In a forgotten corner of their school's lab building, a group of innovative game design students stumble upon a long-forgotten machine that holds the promise of unparalleled virtual reality immersion. Unable to afford the commercial version, they choose to take matters into their own hands using this machine to create a hacked bootleg version of the industry version. With their skills and determination, they manage to connect their brains to the virtual realm as avatars inspired by their own imaginations.
However, their excitement turns to dread when they discover the perilous consequences of their actions. Trapped within the hacked virtual realm, they find themselves unable to log out. Hurt in the game, they feel pain in real life. Death in the game equates to their real-life demise. The game feeds off their subconscious, twisting their thoughts into terrifying realities.
As they navigate the twisted virtual world, they uncover a disturbing truth—the game hungers for their fear and despair. It wasn't designed for this kind of immersion, and their subconscious feeds it with endless darkness. The students must confront their own demons, face their fears, and find a way to escape the game before it consumes them entirely.
However, their excitement turns to dread when they discover the perilous consequences of their actions. Trapped within the hacked virtual realm, they find themselves unable to log out. Hurt in the game, they feel pain in real life. Death in the game equates to their real-life demise. The game feeds off their subconscious, twisting their thoughts into terrifying realities.
As they navigate the twisted virtual world, they uncover a disturbing truth—the game hungers for their fear and despair. It wasn't designed for this kind of immersion, and their subconscious feeds it with endless darkness. The students must confront their own demons, face their fears, and find a way to escape the game before it consumes them entirely.