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Reposting this here.Aasharu said:OK, so a bit about how we're going to do Character creation here. Essentially, what you're going to do is make two different characters: your unexalted, mortal self, and your exalted self. Now, for how to do this:
Now, on to your Exalted self:Attributes: For attributes, you'll start with four dots for your primary attributes, three for your secondary, and two for your tertiary. Remember that your character is based on you, so try to be realistic on this. For instance, I would not have any of my physical attributes above 2, with a strength of 1. Don't worry if, for instance, you're planning to play a Dawn caste, but Physical attributes should be your tertiary. You'll get plenty of points in the next section.
Abilities: For abilities, you get 10 ability points. You all get Lore 1 for free, since you are all capable of reading what I'm posting. You also get Lore specialty (Read the Books +3), and please post a general list of what books you have as well. Again, try to be realistic: I doubt any of you are generals or soldiers, so none of you are likely to have any dots in War, for instance. Again, don't worry if realistic isn't good for your exalt type; when you actually Exalt, that will all change.
Everything Else: Select virtues as normal, calculate willpower, the whole nine yards. You don't have any backgrounds, (yet...) and you have Essence 1. Choose intimacies as normal, all of which should be things in the real world, as that's part of the experience. Deposited in a fantastical magical world, and elevated to demigod status, can your character continue to care for the people he left behind in his old world? You also have 5 bonus points.
Again, if this seems way underpowered, don't worry, it is, but you won't be for long.
Ask me if you have any questions, or tell me if there's anything I missed.Attributes: You gain an additional 4, 3, and 2 points to allocate. Furthermore, your primary, secondary and tertiary attributes do not have to be the same as the PST attributes you had as a mortal.
Abilities: Select 5 favored abilities, and you gain 25 ability points. All other normal rules about Abilities for a new Exalted apply.
Advantages: You get 7 dots for backgrounds, but may only purchase the Artifact or Manse backgrounds. You may, however, purchase any of them up to 5, if you wish. You get 10 charms, as normal, and choose a flawed virtue, but not a specific flaw: due to the events that brought you here, you will all have a specific, storyteller-crafted flaw. Your Essence jumps up to 2. Finally, you have 15 bonus points.
So, in essence, you will all start off as weak mortals, then become slightly overpowered Exalts. Also, you may boost the lore ability, but you may not purchase any other specialties. You will all automatically start off with an understanding of Old Realm, and whatever language you speak in real life, but nothing else.
Man, I know that feeling, type out a two page letter for club business, go to put in the 'Sincerely ~~~~~', hit Ctrl + R to go to the right side... completely lose the message. It sucks butt, I can sypathize.ShadowDragon8685 said:Crap. I had all this stuff wrote out and I hit alt-X by mistake.
Same here, though I can't decidee on my 'backgrounds' and what to do with the 5 BP I just foundFluffySquirrel said:Awww, that sucks, hope you managed to remember most of it.
Put up what I got so far.. not quite finished yet though, still want to find out if merits/flaws are free game and such.