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Multiple Settings Revelations - 'Like Gods Stirring the Celestial Hot-Pot' [Character Sheets]

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II-CinderRadcliff-II

Kitsune of the North
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[INSERT IMAGE HERE]
Name - Nickname - Title:
Realm # - Realm Type: (Realm # refers to the universe the character hailed from prior to the merge, while Realm Types represent generalized features that the Realm shares with others of its type. Realm Types include Apocalyptic, Futuristic, Medieval Fantasy, etc.)
Age - Height - Gender - Sexuality:
Appearance - Attire:

Personality:
Character Vices/Flaws: (Please list at least 5, add more if you wish)
Character Virtues/Strengths: (Please list at least 2, but no more than your characters flaws +2)
Interests - Dislikes:
Fears - Dreams:
Long Term Goals - Short Term Goals - Motivations:
Romantic Interests - Friends - Acquaintances - Enemies:
Background:

Job - Social Class:
Assets:
Equipment:
Skills:
Abilities:

-DETAILED REALM INFORMATION-
(NOTE: Realms only refer to everything within the borders that once defined the confines any former universe, not any specific worlds within said boundaries)
[INSERT IMAGE HERE]
Realm History: (Does not have to be extremely detailed, but something to help separate it from all of the other realms would be ideal)
Realm Factions: (Note: Factions aren't limited to the characters planet of origin, nor are Realms required to have factions)
Character Origin:
Technological Level - Spellcraft Level - Societal Level: (These three categories are required. These categories don't determine the Realm Type of any given realm, but how far along the characters planet of origin has developed their civilization)
Society Type - Economy Type - Factions:
# of Nations - Population:
 
Name - Nickname - Title: Val'sharra Nightshroud - Val - Soror Peregrina "Wandering Sister"
image_MAO0xoI2_1680410843233_raw.jpgRealm # - Realm Type: Realm # 578 - Technoarcane Sci-Fantasy
Age - Height - Gender - Sexuality: Unsure, looks 24 - 5'2" - Female - Pansexual
Appearance - Attire: With stark white hair parted by black horns, intense red eyes, and pale skin beside a spade-like tail, there is little doubt as to Val's heritage. She is small but lithe, her posture both relaxed and ready to strike at any moment. - She wears a black undersuit with wide collar, black gloves and boots, and a dark grey trenchcoat with red accents.

Personality: At first introduction she is surprisingly warm and friendly, her words seasoned with a touch of mischievousness and a surprising amount of equivocation and double entendres for someone raised in the church. Always confident in her abilities and possessing enough grit for an entire sandpaper factory, she is a weathered professional willing to do whatever it takes to get the job done. But away from the public eye and when she thinks no one is watching her, this persona fades away revealing a girl both worried about what fate has in mind for her future and haunted by the specters of her past. In an effort to cope, she turns to alcoholic drinks, jazz music, and philosophical literature, and can often be found staring out at the stars pondering about the nature of existence in the infinite cosmos.

Character Vices/Flaws: Haunted by her past, has anxiety, overthinks things(analysis paralysis), worrying appearance (demon), alcohol dependency, nicotine habit, spendthrift/perpetually stretching things to next payday
Character Virtues/Strengths: Unbreakable will, supernatural dexterity, extraordinary senses, excellent athleticism, people person, techhead, wide knowledge base
Interests - Dislikes: Singing, conversation, alcohol, getting to know people, cleanly executed missions, talking about the Creator, neat new gadgets, warm baths, finely tuned weapons - Curmudgeonly folks, heavy equipment, confinement, corruption (physical and moral), people in positions of power, cold food, finely tuned weapons aimed at her, not getting to sleep

image_4oK55EVv_1680411022106_raw.jpgFears - Dreams: Failure in her job causing harm or suffering to another, dying without having changed anything, existential dread - Saving the world, being told she's doing the right thing, finding someone to care for her
Long Term Goals - Short Term Goals - Motivations: Finding peace within herself - Helping the helpless - Seeing people happy and wrongs being righted
Romantic Interests - Friends - Acquaintances - Enemies: One ex-girlfriend, much drama concerning - Imperial Home Guard Colonel Darius Cafaldo - Papess Lucia Avenarius, head of the Septerran Church - Remnants of the Order of the Inquisition
Background: Val grew up a ward of the Septerran Church of the Creator: an orphan of unknown lineage in the care of the Sisters of Mercy of Alma. A small agrarian village scarcely more than fifteen buildings large, Alma was a sleepy little town where not much happened, but folks were always willing to listen and lend a hand when someone was in need. It was here in this humble, nurturing environment where Val gained her devotion to the faith, in every day seeing the kindness and caring of the Sisters of Mercy as well as the surrounding townsfolk, and as she became of age much to the sisters' pride she voiced her desires to join the Holy Orders of the Church, setting off to the capital city of Proteria to begin her training at the university/training facility known as the Citadel of the Faithful.
Her time at the Citadel tested her true devotion, with strict tutelage combined with rigorous drill on a daily basis. Through it all she relied on her internal drive to persevere through every test, and immediately following her graduation she began her service to the church, prepared to serve the will of the Creator at a moment's notice. Little did she know her trials were yet to begin, and from the beginning she seemed to find every chance to stumble into hostile forces and conspiracy, culminating in a front-row seat to the major upheaval known as the Ecclesiastical Cataclysm. And yet somehow just like the Citadel, she held on with white-knuckle grip, managing to survive the onslaught of the shadowy Order of the Inquisition and come out the other side to be chosen as a hand-picked agent of the Papess's newly created and personally-run Canonical Investigative Service.

Job - Social Class: CIS special agent - Clergy
Assets: Access to high-powered networked server and information database, weapon and equipment requisition, research facilities, church influence
Equipment (default):

1705880393020.jpegMk 4 Combat Knife

For the ultimate in close quarters weapons, this blade possesses a crystalline-hardened edge for enhanced sharpness, capable of severing blood, bone, and sinew in a single clean swipe.



1705880460517.jpegSD9 "Black Lotus" Tactical Pistol

Excellent at self-defense, backup armament, sentry takedowns, and various other purposes that call for a small, easily portable ranged weapon of some discretion. Can be silenced for covert applications.



