Grey
Dialectical Hermeticist
Rolls are made using a pool of twelve-sided dice {d12s} equal to the relevant Attribute.
The default Difficulty is 11, which means any die rolling 11 or higher is a Success. If a die rolls a 12, it explodes and can be rolled again.
The default Difficulty is reduced by 1 for each point that a character has in a relevant Skill.
If the player can justify the inclusion of a second Attribute in the roll, half of that Attribute rounded down is added as bonus dice.
COMBAT
Awakened Titan Style
Before the Great Work can begin, the world-canvas must be made clean. Thus Vasnok dons the mantle of Destroyer, being wholly unstoppable in cleansing that which offends and protecting what He finds pleasing.
Awakened Titan Stance
Stance Technique
The Awakened Titan is destruction incarnate, without need of a weapon.
+ 1 die on any Unarmed attack, +2 to Grapple, and Unarmed Skill can be added to Parry.
First Technique: Earth-Shattering Blow
The Awakened Titan crushes utterly the heart of all resistance.
Your Strength is added to your Armour Penetration
Second Technique: Sky-Supporting Mettle
The Awakened Titan is of such strength, it could hold up the heavens should they fall.
A number of attacks up to your Fitness per Round do not reduce your Combat Pool
Third Technique: Unstoppable Force
Nothing can stand before That Which Scours The World-Canvas
When the enemy successfully Parries or Blocks, the Titan can roll their remaining Combat Pool for a strike to the torso.
Final Technique: Divine Titan Fury
The Titan knows no fatigue, no obstacle, no retreat.
If the Titan successfully beats an enemy Block or Parry by 2, they can immediately attack again using half the dice of the previous roll.
Flickering Shadow Style
Fear is the weapon of the downtrodden, cunning is the shield of oppressed. Those who hide behind walls of stone and steel and seek to strike down the chosen are not protected from a shadow. Shadows may slip around their armour, avoid their weapons, outpace their hunters, stalk their lost and foolish. A righteous man has nothing to fear; the unworthy must be wary of the dark.
Flickering Shadow Stance
Form Technique
The shadow assumes a fluid, mobile stance.
Add +1 to Dodge rolls, +2 against Ranged attacks.
First Technique: Spiteful Bite
The shadow melts away from blows and strikes unexpectedly.
After any successful Dodge, the martial artist may make a 2-die attack against that enemy. Usuable a number of times per Round equal to Dexterity.
Second Technique: Bloody Flight
A flickering shadow cannot be struck, ephemeral and quick.
The martial artist may move to their maximum Range Band without spending Combat Pool as long as they make an attack. They add +2 dice to this attack if they’re moving up to their full Speed range.
Third Technique: Wicked Talon
An expansion of Spiteful Bite, the shadow carefully positions themselves to truly punish an enemy for their hubris.
Use of Spiteful Bite removes 2 Combat Pool from the target, and can either reduce their Speed or Offense by 2.
Final Technique: Crow's Feast
With a graceful leap, the Savaan consigns her enemy to wander eternally in sacred darkness..
Roll up to five dice from your Combat Pool. On a success, permanently blind the target. You may make no more attacks this Round, except for Spiteful Bite.
Laughing Blade Style
The Savaan are the chosen of Vasnok and his finest warriors. Lesser fighters are fools to consider standing before them, as if they were equals. Those Closest to God teach a lesson in humility with their laughing blades.
Laughing Blade Form
Stance Technique
The Savaan has no need to fight such pitiful enemies – let their foe tire.
Gain +2 Parry dice
First Technique: Mocking Grin Deflection
Some brutes are relentless, and require extra incentive to simply give in.
Roll a 1-die attack after any successful Parry.
Second Technique: Mirthless Smile Infliction
Lacking the time to toy with foe, the Savaan seeks to break their resolve.
A Called Shot to the face without penalties, which cannot inflict more than 2 Damage. The target loses 2 Offense for 2 Rounds
Third Technique: The First Breath
Patiently, the Savaan waits and watches, learning flaws in their opponent's form.
Whenever the Martial Artist successfully hits an enemy, they add their successes to a Mockery Pool. Each 2 Mockery Dice increases their Parry value by 1.
