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Fandom Rapture: Characters

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Corrosion

ur lite fades awey
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Roleplay Availability
Roleplay Type(s)
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PICTURE OF CHARACTER GOES HERE

'Quote from character goes here.'​

Name:

Other Names: E.g. The One They Fear, Anticitizen One, etc. Can also include nicknames.

Gender: Male, Female, Genderless, Attack Helicopter

Race: Human, Android, Sangheili, etc.

Affiliation: The organisation or faction your character is part of. If independent just put none.

Appearance: Even if you provided a picture of your character, please try to describe your character's appearance in words here. Include details like height if possible.

Personality:

History: Copy-paste from the wiki if you're a lazy piece of shit like me.

Powers/Abilities: Superpowers, all that.

Weapons/Equipment: Can be any weapon or piece of equipment your character has acquired over the course of their adventure.

Theme Song: If the character doesn't have a dedicated song, simply use the theme song from the work. Optional.

Universe From: The work of fiction your character comes from.

Other: Details such as trivia. Optional.

Your characters are only accepted if I say so. A like from me means accepted, to avoid clutter.

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Corrosion Corrosion
Commander Spatial Vortex (Planetary Annihilation/Commanderverse Continuum)
Gordon Freeman (Half-Life)
James Ramirez (Modern Warfare)
Alex Mercer ([PROTOTYPE])
Michael J. Caboose (Red vs Blue)
The Arbiter (Halo)
Sigmund (The Elder Scrolls)

2Bornot2B 2Bornot2B
YoRHa No. 2 Type B (Nier: Automata)
YoRHa No. 2 Type A (Nier: Automata)
Jack Cooper and BT-7274 (Titanfall)

Ferociousfeind Ferociousfeind
Marie (Splatoon)
Callie (Splatoon)
Agent 3 (Splatoon)
Cobalt Ootkins (Fortuna)

Zamasu Zamasu
Josuke Higashikata (JoJo's Bizarre Adventure)
Parasoul Renoir (Skullgirls)
Filia Medici (Skullgirls)
Cerebella (Skullgirls)
Nadia Fortune (Skullgirls)
Valentine (Skullgirls)
Okuyasu Nijimura (JoJo's Bizarre Adventure)

Rhysie Rhysie
Rhys (Tales from the Borderlands)
Loader Bot (Tales from the Borderlands)
Vaughn (Tales from the Borderlands)

Lunaria Silver Lunaria Silver
Lauriëeccaira (Lord of the Rings)
Ivela Zoldyck (Hunter x Hunter)

Barbas Barbas
Malekith (Warhammer Fantasy)
Thanquol and Boneripper (Warhammer Fantasy)

Elekta Kount Elekta Kount (ON HIATUS)
Alpha and Bravo (Army of Two)
Yang Xiao Long (RWBY)
Viktor Reznov (Black Ops)
Rico Rodriguez (Just Cause)
Lo Wang (Shadow Warrior)
Qrow Branwen (RWBY)

Thepotatogod Thepotatogod
Penny Polendina (RWBY)
Ruby Rose (RWBY)
Ryuga Banjo (Kamen Rider)
Sento Kiryu (Kamen Rider)
Stella (Black Rock Shooter)
Galacta Knight (Kirby)
Vile (Megaman X)
Eiji Hino (Kamen Rider)
Haru Okumura (Persona)

CerpinTaxt CerpinTaxt
Kaneki Ken (Tokyo Ghoul)
Sora (Kingdom Hearts)

Sir Skrubbins Sir Skrubbins
Mario (Super Mario Bros.)
Luigi (Super Mario Bros.)

VanRIPPED VanRIPPED
Subject Delta and Eleanor Lamb (BioShock)
Orendi (Battleborn)
Miko (Battleborn)

SymbioticWebslinger SymbioticWebslinger
Miguel O'Hara (Marvel Comics)
Peter 'Octavious' Parker (Marvel Comics)

cock_cocker42 cock_cocker42
Elsword (Elsword)

Donder172 Donder172
Ulfi Blackthorn (The Elder Scrolls)

Rysesaka Rysesaka
Carl Johnson (Grand Theft Auto)
Lord Kenobi (Star Wars: Fire Age)

I Izaya orihara fan
Izaya Orihara (Durarara! Durarara! X2)

Username Username
Queek Headtaker (Warhammer Fantasy)
The Rookie (Halo)
Aleena Dahn (Star Wars Legends)
Darth Revan (Star Wars)