1705880487387.jpeg"Onibi" Energy Projector

This curious artifact appears at first to merely be the hilt of a sword. When enough electromagnetic energy is focused upon the device however, it reveals itself as a highly advanced antenna/emitter, projecting a high energy "blade" capable of cutting through anything up to a battleship's main hull with a concerted enough effort.



tim-xm-left-side2.jpgJG-1 Long Range Rifle

For when you really need to reach out and touch someone very quickly, very decisively. Capable of sub 0.5 MOA accuracy with an effective range of 1500 meters with proper match ammunition, it is a weapon for a professional unwilling to compromise.



1705880909415.pngUniversal Commo Device

A combination PDA, GPS, burst-transmitting encrypted radio, and if need be, power source, hooked up to a headset for hands-free operation. Linked to a set of wireless earpieces that Val wears on duty, or a set of over-the ears headphones when she's off the clock for maximal audio enrichment.



1705880945395.jpegHacking minicomp

A portable tablet loaded with a variety of intrusion software to crack all manner of codes, passwords, and locks. Equipped with a wide-band multi-spectrum EM scanner to sniff out broadcast signals and lock onto their waveforms, allowing tracing and transmission over wireless frequencies.



AC_Grappling_Gun.pngAutomated Grapnel Device

Electromagnetically propelled ascension device with titanium shrouded carbon-fiber monofilament line, allowing for rapid three dimensional movement. Other uses include vehicle towing capability, remote physical manipulation, and item/person binding.



images.jpgMechanical omnitool

A set of screwdrivers, wrenches, picks, prybars and all other manner of tools integrated into a single articulating frame. Designed to perform operations on mechanical devices ranging from lockpicking to engine maintenance.



Skills: Combat (CQB, marksmanship, covert takedowns, dynamic movement), Infiltration (stealth, reconnaissance, sabotage, survival, tracking), Social (Conversation, persuasion, deception, investigation, intelligence gathering, analysis), Technical (Communications, computers and electronics, vehicles, biochemistry), Knowledge (religion, history, philosophy, music), Profession (bartending), Performance (singing), Arcana (electromagnesis)
Abilities: Val is, in a nutshell, an expert with dealing with individuals. She is able to talk to someone, find out what their problem is and come up with a solution for how to deal with it regardless of whether that solution involves shots of alcohol or shots of lead. She can find whatever is needed regardless of the barriers needed to pass through, natural or man-made, and once in location can interact with the target without raising awareness. When required, she moves at a blink-and-you'll-miss-it pace and thinks even faster, and should the situation require it she can call upon her arcane prowess to tip the scales in her favor. Oh, and she absolutely kicks ass at karaoke.

-DETAILED REALM INFORMATION-
1920x1080_sci-fi-city-fantasy-world-HD-Wallpaper.jpgNote:
Single-planet realm; civilization has not expanded past home planet other than scientific probes and pathfinder spaceflights.
World History: Hymnalia is a world where magic and technology, science and religion intertwine in Clarkean harmony. Home of the demon-like Felstari and the angel-like Serastra, despite biblical appearances life proceeds in a rough approximation of modern society, albeit now with an additional category to provoke discrimination. That said, there is a clear tendency for the Serastra to be in positions of political power, while the Felstari run the economic markets that make up the lifeblood of the world, but how much of this is biological and how much of this is the by-product of societal-level stereotyping forcing individuals into certain lifestyles is a topic of contentious debate.
World Factions: Holy Empire of Gallicia, United Drahkan Republic, Free States Alliance
Character Origin: Proteria, Capital City of Gallicia
Technological Level - Spellcraft Level - Societal Level: Late Information Age/Early Fusion Age - Crystals and Energy Conduits Style (Magic as Technology) - Near-Future Industrialized
Society Type - Economy Type - Factions: Theocratic Authoritarianism - Regulated market with heavy government command - Septerran Church of the Creator, Imperial Central Government, Gallician Business League
# of Provinces - Population: roughly 50 - several million
 
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4859f19dbd0d867d40a83e928066d651.jpg(This image isn't perfect but it fits his general vibe)

Name - Nickname - Title: Mick – Mickey – N/A
Realm # - Realm Type: #224 – Apocalyptic/Urban Fantasy
Age - Height - Gender - Sexuality: 30 – Varies but defaults at 5’10 and maxes out at 7’5 without extra loose dirt to work with – Male - Asexual
Appearance - Attire: Mickey’s default appearance is a very skinny masculine feature covered head to toe in bandages, the bandages cover the sand and dirt that makes up his shape. His face lacks features by default though he can shape himself to replicate a nose, mouth and eyes. Like all Sanders he can change his shape and size by reshaping the dirt that makes up his body. The only part of him that is unchangeable is his heart, a small pearl-like organ about 4 inches in diameter that makes up the consciousness within the dirt, he can move it throughout the sand at will but since his consciousness lays within it he needs to keep it within his ‘body.’ somewhere or it'll fall apart. – Mickey normally wears a grey boho hat and glasses atop his head. He wears a tattered gray jacket of which he leaves open and some very dirty baggy fitted jeans, he doesn’t like shoes.

