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Dice Robotech - Tales of the UEEF (OOC)

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Ooooh my goodness! Grumpy's got himself a nekkid lady in the tub with him! Bow chicka bow wow!

:hornstongue;
dear lord >vv> Whatever shall he do...

....

When did Grumpy become a bard?
 
" A squad as highly regarded as the Storm Dragons surely had to be model soldiers, disciplined, sharp, and sophisticated. "

hahahahahahahah
 
the body is a vessel, and yet, it is one constantly in mutiny with it'self.
 
Day two of shore leave.

Relationships with the locals improves drastically.

And Grumpy will soon need a hip replacement.
 
I am also going to move the shore leave thread forward a bit, so I can link up our players and get you set up for the next chapter of the game.
 
A few questions!

Is the EU-13 Gun Pod shorthand for the EU-13 80mm Pulse Cannon?

Are the other armaments available aside from the standard issue EU-13?

Aside from other models of the Alpha, are there any modifications or packages available for the A-6I Alpha?

Asking so I know what is in universe that Charlise might try to obtain to best help her team.

Also!

What bonuses or significance does the Mecha Piloting Specialty skill bring? I couldn't quite find it in the skill book to read it's description of what it offers. Does it offer a general advantage in regards to piloting or operation of its components?

If already having a W.P. in energy rifles, would having a second W.P in the Gallant compound the W.P. bonus, or would the bonus remain the same and what is gained is the familiarity of the Gallants workings?

The above question also applies to this one. Would trying to gain skills like Radar/Sonar or Optics/Imaging be redundant with Read Sensory Equipment already acquired?

Not asking for the sake of min/maxing(I'm no good at that anyway), but trying to plan out skills and equipment that Charlise as a char would try to aquire given her specialty.Just trying to figure out what options are on the table, and am just as satisfied regardless of the answers.
 
A few questions!

Is the EU-13 Gun Pod shorthand for the EU-13 80mm Pulse Cannon?

Are the other armaments available aside from the standard issue EU-13?

Aside from other models of the Alpha, are there any modifications or packages available for the A-6I Alpha?

Asking so I know what is in universe that Charlise might try to obtain to best help her team.

Also!

What bonuses or significance does the Mecha Piloting Specialty skill bring? I couldn't quite find it in the skill book to read it's description of what it offers. Does it offer a general advantage in regards to piloting or operation of its components?

If already having a W.P. in energy rifles, would having a second W.P in the Gallant compound the W.P. bonus, or would the bonus remain the same and what is gained is the familiarity of the Gallants workings?

The above question also applies to this one. Would trying to gain skills like Radar/Sonar or Optics/Imaging be redundant with Read Sensory Equipment already acquired?

Not asking for the sake of min/maxing(I'm no good at that anyway), but trying to plan out skills and equipment that Charlise as a char would try to aquire given her specialty.Just trying to figure out what options are on the table, and am just as satisfied regardless of the answers.
Lets go down the list, shall we?

The EU-13 is the standard issue gun pod for the Alpha Fighter. In my opinion, it has crappy damage, but when you consider that the Alpha's main armament is its missiles, the gun pod is more of an afterthought. The only really good use for the gun pod is when you are facing off against Invid and need to make an Aimed Shot at the eyepiece (the most vulnerable part of the regular Invid).

The Alpha has very little in the way of customization ability. There is references in the book to the Super Alpha and Super Beta, but Palladium lost the rights to sell anything related to Robotech before they came out with those write-ups. To drop a spoiler, that is some of the new equipment that I am rolling out that is under heavy security in the hangar bay. This is all completely generated by me, and I hope that I can come up with a reasonable write up for the gear.

At the end of the write-ups of the various mecha, there are bonuses listed for the Mecha Elite Combat Training (MECT), which includes extra attacks as you level up, and some bonuses to Strike, Parry, Dodge and Initiative. Without the MECT skill, you only have your own personal bonuses available to you inside a mecha you have not been trained on.

As regards to the Gallant H-90, your WP Energy Rifle and Energy Pistol covers the multi weapon system for you.

Does that help you out?
 
It does mostly help me out. Answered the big question regarding mecha. And I have also noticed that about it going out of business. Certainly makes finding info about it a lot harder too.

And I'm definitly going to have to read up on missile use then. But if the EU-13 is subpar, are there optional weapons to use in its stead?

Spoilers! Super stuff be super. Good thing Charlise only thinks it has stuff to do with stealth.

So I'd also assume that read sensory equipment covers radar/sonar specialties. But stuff like optics might be different?

I was not referring to the MECT skill. But A different one. (These taken from Charlise CS)

Mecha Elite Combat Training (MECT) Alpha
Mecha Pilot: Veritechs: 71% +4%
Mecha Piloting Specialty: Alpha: 83% +4%

The third one, the Mecha Piloting Specialty: Alpha. What does it and it's percentage apply to?
 
That skill applies to when you are actually flying the Alpha, compared to when you are piloting any other Veritech. Your extra good with that one kind of mecha.
 
Gotcha gotcha, so that percentage comes into play when the need to roll for such cases when that goodness comes into play?

And lastly, is the standard gun pod the only handheld weapon available to the Alphas?
 
...yea know... this may not be in theme for macross but...

Mechs with swords.... Kinda wana see...
 
All the questions.

Swords! What do you think this is? Gundam!?

In robotech, we use spears and battleaxes.
 

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