Revolt of the Outer Rim

Archie

Not even my final form
Supporter
<p>


<span style="font-family:Slabo27px;">
</span><span style="font-family:Slabo27px;"><strong>Post your CS whenever you want: after it's done I'll like it to let you know if it's accepted!</strong></span><span style="font-family:Slabo27px;"> Find realistic and semi-realistic pics if you can, they fit better into the setting.
Character sheets can be formatted however you want, but make sure to include the following information: </span></p>


<pre class="ipsCode">Picture Name: Age: Gender: Sexual Orientation: Height/Weight: Background: Personality: Weapons: Fighting Style: Enhancements: (If any)</pre>


<p><span style="font-family:Slabo27px;"> A template CS is </span></p>


<pre class="ipsCode">
Name




Basics
b]Name:[/b] Age: Gender: Sexual Orientation: Height/Weight:
Background
Background goes here
Personality
Personality goes here
Combat
Weapons: Fighting Style: Enhancements: (If any)
</pre>


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Cody Ayase








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Basics



Name: Cody Silas Ayase


Age: 25


Gender: Male


Sexual Orientation: Bi-curious? But he's never expressed it for years.


Height/Weight: 180 lbs, 6'1"


Background



Born on the ice world of Kataran, Cody was born to a racial blend of parents common in the Outer Rim systems that most closely bordered the corporations. His birth coincided with the second anniversary of the battle of Kataran in which a corporate fleet was defeated by Commander Kazan nach Khoral of the mercenary guild. The thing was, however, the corporations decided to show up for the celebration. Just three days after Cody's birthday, the planet was pummeled by corporate forces. Lt. Col. nach Khoral knew the world was lost and retreated his forces along with a refugee fleet of 50,000 to the Myekon Asteroid belt two years later. Here, Cody grew up in a slum aboard a small space station orbiting an asteroid belt. It was a backwater in a backwater in a backwater.



He was picked on when he was young for his high cheek bones and low social status, since his father was left behind in the evacuation and his family had no support ,so his mother had to work for some of the other families in the slums. but he didn't let that bother him. Cody was never naturally psychically strong, but got into fight,s and eventually, became quite good at that. He led a band of pickpockets in his pre-teens trying to make an extra living for themselves, the 'Black sparrows" they called themselves. Called to the mercenary headquarters aboard the station after they were caught finding new sources of revenue smuggling contraband drugs, the sparrows each received a light punishment of two years of prison sentence. Cody, for being their leader, received five. He didn't make it out of prison until he was paroled at 16, but when he did, he was tough. Prisons were tough anywhere, and in the worst parts of the outer rim, they were the worst. He left with cuts on his hands, on his body, everywhere, but with a heart hard as steel and with an iron will not to get revenge, but to get to a place where he would be doing the jailing, not being jailed.



He enlisted in Khoral's unit a week before they were attacked by a Workers' Army fleet trying to assume control over the system, but devised a plan to be a turncloak. Khoral had abandoned Cody's father on his homeworld and failed in his defense,
such a coward didn't deserve to win, Cody thought. He rallied a small group of conscripts to attack the engine room while he held the hostage of the Derelict, an old, restored warship hostage, before floating it into Workers' Army territory. For his successful turning of the tide in the small (and rather insignificant) battle of Myekon Station, Cody was given by the Workers' Army command over an isolated listening post and an aging ship above it. But a man hellbent on becoming someone had no taste for Marxism. Convincing his demoralized, freezing men that fortune awaited them if they joined him and formed a mercenary unit. Joining the larger Serpent's Will Corporation, a member of the Merchant's guild, Cody's inexperienced and distrusted unit experienced high casualties, and he himself rushed into battle bullheaded, sustaining immense injuries. After losing most of the function of his left arm, he was finally promoted to Commodore, commanding small patrol fleets, but felt slighted by the top leadership of his corporation, who branded him a traitor the second he joined. As true as that label may have been, he resented it. To prove them wrong, he intends to betray them as well.


Personality



Men and women break or rise if they experience crisis when they are young. In a way, Cody didn't do either... he bended. His conclusions from the tragedies of his youth were that tragedy is only so if he thought of it that way, and that he needed to be optimistic about the future. Optimism and goals for Cody were defined by his society: loot, plunder, and riches. He is the epitome of a mercenary, despite lacking the looks, badass name, or the commanding deep voice: while loud, his voice is high, and annoyingly nasally in battle. Cody is distinguished by a very strong work ethic and willpower to pursue his own riches, however, at any cost, including massive physical loss for himself.



One of the darkest stories of his time was his first betrayal. In the battle of Myekon, nach Khoral died, but his men first rounded up the families of the traitors and had them shot. It is said that Cody was confronted by one of his men, and responded by saying "Sacrifices count only if you're powerful enough to make other people remember him". Cody believes the only way he can do justice to those who fell for him or because of his actions in this lawless world is to amass the authority and resources needed to build for them memorials, and to write them into the pages of history.



Despite looking like the opposite of what you'd imagine a mercenary officer to be, Cody can be quite charismatic promoting his cause and explaining the dirty details of the world. He's sociable when it interests him.



For all his callousness, he does have some soft spots. He absolutely cannot stand fights that aren't even remotely fair, or people "going too far" from their victories. Remember the days of when he was bullied (a word whose connotation is far too light to explain the extent of what he and others went through on his station), Cody intervenes whenever he sees someone totally helpless being brought down.



Combat



Weapons: Cody has no special enhancements or weapons, purely a pistol, a knife, and basic body armor, an old cermanic bullet vest that doesn't keep rail guns out well.


Fighting Style: He likes to be fast and accurate, thinking speed is the key to winning without enhancements against mercenaries and corporate soldiers who might have them. Cody fights close owing to fast reflexes, and tries to close in on a target by dashing and sliding. It's a reckless form of combat, but ever since the loss of his left arm's use, he hasn't been able to carry heavy two handed weapons that operate at long ranges.


