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cwosont

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requiem

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APP INFO:
- name, age (21-50), pronouns, race
- role, class, class specialization (any game is fine - trying to keep limit to one per specialization)
- brief personality rundown
- brief history rundown
- brief explanation on why their particular faction sees them fit to join this investigative task force


















roles.











seeker



cwosont





The Seekers of Truth are an Andrastian order that acts as a force for the Orlesian Chantry, sanctioned directly by the Divine in Val Royeaux. After the corruption within the Seekers of Truth was exposed, Lady Seeker Cassandra Pentaghast rebuilt the order to dedicate themselves to justice for all. Many members of the Templar Order who were freed and rescued by the Inquisition joined the Seekers of Truth after the Templar Order was formally disbanded in the south.










role two



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role five



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extra information.






DO NOT SUBMIT A CS BEFORE YOUR APP HAS BEEN APPROVED.

A few reminders:









semi-realistic illustrated art for face claims







no AI please, exceptions made for BIPOC characters if alternative can't be found

















♡coded by uxie♡


THE CARTA
The Carta is a powerful and ancient dwarven crime syndicate headquartered in Dust Town in Orzammar. The ranks of the Carta are composed of casteless dwarves who are forced to resort to crime to survive.

THE VEIL JUMPER
The Veil Jumpers are explorers of ancient elven ruins. Although founded by the Dalish, they welcome anyone brave enough to face Arlathan Forest's reality-warping magic. Due to the nature of their work, the Veil Jumpers are one of the foremost experts on ancient elven artifacts and magic.

THE MORTALITASI
The Mortalitasi are a group of mostly mages in Nevarra who wield considerable political power and influence. Within the ranks of the Mortalitasi are the Mourn Watch, elite guardians and keepers of the Grand Necropolis and its sacred repository of the dead.

THE GREY WARDEN
The Grey Wardens are an Order of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. The Grey Wardens are known for ignoring a recruit's racial, social, national, and even criminal background if they deem the person valuable in terms of character, ability or skill.
THE BEN-HASSRATH
The Ben-Hassrath, meaning "the Heart of the Many" in Qunlat, form a significant portion of the Qunari priesthood. The purpose of the Ben-Hassrath is protecting the faith and the innocents. They are leaders who maintain unity, which Qunari believe to be a strength. Within their ranks are the Hissrad (spies) and Tallis (assassins).

THE ANTIVAN CROW
The Antivan Crows, also known as House of Crows, are an elite organization of thieves, spies, and assassins renowned throughout Thedas.

THE LORD OF FORTUNE
The Lords of Fortune are renowned guild of treasure hunters and dungeoneers based out of Rivain. The Lords of Fortune are considered to be among the best treasure hunters in Thedas.

THE SHADOW DRAGON
The Shadow Dragons are a resistance group opposing corrupt rulers, blood magic, and slavery in Tevinter. Coming from all walks of life, their mission is to help those in need and bring justice to the people.

THE LEGION OF THE DEAD
The Legion of the Dead is an independent branch of the dwarven army that answers directly to the monarchy of Orzammar. It is considered to be the most intimidating and devastating force in the dwarven military and many attribute this to the fact that the Legionnaires consider themselves to be already dead.

THE COLLEGE OF ENCHANTERS
Originally consisting of former members of the Circle of Magi in southern Thedas, the College of Enchanters was formed by Fiona when Divine Victoria formally disbanded the Circle. The College seeks to maintain the rights of mages in southern Thedas while studying magic and its many forms. Although it is not required, many young mages in Ferelden and Orlais join the College.

THE CLAN LAVELLAN
A large Dalish clan located in the city of Wycome within the Free Marches. Unlike some clans, the Keepers of Clan Lavellan have kept a keen eye on politics in Thedas. This is what prompted them to send the future Herald of Andraste to the Conclave during the war between mages and Templars.
THE INQUISITION AGENT
Following the Exalted Council, the Inquisition became a peacekeeping organization under Divine Victoria. Over the next several months, the Inquisition carefully gave over many of the duties it had held. As the Divine's personal honor guard and peacekeeping force, the Inquisition shrank to a more manageable size. Many who had served went home, though the remaining force was still enough to give pause to any who might threaten the Divine's plans. Those who served the new Inquisition were tested and checked thoroughly, in the hope of ferreting out any more spies within its ranks.

THE RED JENNY
The Friends of Red Jenny are a secret society that perform elaborate revenge schemes ranging from petty thievery or mischief to contractual assassinations on those who would prey on the lowborn of society. More typically, it's an expansive network who all contribute in disparate ways to random acts with a desired goal of mutually profitable ends. The organization is a leaderless resistance as they have no structural hierarchy and each cell is compartmentalized by location and headed by varied leadership.



