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Fantasy ROSEWELL INSTITUDE OF SWORDSMANSHIP Character Sheet

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Roleplay Type(s)
Image of Character:

Name:

Alias/Nicknames:

Program:

Age/Level:

Race:

Strengths:

Weakness:

General Background:

General Personality:

Other Information:
 
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Name: Quinn Starly

Alias/Nicknames: Anonymous Q, Starboy

Program: Fencing

Age/Level: 20, College Level

Race: Supernatural Human
-Supernatural Human are a sub race of Humans where they possess natural supernatural powers.

Strengths:
-Was born with the Wind Element and is able to use it quite well.
-Really agile.
-Can understand architecture and values aesthetics in general. (Thanks to Archer)

Weakness:
-May be rude when peers try to distract him from his task.
-Long ranged combat.
-Lacks understanding of social cues.

General Background: Quinn Starly was born to two architects parents in the Western Kingdom. The Western Kingdom was known for their economy and architecture. His parents taught him to be as humble and hardworking as he can, saying that no lazy people in the world would ever exceed in life. They had taught him about the rule of multiple monarchs that lived in the Kingdom, at first he looked up to them but as his parents taught her more morality lessons, he started to despise their reasons for ruling. Since then, the life in the Western Kingdom was never exactly interesting to his until his parents mentioned that there was a sky beyond their vision. He decided to escape the Western Kingdom, hoping to never see the Kingdom nor their monarchs again.

General Personality: Quinn Starly is known for his relentless work ethic and ability to focus on a given task without distraction. He is dedicated and determined, and once he sets his mind to something, he won't stop until it's done. This drive has earned him the respect of their peers and supervisors, who value his dependability and reliability. Though he can be stubborn and uncompromising at times, Quinn's willingness to go the extra mile is something that his friends value greatly in him.

Other Information:
-He has extra hair bands to tie up his hair and would lend some out to other students if needed.
-He never had interest in finding his supernatural powers as it's not one of his goals.
 
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Name: Azriel Kaos

Alias/Nicknames: Flameborn, Maiden in Red, Dragon slayer

Program: Great-sword / Long sword

Age/Level: 19

Race: Human

Strengths:
+ Azriel is a very powerful close quarters fighter. She aims to aggressively overwhelm her opponents.
+ She is very fast.
+ Her control over flames is interconnected with her sword fighting style.

Weakness:
+ She never backs down, even if she knows she will lose.
+ She cares little for her body, and wouldn't mind breaking her legs if it meant a deadly swing for her opponents.
+ Her coldness often scares people away.

General Background: The Kaos family have always been renowned wielders of the Great-sword and flame. In fact for a brief period of time the head of the family used to be the Head teacher at the Rosewell institute. The moment Azriel was born the entire room erupted into flames and her parents knew she would be the most powerful Kaos to be. And so from the moment she could walk she was trained in the way of the sword.
She is now a college level student in the academy with a pristine reputation.

General Personality: Cold, calculating, yet compassionate. She cares for her family and friends.

Other Information: N/A
 
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Name: Kaylem Zacharius

Alias/Nicknames: The butcher

Program: Greatsword

Age/Level: 19

Race: Elf

Strengths: good footwork, Extreme physical prowess and stamina.

Weakness: low durability

General Background: He was born in the forest where his kind bolstered. He knew some family lived in the kingdom but he loved to run around and play with the druids. He was born into one of the main family of elves and was expected to take over the forest one day. As the crowning day approached he became a nervous wreck and ran into the kingdom. After living in the run down neighborhoods for a while with all the other half humans and animals. he snatched a flyer out of the air one day and now is a college student hoping to return home better than he left. "I left a nercous commoner but shall return as a king!"

General Personality: polite, nervous gym rat with an iron strong will in combat.