 
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Rzaya

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Basics



Name: Rzaya Steep


Age: 27


Gender: Female


Sexual Orientation: Never Explored


Height/Weight: ~130 lbs, 5'7''


Background



Rzaya Steep comes from a lineage of means, one of the wealthier families operating with the United Colonies of Mankind. Her upbringing left her oblivious to the struggles of the resistance, and she was raised to believe they were criminals on a vendetta to disrupt the Colonies' way of life. Her parent's wealth afforded her several opportunities in life, which she took full advantage of.


Rzaya had been swimming and running her whole life, having the value of competition instilled within her mind. To her parents feigned support, Rzaya became interested in humanitarian work and helping the less fortunate. Her family insisted the rebel situation was a complex one, and was about a lot more than just money. In this phase in her life, Rzaya began attending courses that would teach and perfect her rescue abilities. The became a very successful rescue swimmer - but after several years of that, her desire to be a pilot hadn't dulled in the least.


Having the means to grant her wish, her parents sent her to a prestigious flight academy. Rzaya showed promise as a pilot, but was constantly urged to remain in the rescue field, where she was a natural. Rzaya obtained a restricted pilots license, still needing more flight hours to be allowed to pilot a ship of her own.


---Added Content 8/4/2016---


Rzaya received a massive conditional promotion, suddenly being commissioned as captain of the Stealth Cruiser Incirlik by authority of the influential Long Yang. Eager to return from her tour with an inspiring profile, she accepts the job without consideration to her qualification.


Personality



Rzaya has a very big heart filled with compassion and empathy. Her positive, cheerful attitude is mostly the result of being brought up in a luxurious environment - a massive advantage in this life she didn't realize she was given. Rzaya is brilliant and tenacious with a rampant hunger for competition. Her privileged upbringing is reflected in her mannerisms and speech.


---Added Content 8/4/2016---


Though highly against military action, her emotions and values become conflicted when she becomes faced with pleasing the UCM, particularly Yang, and her commitment to saving and protecting life.


Combat



Weapons: None


Fighting Style: No fighting experience


 
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Kwan Jeong



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Basics



Name: Kwan Jeong


Age: 27


Gender: Male


Sexual Orientation: Bisexual


Height/Weight:5'11"/170lbs


Background



Once a member of the Communications guild - a post secured for him by his father, Kwan grew up quite rich and was privileged in the Sky District. Well educated and eloquent, he rose in the ranks till he got to a place where he was in charge of a few operations. Trained in subjects ranging from the fine arts to psychology to hand-to-hand combat, Kwan has had the best of the best. However, he had a penchant for visiting seedy bars in the Slum District. Growing up rich, you don't have many real friends, and Kwan went to the slums looking for people who "keep it real". Seedy bars led to a period of alcoholism, and continued into heavy drug usage. Always having a strained relationship with his image-obsessed father, Kwan hid his habits and sneaked out on a regular basis, now his problems graduating to an addiction.


The moment his father got to know about this, being a very conservative man and one who's always on the lookout for things that could tarnish his reputation, he instantly disowned Kwan, throwing him out of the house, leaving him with not much money, no home, and no family. Now Kwan is back in the Slum District, this time for a long period, where he starts petty fights and runs the same drugs that got him into trouble, earning his way to a position where he can get back at his dad somehow.


Personality



Kwan has always been a spoilt child, since he's used to getting everything on a silver platter. A master at reading faces and charming people, he has often been described as "silver tongued". However, he has a very quick fuse when it comes to it, and he explodes in fits of anger, usually over very petty things, like people invading his personal space, or moving things around when he's placed them.


He generally has a very nihilistic lookout to life, a result of his extreme wealth growing up - he's lost all meaning in life and believes he's living a plastic, image based lifestyle, something picked up living among the guilds in the Sky District. However, he does not realise how this has followed him even into the Slums, where he has a very defined image, much like his father's, one cultivated for a specific purpose and he will go any lengths to maintain it, perceived by many as narcissism, and often they would not be wrong. Kwan can get on people's nerves and this has led to a lot of violence in the past.


Combat



Weapons: Collection of wooden baseball bats, handguns, and a light kevlar jacket.


Fighting Style: Kwan likes to delay fights as much as possible, often snapping without warning, and getting up close and personal, prefering to bash heads in with his bat, but if the situation demands, he is just as proficient with his handgun and hand-to-hand combat too.


Enhancements: (If any) None.


 
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Sansa Black

<p><a href="<fileStore.core_Attachment>/monthly_2016_05/hungry_eyes_by_angelikazbojenska-d5rd05g.jpg.df74d50462cac2d1ce24905a297bb1b7.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="128106" src="<fileStore.core_Attachment>/monthly_2016_05/hungry_eyes_by_angelikazbojenska-d5rd05g.jpg.df74d50462cac2d1ce24905a297bb1b7.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>




Basics



b]Name:[/b] SansaBlack


Age: 25


Gender: Genderqueer


Pronouns: They/Them/She/Her/He/Him


Sexual Orientation: Bisexual


Height/Weight: 5'2ft tall, 100 pounds


Background



Born in the Outer Rim to a mother who worked the sex trade, Sansa never knew their father, and in a way, their mother didn't either. They were raised in a place many mothers would not find suited for their children, full of drunks, violence, and miserable people. When Sansa was twelve their mother forced them to leave the brothel because they were at the age where the men began to demand their 'services'. With the help of several other women, all of which felt like mothers to Sansa, they snuck them out under the nose of the man who owned the place. The last time they ever saw their mother was when she kissed them goodbye and sent them off into the streets.


Unfortunately for Sansa, life was no better there either. They spent the first three days on her hands and knees looking for any sort of food they could find. On the fourth day they tried to pickpocket a man. He beat them up and left Sansa with a split lip. The next day they tried again with a different man. They got a black eye. So they tried again and again and again until finally they managed to steal enough for three days worth of cheap food. From then on things got easier. Sansa became good at stealing, built up strength, and used the streets to their advantage.


