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Fantasy Royal Witches: Out of Character

Heads up: This week's my second business onsite in a row (after which I'm thankfully done for a couple of months). I fly tomorrow morning all day and will be busting my butt Tuesday through Thursday. Suffice to say, you won't see much of me in the chat next week (anymore than you have this week). Given the game's not started yet, not a super big deal but figured it was common courtesy to give notice. :)
 

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Cain Lavan

Gender: Male
Age: 42 years.
Color: White
Occupation: King Warden
Rank: Warden Commander
License: 9 Petals
Personality
Cain is known for two seperate personalities, depending on the situation. The one seen most often by everyone is a man of kind words and sound judgement. This is the face used for his time off the front lines. WIth his family, and subordinates within the Capital.
The other face is reserved for combat. His kind, peaceful demeanor is nowhere to be found, replaced only by an imposing, stone-faced warrior with a downright terrifying attitude. Bringing this to fruition outside of the front lines never ends well, and usually causes no end of stress to the Queen with how jumpy she is these days...

Appearance
It is rare to catch a glimpse of Cain's actual physique, as his armor tends to hide all but his face, but it is generally assumed that in order to fight the way he does, and wear his armor without issue, a built physique would be present. A scar goes across his face, earned from a battle with a Dragon that threatened Sylva. It goes nicely underneath the epic facial hair that screams he has time for a few of the finer things. Cain is hardly ever seen outside of his armor as years in service has taught him to expect an attack at any time, even in the most peaceful of places- especially in the most peaceful of places.

History
Cain Dion was born into strife. He has no real memories of his family, home, or friends. They were cast to the fires of war in the last great push of the Blight. A toddler was all that remained when Wardens sifted through the rubble of what was once a village. They took the child in, attempting to find him a home, but to no avail- The Blight had done a number on all the options available. The child was named Cain, after a Warden of the old times from the first scourge of the Blight, who made a name for himself for his tenacity to survive. It seemed fitting. At the age of two he was officially under the care of the Wardens. At six, when he was actually able to hold a sword, his real training began. The unfortunate truth is that Child Soldiers are condoned in Arcana, leading to Cain to seeing the horrors of war at a very early age.

When he was seventeen, a grand tourney was held in honor of the Royal Family's second daughter's birthday. As a prank, a few other Wardens had signed his name into the fights just to see how he would do against other Wardens. Unfortunately for the other Wardens, Cain had not only studied their fighting styles, but he knew their every move down to their breathing. It became apparent he had a knack for fighting something other than the Blight. Cain decimated the other tourney participants, but unfortunately for Cain, he had not been told that the winner earned the right to be the Princess' consort. This was the kind of battle Cain had no experience in, and was relieved that he was to be apart of a Warden Contingent to launch an assault upon the Abyss itself. It was a silver lining that turned into another horrific chapter in his life.

They had only reached viewing distance of the Abyss, taking refuge in the ruined structures that were once a stronghold within the Archeluta Isles. The creatures of the Blightlands waited for their guard to falter in the dead of night. Hundreds lost their lives in the attack, including the then-current Grand Warden General was torn apart by the denizens within their target. Any who survived the initial assault quickly fell back, but were met with more opposition leading back to safety. Panic soon spread across the survivors as hope dwindled rapidly. Cain moved to the center of the group and lit a torch to stave away the darkness of the Abyss to give the survivors something to focus on. The fire symbolized what they were, what they were up against, and what they stood to protect. Life against the cold darkness. Few words were spoken. They weren't needed. The symbol was enough to reinforce their morale, and rally their numbers to cut a hole through the encroaching denizens and back towards safety. Only a fraction of the Wardens sent returned to Arcana. It didn't take long for the young man to be nominated for the Rank of General for his efforts, but there was still opposition to have someone so young take on that responsibility. On the morning the new General was to be chosen, a Dragon attacked Sylva's outer wall. Cain was the first to charge at the beast, paying for the attack with a swipe of its claws to his face, Unphased, he charged once again, jumping on top of the Dragon as it began to fly above the city. Scaling the Dragon's back, he slowly reached the dragon's head before sending his sword through its skull from below the jaw, sending it plummeting down to the city below. There are a plethora of tales told in taverns in how he survived such a fall. Cain hasn't explained how, nor can he hide his entertainment of people trying to figure it out on their own. What is known however, is that the Wardens didn't take long to anoint their new General.

Through his years as General, and unfortunate winner of Amelanch's Tourney, he has had many dealings with the Royal family Some good, some bad. Some more tricky to explain than most....

Relationships
Cain has no real family to speak of. His last name was all that was there to trace him to his cultural standing, as he was placed into Warden hands when he was only two. His family was killed by the previous Blight Swarm as it tore through a village on the outskirts of Arcana- He doesn't even know the names of his parents, nor if he had siblings. Still, that's not to say he went insane, dressed in some suit looking like some random animal and stares down at people from the tops of structures at night... Right?


Queen Amelanch: This... gets tricky. Cain had only recently become Warden General prior to the current Queen's coronation. To spare the more dramatic details, he was chosen to be her consort, which then went further to points that Cain had not been prepared for with all his experience. He has a few more things to protect now.


Ashley Lavan: The Royal Prince, and newest charge under his training regimen. At least he's older than when Cain became a Warden... He didn't exactly learn to read until he was seventeen. The child is lucky.


Diantha Lavan: The Royal Princess; She retains the old innocence Amelanch used to have... Cain prays she keeps it.


Balasar Hagermaus: One of his brightest pupils and a dear friend. Has never been able to find common ground between Balasar and the Queen, but that may be impossible at this point. Counts him as one of his most trusted soldiers, and will rely in his wisdom in any situation.


Kaliyah Fumer Norwood: Another brilliant student. More than earned his trust and made sure she would be granted the glory she seeks under Balasar's command.

Iskandr Savale: He appreciates his honesty...

