social
daydreamingโข
- One on One
- Group
REDEMPTION
THE APPLICATION
Basics
Full Name:
Alias: Optional
Nicknames: Optional
Age: 24+
Gender:
Sexuality:
Role: Scroll down to see available roles!
Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!
Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])
Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+
Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!
Background
History: Give a brief overview of your character's history from childhood to the present! (this can be in bullet points or paragraph form)
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet. feel free to ask me questions if it involved gang NPCs!)
Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?
Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~
Full Name:
Alias: Optional
Nicknames: Optional
Age: 24+
Gender:
Sexuality:
Role: Scroll down to see available roles!
Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!
Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])
Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+
Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!
Background
History: Give a brief overview of your character's history from childhood to the present! (this can be in bullet points or paragraph form)
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet. feel free to ask me questions if it involved gang NPCs!)
Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?
Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~
THE ROLES
The Available Roles.
Gunman: Unlimited โ Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.
Gunwoman: Unlimited โ The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.
Thief: 0/4 โ Subtle and quick, they are pickpockets at the top of their games. They usually go into town and steal their property, or they go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.
Camp Cook: 0/1 โ Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.
Cook's Assistant: 0/1 โ Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.
Hunter: 0/4 โ They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.
Debt Collector: 0/3 โ The Prewitt gang rarely lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.
Enforcer: 0/2 โ Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.
Camp Doctor: 0/1 โ Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are the main source of health support, especially when on the run.
Camp Veterinarian: 0/1 โ Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dogs, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.
Blaster: 0/1 โ A demolishing expert if you will, they are in charge of any and all explosives that are required for a robbery. Usually used when making hits on other gangs or trains, they are extremely important, and their merchandise even more so. While they've almost blown off their fingers a little too often, they are the only person Rasmus would hand a stick of dynamite to.
Camp Trader: 0/2 โ Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.
Rustler: 0/4 โ They are the ones to steal cattle or horses from farms in whatever area they are in. Sometimes it's to keep for the gang but more often than not it's to sell to competitors. They are fast and quick-witted, always knowing how to lose people that are chasing them down. But sometimes they can get a little too cocky and that can mess up any plan easily.
Handmaiden: Unlimited โ Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
The Taken Roles.
The Leader: Rasmus Prewitt โ He's been in charge of the gang since he was 15 years old. He has gone from a pretty laid-back leader to rather strict and harsh on those who break his rules. He doesn't go on robberies very often because he is getting older and he prefers to talk to the older members of the gang to come up with plans on how to keep them out of trouble. He is currently trying to make up for lost money from Crow's Alley and is making plenty of connections in Serenity Gulch.
The Second-In-Command: Jeb Hendrix โ He's been the right-hand man of Rasmus since he first joined the gang. They are close friends, but he has no problem voicing his concerns about what Rasmus may be doing. He is usually the first person people go to when they have a question and don't want to bother their leader. He is a lot easier on the members, especially the younger ones because he understands they have to learn and grow.
The Accountant/Lawman: Otto Silver โ Lawman turned gunman, he helped get the gang out of trouble back when they were first starting out. He handles things on the legal aspect and advises Rasmus and Jeb on what steps the group needs to take to stay out of trouble. He's also in charge of their money and is the only one (outside of Rasmus) who has any access to it. He takes his job seriously and doesn't like it when people try to mess with the group's money.
Camp Butcher: Wilbur Fellows โ A bit of an introvert, he tends to stick to himself and process the goods the hunters bring back. He is pretty gruff with his words and can be cranky, especially if he hasn't had a drink or smoked recently. He doesn't like to be told what to do and if you have a special request he will tell you to go find someone else to bother.
