Count Gensokyo
Super Smash Bros. Melee is a Fair & Balanced Game
@SirBlazeALot
I was stalking you to try and find the RP which has...disappeared off the face of the planet? D:
But I found a huge ass FE rant instead so let me -flexes knuckles-
In all honesty I'm one of those people on the Fates salt train so I was curious to hear your opinions on it since I know you love it and you're not coming from the 3DS gen. I think for me it came down to the fact that I overhyped the game (and let's be fair it's flipping ambitious as fkk so how can you not overhype?) so when I play it all I can think about is "hot damn if only they had done x, y, z" this game would blow minds.
In the end I'm divided because I like the godlike powers of the Waifu Emblem being able to ship characters (though I want even more godlike powers because you can't dangle hella lesbians and hella gays in front of me and expect them to suddenly turn straight for someone over piesno pies in Fates but still). At the same time I honestly think the quality of the Supports suffers from it. I understand that writing 700 flippity fracking Support conversations is crazy and hard and ridiculous buuuut if you can't write 700 interesting conversations chop it down to 300 and make them count? Awakening had this problem too but even they were more selective, while Fates it felt like they were being overly ambitiouslike with the whole game. For me seeing the same exact sequence of events in every Support makes the characters actually feel flatter, because I get the sneaking suspicion that there is literally nothing more to them than the 2D surface of -insert 1 trope here-. Awakening's Supports tended to have more surprises for me, while Fates even when I paired up people who couldn't be more different or should have some kind of tension or interest it rarely delivered. Like I feel as if some of these characters are dropped to have interesting sides to them, such as Ryoma's dark side and Xander's insecurities, which should be developed through Supports, but rarely is. Another thing that my friend pointed out is that the kids in Fates are all more or less copies / derivatives of their parents (or copies from another game!). Like Dwyer is lazy Jacob, Percy is smoll Arthur, Shigure is Rule 63 Azura. Especially because they grew up never knowing their child parents the kids shouldn't be influenced by them so strongly. In Awakening the kids were allowed to be their own people and felt more realized that way, like actual individuals that would result in growing up with this type of family, but Fates it's like...they got......lazyAlso don't get me started on Heirs of Fate
Though I'm of the same mind where, like, I'm a first genner and the child characters always kind of squicked me out because seeing kids with kids just made me think of myself suddenly have a grown ass child and that was freaky. But in Awakening it was done in a really touching way and ngl I teared up at a good portion of those parent/child Supports. While in Fates....well, I think we can all agree alternate dimension daycare was the biggest bullsht to ever be bulled and led to all kinds of cringey plot holes and things I never wanted to ever think aboutlike having a kid with a 10 year old in the middle of a god damn war....
And I know FE doesn't need a perfect story. I'm perfectly fine with the stories in all the other games I've played. Even though I love FE4/5 to pieces and the Game of Thrones level political shenanigans and the middle age level darkness those stories are at their heart simple, just executed really well. And Awakening's story was a hot god damn mess but I still love that game. In my heart I can't honestly understand why I'm so much more fond of Awakening than Fateswait JK I totally understand I just don't want to admit it to myself. But when you hire on a writer specifically to improve the story and then leave us with so much lackluster dialogue and gaping plot holes and unanswered questions and moments every level where I'm going "what the actual f***?" to my DS, it kind of ruins the immersive experience which is at the heart of an RPG. >,>>''
Also never forget how they advertised Fates as this big "what if" game where decisions mattered and bla bla...I think the only real "decisions" in the game is which one to buy and whether or not to let Kaze and Shura die which, spoiler alert, you shouldn't >,>. Again I'm divided because Awakening the choices didn't matter jack diddle which is kind of...strange, considering it is a game literally centered around the theme of ~destiny~ but there were some really hard ass choices you're faced with. Would have liked to see hard ass choices + follow through....maybe one day...
The Avatar thing doesn't bother me as much because I actually....like...Robin.....and I think both Robin and Corn have their flavors which makes them individuals. I would, however, much prefer, like you said, either dropping the pretense of self-insert when you don't really control the character in favor of sharpening those individual flavors or delving deeper into Visual Novel Emblemwhich a lot of old fans would spear me for but fkk I like Visual Novels and think they can be incorporated into RPGs quite excellently. So I'm cool with Robin, I think he had his own personality, and personally I'm not a huge projector to begin with so the distance didn't phase me, and they struck a good balance between Robin's story and Chrom's. Corn on the other hand....what gets my goose about Corn is how fkkn obsessed with him every single fkkn character in the game is for seemingly no reason. At his core I like that he's a stupid idealistic sunshine child raised in a dungeon but what would have sold it for me was actually seeing retribution for his dumb sunshine child actions so that he could actually grow as a character rather than passively angsting and becoming the Mofo Right Hand of Darkness (in Conquest at least). I think it would have upped the impact of the (honestly tragic) final scenes of the two unhappy games, like the final inevitable sacrifice of a long and hard struggle rather than just one easily avoided price. Retribution either as more scripted deaths or betrayals...idk. Just not, "Wow! Corn! You just killed my entire family, but you're so perfect let's wrestle in oil!" There were too many Cornsexuals not just with the Support limitations (which yeah wtf couldn't Reina Support with Yukimura or Orochi and why not Scarlet x Ryouma? It would have been so cool!!), but with characters who "hated" everyone else and existed only to please Corn. Though I think 90% of Fates characters had that exact same problem with not just Corn but all the other siblings because of the endless retainers which, unfortunately, had very little variation in their motivations / originsunless they were stealing from another game.
Also I hate what they did to magic in Fates and the shitty shit shit hit rates. I've had to restart more levels due to a character not hitting when they had over 80% accuracy than any man should ever have to....
However I am digging the loss of weapon fatigue and how they attempted to balance that out with buffs instead, though it certainly isn't perfect and I'm hoping?? the mechanic will continue to be defined in Valencia rather than just exp whatever the original had (though it definitely looks like they are building on the original and fkk I'm so excited holy sushi I--).
I will say that I'm one of maybe 2 people on this entire planet that prefers Conquest to Birthright (for more than purely gameplay). I understand why people hate it and think it's a hot mess, but at least it's interesting. I was happy to see them doing new stuff while Hoshido bored me half the time because they were just TOO GOOD staring at that game blinds me Hoshido is so lightI'm also biased because I like the entire cast of Nohr better sorry Japan. Though I also think Hoshido had the better ending and I'll never forgive Azura for her dumbass stupid spoiler plan in ConquestI'll never forgive Azura for a lot of things but that's not important now.
Fate is also the most gorgeous game I've ever seen on the 3DS, the cutscene, overworld, and battle animations are all friggin amazing, and also it has a beautiful interface which I'm hoping carries into future games, especially with FE Console coming back. I also hella dig the music though I wish it had been a little more flavored between the games.
So I don't hate Fates and I had fun playing all three flipping games but it was a huge letdown for me in many respects. It baffles the mind that people can come in with Fates as their first FE and love it, but you know, if it gets us nice goods like Valencia I'm not complaining. Not at all.
Also
Actually if you marry Niles you don't get ether Eponine or Kanna because gay units don't deserve kids. I hacked my game to up the power level on the Waifu Emblem and like, the gays = don't get kids mechanic is literally hardwired into the game wtf. I mean baby steps but it still annoyed me, especially with their ending I think it's implied they set up an orphanage Lucius style so like major missed opportunity there lmao.
I loved both Reina and Scarlet so I never noticed the imbalance but......that is kind of sad.
Holy shit this got so long.
I have a problem with fan boy flapping when it comes to FE.
tl;dr
Fates did nothing wrong