Skills
Tactician: Cain is first and foremost a soldier in his eyes. His role as King is worth note, but he will always remember his upbringing before looking to his new luxuries. Not letting his mind slow with his new role, Cain has studied, improved upon, created, and adapted towards various strategic methods, all to make sure Arcana survives long beyond him.

Battle-Master: Cain was trained to be a Warden from an extremely young age. While not the strongest, or the fleetest within the Warden's ranks, what Cain has going for him is his experience. Cain has overcome many of an opponent because he can read their movements in the middle of combat.

Teacher: Many Wardens have come to Cain in hopes of being taught the art of combat by their King. Most notable have been Balasar Hagermaus, the infamous 'Bitch-Slayer', and Kaliyah Fumer Norwood, regaled as 'The Queen of the Wolves'. He is proud to see so many wish to learn. It shows that ignorance has not won.

Damage Control: The number of wars this man has prevented after his wife, the ACTUAL ruler of Arcana, has either said or done something to anger everyone else is in itself enough to make one pine for a new form of government.

Politicking: In tandem with the previous item, Cain has spent twenty years getting used to the political field. He is by no means a master, but is great at picking up the cues of those around him in their dealings.

Weapon
Warden's Oath

A very old and simple broadsword that has been passed through the Lavan familiy for generations. It has a unique enchantment - the soul of an ancient, nameless warrior has been bound to the blade, whose liniage predates Arcana as we know it. A very picky spirit, it will only give its power to whomever it deems worthy. If the wielder is lucky, the spirit will grant them with supernatural strength and speed. The cost of using these gifts depends on the length of time that they are used. Brief use is recommended, as a long period of use has rendered Cain either unconcious or incapacitated for weeks.
Spells: NADA.

Writing Prompt


STILL IN PROGRESS
 
OK.

Questions:

  • Can explosive runes be carved on a chunk of metal to be hurled as a grenade?
  • Can I have an NPC companion? A Gabrielle to my Xena, as it were? I am imagining here a young girl who chatters on and interprets for my PC who is mute (with limited accuracy)
  • Runes can be traced in the dirt with clever footwork (confirmed in discord) but can they be traced in the air with a sword?
  • Somebody mentioned that silver can be transmuted into steel. What about lead into gold?
  • My character is badly scarred and wears a mask, but could those scars come from blight or not?
  • Can red mana be used to heal at all? Is a first aid rune possible to stanch bleeding if you have the will to carve it in your flesh?
  • Can you develop a resistance to blight if you are exposed and survive?
  • Does cold iron and/or meteoric iron have any special properties in this world?
  • Could runes be used in lieu of enchantments (which as far as I can tell are generally spoken) if you recharge them periodically?
  • Can arrows be empowered with runes?
  • Can a spell be cast by purely somantic means, such as through a dance rather than a chant? (Somantic IS in fact a word, regardless of RPN's spellcheck dictionary. It means relating to the body, and was one of the three types of spell components in old school D&D, meaning gestures and such like. If you were tied up you couldn't cast those spells.) I ask because I was thinking of a spell like thing like a sword dance where you took a physical battle to a psychic level, forcing your opponent to 'dance back' or take damage. Seemed like a fun idea for single combat, or forcing a monster to dance.
  • That is all my questions for now. Time to do housework and start KP for supper like a good house husband.
 
"Can Red Mana be used to heal at all"
Healing through magical means is not a thing in the slightest way imaginable. Magic can do a lot of things, but it cannot heal.
 
Gus Gus , Just to answer a few questions that have already been discussed.

Can red mana be used to heal at all? Is a first aid rune possible to stanch bleeding if you have the will to carve it in your flesh?
Magic can not heal *at all* in Royal Witches, and so far we've been trying to stray away from anything that might even vaguely resemble healing. So like, even spells that speed up the passage of time in order to let wounds heal aren't a thing either because of how close it is to actual healing magic.

Can arrows be empowered with runes?
As far as I know, yes.

Can a spell be cast by purely somantic means, such as through a dance rather than a chant?
Yes, it is talked about in this post if you scroll down to the Spellcasting section.
 
Somebody did have a 'magic band aid' type spell in their CS. I think it was a white witch.
 
If there is, it's probably gonna get changed during character revisions. Wel and King have been pretty staunch about no healing spells.
 
OK.

Questions:

  • Can explosive runes be carved on a chunk of metal to be hurled as a grenade?
  • Can I have an NPC companion? A Gabrielle to my Xena, as it were? I am imagining here a young girl who chatters on and interprets for my PC who is mute (with limited accuracy)
  • Runes can be traced in the dirt with clever footwork (confirmed in discord) but can they be traced in the air with a sword?
  • Somebody mentioned that silver can be transmuted into steel. What about lead into gold?
  • My character is badly scarred and wears a mask, but could those scars come from blight or not?
  • Can red mana be used to heal at all? Is a first aid rune possible to stanch bleeding if you have the will to carve it in your flesh?
  • Can you develop a resistance to blight if you are exposed and survive?
  • Does cold iron and/or meteoric iron have any special properties in this world?
  • Could runes be used in lieu of enchantments (which as far as I can tell are generally spoken) if you recharge them periodically?
  • Can arrows be empowered with runes?
  • Can a spell be cast by purely somantic means, such as through a dance rather than a chant? (Somantic IS in fact a word, regardless of RPN's spellcheck dictionary. It means relating to the body, and was one of the three types of spell components in old school D&D, meaning gestures and such like. If you were tied up you couldn't cast those spells.) I ask because I was thinking of a spell like thing like a sword dance where you took a physical battle to a psychic level, forcing your opponent to 'dance back' or take damage. Seemed like a fun idea for single combat, or forcing a monster to dance.
  • That is all my questions for now. Time to do housework and start KP for supper like a good house husband.

1. It's possible. But that would equate to an enchantment. However, a witch can overcharge crystals to a similar effect. Iirc.

2. NPCs are allowed. But those with extensive character interaction may require direct approval from Welian, as well as their own CS.