Lead Enforcer/Lead Debt Collector: Mitchell McFarling โ He joined the gang shortly before the large jewelry robbery and has been a core member since. He started off as a simple gunman but as time went on and his experience grew, he took on more roles within the gang. He had no desire to really be a big shot but Rasmus wanted him to watch over some of the more explosive members if possible. So he currently is in charge of the enforcers and collectors while also going on robberies and heists. (played by social)(played by social)
Camp Administrator: Iris Van Orman โ She takes care of the camp inventory and keeps it running somewhat effectively. She likes to keep things organized and does the shopping for the group whenever possible as she doesn't trust the others to do it. She can be cold and a bit difficult to get along with but she is the only thing keeping them together at this point so it's better not to piss her off. (played by social)
Thief/Gunman/Debt Collector: Dimitri Petrov โ A conman from across the pond, he has the status that allows him to rub elbows with the elites of the Western world. He joined the gang a few years ago due to his fascination with their way of life and has been working on recording everything they do so it will be their legacy. (played by social)
Gunwoman/Hunter: Mari Nashoba โ A gunwoman and hunter, she is capable in both areas, having learned from experience and her parents what animals to hunt and where to find them. She is smart and resourceful, qualities that any young gunwoman should have. A single mother, her husband disappeared one night on a small hunting trip they went on and nobody has seen or heard from him in five years. (played by social)
Enforcer/Gunman: Arthur Covington โ A loyal member of the gang, he's been with them since he was a young child and unable to fend for himself. He used to have a brother but since losing him, he has dedicated his life to the gang and to Rasmus. He is an enforcer and gunman, always there to protect and provide for those he calls his family. He would be lost without the gang and he doesn't want to think about a life where he isn't with them. Since the incident, he has been more on edge and frustrated, not knowing what's in store for their future. (played by social)
Gunwoman/Thief: Carmen Morales-Flores โ A core member of the gang, she was born and raised in this mess of outlaws. Her personality clearly reflects this. Quite rough around the edges, she will stab you in the heart and rob you blind if you aren't careful. She is extremely loyal to the gang and will protect it with her life, often looking at newcomers suspiciously as she worries about their true intentions. (played by junegloom)
Gunman: Unlimited โ Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.
Gunwoman: Unlimited โ The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.
Thief: 0/4 โ Subtle and quick, they are pickpockets at the top of their games. They usually go into town and steal their property, or they go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.
Camp Cook: 0/1 โ Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.
Cook's Assistant: 0/1 โ Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.
Hunter: 0/4 โ They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.
Debt Collector: 0/3 โ The Prewitt gang rarely lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.
Enforcer: 0/2 โ Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.
Camp Doctor: 0/1 โ Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are the main source of health support, especially when on the run.
Camp Veterinarian: 0/1 โ Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dogs, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.
Blaster: 0/1 โ A demolishing expert if you will, they are in charge of any and all explosives that are required for a robbery. Usually used when making hits on other gangs or trains, they are extremely important, and their merchandise even more so. While they've almost blown off their fingers a little too often, they are the only person Rasmus would hand a stick of dynamite to.
Camp Trader: 0/2 โ Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.
Rustler: 0/4 โ They are the ones to steal cattle or horses from farms in whatever area they are in. Sometimes it's to keep for the gang but more often than not it's to sell to competitors. They are fast and quick-witted, always knowing how to lose people that are chasing them down. But sometimes they can get a little too cocky and that can mess up any plan easily.
Handmaiden: Unlimited โ Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
The Taken Roles.
The Leader: Rasmus Prewitt โ He's been in charge of the gang since he was 15 years old. He has gone from a pretty laid-back leader to rather strict and harsh on those who break his rules. He doesn't go on robberies very often because he is getting older and he prefers to talk to the older members of the gang to come up with plans on how to keep them out of trouble. He is currently trying to make up for lost money from Crow's Alley and is making plenty of connections in Serenity Gulch.
The Second-In-Command: Jeb Hendrix โ He's been the right-hand man of Rasmus since he first joined the gang. They are close friends, but he has no problem voicing his concerns about what Rasmus may be doing. He is usually the first person people go to when they have a question and don't want to bother their leader. He is a lot easier on the members, especially the younger ones because he understands they have to learn and grow.
The Accountant/Lawman: Otto Silver โ Lawman turned gunman, he helped get the gang out of trouble back when they were first starting out. He handles things on the legal aspect and advises Rasmus and Jeb on what steps the group needs to take to stay out of trouble. He's also in charge of their money and is the only one (outside of Rasmus) who has any access to it. He takes his job seriously and doesn't like it when people try to mess with the group's money.
