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Realistic or Modern Revolution (Superpowers CS)

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Coco Adel

The Abandoned Maiden
Roleplay Availability
Roleplay Type(s)
Name:

Age

Appearance: (Picture or Description is acceptable)

Power:

Requirements:

Weaknesses, Drawbacks and Limitations:

Miscellaneous: (Anything extra you want to put, like about their history, personality, likes and dislikes and such. I get not everyone is good at these parts of the profile and some people are just better at coming up with these things as they RP or like to keep some things about their character a surprise so this part is optional)
 
Name: Danira Lovell

Age: 23

Appearance:
6748cf87abece9c-a-nw-p.jpg

Power: Crystal Manipulation. She can create, shape and manipulate crystal and crystalline materials.


Power Requirements: The fat in her body melts down into a substance that secretes through the pores of her skin like sweat that allows her to create shape and manipulate crystal and crystalline materials on an atomic level and allows her to control it. She needs to touch the material in order to change it. She also needs to be aware of fher material's structural pattern and the pattern of the crystalline material she wishes to make.


Weaknesses, Drawbacks & Limitations: She can only create, shape and manipulate crystal and crystalline materials form existing sources. Because of how her power works, she needs lots of food or she can suffer from low blood sugar and become weak, dizzy and possibly fall out. Sound and Vibration done on a certain frequency can shatter her crystals. Distance, mass, precision, etc. depend upon her knowledge, skill, and strength.

Miscellaneous: She does know some degree of martial arts, but it's not like she could take down a world champion without breaking a sweat if at all, it's mostly self defense and some self taught Mauy Thai she learned from YouTube which wasn't really a lot.
 
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Name: Damien Russo

Age: 27

Appearance:
egBR3TR.jpg


Power: Can infect people, turning them into exact copies of himself. Once they transform they become a hive mind, where every though is shared, meaning they can communicate telepathically. Damien also has extraordinary intelligence, which is part of what allows him to control all his duplicates at once and process so many things at a time.

Requirements: The only way to actually "infect" someone, Damien must kill them. It does not work if he indirectly kills them or manipulates them into killing themselves, as he himself must do it.

Weaknesses, Drawbacks and Limitations: After he kills someone, the process will take roughly a minute, during which the body can be destroyed in which case the transformation would be stopped. Also since his thought and feelings are felt by all instances of himself, their pain is felt through all of them as well, although it wont physically effect them.


Miscellaneous: Finding out about his powers has caused him to become mentally unstable, seeing humanity as a plague and him being the cure.
He knows basic hand to hand combat but will be easily overpowered as he mainly relies on his mind to manipulate and torment his victims, killing them when they are at their weakest.
 
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Name: Damien Russo

Age: 27

Appearance:
egBR3TR.jpg


Power: Can infect people, turning them into exact copies of himself. Once they transform they become a hive mind, where every though is shared, meaning they can communicate telepathically. Damien also has extraordinary intelligence, which is part of what allows him to control all his duplicates at once and process so many things at a time.

Requirements: The only way to actually "infect" someone, Damien must kill them. It does not work if he indirectly kills them or manipulates them into killing themselves, as he himself must do it.

Weaknesses, Drawbacks and Limitations: After he kills someone, the process will take roughly 5 minutes, during which the body can be destroyed in which case the transformation would be stopped. Also since his thought and feelings are felt by all instances of himself, their pain is felt through all of them as well, although it wont physically effect them.


Miscellaneous: Finding out about his powers has caused him to become mentally unstable, seeing humanity as a plague and him being the cure.
He knows basic hand to hand combat but will be easily overpowered as he mainly relies on his mind to manipulate and torment his victims, killing them when they are at their weakest.
Okay question if the pain does not physically affect them then what does it do to them?
 
Well they will all feel it, pottentially slowing them down/stopping them but it wont damage their bodies
Hmm, alright, I guess that's fair, but make sure to actually apply it okay? You are approved.
 
Name:
Jericho Vanderbilt

Nicknames:
Mr. Vanderbilt, Jerry, Teach

Age:
18

Appearance: (Picture or Description is acceptable)
334f7a065299985fc641e375c4e8408f.jpg

(Credits to the original owner)

Gender: Male

Power:Magnetism- He can magnetize almost any kind of metal within his range. Almost like telekinesis but he can only move metal. It works better if he uses his hands or feet. He can bend metal but he prefers not to.