3. Yes, to my knowledge. Could use mana to trace the rune in the air.

4. Welian would be needed for the specifics of transmutation. But if it was a thing, it might be temporary, highly forbidden lest it crash the economy, or something that witches are still trying to accomplish.

5. No. If you were that injured from the blight, then infection would be almost completely ensured. You would lose your magic and die a horrible desth, if not executed to spare you the grim fate.

6. No healing magic for any mana. No magic that can stimulate growth. Not even making plants grow or the manipulation of flesh or blood. However, magic, if used creatively, can do things like cauterize, suture wounds, or make summon a bandage. But no tissue regeneration/manipulation. Anything that can be connected to it will be rejected.

7. There is no resistance or immunity to the blight. Or surviving it. It spreads through contact of blood/mucous membranes. Transmitted often via bights and scratchs, but also general gore getting into mucous membranes or even breathing in the ashes of burned blighters. It is highly dangerous. Highly contagious. And a death sentence without any hope of recovery.

8. Yes. But once a rune is used, it may have to be cast again. As well, one thing with runes that I want to emphasize for the sake of balance, is that the mana is spent when casting the rune. You have to spend your own. This way, can't carry around a hundred runes, cast them all, and still have a pool of mana. It's simply a substitute for incantations. Furthermore, while arrows can be enchanted, it would be consider a waste given the amount of effort that would need to go into them vs the payoff of having an enchanted arrow. It would be an expensive of resourcing draining method. But possible.

9. There is no cold iron in this world to my knowledge.

10. A spell cast through dance and movement could be considered as runic. Given that you are basically "drawing" the rune with your body and movements. But I am iffy on spells that could potentially take control of another character, especially if there is no way to defend against it. This includes mind control spells of any sort. (While some spell may be canon IC, they would also be highly forbidden under penalty of death)
 
Mmmm, bless King with those thorough answers. Now my turn.

Can explosive runes be carved on a chunk of metal to be hurled as a grenade?
Yes. It's a waste of material in a proto-industrial society that doesn't yet even have the Bessemer process, but on a technical level, this is possible. I think you'd be better off using rocks or glass though.

Can I have an NPC companion? A Gabrielle to my Xena, as it were? I am imagining here a young girl who chatters on and interprets for my PC who is mute (with limited accuracy)
Nope! If it's a reoccurring character, that counts as a second character, and I'm not allowing those until we're 3 or four pages into the RP.

Runes can be traced in the dirt with clever footwork (confirmed in discord) but can they be traced in the air with a sword?
This is where I disagree with King. Runes are the written versions of Words of Power. They are persistent, as opposed to spoken words, which are transient. This is both their strength and their weakness.Runes must be painted, drawn, or carved onto a surface. The dancing spell thing was a sex joke.

Somebody mentioned that silver can be transmuted into steel. What about lead into gold?
I have no idea who said that, but at this moment, transmutation is not a thing in this setting. It might yet be, since I'm not totally done world-building, but don't get your hopes up. Even if it were a thing, it would be, like King said highly regulated to keep the economy stable.

My character is badly scarred and wears a mask, but could those scars come from blight or not?
Again where King and I disagree, although I think he and I might still be within a few pages of each other. It is very, very rare, but it is possible to be directly wounded by the Blight and then not get infected. This is, of course, because a few people are lucky and keep their wounds clean, and happen to be able to fight off trace amounts of the germs before the infection is able to properly set in.

But, in-universe, nobody knows that - everyone knows that everyone they've heard about who has died to the Blight was infected, and that there is no cure, so you best avoid anyone who gets infected until they die, and then get rid of the body. Such a character would be treated like a leper if anyone found out what exactly caused those scars.

Can red mana be used to heal at all? Is a first aid rune possible to stanch bleeding if you have the will to carve it in your flesh?
Nope! No healing magic. I want characters to suffer the consequences of poor choices.

Can you develop a resistance to blight if you are exposed and survive?
What King said, but technically you can only catch Blight once, sooooo....

Does cold iron and/or meteoric iron have any special properties in this world?
Nope! I considered it, but I already have a pretty complex world, and I want to keep things simple and focus on action and adventure. It seemed more reasonable from a GM standpoint to just let people have whatever armor they want, and to remind players that most witches will favor lighter armor that allows more mobility.

But, we do have drakesteel - it's metal with dragon scales thrown in. I like to think that they're crushed and the scale-crumbs are mixed with the melt, but idk. The important thing to remember is that dragons are big, rare creatures that are magic-resistant, and people like to hunt one every once in a while and use the body parts to make magic-proof stuff. It's usually the bones and scales that go into make magic-resistant armor and weapons for Wardens (to protect them from friendly fire, and to protect them from the Blight, which follows most known laws of magic). However, since dragons are large, and waste not want not, I imagine the softer parts of the body are used for research. Who KNOWS what properties dragon blood might have?

Could runes be used in lieu of enchantments (which as far as I can tell are generally spoken) if you recharge them periodically?
Runes are actually the most common method of applying enchantments! Runes are analogous to circuitry, with mana as electricity. You could speak a spell and apply a short-term enchantment that wears off after a while, or you could go for a less-powerful but longer-lasting enchantment that is literally inscribed into the weapon. So long as the runes are not damaged, the spell will work as intended.

Can arrows be empowered with runes?
Yeah, but that would be a pain in the ass, trying to put runes on a bunch of arrows. There's not a lot of space to write.

Can a spell be cast by purely somantic means, such as through a dance rather than a chant? (Somantic IS in fact a word, regardless of RPN's spellcheck dictionary. It means relating to the body, and was one of the three types of spell components in old school D&D, meaning gestures and such like. If you were tied up you couldn't cast those spells.) I ask because I was thinking of a spell like thing like a sword dance where you took a physical battle to a psychic level, forcing your opponent to 'dance back' or take damage. Seemed like a fun idea for single combat, or forcing a monster to dance.
Earlier, you mentioned tracing runes in the air. I said no, because runes need to be persistent. And dancing alone will not create a spell, because a Word of Power is a requirement. However, you do bring up the possibility of a fascinating innovation - a magical sign language for witches. Such a thing does not exist in Arcana. Perhaps we need a scientist to run a series of tests, and see if the Goddesses will respond to sign language. Unfortunately, if it worked, it would quickly be outlawed, as cutting off the tongue is a punishment for convicted witches. The throne would not be happy about felons figuring out a way to deploy magic without a tangible trail like runes leave.