Camp Butcher: Wilbur Fellows โ A bit of an introvert, he tends to stick to himself and process the goods the hunters bring back. He is pretty gruff with his words and can be cranky, especially if he hasn't had a drink or smoked recently. He doesn't like to be told what to do and if you have a special request he will tell you to go find someone else to bother.
Lead Enforcer/Lead Debt Collector: Mitchell McFarling โ He joined the gang shortly before the large jewelry robbery and has been a core member since. He started off as a simple gunman but as time went on and his experience grew, he took on more roles within the gang. He had no desire to really be a big shot but Rasmus wanted him to watch over some of the more explosive members if possible. So he currently is in charge of the enforcers and collectors while also going on robberies and heists. (played by social)(played by social)
Camp Administrator: Iris Van Orman โ She takes care of the camp inventory and keeps it running somewhat effectively. She likes to keep things organized and does the shopping for the group whenever possible as she doesn't trust the others to do it. She can be cold and a bit difficult to get along with but she is the only thing keeping them together at this point so it's better not to piss her off. (played by social)
Thief/Gunman/Debt Collector: Dimitri Petrov โ A conman from across the pond, he has the status that allows him to rub elbows with the elites of the Western world. He joined the gang a few years ago due to his fascination with their way of life and has been working on recording everything they do so it will be their legacy. (played by social)
Gunwoman/Hunter: Mari Nashoba โ A gunwoman and hunter, she is capable in both areas, having learned from experience and her parents what animals to hunt and where to find them. She is smart and resourceful, qualities that any young gunwoman should have. A single mother, her husband disappeared one night on a small hunting trip they went on and nobody has seen or heard from him in five years. (played by social)
Enforcer/Gunman: Arthur Covington โ A loyal member of the gang, he's been with them since he was a young child and unable to fend for himself. He used to have a brother but since losing him, he has dedicated his life to the gang and to Rasmus. He is an enforcer and gunman, always there to protect and provide for those he calls his family. He would be lost without the gang and he doesn't want to think about a life where he isn't with them. Since the incident, he has been more on edge and frustrated, not knowing what's in store for their future. (played by social)
Gunwoman/Thief: Carmen Morales-Flores โ A core member of the gang, she was born and raised in this mess of outlaws. Her personality clearly reflects this. Quite rough around the edges, she will stab you in the heart and rob you blind if you aren't careful. She is extremely loyal to the gang and will protect it with her life, often looking at newcomers suspiciously as she worries about their true intentions. (played by junegloom)
THE LORE
The Prewitt Gang.
Rasmus Prewitt isn't a saint and never has been. He was an orphan who lived a harsh life in the shadows, looked over by everyone who passed him. He scavenged, fought, and clawed his way to survive, practically baring teeth toward wolves in order to get a meal. He made a promise to himself and whatever God sat above him in the clouds that he would make it in life. He would go against the system that sought to suffocate him and make him into roadkill, he would be something bigger than all of that. One would think he was rather ambitious about making his own gang at 16 years old, but it was only logical for Rasmus. He had skills, but he needed more bodies to help him out. He couldnโt do it alone. This was when he met Julien Hibbert, Jeb Hendrix, and Beth Glass. The four of them became a force to be reckoned with, even at such young ages.
They did their best with what they could afford and lived off the land. Sometimes they worked for ranchers for extra cash, but mostly they just hunted and stole when they could. Wagons and small businesses were the easiest for them, especially with the charming Beth being able to hypnotize anyone with her melodic voice. They lived life like there was only a tomorrow where they would succeed and make it far in life, as if they had everything figured out. Maybe it was just a game for a couple of kids, but they made it into their reality.
