ItsVelvet
The Bulbasaur
So this is the structure I am going for. The idea is that this gives direct permission to do most cool things. Anyone can open a door, but expertly picking locking the door might require an Aspect that heavily implies or directly says you can do that. An additional idea is having Points, where you can use them to do a cool thing without Aspects. Whenever you accept a failure based on your Aspect or Flaw, you get a point back. All points are restored after every Scenario, which is basically an entire plot, with or without an Arc that affects the Scenario.
Is this a good way to set up RP, especially for a D&D and Fate: Core players such as myself who are trying to find a middle ground between systems and RP? This doesn't use dice, btw. This just uses Aspects and Points to guarantee success, with Points rewarded for taking failures such as losing a fight.
Is this a good way to set up RP, especially for a D&D and Fate: Core players such as myself who are trying to find a middle ground between systems and RP? This doesn't use dice, btw. This just uses Aspects and Points to guarantee success, with Points rewarded for taking failures such as losing a fight.
#Name
#Background (Can include professions and a non-human species. We can have Two Backgrounds, but each has to be a single Noun)
#Gender (male, female, gay, lesbian, anything but "queer". Pick a Pride Flag and that's basically it)
#Description (3-5 sentences that tells what your character looks like. An image is not necesary)
#Background (3-5 sentences that tells your character's history relevant and enriching for the RP)
(Aspects are snappy quips that give fast, direct words and incomplete sentences that would most defiently count for RP permissions to get away with cool stuff, such as being a Water Bender in the Avatar world. The best Aspects are the double-edged swords, although a Flaw is meant to be directly negative)
#High Concept
#Flaw
#Relationship
#2 Other Aspects