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Fantasy Remaining Rollcall (CS)

Main
Here
OOC
Here
Characters
Here
Lore
Here

Kylesar1

This is my loudest bork
Supporter
Rules:
  • Stay in genre. You get a LOT of creative freedom, but within reason. No Mass Effect Harvesters. I say this because it's happened before
  • Characters will be checked for anything potentially OP
  • Magic is VERY low leveled
  • No superficial weaknesses. If a weakness is put down, it MUST be a weakness that can be exploited or cause issues for the character
  • Everything is low leveled since you just came off this island
  • No divinity- Divinity consists of Deities, Gods, Angels, Demons, and Dragons. Being half of divinity is also prohibited.
  • The point of this CS is to update it as you go. As new skills are learned and new gear is obtained, update it on the CS


Technology

Primitive. While the rest of the world is in an era of flintlock and low-level steam-punk esque, this specific location is 200 years older than the rest of the world. Not a single aspect of industrialization has come to this isolated island yet. In other words, bow and blade. As time goes on though, they'll eventually catch up.
  • There are really only 2 contexts in which I'll allow your character to carry a firearm, and it 100% has to do with the RP that THIS RP is a parallel sequel to
    • A member of the pirate crew, the Black Sea Basenjis, who just departed.........who is leaving the crew to be part of the rebuild
    • Picked up off a dead pirate. Ammo for these weapons will be extremely finite and the character who picked it up has never actually used one so they know nothing about it





BASIC INFORMATION
Name
: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases.)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on Race)
Race: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
Class: (Feel free to make your own, however, the basic, recommended list can be found here: Fantasy Character Classes - TV Tropes)



PERSONAL
Sexuality:
(Ships gotta sail, then sink each other.)
High Concept: (Sum up your character in a sentence.)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Relatives: (People that are biologically related to your character)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Bio: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)



PHYSICAL
Appearance: (Written, or a picture. If written, then at least a detailed paragraph of text)
Weapons & Armor: (Anything that the character uses for protection, or attack during combat)
Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities: (Not magical. Include things like bartering, or the ability to pickpocket)
Spells & Magic: (Magical. Spells and magical abilities that the character has)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)



FLUFF (Optional)
Hobbies
: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
Other:


If you want it formatted exactly as above, just copy and paste this code below and then fill in your information

Code:
[B][U]BASIC INFORMATION[/U]
Name[/B]: (Their true name)
[B]Aliases[/B]: (Other names, titles, nicknames, and aliases.)
[B]Age[/B]: (Biological age. How long have you been there?)
[B]Gender[/B]: (Male, Female, Genderless, or Hermaphrodite depending on Race)
[B]Race[/B]: (You may create your own race, provided that you will write down a fairly detailed description of its physiology, specialization etc.)
[B]Class[/B]: (Feel free to make your own, however, the basic, recommended list can be found here: [URL='http://tvtropes.org/pmwiki/pmwiki.php/Main/FantasyCharacterClasses']Fantasy Character Classes - TV Tropes[/URL])



[B][U]PERSONAL[/U]
Sexuality:[/B] (Ships gotta sail, then sink each other.)
[B]High Concept[/B]: (Sum up your character in a sentence.)
[B]Character Alignment[/B]: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
[B]Relatives[/B]: (People that are biologically related to your character)
[B]Organizations\Affiliations[/B]: (Organizations, or people the character is affiliated with)
[B]Bio[/B]: (At least a solid paragraph, no more than 4 paragraphs. Keep it relevant.)



[B][U]PHYSICAL[/U]
Appearance:[/B] (Written, or a picture. If written, then at least a detailed paragraph of text)
[B]Weapons & Armor[/B]: (Anything that the character uses for protection, or attack during combat)
[B]Items & Personal Belongings[/B]: (Any other items that the character has, or belong to them)
[B]Skills & Abilities[/B]: (Not magical. Include things like bartering, or the ability to pickpocket)
[B]Spells & Magic[/B]: (Magical. Spells and magical abilities that the character has)
[B]Weaknesses[/B]: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)



[B][U]FLUFF (Optional)[/U]
Hobbies[/B]: (What does the dark lord do in his free time, when not vying for supremacy over the world?)
[B]Quote\s[/B]: (Notable things that the character has said, that may show off their personality or speech type)
[B]Theme[/B]: (Musical theme)
[B]Other[/B]:
 
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BASIC INFORMATION
Name
: Josephine Warren
Aliases:
  • Jo- Nickname
  • J.W.- Pen name
  • Feather Fiend- Thief Name
Age: 23, or so she thinks
Gender: Female
Race: Human
Class: None