They seemed to attract misfits like they did flies and it allowed them to score bigger and bigger. They robbed their first jewelry shop when Rasmus was 24 and got away with a lot of very expensive pieces. They were shot at, forced into hiding, and got their first bounties posted at every train station nearby. The thrill of robbery was addicting and so they continued this streak. The years dragged on and they brought in more people, forming more than just a gang, they were a family. There were losses, some natural and others at the expense of a heist. Each one seemed to harden those who lived within the Prewitt gang, they began to understand how cruel the world could be.
Now in the 1880s, Rasmus is still kicking at age 48 with one too many bullet scars on his body, but pretty healthy. He has taken it upon himself to make enough money for the gang to purchase land wherever they want so that they can be set for the rest of their lives and the lives of their children. So the heists are bigger than before and that means they have to be careful or someone will get killed. Crowโs Alley was the most recent place that the Prewitt gang set up but after the death of young William Marrell, the group took off west and began to cross the United States in search of a fresh start so he could continue saving up.
Rasmus has no intentions of stopping the robberies and making money, but some of the gang is a bit split, mostly due to the reality of their situation. The law was tracking them and it seemed like it was only a matter of time before Rasmus got them caught.
Crow's Alley.
Down south, this was the Prewitt gang's home for around six months. It was in a desert and certainly was no paradise. Rattlesnakes were always underfoot, the sun burned any exposed skin it could find, and it seemed like water was never cold enough. But it was home for half a year, something that the gang rarely experienced. The town wasn't filled with do-gooders and often times outlaws would stroll into town and stay awhile before leaving. The law barely lifted a finger to disrupt fights or even duels, meaning it was the perfect environment for the gang. It wasn't until they decided to rob the large passenger train that ran through Crow's Alley that everything fell apart. Due to the number of casualties within Crow's Alley, there's a large bounty for various members of the gang (mostly the older well-known ones) and the capture of the whole gang itself. They will be arrested if they go into Crow's Alley.
Serenity Gulch.
A small town hidden in the mountains in the Northwest, it is filled with tall trees, lush greenery, and plenty of animals. The town itself is quiet and peaceful, almost as if they have managed to live alongside nature and haven't felt the strain of progress. While small, that doesn't mean the population is lacking. Many residents of Serenity Gulch live deep within the woods, hidden behind thick brambles and trees. This can make it a little tricky when exploring the vast forests of the area. The Prewitt gang themselves have found a small clearing, deep within the woods, alongside a river. There's plenty of fish in the freshwater and deer within the woods. While their arrival has caused many to ask questions, there's little protest. But some within the town have begun to whisper gossip about the new arrivals, almost as if they've been spying on their less-than-favorable misdeeds.
Rasmus Prewitt isn't a saint and never has been. He was an orphan who lived a harsh life in the shadows, looked over by everyone who passed him. He scavenged, fought, and clawed his way to survive, practically baring teeth toward wolves in order to get a meal. He made a promise to himself and whatever God sat above him in the clouds that he would make it in life. He would go against the system that sought to suffocate him and make him into roadkill, he would be something bigger than all of that. One would think he was rather ambitious about making his own gang at 16 years old, but it was only logical for Rasmus. He had skills, but he needed more bodies to help him out. He couldnโt do it alone. This was when he met Julien Hibbert, Jeb Hendrix, and Beth Glass. The four of them became a force to be reckoned with, even at such young ages.
They did their best with what they could afford and lived off the land. Sometimes they worked for ranchers for extra cash, but mostly they just hunted and stole when they could. Wagons and small businesses were the easiest for them, especially with the charming Beth being able to hypnotize anyone with her melodic voice. They lived life like there was only a tomorrow where they would succeed and make it far in life, as if they had everything figured out. Maybe it was just a game for a couple of kids, but they made it into their reality.
They seemed to attract misfits like they did flies and it allowed them to score bigger and bigger. They robbed their first jewelry shop when Rasmus was 24 and got away with a lot of very expensive pieces. They were shot at, forced into hiding, and got their first bounties posted at every train station nearby. The thrill of robbery was addicting and so they continued this streak. The years dragged on and they brought in more people, forming more than just a gang, they were a family. There were losses, some natural and others at the expense of a heist. Each one seemed to harden those who lived within the Prewitt gang, they began to understand how cruel the world could be.