Requirements: Energy from the body. Much like applying real strength on objects. He requires a lot of energy to move metallic objects from point A to point B. He has keep himself energized by drinking water, eating healthy and even take small power naps just to get it back up. Much like physical stamina. He needs rest to make things move. When he motions his hands or feet. His brain (the one responsible for his powers working) is also releasing energy that spreads all over the place. Thus allowing him to control these metals.

Weaknesses, Drawbacks and Limitations: Like before. He requires a lot of energy to manipulate polarity all over the place. There is also a range limit to where he can control metal. He calls this his own "Magnetic field" Except he is in control instead of earth's in his field. 12 feet is the limit of his range. He is more prone to electric attacks and hazards when he is manipulating a piece of metal. Controlling metal is almost holding the metal itself physically. The bigger the metal the harder it is to lift it. Also all compasses near him seems to lose it's directions when he activates his powers.

Miscellaneous: A local elementary/kindergarten teacher. He is a young scholar who excels at his academics thus getting a job early as a teacher. He seems to been aware of his own powers and has kept it hidden from plain view in order to not cause some scene. He seems to only use it around everyday routines or when he is teaching kindergarten for the sake of multitasking in teaching.
 
Name:
Jericho Vanderbilt

Nicknames:
Mr. Vanderbilt, Jerry, Teach

Age:
18

Appearance: (Picture or Description is acceptable)
334f7a065299985fc641e375c4e8408f.jpg

(Credits to the original owner)

Gender: Male

Power:Magnetism- He can magnetize almost any kind of metal within his range. Almost like telekinesis but he can only move metal. It works better if he uses his hands or feet. He can bend metal but he prefers not to.

Requirements: Energy from the body. Much like applying real strength on objects. He requires a lot of energy to move metallic objects from point A to point B. He has keep himself energized by drinking water, eating healthy and even take small power naps just to get it back up. Much like physical stamina. He needs rest to make things move. When he motions his hands or feet. His brain (the one responsible for his powers working) is also releasing energy that spreads all over the place. Thus allowing him to control these metals.

Weaknesses, Drawbacks and Limitations: Like before. He requires a lot of energy to manipulate polarity all over the place. There is also a range limit to where he can control metal. He calls this his own "Magnetic field" Except he is in control instead of earth's in his field. 12 feet is the limit of his range. He is more prone to electric attacks and hazards when he is manipulating a piece of metal. Controlling metal is almost holding the metal itself physically. The bigger the metal the harder it is to lift it. Also all compasses near him seems to lose it's directions when he activates his powers.

Miscellaneous: A local elementary/kindergarten teacher. He is a young scholar who excels at his academics thus getting a job early as a teacher. He seems to been aware of his own powers and has kept it hidden from plain view in order to not cause some scene. He seems to only use it around everyday routines or when he is teaching kindergarten for the sake of multitasking in teaching.
Okay so one thing, everything else seems fine, but I do feel that I must inform you that everyone's powers have started to manifest within the past month, no one has had their powers for very long. This is so everyone can more or less start around the same level. Buy other than that, you're good, you are approved.
 
Okay so one thing, everything else seems fine, but I do feel that I must inform you that everyone's powers have started to manifest within the past month, no one has had their powers for very long. This is so everyone can more or less start around the same level. Buy other than that, you're good, you are approved.
He hasn't used it much and actually doesn't seem to bother to do it often. He is low on experience.
 
Name: Clarissa Everheart

Age: 20

Appearance: 04651ECA-5C39-419F-BD78-473791696F94.jpeg

Power: Clarissa has always had a love for nature when she was a child, so it would be very poetic to have her powers be elementally based. She has the ability to control the element of earth, which includes rock and all types of stone (bricks, granite, marble, etc). She can also manipulate sand to form funnels/mock tornadoes, crack the earth to create earthquakes, and move rock/stone/sand with her mind. When she is injured mortally, she can migrate underneath ground and hibernate to heal, gaining life sustaince from the earth. The earth will form a small burrow around her, and the healing process begins. Clarissa also has small communication abilities with animals of any kind, including insects and sea creatures.

Requirements: Her abilities are tied in heavily with her physical and emotional state. If she is emotionally uncapable, and if she is physically wounded severely, then she starts to lose the connection with the earth, and she cannot properly control it anymore. She must be driven and in control of herself to actually gain use of her abilities.