Personality: Mickey contains a very loud personality; one may say that he has difficulty knowing when to shut up. He’ll approach a new person with the cordial face of a gentlemen though once introductions are over he’ll often fall into a more relaxed friendly banter. He will often make use of his non-conventional biology to get a laugh out of interacting with other people. Mickey more than anything else wants to help people and will go out of his way to do things he considers heroic though his developed tendencies often make him worsen things instead of better them. Mickey has struggled his entire existence with his validity as a living being, the jokes he makes referring to his physical condition are really just the way he copes with that doubt. His heroic acts are almost always in a way to stand up for others who are being treated as less than alive.
Character Vices/Flaws: Impulsive nature, selective kleptomania, absolute packrat, innate and disruptive curiosity, inferiority complex, inability to focus on his own issues, quick to start a fight or show cruelty against those who oppose his values.
Character Virtues/Strengths: Fantastic Improviser, cooperative nature, brave, fast learner, persistent at things he thinks are important, strict personal sense of right and wrong.
Interests - Dislikes: Trying to do things more conventional beings do, (Eating, drinking, exercising, dancing etc.) art, collecting various objects, figuring out and making up riddles and jokes - Bullies, snow, polka music, board games (monopoly is his least favorite).
Fears - Dreams: That he will end his existence as nothing more than a shiny rock in a pile of dirt – To be part of making his home a better place. Whatever that might mean.
Long Term Goals - Short Term Goals - Motivations: He wants to find somewhere to belong – To help Lena’s problems with the Count while trying to stay out of the Pyramid’s notice – He wants to believe, feel like and be treated like he’s a person and make sure others get to feel the same courtesy.
Romantic Interests - Friends - Acquaintances - Enemies: Nope – Lena (A Vamp with similar values) Callum (A human he helped escape from the Pack, connected with the Last Stand) – Francis (A cobbled mechanic) – The Pack, The Pyramid, The Count (Various gangs he’s run afoul of in his attempted heroics) Valentine Killion(The High Matron of the Pack), Ambrose (High Patron of The Pyramid).
Background:
Mickey came to consciousness within a jewelry store, very unfortunately just as his heart was sold as a pearl necklace to the founding Matron of The Pack. They cared little for the fact that their new accessory could speak to them and so Mickey spent his first ten years of existence as a bauble. He spent that time wishing to see the world and expand his mind but with that being denied he instead spent his time honing his natural skills of shaping earth, it was rare for him to get an opportunity due to his buyer being careful to keep him indoors but after a few hundred ruined potted plants he put together enough skill to take advantage of an opportunity. That being a wedding of the Matron’s oldest daughter, it was held outdoors and the Matron made the oversight of wearing Mickey to the occasion. Just as the bride was walking down the aisle Mickey for the first time conjured a sandstorm, crafted a very simple body and escaped his ownership.

With his newfound freedom the world was at Mickey’s fingertips. He set out to do what he’d always wanted, traveling to see the sights and learn about them whilst meeting different people on his travels. He eventually even found a place where people welcomed him, taking a place amongst The Pyramid. A Sander dominated group who were happy to take in another one of their own to show him the ropes. There was a very short amount of time where Mickey thought he’d found a family that he could belong to but his experience with the Pyramid only showed him that his world was dominated by the idea that it was every monster for themselves.

Mickey’s own experience being owned and exploited by The Pack was shared by many of the Non-Sanders in The Pyramid’s ‘employ.’ It quickly became too much for Mickey and he left The Pyramid, freeing some of the Pyramid’s captives as he did so. Afterwards Mickey was set about on his path as an absolute rebel and freedom fighter, pretty much doing whatever he felt like to anger those in charge of his world’s various gangs.

His freedom fighter career eventually led him to befriending another like-minded vagabond, Lena, and the two of them pushed their efforts forward, becoming even more of a problem to those in power. Now the two go job by job, hoping to meet other troublemakers to further their ideas of a free world and doing what they can to put a stop to the power-grabs and cruelty of the Monster Rings.

Job - Social Class: unemployed/freedom fighter – lower class
Assets: He's got a few vaults spread throughout the world to hide out in and with some extra supplies stored away. Has an in with The Last Stand Faction, with some complications due to his status as a 'non-human.'
Equipment: Mickey has less standard equipment and more a random grab bag of objects and weapons he keeps inside of his body depending on how he feels. For the start of the RP he will be carrying
-A crowbar
-3 grenades
-A pair of 9 mm sidearms
-A sawed-off double barrel shotgun
-A swiss army knife
-A map of his world's version of the central united states.
-A whiteboard and a black sharpie
-A laserpointer
-A solved rubik's cube
-A tapemeasure
-A tape recorder
-3 AA batteries

Skills: Professional Bullshitter, adept at utilizing biological abilities, a practiced artist, brawling, good at solving puzzles, parkour, stealth, impressions.
Abilities: Sander Biology, photographic memory.

Sander Biology: The biggest quirk of Sander Biology is that in essence the only organ Mickey's body has is his heart, which replicates the natural sensory processes of an organic creature and can create noises for communication. He lacks a natural body but as with other Sanders he possesses the ability to telekinetically control loose earth, (sand, dirt, dust, soil etc.) He uses that ability to craft a body to protect his heart and move around like a normal creature. Sander's do not require food, water or oxygen but they do need to sleep for at least 8 hours a day in order to retain telekinetic function. The telekinesis can go farther than just making and keeping a body but it depends on the experience of the user. Mickey is experienced enough to create a small semi-controlled sand-storm, grow extra limbs, craft far-off limbs to manipulate objects up to 25 feet away from his heart, bring in and control enough material to grow to a size of 13 feet should he have the material to do so, and shape his body to create bludgeoning weapons and to fit into small and unconventional spaces. He can stretch his limbs (so long as he doesn't exhaust the material he has to work with) and can store objects within his body so long as they're small enough to fit and don't require oxygen(since they'd suffocate among the sand). Given time and security a Sander's heart can abandon their 'body' and form a new one but their movement without the body is very limited. Sander's 'bodies' do not feel pain but cracks in their hearts are agonizing and if the heart is shattered the consciousness within dies. Some Sanders are skilled enough to control all forms of earth such as stone, glass and natural minerals but Mickey is not.

-DETAILED REALM INFORMATION-
[INSERT IMAGE HERE]
Realm History: Very Basic gist is that a worldwide accident of still unidentified origin mutated 98% of humanity into different creatures known collectively as ‘monsters’ a few hundred years ago. This event is known as The Change, now the world is populated by the descendants of the monsters and those humans who remained unchanged. The world fell into chaos during the Change but it has somewhat recovered by the point that Mickey is plucked from. Even recovered it remained changed, society is almost feudal with more powerful monsters using their strength and connections to control large territories, their attitudes are most times more similar to gangsters than nobility.
Realm Factions: (In Mickey's realm power and influence is held by gangs referred to as Monster Rings, often centered around a certain monster type). The Pack(Lycans), The Count(Vamps), The Pyramid(Sanders), The Quake(Jotuns), The Scourge(Draconics), The Last Stand(Humans).

The Last Stand is different from the rest, being a Military Aid group set about to preserve what is left of 'pure' humanity instead of something similar to a gang made for mutual protection like the rest. The Leadership is made up of a council of officials who have different perspective's on whether or not humanity could or should co-exist with its mutated other half.

Character Origin: Jewelry Shop in New Albuquerque.

