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Fandom Rising Shadows: A RWBY Tale Characters (Closed)

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Calliope Carmine

Age: 17

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Species: Swan faunus

Semblance: Affects the perceptions of those around her using her voice, essentially singing to boost the morale of her companions. Affecting more than four people at a time exhausts her.

Aura: Cadmium (Orange)

Weapon: She has a lovely golden hued lyre that utilizes dust to create effects based on the strings she strums. At close range, well, it hurts like a mace to the face.

Background:

The Carmine sisters are known far and wide for their musical prowess, and the youngest of the sisters was no different it seemed. Her voice was a sweet soprano that harmonized beautifully with her four older sisters, but Calliope always felt out of place. She was the only one born with wings as dark as pitch and equally as dark of hair, a sharp contrast to the solid white wings and golden locks of hair that her sisters inherited. What's more, the young woman discovered that she had quite the gift beyond just an ability for melody. Her voice was able to augment those around her. Not just their mood, no. It was as if her music could actually increase the speed and strength of her allies by 'amping' them up. Despite the protestations of her family, Calliope decided that she wanted to do more than just provide entertainment. She wanted to help people, and the best way she knew to do that was to become a huntsman. All she had to do was get through training at the Academy. How hard could that be?

Personality: Calliope is the sort of girl who seeks out the loners, trying to talk to everyone just to not feel as inadequate and alone as she does. She is gracious to everyone but herself, internally worrying over every situation because she can't stand if she can't solve everyone else's problems. Romantically, she is a mess. In her head, she has taken on a motherly role to everyone else so much that she can't even picture anyone pursuing her in that way. Which...leads to awkward situations when someone does approach her. She was named after the Muse of music and poetry, not the goddess of love!
 


  • 1647568209214.pngRamien Durandal

    Age:
    17

    Gender: Male

    Height 5'6''

    Weight: 60kg

    Fighting Style: Ramien has no natural talent to call his own, in combat, education, or skills. This only allows him to access a minimal range of weaponry with an very limited, but a honed skill in melee combat, he can only utilize a few techniques trained only through his will. Only fighting with a swordsmanship skill developed from . Despite this, he is willing to utilize everything in his arsenal, however limited it may be.



 
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Student IdentificationAppearance:
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A petite girl with Mocha-colored skin. She has dark forest green hair that slowly decolors to jet black hair as it goes nearer to her scalp, also seen tied into a huge hair bun that nearly looks like a ball. Eyebrows are nearly nonexistent due to how low her straight-cut bangs are to her eyes, giving the look that she has half-closed eyes, when in fact it just so happens she has a softer gaze. When it comes down to the usual attire she is usually seen wearing a very creased casual round dress. Its colors are worn out over time, losing its vibrant sky blue color into a desaturated almost greyish blue. The same thing can also be said on her pale pink apron. Having a few permanent mud stains and a tattered look. She wears mismatched white socks where one goes over her right knee and her left only inching above the length of her brown work boots. The girl is only one of the few students who is recognizable for her head accessory which is her large blue brim hat, with colorful artificial flowers of the same name as her last name.

Name: Almira Laura G. Carnation

Age:
15

Gender: Female

Height: 5'2

Personality: A spunky little teen. Known to be quite an adventurous type and also a curious one as she has a habit of asking questions often about most things. Stacking on her curiosity, she also has quite an eagle-eyed focus when it comes down to what she finds interesting, so when given a task she has quite an interest in, one can find an outstanding performance provided by the girl. Generally friendly as she has no trouble speaking to others, even when speaking in public to a crowd she has little to no anxiousness, so if anyone can stand on their soapbox with a proud voice, it's Almira.

Honesty, at least in Almira's case can be a double-edged sword. She seems to have a little filter to what should or should not be said, with this, attempting to lie with her paper-thin veil facade is quite humorous and sometimes leads her to trouble. Another related slim attribute she has is her certain patience. Her impulsiveness may get the best of her if she sees an easier and faster solution. Despite her rather juvenile behavior, deep down there is a little righteous justice-seeking huntress, pulling her heart to the ways and disciplines into qualifying for a huntress despite her rather wild carefree exterior.


Huntress emblem: A shape of a Carnation flower on top side view with a twelve-point star in the back emphasizing its sharp edges.


Student's Weapon and Abilities
Semblance: Solar Purification Ray- By harnessing the power of the burning sun. Almira can weaponize its shining rays and infuse it with her own Aura to create a powerful concussive sunray blast towards any target with great destruction with the use of the palms of her hands. Although given its power, it has drawbacks, the first being it is not passive, even when exposed to complete sunlight. Almira has to collect the sun rays manually by exposing her aura to the sun (even works through clear glass). The more solar energy she takes, the more powerful the potential attack becomes. It is then infused inside her aura shield (Which glows brighter when charged) like a battery.