Up until Sansa was thirteen, they slept in back allies and wandered the city, but eventually found a spot under a bridge and started to set up an illegal home. They first used old rotten blankets to set up a very simple roof, but soon Sansa managed to find some scrap metal and managed to make a proper one room home with a roof and everything. They stored their stuff in a rusty box with an old combination lock. The box was hidden in a hole underneath Sansa's bed (an old mattress on the floor) and by some miracle, was never found. Inside the box was all of their money along with their clothes and the flint and steel that Sansa used to start her fire as the 'stove' she had found. Said stove was really just a barrel with whatever flammable objects they could find inside. It was during their time spent living in their makeshift house that Sansa learned how to sow, making themselves better blankets out of any sort of fabrics they could find.


When Sansa turned fourteen, they found themselves watching a hosted fight. What first drew Sansa in were the crowds of people to steal from, what kept them there was the prize money. They watched the pair duke it out, and was pleased when the man they didn't want to win fell to the ground. The one who did succeed looked rather beaten up, but that didn't deter Sansa from deciding that this would be their next way to make money. Thus, they made off with her cash she'd stolen and began to train the only way she knew how. Get into fights. It took Sansa back to their early days on the streets. Sansa had the shit beaten out of them for about a month and a half before they started getting better. Soon they were able to take down several men at a time and it was only then that they signed up for their first fight. At first, Sansa wasn't taken seriously, what with their small stature (a product of not eating well), and skinny frame, but they begged and begged until finally they were allowed to fight. They'd given Sansa an easy opponent, expecting them to be beaten up and to never come back, but Sansa won, making everyone more than a little shocked. The next weekend Sansa returned and demanded to fight again, and this time they went a little more tough on them. Soon they became the crowd favourite, the underdog who always seems to win. It was also then that Sansa picked up the attention of several gang men. They brought Sansa to their 'home base' of sorts and offered the teen two choices. Fight for them and live under their care, or don't fight at all. Sansa had no idea what to do with the options, so she accepted. That very night they took all her belongings and moved it into a new room.


It was the first time since Sansa was twelve that they had a proper roof over their head, and they'd never been more grateful to take a decent shower. When Sansa wasn't fighting, they were learning higher education with several other students of the children of gang members. During their time studying, they met a very beautiful girl by the name of April. The two grew extremely close and began dating when Sansa was around fifteen. They shared many intimate moments with one another and when Sansa was eighteen the pair split it off because both simply outgrew each other, although to this day they are close. They then met a boy named John whom they had a quick romance with, the two broke it off poorly, and Sansa avoids him like the plague.


When Sansa turned twenty they decided they'd had enough of the gang, so they fled. Sansa spent the next five years hiding from them whilst making their own path. They now work a simple life in the market district, selling their bread and hiding their past. To all those who know Sansa now, they see them as nothing more than a kind baker who lost both their parents to a raid and made a new life for themselves off the knowledge of breadmaking their parents had passed to them before their death.


Personality



Sansa is a clever and determained person. When they have a goal in mind Sansa will do anything to complete it. Their mind is something Sansa takes pride in keeping sharp, even if they don't show it. With a stubborn attitude and a one track mind, Sansa is not the kind of person who likes to take no for an answer, the only exception being for people. Empathy is something Sansa has plenty of. Due to their tough past, Sansa is often sympathetic to those around them, and will give food to those in need, although not to those who beg to hard. Manipulation is something Sansa specializes in. Due to the situations they faced as a child, Sansa is not afraid to bend people to do as they see fit, and to keep themselves safe.


Combat



Weapons: A small pistol


Fighting Style: Street


Enhancements: N/A




 

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Arven Steiger


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Basics


Name: Arven Steiger

Age: 32

Gender: Male

Sexual Orientation: Heterosexual

Height/Weight: 6'2" / 175 lbs

Background


Arven led what most in the Rim would call a charmed life for the first 16 years of his life. His mother, Anne Casselman, was a skilled shuttle pilot and a respected member of the Pilot's Guild. As such, her skills were in high demand by the Shippers and Merchants Guild, so Arven spent most of his childhood on board one ship or another. When he wasn't with his mother on one of her jobs, he stayed with his father, Alec Steiger, aboard Korvas Station, a run down repair depot maintained by the Shippers and Merchants guild. It was here, working alongside his father as they repaired the various ships that docked as the station, that Arven picked up the skills necessary to repair and maintain a wide variety of shipboard systems. As he grew older, he began to spend more time away on trips with his mother, absorbing the techniques that she employed to bring her cargo safely from orbit to groundside, or ship to station. At 14, thanks to his mother's training, as well as superior spatial awareness and excellent reflexes, Arven entered training as a pilot.

Two years into his training, Arven had already qualified as a light fighter pilot, and had just started his training in heavy lift shuttles when word reached him at the station where the Pilots Guild conducted its training. Korvas station had been destroyed in a Pirate raid. A frigate had snuck past the early warning systems, disgorging enough raiders to strip the station in under two hours. There were no survivors. Unfortunately for the pirates, Arven's mother was inbound to Korvas with a load of power cells and fuel. The frigate never saw her coming, and the explosion when she rammed it amidships broke its back, leaving the drifting halves for a vengful Pilot's and Merchant's guild rescue mission to find. Data retrieved from a backup computer core implicated Drakonnen, and even hinted that they had supplied advanced stealth technology to the pirates. Arven did not grieve, instead thowing himself into his training with an enthusiasm that left his instructors stunned. Two years after receiving the news of his parents deaths, Arven graduated from the Guild Academy with qualifications in light and heavy fighters, heavy lift shuttles, and a provisional qualification in destroyer conning. He was immediately contracted by the Shippers and Merchants guild, who then sub-contracted him to various Mercenary units that S&M hired to escort their shipping. For the next 14 years, Arven spent most of his time at the controls of a fighter, a shuttle, or later, conning everything from heavy freight haulers up to a stint as auxiliary helmsman on the battleship Hephestus' Hammer. Despite having the ability to conn larger craft, Arven's love remained the smaller, more nimble fighters and shuttles, and he accepted far more postings involving them than he did with capital ships. Currently he is employed by an upper level executive of the Shippers and Merchants Guild as his personal pilot, both of the corvette sized transport used for diplomatic missions as well as the modified assault shuttle used to protect the exec during movement to and from the corvette.