That is all my questions for now. Time to do housework and start KP for supper like a good house husband.
What a good boy.
 
BOOP! Updated Margaret's Personality. Now I'm gonna do some wording for her spells.



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Margaret Hagermaus III​
Gender: Female
Age: 32
Color: Black
Occupation: Queen
Rank: Matriarch
License: 9 Petal
Personality
As the head of a noble family, Margaret carries herself with the airs people have come to expect from such a position. Respect is important to her. She expects respect from those around her, and always aims to give it in return, no matter the person's station in society. She believes strongly in hard work and in people aiming to be the best they can be. Seen as a little unorthodox amongst the upper classes, Margaret tends to treat people as equals if she feels they deserve it.

Margaret has no time for those who do not lend themselves well in her eyes, barely them any attention at best, and at worst being downright hostile towards such individuals. People who are, lacking in integrity, manners, morals, or pride; people who are, conniving, cowards, slackers, honourless, all should watch their backs around her. Margaret has a temper and holds major grudges. Even if she "forgives" someone she'll never forget what they previously did, so it would be best not to show such qualities around her.

As a noble, Margaret speaks eloquently, albeit with a clear Alfuran accent. She is well trained in the arts of conversation although she's not comfortable in a political setting for extended periods of time, she finds it stuffy, useless, and quite removed from the people. Not to mention the circular arguments that are commonplace in such a setting. She prefers to leave it to her younger sister when she can... but that's not always possible. In cases where she must attend in person, Margaret has been known to be headstrong and unyielding in her arguments, however these cases are rare.

When the situation allows Margaret to be more relaxed she is known to be quite joking and teasing with her company, and under the right circumstances, Of course she would never aim to make someone uncomfortable, preferring to be every inch the handsome lady if she can help it.

Appearance
With stark platinum hair and piercing green eyes, and pale white skin riddled with a number of scars, Margaret is a striking woman at first glance. Add a towering height of six feet and one inch, and a muscular build from years of military training and service, and you have the very figure of an imposing woman.

Her figure is rather solid and almost blocky, lacking in obvious curves usually define femininity. Her bust is pretty slight for her size, although visible given the right clothing and accentuation techniques, her shoulders are wide and strong from decades of swinging a sword, and her hips, although giving her a gentle hourglass figure when coupled with her toned slim waist, are far from curvaceous. If Gretel had to say she had a saving grace, it would be her legs. Long, toned, and powerful, they carry her with grace and elegance, and propel her with the force of a raging bull.

Most often seen in her family's noble colours of red and black, Margaret much prefers trousers, blouses, and stout boots, to dresses and fancy heels as she says "they're much easier to move in, and that should always be a soldiers priority". Of course her clothes are always fairly ornate, what noble would be seen wearing drab clothes after all. And speaking of a soldier's priority, Margaret is hardly ever unarmed, usually carrying a sword on her hip.

For formal occasions, Margaret wears traditional Alfuran formal dress. A fairly simple garment cut to the wearer's ankles with a slit to the left knee and almost always being without sleeves or a back, they tend to be made from a single layer of fabric without any corseting or underskirts. The dress is accented with polished pewter buckles and pins, black mana aligned gemstones, and furs. This is traditionally worn with a fur shawl over the wearer's shoulders, a dagger or shortsword on the waist, and an absence of footwear.

History
The eldest of three sisters, and the head of House Hagermaus, and the reigning Queen of Alfurasva after her mother's death during the birth of her youngest sibling. Margaret lived her entire childhood with the burdens of purpose and importance thrust upon her, and when you have to carry that much on shoulders you either break, or become strong enough to hold its weight. She fought through her younger years learning to rule her lands and from under the wing of her grandmother, Margaret Hagermaus II, a Grand Matriarch known as the Iron Mountain. She was an unyielding force of nature on the battlefield, and a sturdy protector to those that lived in her borders, a well respected woman who was known for being as strict as she was fair. She shaped Margaret's views on life more than any other.

Eventually she earned her grandmother's respect in combat, and was given the honour of protecting House Hagermaus. It was only a few short weeks later that the Iron Mountain finally gave in to the sands of time, passing on and leaving a legacy behind that has shaped House Hagermaus like none before her. Margaret has never forgotten her lessons, and still strives to keep Hagermaus as an influential and powerful house that never bends in battle, and like an Iron Mountain, leaves all that try to conquer it broken.

In more recent times, with the ever growing threat of the Blight gnawing at the Alfuran mountains, Margaret pledged to cooperate with the Empire of Arcana for the good of both countries, pledging to provide the use of the Alfuran army in defense against the blight, in return for free movement and trade with the southern lands. It is this reason that Margaret has found herself in the capitol, to further secure trader passage to Rubidia and defense against the Blight at the western Alfuran city of Meerhavn.

Relationships
Margaret Hagermaus II: Grandmother, deceased - A woman like no other, Margaret II was a woman that earned the nickname the Iron Mountain, she was a formidable warrior and a noble that earned the respect of her people by being both fair, and strict.

Katarina Hagermaus III: Mother, deceased - Margaret doesn't remember much about her mother, she was however a lot like Charlotte, Margaret's younger sister. A political mind, Katarina Hagermaus was a frequent and familiar face in the royal courts.

Michael Hagermaus: Father, 58 - A strong willed scholarly man, Michael runs the Hagermaus estate when the women are away doing their thing. He loves his daughters immensely, and could not be prouder of the strong women he has raised.