Technological Level - Spellcraft Level - Societal Level: Very Near Modern (The Change pushed back progress slightly) – Very primitive (The world contains a basic form of magic in the biology of the monsters that were mutated but its as new to the world as monsters and limited to their type by type abilities) – Modern with that aforementioned Pseudo-Feudal/Gang run system slapped on top.
Society Type - Economy Type - Factions: Anarchistic/The Rules are made by whoever lays claim to a certain territory and can keep it - Bartering/Capitalism based on precious metals - Monster Rings: The Pack, The Count, The Pyramid, The Scourge, The Quake, (Realistically there'd be a lot more, one for each monster type at the very least but probably more than that, I don't want to name them all for the sake of expediency. These are the ones that are most relevant to my character and most influential in the wider world.) The Last Stand.
# of Nations - Population: Likely around 100 Monster Rings worldwide with the Global institution of The Last Stand on top of that - Around 100,000 pure humans, the Monster Population is around 5 million.

(That should be done, if more world details are needed I can provide a list of monster types with descriptions. How I imagine the population to be divided among the different types and maybe a map but I'd have to think some on all of that).
 
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WIP

CAPTAIN NOLAN HARRIS

Realm #1172 - Contingency - Science Fiction

39 - 6'1" - Male - Straight

Personality:
Character Vices/Flaws: (Please list at least 5, add more if you wish)
Character Virtues/Strengths: (Please list at least 2, but no more than your characters flaws +2)
Interests - Dislikes:
Fears - Dreams:
Long Term Goals - Short Term Goals - Motivations:
Romantic Interests - Friends - Acquaintances - Enemies:
Background:

Job - Social Class: UEG Marine Corps Captain - Military
Assets:
Equipment:
Skills:
Abilities:

-DETAILED REALM INFORMATION-

[INSERT IMAGE HERE]
Realm History: The history of this realm largely runs parallel with our own, with the dwindling resources of Earth along with overpopulation forcing humanity to take to other planets in the Sol System and eventually coming to colonise it by the early 23rd century. In the year 2219 scientists on Mars would create a breakthrough that would change the course of human history forever, that being the creation of the Relative Interdimensional Field Transit, or simply, RIFT. These drives would warp spacetime around them and eventually allow them to tunnel through the fabric of reality itself to find a shortcut to their destination, hence removing the limitation of sublight travel.

Following the creation of these drives humanity reached the Interstellar Age, and spread across the stars, rapidly colonising world after world to form a thriving interstellar empire with thousands of worlds by the early 29th century. This would not be without strife, however, as humans have a tendency to find conflict no matter where. Various colonies would rise up, having grown tired of the rule of the United Earth Government, and began to fight for independence. Hence began the Colonial Rebellion, where the central government of Earth would battle these rebels for control. However, these conflicts were largely small in scale and hardly bothered the greater populace.

In 2843, humanity would encounter its first intelligent alien race in the form of the Vaskran Empire after a human spacecraft exited RIFT over the Outer World of Cascade, with several alien vessels in pursuit. It had unknowingly intruded into Vaskran space and had been fired upon by patrol vessels. A short battle between human security vessels and the alien ships ensured that resulted in all but one of the Vaskran ships being destroyed, with the sole survivor managing to escape. Soon after, the Vaskrans returned with a full invasion fleet, and hence began to Vaskran War, a conflict that spanned close to a decade and cost billions of lives.

The war eventually came to a close in the year 2852, when human forces captured the major Vaskran world of Saroz, dealing a crippling blow to the aliens due to the planet being a major production site. Faced with the possibility of the Vaskran homeworld Karachek being the next, the Vaskran Empire finally signed a peace treaty with humanity, thus bringing an end to the war. In this shaky new era of peace, the two races assisted each other in helping to rebuild.

Character Origin: Tempest, Lambda Librae System, UEG
Technological Level - Spellcraft Level - Societal Level: Interstellar Age - Nil - Post-Industrial Interstellar
Society Type - Economy Type - Factions: Federal Democracy
Population: 962,102,617,806 (UEG population consensus as of 2854)
 

No voy a perder ni un minuto en volver a pensarte...

"Notti" - Nouvelle Tiamo- 'Shine'

shine-sml.jpg


'Naughty Girl', 'Azure', 'Luna Blue' 'The Midnighter'

She/Her ○ Bisexual 23yrs ○ 5'1" ○ 130lbs ○ Blue Hair ○ Blue Eyes ○ Brown Skin ○ Athletic, Toned build
Realm #80085 - Post-Apoc Invasion ○ Mid/Upper Class ○ Correctionals Special Agent Shamanic SuperSoldier

This is Shine...

~Looks
shine.jpg

Style:
Despite most assumptions, Nouvelle is a girlie that likes simple and smart fit; mostly denim bottoms and solid colour tops. Mind you, what she does wear is curve hugging but simple nonetheless. She is super fit and boasts a good hourglass figure. But ey, don't be surprised when she busts out booty shorts or the short tight skirts and revealing top for fancy occasions-- nails and lashes dolled up too! Simple but effectively sexy enough. Nothing fancy. But! She will go haam on cute and unique kicks. Ranging from shiny-assed sandals to wicked stilleto heels to rainbow'd up athletic or skater sneakers. She spends a pretty penny on skin and hygiene care. But yeah, she still loves to put on the 'warpaint' and will take her time to do up a simple, natural-ish beauty look and mostly concentrate on shaping her brows. Oh, but the one thing NOT simple about herof course, is the seemingly weekly hairstyle transformations she goes through; some of her previous colleagues had betting pools to guess how she did her hair next lol
But as of now she wears her old combat gear decked out for comms and Black-Ops agents.


Scars, Tats, Piercings:
Multiple scars along her body especially down her spine // She has some ink on her shoulders, tummy and hands. But of note are all the strange runic ones that are inked near her spinal scars // She has her ears, nose and tongue pierced.

Body Mods/Disablilities:
The tech inside her has the side effect of making her at least 25 pounds heavier than she appears. She will not pass a metal detector test and is susceptible to EMP bursts. Due to weight, swimming is not her best sport.