Personality


Arven is very serious, and usually by the book when he is flying. He is not so locked in to rules and regulations that he cannot respond to unexpected situations however, and this ability to improvise has made him valuable to everyone he has worked for. He is slow to anger, but implacable once enraged. Any mention of Pirates will be met with a frozen gaze. He maintains a hatred of anything associated with the Pirates Guild, and while he would never jeapordize a mission, if was possible to cause harm or loss to Pirates with a little deviation from mission specs, well.... pirates beware. Off duty Arven is quiet, preferring not to engage in the drinking binges most off duty pilots seem to enjoy. Instead, he can be found nursing a single drink, usually reading an actual, bound book if he can get his hands on one.

Combat


Weapons: Two gauss pistols (5mm) and an antique chemical pistol (9mm)


Fighting Style: If not in a fighter, he preferrs to remain at medium range, using his pistols to good effect.



Enhancements: Arven does have any enhancements per se, but he does have a hidden implant (All senior Pilots do) that allows him to override the controls of any registered ship under the control of a lower ranked Pilot




 

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Thomas Greene

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Basics



Name: Thomas Greene


Age: 43


Gender: Male


Sexual Orientation: Heterosexual


Height/Weight: 6'3 | 193 lb


Background



Born aboard
The Trinity, a logistics class spaceship docked on Phobos, dedicated to weapons research, and testing. The planet was wholly uninhabited, except for the man-made outpost, and had virtually no signs of living entities, allowing ease of testing nuclear weapons. His father was a rather simple man, a loyal colonist and a workaholic, whilst his mother was a scientist, a rather stern and equally loyal person. His early life wasn't that much of a hard one, only just too normal. His father, who was actually quite an absent-minded guy, often found himself unable to connect to his then young son, primarily because of his habit of delving into his job a bit too thoroughly. His mother was, unfortunately, just the same, always buried deep in work. He wasn't immediately dubbed as one of the genetic-based classes that the UCM used so thoroughly, as the base lacked proper genetic screening and tools. Upon their return to the Invisible Hand, he was categorized as a grunt, a soldier. This intense pre-selection would go on to irk the more older Thomas.


Off to the military academy he went, his parents sad yet helpless. Equipped with a high chance of never seeing his parents again, Thomas initially thought that it would've been the end of him. Grunts were just a more general, more relatable term for cannon fodder, everybody knew that, as the wars waged on, so did the rate of casualty. Back at the academy, the food was bland, the training was hard, and the people were nothing but brusque, but he did emerge victorious, at least technically so. His uprising in the colonial forces, ensured his confident allegiance to the UCM, being taught that the outer rim was a 'dead man's land', and sure it was, for the place was inhabited wholly by terrorists, and other snazzy anarchists. By the time he finished his training, he had just turned 18. Handed a rifle and a couple of gears, Thomas was quickly rushed off to the third civil war of Bor-24, to curb the resistance that took place in it, assisted by an ensemble of mercenaries.



The ensuing battle was grizzly, but unfortunately, Thomas' platoon was doomed before they could even reach sub-orbit. Targeted by the ion cannons, which the resistance had just recently captured, a fact unknown to the UCM. The transport ship's inability to manoeuvre freely, resulted in the propellers getting devastated by the rapid blasts of plasma. The pilot was knocked unconscious due to the damage he received as the ship tumbled hopelessly into the planet. Left with no other choice, Thomas did the worst possible thing, and navigated the ship, with whatever control it had left in it, to the resistance base



The crash resulted in the deaths of many, mostly the rebels, with Thomas and most other crew members leaving using the many escape pods situated in the ship. Despite the massive loss of a rather huge ship, Thomas was still awarded a medal of honour, although he wasn't promoted as everyone might've expected it to be. Unfortunately, due to complications in the escape pod's suspension system, he received a physical trauma in his left eye, which left him off from duty for a while.



His time in recovery was uneventful.



The following years in his career were promising, or at least, fine enough, for Thomas survived long enough to relish the glory of his actions. The most prominent being the capture of The Maw, an extremely shifty, elusive War-Lord, whom he caught on an equally shifty undercover operations. It is to be noted that The Maw escaped after imprisonment.



This led to him getting a fine promotion, back in the military academy, and escalating to the infiltration/logistics department of the colonial army, including limited control of Assault operations, although he was in a quite the high rank, he still felt incapable of leaving his field duties permanently. It's quite debatable if this need to accomplish his objectives are actually a form of reliving his nostalgia, or because of a hidden wanderlust.



Personality



Society's expectations, and the militaristic patriotism it often exerts, are quite weird, no? Its absolutist nature determines everything with a rather abnormally tight fist, although that's a loose assumption, and unfortunately, it works all too well, even if you find yourself rebelling against it, but then again, most people are born brainwashed. Everyone follows the authority that commands them, and so did Thomas, a soldier too loyal and experienced to be questioned by the third person, however, even he himself finds his actions debatable, yet despite all the lingering questions that floods his mind, he often ends deciding to keep it to himself rather than express it, which some may call cowardice, whilst others may happen to call it a rigid allegiance, but in the end, he just calls it a budding indecision. But that's just what he's hiding in the deeper corners of his personality.



On the outer, more expressive side, Thomas is an extremely level-headed, focused and composed individual, who's rarely fazed, which greatly assists him in both his daily life, and in his work, although the former may as well be restricted more than the latter. Despite what his cold ruthlessness might indicate at the first glance, he's actually quite capable of expressing either subtle humour or sarcasm, although they're quite dry.