Weaknesses, Drawbacks and Limitations: She is tied to the earth; think of it as figurative strings, connecting her to the earth. If she is made airborne, she loses her ability to manipulate the earth; she needs physically connection to the ground. She also can only control the earth that she can see, so she cannot summon sand from across the world or move rocks from different areas. Her powers do not require much energy on her part, as the earth acts as a source of energy and life for Clarissa, but she does have to be physically and mentally heathy to use her abilities. Her healing factor takes a while to fully heal her, depending on the wound and the severity.

Miscellaneous: Clarissa has always been an overly-emotional person with a huge heart. However, being so open as she is, she is subject to hurt from the people around her. Her fear and her pain makes her useless; her rage, however, makes her very dangerous...
 
Name: Clarissa Everheart

Age: 20

Appearance: View attachment 438321

Power: Clarissa has always had a love for nature when she was a child, so it would be very poetic to have her powers be elementally based. She has the ability to control the element of earth, which includes rock and all types of stone (bricks, granite, marble, etc). She can also manipulate sand to form funnels/mock tornadoes, crack the earth to create earthquakes, and move rock/stone/sand with her mind. When she is injured mortally, she can migrate underneath ground and hibernate to heal, gaining life sustaince from the earth. The earth will form a small burrow around her, and the healing process begins. Clarissa also has small communication abilities with animals of any kind, including insects and sea creatures.

Requirements: Her abilities are tied in heavily with her physical and emotional state. If she is emotionally uncapable, and if she is physically wounded severely, then she starts to lose the connection with the earth, and she cannot properly control it anymore. She must be driven and in control of herself to actually gain use of her abilities.

Weaknesses, Drawbacks and Limitations: She is tied to the earth; think of it as figurative strings, connecting her to the earth. If she is made airborne, she loses her ability to manipulate the earth; she needs physically connection to the ground. She also can only control the earth that she can see, so she cannot summon sand from across the world or move rocks from different areas. Her powers do not require much energy on her part, as the earth acts as a source of energy and life for Clarissa, but she does have to be physically and mentally heathy to use her abilities. Her healing factor takes a while to fully heal her, depending on the wound and the severity.

Miscellaneous: Clarissa has always been an overly-emotional person with a huge heart. However, being so open as she is, she is subject to hurt from the people around her. Her fear and her pain makes her useless; her rage, however, makes her very dangerous...
Okay a few things and hear me out please.

1. We are allowed to have 1 power. Even if it is small, being able to communicate with animals and control the element of earth are two different powers. You're going to have to pick one or the other.

2. The drawbacks concern me, because they don't really seem like much of a drawback. I mean you say her powers don't take much energy, but I feel that it should depend on what as she is doing, like of she's creating tornadoes and earthquakes I feel like that should take a decent amount of energy. I have no problem with her having geokinetic regeneration to heal and regain energy like you said. However, it's not much of a drawback if it's never really a factor. It would be like saying that kryptonite is a weakness for superman but he needs to be exposed to it for a week in order for it hurt him, there is almost no situation where superman would be exposed to kryptonite for a week so it's not really a weakness. Lastly her emotional state. I'm not going to say it's not a weakness, but I am going to have to ask that you actually apply it because lots of people use a characters emotional state as a weakness but almost never have it come into play. I'm not saying she has to be a hot mess 24/7 but you say she is an emotional person, I'm going to need to see that come into play sometimes okay?

Just do something about that and you're good okay?
 
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Sure thing! I can drop the ability to communicate with animals. And don’t worry, she won’t be OP or anything. Her emotions will often be a hinderence to her ability usage, and it will dictate what she can and cannot do at certain times.

Also, I’ll add in that making tornadoes/cracking the earth do take up a considerable amount of energy, but moving rocks/stone requires much less energy.
 
Sure thing! I can drop the ability to communicate with animals. And don’t worry, she won’t be OP or anything. Her emotions will often be a hinderence to her ability usage, and it will dictate what she can and cannot do at certain times.

Also, I’ll add in that making tornadoes/cracking the earth do take up a considerable amount of energy, but moving rocks/stone requires much less energy.
Okay that's good just needed to make sure, you are approved by the way, just needed to talk to you about that.
 
Thank you! Also when/where does the RP start? Is there a discord server?
Well I don't have discord, but there is a main thread for the RP already set up, there is a link to it at the top of the thread, there are three link above that say Main, Lore and OOC. If you want to start go to Main and have at it.
 