TrueBananaz TrueBananaz
The Witch (Into the Woods)

SlightlyOpenCurtains SlightlyOpenCurtains
Percy Jackson (Percy Jackson and the Olympians)
Hope Estheim (Final Fantasy)

Sleek Sleek
Jerome-092 (Halo)
Venom Snake (Metal Gear Solid)
Asriel Dreemurr (Undertale)
Commander Sleek (Supreme Commander/Commanderverse Continuum)

H Hal lucination
Wall-Knight (Plants vs. Zombies)

Truthblade Truthblade
Shoto Todoroki (My Hero Academia)

Itachi Uchiha Itachi Uchiha
Eneru (One Piece)

thatguyinthestore thatguyinthestore (CS Not Posted, DM Accepted)
Spider-Man (Marvel Cinematic Universe)
Winter Schnee (RWBY)
Locus and Felix (Red vs Blue)

 
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PICTURE OF CHARACTER GOES HERE

'Quote from character goes here.'​

Name:The Mechanist

Other Names: E.g. The One They Fear, Anticitizen One, etc. Can also include nicknames.

Gender: Male, Female, Genderless, Attack Helicopter

Race: Human, Android, Sangheili, etc.

Affiliation: The organisation or faction your character is part of. If independent just put none.

Appearance: Even if you provided a picture of your character, please try to describe your character's appearance in words here. Include details like height if possible.

Personality:

History: Copy-paste from the wiki if you're a lazy piece of shit like me.

Powers/Abilities: Superpowers, all that.

Weapons/Equipment: Can be any weapon or piece of equipment your character has acquired over the course of their adventure.

Theme Song: If the character doesn't have a dedicated song, simply use the theme song from the work. Optional.

Universe From: The work of fiction your character comes from.

Other: Details such as trivia. Optional.
 
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'The best diplomats are the ones who carry the biggest guns.'

Name: Commander Spatial Vortex

Other Names: The Commander, Commander Vortex, Supreme Commander, Tide of Steel

Gender: Male programming

Race: Commander

Affiliation: Vortex Syndicate (Supreme Commander)

Appearance: Commander Vortex is a massive bipedal war machine. He stands at a height of fifteen metres and has an incredibly bulky frame. He uses an Imperial Visionik chassis which is painted steel and Dodger blue, with his emblem painted on his chest. His left arm contains a fabricator, which can be used to build and repair structures an extreme speed, while his right arm houses his Uber Cannon, a weapon that can fire powerful energy projectiles, but needs to be recharged after every shot. His cannon arm also contains a plasma cannon which has a decent rate of fire but low damage. The central optic in the middle of his torso can be used as a headlight in dark environments. His upper body can swivel a full three-sixty degrees. When needing to meet with people outside his main base, he often inhabits the body of one of his units, and also controls a custom-made avatar body often.

Personality: Largely cynical and jaded, Commander Vortex has a rather negative outlook on life. Bitter and snarky, he has quite a sharp tongue. Though calm most of the time, he has a tendency to get agitated and annoyed easily, commonly taking his frustration out on his troops. Has quite a love of violence and has an obsession with military tech, always looking to claim more 'shinies' for himself. A lover of dark humour, he tends to be socially awkward at times. Spends most of his free time gaming.

History: A regular teen on holiday who found himself in the body of a Commander from Planetary Annihilation, one of his favourite games, plummeting towards the ground from space in a drop pod after a good night's sleep. He then found himself surrounded by characters he once thought fictional and soon discovered that yes, the PA SI stories were indeed true. Stranded with no way of returning home, he decided to do what all Commanders were built to do: adapt, expand, and escalate. He established a base and built an army, establishing a foothold on the world of Exodus, eventually forming a large and powerful organisation. With the newly-formed Vortex Syndicate, he began to expand, forging alliances with other organisations willing to cooperate with him. Eventually, the Syndicate rose to become a major player on Exodus, slowly beginning to spread to the neighbouring world of Egress.