Nevertheless, Thomas can be a formidable adversary, mostly due to his stubbornness, confidence and by-the-book mind set, which is left even more concrete due to his attentive and observant nature, all of this are rather important factors in his promotion, yet these are not the only ones, as his apparent intelligence and strategic value supported him quite well enough in his career. When not fighting, Thomas seems to slightly loosen up, especially if he's in the company of friends, or if he's not moody, which is something he always happens to be.



Combat



Weapons:


Triton T-2


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Despite its uncommon appearance in militant forces, the Triton is widely known amongst people, most importantly for its innovative bullet system and firing mechanism. The shells are fired using an advanced electromagnetic propeller, which is powered by an ion battery which is situated inside the gun, the shells themselves are designed to withstand the repelling force without faltering, using a low density magazine. It uses cased magazines filled with sharp, volatile fletchets, which has a positive note of being quite lethal, yet it's plagued with a short range of fire, low stopping power and an unstable accuracy. Despite all the problems, it was still used in the gun, but only more improved in the Triton's successor, the Triton T-2, which was equipped with a more lower powered firing mechanism. The shell's density were increased, and the gun was designed to strip the case when the trigger was pulled, firing only the fletchets, which had its volatility decreased, which also lessened its explosive effect. The empty casing's disperse in a slot situated next to the magazine. The upgrade loosened its spread pattern, but increased it, again, due to a less volatile fletchet type. The Triton is best used in close quarters combat, and tight urban locations.



ArmTek BF-55


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Generally classified as a heavy weaponry, the BF-55 is popular amongst special operatives for its extremely high stopping power and unique cyclic reload system.. The rifle's ammuntion are 7 inch needle made out of carbon polymer, and the more denser depleted uranium, the latter of which comprises the most of each separate needles. The gun has been modified with a spined barrel, and pneumatic firing mechanism, both of which heavily increases the guns range, accuracy and damage. The gun is neither automatic, nor is it semi-automatic, instead, relying on a cyclic firing system, allowing the user to hold down the trigger as each needle loads into the barrel and fires. The fire rate is actually quite low when compared to an assault rifle, but it can be quite high when compared against other heavy rifles. The gun's biggest weakness is its apparent cumbersome nature, and difficult reloading, since the ammunition are comprised of depleted uranium, which is quite dense. Nevertheless, it's best recommended to use the gun in mid to high range in a fairly wide area, instead of tight, close quarters.



Fighting Style:


He has practiced, and perfected, his reaction speed and reflexes thoroughly, as he mostly believes that improvisation and speed are all that matters, at least in most situations it does, for missing even a second in a tense combat situation is all it'll take for you to end in the body bag. Generally, he prefers keeping his actions subtle, as drawing in too much aggro can often turn out to be immensely risky, but he isn't afraid of playing it either loud or dumb.



Enhancements:


Dense Fibres


Dense, tightened muscle fibres increases his resistance against sharp weapons and penetration. However, he's still very much in risk of getting inflicted with blunt damage or a more hard-hitting penetration.



 
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Nicholas Wolfhound




<p><a href="<fileStore.core_Attachment>/monthly_2016_07/57a8cb8b5fe17_images(12).jpg.414e14c12f003974f339d53aea73f195.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="141285" src="<fileStore.core_Attachment>/monthly_2016_07/57a8cb8b5fe17_images(12).jpg.414e14c12f003974f339d53aea73f195.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Basics



Name:Nicholas Dimitri Wolfhound


Age: 25



Gender: Male



Sexual Orientation: Bisexual



Height/Weight: Five foot Seven Inches and 170 Pounds


Background



Ardakul Slums, a District ruled by gangs and filled with depravity everywhere one could look. The most desperate end up here and many barely manage to scratch out a living if they choose not to join the gangs and go through their intense initation. This is a place, where upon being sent to live there, most never get out alive or with their freedom intact. This is the home of Nicholas Wolfhound, A person desperately clinging onto the dream of something greater.


Nicholas was born the child of a Prostitute and a Father he would never know. Unlike half of the children being born in the brothel, He and nearly all male children were thrown to the wolves in essence and forced to survive at only the tender age of seven. Knowing little about pretty much anything at that age Nicholas fought to survive. Many nights he found himself starving or dehydrated but, He survived with harsher and harsher means.


Nicholas first killed a one of the vermin that crawled throughout the slums, a rat like creature with a spiked tail called Spinetails, early on after being thrown to the slums on his own. Three days after that He beat up another child in a similar situation to take what supplies the kid had. Two months after that He took the life of someone admittally on accident.


Years in the slums taught him how to survive on the streets. Which gangs to avoid, The Red Scorpions being a big one to avoid. Where the safest locations to rest were, though of course they weren't completely safe, his skills at surviving attracted others like him. Which Nicholas had a very simple policy towards, "You slow us down, you get left behind."


Nicholas little cadre of pre teens eventually began to grow into a small gang on Its own. They were survivors in their area of the slums and they adopted the name of Wolves. A creature one of members within the gang had heard of somewhere. Never having seen an actual wolf they simple adorned their minds with being on the same tier as a wolf pack.


Nicholas hadn't known his last name, He didn't really care to have one. However, once he hit thirteen and his little gang had grown to actually have a small area that was theirs, He took on the last name Wolfhound. Nicholas and his gang did many smaller crimes, nothing large, nothing to anger any of the larger groups, just surviving with means by using others and relying on one another.


It was nearing Nicholas's fifteenth birthday when his gang went from small time to big time. Being the leader of the gang since it's creation Nicholas felt a slight hint of responsibility to give them more, he would somehow take the strongest of his gang out of the slums and somehow find a better life outside of it's influence. It was odd how soon after this thought arrived to his mind that a offer was made to him.


A group of the Red Scorpions paid their little hideout a visit. Nicholas's gang was on edge around them as they offered their deal to him. They would provide them with something better than the knives and few cheap find they had, if they would take out a rival in another area. Nicholas saw his chance to get his gang to larger heights and took the deal almost instantly.


