Doomshroud
𝔻𝕣𝕖𝕒𝕞𝕖𝕣
-RP Character Archetypes-
RP Character Archetypes is a roleplay concept that I hope to incorporate into a variety of future roleplays, and stems from a different site that I spend the majority of my time writing on. As well, it is a system that I invite others to use should they want, but for reasons that should be made quite plain, I understand why some may not wish to use it in their roleplays.
Roleplay Character Archetypes, as it stands, is more or less modeling or styling your roleplay character after a pre-existing or established character, or otherwise, intentionally making similarities between your own character and an existing established one. Whether having similar powers, abilities, similar personalities, occupations, even how they look! One might even call it straight up ripping off an established character. And yet, at the same time, the character isn’t the one their modeled after.
For example: If I wanted to make a “Batman archetype”, I could, say… create a character named John. John is a vigilante whom received training from all around the world, and decided to become a vigilante after a tragic and scarring event occurred where both of his parents were gunned down before him (When he was a child). Notice the similarities?
Now, the use of this concept depends on the roleplay creator him/herself, for reasons that I’m sure those reading are already thinking. Character Archetypes can straight up become rip-offs, just with altered names and origins. If one is intentionally using an archetype or making similarities, I’d say it’s best to acknowledge that the character is archetyped or made similar to an established character (Whether outright stating that, or stating that the character is archetyped when asked).
Another thing, the character doesn’t have to be 100% modeled after an established character. Your character can look like an existing character, have their powers/abilities, perhaps even similar backstories, but what really sets them apart is the roleplayer in question. As in, what the roleplayer actually does with the character, what exact part of the character is made similar to another, the character’s personality, all that good stuff.
An example of the above paragraph being this: Let's bring back John, the Batman archetype from above, and tweak him a bit. His parents were killed in front of him as a child, he was scarred for life, and when he grew up, he found a way to take out his grief and frustration, to satisfy his permanent mental scarring. He dons a batsuit, but instead of becoming a vigilante, he becomes a ruthless, sociopathic murderer.
But anyway, hope you guys enjoyed!
RP Character Archetypes is a roleplay concept that I hope to incorporate into a variety of future roleplays, and stems from a different site that I spend the majority of my time writing on. As well, it is a system that I invite others to use should they want, but for reasons that should be made quite plain, I understand why some may not wish to use it in their roleplays.
Roleplay Character Archetypes, as it stands, is more or less modeling or styling your roleplay character after a pre-existing or established character, or otherwise, intentionally making similarities between your own character and an existing established one. Whether having similar powers, abilities, similar personalities, occupations, even how they look! One might even call it straight up ripping off an established character. And yet, at the same time, the character isn’t the one their modeled after.
For example: If I wanted to make a “Batman archetype”, I could, say… create a character named John. John is a vigilante whom received training from all around the world, and decided to become a vigilante after a tragic and scarring event occurred where both of his parents were gunned down before him (When he was a child). Notice the similarities?
Now, the use of this concept depends on the roleplay creator him/herself, for reasons that I’m sure those reading are already thinking. Character Archetypes can straight up become rip-offs, just with altered names and origins. If one is intentionally using an archetype or making similarities, I’d say it’s best to acknowledge that the character is archetyped or made similar to an established character (Whether outright stating that, or stating that the character is archetyped when asked).
Another thing, the character doesn’t have to be 100% modeled after an established character. Your character can look like an existing character, have their powers/abilities, perhaps even similar backstories, but what really sets them apart is the roleplayer in question. As in, what the roleplayer actually does with the character, what exact part of the character is made similar to another, the character’s personality, all that good stuff.
An example of the above paragraph being this: Let's bring back John, the Batman archetype from above, and tweak him a bit. His parents were killed in front of him as a child, he was scarred for life, and when he grew up, he found a way to take out his grief and frustration, to satisfy his permanent mental scarring. He dons a batsuit, but instead of becoming a vigilante, he becomes a ruthless, sociopathic murderer.
But anyway, hope you guys enjoyed!
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