Now in the 1880s, Rasmus is still kicking at age 48 with one too many bullet scars on his body, but pretty healthy. He has taken it upon himself to make enough money for the gang to purchase land wherever they want so that they can be set for the rest of their lives and the lives of their children. So the heists are bigger than before and that means they have to be careful or someone will get killed. Crowโs Alley was the most recent place that the Prewitt gang set up but after the death of young William Marrell, the group took off west and began to cross the United States in search of a fresh start so he could continue saving up.
Rasmus has no intentions of stopping the robberies and making money, but some of the gang is a bit split, mostly due to the reality of their situation. The law was tracking them and it seemed like it was only a matter of time before Rasmus got them caught.
Crow's Alley.
Down south, this was the Prewitt gang's home for around six months. It was in a desert and certainly was no paradise. Rattlesnakes were always underfoot, the sun burned any exposed skin it could find, and it seemed like water was never cold enough. But it was home for half a year, something that the gang rarely experienced. The town wasn't filled with do-gooders and often times outlaws would stroll into town and stay awhile before leaving. The law barely lifted a finger to disrupt fights or even duels, meaning it was the perfect environment for the gang. It wasn't until they decided to rob the large passenger train that ran through Crow's Alley that everything fell apart. Due to the number of casualties within Crow's Alley, there's a large bounty for various members of the gang (mostly the older well-known ones) and the capture of the whole gang itself. They will be arrested if they go into Crow's Alley.
Serenity Gulch.
A small town hidden in the mountains in the Northwest, it is filled with tall trees, lush greenery, and plenty of animals. The town itself is quiet and peaceful, almost as if they have managed to live alongside nature and haven't felt the strain of progress. While small, that doesn't mean the population is lacking. Many residents of Serenity Gulch live deep within the woods, hidden behind thick brambles and trees. This can make it a little tricky when exploring the vast forests of the area. The Prewitt gang themselves have found a small clearing, deep within the woods, alongside a river. There's plenty of fish in the freshwater and deer within the woods. While their arrival has caused many to ask questions, there's little protest. But some within the town have begun to whisper gossip about the new arrivals, almost as if they've been spying on their less-than-favorable misdeeds.
ABOUT THE ROLEPLAY
Welcome to ๐๐๐๐๐ฆ๐ฉ๐ญ๐ข๐จ๐ง! This roleplay is a reboot so if it looks familiar that is why! I am obsessed with Red Dead 2 and the Yellowstone shows so naturally, this roleplay is inspired by all of them! This roleplay will be taking place in the 1880s (no specific date right now) in the US. This is going to be an ADVANCED roleplay and needs to be treated as such when you are applying! It is not first-come-first-serve, meaning you will be accepted via PM if I feel your character(s) is a good fit. If you do not receive an invite by the time I specify, that means your character has not been accepted. That being said, Discord is required for this roleplay as it will be our OOC since it's far easier for me to keep track there. This roleplay also has an 18+ rule as I simply do not feel comfortable with having minors in this roleplay. I will be providing a plot summary here just in case anyone needs it! This roleplay is open to all of those who have not watched/played the games/shows! A plot summary will be provided below.
This roleplay focuses on the Prewitt gang, a gang of outlaws and misfits that have traveled around the United States, primarily the South, and have caused all sorts of problems. On their most recent train robbery in the tow of Crowโs Alley, someone didnโt get all the passengers, and one of their own got shot and killed, leading to a gunfight and a lot of passengers getting killed. This sort of heat was too much for them and so the gang left for safety. They headed northwest and ended up in the quiet mountain town of Serenity Gulch. They set up camp and hesitantly began to go out and make money for the campโs fund, slowly trying to reach their goal.
The gang is run by a man named Rasmus Prewitt who has become quite strict and hardened over the last 30 years and has high expectations of those in his company. He made the decision to save up their money in order to purchase a large section of land and make that a home for them for every generation of the gang. But in order to achieve this, Rasmus believes they must do large robberies and get money the outlaw way. This has caused some stir within the group after the death of such a young group member has been pushed aside as Rasmus is more concerned about finances.