Charlotte Hagermaus: Sister, 30 - Second in line to Hagermaus's title, Charlotte is much more political than her older sister, and also a lot more approachable. If official gatherings are to be attended, it is Charlotte that accompanies Margaret. While she appears to be a lighter touch than her elder sister, Charlotte is still a Hagermaus, and has a fierce temper when she's provoked.

Viktoria Hagermaus: Sister, 25 - The youngest of the three sisters, Viktoria is the black sheep of the family. Knowing her life is pretty free of responsibility, Viktoria has served her minimum required years in her majesty's army and now spends her time as a "professional socialite". A free spirit, she lives for the finer things in life. She's also considered to be remarkably attractive, and has been the subject of many conversations about marriage, with numerous princes lining up to attempt to win her hand. Much like her sisters, Viktoria has a temper that could slay a bear..

Skills
Skills: Most of Margarets skills lie on the battlefield, however she is also a skilled conversationalist, despite her distaste for the political theatre. She has the patience to see out trade deals and to keep foreign relations amiable, as well as to deal with the internal issues of her own country.

On the field,Margaret fights using the full force of her Black Magics strength. Powerful, direct, and deliberate, she unleashes powerful barriers or rock and mana to protect her troops, rends the ground her enemies stand on, and rains barrages of rock down on enemy forces.
In personal combat, Margaret is like a rhino. Her magic bolsters her defense and direct strength, allowing her to soak up physical hits and to deal out massive damage with her club. Her method of fighting could best be described as "If it takes more than one hit, you're not hitting hard enough.

Weapon: Her day to day weapon, an ornately decorated yet practical sword. 34 inches long, light, and double edged, it's a practical and versatile sword, well suited for both thrusting and cutting strikes.
In battle, Margaret utilises a massive oversized club. 5 feet in length and made of solid wood covered in iron plating and rivets, her club is something to be feared. It's tremendous weight means deals out body shattering blows, however it is cumbersome and slow, needing her magical blood to move it at all. With the wooden core this club also works as her focus, much like another Witches staff or wand.

Outside of battle, Margaret uses either the wood of her swords handle as a focus, or a short straight wand made of black oak with a black jasper inlay on the handle.


Spells:

  • House Hagermaus has a strong association with Black magic, and Margaret is no different. Her spells mostly revolve around the earthy mineral like nature, and "Castle like" mindset of her magic.

    Rampart: Using wells of Black magic, Margaret can sprout great walls from the earth. These walls stop projectile attacks dead in their path, divert and bottleneck enemy troops, and shield armies from the onslaught of the Blight. Comparable to the walls of a fortress, troops can utilise them as raised ground for archery. They can also be constructed like, or to include, towers for that exact purpose.

    Chasm: On the reverse of the great walls formed from Rampart, Margaret can drop the earth away in great ravines and pits, trapping and slowing enemies down as they charge.

    Fortify:Black magic isn't all about defense though, it's a physical magic, and Margaret knows this well. She can focus her magic inwards, bolstering her own strength to an impressive degree and giving her flesh the same properties as the great walls she conjures. The way Margaret swings her massive club around with ease is testament to the tremendous physical power she can put out.

Writing Prompt


You will never speak to this person again, so long as you live.


 
WIP



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Scarlet Ebeling

Gender: Female
Age: 23
Color:
Occupation: Witch
Rank: Journeywoman
License: 6 petals
Personality

Scarlet is generally a very friendly and sociable person. She is always happy to talk to someone or laugh. And is pretty amiable and agreeable with those she meets. But, like most people, her energy fluctuates with her moods, and her moods can change often. Thankfully the worst people will see her is as annoyed or sassy. Otherwise, she seems perfectly chipper and willing to tease or joke around.

Scarlet can be considered one of the good ol’ girls. She is, at heart and surface, a country bumpkin. Her accent is thick, and she her analogies thicker. She is crude and unrefined, if not a little lewd and vulgar, not quite understand the so-fist-E-kay-shuns of city life. She has, thankfully, spent enough time in the military to have it not be as obvious as it used to be. She does, though, still feel that being around the upper class witches and nobility as stuffy, and sometimes just doesn't understand the way they do things.

As well, Scarlet tends to be a bit flirty in general. While she isn't really sure if she is ready to settle down, it hasn't stopped her from trying to make a few “friends” along the way. Having become more brazen about it with influences like Aurelia and Eva around her. She really does enjoy being close to people, though. Man, or woman, or bat. It is a stressful job, and it's something to help cope. Especially given that Scarlet does not handle her alcohol very well.

Lastly, Scarlet is a brave soul. And while she is fighting in the Army for the money… she knows the value of being a reliable member of the unit. However… it should be stated, that Scarlet is deathly afraid of dragons.


Appearance
Scarlet is a slender figured young woman with a heart shaped face and a button nose, standing barely five foot six inches. She isn't the most busty or curvy woman(to her displeasure), her physique more falls in line with what one would think of for a gymnast. Additionally, her skin is on the lighter side, with a few freckles adorning her face. Her wavy hair is shoulder length, and a reddish blonde in color.

Scarlet finds herself most comfortable in robes, be they traditional or of the more form fitting flight standard. She is also often seen sporting a conical wide brimmed leather hat, grown floppy with age and weather. When expecting to fly, she will normally be accessorized with a scarf and a pair of goggles, while they do limit her field of vision, together they keep the wind out of her eyes and face when flying at higher speeds.


History
Two or three paragraphs about your character's backstory, ending with how or why they are in the capital city at the beginning of the roleplay (or whereever they pop up in the RP when they join).

Relationships
A simple list of characters that your character has relationships to, such as family members or rivals.

Lilith:

Aurelia:

Eva:

Balasar:

Elentiya:

Hilare:

Anisi:


Skills
Skills
Low Tier Mastery: While many witches forget about lesser spells the moment they learn better ones, Scarlet has instead devoted herself to the “inferior” magics. Casting low tier spells with ease. Many of these she has mastered and taken to the next level. A fireball in the hand of a witch is deadly. A fireball in the hands of Scarlet is a weapon of mass destruction.