Other Information: he likes to hunt for his own food and during lunch will sometimes go out and return with mangled animals thus the name "butcher" In his freshman year which stuck somehow. His magic, whoch he adeptly named swordcery is him manipulating the mana in his sword to change its shape, form and size. He mainsly uses his cleaver like greatsword but will change to adapt in battle.download.jpeg
 
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Name: Hwa Sae-Byeok

Alias/Nicknames: Of the Rising Sun, Earth Maiden

Program: Polearms - Particularly her Hyup Do, alongside Whip Sword

Age/Level: 19 | College Level

Race: Human Shaman
-Trained in ancient ways of magic, Shamans draw upon the very Earth itself to cast their spells and abilities.

Strengths:
- Equipped with a polearm, her reach is much greater than a normal sword's
- Well balanced in both offensive and defensive capabilities.
- Can commune with nature (Trees, Animals, Insects, etc.)
- Multi-Lingual

Weakness:
- Brazen and stubborn to a point, can miss details easily.
- While well balanced, there's no one thing she's great at.
- Larger Shamanistic rituals take a lot of time and energy
- While her Shaman abilities are great, she's still human.
- Quick to jump to conclusions
- While quick witted, can also bite off far more than she can chew.

General Background:
Born in the easternmost parts of the world, Sae-Byeok lived within the shelter of her family's temple, a small shrine devoted to the Earth Goddess. Her early years were nothing of note, as she spent most of her youth playing around and not having to worry about much until she turned thirteen. Where her training as a Shaman began, learning the ways of her family for generations, before a particular letter came through the mail at the age of eighteen for the girl... A letter into the Academy, where she would better put her skills to use alongside learning new ways to help.

General Personality:
The first to smile, to laugh, and be cheery, Sae-Byeok is seen as a very chipper person, seldom letting her stay down for long, always rising from her defeats with a confident smile and an unwillingness to allow her failures back. Shameless in who she is, she doesn't change herself for anyone, and understands and respects if she isn't liked by everyone. However as cheery as she is, she still takes her studies, her trainings, and the will of the Earth seriously, and will protect not only the Earth, but every inch of life with every breath in her chest.

Other Information:
~Her homeland is named "Goryeo" a principality to the East of Tuebor.
~Sae-Byeok does not eat meat too often, sticking to a mostly vegitarian diet, taking only what she needs from the planet itself.
~Often seen as a child prodigy for her talent of speaking so many languages, in actuality, most of her Multi-lingual ability comes from her connection to the Earth, allowing her to understand the languages without much issue.
~Sae-Byeok knows how to cook, and is rather homely in her cooking (Though she is not a great chef).
~She also can play several instruments, mostly the ones from her own homeland.
 
Image of Character: {Let's PRETEND that this isn't Cyno and that his ears are bunny ears.}
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Name: Morris Candelaire.

Alias/Nicknames: Morri, Rissy, Mors, Candy, Candel, Lai.

Program: Katana.//Japanese swordsmanship.

Age/Level: 18

Race: Demi-Human.
~Demi-Humans are humans with animal features, meanwhile Morris is a rabbit demi-human.

Strengths:
~Jumping.
~Short-range combat.
~Speed.

Weakness:
~Hiding.
~Claustrophobic places.
~Far-range combat.

General Background: Morris grew up in a village with his older brother Ethan, he learned how to take care of himself in such young age, since his brother didn't care about him. Morris, due to his kindness that grew up with him, became the village's Shogun. He took care of the whole village, and his brother seemed to be a traitor. He was providing secrets to the dark organization that resided near their village, and so Morris decided to flip the table and abuse his older brother instead of getting abused himself. And to his dismay, a week later, and he only abused his brother a day's worth of what overwhelming abuse Ethan did to Morris, the village was burnt to the last crumble of wood. Everyone was already dead, and Morris had the obvious clue Ethan sacrificed himself to the dark organization and let them burn him with the village so that Morris goes on a wave of rampage. Morris didn't, the only thing he did was bury everyone except his brother, and clean the forest they lived in so that the villagers die in peace, while Ethan's body was rested on a wooden log until it turned to muck.