* I am also open to a Venatori role. This character would be a spy and under the guise of a different identity. This could be a formal role, or a secret one. The latter would require anyone interested to dm me a private app alongside the app used for their fake identity. This role is not guaranteed.
 
fluticasone fluticasone
gael parth (he/him)
age
thirty-six
race
human
role
seeker of truth
class
warrior
specialization
templar (but with that seeker flare lmao)
Fourth child and thirdborn son to Bann Parth, young Gael spent nearly his entire adolescence running around Edgehall in western Ferelden. His family remained in the region even when the Fifth Blight struck and released a vicious onslaught of crime onto the city. Gael was fourteen at the time, eager to help his father and older brother, but was deemed too young. Frustrated with his father's decision to shut him out of family affairs, Gael ran away from home in search of the Grey Wardens. He didn't find them. Instead, he came across members of the Templar Order recruiting young orphan children in Edgehall. Gael enlisted under a false name and was shipped off to Val Royeaux for training.
Gael was a full-fledged Knight-Templar by the time the Chantry in Kirkwall was destroyed by the terrorist Apostate known as Anders. The news spread fast across Thedas and the moment it reached Gael's ears, he saw red. He could not understand how a mage could be so ungrateful for the protections the Templars offered them. Gael vowed to uphold the principles of the Templar Order and fulfill his duties in the name of the Maker.
After narrowly avoiding the slaughter of Templars at White Spire three years later, Knight-Corporal Gael made the difficult decision to abandon the Chantry and join the rebel Templars. He felt betrayed by the Divine's actions and supported Lord Seeker Lambert's to cancel the Navarran Accord. For the next year, Gael did what was necessary to protect innocents from the threat of Apostate mages.
Gael was not selected to attend the Divine Conclave. It seemed Andraste was watching over him, for he had escaped death a second time. The next several months are a blur as red lyrium is introduced to the Templars under Samson's command. Gael found himself conflicted. Although he wished to devout himself wholeheartedly to their cause, a rush of fear would wash over him each time he came into contact with the strange lyrium. There was something about it that made his stomach churn and his head spin. Gael avoided taking it whenever possible, but there were several instances where it could not be avoided. The night the Templars marched upon the village of Haven was one of them. His mind was not his own that night. Gael does not remember much of what happened, but he knows he did unspeakable things. He woke the next morning, once more narrowly avoiding death itself, and stumbled his way out of what was left of Haven.
The unnecessary violence and destruction of that attack awoke something in Gael that day. Crumbling to his knees, he recalled why he ran away from home and joined the Templar Order. To help, he wanted to help. The blood on his hands helped no one. Gael fled to his family home in Edgehall and collapsed at their gate. His family brought him inside and tended to his wounds, but there were ailments even they could not fix: a burn scar on his face and the irreversible damage done by red lyrium.
Over the next several months, Gael healed. He took lyrium to replenish his strength and cried himself to sleep each night from how his body yearned for red. Eventually, word reached him about the Inquisition's commander, a former Templar who had stopped taking lyrium. Rumors suggested he was helping other former Templars who had joined the Inquisition's ranks do the same. Gael knew he had no other option and departed for Skyhold in search of his aid. He was thoroughly interrogated upon arriving and admitted to his involvement in Haven's attack, but Commander Cullen pitied him. He offered Gael a second chance.
Following the defeat of Corypheus, Gael recovered from his addiction to lyrium and learned to cope with his body's desire for red lyrium. It was not easy and would continue to be a challenge for the rest of his life. When he learned of Casandra Pentaghast's intention to rebuild the Seekers of Truth, he offered himself to the cause and swore to never allow himself to fall to corruption again. He has been working diligently under the Lady Seeker's command ever since.
In the near decade since, Gael has earned a reputation for being a diligent Seeker who is adamant about ensuring justice for all in Thedas. He is often perceived to be a hard ass who is critical of his fellow Seekers. While there is some truth to this, Gael does not mean to be an asshole. He just has a questionable way of ensuring nobody makes the same mistakes as him. Gael may make sharp comments and keep others at arm's length, but he truly means well. He upholds the values of a Seeker and intends to atone for his actions for the rest of his life. It was not a difficult decision on the Lady Seeker's part to send him to the rebuilt Haven to participate in a joint effort to address the threat of a new, bizarre Sixth Blight. He is a patient, resourceful warrior who is rarely unnerved by his enemies. How could he, when he has witnessed some of the world's greatest horrors?
 
