snakeg0dd
living paradox
intro
Black Widow
Samuel Kim
overview.
"Somtimes the best thing we can do is to keep moving forward.” ━ Peggy Carter
The safehouse in Prague was an old, nondescript building tucked between a row of similar structures, its weathered stone façade blending seamlessly with the architecture of the surrounding neighborhood. It had once been a modest residence but had long since been repurposed for its new, covert use. From the outside, there was nothing to indicate the hidden life within. A narrow alley ran alongside it, providing both an inconspicuous entrance and a potential escape route.
The entryway was accessed via a heavy wooden door that creaked slightly on its rusted hinges. Once inside, a dimly lit hallway greeted visitors, the walls lined with peeling wallpaper and the faint scent of old wood and cigarettes from Camilla lingered in the air. The space was simple but effective: no real decorations, no personal touches, just the essentials and a few potted plants here and there. At the end of the hall, a narrow set of stairs led up to the main living quarters, a single bulb flickering overhead.
The safehouse’s interior was split into three main rooms: a living area, a kitchen, and two bedrooms—one small, one larger. The living room, the most central space, was utilitarian but comfortable. It was sparse, with mismatched furniture that included a threadbare couch, two armchairs, and a low wooden coffee table scattered with maps and documents. Large windows looked out onto the street below, the curtains partially drawn to keep the light out, though allowing for occasional glimpses outside to monitor any movement.
To the left of the living room, the kitchen was cramped but functional. Its countertops were chipped, and the old sink had a persistent drip. A single stove, a small fridge, and a few cupboards filled the space, stocked with dry goods and supplies for their stay. A door off the kitchen led to a narrow back stairwell, which could serve as an emergency exit if needed. It opened up into a side alleyway that was hidden from street view—a perfect escape route if things went south.
The bedrooms were tucked away down a short, narrow corridor that branched off from the living room. The first room was small, barely enough space for a single bed and a nightstand. It had no windows, making it the safest place in the house for sleeping without the risk of being seen or targeted. The larger bedroom, at the far end of the hallway, had a bit more space, with three cots pushed against opposite walls, each with its own view of the alley below through small, narrow windows. Heavy blackout curtains hung there, allowing them to block out the light completely and keep hidden.
A single bathroom sat between the two rooms, its cracked tile floor and leaky faucet giving away its age. The mirror above the sink was smudged, and the dim overhead light flickered every now and then, casting shadows along the walls.
The points of entry were few but strategically chosen for quick exit if necessary. Aside from the main front door and the back stairwell, there was a hidden trapdoor behind a bookcase in the living room that led to the basement. From there, an old passage connected to the building next door—a relic from the second World War that made for a discreet escape route. The windows in each room were reinforced with sturdy glass, though they could be opened if a rooftop escape was ever needed.
The air inside the safehouse was thick with tension. Camilla, Sera, Boone, Kyo, and Silas had been holed up here for hours, waiting for Yelena’s return. The safehouse felt more like a cage than a sanctuary, but it was, nonetheless, safe—for now. Silas stood near one of the living room windows, keeping watch over the narrow street below. He could see the comings and goings of pedestrians, but no sign of Yelena yet. Behind him, the others went about their business and Silas didn't pay much attention to them. His minded kept racing over the fact that Yelena took this job on her own, something that hadn't occurred ever since he joined her in her crusade. Though Yelena could take care of herself—and even take on the group as a whole—Silas had an eery feeling about this exfil mission.
Yelena had left hours earlier after receiving intel about a sudden breakout at one of the academies. She had followed the trail of the escaping group and, after tracking them down, had sent the rest of them to another safehouse in Germany while taking Maera—the Hound—with her. Yelena recognized something familiar in Maera, a sense that the girl was more than just another escapee. The others had arrived safely, but now they all waited anxiously for Yelena to return.
The sun outside was bright, casting long shadows through the thin gaps in the curtains. Despite the daylight, the air inside the safehouse felt heavy, almost suffocating, as they waited for news, for Yelena, and for whatever came next. They all knew it—Yelena’s return would bring them a new ally, but also a new level of danger. The ICA didn’t let go of its assets easily, and with Maera now in their care, the stakes had just been raised.
Cutting the air was the sound of floor creaks as the handle to the door made a rusted sound and in walked two people, Yelena and Maera.
roles
roles.
The role of The Soldier is that they are physically enhanced beyond peak-human levels. Their skin, muscles, and bones were genetically modified to be much denser than an average person's. This, in turn, enhanced their strength, speed, durability, and endurance. And while their body is much denser than a typical person's, it's also very flexible, allowing them to be much more agile and bend in uncomfortable ways easily. In addition, their lactic acid build-up is much slower, and their bodies don't require the same oxygen levels as other people, which gives them greater lung capacity and lessens the need to breathe just as frequently.
THE CYBORG!
reserved
The Cyborg is, in a sense, the predecessor to The Soldier. The serum administered to The Cyborg was a prototype version of the serum that would later be issued to The Soldier. There were a few complications with the prototype drug, though. One major birth defect was that The Cyborg had an arm growing at a decelerated rate compared to the other. Because Dr. Otto-Schmidt couldn't use that, he decided to amputate the faulty arm and replace it with a cybernetic prosthetic. The prosthetic is made up of a vast collection of metals and alloys. And, in addition to the cybernetic arm, The Cyborg is slightly enhanced beyond peak human levels in similar regards to The Soldier.
