Eternal Alchemist
New Member
Rifts New Western Adventures will simply be a game of Rifts in the New West, starting in particular in the Texas Freelands, where Wyatt (Human Cowboy) your common contact is hiring you to deal with the disappearances of D-Bees in the region.
The New West is where all the tales and legendary figures of the West have been transformed into an Old Western Film, just some hover cycle and energy rifle of course. Fictional and real records of the West have been used to create this unique culture and people understand the way of the New West.
For this campaign, the Power level would be relatively Low to Medium.
It means in general the following: (Low to Medium Power Level are playable):
Low: Rogue Scholar, Rogue Scientist, Cyber-Doc, City Rat, Body Fixer, Saloon Bum, Saloon Girl, Vagabond, Wilderness Scout, Merc Soldier, Operator, Dog-Boy, all civilian classes, and any military class that has no special abilities.
Medium: Cyber-Knight, most psychic classes, Combat Magi, Ley-Line Walkers, normal Mystics, most Samurai and Ninjas, Crazies, Juicers, most Native Americans, lightly armored cyborgs, all western gunmen, most intelligent D-Bees, any military OCC with one or two good special abilities.
Glitterboy, Power Armor Pilot, Shifter or Baby Dragon or D-Bees with very impressive abilities and high MDC (200-1000 MDC for example), characters with superpowers equivalent are on the too high scale for this game in general, at least on the player side of things.
RUE is the corebook in general.
We will keep it without evil alignments for the game, but Unprincipled is fine.
The New West is where all the tales and legendary figures of the West have been transformed into an Old Western Film, just some hover cycle and energy rifle of course. Fictional and real records of the West have been used to create this unique culture and people understand the way of the New West.
For this campaign, the Power level would be relatively Low to Medium.
It means in general the following: (Low to Medium Power Level are playable):
Low: Rogue Scholar, Rogue Scientist, Cyber-Doc, City Rat, Body Fixer, Saloon Bum, Saloon Girl, Vagabond, Wilderness Scout, Merc Soldier, Operator, Dog-Boy, all civilian classes, and any military class that has no special abilities.
Medium: Cyber-Knight, most psychic classes, Combat Magi, Ley-Line Walkers, normal Mystics, most Samurai and Ninjas, Crazies, Juicers, most Native Americans, lightly armored cyborgs, all western gunmen, most intelligent D-Bees, any military OCC with one or two good special abilities.
Glitterboy, Power Armor Pilot, Shifter or Baby Dragon or D-Bees with very impressive abilities and high MDC (200-1000 MDC for example), characters with superpowers equivalent are on the too high scale for this game in general, at least on the player side of things.
RUE is the corebook in general.
We will keep it without evil alignments for the game, but Unprincipled is fine.