PERSONAL
Sexuality:
Asexual- Elaina has cut off almost all of Josephine's libido
High Concept: A woman living as a certain witch's proxy slave
Character Alignment: True Neutral
Relatives: Unknown. Elaina has wiped Josephine's memory, so who she knew before serving Elaina was wiped out
Organizations\Affiliations:
  • The Black Sea Basenjis- Librarian working under Elaina as her slave
  • Aecor Athenium- Library in Orivae; Manager
Bio: Josephine has no recollection of her past before serving Elaina. All she knows is what Elaina has told her about her past. Josephine was known as the Feather Fiend, someone who was loved by the crows and used that to start stealing from people. Well, she stole a tome of ancient knowledge from Elaina and destroyed it when caught rather than return it. Elaina captured her and enslaved her, and now Josephine spends her time in Elaina's library, soul-bound and with a slave collar as a librarian and whatever else Elaina wants her to do. If Elaina dies, Josephine dies

Now humbled and subservient, Josephine has only the archives of her master to call home, appreciative of the small stuff. Does she wish for freedom? Of course she doesn't want to be a slave, but her life isn't all that bad. As long as she does her job, Elaina leaves her alone. She knows that freedom is a pipe dream. Unless she can replace what she destroyed, she may as well get acquainted with the books in the library




PHYSICAL

Weapons & Armor
: None. Josephine wears normal clothes and doesn't carry a weapon on her normally. However, she does have a shotgun given to her by Elaina for self-defense
Items & Personal Belongings:
Relic: Icarus Feather
"The council of Corvus approves of you. This feather will get you where you need to go."​
Screenshot 2024-02-14 163836.png

Description: When the Icarus Feather is invoked, it makes the user's body incredibly light and allows the user to perform a very fast dash, a very high jump, and allows the user to glide/float to the ground.

Strengths:
  • When invoked, the user is light enough to be carried by birds.
  • They can also be launched or levitated by Wind Magic, increasing mobility

Weakness:
  • 60 second max, followed by a cooldown based on how long it was invoked
  • User is susceptible to Wind Magic while being used, as she is able to be easily flung by it

Skills & Abilities:
  • Feathered Favorite- Having gained the favor of a humongous Murder of crows, Josephine was granted their favor
    • Aves Speak- She can communicate with birds of any kind
    • Loved by the Corvus- Any and all birds part of the Corvus group love and are friendly to her
  • Quick Learner- Jo can pick up things faster than most. This might be due to her Feathered Favorite

Spells & Magic:
  • Corvus Queen- Josephine can summon up to 5 Corvus birds who obey her will. Mostly only done when there aren't any nearby
  • Corvoid Sight- Josephine can see through the eyes of a willing Corvus bird
  • Basic Wind Magic- She basically really only uses it to float, glide, or catch herself while using her Icarus Feather
Weaknesses:
  • Not a fighter- Jo is not good at fighting by ANY means. She doesn't carry a weapon normally and doesn't wear armor. She's not even trained in how to use a gun
    • Her Crows are absolutely deadly though
  • Slave- She is subjected to the whims of Elaina, which override her own will
  • Theophobic- She is frightened of anything Divine. The Gods, Divinity Law, Divine Favor, and Followers of pretty much any God



FLUFF (Optional)
Hobbies
: Reading, Organizing, Cleaning
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme:
Other:

  • Positive
    • Josephine is MAXIMIZED Positively Aligned with Corvus Birds
      • As the Corvian Benefactor, all Corvus Birds see her as a Flock leader, food provider, and doctor to them
    • Josephine is Positive Aligned with those of Bird Nature
    • Josephine is Positive Aligned with Lattice Stoneburn
    • Josephine is Neutral-Positive aligned with Orabelle
  • Neutral
    • Josephine is True Neutral Aligned with Elaina Melora
  • Negative
    • Josephine is Negative Aligned with almost ANYONE Divine-Related
      • The SOLE exception so far is Orabelle, who she's spent a ton of time with
    • Josephine is HIGHLY Negatively Aligned with the Goddess
      • She is utterly frightened of the Goddess who possesses 2 elements of the Divine and has shown her power
 
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BASIC INFORMATION
Name
: Efilisa Oterah
Aliases: Efi
Age: 30 (+200 Years unaged)
Gender: Female
Race: Arachne- Arachne is a type of Arachnis. Arachne specifically is what's essentially what looks to be a spider centaur
Class: The Beast