Faced with a unique opportunity to turn their lives around, the gang has to decide if they will follow their current path and stay outlaws, or if they will risk turning over a new leaf and use their wits and skills to make the rest of the money in an honest way. The roleplay course will be decided by the roleplayers as I will take surveys of what the characters would vote for and that will change parts of the story!
This roleplay focuses on the Prewitt gang, a gang of outlaws and misfits that have traveled around the United States, primarily the South, and have caused all sorts of problems. On their most recent train robbery in the tow of Crowโs Alley, someone didnโt get all the passengers, and one of their own got shot and killed, leading to a gunfight and a lot of passengers getting killed. This sort of heat was too much for them and so the gang left for safety. They headed northwest and ended up in the quiet mountain town of Serenity Gulch. They set up camp and hesitantly began to go out and make money for the campโs fund, slowly trying to reach their goal.
The gang is run by a man named Rasmus Prewitt who has become quite strict and hardened over the last 30 years and has high expectations of those in his company. He made the decision to save up their money in order to purchase a large section of land and make that a home for them for every generation of the gang. But in order to achieve this, Rasmus believes they must do large robberies and get money the outlaw way. This has caused some stir within the group after the death of such a young group member has been pushed aside as Rasmus is more concerned about finances.
Faced with a unique opportunity to turn their lives around, the gang has to decide if they will follow their current path and stay outlaws, or if they will risk turning over a new leaf and use their wits and skills to make the rest of the money in an honest way. The roleplay course will be decided by the roleplayers as I will take surveys of what the characters would vote for and that will change parts of the story!
THE RULES
โข This is considered an ADVANCED roleplay, meaning multi-paragraph in-character posts are required! One-liners will not be allowed.
โข This roleplay is 18+
โข I will not enforce things to be super historically accurate (but make an effort to try a little bit. no cellphones please)
โข This is NOT a first-come-first-serve roleplay. This is APPLICATION BASED. That means if you do not receive a PRIVATE ACCEPTANCE from me, you have not been accepted. This is simply due to your character(s) not fitting in with the story I have created. I will not tolerate being badgered, harassed, pestered, or bothered by those who did not get in. I will not tell you how to get in because that defeats the purpose of the application. If I feel there are small changes that can be made to get the character into the roleplay, I will let you know.
โข Roles will be made available once applications have opened.
โข Currently only allowing applicants to apply for TWO characters max. You can apply for more characters after being accepted.
โข KEEP THINGS EVEN!!! If genders are imbalanced, I will balance them out myself when it comes to accepting characters
โข Realistic face claims or detailed descriptions are the only options for appearances in this roleplay! Art/illustrations are not allowed and Ai certainly is not allowed.
โข Any OOC drama needs to be brought to my attention! Those who bully and exclude others will not be allowed in the roleplay. Do not cause issues for other roleplayers.
โข This is meant to be a long-term roleplay! This means that characters can die/be changed as the story progresses. Please talk to me about this if you would like to add in a character death/departure.
โข There is an expectation of one post per week and if you are not able to meet this requirement, please reach out to me or you will be given a warning. If you have two warnings, you will be notified of your removal from the roleplay.
โข This roleplay is 18+
โข I will not enforce things to be super historically accurate (but make an effort to try a little bit. no cellphones please)
โข This is NOT a first-come-first-serve roleplay. This is APPLICATION BASED. That means if you do not receive a PRIVATE ACCEPTANCE from me, you have not been accepted. This is simply due to your character(s) not fitting in with the story I have created. I will not tolerate being badgered, harassed, pestered, or bothered by those who did not get in. I will not tell you how to get in because that defeats the purpose of the application. If I feel there are small changes that can be made to get the character into the roleplay, I will let you know.
โข Roles will be made available once applications have opened.
โข Currently only allowing applicants to apply for TWO characters max. You can apply for more characters after being accepted.