Flight: A tough skill to master. Much of Scarlets training involved learning how to fly. Balance, multitasking, magical management, and quick reflexes come readily to her. While certainly not the best, she was good enough to have once been assigned to the Royal Army Cloud Corps.

Spell casting efficiency: Because of her Mastery of lower level spells, Scarlet has gained an innate knowledge of how they work, and made adjustments that better fit her style. This has made it easier to not waste mana, and to chain same spells together for a quick series of attacks without repetitive incantations.


The long fight: Due to Scarlets focus on lower level spells, she does not burn through as much mana as most witches of her spell level. She takes advantage of the cheap cost and efficiency to make every drop of mana count. Making it easier to pace herself in battle without worry of overexertion.

Quick draw: Quick to draw and quick to cast, Scarlet has a practiced edge when it comes to speedy casting.

Dueling: In part due to her quickness with the wand, Scarlet has shown prowess in one on one duels. Often able to cast a spell before the other witch is even to point her wand at her.

Destruction: Scarlet has embraced the destructive tendencies of red mana, and is intimately familiar with the nuances of breaking things.


Disadvantages
Laughable Melee: Having forsaken basic training, he skills in close quarters combat have seriously waned. To the point she has gone a bit backwards since finishing basic training. As such, she has completely forgone any melee weapons or armor, as they only get in the way of her specializations.


High-level Inefficiency: Higher level spells leave her more drained than usual. And usually won't be cast without charged crystals handy. They also take a bit longer to cast, as she has to take extra care to make sure they are done properly, due to this being a less practiced territory.


Terrified of Dragons: Scarlet is terrified of dragons. A typical trait among flyers.



Weapon: Wand and Flight Staff.

Armor: N/A



Spells:
Magic Missile: “Acribus Hastam” By far one of Scarlets favorite spells, simple casting a bolt of mana to damage her target. She is well practiced with it, and cast it reliably and rapidly. Her upgraded variant, “Acribus Pessulum”, packs much more punch. Another variant lets her cast multiple bolts at once.

Force: “Intermissium” A common spell in her arsenal, used to give her some breathing room, or shatter an enemy. Lets out an invisible wave of kinetic force to imlact the target. Well practiced in this spell, she can put some impressive force behind it.

Disarm: “Detra Arma” Well versed in dueling, this spell is one that Scarlet has used many times. She prides herself in being able to not only call upon the spell quickly, but also being able to wrestle weapons from some of the strongest grips.

Fireball: “Globus Igneus” A staple of most witches, Scarlet in particular. She can hurl a fireball like no one's business. The fast moving ball of fire always impacts with a delightful explosion.

Levitation: “Portare Suspendat” A spell Scarlet has trained extensively in. Levitating the target off the ground, to carry easily, make potshots at, or float to safety. The variant “Portare Excelsum” is used on a specially enchanted staff to achieve flight. Another variant, she can apply an AoE to the traditional spell.

Century Cannon: “Saeculum Acribi Tormentum - Pluet Eam” A highly powered variant of the Magic Missile. If not for her mastery of the base spell, this variant would be too advanced for her. Requiring her flight staff, fully charged crystals and a full mana pool to cast, Scarlet can unleash one hundred magic missiles to deliver a veritable artillery strike to decimate a small area. Given the risk of burnout, it is a spell that is rarely used, however it could be considered the most destructive spell in her arsenal.



Writing Prompt

She would never speak to this person again… if only she knew it would have ended the way it did.


It was a lovely day. The sun was bright and it was midsummer. Where it would have been quite warm, the mountain winds carried a refreshing nip to them. It was quite welcome as it helped to stave off the stink of the blighted lands nearby. It was a simple mission, one that was quite typical for the squad. They patrolling the border. A flyover to check for hordes and stragglers.


They were in a loose formation, the five of them. Janice, Geneva, Scarlet, Holly, and Sergeant Madea. All of them relaxed, enjoying the time spent away from their uptight Captain. As long as they kept their eyes open, they could go about things casually. And they did, at this point, they had only come across a few stragglers, and taken them out easily enough. With as high up as they were flying, picking them off was easy.


Jan and Gen giggled and talked. Making uncouth jokes at the Captains expense. Scarlet and Holly doing much the same. The Sergeant didn't care. However, everyone shut up the moment the woman's voice broke through the sound of the wind,


“Small horde. Base of the cliff.” she called. And sure enough, the four directed their eyes to where she was pointing and saw it. About twenty to thirty blighters, clumped together at the base of the cliff. A squirming mass of once human bodies.


The squad pointed their mounts towards them, and with a kick of the stirrups, all of them sped up. Flying lower to the horde to investigate. Stopping halfway down the cliffs directly above them. The blighters not seeming to notice, or care, about their presence. It seemed they were more focused on trying to climb the cliff face. And have failed miserably so far it seemed, judging from a couple of limp bodies around them.


The north eastern cliffs were not friendly to anything. They were high and sheer, the might natural walls peppered with caves and outcroppings. There was no way even a non blighted person could climb them without serious effort.


Hmmph, they get dumber every day. There is nothing around here.” Gen interjected.


Maybe it's a trap?” Holly asked a bit worriedly.


PUH-leeze.” Jan responded. “They couldn't trap a fart in a jar.


Orders , Sergeant?” Scarlet asked.


Madea watched the small horde for a bit, it didn't seem anything to worry about. But she doubted they would be this far out without something having drew their attention. “Scarlet, give us a beacon. See if we can get another squad, just in case. There might be some witches around in trouble. We will do a search when they get here. Geneva, Holly. Take them out. Burn them good.”


With three consecutive “YES MA’AM”s, the three of them followed directions.


Scarlet raised her wand into the air, with an incantation, launched a bright green orb of smoky light into the sky where it would linger high enough for people to see in the distance.