Powers/Abilities:
  • Progenitor Tech Bullshit: Commanders are built with Progenitor tech, which includes super durable alloys that can shrug off nukes, ridiculously fast construction, and incredibly accurate sensors.
  • Adaptation With Extreme Prejudice: Vortex can assimilate technology into his own databases, upgrade them, and reproduce them. He can also design his own units from scratch.
  • Reverse Engineering For Fun and Profit: Like above, Vortex is able to quickly reverse engineer stolen recovered tech.
  • Escalation is the Name of the Game: Like other Commanders, Vortex's constructs tend to get more and more powerful as he acquires more tech.
  • Combined Consciousness: As an artificial intelligence construct, Vortex can control and command each of his units individually. His artificial nature also allows him to easily tap into computer networks and take over.
  • Metaknowledge: As someone from our reality (or the real world), Vortex has the knowledge of certain universes, though it is limited to only the ones he knows of, and even then, his prior knowledge is limited to what he is aware of.
Weapons/Equipment: As a Commander, Vortex's body isn't meant to be a frontline unit, but has several weapons on it.
  • Fabricator: A device mounted to Vortex's Commander body that sprays a constant stream of nanites that construct structures at a rapid rate.
  • Uber Cannon: A cannon that can fire a large beam of energy, though it takes a while to recharge. It can also fire less damaging projectiles at a slow but constant rate.
  • His Army: Vortex can build vast armies in minutes, and can control each unit individually.
Theme Song:


Universe From: Planetary Annihilation/Commanderverse Continuum

Other: I'll say it: Commander Vortex is me. Well, a more heroic and friendlier version of me. Kind of a self-insert kind of thing. I was inspired by works with similar concepts such as Escalation is the Name of the Game and When in Doubt, Blame the Eldar. This is an unorthodox concept that I've been wanting to do for a while, and one I decided to reuse from What Remains.

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cliff-jonathan-2b-2b2-2b-final-resized.jpg"Well, aren't we generous?"

Name:YoRHa No2 type B

Other Names: 2B, Crazy robot killer

Gender: Female

Race: Android

Affiliation: YoRHa

Appearance: 2B is a multi-purpose battle android, deployed as a member of the automated YoRHa infantry. She is equipped with multiple weapons for close quarters combat and can attack from a long distance using the Pod support system. Her eyes are obscured beneath her standard-issue military visor, which she rarely removes

Personality: As a combat android, she does not encourage idle chatter and is generally reticent towards others. She has some degree of respect for the chain of command and occasionally questions her orders, unlike her partner. However, 2B occasionally expresses a notably sardonic wit in the face of certain situations and can even be hot-headed at times.

History: YoRHa No.2 Type B (Battle) or 2B serves as the protagonist of Route A in NieR:Automata. She is a YoRHa android created to battle the machine lifeforms that have invaded the planet on behalf of the surviving humans. She served during the 14th Machine War.

Powers/Abilities: some of her weapons have special abilities
Cruel blood oath-Attack increases at -30% health
Virtuous contract-increase attack when HP is full(it doesn't say how much so ill say 50%)
phoenix spear-Pheonix Flash 50% chance to be fully restored in health when damaging an opponent

Weapons/Equipment: Cruel blood oath, Virtuous contract, Pheonix spear, Pod 042(can summon more if needed) and the flight unit(basically a jetpack with machine guns,lazers and rockets.Very very expensive)

Theme Song:

Universe From: Nier Automata
Other:
 
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'Radio override activated!'

Name: Marie

Other Names: Agent 2, "Monika Niigou"

Gender: Female

Race: Inkling

Affiliation: None

Appearance: Marie is a stout inkling in every definition of the word. She's somewhat short, and her milky white tentacles are always trimmed down pretty far. Generally wearing dark, traditional Japanese clothing which complements her bright green ink. Thick eyebrow makeup which complements her unique golden irises and exotic cross-like pupils. Wears some basic earrings, complementing the traditional Japanese look.

Personality:
Marie is quieter and not as excitable as her cousin, Callie. She is very witty and is characterized with biting sarcasm, which often takes the form of a bratty, prone-to-complaining Inkling. Most of the time, however, her mood is too mild for her wit to cause any serious harm, and she usually means well. She dislikes intense, stimulating activities, and is a little prone to laziness. She is not a fan of tomatoes.

History:
Having risen to stardom over time as part of the "Squid Sisters" with her cousin (not her actual sister) Callie, Marie enjoyed life near the top for some time. Then, the Octarians captured the Great Zapfish. With the help of Captain Cuttlefish and Agent 3, the Squidbeak Splatoon as a whole defeated D.J. Octavio and saved the day.
No more than two years later, the Octarians struck again, capturing Callie in the process, and Agent 3 and the Captain were off on something of a business trip. Marie enlisted the help of the newly-recruited Agent 4 to help her rescue Callie and the Great Zapfish again.