PERSONAL
Sexuality:
Bisexual
High Concept: A kind spider maiden always quaking in her exoskeleton
Character Alignment: Lawful Neutral
Relatives: TBA
Organizations\Affiliations:
  • Guild Stoneroses- After having been the receptionist since its inception, Efi has become the Deputy Guildmaster
Bio:
Born deep in Arachnis territory, a place called Hallow Nest, Efilisa hatched along with her 5 siblings to a peaceful Arachne parents. Not much of note happened as they grew up. Since the Arachnis tend to stay in Arachnis territory, Efi never travelled much. She graduated top of her class, learned English and, for a while, served as the Broodmother's translator for a while. At 29, Efi decided to leave Hallow Nest as her silk was high regarded among the Hallow Nest and she knew she could make it as a shopkeeper making luxury clothing

Once she made it to the human city of Toron, she found it hard to find someone even accept her. Even though Toron was known as a melting pot for many different species, Arachne were still fairly off-putting regardless. As a result, she began to struggle. It wasn't until a human man named Arnold Asella hired her as a receptionist for the rundown Stoneroses Guild, that she finally made some pocket change and had a place to stay (which wouldn't be important if not for people who'd see an Arachne and trying to kill her with fire

Firmly in her place as receptionist, it is her goal to make money while building up the guild so she can fund her real passion, which is to open a clothing store, making cloth armor, and luxury clothes with her high quality, healthy, strong silk. The first person she got to join? Vespera. One of the most renowned mail couriers in the Kraiven Empire. By getting Vespera on part time and becoming one of Ves's most dear friends, Efi is loyal to the Stoneroses despite not wanting to be a combatant

Aftermath of Mozreliun

After the Pirates have left, someone who left with them was Vespera, a vampire who was very important in making the guild what it was. Since she was someone who had a good chance at her family being alive, she has left to go find them. While she has promised to return from time to time, she was the Deputy Guildmaster. Efi, someone who has been around since the guild's inception, and someone whose nurturing nature and knowledge of the world she was sending adventurers into was vitally important for their survival, became the Deupty Guildmaster in her stead, ready to take the mantle as Guildmaster should Arnold be called to a higher position. For Efi though, she doesn't see herself ever leaving the guild. That, unless she is to retire




PHYSICAL
Weapons & Armor
:
  • Her Exoskeleton is incredibly hard and she can harden it to the hardness of steel with magic
  • Claws- Her nails can extend into claws and can secrete venom
  • Fangs- Her bite is incredibly strong and can poison her target

Items & Personal Belongings: Maid outfit to cover her human bits..........loosely. Efi has like no modesty given the culture she came from.
Skills & Abilities:
  • Expert Seamstress- She can use her silk to make/repair clothes, and can make writable silk paper
  • Master House Maid- Her cleaning is second to none. As an Arachne, she can very easily clean a place top to bottom
  • Master Receptionist- Her attention to detail and ease of talking to people make her very approachable.......if you can get pass the whole spider's body thing. She is extremely knowledgeable about the city of Toron, and will give you all the knowledge you need to succeed

Spells & Magic:
  • Harden- Hardens her Exoskeleton and skin to the hardness of reinforced steel
  • Silk Spin
  • Razor Silk- Spins silk with the hardness of steel, that is so thin yet durable, that it can cut the skin when touched
  • Venom- Her venom is immensely potent. The poison can completely liquify her target's organs if not cured, which will prevent them from being revived. This venom can secrete from her mouth, claws, and limbs
  • Healing Cocoon- She can wrap up an ally in silk. When wrapped, the ally begins to heal at a moderate rate
  • Divine Favor: Taran, Daedric Lord of Ambush

Weaknesses:
  • HATES fighting- Efi is not here to be a combatant
  • Her human half is more fragile than her spider half
  • Massive Backside- Yeah, her Aunt Fanny ass can make her a massive target. Only at midnight can she even attempt stealth
  • Unarmed
  • Untrained in formal combat- Don't expect her to do anything besides play dirty
  • Holy- As a Daedric Woman, she is weak to Holy Magic



FLUFF (Optional)
Hobbies
: Repairing Vespera's torn clothing, Knitting, tidying up, shining her exoskeleton
Quote\s: "Don't track dirt in, please." "Are you here to join?"
Theme: (Musical theme)
Other:

  • Positive:
    • Efilisa the Receptionist is MAXIMIZED Positively Aligned with members of Guild Stoneroses
 