~Acts:

Persona:
+| Positive vibes, Energetic, Well-mannered
+| Persuasive, Intuitive, Perceptive
+| Steel-Nerved, Level-headed, Professional
+| Hard-Working, Detail-Oriented, Studious
+| Compassionate, Advisor, Calming-Presence

- | Hero complex, Always Too Much on her Plate, Mouthy
- | TMI syndrome, Emotionally Invested, Gets Too High
- | Workaholic, Obsesses over Minutiae, People pleaser
- | Daredevil, Picky, High Maintenance
- | Short, Vigilante, Ultra-Violent in Combat.


What's in a Name?
"Notti" is what her sisters and brothers in the XTC facilities called her. They all used the last 4 characters in their bar codes to name each other. Hers was N0T1. She decided to take up the name Nouvelle Tiamo. Nouvelle is French for: "News or story." She always loved the sound of the phrase: "Quelle belle nouvelle!!" that one of her Quebecoise Siblings used to say. She uses the name to honour their culling. Tiamo (ti amo) is Spanish for: "I love you." She daydreamed that's what her real parents would say to her as they hugged her and tucked her in at night. She refuses to call herself Notti anymore and will never tell anyone her real name. But sometimes out of habit her siblings will let it slip but she doesn't mind cuz she sometimes calls them by their facility names too.

Trivia:

○ | 'Naughty Girl' is what her Siblings called her since as a youth, she was a troublemaker. 'Azure' was her codename when part of The Undersiders.
○ | 'Luna Blue' is her codename when she works with The Shadow Courts. 'The Midnighter' is her nick in Spiral SIU since she worked during nighttime.
○ | Eyes glow a ghostly azure when she is feeling intense emotions or when she uses her powers. It's the reason they call her 'Shine' at work in Dulces Sueños Corrections.
○ | Smiles then winks at to greet you once she's comfy with you.
○ | Has an annoying habit of sighing, making it sound like she's disdaining you, but is just taking a deep breath.
○ | Overdoes her 'conscious elevation' ritual and gets too high. She then proceeds to eagerly look for others to smoke up with her.
○ | Needs to do rituals, chants, make bargains and fulfill them to use her powers properly.

○ | fidgets with loose strands. Doesn't matter if its on her, in front of her, above her or on you, she will fidget with it.
○ | Sometimes has insomnia due to spiritual battles and nightarish visions
.


Fears and Dreams:
○ | Since childhood, her biggest dream was to have kids but fears that she may in fact be sterile and never bear her own children.
○ |Their world is under an alien invasion and so she fears that this is the end and that she is helpless to stop it. She dreams of escaping to another world and raising a family there
○ | She lost contact with her siblings and fears what finally happens when they have a reunion altogether; there will be blood. But she dreams that she can bring the ones that don't want her dead with her to the new world.
○ | She broken right now since she called it off with her fiancee and fears she never find a love like him again. She dreams to do it again and much to her detriment she dreams to make it better with her abusive ex, Poli.


Goals and Motivations:
○ | Short term goal is to just survive the ongoing alien invasion and find the weakness of the aliens so they may be defeated and sent home or destroyed altogether. There is no hope unless someone, anyone can find it.
○ | Long term goals so hard to focus upon. She cannot see beyond the struggles of today. But one goal she is determined to accomplish is if/when they are successful, she will try to heal the rift that is happening between the Otherside and This Reality. That and she will try to live with her siblings happily ever after. Somewhere in there have a kid too!
○ | She has always been motivated to continue her duty as a shaman and powerful presence in the DreamSpaces.
○ | She has always had the penchant to hunt bad guys have them pay before justice. She will however 'colour outside the lines' to make them pay esp. ones that harm children.
○ | She has always wanted to be married and have family and children of her own so she had always been trying to set up for her future family before age 30.



Romantic Interests:
○ | She was in a relationship with Witch, Polita Calvillo-Holmes. What started off as a good relationship ended up with Poli becoming emotionally abusive and so they had a spiritual battle and Notti defeated her and left the relationship cold.
○ | Currently broke engagement to Motorcross star, Derrick Johns. She found out he was cheating on her with her bff for a year.
○ | Hasn't acted on it yet but has a huge crush on a co-worker. It had been almost a year since they worked together and the other woman turned her life around and is soooooooooo attractive now.
○ | Her first love was while she was in the facility as an experiment. They were just teen girls. Then the facility deemed her unsatisfactory and so she was killed. Nouvelle will never open up about this but he siblings know exactly how it went down.


Friends/Acquaintances:
○ | Markina "Pixie" DelRios - bff and cybernetics/industrial engineer genius. She is a absent-minded sweetheart. Her family is a powerful Criminal Org.
○ | AJ and DJ / "Wither and Deluge" - Twins that work as Agents at the Correctionals with her. Nega and Posi Energy manipulators. She's dark and he is light.
○ | Nika "Rocket" - Tough chick that is Nouvelle's current crush. Has Jet Propulsion powers. Leader of a rogue former supervillain group. Tough outside Soft and sexy inside.
○ | Corinna "Infernal" - Sibling experiment from XTC. Just recently gathered with her. Hellfire Manipulator. Talks too much but means well. Demon is taking her over.
○ | Haven "Devastator" - Sibling experiment from XTC. Just recently gathered with her. Demonic Shifter. Tough and mouthy but huggable. Demon under control.
○ | Ahvelina "GunMother" - Sibling experiment from XTC. Just recently gathered with her. Technopath. Trash talker and resident perv but she is the Big sis. Doesn't trust her.
○ | Malachite - co-worker at Spiral city. Police detective. Honest and hard working cop but a mama's boy.
○ | Janius - member of the Shadow Court. Contact. A demon hunter by trade. Doesn't talk much but is revered and very effective.
○ | Destructoro and Roca - Cousins that helped her on either side of Mex/USA border. Destro is stoic fabricator and arms dealer. Rocito is the goofy farmer and drug dealer.


Allegiances:
○ | Undersiders - original group of soldiers in XTC - specialized in espionage and subterfuge.
○ | Spiral City PD, Special Investigation Unit - Worked as an investigator in cold cases specializing in occult occurences/otherworldly connections
○ | The Shadow Court - Worked as consultant and channeller for the group on a case-by-case basis.
○ | Dulces Sueños Corretionals Conglomerate - came highly recommended and with glowing honours. Has been a major asset for inmate eval that lead to selecting potential candidates for specialized dark ops team.