However, even upon finishing this task and having lost a great portion of his numbers Nicholas didn't truly comprehending the scope of the deal he had made. The wolves still under his Leadership were now basically under the boot of the scorpions and were told to do many tasks for them from that point on.


Though His gangs numbers would grow back and beyond that Nicholas knew he couldn't get them out while under their kneel. The gang began to do more jobs on the side than they were allowed by their new rivals and owners. They made more money as they expanded and used the money to provide better equipment. It was when Nicholas turned the age of Twenty two that everything fell apart.


They had been found out though they their activities had been noticed far earlier, the Red Scorpion underboss who watched them with his own gang had grown tired of having his tribute completely unpaid. They attacked after the celebration of Nicholas's birthday and wiped out nearly every single member save one, and it was one they would regret not catching and killing.


Nicholas survived the bloody massacre of his gang barely, He had two bullets lodged into his leg and His body was cut up from a shockwave of an explosion. He however found sanctuary in one of His old hideaways as a child. Though he barely fit in the area, He began to use what he could find to fix himself up. He used a knife to hoist the bullets lodged inside his leg and one of His remaining cigarettes. A habit he had picked up long before then, to burn the holes closed. Survival and some revenge that's what fueled him once more.


Nicholas would spend the next three years on his own once more moving from place to place in the slums taking what he needed from others and killing who he had to for survival. His greatest goal may still lay unfulfilled to have a better life but, as he stared up into the nights sky on the third anniversary of his gangs demise. He wondered if a lone wolf could at least see stars while flying through them in a space ship.


Personality



Nicholas is a survivor, He is cold hearted and distrustful of those he first meets but, upon realizing that a person can hold their own weight and help him survive further he warms up. He is driven by two goals, Survival no matter what and the idea of having something better than what he has known. He however is extremely loyal to those he trusts and won't back down in a fight unless it seems like there is no way they can win. He also jokes on occasion and his way of speaking is rough and mostly filled with explatives.


Combat



Weapons:<p><a href="<fileStore.core_Attachment>/monthly_2016_07/5300658407bd2348824aafef23b9cb39.jpg.807ec1608395cfa34630257bb5ac60fc.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="141492" src="<fileStore.core_Attachment>/monthly_2016_07/5300658407bd2348824aafef23b9cb39.jpg.807ec1608395cfa34630257bb5ac60fc.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>





Nk-57 Bloodmoon Custom Handgun


A gun given to Nicholas by his gang who scrouged up money early on to buy it and show their loyalty to him. The gun uses a special clip allowing for nearly unlimited ammo, however the pistol cannot do a constant barrage of shots or else it risks overheating and possibly exploding in his hands.


<p><a href="<fileStore.core_Attachment>/monthly_2016_07/57a8cb915e41e_GaffGun1_zpszmvc8iqx.jpg.196b6a759bf7a7a66f310725babadda5.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="141490" src="<fileStore.core_Attachment>/monthly_2016_07/57a8cb915e41e_GaffGun1_zpszmvc8iqx.jpg.196b6a759bf7a7a66f310725babadda5.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Raptor Shotgun Model - 37


A shotgun that is four versions behind the current market version. This shotgun fires out energy encased slugs that explode outward in classic shotgun fashion hitting a target multiple times with a spray of energy.


<p><a href="<fileStore.core_Attachment>/monthly_2016_07/futuristic_rifle___concept_by_gabrielegabba-d8j842s.png.9eda36dddb0689acaa4cc112e0035664.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="141491" src="<fileStore.core_Attachment>/monthly_2016_07/futuristic_rifle___concept_by_gabrielegabba-d8j842s.png.9eda36dddb0689acaa4cc112e0035664.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Model X5 - Guardian - Assault Rifle


A basic fully automatic energy rifle, Forty rounds a clip with setting for single fire option. Gun also includes Holographic scope that allows tracking of target's and to see them though light cover due to thermal imaging.


Fighting Style: Ranged and Explosives style, prefers to conserve as much ammunition as possible so does not spray and pray. Prefers Efficiency in combat so as to increase his and others survival in other battles later on.


Enhancements: None










 

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FN209 'Van'

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Basics



Name: Van [sign number FN209]


Age: 27


Gender: Male


Sexual Orientation: Homosexual


Height/Weight: 6'3"/ 240lbs


Background



((note; you didn't write much about the Morphs so I am just making most of this up x.x please feel free to correct/change things))


Like all Morphs, Van was raised in a closed compound isolated from the squalor of Earth's cities. He trained, ate, slept in a group of 50 other engineered boys and girls his age, all the while hearing about the natural order of human space. He was special - they were all special - but only so they could preserve and expand the reach of the Twelve. He owed them his existence, and that was a debt he had to pay. It wasn't hard to believe, with no other information.


Although in theory the Morphs don't have names, in practice no soldier is going to stand around in combat to rattle off a string of numbers. Van got his name as a boy, when he somehow picked up a habit of scratching pictures into any piece of kit he was carrying. 'you vandalous little fuck' turned into 'vandal' and then just Van. Eventually the training cured his vice, but the name stuck.


While he wasn't any more skilled than the group average, Van turned out to have a decent head for leadership. He proved this by staying alive through three successive campaigns, while his superiors were poisoned or surreptitiously thrown off cliffs by their own men. Morphs don't exactly get to vote, but they don't like shitty commanders either. Van became an unusually young captain at 26, and so far has kept the respect of his soldiers.


Personality



After being ironed out into a 'super-soldier' there's not much room for individuality. In most cases Van will give the company line, and will believe it. The odd part is he knows how to manipulate his soldiers, but has never realised the fact that he's being manipulated himself. Brainwashing is a hell of a drug.


In some ways he differs from the others in his command, though. The same aggression and hyperactivity that helps him lead can get him in trouble. He tends towards nihilism and black humour, and occasionally becomes reckless when he's bored. He also enjoys winning a little too much, maybe because all his other desires are constantly frustrated. If he weren't a Morph he would probably have been a real hedonist, and the discipline doesn't suit him.