General Personality:
~{Positive} Kind, understanding, comfort buddy, funny, intelligent, helpful, calm//cold, passionate.
~{Negative} Rude at first, sarcastic, forgives his friends even if they deceived him, holds long grudges against his foes, depressed inside.

Other Information: Morris is a nature//earth mana holder, he can grow vines and plants//trees and also can control dirt and stone if they're part of the ground. Rarely turns himself into a full rabbit.
 
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Name: Kokuto Otakemaru

Alias/Nicknames: Often his attention is gained when saying Koko or Ota.

Program: Ninpo/Ninjutsu (Ninja-Martial Arts: Assassination techniques used with a Ninjato. (A japanese short sword)

Age/Level: 21. College Level.

Race: Supernatural Human.

Strengths:
+Assassination skills and training
+ High burst damage capabilities, and excels at taking out the trash standing before the team quickly and efficiently.
+ Ninjutsu allows Kokuto to dip his hands into different elements, but ultimately his mastery over them is limited (I intend to give him only one skill for each element but nothing game-breaking.) . His natural element is lightning.
+ Quiet, fast, incredible at espionage or assassination missions.

Weakness:
- His survivability suffers due to wearing the least amount of protection. Though, he likes to rub in the fact that if you can't see him you can't hit him unless its due to blind luck.
- Isn't great at communicating with a team, to a degree Koko is one step ahead of others and often goes out on his own to do something beneficial for his teammates. The problem is he doesn't often state his plans beforehand so others are in the know. This can be worked on, but for now Koko simply acts on his observational skills and instinct without presenting it to a team.
- Ninjutsu is a limited resource, Koko will determine what is the best Ninjutsu to use during a fight and ensure an assassination attack, but if he becomes trigger happy on his ninjutsu he will grow exhausted and need to recharge his ki/energy/chakra to use Ninjutsu once more. (Currently 4 uses)
- Koko abhors using his skills for anyone without being repaid. Koko will ignore anyone and everyone trying to get his services, to the point that it can be irritating working with him in a team. Koko will lay down and rest as he pleases unless you offer him something he is amused in. This can range from anything simple such as; a trinket, a free meal, snacks, a hardcore gaming session (includes D&D, video games, or card games) but never money. Rarely does Koko ever do something because he's actually excited or interested in doing so. But if that does happen, count yourself lucky.

General Background:
Koko is the laid back, generally sloth-like older brother of Haku Otakemaru. He doesn't need to prove himself when he's already the top dog in his program, his arrogance stems from the fact he is just that good at it. He's been training with his family for actual years in the study of Ninpo before he joined Rosewell Institute during his High School Years. Now attending his college years in Rosewell he intends to expand on his Ninjutsu abilities. His hometown isn't very well-known, but strong warriors have been produced from the land Koko was born on before.

General Personality:
Koko is blasé towards most things, and hilariously oblivious to other things. Back home, Koko was often teased to be a pretty boy, with all his good looks being the only factor of success in his life. Well, Koko wouldn't let looks be the basis of his merit. He worked hard, trained hard, and continues to do so with a precise dedication. Koko is not often serious, but when he does become serious it is rather uncomfortable for others in his presence. When does the laid-back brochacho ever get serious unless its something actually wrong?

Other Information:
Koko has a uncontrollable sweet tooth.
Koko devours food, and heavily dislikes sharing. If he DOES share his portions of food with you. Take it as a compliment; He likes you.
Koko has a toy Kendama he plays with; doing tricks with it or in an attempt to get others to play with him.
Koko loves cats, and will pick a cat up without any resistance. He tells the time by looking at their eyes.
Koko enjoys sleep the most and will always find a spot to rest. Even in battle.
 
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Name: Haku Otakemaru

Alias/Nicknames: Eagle-Eye, or Lil-Ota.