Enemies:
○ | Sector XTC - the Canadian secret black-ops and supersoldier Research and Development.
○ | Spiral City Criminals - a looooot of bad guys that thought they got away with it were busted eventually by her team.
○ | Demonic Spirits - she has exorcised her fair share of possessive 'demons' and they know her Name and want her broken
○ | Dulces Sueños inmates - There are some that like her for her upbeat and open personality. Then there are those with secrets to keep. They want the secrets kept secret at all costs.


Interests and Dislikes:
○ | Talented singer and seemingly 'Snow Whites' nearby animals and gets a kick out of it
○ | Talks out loud to unseen apparitions whether they truly are present or not. The smell of blood lingers in the air when she speaks with the unrested dead.
○ | Loves throwing things and hitting targets so she always carries a super-bouncy ball or rubberband ball with her.
○ | Likes to shoot pool and go bowling but hates to lose at it. Alaaaaaways makes excuses why she lost that time. But she will absolutely annihilate you at darts. Try her.
○ | Can't stand it when you touch her hair after she just gets it done up. Step on her white kicks and watch the sweet little thing morph and go alllllll King Kong on your ass.
○ | Hates being reminded that she is short and will get an attitude and mouthy; will hold a grudge. Also really self-concious about her butt size, despite nice curves.
○ | Can't stand lazy people and will go out of her way to annoy them the way they annoy her. Make her have to do your work cuz you lazy? Yeah, expect attitude. Lots.



~Assets and Abilities:

Assets:
○ | Big Bank Account - Has saved up a lot of money by living within her means. Helps that she worked for bigtime people with bigtime money. (Defunct - world banking collapse.)
○ | Property and Vehicles : Large house with pool, lakeshore property with cabin, boat, car, motorcycle. (Destroyed - but unknown if cabin and boat still okay.)
○ | 4 Dogs, One Cat: Rare large breeding Himilayan dogs, Maine Coon cat. ( (Deceased - only 1 dog remains. Nouvelle has custody of the dog.)
○ | Gear/Kit: Correctionals/Law Enforcement (free), Black Market Weapons, tech, vehicles etc (paid/favours), Supernatural Items (trade/favours).


Equipment:
○ | Tactical Armour with Specialized Tech - Light body armour and helmet. Gas mask, night vision, telescopic vison, enhanced aural/voice, comms, Tracking HUD,
○ | Side Arm and Thrown Weapons - 10 shot pistol, flash bangs, smoke bombs, magnetic bombs, shurikens, thrown knives/dart, (inc. narcotic/toxin applications).
○ | Accessories - flashlight, water flask, protein bars, adrenaline shot, med kit, compass, camo/foil blanket, combat knife, flares suture kit, multi-tool, watch.
○ | Black Ops B&E Kits - Digital/Analogue bypass tools, Glass cutter, braided poly-rope, personal climbers kit, small exposives, waterproof bags, prybar.


Powers: Medium / Spiritual Empath
○ | Aura Intertwine - this is her main power to gain greater empathy toward another life form and better 'read' what they are all about. She is able to detect how many life forms or if spirits are present. Targets are susceptible to her influence when she sings; animals will become docile towards her when she sings for them. She uses it as a form of lie detector and a way to manipulate others into confessing crimes. It cannot hold up in court but there are others ways to exact justice...
○ | Spirit Walk- she is able to reach out into the unseen Otherside and interact with spirits or attempt to travel into anothers dreams and scry or harm them. She will use her influence to manipulate and contort the Dreamspace around herself. If you are attacked by her in the DreamSpace, you are basically frozen in place and in statis in the real world (Sleep Paralysis). She may even Hex you from this side causing physical ailments and sickness to the victim in the waking world.
**This is dangerous for her since not only is her mortal body vulnerable in the waking world but her body has a chance to be possessed by demonic spirits. And in this state she must still abide by the contracts and bargains she has struck with other entities so she may properly maintain the 'rights' and 'claims' to her territories in the Otherside.
**Right now she has no Domain except her own personal DreamSpace. Ever since she left her home planet, her link to the Otherside has been dampenend and she cannot connect back home. So right now she only has influence over others, no where near the dominating presence she once was.**
○ | Conduit - sometimes the spirits just come to her since they recognize her as a Name. When she needs to contact them she will chant and sing and then is able to link and commune with spirits and the unrested dead as a Medium would. Again testimomy will not hold up in court but there are other paths that lead to justice. She is able to use her Aura powers in conjuction with her Conduit skills to link and provide an open communication with others that she made ritual with. Or she may track a single target but must mark them via Spirit Walk.
○ | Spiritual Comms - she may link others up to a Dreamspace that may act as a hub for secret communictions. This is her domain and she may see the exact location of her squadmates and their current physical, mental and emotional states. This hub also acts like a 'cloud' where those linked to it may store first person experiences to re-live for all later. Great as a real time a/v recording with full physical, mental and emotional recall if neccessary. The process to link others is an arduous process that requires a day long ritual that puts the potential linker to the Dreamspace through the wringers of Hell. But it is worth the price for not only are you in complete contact with your allies, but she may use her own spiritual energy reserves to boost others as an shot of spiritual adrenaline or send a spiritual guardian to aid you on the spot.
○ | Silver-lined Pacts - these are favours she may ask of spirits to aid her by increasing her powers for more effective or potent use. She is cautious to make any of these pacts since she will be absolutely bound to the terms. In desperation, she has made Major pacts 3 times. Each time she has gained a new demonic enemy and must now watch out for their attacks on her until they are compensated. But being on good terms with powerful spirits enhances her other abilitites too so she will take them on Minor ones every so often.


Supersoldier Training / Upgrades / Implants:

○ | Highly skilled in field combat as a black ops soldier: close combat, firearms, artillery, explosives, flight training, intel, comms, non-verbal communication, stealth, mental/physical endurance, rituals, specialized in morale and teambuilding.
○ | Synthetic reinforced limbs, joints and digits making her exceptionally durable. Dishes out and takes punishment like a champ.
Reinforced spine, upgraded synapses/nerves giving her superhuman flexibility, accuracy, precision, aim and reflexes.