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Manis Beauchamp
(He/Him)​

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Name: Manis Beauchamp
Age: 32
Gender: Male
Species: Elven
Role: College of Enchanters.
Class: Mage
Specialization: Rift Mage

Much has happened to Manis over the years and as a result he is hardened, withdrawn, and cynical. As a city elf he is accustomed to the cultures of southern Thedas and the different societies, but he has always wondered what his life might have been like as one of the Dalish. He knows their lives are not always free of strife, but a voice in the back of his mind assures him he'd never have been in the Circle had he been born outside of human cities. Because of this it is fair to say he is a bit envious and somewhat angry at the dalish and indeed with all of elf-kind. He buried his feelings under his studies and his duties, hiding from his emotions behind responsibility. A result of growing up without proper emotional guidance.

After his magic awakened and ignited an elven festival Manis was forced to join the Circle as a child. Were it not for Keenan Beauchamp, a boy who would later become his husband, Manis would likely have given up on living. Their bond allowed them both to survive their Circle's rule breaking treatment of the mages, but after Manis and Keenan attempted to flee the circle, Keenan was made tranquil as punishment. During the night Manis killed Keenan as he'd promised to do when they eloped years prior. Neither wanted to live as a tranquil.

The heartache he felt and guilt he carried doubled when only two weeks later the mage rebellion reached their Circle. Manis was devastated, but eventually pulled himself together to join the rebels and fight for the rights he and Keenan both dreamed off. He would go on to study Rift magic as it was something new to him and offered the greatest distraction from the pain he still hadn't dealt with.

He remained a dutiful member of the rebel cause and joined the College of Enchanters upon its founding.

Manis was chosen by the College of Enchanters to join the task force because his understanding of rifts and his use of Rift Magic meant he was prepared to encounter such phenomena. He also has a reputation for being goal oriented and is counted among some of the more callous mages who put duty before their feelings.
 
Bryliax Ralferin (She/Her)

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Age
: 30
Gender: Female
Species: Human
Role: Grey Warden
The Grey Wardens are an Order of warriors of exceptional ability dedicated to fighting darkspawn throughout Thedas. The Grey Wardens are known for ignoring a recruit's racial, social, national, and even criminal background if they deem the person valuable in terms of character, ability or skill.
Class: Warrior
Specialization: Beserker

Personality
Bryliax is not one to open up easily. Years of feeling like an outsider—first among the Dalish and later in human settlements—have left her wary of forming new connections. Her hesitance isn’t born of distrust but of self-doubt; she often wonders if she truly belongs anywhere. This reserved nature can make her seem distant or aloof at first, but those who take the time to know her discover a loyal and steadfast companion.

On the surface, Bryliax has a no-nonsense demeanor, often expressing herself in blunt, pragmatic terms. She doesn’t mince words and can come across as gruff, especially in social situations where she feels out of her depth. However, beneath this tough exterior lies a deeply compassionate soul. She’s quick to lend a hand to those in need, even if she doesn’t always know how to articulate her intentions. Her actions speak louder than her words.

History
Abandoned in a forest as an infant, Bryliax's survival hinged on the compassion of a Dalish elven clan who found her amidst the trees. Her discovery sparked fierce debate among the clan for months. Could they, in good conscience, leave a defenseless child to perish? Ultimately, their shared morality won out, and they took her in. Yet, as Bryliax grew, the question of her place among them resurfaced time and again, shadowing her childhood and adolescence.

Some in the clan, more open to the idea of raising a human, sought to train Bryliax in their arts of agility and precision. But she was anything but delicate. Even as a child, there was a raw strength to her—a brutal, unyielding nature that set her apart. By the time she turned fifteen, she towered over her clanmates, both in height and sheer physicality. At 6'5", Bryliax became an intimidating presence, a force to be reckoned with in combat. Though she never fully integrated into the clan on a personal level, her strength proved invaluable. Few dared to challenge Clan Ralferin when she stood among them, her formidable presence a deterrent to enemies. It was this usefulness, more than affection, that cemented her place among the Dalish.

As she reached her early twenties, however, the question of her origins began to weigh on her. She knew she was Fereldan, but little else about her heritage or the circumstances of her abandonment. With a restless heart, she sought permission to leave the clan and search for answers among human settlements. The elders, seeing the inevitability of her decision, granted her request. For the first time, Bryliax ventured into the wider world alone.

Her journey through Ferelden’s cities was disheartening. Redcliffe's bustling streets overwhelmed her, and Denerim's crowded chaos was worse. She found no solace among the noise, the commerce, or the throngs of people. The wilderness, with its quiet streams and the gentle call of birds, remained her true home. Material wealth meant nothing to her; coin even less. In the wilds, she had all she needed to survive.