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Guildmaster Arnold Asella


EGEENP1U4AAdw1u.jpg


BASIC INFORMATION
Aliases
: The Shieldless Paladin
Age: 45 (+200 Years Unaged)
Gender: Male
Race: Human
Class: Warlord



PERSONAL
Sexuality:
Straight
High Concept: A man far pass his prime, but still one the greatest knights to pick up a blade during his time
Character Alignment: Lawful Good
Relatives:
  • Demestral Asella- Pixie Daughter, Wyvern Rider, member of the Black Sea Basenjis
Organizations\Affiliations:
  • Guild Stoneroses- Guildmaster
Bio: Arnold is the man who put together Guild Stoneroses. From humbled, life threatening beginnings, Arnold is the head that drove the guild from ragtag



PHYSICAL
Weapons & Armor
:

Relic: Alchemical Saber
"Who said that blades must be made of one material?"
Owned By
: Arnold Asella

51wfsziBArL._SL500_.jpg

Description: This Fae Magic imbued blade hilt can change the material of the blade coming out of it, or imbue new material within it. The relic is more the hilt than the blade itself

Strengths:
  • Allows user to strike any material weaknesses of a target (like iron for fairies or silver for werewolves)
  • User can use multiple metals to forge the blade
  • Blade Forging and reforging is instant


Weakness:
  • User must have the material on hand to sacrifice to change the material of the blade
  • When the material is changed, and the new blade is forged, the rest of the material left after forging it is gone
  • If there isn't enough material to forge a full-length blade, one must either accept a shorter blade or accept a less pure blade
    • Like if you don't have enough silver to forge a 14 inch blade, you can either accept a 7 inch pure silver blade or a 14 inch half silver blade, with the other half being the old material
  • No undo's or redo's. You don't get refunds on materials
  • Subjected to the material's durability and weaknesses. Low grade material is still low-grade


Items & Personal Belongings: (Any other items that the character has, or belong to them)
Skills & Abilities:
  • Master Swordsman- There is not a single person in the kingdom who can beat Arnold in a sword-fight
Spells & Magic:
  • Shield- Arnold can generate a shield for protection. The larger the shield, the less protective it is. The small it is, the stronger it is. Arnold typically uses his free hand to generate the shield exactly where he wants it, as small as possible while in intense close combat. It requires pinpoint precision, but generates ultra powerful shields for little-no mana
  • Spellblade- Arnold can enchant his weaponry with elemental properties
  • Sword Beam- Arnold can empower his sword to unleash a crescent beam of energy to slash his opponent
  • Stillpiercer- An empowerment made to pierce defenses. It causes the next attack to pierce almost any physical defense. Magic defenses are more resilient, but still get dealt a high amount of extra damage
Weaknesses:
  • Fat- Arnold's weight keeps him from moving as fast as he could during a battle. It also affects his ability to dodge
  • Human- Gone from Pixie to human has restrained him to human limitations
  • Range- Arnold isn't all that effective in ranged combat. Coupled with his weight, he is not all that good at closing gaps



FLUFF (Optional)
Hobbies
: Blade sharpening, Wine tasting, Food tasting
Quote\s: "The blade can cut? The enemy can die. Simple." "Don't go off if you think you'll die. You're life ain't worth some gold."
Theme:
Other:

  • Positive-Aligned:
    • Guildmaster Arnold Asella is MAXIMIZED Positively-Aligned with Demestral Asella
      • His beloved daughter that he loves unconditionally
    • Guildmaster Arnold Asella is MAXIMIZED Positively-Aligned with Vespera Marine Seyres
      • His faithful Deputy Guildmaster who, more than anyone, deserves to go find her family
    • Guildmaster Arnold Asella is HIGHLY Positively-Aligned with Efilisa the Receptionist
    • Guildmaster Arnold Asella is Positive-Aligned with most members of Guild Stoneroses
    • Guildmaster Arnold Asella is Positive-Aligned with Bogrum
  • Neutral-Aligned:
    • Guildmaster Arnold Asella is True Neutral Aligned with most members of the Black Sea Basenjis
    • Guildmaster Arnold Asella is True Neutral Aligned with Nellie Noi
      • This is due to her followership of the Goddess and inexperience as a Queen
    • Guildmaster Arnold Asella is Neutral-Negative aligned with Goddess Mariana due to her actions regarding Nancy
  • Negative-Aligned:
    • Guildmaster Arnold Asella DESPISES King Hemhart
      • Guildmaster Arnold Asella is HIGHLY Negatively Aligned with supporters/followers of King Hemhart.
 
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