○ | Upgraded muscles and ligaments giving her superhuman strength, speed and agility.
○ | Enhanced internal organs, ears and eyes allowing for disease resistance, fast healing, and exceptional senses. Can see in dark/infrared too.


~Bio:

∘ | Notti is just another lost child who went missing across Canada all those years ago. As a young girl she and many other children were taken by the secret para-military government body known to a small few as Sector XTC.
∘ |
Flourished with manipulating auras and spirits. Became an excellent tool for interros, investigations and insurrections.
∘ | All children were experimented upon: enhanced body parts, implants and Adept Power Accelerants were all used to create super soldier children.
∘ | Siblings are: Ahmi, CoCo, Cookie, Corki, Daisy, Giro, Halo, LiLi, Notti, Rainy, Sunny, Talli and Tricky . They all cut themselves and shared a blood bond.
∘ | Notti's skillset paved the way for her to excel at stealth and covert-ops training. Her Spiritual Comms wear an excellent gauge of how many unfriendlies were on scene.
∘ | Was inserted into the black-ops subeterfuge team: The Undersiders, using codename: 'Azure'. This was a specialize re-con and sabotage unit that Notti linked up by manipulating her teams auras.
∘ | They were on Canada's west coast, mid-mission, readying themselves for next set of orders when all of a sudden their aerial support team, Aerial Prime imploded and they began attacking each other. This breach of ingrained protocol to never harm another team mate broke through the programming inside many of the soldiers. They watched in horror and awe as Aerial Prime started killing each other. Then others on ther ground started to fight. And kill. Many of the XTC spec-ops members broke rank and went AWOL post haste during the fracas. Notti was one of the lucky ones that got away.
∘ | Still a teen, Notti went dark for years, hiding and skulking from city to city across North America, doing spot shadow war jobs in secret, yet gaining an underground rep as she helped those in need. Finally she holed up in a small town 60km outside of Mexico City. Then she got the call from a particuar someone in Spiral City. They needed her particular set of skills. She was airlifted out of there and effectively erased and given a new identity. It was here where she took on the name Nouvelle Tiamo and soon enough met up with her first true love of her life, Polita.
∘ | She was an instant hit as she aided in the more notorious cases in Spiral City and neighbouring 'burbs. She even helped take down a crime sydicate that was in midst of purchasing and recieving supersoldier serums. Her name spread out to certain mystical circles and she was hired on several times by The Shadow Court.
∘ |
With their aid, she became spiritually strong enough to break free from the spell her lover Polita had cast upon her. Needing a fresh start and new scenery, a contact of hers gave her a glowing recommendation at Dulces Sueños Corretionals
.
∘ | With the pay, covered living expenses and benefits, she took on the offer. The change helped 1000 fold. She had been successfully employed for a year now and has just recently become engaged. All things were on the up and up...
∘ | Then without warning they came. Ships in low orbit began the initial bombardment. Then 2 days later they sent in their surface-faring ships and shock troops. With all major satellite communications down, people all around the world could only try to run and hide, blind as to what exactly what was trying to kill them all. Super villain and super hero teams call truces world wide to combat the threat.
∘ | 3 weeks after the first contact, all major mega teams of Enhanced are taken out. 6 weeks after first contact, the human population has been effectively cut by 75%. The world is on fire. The aliens have no intent of stopping and they appear to be nigh invincible; no tech nor superpower seems to be effective against their shields and weaponry.
exactly what was trying to kill them all. Super villain and super hero teams call truces world wide to combat the threat.
∘ |The remaining resistances are pockets of brave military and civilians, coupled with enhanced human teams. Globally they are not united for any communications sent is instantly intercepted.
∘ | But a new method of communications link across the world had been established. And Nouvelle was a key factor in its infrastruture. It is a shared network for the Resistance via dreams. And here is where the remaining survivors across the continents may convene and plot to save human kind. And they have a plan. And it just might work. The alien enemy cannot touch their dreams here. And that is from where they will launch their counter attack to liberate the planet and free their people.
∘ | Then came the day she was abducted and taken off the planet, leaving behind the desperate earthbound survivors, not knowing if her abduction just broke the Resistances' dream comms network and their only means of winning the war.



~Realm:

world-On-Fire.jpg


Post-Apoc 21st Century ○ Uncommon Spellcraft (Shamanic, Demonic, Psionic and Elemental) ○ Societal Enclaves
Society: Surface Anarchy / Subsurface Co-op ○ Economic Trade/Meritocracy ○ Only Factions: The Resistances
All Earth nations have fallen Population Less than 800 Million / Enhanced 604

Realm History:
This was Earth in the early 21st century. Superheroes and supervillains clashed! But then Aliens of unknown origin arrived and wiped out over 90% of the human population, even mega teams of Enhanced could not stop them. No communications only hostile attacks. Radiation has settled over major areas of the world as nuclear weapons were used in retaliation. But nothing seems to penetrate their defences. Humanity now exists on two levels. The unlucky who are on the surface, running and hiding just living out their days until starvation, radiation, injury, sickness, the aliens or worst of all, other humans finally finish them off. And the lucky that were ushered into the secret underground or marine habitats and the tunnel systems that were made decades prior. It is in these sunless places where the hope of humanity remains.
Realm Factions:
It is a global collapse and all government has fallen. The only real factions are the pockets of freedom fighters and Enhanced teams, all across the world. The global Resistance emblem is a human handprint.
Character Origin:
Victoria, BC, Canada. Abducted at age 4.



 
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Name - Nickname - Title: Yakuza Machina - The Devil of Destruction - Mister
Realm # - Realm Type: Realm # 120718 - Modern/Futuristic
Age - Height - Gender - Sexuality: 49 - 5'11" - Male - Heterosexual
Appearance - Attire: Yakuza is a middle-aged man with black hair swept into a spike at the back of his head. His left eye constantly glows red, and his body is a patchwork of numerous scars and burn marks. - He waers a long coat over a purple suit. When dighitng he wears karate pants and read gloves. When Dark Lord Yakuza he has purple skin, horns, bat wings, fangs, clawed feet and hands and a tail.