Somehow he avoided the most common vice in the corp though: wanton cruelty. He might be merciless when it comes to achieving the goals of a mission, but he doesn't go out of his way to hurt people the way some do.


He's a little smug about his own superiority to baseline humans, both naturally and by indoctrination.


Combat



NOTE: While I realise playing super-soldier guy makes me seem like a god-mode douchebag that is honestly not my motivation. I want this guy to be a mid-level villain and I want him to be able to lose, and to eventually have a redemption arc. I have no actual interest in 'winning' RP fights.


Weapons:



Assault rifle, power armor? I might make up the details of this later in combat if that's ok so he's not ridiculously OP.


Fighting Style:






The Morphs may have enhanced strength and reflexes, but in Kit's opinion if you've resorted to strength you already screwed up somewhere. He prefers mid-range combat in areas with lots of cover, which is where most of his training lies.


May get overly tactical for no reason - he gets a kick out of occasionally using his brain and tends to over-think.


Enhancements:
Mildly enhanced strength, reflexes, night vision.


 
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Kamille "Slip" Ardent

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Basics



Name: Kamille Ardent


Age: 25



Gender: Female



Sexual Orientation: Asexual



Height/Weight: 5'4"/132lbm


Background



Born to a mercenary father and a pilot mother, Kamille is the only child of Lawrence and Amelia Ardent. Being an only child and seeing as how babysitters are either expensive or can't be trusted, Kamille spent most of her childhood days on ships her mother pilots and her father protects for the Shipping and Merchants Guild. It was mostly peaceful for the first 13 years of her life. It all changed after the already strained relationship her parents had led to them having a divorce and her father leaving.


The next 5 years of her life was dull and boring. Go to school, come home to either an empty house or her mother having fun with her boyfriend of the week, read a novel, sneak out to meet her father, learn how to use a sniper rifle, throwing knives and the art of booby trapping, rush home before her mother notices. Rinse and repeat. Eventually, she enrolled in the Pilots Guild to train and 'uphold the family tradition'. For her mother of course. It was then that she found a talent and joy for fancy flying and trained hard with the aim of being better, if not as good, then her mother.



After 3 years of hard work, she had qualified to be a freighter and heavy fighter pilot. The latter was due to her instructor fearing the inevitable damage fee Kamille might cause with her 'enthusiastic' piloting. For the next 4 years, Kamille had been doing various jobs from shipping to escorting, mainly jobs from the Shipping and Merchants Guild including sabotage and elimination.






Personality



Constantly sleepy, awkward and a little.... off. Kamille isn't the most sociable person, speaking only when spoken to, talking in her own strange lingo and constantly pushing people's buttons. That would be how Kamille generally acts when off duty.


In the cockpit or a fight? Kamille exhibits high adaptability, creativity and has shown a knack for psychological warfare. Booby trapping dead bodies, liberal usage of tripwires (some aren't even attached to anything), and being a bit of an asshole. She's also a bit of a showoff, doing dangerous stunts and maneuvers with whatever aircraft she pilots.



Combat



Weapons: Standard 5mm rail handgun, throwing knife-grenades, and a custom rail sniper she calls Lancelot. Fires 12.6mm explosive tipped slugs or AP tungsten tipped slugs. A quick swap of the barrel and feeding system turns it into a carbine for CQB. In carbine mode, it fires regular 8mm slugs.


Fighting Style: Deception, range, morally ambiguous tactics. Signs of a combat pragmatist both on land or in the air. Kamille is fond of leaving behind traps on dead bodies or disguising her fighter as wreckage with its engines off before firing them up and launching a surprise attack.


All in all, keep on your toes cause Kamille will be too. On the plus side, she is still 100% human with endurance and strength not being her strongest points. Another weakness would be her dependence on weaponry. Once out of her element or options, she would always bow out of a conflict and make an escape.



Enhancements: None so far. Kamille's fear of brainwashing makes her rather fearful of cybernetics and enhanced humans.


 
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WIP


this shit looks dope. I love the backstory behind it. Really well done. I'll make my character tomorrow when I'm not as tired.
 
W.I.P


Smith

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no slide
no slide
Basics



Name: Smith Worthington


Age: 36


Gender: Male


Sexual Orientation: Heterosexual


Height/Weight: 6'4 | 188 lb


Background



Background goes here



Personality



Personality goes here



Combat



Weapons:


Fighting Style:


Enhancements: N/A


 
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Laney Poskonova

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Basics



Name: Celania 'Laney' Poskonova


Age: 24


Gender: Female


Sexual Orientation: Pansexual


Height/Weight: 5' 6", 134 lbs


Background



Laney was born to a young couple on a planet in the Inner Rim, but she doesn't really remember the place. Her parents were not rich, in fact barely managing to get by. When Laney started getting sick, it took three months' welfare paychecks to pay for a doctor, who informed them that she would die before adulthood: her lungs had a serious defect. They could not pay for surgery, and certainly not for the fancy rich people pills, the ones that changed your genome to make you better.


Laney was only 7 years old then, but she can remember the pained looks on her parent's faces whenever they would look at her afterwards, as well as their intense, hushed conversations at night when they thought she was asleep.


A few months later, Laney's mother informed her that they were going on a trip to the Outer Rim. Laney, who had never left the city, much less the planet, was beyond excited. She was so focused on the trip and seeing the new sights that she didn't even think to ask how they could afford it.


When the big day came, Laney's mother ushered her down back alleyways to the darker, more dangerous part of the starship port. Even young Laney could feel the danger in the air, and knew that there was something wrong with this trip, and especially with the fact that her father hadn't come with them. Her mother promised that he was coming, and they both waited at the entrance to the ship for him.


Just as the captain began to bark at them that they could not wait any longer, Laney's father appeared in the distance. Laney wanted to run to him and hug him, but her mother instructed her to wait there, and instead went herself to her husband's side, taking the large bag he was carrying, and helping him walk. Laney then noticed that her father seemed to be hurt, and, ignoring her mother's directions, went to go and greet them as they neared the ship. She overheard her parents talking, her father saying, "They'll be here soon enough, we have to get going."