Name: Chris Derby

Age:
19

Appearance:
Chris is a fairly average height, being around 5'8. He has a thick bush of brown hair on his head, which he keeps long and messy, more out of laziness than style. He is not particularly notable in build, being strong enough to hold his own, but not impressively so. His face tends to be his most memorable feature, with a defined jaw and piercing green eyes. Clothing-wise, he usually opts for jeans and a t-shirt, combined with a solid pair of trainers.

Power:
Chris can reduce the size of his body, as well as any objects that are in close contact with him (clothes, equipment, etc.).

Requirements:
To return to normal size, there must be sufficient space - i.e. he can't become larger than the area he's in.

Weaknesses, Drawbacks and Limitations:
Shifting size can be quite tiring - the more mass that is being shifted, the more effort it requires. Similarly, shifting fast can be quite exhausting. When reduced, he is as physically weak and fragile as you'd expect. Currently, he is unable to reduce other living beings, although he may be able to in future with more practice.

Miscellaneous:
Chris has only recently began living on his own in a small flat, and is recently unemployed. He has no particularly interesting talents or skills - as of now, he is even unaware that he possesses powers.
 
Name: Chris Derby

Age: 19

Appearance: Chris is a fairly average height, being around 5'8. He has a thick bush of brown hair on his head, which he keeps long and messy, more out of laziness than style. He is not particularly notable in build, being strong enough to hold his own, but not impressively so. His face tends to be his most memorable feature, with a defined jaw and piercing green eyes. Clothing-wise, he usually opts for jeans and a t-shirt, combined with a solid pair of trainers.

Power: Chris can reduce the size of his body, as well as any objects that are in close contact with him (clothes, equipment, etc.).

Requirements: To return to normal size, there must be sufficient space - i.e. he can't become larger than the area he's in.

Weaknesses, Drawbacks and Limitations: Shifting size can be quite tiring - the more mass that is being shifted, the more effort it requires. Similarly, shifting fast can be quite exhausting. When reduced, he is as physically weak and fragile as you'd expect. Currently, he is unable to reduce other living beings, although he may be able to in future with more practice.

Miscellaneous: Chris has only recently began living on his own in a small flat, and is recently unemployed. He has no particularly interesting talents or skills - as of now, he is even unaware that he possesses powers.
Alright seems good, you are approved.
 
Name: Richard Tirndas. "Dick"

Age: 25yrs

Appearance: f0cbf8fa518178295b5fe44b2f68456f.jpg

Height: 5ft 11in

Weight: 170lbs

Power: Density Manipulation/Self- Richard is capable of manipulating his own bodies density. His weight, strength, and durability changes with his density. Right now the most he can do is increase his weight to about 10 tons, this makes his strength comparable to his weight and renders him bullet proof to small calibers of .45 or below.

Requirements: Time and Matter- In order to increase his Density Richard must absorb matter. His skin must touch a solid state of matter to absorb it. His absorption rate allows him to double his weight for every second he has material to absorb. However this added weight and density decays at a rate of 100lbs per second. So in order to make it to ten tons he must absorb matter for around 10-15 seconds. Once there it will last 200seconds or 3minutes and 20 seconds.

Weaknesses, Drawbacks and Limitations: As his density increases Richard becomes much heavier and thus slows considerably. He also has yet to exceed his current limits. At is maximum weight he cannot go up stairs as he will fall right through them. If he attempts to maximize his weight while on a higher floor than ground level odds are he will fall through the floor. He is terrified to use his power in an airplane or boat for the same reason.

History: Richard Tirndas was a pretty average man, he made it through school with solid C's. And carried on through the Police academy with the most average grades ever seen. Yet somehow his average life seemed to appeal to someone. Last year he managed to get married to a woman named Maria. The two of them both were in law. He a detective and she a Prosecutor. Yet last month that all changed. One day he awoke and she was just gone, in her place it seemed he had gained abilities. Unfortunately Maria was the daughter of the chief of police. A man not particularly fond of his son in law. He blamed richard for her disappearance, and put out a warrant for his arrest. Richard has spent the past month searching for maria while simultaneously having to dodge the rest of the chicago police. Luckily for him he knows how they operate, but that will only keep him ahead for so long.