Final Technique: The Last Laugh
Tired of the charade, the Savaan puts an end to proceedings.
The Martial Artist unleashes a torrent of blows by rolling Mockery Dice instead of Combat Pool, each die representing a guaranteed 1 Damage attack
Loving Mistress Style
Vasnok is a benevolent mistress – but firm. Sometimes a stern hand is needed to discipline one's
underlings, to protect them from themselves. But a loving master does not kill their flock, only directs and controls them.
Loving Mistress Form
Stance Technique
A loving mistress cannot be too close to her subordinates - but she is ever in reach.
The martial artist has superior reach; attempts to strike her without a polearm require a charge action, and without a shield, 1 Damage will always penetrate a successful Defence
First Technique: Stern Rebuke
Supplicants cannot be trusted not to harm themselves if left armed.
The martial artist may roll to Disarm after an enemy successfully Parries.
Second Technique: Anklesnapper
The world beyond the mistress is unsafe; slaves are kept from fleeing for their own good.
A Called Shot to the leg without penalties. In addition to any damage, enemy Speed is reduced by 2.
Third Technique: Appealing Lash
A slave can have no secrets from their master – this strike encourages them to open up.
An attack which reduces enemy Defense by 2 for the next two Rounds.
Final Technique: Manifest Dominion
Especially ungrateful, disgruntled underlings may need to be reminded of their place, from to time.
Grapples can be initiated with the whip. When in control of the Grapple, the martial artist may Strangle for their Strength in Health Damage.
The default Difficulty is 11, which means any die rolling 11 or higher is a Success. If a die rolls a 12, it explodes and can be rolled again.
The default Difficulty is reduced by 1 for each point that a character has in a relevant Skill.
If the player can justify the inclusion of a second Attribute in the roll, half of that Attribute rounded down is added as bonus dice.
COMBAT
- First, determine Initiatives. If there’s a tie, characters with higher Composure act first. Any remaining ties are resolved simultaneously.
- From lowest to highest initiative players declare actions, which allows higher Init. characters to interrupt others. This sets the Turn Order.
- Characters have a Combat Pool of dice that can be used on combat actions. This refreshes at the start of a new Round.
- When making an attack or defending, the player declares how many dice they’re using, and describes the attack. The dice used are deducted from their total Combat Pool.
- A character can attack as many times as they have points in Dexterity. They can defend as long as they have dice left.
- If a character has no dice to defend themselves, a successful attack against them receives a free Success.
- Difficulty is determined by the difference between the attacker and defender’s Offence and Defence - both start at 9. If there’s a Difference of more than 2 between these values, the higher value character’s Difficulty decreases to 8, and the lower increases to 10.
- Damage is reduced by Soak. It is equal to Weapon Damage + Strength + Successes over the enemy’s Successes to defend -Soak. One third, rounded up, of all Damage to Condition is also applied to Health.
- At 10 Condition and/or 5 Health a character must roll Willpower not to collapse unconscious or otherwise out of action.
Awakened Titan Style
Before the Great Work can begin, the world-canvas must be made clean. Thus Vasnok dons the mantle of Destroyer, being wholly unstoppable in cleansing that which offends and protecting what He finds pleasing.
Awakened Titan Stance
Stance Technique
The Awakened Titan is destruction incarnate, without need of a weapon.
+ 1 die on any Unarmed attack, +2 to Grapple, and Unarmed Skill can be added to Parry.
First Technique: Earth-Shattering Blow
The Awakened Titan crushes utterly the heart of all resistance.
Your Strength is added to your Armour Penetration
Second Technique: Sky-Supporting Mettle
The Awakened Titan is of such strength, it could hold up the heavens should they fall.
A number of attacks up to your Fitness per Round do not reduce your Combat Pool
Third Technique: Unstoppable Force
Nothing can stand before That Which Scours The World-Canvas
When the enemy successfully Parries or Blocks, the Titan can roll their remaining Combat Pool for a strike to the torso.
Final Technique: Divine Titan Fury
The Titan knows no fatigue, no obstacle, no retreat.