Powers/Abilities:
Marie doesn't have any superpowers in the classical definition, but due to her size, she is hard to hit and incredibly agile.
With the help of the Hero's Charger and Hero's Splattershot, she can ink up foes, and the ink is slightly corrosive.

Weapons/Equipment: Can be any weapon or piece of equipment your character has acquired over the course of their adventure.
Hero's Charger- An ink-powered weapon capable of delivering an immense payload across vast distances... if you give it the time to charge up.
Hero's Splattershot- A rather generic ink-powered weapon with a high firerate but a relatively low range.
Hero's Ink Tank- A tank of ink that sits snugly onto the back of an Inkling. Can collect excess ink generated by the inkling, for use in their weapons.

Theme Song:


Universe From:
Splatoon
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Other: Callie and Marie are not sisters, they are cousins.





I think that's everything...
 
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View attachment 434490"Well, aren't we generous?"

Name:YoRHa No2 type B

Other Names: 2B, Crazy robot killer

Gender: Female

Race: Android

Affiliation: YoRHa

Appearance: 2B is a multi-purpose battle android, deployed as a member of the automated YoRHa infantry. She is equipped with multiple weapons for close quarters combat and can attack from a long distance using the Pod support system. Her eyes are obscured beneath her standard-issue military visor, which she rarely removes

Personality: As a combat android, she does not encourage idle chatter and is generally reticent towards others. She has some degree of respect for the chain of command and occasionally questions her orders, unlike her partner. However, 2B occasionally expresses a notably sardonic wit in the face of certain situations and can even be hot-headed at times.

History: YoRHa No.2 Type B (Battle) or 2B serves as the protagonist of Route A in NieR:Automata. She is a YoRHa android created to battle the machine lifeforms that have invaded the planet on behalf of the surviving humans. She served during the 14th Machine War.

Powers/Abilities: some of her weapons have special abilities
Cruel blood oath-Attack increases at -30% health
Virtuous contract-increase attack when HP is full(it doesn't say how much so ill say 50%)
phoenix spear-Pheonix Flash 50% chance to be fully restored in health when damaging an opponent

Weapons/Equipment: Cruel blood oath, Virtuous contract, Pheonix spear, Pod 042(can summon more if needed) and the flight unit(basically a jetpack with machine guns,lazers and rockets.Very very expensive)

Theme Song:

Universe From: Nier Automata
Other:


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'This is great! (Gureto daze!)'​

Name: Josuke Higashikata

Other Names: JoJo

Gender: Male

Race: Human

Affiliation: N/A

Appearance: Josuke is a tall, handsome young man of average build. He wears a small stud in each ear. The feature most important to him is his well-maintained pompadour, styled after that of an unknown man who saved his life as a child. His pompadour has a tendency to become spiky with his mood, such as when he is irritated or angry. Josuke wears a dark, modified Japanese school uniform. His jacket conforms to his body, extending to the middle of his thigh, accompanied by a pair of wide-legged pants. He keeps his jacket unbuttoned and pinned aside, revealing a light undershirt with a short zipper on each side of his chest.

Josuke wears a number of metallic/golden emblems. On the left of his collar he wears a modified anchor, and on his right a row of two small hearts. Pinning his open jacket to his chest on his right is a peace sign (☮), and on the left is a heart. He wears a gold band at both wrists, above his sleeves. Valuing footwear, Josuke wears a pair of Mr. Junko original socks and ¥25,000 black Bally shoes.

Crazy Diamond is humanoid, with a powerful build and tall stature (about two heads above Josuke). It is clad in tall headgear, part of a mask (occasionally resembling a Corinthian helmet); and armor-like plates on many large surfaces of its body. Cables join the back of its head to its upper back. It bears a heart motif between the top of its head, its chin, shoulders, celiac plexus, belt and knees; with pairs of short spikes protruding from its shoulders and ankles.

Personality:
Josuke is a savvy, confident and courageous teenager. Friendly and loyal, his amiable personality helps him make friends throughout the story.