Personality: Richard is a rather low energy man, he walks slowly, talks slowly, and even seems to think slowly. That said it is all a cleaver ruse, in reality he processes information pretty quickly he just makes sure to triple check everything. Every action, every word uttered. Nothing this man does is an impulsive decision. The very definition of "Playing dumb" since his childhood he has hidden his intelligence claiming "People don't expect much from a simple man.". The only hint at his intellect can be seen by his successful cases and the rapid rate at which he is mastering his new abilities.
 
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Name: Richard Tirndas. "Dick"

Age: 25yrs

Appearance: View attachment 438318

Power: Density Manipulation/Self- Richard is capable of manipulating his own bodies density. His weight, strength, and durability changes with his density. Right now the most he can do is increase his weight to about 10 tons, this makes his strength comparable to his weight and renders him bullet proof to small calibers of .45 or below. Whereas on the reverse end of the spectum he can lower his density to the point where he weighs only a single pound. At this weight he can leap over 100ft and run at nearly 90mph.

Requirements: Time & Matter- To increase or decrease his density he absorbs or expels matter. To increase to 10 tons or decrease to 1 pound takes around 2 seconds. Meaning the change is not instant and he is vulnerable during the process. Also he must have solid matter to absorb. If Airborne or in the ocean his weight can only be decreased.

Weaknesses, Drawbacks and Limitations: As his density increases Richard becomes much heavier and thus slows considerably. However when his density decreases he becomes less durable able to suffer broken bones with a simple punch. He also has yet to exceed his current limits. At is maximum weight he cannot go up stairs as he will fall right through them. If he attempts to maximize his weight while on a higher floor than ground level odds are he will fall through the floor. He is terrified to use his power in an airplane or boat for the same reason. The reverse comes with its own risks. Decreasing his density results in being more vulnerable to all attacks, not only that but at 1 lb a sudden gust of wind can take him with it.

History: Richard Tirndas was a pretty average man, he made it through school with solid C's. And carried on through the Police academy with the most average grades ever seen. Yet somehow his average life seemed to appeal to someone. Last year he managed to get married to a woman named Maria. The two of them both were in law. He a detective and she a Prosecutor. Yet last month that all changed. One day he awoke and she was just gone, in her place it seemed he had gained abilities. Unfortunately Maria was the daughter of the chief of police. A man not particularly fond of his son in law. He blamed richard for her disappearance, and put out a warrant for his arrest. Richard has spent the past month searching for maria while simultaneously having to dodge the rest of the chicago police. Luckily for him he knows how they operate, but that will only keep him ahead for so long.

Personality: Richard is a rather low energy man, he walks slowly, talks slowly, and even seems to think slowly. That said it is all a cleaver ruse, in reality he processes information pretty quickly he just makes sure to triple check everything. Every action, every word uttered. Nothing this man does is an impulsive decision. The very definition of "Playing dumb" since his childhood he has hidden his intelligence claiming "People don't expect much from a simple man.". The only hint at his intellect can be seen by his successful cases and the rapid rate at which he is mastering his new abilities.
Okay, looks good, you are approved.
 
Name: Persephone Faythe

Age: 31

Appearance:
edeb97b08530689-a-nw-p.jpg

Power: Storm Manipulation. She can creatute different types of clouds and control the weather with them.


Power Requirements: When Persephone sweats, the water in her body secretes through her pores and becomes water vapor, this vapor quickly forms into a cloud of her choosing. Rather is be Fog or a Culmulonumbis could.


Power Drawbacks & Limitations: She can only manipulate the clouds she creates and she has to know the specific make of that cloud to make it. She can however infect existing clouds with her own if she's makes the same type of cloud and then change that cloud if she wants but depending on how big the cloud it depends on how much time it takes in infect the cloud and make it her own. Because of how this power works, using it too much can cause dehyration, which can cause fevers, headaches, dizziness among other things.

Miscellaneous: Persephone is a Defense attorney with a with a degree is psychology. She is very confident, cold and manipulative, she has never lost a case or even a hand of poker. She does what she wants when she wants and knows how to get away with it, if she ever gets caught doing it in the first place. She has a very nasty temper and is a dangerous woman to mess with if you're not on her good side.
 
Name: Maria Sparrow

Age: 24

Appearance: (Picture or Description is acceptable)
MV5BMjMzODg0ODY5OV5BMl5BanBnXkFtZTgwMjI1NDcwNjE@._V1_UX214_CR0,0,214,317_AL_.jpg

Power: Aura-link. Maria's body and energy are connected to an aura that is invisible in its dormant state and can be weaponized. At the moment, Maria can channel it into red spikes and fire them out of her hands as well as conjure up a sword.