At night, however, she cannot absorb solar power (Not even in the moonlight too), and stored sunlight after sunset can only last roughly 3 hours, although the solar strength of the collected sun power is not reduced every minute, it will disappear 3 hours roughly, wasting all collected power instantaneously. Another big drawback to this is the severity of vulnerability that comes after firing the deadly laser. Depending on the powerful collected sun power, it will equal to the minutes of vulnerability to danger without her Aura.


Weapons:

1. Diamond Breaker- Almira's main weapon. The Diamond breaker is a lever-action rifle designed by Almira herself. Behaves much like the typical lever-action rifle, load around, pump the lever, aim, and blast a hole through a Beowolf's head clean. Colored in a darker shade of gold and turquoise. The texture of the gun is rough and has a bit of a cheaper quality, judging from its construction. (Poor welding techniques and scratched plating) Its design is a lot more modern in design as there is a lack of wood anywhere. The barrel, in the end, is a lot more rectangular in shape and layered in a way that it also could transform into another weapon entirely. In a less dramatic but quicker way, it does however have a secret under-barrel bayonet, concealed from view until the click of a small button near the hair-trigger.

The diamond breaker is not limited to the regular firing rounds. Like a true huntress. It does come with a specialized design to take dust rounds that are standard to huntsmen schools. The Diamond breaker only has the following dust rounds


Fire rounds: A personal favorite of Almira is fire rounds. Encasing the firing rounds in hot flaming bullets that burn through a target and even cause a miniature explosion from time to time (Mostly happens in targets with electronics) This also affects muzzle flash to burn brighter.

Wind rounds: Using green wind dust has many benefits to a gun rifle user such as Almira. Hers are specialized for increased travel range (Like 8x more), and increased bullet velocity as a winding cone (Which is visible to the eyes of faster targets) is artificially made from the dust round to give less air resistance to the bullet. unfortunately, it is the noisiest round to use, every wind dust fire creates a loud boom (sound is similarly compared to a tank turret fire) and not only does it end there, but it also makes a very audible whistle as it flies by a target's ear.

Gravity dust: The good old Gravity dust, one of the most expensive yet powerful dust rounds at Almira's disposal. It does not make the loudest noise nor does it make the muzzle flash any brighter. The high recoil makes it the reason why this is the girl's least favorite dust rounds to use. It travels the same range as wind dust rounds and speed. The only difference is that it sends her flying a few feet back from the gravity side effect. To her, she only uses this as a mobility option rather than an option for direct combat. Plus there is a small chance that the Diamond Breaker will disassemble itself into a million pieces if used too much.

2. Harvester's wrath- A secondary firearm weapon, equipped exclusively to Almira's left arm size. One can easily mistake this as a prosthetic or a piece of armor (Especially when it's color contrasts her appearance) This forearm gauntlet is silver and black in color with a few highlights of dark green. This covers the user's entire forearm in metal platings with a tougher quality of titanium. This is also a gun, no transformation is needed to form the said gun. Hanging off from the outer face of the forearm is a tubular gun barrel, similar in design to most gun barrels found in revolvers. This 7 shot capacity hand cannon fires high caliber sniper rounds at the push of a button (located near the side of her palm, where it can be pressed with a thumb). High recoil but great secondary weapon switch forgone is the trouble of unholstering a gun on her hip. Unfortunately, this weapon cannot use standard-issue Dust rounds as it has no shape or structure to use the rounds. Each fire revolves around the huge bullet chamber wrapped around her wrist.

Aura color: Light blue

Student Background
Background:
A girl originally from Vacuo, at the young age of 8 she already started to a workaround a small farm her parents to till the fields on the blazing hot sun. Every day, she would help her father tend the alfalfa crops and sell them with her mother. Although her dedication to the work despite her young age is impressive and consistent, she would eventually gain other interests as the girl grows.

Dreamed of owning her very own bank, She would start to put just a minuscule amount of Lien from whatever she earned from her chores and she could find in the streets after she goes home from school. Life in Vacuo, especially those living in the near-deserted farmland areas, can be harsh to those who reside there. During her small deposits to her money jar, she would face challenges to her earnings. The harsh elements of Vacuo can be too much even for the toughest of crops, seeds have to be bought. Her mother has a small drinking problem, and occasional spending in maintaining her own education.

Despite the financial struggles of her family, the snapping point for Almira was the Grimm. Remnant's century-old thorns of its beautiful lands. These vile creatures have been running rampant in Vacuo that it is the norm to see one every other day. Vacuo is not known for its organized civilization, everyone just looks out for themselves at most. Leaving her dreams of owning a bank have been buried in the sands of the past. She cannot look at his poor father struggle himself to fend for his crops and family another day. As a healthy young woman, she signed up as a student huntress for Beacon academy.
 
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