Josuke's primary trait is his overall kindness, reflected in his Stand Crazy Diamond which repairs and heals. When a random bystander helped saving him out of genuine kindness, Josuke subconsciously reflected that kindness in him. Even upon the revelation that he's Joseph's bastard son, Josuke has thought first and foremost about the troubles he's caused to the Joestars and disregarded any claim for a heritage, only wanting to reassure his biological father that he was doing fine. Agreeable by nature, Josuke isn't as prone to violence as other JoJos and can even calmly tolerate bullying by upperclassmen or Shigechi's selfishness. Josuke is loyal to his friends and loved ones; risking his life after Koichi is hit by Keicho's Bow, and carrying Okuyasu's body while apparently dead throughout the first part of his battle with Yoshikage Kira and Killer Queen. When his grandfather died, Josuke took upon himself to become the protector of Morioh. Upon meeting someone in not particularly antagonistic circumstances, Josuke will generally be polite and friendly.

Overall, Josuke behaves like a teenager, and aside from his general goal of protecting Morioh from any Stand menace, is concerned by more down to earth matters, such as hanging out with his friends. Josuke passively protects his town, and only acts when directly asked by the much more proactive Jotaro or when he directly encounters a Stand user. Curious, Josuke is quick to investigate any unusual phenomenon, which often leads him into a Stand User. Josuke is very prone to openly communicate his feelings, either expressing amazement, amusement, fear and anger thus he appears as a goofy individual.

Sufficiently humble, Josuke confesses to being nervous around famous people, opting not to go with Koichi to first meet Rohan Kishibe due to his great fame as a mangaka. Josuke also has a fear of turtles, and has tried to touch a turtle to get rid of that fear. Josuke isn't shy to admit his limits, and has confessed that he doesn't know much about manga, or isn't good at videogames, even though he isn't happy to have someone know these factoids. In the same way, Josuke tries to live up to Jotaro, whom he admires, and has been nervous around him for fear of not living up to the task Jotaro entrusted to him. He has also shown a mild fear of ghosts (in the beginning), as shown when Koichi wonders if he saw a ghost in the house next to Josuke's, and Josuke nervously tells him to cut it out.

However, in a fight, Josuke is much more calm, and has unshakable confidence in Crazy Diamond, but his confidence doesn't extend to himself, as Josuke can still be nervous if things don't go his way. Additionally, Terunosuke Miyamoto is able to reveal that in terms of body language, Josuke's first unconscious reaction when unsure is to bite his lip. In general, his attitude will mix calmness and goofiness, and Josuke can switch between a taunting one-liner and a serene assertion of the situation. Josuke is occasionally distracted in a fight, often reflecting on the silliness of the situation he's currently in or trying to act cool. Even if Josuke is gentle by nature, he has no qualm about violently pummeling an enemy, and in the case someone has hurt or endangered a family member, Josuke will be even more vindictive, as he fused Angelo with a rock and Terunosuke with a book.

Josuke has a tangential respect of the law at best, having inherited his father's mischevious side, shown primarily in regards to winning money. After nearly emptying his bank account on frivolous spendings, Josuke has been trying to get extra money in quick fashion. When he and Okuyasu meet Shigechi, he quickly devises a plan to exploit Shigechi's Stand Harvest to find first discarded change, and then discarded coupons from all over Morioh, going as far as commit felony to earn the money in a winning ticket. Similarly, after meeting Mikitaka Hazekura, he takes advantage of his shape-shifting Stand power, convincing him to turn into dice in order to cheat money from Rohan, with whom he has a bad relationship. Lastly, characterized as a knowing gesture, he steals Joseph's wallet with his Stand by restoring it to his possession with a piece of a picture planted there. The fact that his Stand can nearly repair or heal anything means that Josuke can get away with destruction of property or endangering someone, thus isn't really concerned about the legal ramifications of his actions since they will be without consequences, at least for him.

When it comes to women, he is moderate between Joseph and Jotaro. He does not flirt relentlessly and is not perverted like Joseph, but when the girls near him express interest in him, he is flattered and has shown to get along quite well with his female classmates and admirers. He does not shoo them away like Jotaro but doesn't relentlessly flirt or pursue any. When Jotaro asks Josuke to go hunting, Josuke initially believes he means hunting for girls and says with a blush and smile that he is more of a love kind of guy. However, he seems to be willing to hit them if they are the enemy as he threatened to kill Yukako if she tried to harm Koichi in anyway (as she is obsessed with Koichi and at one point kidnapped him). While he does express interest in women, it is not his main priority.