Requirements: Maria's aura link fuses with the energy in her body in order for it to convert into physical form. Because of that, 90% of her aura comes from her physical energy while the rest comes from its own essence.
Energy requirements- (updates as she progresses and learns to control her aura.)
Sword-10% of her maximum energy per second(20% to summon it)
Spikes-4% of her maximum energy per shot

Weaknesses, Drawbacks and Limitations: Maria's aura can take over her body if she uses it too long, gets incredibly angry, or bloodthirsty. If it does, it'll attack erratically until she loses consciousness. If her physical strength gets drained, most of her aura goes with it. Also, if she cannot use her hands, she cannot use her aura offensively. No matter how much aura she has, how much she can use is limited to how much physical energy she has.

Miscellaneous: Chicago Police are looking for a woman whom they believe is responsible for a series of brutal assault charges over the last two weeks. Investigators believe twenty-four year old Maria Sparrow has attacked numerous civilians with large, homemade needles and is supposedly still in the city. If you see her, DO NOT engage. Contact police immediately! She is considered emotionally unstable with anger management issues. Additionally, she is armed and dangerous. Again, if you see her, please contact authorities.
 
Name: Alexander Benson Jr.

Age: 29yrs

Appearance:
58f999ea640651cbcce5e195ba2d5b84.jpg

Height: 6ft 7in

Weight: 285lbs

Power: Accelerated Cellular regeneration- Alex can heal from seemingly any wound leaving behind scar tissue. His healing takes place at a pretty fast rate, a stab wound stops bleeding after about 5 seconds, 10 seconds later the wound begins to close before ones very eyes, in another 15 seconds the wound will have closed and all lost blood will be replaced. As of yet he hasn't needed to regrow a limb or an organ but it is believed even those can be healed in perhaps a half hour.

Requirements: Healing is a process that takes quite a lot out of a person, just ask any sick person. The usage of his power is triggered by an adrenaline rush which due to an unknown mixture of chemicals triggers his remarkable healing. Yet it is taxing and sleep is required after healing wounds.

Weaknesses, Drawbacks and Limitations: A fatal wound while it may not kill him, will cause his healing factor to instantly incapacitate him putting him in a coma for up to 8 hours. Any damage taken while in this comatose state will be healed but it will extend the coma in comparison to the damage taken.

Personality: If ever there was an example of a man with his head in he clouds its Alexander Benson Jr. He believes himself superior to nearly everyone, the rare exceptions are those who can help him. If you can't help him then you are only there to amuse him. Yet he is also volatile to the point that he is borderline insane. Having everything he could ever want makes him respond poorly to not getting what he wants, and even more poorly to being challenged. He isn't without some redeeming qualities. Those who make it to being called his friend will get a taste of the billionaires life and will find a man willing to go to war with the entire world on their behalf.

History: Born the Heir to the massive several hundred billion dollar Benson fortune, Alexander grew up in a different world than most. A world of traveling the world, climbing mountains, meeting with political leaders. Spoiled to almost no end the boy wanted for nothing. Yet he was a mostly good boy, he loved his father and mother, he stayed out of trouble, and wasn't overtly greedy. But this all came crashing down when his father was killed in dubai by a professional assassin. Having just turned 21 he was primed for the scandalous downward spiral. He drank heavily, smoked, and participated many other unsafe practices. By the time he was 27 he had nearly destroyed his health but there came a glimmer of hope. His fathers killer was apprehended. However the hope was short lived, the man had managed to get Persephone Faythe to represent him, and of course got off scott free. That was when he decided he would take things into his own hands. With billions at his disposal he managed to afford the greatest training money could buy. He spent 11 months dedicating every waking second to pushing his bodies limits through physical conditioning and meditation. 1 month ago it would seem his training had paid off as he attained a new level of human achievement, He had become immortal. Or so he thought, in reality he was like many others who had developed abilities. Assuming himself ready he confronted his fathers killer in an irish pub full of the assassins friends. The result was 6 men in critical condition and 2 men dead. Yet the assassin plunged a knife into Alexanders heart and fled. Leaving Alexander in a short healing coma long enough for the police to arrive and arrest him as he awoke. He now awaits trail for 2 counts of murder and 6 accounts of Aggravated assault, But with billions at his disposal how long can they really hold him?
 