Program: Shurikenjutsu, and Eskrima. (Throwing Weapon fighting style)

Age/Level: 16 (High School)

Race: Supernatural Human


Strengths:
+ Incredible eye-sight, with impressive throwing strength and speed.
+ His senses are fine-tuned for tracking.
+ Skilled marksman, making the impossible possible with his shots.
+ Long-range fighter, specializing in dealing low but constant damage through continuous throwing weaponry or mixtures of poisons to weaken foes. Haku's specific element is fire, and uses this to combine mini-explosive throwing weapons.

Weakness:
- Easily angered. Haku is affected by insults or personal attacks on his person. This throws Haku off his groove and often needs the help of Koko to reel him back in.
- Insubordinate. Haku hates being told what to do, and hates it even more from a crowd of people telling him what to do. Koko is often the only person who gets him to begrudgingly do something. If you have blossomed a friendship with Haku, you can also make Haku begrudgingly do as you ask.
- Terrible close-range fighter, sticking to long-range exclusively as it is where he excels. If he ever gets into a close-range fight he will always attempt to return to ranged combat.
- Haku has a low attack power in general.

General Background:
Being the younger brother of Koko, Haku looks up to the big brother he always admires. Haku wasn't fit for being a ninja, a samurai, or even a swordsman like most other warriors in his hometown. Haku instead grew to learn a sub-set of Ninpo. Shurikenjutsu. The art of throwing weapons and using them in battle. He wanted to grow strong to aid his brother in battle, and to shake up the status quo with being a warrior with only long-range skills. Haku and Koko have a close relationship and never seem to fight. One looks out for the other exclusively. It is best to have Haku convince Koko of helping others out, and vice versa. (They both cancel out their irritating traits).

General Personality:
The loud, rebellious, and delinquint younger brother of Kokuto Otakemaru. Haku takes no attitude from anyone. His heart is set ablaze and won't die out due to some punks trying to ruffle his feathers, all he'll do is knock their teeth in for them. They needed the dental work anyway. Haku sees the world in explosive detail, which is why he appreciates things no matter how big or small they are or may seem. Naturally intuitive and compassionate for the little guy, Haku doesn't need an explaination if someone is upset. He'll find a way to make them feel better even if he has to get a bloody nose in the process. Haku often struggles with inferiority- even though he is fully aware Kokuto doesn't see him as useless and is grateful that he is his brother, it is hard to shake the feeling off sometimes. His loud and explosive personality tries to mask the fear of truly being inferior.

Other Information:
Steam can be seen spewing from Haku's ear's when he is angry.
Koko will often pick Haku up by his collar and dangle him in the air to calm Haku down.
Haku is extremely perceptive, and can see farther than most people do, while also being able to notice slight movements in all directions in front of him.
Haku has lined the inside of his jacket with throwing weaponry of all kinds. No, it does not poke him. He has built his jacket for comfort and practicality.
Haku partakes in most of Koko's hobbies, and will usually be seen joining in the fun.
Haku loves spicy food, and much like Koko hates sharing his food.
Haku enjoys winning and gloating over losers. (especially if they badmouth him prior)
Haku owns an acoustic-electric guitar, and jams with it often.
 
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Name: Archer Stirling

Alias/Nicknames: Arcane, Asher, Stir-pot, The Child Beneath the River

Program: Uchigatana

Age/Level: 17, High School Level

Race: Supernatural Human
-Supernatural Human are a sub race of Humans where they possess natural supernatural powers.

Strengths:
-Fashion Sense
-Long Ranged and Melee Combat
-Air and Ice Arcane

Weakness:
-Hand-to-hand combat.
-Brutally honest.
-Slightly Tsundere(Had no idea where to put this)

General Background: Archer was born next to the riverbed of farmers. Due to being born into an impoverished environment, he believes that as long as he keeps himself pretty he will be loved by those around him. Once he had saved enough money to move to the city, he found himself in one of the gangs territory which is when he developed his sharp tongue. This is when a Rosewell Recruiter found him attempting to attack one of them with a stick and recruited him into the Academy.