If the Titan successfully beats an enemy Block or Parry by 2, they can immediately attack again using half the dice of the previous roll.
Flickering Shadow Style
Fear is the weapon of the downtrodden, cunning is the shield of oppressed. Those who hide behind walls of stone and steel and seek to strike down the chosen are not protected from a shadow. Shadows may slip around their armour, avoid their weapons, outpace their hunters, stalk their lost and foolish. A righteous man has nothing to fear; the unworthy must be wary of the dark.
Flickering Shadow Stance
Form Technique
The shadow assumes a fluid, mobile stance.
Add +1 to Dodge rolls, +2 against Ranged attacks.
First Technique: Spiteful Bite
The shadow melts away from blows and strikes unexpectedly.
After any successful Dodge, the martial artist may make a 2-die attack against that enemy. Usuable a number of times per Round equal to Dexterity.
Second Technique: Bloody Flight
A flickering shadow cannot be struck, ephemeral and quick.
The martial artist may move to their maximum Range Band without spending Combat Pool as long as they make an attack. They add +2 dice to this attack if they’re moving up to their full Speed range.
Third Technique: Wicked Talon
An expansion of Spiteful Bite, the shadow carefully positions themselves to truly punish an enemy for their hubris.
Use of Spiteful Bite removes 2 Combat Pool from the target, and can either reduce their Speed or Offense by 2.
Final Technique: Crow's Feast
With a graceful leap, the Savaan consigns her enemy to wander eternally in sacred darkness..
Roll up to five dice from your Combat Pool. On a success, permanently blind the target. You may make no more attacks this Round, except for Spiteful Bite.
Laughing Blade Style
The Savaan are the chosen of Vasnok and his finest warriors. Lesser fighters are fools to consider standing before them, as if they were equals. Those Closest to God teach a lesson in humility with their laughing blades.
Laughing Blade Form
Stance Technique
The Savaan has no need to fight such pitiful enemies – let their foe tire.
Gain +2 Parry dice
First Technique: Mocking Grin Deflection
Some brutes are relentless, and require extra incentive to simply give in.
Roll a 1-die attack after any successful Parry.
Second Technique: Mirthless Smile Infliction
Lacking the time to toy with foe, the Savaan seeks to break their resolve.
A Called Shot to the face without penalties, which cannot inflict more than 2 Damage. The target loses 2 Offense for 2 Rounds
Third Technique: The First Breath
Patiently, the Savaan waits and watches, learning flaws in their opponent's form.
Whenever the Martial Artist successfully hits an enemy, they add their successes to a Mockery Pool. Each 2 Mockery Dice increases their Parry value by 1.
Final Technique: The Last Laugh
Tired of the charade, the Savaan puts an end to proceedings.
The Martial Artist unleashes a torrent of blows by rolling Mockery Dice instead of Combat Pool, each die representing a guaranteed 1 Damage attack
Loving Mistress Style
Vasnok is a benevolent mistress – but firm. Sometimes a stern hand is needed to discipline one's
underlings, to protect them from themselves. But a loving master does not kill their flock, only directs and controls them.
Loving Mistress Form
Stance Technique
A loving mistress cannot be too close to her subordinates - but she is ever in reach.
The martial artist has superior reach; attempts to strike her without a polearm require a charge action, and without a shield, 1 Damage will always penetrate a successful Defence
First Technique: Stern Rebuke
Supplicants cannot be trusted not to harm themselves if left armed.
The martial artist may roll to Disarm after an enemy successfully Parries.
Second Technique: Anklesnapper
The world beyond the mistress is unsafe; slaves are kept from fleeing for their own good.
A Called Shot to the leg without penalties. In addition to any damage, enemy Speed is reduced by 2.
Third Technique: Appealing Lash
A slave can have no secrets from their master – this strike encourages them to open up.
An attack which reduces enemy Defense by 2 for the next two Rounds.
Final Technique: Manifest Dominion
Especially ungrateful, disgruntled underlings may need to be reminded of their place, from to time.
Grapples can be initiated with the whip. When in control of the Grapple, the martial artist may Strangle for their Strength in Health Damage.
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