The Scarecrow is a unique rendition of enhanced killers' lineup, as their special enhancement is a unique psychological attack. Their special ability is to secrete a pheromone through their dermis orifices, which become airborne and induce terrifying hallucinations on a target. The hallucinations are so surreal and have been known to cause the victims to even take their own lives sometimes. It's worth noting that the hallucinations caused usually stem from the targets' trauma and/or phobias.
The Biohazard, like The Scarecrow, is practically a bioweapon. Their unique ability lies within their own bodily fluid, specifically their saliva. In their saliva lies a deadly paralytic toxin that—if left without treatment and the proper remedy—could cause death. The toxin, however, does not affect themselves, as their body produces antitoxins. This keeps them from reacting to the paralytic poison.
The Hound is the subject with enhanced senses, particularly their sense of smell, sight, and hearing. Their senses are so acute and precise that it's comparable to that of a dog. What's also unprecedented is their memory. They can distinctly remember and associate certain sounds, frequencies, scents, and colors with people or events.
THE SHARPSHOOTER!
reserved
The Sharpshooter is precisely that: a sharpshooter. One of Dr. Otto-Schmidt's early works, the serum that would create the Sharpshooter, enhances the synaptic firings between hand and eye coordination. In doing so, the Sharpshooter is quick to aim & shoot and misses seldom. This also enhances their basic reflexes, giving them ample time to respond in hand-to-hand combat scenarios.
The Scholar's abilities are rooted in unparalleled cognitive enhancements. Their mind operates like a hyper-advanced supercomputer, allowing them to process, analyze, and recall vast amounts of information with flawless precision. Not only do they possess a perfect photographic memory, but they also have the ability to learn new skills, languages, and complex systems in mere moments. Every piece of information they’ve ever encountered—whether seen, heard, or felt—is stored and accessible in an instant. The Scholar’s intelligence extends beyond raw data recall; they are capable of analyzing and predicting outcomes with terrifying accuracy, often seeing several moves ahead in any situation, whether it be combat, strategy, or social manipulation.
The Chameleon possesses the unique ability to manipulate the pigmentation and texture of their physical appearance to blend seamlessly into any environment. They can alter their facial and body dimensions in minor ways; the color of their hair, eyes, and skin; and can even alter their voice. This goes far beyond simple camouflage—it extends to becoming virtually invisible in any setting, from crowded city streets to dense jungles. The Chameleon’s adaptive body also allows them to alter the texture and even temperature of their skin, making them undetectable to advanced thermal imaging and tactile sensors. Their abilities also grant them subtle psychological and behavioral mimicry, allowing them to adopt the mannerisms, voice, and behavior of others for infiltration purposes.
THE UNDYING!
reserved
This subject's blood clots and heals wounds at an accelerated rate. Small cuts heal in seconds, while deeper wounds take minutes to hours. The character can push their body beyond typical limits in combat, knowing that injuries will heal faster than normal. However, this rapid healing requires immense caloric intake and energy, and overuse of the ability could lead to exhaustion. Their body is able to absorb kinetic energy too, and redirect it to their muscles for an additional push of force.
rules
rules.
rule one.
While the characters possess extraordinary abilities powers should not be overused or treated as the end all, be all. In dangerous or tense situations, creativity and strategic thinking should guide how characters wield their abilities. Limiting powers in certain contexts keeps the narrative balanced and realistic within the world. The roleplay prioritizes character growth, relationships, and personal struggles over simply showcasing abilities. Characters are more than just their powers, so motivations, fears, and personal dilemmas must play a significant role in their development. Show how their mutations affect their psyche and interactions with others, especially as their abilities develop further.
rule two.
I don't care much about word count, but I do ask that posts move the story along rather than focusing too much on reacting. Plotting and communication will be key. I will give FOUR to FIVE days to post once it's your turn depending on posting group sizes.
rule three.
The dynamics between characters should be fluid and complex. Trust and betrayal, loyalty, and suspicion can shift as characters form alliances or rivalries. No character is required to be strictly a hero or villain; moral gray areas are encouraged, especially as characters and their personal motives, the academy’s expectations, the world around them, and their evolving powers.
rule four.
No character is allowed to control the outcome of another player’s actions or dictate injuries without consent. Power-playing (forcing actions on another character without allowing them to respond) is prohibited. Psychological warfare and stealth tactics (such as the Scarecrow’s fear-inducing pheromones or the Chameleon’s camouflage) can significantly impact combat. However, these abilities require careful planning. Targets of psychological attacks must react realistically, experiencing fear or confusion, but they can overcome these effects with strong willpower or preparation.
rule five.
As of right now, there is only one GM for this story (me, lol) and I will do my best to drive the story for the group and for teams—if that occurs. However, subplots are welcome and collaborative worldbuilding is encouraged HIGHLY. For example, creating new locations, factions, or minor NPCs that fit within the established setting would be appreciated and welcomed. This will help everyone feel more connected to the world and give them a sense of ownership over the unfolding narrative. Just run your ideas by me and we can talk further!
intro
roles
rules
stay strong, hold fast,
remain steady, be
brave
cs
ic
ooc
♡coded by uxie♡