Years of solitude followed. While peaceful, it was a lonely existence. Returning to the Dalish felt impossible—pride kept her from admitting defeat—and human society offered no comfort. She endured in the wilderness, neither here nor there, until a new threat emerged: the darkspawn. When the creatures began to encroach upon her beloved forest, Bryliax fought them with everything she had. It was during one such skirmish that she encountered a Grey Warden.

The Warden was impressed by her strength and tenacity, offering her a place among their ranks. For the first time, Bryliax felt something she had rarely known: belonging. With cautious hope, she accepted the invitation and underwent the Joining.

She survived.

From that day forward, Bryliax dedicated herself entirely to the Grey Wardens' cause. She became relentless, honing her skills to dispatch darkspawn with precision and efficiency. Protecting nature—her only true home—was now her mission, and the threat of a shortened life didn’t faze her. For Bryliax, the Grey Wardens gave her life purpose where before, there had only been survival.

Joining the task force
With years of experience fighting darkspawn and a well-earned reputation among her Warden kin, Bryliax quickly stood out as the natural choice when the call came for a representative. Her superiors saw in her a balance of strength, knowledge, and reliability—a seasoned warrior who has faced the horrors of the Blight head-on. Though initially reluctant, Bryliax was eventually persuaded by the promise of venturing beyond the familiar battles of the Deep Roads and the tight-knit world of her Warden family. This new task could offer a fresh perspective and a chance to grow beyond the narrow focus of her life thus far


I don't know fancy coding, sorry!
 
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Name: Johana Marie de Penthièvre
Age: 32
Gender: Female
Species: Half Elven Human
Role: Agent of the Inquisition
Class: Mage
Specialization: Knight Enchanter

Johana was born to Orlesian duchess, a result of a secret dalliance between her mother and her elven manservant. Though her mother made attempts to cover her true parentage from her husband and the rest of the court to prevent embarrassment, Johana was born with elven ears which made any such attempt almost impossible. Her mother's husband though angered was too smitten of both his wife and child to cast them out or act angrily (though the elven manservant was beaten and fired from his role never seen again). The story went out that Johana was the daughter of one of her mother's maids, which the middle-aged then childless duchess (the duke had children from a previous marriage) dotted upon and treated as her own. Though Johana true parentage did not remain secret for long in the background of the great game and it cost the family a lot of money and standing to keep it covered. Still did the best for the child and though she was mostly raised by the eleven maid, she was made aware of her parentage.

She was a happy and carefree child, unaware of the cost of having her birth mother and her duke. Her adoptive mother taught her some herbology which she took on with interest also she enjoyed watching the dukes soldiers training and often imitated what they did with a stick. At age 10, she displayed her magical ability when at moment of anger telekinetically through several objects towards her adoptive mother (she missed by the way). The duke seized the excuse to sent off the young bastard to the Orlesian circle of magic and save them from the constant source of trouble. The matter happened so quickly that she could barely process what happened and left crying.

Adjusting to life in the circle was difficult, from a carefree child she suddenly went to a place of strict control and hard education. The Templars were intimidating. She hated her magical abilities for where it leads her, and especially with all the negative connotations about magic presented by the Chantry. She had difficulty with lessons and had trouble casting spells. However, she soon got the attention of a senior enchanter who took her under her wing and careful helped the young apprentice out of the rough patch and taught her to enjoy her powers. She leaned more about herbology which she took to eagerly and slowly as they years went by her magical ability improved. She eventually reached the title of enchanter and was thought as capable enough to gain the role of a knight enchanter, a role she eagerly accepted.

She began her training, but then the mage rebellion began. Johana did not really feel comfortable rebelling but her mentor rebelled and felt compelled to follow her. During the war she fought in a couple of battles, but her skill in herbology made her more useful behind the front treating those in need. She was relieved when the conclave was called as she saw the war going nowhere. However, the destruction of the temple and renewal of the war dashed all hope for peace. Worst, the mage side was slowly driven back and Johana was stuck with the other mages at Redcliff castle. When the Vanatori came offering help, she was one of the vocal opponents, even striking at one of them. However, she was rejected and captured by the Tevinter mages.

When the inquisition finally found her in the castle, she was in the dungeon to have gone through severe torture, an attempt to use blood magic to control her mind. She had barely managed to pull through and was permanently scarred. Her personality changed in the process, she began more serious, vengeful and snark. Feeling betrayed by the mages and wanting revenge on the venatori, see joined the inquisition soon after her recovery as an agent. She completed her knight enchanter training through the inquisition and was part of many missions even being present at the battle in the Abhor Wilds.

With no other prospects after the war against the Elder One, she remained in the inquisition. She did not like the fact the Inquisition joined the Chantry but stuck on it serving where she could.
 

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