โข KEEP THINGS EVEN!!! If genders are imbalanced, I will balance them out myself when it comes to accepting characters
โข Realistic face claims or detailed descriptions are the only options for appearances in this roleplay! Art/illustrations are not allowed and Ai certainly is not allowed.
โข Any OOC drama needs to be brought to my attention! Those who bully and exclude others will not be allowed in the roleplay. Do not cause issues for other roleplayers.
โข This is meant to be a long-term roleplay! This means that characters can die/be changed as the story progresses. Please talk to me about this if you would like to add in a character death/departure.
โข There is an expectation of one post per week and if you are not able to meet this requirement, please reach out to me or you will be given a warning. If you have two warnings, you will be notified of your removal from the roleplay.
roleplay created by social
coded by social (inspo cred. cassiaslair)
Basics
Full Name:
Alias: Optional
Nicknames: Optional
Age: 24+
Gender:
Sexuality:
Role: Scroll down to see available roles!
Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!
Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])
Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+
Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!
Background
History: Give a brief overview of your character's history from childhood to the present! (this can be in bullet points or paragraph form)
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet. feel free to ask me questions if it involved gang NPCs!)
Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?
Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~
The Available Roles.
Gunman: Unlimited โ Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.
Gunwoman: Unlimited โ The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.
Thief: 0/4 โ Subtle and quick, they are pickpockets at the top of their games. They usually go into town and steal their property, or they go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.
Camp Cook: 0/1 โ Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.
Cook's Assistant: 0/1 โ Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.
Hunter: 0/4 โ They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.
Debt Collector: 0/3 โ The Prewitt gang rarely lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.
Enforcer: 0/2 โ Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.
Camp Doctor: 0/1 โ Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are the main source of health support, especially when on the run.
Camp Veterinarian: 0/1 โ Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dogs, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.
Blaster: 0/1 โ A demolishing expert if you will, they are in charge of any and all explosives that are required for a robbery. Usually used when making hits on other gangs or trains, they are extremely important, and their merchandise even more so. While they've almost blown off their fingers a little too often, they are the only person Rasmus would hand a stick of dynamite to.
Camp Trader: 0/2 โ Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.
Rustler: 0/4 โ They are the ones to steal cattle or horses from farms in whatever area they are in. Sometimes it's to keep for the gang but more often than not it's to sell to competitors. They are fast and quick-witted, always knowing how to lose people that are chasing them down. But sometimes they can get a little too cocky and that can mess up any plan easily.
Handmaiden: Unlimited โ Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
Full Name:
Alias: Optional
Nicknames: Optional
Age: 24+
Gender:
Sexuality:
Role: Scroll down to see available roles!
Appearance
Height:
Hair:
Eyes:
Distinguishing Features:
Scars:
Modifications:
Face Claim: If using one.
Description: If you are not using a face claim, there is a two-paragraph requirement for a physical description of your character! Include whatever you'd like!
Personal Items
Weapon: Optional (if your character would use one. Feel free to list what they are, what they look like, how they got it, etc.)
Horse: Optional (if your character has one. Feel free to write about their breed, personality, appearance, how they got it, etc.)
Notable Items: Optional (if your character has any notable items on their person that set them apart [ie. special necklace, jacket, holster, etc])
Personality
Likes: 4+
Dislikes: 4+
Hobbies: 2+
Vices/Virtues: 3+ each with one sentence explaining how it shows in your character's personality, or you can write out a personality in paragraph form!
Background
History: Give a brief overview of your character's history from childhood to the present! (this can be in bullet points or paragraph form)
Family: Optional (you can list your character's family members and their connections to them/the gang if you'd like)
Relationships: Any important relationships that are worth mentioning (not other player characters yet. feel free to ask me questions if it involved gang NPCs!)
Character Questions
How old were they when they joined the Prewitt Gang?
How do they feel about William Marrell's death?
What do they think the group should do? Should they go good or stay outlaws?
How do they feel about the move they just went on?
Additional Information
Feel free to add anything to the sheet that you feel is important for your character! If you have any questions feel free to PM me or tag me in the OOC! Happy character creating~
The Available Roles.