Gen and Holly too, raised their wands. In unison of flicks and incantation, two fireballs blasted downwards. Exploding directly in the midst of the horde, sending flaming body parts in every direction, and a loud echo that rung out across the cliffs.


They could all hear cracks and clacks, as several rocks began to fall. Looking up, they quickly got out of the way as the shockwave from the explosion had the ill effect of causing a landside. A large outcropping had broken loose and fell between them, landing atop the pile of bodies with a crash.


No one was hurt though. But Jam was none too happy.


WHAT THE HELL YOU CUNTING FUCKS!” she spat viciously at Gen and Holly. “You could have killed us!”


Gen was already spitting back in defensive anger, but all ears turned to Holly when she spoke. “Girls… what's that?” she asked, pointing to the rubble.


They all looked… and oozing from the rubble, was a goopy yellow liquid tinged with swirls of red. Curious… but what struck horror in them all was the clue given by the numerous pieces of thin curved pieces of bright multicolored pieces scattered about. Something had been on that outcropping…


Color drained from their faces as they heard a roar that shook the cliffs. A horrible horrible sound. Their heads quickly scanned the surroundings. Nothing. Nowhere. The skies were clear. Empty. Devoid of even clouds.


Another roar, this time followed by a large crash as the cliffs shook once more.


S-sergeant?” Gen asked. A white knuckles grip on her mount.


The sergeant, opened her mouth to speak. But it was here, that all hell broke loose for them. The face of the cliff exploded outwards. And from it came the great maw of a dragon. The largest they had ever seen. It all happened so fast, but Scarlet could remember the events that happened in slow motion. Dumbstruck, all of them, the gargantuan jaws of the dragon snapped closed. Taking both Gen and Jan into it, with still enough room for there to have fit fit dozens of horses. Their screams had been drowned out by the chaos.


The dragon bellowed, fire and thick black smoke blasting from the gaps in its teeth. Blasting away the three other witches… and roasting the two inside it's mouth alive… if they weren't dead already.


Panic set in, Scarlet and Holly both frozen as they gripped their mounts tight to keep from falling off. They couldn't hear the Sergeant… but just looking at her it was clear she was screaming for them to run. They didn't need to hear her. Holly and Scarlet turned and fled without second thought. The two of them flying straight up to get over the cliffs.


The Sergeant had got back up on her mount, but the dragon was already breaking free of the cliffs... it opened its mouth and blasted an inferno that turned the cliffs red….


It looked like a volcano, as torrents of flame erupted upwards, like a giant wave crashing against them.


While Scarlet and Holly had cleared the cliffs just in time… the Sergeant did not. She was over taken by the blast before she could catch up. Even after the flames faded, her momentum carried her up and beyond, like a human fireball that soon exploded as her enchantments failed her in her death…


The dragon, with thunderous beats of its wings… took flight. After the two survivors… and while they had a head start, they would not be able to outrun it.


It's powerful wings propelled the great beast at unbelievable speeds. The air itself, despite their distance, they could feel it quake with each beat. Quickly coming to overtake them.


Fear and panic, plagued both the girls. The flew side by side, as fast as they could. Hoping beyond hope they could run or evade. But with every second, that hope drew further away. It closed the distance by leaps and bounds.


A jet of flame forced them to seperate. Scarlet couldn't breath, losing sight of Holly in the flames. Fearing the worst, but the dragon chose her. It banked after her reaching out its neck. It was all that Scarlet could do to keep from burning out as she poured her own mana into her mounts enchantment. Too much. TOO MUCH! she could feel the heat of the crystals against her legs as they began to overcharge. But she didn't care. Afraid beyond reason she pushed herself faster. She could hear the sharp sounds of cracks forming, but still did not care.


The mouth of the dragon opened. She could feel it's breath. Could smell it. Too scared for even tears and screams, it was over.


But… something crashed into her. A sharp pain as she felt ribs break. It was Holly. Swooping in to crash into Scarlet, knocking off her broom.


Spinning and tumbling through the air, she could barely see the dragons jaws swallow her broom before it exploded in a brilliant red flash within, behind the walls of teeth. A streak of color as Holly flew past, casting a spell on Scarlet who was careening to the ground.


The dragon turned it's sights on Holly… leaving Scarlet forgotten… but not safe yet. The spell, Scarlet could feel her body lighten… but she was not slowing down despite the Levitation enchant. Twirling and spinning. Unable to tell up from down. She fell from the sky. Crashing into a mountainside at a soft angle. Pain. Crunch. She didn't stop. Scarlet rolled and bounced down the mountain at frightening speeds. By miracle missing boulders and sharp outcroppings of shale. Down and down she tumbled, until hitting a break in the decline, where she slammed into the ground one last time. Bouncing into a tree as she finally came to a stop.


Her limp, broken, and bleeding body hovering a few meters above the ground… Scarlet unable to move… for seconds she was just suspended. Weightless and in pain…


Until… the dragon roared one last time… and she fell to the ground. The spell no longer being maintained by Holly.


Scarlet couldn't move… could barely breath. Static invaded her vision. Taking over as she passed out. Now alone on this freezing scorched mountainside… to be picked up by a search party a few hours later as the only survivor.


 
FTR FTR

Did you read what we're supposed to do for character sheets? We're supposed to submit them via PM to Welian and KingHink, and then you can post it in OOC if you want, but you're not supposed to post it to Characters until it is a complete CS and approved by Welian and KingHink.

Also, I don't believe we have any "Junior Officers" at this point? The ranks have been hashed out for the Wardens.
 
FTR FTR

Did you read what we're supposed to do for character sheets? We're supposed to submit them via PM to Welian and KingHink, and then you can post it in OOC if you want, but you're not supposed to post it to Characters until it is a complete CS and approved by Welian and KingHink.