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Name: Maria Sparrow

Age: 24

Appearance: (Picture or Description is acceptable)
View attachment 438614

Power: Aura-link. Maria's body and energy are connected to an aura that is invisible in its dormant state and can be weaponized. At the moment, Maria can channel it into red spikes and fire them out of her hands as well as conjure up a sword.

Requirements: Maria's aura link fuses with the energy in her body in order for it to convert into physical form. Because of that, 90% of her aura comes from her physical energy while the rest comes from its own essence.
Energy requirements- (updates as she progresses and learns to control her aura.)
Sword-10% of her maximum energy per second(20% to summon it)
Spikes-4% of her maximum energy per shot

Weaknesses, Drawbacks and Limitations: Maria's aura can take over her body if she uses it too long, gets incredibly angry, or bloodthirsty. If it does, it'll attack erratically until she loses consciousness. If her physical strength gets drained, most of her aura goes with it. Also, if she cannot use her hands, she cannot use her aura offensively. No matter how much aura she has, how much she can use is limited to how much physical energy she has.

Miscellaneous: Chicago Police are looking for a woman whom they believe is responsible for a series of brutal assault charges over the last two weeks. Investigators believe twenty-four year old Maria Sparrow has attacked numerous civilians with large, homemade needles and is supposedly still in the city. If you see her, DO NOT engage. Contact police immediately! She is considered emotionally unstable with anger management issues. Additionally, she is armed and dangerous. Again, if you see her, please contact authorities.
Alright you seem okay, but as I have told others, if you put emotional state in as a weakness you actually have to apply it at some point and make it apparent that this is a weakness, I'm not saying she has to be hot mess 24/7 but it has to be a factor sometimes. That being said, you are approved.
 
Name: Alexander Benson Jr.

Age: 29yrs

Appearance:
View attachment 438650

Power: Accelerated Cellular regeneration- Alex can heal from seemingly any wound leaving behind scar tissue. His healing takes place at a pretty fast rate, a stab wound stops bleeding after about 5 seconds, 10 seconds later the wound begins to close before ones very eyes, in another 15 seconds the wound will have closed and all lost blood will be replaced. As of yet he hasn't needed to regrow a limb or an organ but it is believed even those can be healed in perhaps a half hour.

Requirements: Healing is a process that takes quite a lot out of a person, just ask any sick person. The usage of his power is triggered by an adrenaline rush which due to an unknown mixture of chemicals triggers his remarkable healing. Yet it is taxing and sleep is required after healing wounds.

Weaknesses, Drawbacks and Limitations: A fatal wound while it may not kill him, will cause his healing factor to instantly incapacitate him putting him in a coma for up to 8 hours. Any damage taken while in this comatose state will be healed but it will extend the coma in comparison to the damage taken.

Personality: If ever there was an example of a man with his head in he clouds its Alexander Benson Jr. He believes himself superior to nearly everyone, the rare exceptions are those who can help him. If you can't help him then you are only there to amuse him. Yet he is also volatile to the point that he is borderline insane. Having everything he could ever want makes him respond poorly to not getting what he wants, and even more poorly to being challenged. He isn't without some redeeming qualities. Those who make it to being called his friend will get a taste of the billionaires life and will find a man willing to go to war with the entire world on their behalf.

History: Born the Heir to the massive several hundred billion dollar Benson fortune, Alexander grew up in a different world than most. A world of traveling the world, climbing mountains, meeting with political leaders. Spoiled to almost no end the boy wanted for nothing. Yet he was a mostly good boy, he loved his father and mother, he stayed out of trouble, and wasn't overtly greedy. But this all came crashing down when his father was killed in dubai by a professional assassin. Having just turned 21 he was primed for the scandalous downward spiral. He drank heavily, smoked, and participated many other unsafe practices. By the time he was 27 he had nearly destroyed his health but there came a glimmer of hope. His fathers killer was apprehended. However the hope was short lived, the man had managed to get Persephone Faythe to represent him, and of course got off scott free. That was when he decided he would take things into his own hands. With billions at his disposal he managed to afford the greatest training money could buy. He spent 11 months dedicating every waking second to pushing his bodies limits through physical conditioning and meditation. 1 month ago it would seem his training had paid off as he attained a new level of human achievement, He had become immortal. Or so he thought, in reality he was like many others who had developed abilities. Assuming himself ready he confronted his fathers killer in an irish pub full of the assassins friends. The result was 6 men in critical condition and 2 men dead. Yet the assassin plunged a knife into Alexanders heart and fled. Leaving Alexander in a short healing coma long enough for the police to arrive and arrest him as he awoke. He now awaits trail for 2 counts of murder and 6 accounts of Aggravated assault, But with billions at his disposal how long can they really hold him?
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Name:
Lloyd Alezander Mithren.