Then chaos erupted.


Soldiers poured from the alley her father had exited minutes before, yelling things like "Do't move!" and "Stop where you are!" Of course, they did not obey those instructions, hurrying inside the ship. The captain, seeing that they were aboard, ordered the bay to be closed, and the ship to launch, which it did in less than a minute, right before the soldiers got out the big hull-breaching guns.


As soon as they were safely in space and on their way to the Outer Rim, the captain took the bag from Laney's mother's hands, tearing it open to get at the things inside, which he held up to the light. They were pill bottles.


"Bloody gold, this is!" The captain grinned, kissing it before stuffing it back in the bag and then moving away to stow it in the cargo hold. Laney was, understandably, confused by the events of the past five minutes and her parents explained: their passage on the ship was bought with the drugs that rich people used to get better, which Laney's father had stolen from LifeTech. Laney's father then pulled out a single pill from his pocket, a little squished, with some of the medicine leaking out from where he had accidentally landed on it when he fell inside the ship. He ordered Laney to swallow it, that it would make her healthy again, and she did.


The rest of the trip went by rather uneventfully, though Laney's father spent most of his time in the medbay, with Laney's mother watching over him. Laney distracted herself by pestering the pilots and navigators of the vessel until they taught her what the controls did.


Laney's family was deposited at Ardakul, with the smuggler ship (as Laney now knew it to be) flying off to trade the pills for money from one of the guilds. Laney's parents still had a little cash that they had brought with them, which they used to have Laney examined at a medical facility, who informed them that she was in fact not fully 'fixed'. She still had a couple minor defects in her lungs, things that wouldn't kill her but that she would be conscious of for the rest of her life. They also said that without further treatments, her genome would eventually revert to its old pattern, though they could not specify if it would e years or decades until that happened.


Laney's parents were, of course, disappointed, but were at least happy that their child would not die anytime soon. Laney's mother found work as a cook in a restaurant, while Laney's father was offered a multitude of jobs by gangs and mercenaries after the WANTED ads with his face turned up. However, his wounds slowed him down quite a bit, so he simply consulted for them in matters regarding the corporations and the Inner Ring of planets.


Laney grew up happy and, at least outwardly, healthy. However, her father's health declined over the years, though they were able to afford medical care for him due to the combined incomes of both his and Laney's mother's jobs.


Laney left home knowing that her parents would be okay. She found work as a crew member aboard a ship, and eventually learned enough to replace their navigator/mechanic when he died. She's been hopping ships, visiting almost every planet in the Outer Rim, since then.


Personality



Laney is carefree in the way that only someone who lives with the acute sense of knowing that she will die can be. She tries to live each day to its fullest, whether that includes making new friends, exploring new places, or cracking a few skulls. She doesn't want anything to slow her down, be it genetic defects or the bouncer at a club.


Some people who meet Laney compare her to a bear with a flamethrower. Warm, protective, surprisingly dexterous, definitely a little dangerous if pissed, and not someone you want to stand next to for an extended period of time. Her school record proves that Laney is a smart young woman with a good head on her shoulders and who doesn't often pick fights but can definitely end them. Her mother would say that she is just a kindhearted soul who cares for her friends. Laney, if pressed, would simply tell you that the best thing you can say about her is that she usually knows what she's doing.


Combat



Weapons: She usually carries a good sized pistol on each hip if she's going into a dangerous situation (or if she just wants to look cool), and although she technically has a set of body armor, she rarely uses it. She also usually has a knife or two in her boot.


Fighting Style: Rough and unpredictable. She learned how to fight tussling with other kids in the Outer Rim, she learned how to throw knives in bars all along the Outer Rim, and she learned how to shoot through a lot of trial and error. She knows how to handle herself, but she definitely is not the most experienced fighter.


Enhancements: Nope


 
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Jonathan Knights

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Without his helmet


Basics



Name: Jonathan Knights


Age: 27


Gender: Male


Sexual Orientation: Bisexual


Height/Weight: 6"2'


Background



Born to a moderate family, with a moderate income, lucky would be the last thing on his mind. As a child, it was discovered that he was permanently deaf in his left ear since birth. His parents couldn't afford to pay the money needed to repair his ear, but he didn't actually mind that he was deaf, he felt just like any other normal person and treated others equally.


Both of his parents have moderately paid jobs. His father works as an Network/ IT technician who specialises in ship program repairs, networking communications failures and protection against hackers/ viruses. His mother is a engineer who works on ships, repairing hulls and fitting key components to the ship such as weapons, consoles etc. His mother reportedly designed and built the Knight AMPDS (Short for Anti-Missile Point-Defense System which was later used on numerous ships but didn't gain ground), capable of locking onto and shooting down multiple target missiles in a short area.


At school, he was always interested in engineering and weapon systems, though his tutors and peers attempted to push him away from weapons systems. He decided the best course of action was to follow in his mothers footsteps and delve into both Networking and Point Defence Systems. He college years followed the same pattern more or less. He achieved his expected grades and went onto working for a engineering company, learning as he went along.


Personality



His personality is a strange one. His is generally seen as a cover to what lies behind his face, but he disregards this sort of thinking. In general he is quite comfortable talking to people but has little to no experience talking to women. It isn't known why this is the case.He is considered laid back, acting as though everything will fix itself eventually. This sort of thinking/ acting is usually what gets him into bother most of the time. He is also seen as cool headed, leading to most people to underestimate him in general.


Combat



Weapons: Hybrid 50.cal Sniper/ Gauss Rifle, tweaked and fitted with a near perpetual motion device in order to generate the required power.


Fighting Style: Prefers a comfortable long distance encounters, but can get close and personal when needed.


Enhancements: Reported to have been a test subject in advanced reflexes. Information is limited to non on the enhancement.


 
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