EdwardDewey98
Professional Argentine
Welcome to the Character Sheet thread! where players can create their characters or ask about certain elements of the setting for the character. To create your character, you must use the character sheet down bellow. If you have questions regarding where your character comes from, you can ask me. Players can play as nearly any mutant or android written down bellow, but new mutations can be added if you have any suggestions! If you have any questions, you can ask them here and I'll gladly answer them. Once you are done with your character sheet, post it. And if everything is in order, you are free to send me a private message about joining our discord group where I'll constantly update the players on new posts.
Character Sheet
- Picture / Face Claim:
- Name:
- Species:
- Gender:
- Age:
- Bio:
Example:
- Name: "Priest"
- Species: Human (Black American)
- Gender: Male
- Age: Unknown, mid 50's
- Bio: Priest is mysterious wanderer and religious leader, known across various settlements for his unnatural kindness and good heart but also for his impressive combat abilities. He identifies himself as a Christian preacher and a "shepherd", guiding souls to the path of redemption, but nobody knows if he's an official minister of the protestant church. Priest rarely talks about his past, so much of it is unknown. He does, however, often talk about past adventures, or rather, misadventures, each more outlandishly impossible than the last. Based on these stories: he traveled from Las Vegas to New York on his own two times in his life, a trek considered impossible by many, he rode among Tejanos for two years and is considered an honorary Tejano, was the minister in the wedding of two raider warlords after being captured, got into a shootout with Dixie soldiers over a misunderstanding and somehow ended befriending their sergeant, had a deep and intricate religious debate with a Freak warlord who was terrorizing southern Alabama, was asked his hand in marriage by the current leader of Las Vegas Marauders, defended a fishing village from New English cultists by himself, met with a scout party from the Empire of Brazil while traveling through Florida, was offered a sail boat to Éire by an adventuring group of Gaeilge sailors, among many other insane stories.
- Human - The most common species to arise from the war, humans have remained (mostly) unscathed from the aftereffects of the horrible weapons that were released during those times and thus remain mostly unchanged from their pre-war counterparts. However, due to the regression of civilization and the loss of industrial capabilities the human lifespan has reverted towards the 50s and 60s for the most part. A great majority of settlements and factions are created by in large by the remnants of humanity as they muster on forward to either rebuild or simply survive. A jack of all trades, and a master of none, humans are versatile yet unspecialized in their capabilities to deal with the wastelands and the ruins of the Old World.
- Mutant Variant - Not all of humanity is unscathed from the radiation and bioweapons that were used however, as a substantial minority of people hold uncommon mutations related to these weapons. While not mutated to the points of being considered Freaks, they are treated poorly among them and Humans. And because of the effects of radiation and bioweapons, Mutants have a lower life expectancy than regular humans. The range of mutations range from beneficial and/or benign to somewhat detrimental, but it varies wildly on a case by case basis.
- Cyborg Variant - The legacy of cybernetics in the pre-war era remains in limited fashion as some of the products of those times remain in the world. Those few lucky enough to find such valuables that are then grafted onto their bodies find themselves with powerful boons that accompany the specific model and type of cybernetic they’ve managed to implement. However, such cyborgs are rare due to the amount of material lost in the war and additionally cyborgs face the prospect of losing control of their minds and bodies due to the unnatural ways these technologies interact with their biology and psychology through the coined term of “cyber-psychosis”.
- Freaks - A byproduct of generations of inbreeding and mutations from radiation and bioweapons, freaks arise to be one of the most common forms of violent wasteland life. Not exactly human anymore, these beings live in their own insular communities or clans and live violent and brutish lives due to their greatly decreased intelligence that is then exchanged for raw strength. They also procreate rapidly, leading to a continued problem for many normal settlements and communities to have to deal with what is an endemic problem. However, many Freaks don’t live beyond the age of 40 due to the amount of tumors and diseases that riddle their bodies which makes them live short and brutal lives. They are found nearly everywhere except Middle America, where they are less common due to the war not touching those regions as much.
Goliaths - The origins of the Goliaths stems from the pre-war American special forces, who injected their marines with a mutagen meant to boost and improve combat capabilities against hostiles. This in turn led to a mass increase in height, muscle mass, and bone density to become very strong outwardly and incredibly deadly forces of nature; however, despite their intimidating appearances, many retain a level-head and friendly demeanor common among a regular human. Their intelligence also received a boost from the mutagen, but they still retain their original marine-grunt like mannerisms from the war. They are rare, however, due to their inability to procreate much with low fertility rates and thus they are a rare sight in the ruins and wastes of the Old World.
