syys
New Member
In 1E, mental influence was too powerful (if played by the book). It was trivial to get enough successes on a social roll to convince, for example, the opposing army to slaughter their commanders and join you instead. In 2E, mental influence is a bit too weak for my taste. The Presence etc. charms are themselves OK, and MDV is a good addition. But resisting any effect with just 1 WP makes them very weak in practice. Essentially, everybody has access to a perfect defense against mental/social attacks, at a cost of 1 WP only.
I disallow mortals from using WP to resist unnatural mental influence. But this doesn't help with magical beings. What kind of solutions have people come up with to balance mental effects?
I disallow mortals from using WP to resist unnatural mental influence. But this doesn't help with magical beings. What kind of solutions have people come up with to balance mental effects?