PeanutLemur
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Lore
Ramalite
Ramalite, a vermilion hued stone of high demand, is the main power source for much of Igris' technology. Although it is considered a mineral, little is known about the stone's origins. For one, it does not exist in geological deposits like other natural minerals; rather, fragments of it are dispersed throughout the continent, concentrated in areas where magic is present. Locations with high levels of inherent magical energy - known as Dungeons - seem to accumulate either vast quantities of Ramalite shards or a few, high quality deposits. Venturing into such places, however, is a dangerous affair - one often regulated to members of the Shard Hunters Guilds.
Ramalite itself is inert. Indeed, it is only through the input of a catalyst - a being's own magical entity, or whim, or a disturbance in a natural magic field - that the stone exhibits its true potential as an energy conductor. Humans were the first to utilize Ramalite as a means for enhancing their own whims and magical output, though historic records tell of beasts that once ingested the mineral. In current times, low-grade Ramalite can be purchased on the market by those with a magical license and used for personal means; higher-grade fragments are used to power the machines and vehicles that have brought society into its modern age.
As an energy source - and one that is removed from the very energy (magic) that created it - Ramalite is prone to deterioration and destruction as a result of overuse. In addition to possessing less magical output, low grade Ramalite isn’t capable of handling the same magic input as higher grade samples. Too much magic being injected into poor quality stones can result in them shattering and thereby being rendered impractical for continued use. Many Ramalite cores used for technology have to be replaced over time - dependent on the length of use and the degree of energy being sapped from it - due to loss of function. It is for this reason, in addition to an ever-increasing population and technological boom, that the stone remains in high demand.
The first descriptions of Ramalite are found in Igris' earliest recorded history. In terms of a geological timeline, it formed alongside other natural minerals long before Human or Ferox settlements dotted the land. The first use of the Mineral for anything akin to its current use occurred nearly three centuries prior to the Current Age. Ramalite itself is not finite - it is a byproduct of concentrated magical energy taking on a physical form. It generates over time; however, the newer the Ramalite, the weaker it is. It is for this reason that high grade fragments are so valuable on the market. They are, in terms of a human or Ferox lifespan, finite. The most "pure" samples take centuries to form. Certain deposits have been stripped bare, and research is being conducted on the process of Ramalite formation and ways it could be synthesized.
Dungeons
Existing at the intersections of Igris' magical Ley Lines, Dungeons are the continent's harshest environments and terrains. From floating masses of rock to impenetrable forests, mountainous caverns to barren wastelands, these locations feature wildlife the like of which is unknown outside their borders. Those lacking proper training and preparation rarely leave intact, and even those with years of experience have been known to disappear in their depths.
Shard Hunters
Igris' heroes, aptly heralded as Shard Hunters, are those who brave the wilds to combat foes and mine deposits of Ramalite for the masses. They work for the Shard Hunters Guilds, though an emergence of non-affiliated Hunters - sometimes referred to as Poachers - have begun to make a regular appearance. Shard Hunters are known for their physical prowess and knowledge - even if such traits don't always come hand-in-hand. Designated ranks are utilized in gauging a Hunter's aptitude and therein determining the types of assignments - and associated pay - s/he is permitted to embark on and accept. All Shard Hunters are required to carry proof of their identity and designated rank on their persons.
Aether
The Guild of focus for this RP, Aether is one of Igris' largest Shard Hunter Guilds; in fact, it is the fifth largest by membership size. The Guild's headquarters is located in Verasia.
Ferox
Igris' second humanoid race, Ferox are known for possessing animal characteristics - such as animal ears, tails, teeth, and senses - and greater physical prowess than their human counterparts. They do, however, tend to have less capacity for magic.
Ramalite, a vermilion hued stone of high demand, is the main power source for much of Igris' technology. Although it is considered a mineral, little is known about the stone's origins. For one, it does not exist in geological deposits like other natural minerals; rather, fragments of it are dispersed throughout the continent, concentrated in areas where magic is present. Locations with high levels of inherent magical energy - known as Dungeons - seem to accumulate either vast quantities of Ramalite shards or a few, high quality deposits. Venturing into such places, however, is a dangerous affair - one often regulated to members of the Shard Hunters Guilds.
Ramalite itself is inert. Indeed, it is only through the input of a catalyst - a being's own magical entity, or whim, or a disturbance in a natural magic field - that the stone exhibits its true potential as an energy conductor. Humans were the first to utilize Ramalite as a means for enhancing their own whims and magical output, though historic records tell of beasts that once ingested the mineral. In current times, low-grade Ramalite can be purchased on the market by those with a magical license and used for personal means; higher-grade fragments are used to power the machines and vehicles that have brought society into its modern age.
As an energy source - and one that is removed from the very energy (magic) that created it - Ramalite is prone to deterioration and destruction as a result of overuse. In addition to possessing less magical output, low grade Ramalite isn’t capable of handling the same magic input as higher grade samples. Too much magic being injected into poor quality stones can result in them shattering and thereby being rendered impractical for continued use. Many Ramalite cores used for technology have to be replaced over time - dependent on the length of use and the degree of energy being sapped from it - due to loss of function. It is for this reason, in addition to an ever-increasing population and technological boom, that the stone remains in high demand.
The first descriptions of Ramalite are found in Igris' earliest recorded history. In terms of a geological timeline, it formed alongside other natural minerals long before Human or Ferox settlements dotted the land. The first use of the Mineral for anything akin to its current use occurred nearly three centuries prior to the Current Age. Ramalite itself is not finite - it is a byproduct of concentrated magical energy taking on a physical form. It generates over time; however, the newer the Ramalite, the weaker it is. It is for this reason that high grade fragments are so valuable on the market. They are, in terms of a human or Ferox lifespan, finite. The most "pure" samples take centuries to form. Certain deposits have been stripped bare, and research is being conducted on the process of Ramalite formation and ways it could be synthesized.
Dungeons
Existing at the intersections of Igris' magical Ley Lines, Dungeons are the continent's harshest environments and terrains. From floating masses of rock to impenetrable forests, mountainous caverns to barren wastelands, these locations feature wildlife the like of which is unknown outside their borders. Those lacking proper training and preparation rarely leave intact, and even those with years of experience have been known to disappear in their depths.
Shard Hunters
Igris' heroes, aptly heralded as Shard Hunters, are those who brave the wilds to combat foes and mine deposits of Ramalite for the masses. They work for the Shard Hunters Guilds, though an emergence of non-affiliated Hunters - sometimes referred to as Poachers - have begun to make a regular appearance. Shard Hunters are known for their physical prowess and knowledge - even if such traits don't always come hand-in-hand. Designated ranks are utilized in gauging a Hunter's aptitude and therein determining the types of assignments - and associated pay - s/he is permitted to embark on and accept. All Shard Hunters are required to carry proof of their identity and designated rank on their persons.
Aether
The Guild of focus for this RP, Aether is one of Igris' largest Shard Hunter Guilds; in fact, it is the fifth largest by membership size. The Guild's headquarters is located in Verasia.
Ferox
Igris' second humanoid race, Ferox are known for possessing animal characteristics - such as animal ears, tails, teeth, and senses - and greater physical prowess than their human counterparts. They do, however, tend to have less capacity for magic.
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