Also, I don't believe we have any "Junior Officers" at this point? The ranks have been hashed out for the Wardens.
But the character has been through Welian and KingHink, green lights all around! Leia is a junior officer because she went to the Royal Military Academy!
I'm not sure what you mean by incomplete :\ which is probably a bad sign for me
 



Scaith
mask_02..jpg


Gender: Female

Age: 43

Color:
Occupation: Soldier for hire

Rank: Former Matriarch

License:9 petals

Personality
Scaith can almost remember being youthful, vivacious, and witty. Or perhaps that is just a mirage. For the last ten years her demeanor has only become more dour with the passage of time. Her grim and dogged devotion to seeking out and killing anything the blight has touched has replaced whatever foolish aspirations to happiness she might once have had. She has only one joy remaining to her apart from battle, and that is dance. Something stirs in her yet to witness a gracefully executed dance, and on the rare occasions she has been moved to join in, one would swear a glamour had been cast on her, and the woman she once was shines through the grim patina her life has covered her youth with.


Appearance
Anyone who peers behind the iron mask is in for a shock. Scaith's eyes are still a bright piercing blue, but everything below the eyes is a mass of scar tissue. She is no longer capable of speech, but carries a letter of marque from (somebody important?) certifying that her scars were honorably won and not a punishment. Her light brown hair is now shot through with grey, and is usually drawn back into a braid above the clasp of the mask to keep it out of her way. She wears loose fitting fine clothes in various shades of red as might befit a dancer of the (red family?) clan. Alert observers however will note that each of her outfits is embroidered with most of a shield rune which offers some protection for several minutes when three small cuts are added to complete the rune.


History
Scaith lost her tongue as well as the lower half of her face in battle nearly twenty years ago. That she survived this is her miracle and her curse. She spent years relearning how to fight with only runes for spells, and has reinvented runic combat, raising it to an art form of terrible beauty. She has spent the last decade shipping out with anyone who was going to fight blight, earning a reputation for almost foolhardy bravery. There are some who think she has a death wish, and she is not sure that they are wrong, but she knows one thing: she will never again allow a platoon she is responsible for to be wiped out while she survives.


Relationships
I am going to need some help with this part. Do I just make up some names, or are there existing people I should put in here? I don't want to throw PCs in without permission, but I am also leery of creating too many of NPCs... help?


Skills


Skills:

Sword dancing—a form of ever shifting steps and strikes following a secret internal musical anthem passed from mother to daughter for generations using runic magic. By matching the dance to the rhythm and tempo of each fight, practitioners of this style improvise tactics that are difficult to match. It is said that if the mental music were ever to be deciphered by an outsider the dance would fail the entire clan forever.

Runic rough casting—a dangerous art, known to few and practiced by fewer still, this allows casting runes during a battle by tracing them in the dirt with clever footwork, or scratching them hastily on a wall. Runes are normally rather exacting and rushing them can backfire badly. When used as part of a sword dance however, they can be quite effective.

People watching—twenty years of enforced silence tends to make one more observant. Scaith is an astute listener, and her eyes catch many details others might miss.

Intimidation—for most people, applying this skill requires words, but Scaith has a knack for doing without them. Her aura is not always on, and it is hard to say what exactly changes in her demeanor that gives people pause. Its effect however, is undeniable.


Weapons:

Lead crystal grenades—a small amount of mana stored in a lead crystal. Various runes of destructive power are carved into them to near completion. Just before throwing them, the rune is completed with the scratch of a small blade. A few seconds after that they explode.


Flame rune dagger—a family heirloom engraved with a permanent fire rune capable of channeling the wielders mana directly from their palms. This has the side effect of burning the rune into the palm, which is quite painful, though not nearly so painful as the stab of the white hot blade.

Glass sword—enchanted to be as hard as steel, but with a more bitter point than any metal blade could hold and far lighter and faster than one would expect from a blade of such size. In addition, it is uniquely effective for channeling lightning with minimal possibility of backlash


Iron mask—in addition to hiding her disfigurement, the mask has a rune that dulls the constant pain accompanying her injuries. If she touches the rune and infuses it with her personal mana she can intensify the effect to endure even greater agony for a short time, though the cost later will be intense

Rune boots—special lightweight boots made for sword dancing. In each toe there are small retractable claws that can be extended for scratching runes on wood or in dirt.

Shield Cloth—when the embroidered runes are activated, her clothes act as light armor for a few minutes.

Spells:
Lightning rune—converts mana to lightning

Flame rune—converts mana to fire

Smoke rune—converts mana to smoke

Pain rune—when traced on flesh produces pain in proportion to the mana spent. If inverted can dull existing pain, either to push through it, or to ease the passing of a mortally wounded friend.

Ice rune—Freezes water when traced on its surface

Light rune—can substitute for a torch, or can erupt in brief blinding brilliance

Shield rune—can make almost any material receptive to mana hardening, even flesh. (though that is painful with longterm side effects)

Message rune—when traced on any surface the caster may use mana to produce writing that mirrors their own surface thoughts briefly before disappearing. These words are magically legible to any who view them. If etched permanently in paired crystals, the writing can be made to appear in the twin crystal irrespective of distance.



Writing Prompt
Something happened here. You hope it was a miracle… but probably not.

The battle turned swiftly, and decisively, disastrous. The infected creatures broke through on the left flank and somebody panicked. An errant flame spell ignited the munitions wagon and blew half the expeditionary force into the next life in the space of a heartbeat. The chances of victory had evaporated, and even survival looked doubtful. With nothing left to do but kill infected monsters and dispatch fallen comrades, her inner song became a dirge, her steps heavy and somber, punctuated by short bursts of frenzied killing and recklessly hasty spellsongs.



I gotta go set up for a yard sale, but I will return to this in the next day or two... Any feedback would be appreciated, and, as this story ends with her stabbing herself in the mouth and throat with her flame dagger to burn out the blight infection, I'd like some guidance on how graphic that should get... Should I only imply it, hint at it, describe it obliquely, or go for it?

 
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I say go for it! Maybe you can use a spoiler tag of some sort to avoid #triggering people.

You can put both NPC and actual characters in the Relationships part! c:
 
Ooph, I should have made a spreadsheet earlier to keep track of all these characters.
 

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