Age:
24.

Appearance:
Lloyd is quite tall, standing at 6'1. He has black, unkempt hair that always looks like it's ever so slightly greasy. His overall physique suggests that he's fit, although he may be physically weaker than an average person. Lloyd has gray eyes, a trademark of his family. His face seems to tell other people that he's a year or so younger than he actually is. Depending on the weather outside, he wears different clothing. Currently he wears an ash-blue jacket with a white shirt underneath, dark gray pants and pale-green trainers. His voice is honeyed, therefore people distrust him by default not because of his looks or reputation, but just because of the way his voice sounds like.

Power: S p i n (Lloyd has not fully understood all of the tiny details about his ability, therefore the parts with *'s are the parts that he barely understands at all.)

Lloyd has the ability to make things spin. But not just make them spin, no. Unlike the average rotation, Lloyd's spin is persistent, and produces more rotational energy than it takes to create. That rotational energy is transferred to nearby objects in the form of vibrations and can be wielded for a wide array of purposes.
Lloyd's spin naturally enhances the destructive power of a projectile and thus generally can be thrown to simply inflict damage. An object imbued with his spin can destroy great chunks of rocks, but depending on the amount of energy in the object, results may vary.
*The spin is partially used to take control of the projectiles it is imbued to. Thanks to this phenomenon, Lloyd has control over how their projectiles react and can aim better, but also has the projectiles return into his hands to not waste them.
*Objects imbued with the spin can be used to reinforce the spin of other projectiles. This means that if Lloyd is to imbue one object with the spin, and then throw another imbued object at it, the energy will transfer to the thrown object, therefore increasing it's output.
*There seems to be a way to strengthen the spin that works extremely rarely (excluding the way he usually enhances his spin), and Lloyd is yet to understand what it does at all. It seems to work randomly, and makes whatever objects he's imbuing with his spin glow golden.
If Lloyd is spinning an object with his ability, it floats in his hand and makes a quiet and light buzzing sound. The object itself emits a dim yellow glow, and seems to be shinier when he's spinning them. Whenever he spins an object, a few yellow circles of different sizes surround the object he's spinning.
Interestingly, it seems that his spin ability can numb the sensation of pain, because people affected by the projectiles imbued with Lloyd's spin don't notice it until they actually see it.

Requirements:
In order for his ability to work, he has to apply a small force causing the object to spin, giving it an impulse of energy to start the rotation and then let the rotation perpetuate itself. This only gives the object a small amount of energy, and in order to enhance it, Lloyd has to charge it for longer. If he stays still, he can charge objects much faster than if he would be moving and charging them at the same time.
Objects imbued with Lloyd's spin have a range of effects on humans, animals, or the environment. However, the energy of the Spin dissipates in the environment, requiring either direct contact or at least closeness to a source of rotational energy to be affected by it.
The spin can be applied to a variety of objects, typically any object on which there is an axis around which the object can rotate well. However, it seems that steel spheres characteristic that of a baseball are the perfect tool for applying and maintaining the spin. The balls Lloyd uses are grooved on opposite faces by two large hexagons.

Weaknesses, Drawbacks and Limitations:
While his spin is quite the tool, there are a few limitations.
First of all, if Lloyd doesn't spend any time charging up the spin, it'll be very weak. In order to charge it up faster, he has to stand still.
Second of all, for best result the objects must be thrown with quite some force and precisely, but Lloyd is pretty bad at throwing things precisely, so chances are he'll just hit something in the general direction he threw the object at.
Third of all, the bigger the object, the harder it is to spin. Something like a basketball is very hard to spin and requires both hands, and even then output with a smaller object will be better.
Fourth of all, this spin requires Lloyd to put in some of his own energy, therefore this ability is linked to his stamina.
Fifth of all, without an object to spin, Lloyd is yet to understand how to use the spin on humans. It seems to work completely differently that it does with objects.

Miscellaneous:
Lloyd has a weird quirk of calming himself down by counting prime numbers, usually outloud.
 
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