Half-Goliath - A byproduct of a union between a Goliath and a Human, the half-Goliaths retain strength, speed, and intelligence that is greater than a normal Human but are weaker than their Goliath parents. They still remain a powerful force to be reckoned with however in a fight because of the Goliath influence on their physiology. While considered oddities and, in some cases unwanted, by Humans, they are treated very well among Goliath groups which leads many to adopt the same mannerisms and level-headed natures as them.
Mistfolk - Also known as the Mistborn, are descendants of survivors in the major cities hit by the “Miasma”, a pink-like mist bioweapon that kills nearly everything that it touches, the Mistfolk live often in the ruins or even partially rebuilt metropolitan areas (such as New York City). Capable of breathing and surviving the Miasma just fine, the Mistfolk are able to traverse areas inflicted by this bioweapon safely but trade this boon with a difficulty to breathe normal air than normal Humans, but they can survive and tribe outside of the Miasma with the help of gas masks. They also take on distinctive physical traits such as pale hair and skin, some with visibly dark veins, and eyes that glow in the dark. While rather weak, with their bodies appearing somewhat emaciated compared to a healthy human, the Mistfolk are capable of regenerating wounds inflicted upon them at an unnatural speed; additionally, they host incredibly developed senses with excellent vision and hearing that make them natural scouts and snipers.
- Nosferatu - Very little is known about the Pale Ones, except that a large concentration of their population is found around the ruins of the CDC at the ruins of Atlanta. Given the nickname of “Nosferatu”, these creatures are unnaturally pale, with white eyes and sclera and are incapable of vocalizing without screams and yells. They have a violent nature that is paired with a sadistic insanity, leading them to brutally kill and consume their quarry which usually are Humans but sometimes animals as well. But perhaps the most terrifying trait of theirs is that they can infect humans with a less powerful strain of the disease that afflicts them, leading to the creation of Dhampirs.
- Dhampir - Created when a Nosferatu infects a regular Human instead of eating them, the strain that afflicts the victim turns their skin gray and their eyes become shining orbs when exposed to the light. They begin to lose their minds as well, and become as violent and insane as their masters with many having a compelling need to follow and do their bidding regardless of their past life. They are stronger and more well built than a regular human because of the virus strain. Dhampirs are rare because of the tendency of Pale Ones to kill rather than infect, and also Dhampirs are attacked by many settlements on sight because of their reputation.
- Automaton - Relics of the pre-war era and the war itself, automatons are the mechanical creations of Humanity made to do its bidding in various roles across society back then: military, civilian, service, and more. Regardless of their former functions, they are very sturdy and difficult to take down as the materials they were made with prioritize durability and strength more often than not. Even service models hold non-lethal force protocols that can be used to incapacitate and subdue a threat. Their AI programing, if still functional, drive them forward to continue doing tasks regardless of the situation but have no personality or free will of their own. They can understand and interact with others, but cannot form attachments nor understandings of deeper philosophical concepts. Many automatons did not survive the post-war era due to a lack of power or just the sheer amount of damage done to them, however they are found in large numbers in the Los Angeles and San Fransico due to the defense arrays still operational there. Additionally, they are easy to hack to change protocols or even to disable entirely.
- Awakened - It is unknown how these Automatons obtained sentience, but what is known is that they are incredibly few in numbers with some estimates putting them at perhaps a few thousand globally. Yet what is known is that any automaton, regardless of model or function, can “awake” from their slumber and become able to perceive the world through understanding eyes. An extremely rare sight, many wander the wastes to ponder their meaning of existence and search for purpose.
- Morgan Carter by Infab
- Purge by Infab
- Dustin Renfield by Roda the Red
- Lucero Cabrera by BriiAngelic
- Marisol Cabrera by BriiAngelic
- "Slade" by Breadman
- IU-K4Z by joshuadim
- Runt by joshuadim
- Cris Topher Azurian Dream ]
- Aitan dikdik ]
- Callum Crane Sistros ]
- Betsy by Lost Echo
- Artemis by SavannahSmiles
- Fang by SavannahSmiles
- Bonney by AriAriAbabwa
- Boogey by AriAriAbabwa
- Hugo Reeter by Tarot of Death
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