General Deth Glitch
Two Thousand Club
The Premise, the backstory if you will.
Let me take you back 80 years. In this time, 1243, the old Kingdom of Ventirica is finding it difficult to stop the riots and rebellions that are arising though out their lands, their slow advance across the world forgotten as their armies are recalled to quell the uneasy population. The great Emperor stands atop his high walls looking over banks of smoke as the city below him is overtaken with rebellion. One by one the great cities and forts of the Kingdom fall to various rebellions and his army begin, what is now known as, the long retreat. They march to their Emperors aid as the forces stationed in the capital retreat to the outer palace, keeping the Emperor safe but leaving the city unprotected. They hold it for some months as yet more cities are lost. Up in the emperors high chambers the war council mutters and murmurs, outrage hidden by fear. Messenger birds flowing in and out in a near constant stream. All exits blocked and all the supplies they have are being rationed, even the Emperor is facing hunger problems. The City is soon besieged by the returning Army, as the rebels attend to the new threat the Emperors loyalists take opportunity to push the rebels out of the inner city. The Emperor sees this all, and face still wet from tears, jumps from his high tower.
The old Kingdom of Ventirica stands no more and the Rebels occupy the city as the Emperors forces leave to roam the land, leaderless. Many of the Prominent Factions that fled the various cities and towns either return to help regain order and to pledge to the numerous lords that have claimed them, whilst others stay in the countryside to form their own kingdoms and to start new nations. The old city becomes a slum as the new rebels find out that the great hoards of gold they had heard of where nowhere to be found and the money they needed was not around. The old Council who surrendered was exiled, joining another Faction and, no doubt, helping another of the various pockets that rose in the chaos. Some of the Powerful Guilds found themselves moving all their branches to one city and, yet again, forming more kingdoms. All the while the Kingdoms that had remained as yet unoccupied and free from the Old Kingdom where beginning to rise and take the land that was now owned by no more then rabble and were joining in council to discus their actions to these new nations. Many voted for them to be crushed, should a new power arise. The new kingdoms found themselves facing a powerful enemy and many of the smaller towns and cities found themselves joining with larger ones, thus creating the powers that the kingdoms of the west and east had hoped to avoid. As airships roared overhead and many nations found themselves facing equal foes, many of the nations declared peace whilst others continued their campaign's against the upstart kingdoms.
Yes, time has passed since the collapse and the playing field is, once again largely balanced, but it is still fresh in the minds of many of the people and nations of Thiroxia, none more so then that of the Dwarves, Elves and Illundari, many of whom still remember the days from their own past. But now, with the collapse of the Powerful old Dwarvern Kingdom, a mere 5 years before this day, there are new nations. These new nations, not all Dwarvern and not all as happy to leave their surface dwelling friends alone as the old kingdom was.
OPEN TO APPS BUT CLOSED TO RP AS OF THIS TIME
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