Gunman: Unlimited โ Important lines of defense for the camp, a few are often posted on the perimeter of the camp to keep them safe from those who would stumble upon them. The others are members of the robbery teams and will go off every so often to pull a robbery. They are all skilled with various guns and can be dangerous in a gunfight. That being said, many of the camp's gunmen can be reckless and wild, leading to frequent injuries.
Gunwoman: Unlimited โ The camp women decided some time ago that they couldn't rely on the men for the only lines of defense within the group so they decided to learn how to shoot guns as well. Now they are important members of the group and will help with robberies or simply guard the camp. They are a lot smarter and more responsible than many of the men, they tend to fill in for them when they are injured.
Thief: 0/4 โ Subtle and quick, they are pickpockets at the top of their games. They usually go into town and steal their property, or they go on robberies that require a more subtle way to get goods. Regardless, they are skilled and important members of the group when it comes to earning money.
Camp Cook: 0/1 โ Camp food never tasted any good until they showed up. They have been feeding everyone in the camp and keeping them as healthy as possible. They cook whatever they can with the limited ingredients provided. They work closely with the camp's hunters and administrators in order to get what they need for the food.
Cook's Assistant: 0/1 โ Training alongside the cook, they are learning the ins and outs of the kitchen and how to provide for the group. They don't usually make full meals alone but recently they've been allowed to make breakfast a couple of days out of the week.
Hunter: 0/4 โ They go out and hunt for the camp, but also will gather things they find such as herbs, fruit, vegetables, etc. They are excellent trackers and have a wide variety of knowledge on bows, traps, skinning, and different flora and fauna in the area. They are the main source of food for the group so they are very important for the survival of them all.
Debt Collector: 0/3 โ The Prewitt gang rarely lends out money, but sometimes they do when Rasmus runs into old friends or finds an investment he's interested in. When someone fails to pay them back, they are the ones to show up on their porch and figure out why that is. When Rasmus is not present, Mitch is in charge of them.
Enforcer: 0/2 โ Some of the more intimidating and stronger members of the group are often brought by Rasmus to meetings with other gangs or when the debt collectors go off to collect. They are the only ones that Rasmus will trust to rough someone up without killing them and getting whatever it is he's looking for. When Rasmus is not present, Mitch is in charge of them.
Camp Doctor: 0/1 โ Maybe not a doctor in a professional sense, but they certainly are qualified now. They have taken out bullets and arrows, pried off traps, set broken limbs, and eased the harsh coughing of the children throughout winter. Incredibly important to the group, they are the main source of health support, especially when on the run.
Camp Veterinarian: 0/1 โ Just like the doctor, the camp's vet is very important. They tend to the horses when they pull up lame, take care of the camp dogs, and make sure any animals the camp owns are healthy and getting what they need. Generally saves them money as they have learned to shoe horses as well and do trimmings so the group doesn't have to go to farriers anymore.
Blaster: 0/1 โ A demolishing expert if you will, they are in charge of any and all explosives that are required for a robbery. Usually used when making hits on other gangs or trains, they are extremely important, and their merchandise even more so. While they've almost blown off their fingers a little too often, they are the only person Rasmus would hand a stick of dynamite to.
Camp Trader: 0/2 โ Recently having started up a business while in Crow's Alley, these two make goods from pelts, bones, and other things from what animals the hunters bring in. When they have a large amount of them, they usually send them to town or some contacts that will buy them for a decent price. They have even been known to dabble in shipping booze for a decent price.
Rustler: 0/4 โ They are the ones to steal cattle or horses from farms in whatever area they are in. Sometimes it's to keep for the gang but more often than not it's to sell to competitors. They are fast and quick-witted, always knowing how to lose people that are chasing them down. But sometimes they can get a little too cocky and that can mess up any plan easily.
Handmaiden: Unlimited โ Usually the older members of the group or new mothers, tend to hang around camp and keep it clean while watching the kids. Quite important, they take care of the young, sick, injured, old, and animals, especially when most of the group is off committing a robbery. Most new members are in this role before they find their place in the group.
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