General Personality: Archer is a naturally sassy person who values adventure and beauty in life. He has a sharp tongue and is not afraid to speak his mind. He also a trickster and likes to play pranks on people, especially those he considers friends. He is honest, but he also has a knack for being a little too honest, which can sometimes get him in trouble. Despite his mischievous nature, Archer is fiercely loyal to those he cares about and will not hesitate to stand up for them.

Other Information:
-His weapon is a remade version of Kashuu Kiyomitsu, a sword made in the Edo Period and was once wielded by Okita Souji. His backstory and personality is a reference to Kashuu Kiyomitsu from Touken Ranbu: Hanamaru.
-His general ancestry is unknown but can speak Finnish.
 
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Name: Connor Grimger

Alias/Nicknames: "Unstoppable"

Program: Axes with a primary focus on the Bearded axe and Dane axe.

Age/Level: 26

Race: Standard Human

Strengths:
  • Extreme durability, strength, and good ol' bullheadedness. His passive magic makes him tankier the more beat up he gets.
  • With age comes wisdom and, more importantly, experience. It is rare Connor comes up against something he hasn't seen before. Leaning back on these experiences, he is able to quickly make a plan of attack and predict his opponent's motions. Allowing him to inevitably close the distance, slowly but surely.
  • Axes allow for more varied grips, changing the power and control of each strike. One moment it can be held just underneath the head for precise punches. The next it is held high above his head for a savage hammer blow.
  • Punches, kicks, and even grappling are on the table if he is allowed to close the distance. Submission through lack of oxygen is just as viable as a yield at blade edge.
Weakness:
  • Ponderously slow when compared to many other popular fighting styles. If one knows what they are doing they can easily keep him at a sword's length
  • Perhaps out to prove something, Connor does not like using magic while in a fight. And though he can't help but use his passive ability, he will not do "such overly showy" things that the others might do.
General Background:
Connor was not raised to walk the path he is now. He was raised to help his family on their little frontier. Cut down trees, chop wood, tend to the animals. If it had been up to just his mother, Connor wouldn't have even had the little education he had. The hard labor of simple survival was the only training he had before he even knew about Rosewell and the opportunities graduating from such a prestigious institute would bring for himself and his family. And so, at the perhaps to old age of 21, he began his lessons in earnest until he got where he was now.​

General Personality:
Gruff, blunt, and to the point. He did not seek to enter Rosewell to make friends, he sought to enter to graduate and get a better life for himself and his family. This often makes him appear distant and, frankly, mean. Though if someone were to refuse to go away and stick to him like glue, they would see that he is simply a hard working and focused individual that will allow nothing to stop him from achieving his goal.​
Other Information:
 
{yes I used a different oc from a different roleplay with a different sheet with different details from what I mapped in the different rp. DEAL WITH IT. /j}

Basic Information:

  1. Name: Denire Callyer.
  2. Age: 17-18. {will become 18 after four months or so. His birthday is July 22. {{same as mine hehe.}}
  3. Gender: Male.
  4. Species: Bird.
  5. Elemental Affinity: Ether.
  6. Magic: Purple Thunder Magic
  7. Program: Korean swordsmanship.//Geom Beop.
Physical Appearance:

  1. Appearance Description: Fluffy black hair, pale//american white skin, heterochromia eyes which are blue and purpleish pink, a black and dark purple coat paired with unnamed fashionable fantasy clothes. {I can't describe-}
  2. Avatar/Image:
  3. image_WDgXbUTe_1690023902531_512.webp
Background:

  1. Background Story: The Callyer family were a well-known family, having wealth and experience in all the sub-magic's of the Ether affinity. They were sometimes called the Callyether family, too. And maybe at times of war, they were called the Thunderless family. Their biggest weakness was not having a child learn Thunder magic, since it was overly complicated and related to the bond between you and the clouds. One day, they decided to teach their youngest, newborn son; Denire, Thunder magic. It was a tad bit hard at first, but Denire's will to surpass his siblings and obey his parents was making it way easier. His parents eventually announced that he learned Thunder magic, but with great help from them. It was incorrect, Denire helped himself to learn Thunder magic, meanwhile his parents just stood and watched. They would throw encouraging words like 'You can do it!,' 'Keep going, Denny!' and such useless things. They only wanted praise and fame, and they did everything to get it. Denire cut all the blood-relatives he had off of his family list at the a lesser age than 18, seeming like an apple that fell off the tree. He currently has mastered Thunder magic, all by himself. Including a new art called Geom Beop, which he's excitingly willing to learn more about at Rosewell.
Personality:

  1. Personality Traits: Cold, polite, royal, excited for new things, adorable, pure, strong-willed, passionate, patient, easily flustered, clueless. Holds grudges, brutal, sacrifices himself for those he loves, merciless.
Abilities and Skills:

  1. Magical Abilities: Probably everything related to thunder, you imagine how much. {I'm lazy.}
  2. Skills and Proficiencies: Hand-combat, Geom Beop, karate.
Interests and Hobbies:

  1. Interests/Hobbies: Singing, cooking, drawing, organizing, cleaning.
Connections:

  1. Allies: None.
  2. Rivals/Enemies: None.
Goals and Aspirations:

  1. Short-term Goals: Creating new connections and friendships within the Rosewell Institue of Swordsmanship.
  2. Long-term Goals: Finding his significant other, showing his family that he's better than them all.
Additional Information:

  1. Familiar/Pet: A pet owl he named Morning and a pet raven he named Midnight.
  2. Personal Belongings: A galaxy-themed backpack that contains; a notebook, sketchbook, his pens and pencils {+extra if needed}, his erasers {+extra if needed}, a chibi rabbit plushie, a picture of Morning and Midnight.
Miscellaneous:

19. Additional Notes: His nicknames are Den, Denny, Nire, Niry, Bird-lover, Mockingbird, Cloud, Cloudy, Sky.
 
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Name: Imeral Akir

Alias/Nicknames: Ral, Ral the Unyielding

Program: Saber

Age/Level: 20 - College Level

Race: Supernatural Human

Strengths:
Speed and agility allows him to slip around enemy attacks while overwhelming them with a flurry of attacks
Able to persevere through great deals of pain and physical damage
Can talk himself out of any situation

Weakness:
Has a bad habit of talking himself into sticky situations
Will likely lose in most straight-up strength clashes
Has the potential to bite off more than he can chew and try to do everything on his own

General Background:
Imeral's father had trained him in fighting pretty much since Imeral could walk. When he was old enough to be trusted with the training, his father started teaching him how to wield a sword (starting with aa wooden one of course). He continued under his father's teachings for a pretty long time and saw rapid growth in his skills. In reality, his father was a graduate of the academy and had planned to enroll Imeral when he became of age. Unfortunately, his father didn't live long enough to see that happen.

A couple months before Immeral was supposed to enroll in the high school classes at the academy, his father and mother met an unfortunate end. He had to fend for himself until he got into the high school classes at the academy and, even then, still had to take care of himself for the most part. Now, he's moved to the college classes and he's been able to make peace with most of the trauma of his parents passing, and now tries to use the life he has to bring joy to those he sees also could use some in their lives.

General Personality:
Imeral would rather eat hot coals than come off as a bother to anyone. Due to that, he tends to try and take everything on himself and struggles rather greatly in the "asking for help" department. A lot of that comes from the fact that from a very young age, he had to learn how to take care of himself.
He is rather trusting and friendly and is more likely to get angry on behalf of those he cares about than he is to get angry for himself. Most of the time, though, he is playful and witty.
HE is also the type of person to acknowledge that he is scared or nervous about something and do it anyway because he'd rather regret doing it than regret not doing it.

Other Information:
Weapon: Curved Saber
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Typically dual wields, but one good way to tell that he's gotten angry is when he switches to just one sword; trading fluidity for power.​
 

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