Personality: Yakuza Machina is generally a cold-blooded and brutal man who has a harsh way of dealing with things. He is also extremely arrogant and his cold-heartedness is complemented by his large ego and self-righteousness.
Character Vices/Flaws: (Please list at least 5, add more if you wish) Vengeful - instable - ruthless - mistrsuting - hubris
Character Virtues/Strengths: (Please list at least 2, but no more than your characters flaws +2) Determined - powerfull
Interests - Dislikes: Collecting sneakrs - the limelight
Fears - Dreams: VFeeling powerless - A world in chaos
Long Term Goals - Short Term Goals - Motivations: World domination - gather the Rave Crystals - Ultimate power
Romantic Interests - Friends - Acquaintances - Enemies: Moon Arcana - Hannah Merriam - Cruz Wyvern - Speedy the Needlemouse
Background: As a boy Yakuza was thrown into a ravine by his father to test his strength. He survived and swore to get revenge. To improve his strength, Yakuza began searching for the Rave Crystals which were magic stones with great powers. After finding one, he faced his father again and defeated him with his new chaotic strenght. Yakuza then took over as the new CEO of Machina Technology Enterprises (TechEn) and turned it into an even much more ruthless and evil organization. He set out to conquer the world and began smuggling animals so he could genetically engineer them into supersoldiers for his army. One of these animals was Speedy the Needlemouse who would gon on to become a constant thorn in Yakuza's die for years to come.

Job - Social Class: CEO of TechEn - Upper class
Assets: Vast wealth and resources
Equipment: Yakuza wear gloves when fighting for potection and attack and sometimes use guns. He also has at leadt one Rave Crystal.
Skills: Yakuza has mastered the fightin arts. He is also a brilliant war tactician,
Abilities: Yakuza is super strong, tough, intelligent and can generate electricity. As Dark LordYakuza he is even more powerful, can fly, shoot lasers, has pyshic powers.

-DETAILED REALM INFORMATION-
(NOTE: Realms only refer to everything within the borders that once defined the confines any former universe, not any specific worlds within said boundaries)
tekken-7-review-20.png

Realm History: (Does not have to be extremely detailed, but something to help separate it from all of the other realms would be ideal)Throughout its history spanning over a billion years, Planet Gnitsil has seen the rise and fall of ancient civilizations, major wars, viruses and tragedies, and visits from beings from other planets. For some time, various conflicts between Yakuza Machina and Speedy would occur on certain regions of the planet over the fate of Gnitsil. Fortunately, the needlemousee would always come out victorious, ensuring the world would live in peace before Yakuza would strike back, repeating the process.
Realm Factions: (Note: Factions aren't limited to the characters planet of origin, nor are Realms required to have factions) TechEn - The Resistance Fighters - Raven Units of Nations
Character Origin: Jappon
Technological Level - Spellcraft Level - Societal Level: (These three categories are required. These categories don't determine the Realm Type of any given realm, but how far along the characters planet of origin has developed their civilization) High - Low - High
Society Type - Economy Type - Factions: Political - Capitilism - Various corporations/zones/groups
# of Nations - Population: 25 - 5 billion
 
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Name - Nickname - Title: Speedy the Needlemouse - The Blue Streak - Mister
Realm # - Realm Type: Realm # 120718 - Modern/Futuristic
Age - Height - Gender - Sexuality: 15 - 3'3" - Male - Heterosexual
Appearance - Attire: Speedy is a slim humanoid needlemouse with blue hair that covers most of his body, and peach skin that covers his arms, muzzle, insides of his ears and front torso. He has small, pointed ears on top of his head, six long spikes on the back of his head, two spikes protruding from his back behind his shoulders, and a short tail.. - Speedy wears red, white and gold boots and a pair of white gloves on the hands.

Personality: Speedy values freedom above all else and strives to live his life according to his own rules and whims rather than the standards of those around him or for the sake of heroism and duty, never thinking twice about what other people say or think. Because of this, he does not see himself as a "hero". Owning to his love of freedom, he is also a very independent guy who is willing to live and die by his own rules.
Character Vices/Flaws: (Please list at least 5, add more if you wish) CCocky -arrogantt - impatient - bad temepted - show off
Character Virtues/Strengths: (Please list at least 2, but no more than your characters flaws +2) Kind - optimistic
Interests - Dislikes: Running - being constrained
Fears - Dreams: Droning - Having time for himself
Long Term Goals - Short Term Goals - Motivations: prving himself the fatest - thatwartng Machina's schemes - Adventure
Romantic Interests - Friends - Acquaintances - Enemies: Senora - Twirls - Blocks - Yakuza Machina
Background: Originally a normal brown needlemouse, Speedy was abducted by the evil TechEn corporation and experimeted on. They gave him the abiblity to fight and move at very high speeds. He eventually escaped the lab using a pair of special shoes and went on to battle Yakuza Machina. He also freed some one of the other animals and formed the Resistance Fighters to oppose the Machina Empire.

Job - Social Class: Adveturer - Animal
Assets: Shack
Equipment: Speed Shoes
Skills: Speedy is a skiled and powerful fighter.
Abilities: Sppedy it strong, tough and can move at super sppeds.

-DETAILED REALM INFORMATION-
(NOTE: Realms only refer to everything within the borders that once defined the confines any former universe, not any specific worlds within said boundaries)
EJkShKtXkAErY5X.jpg

Realm History: (Does not have to be extremely detailed, but something to help separate it from all of the other realms would be ideal)Throughout its history spanning over a billion years, Planet Gnitsil has seen the rise and fall of ancient civilizations, major wars, viruses and tragedies, and visits from beings from other planets. For some time, various conflicts between Speedy and Yakuza Machina would occur on certain regions of the planet over the fate of Gnitsil. Fortunately, the needlemousee would always come out victorious, ensuring the world would live in peace before Yakuza would strike back, repeating the process.
Realm Factions: (Note: Factions aren't limited to the characters planet of origin, nor are Realms required to have factions) The Resistance Fighters - Raven Units of Nations - TechEn
Character Origin: Southern Penisula
Technological Level - Spellcraft Level - Societal Level: (These three categories are required. These categories don't determine the Realm Type of any given realm, but how far along the characters planet of origin has developed their civilization) High - Low - High
Society Type - Economy Type - Factions: Political - Capitilism - Various corporations/zones/groups
# of Nations - Population: 25 - 5 billion
 

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