In a quintessential idiosyncrasy, Josuke takes a hyper-sensitive reaction to comments at all disparaging of his hairstyle; which Josuke explains as due to the honor of a man with the same hairstyle who saved his life as child. After an insult, Josuke enters a blind rage and becomes much more rude and violent. Firstly, a swaggering upperclassman to whom Josuke initially defers is punched and stepped on, before his nose is restored by Crazy Diamond improperly, indefinitely, due to Josuke's mood. Later, during his fight with Rohan, in an attempt to manipulate Josuke into gazing upon his Stand by openly taunting him about his hair, Josuke goes berserk; landing Rohan in hospital for one month of retirement.

History: You might need to refer here:
Josuke Higashikata/History

Powers/Abilities: Crazy Diamond is a short range Stand, which like Jotaro Kujo's Star Platinum, is characterized by its physical might and speed at the cost of a short range of 2 meters. Its basic characteristics are:​
  • Super Strength: Crazy Diamond possesses immense physical strength, having been able to easily punch through the abdomens of two people at once. Its strength matches that of Star Platinum's, having once successfully broken its defense and prompting Jotaro to deem that Star Platinum would have difficulties against Crazy Diamond in a contest of strength.
  • Super Speed: Not only is it capable of surprising an on-guard and fully charged Red Hot Chili Pepper, Crazy Diamond can outpace other Stands such as Highway Star in close combat. Josuke estimates that its strikes exceed 300 km/h (190 mph). It was also able to catch a bullet fired in close proximity to Josuke.
  • Precision: According to Jotaro, it can effectively fire off a rifle bullet from its fingers up to 50 to 70 meters when Josuke concentrates.​

Thus, Crazy Diamond is a powerful Stand in close-quarter combat whose capabilities are enhanced by its unconventional power of repairing broken items, making it a redoubtable and unpredictable Stand in a fight, but also an invaluable fighting partner as it can effectively heal any wound.

Restoration
Crazy Diamond's unique ability is to restore or revert objects or organisms to a previous state in their history through touch.

It can repair damage, heal injury, revert chemical changes and complex structures to their raw components (e.g. a table into its constituent timber). It may also fuse objects, such as person with a rock (as with villain Anjuro Katagiri). When restoring a divided object, the user is able to control which part acts as the starting points for the rest to gather towards. Feats of this nature include trapping an enemy by restoring pieces of a broken crate around him; exposing a Stand formerly bound to an object; and tracking by restoring a severed hand, forcing it to seek out and reattach itself to the body from which it was cut off.

If this ability is used while Josuke is in a foul mood, its target may become warped as a result of improper restoration. Crazy Diamond cannot heal its master, cure illnesses (as victims are not considered damaged), retrieve things erased, or restore life to an organism.

Josuke is shrewd, confident and courageous, possessing considerable fluid intelligence and a will to win; like his father.​

  • Intelligence: Josuke is extremely quick to get on his feet under almost any circumstance, as he is very aware of the immediate surrounding as well as his own capabilities. He is proficient in utilizing anything he has within reach for dealing with problems at hand, and is also shown to be capable of planning several steps ahead by reading opponent's behavior and habit. Josuke is very confident of his abilities to the point of claiming that there is nothing Crazy Diamond (indirectly referring to himself) can't fix, and expresses mild disappointment after figuring out what he thought would have been one such problem. As a result of his intellect, Josuke can be quite cunning; manipulating, lying and cheating others occasionally to achieve certain selfish goals.
  • Physical fineness: Josuke possesses substantial athletic ability. He has been shown once to have successfully chased down a moving bus over long distances completely on foot, and can handle a heavy motorbike effortlessly for the first and only time riding it, while achieving many otherwise professional feats during a high-speed chase in attempts to avoid direct contacts with the enemy chasing after him. The most well known demonstration of Josuke's physical toughness is shown when he withstands exposure to several explosions generated by Yoshikage Kira's Killer Queen, sustaining heavy injuries and blood loss but remaining conscious enough to think of countermeasures and tactics.​

Weapons/Equipment: The only thing he has is his wallet full of mad cash.

Theme Song:


Universe From: Jojo's Bizarre Adventure (Part 4)

Other:
Josuke is Araki's favorite JoJo.​
 
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"I will name my first born; Loader bot"

Name:

Other Names: The Salary man

Gender: Male

Race: Human

Affiliation: Hyperion

Appearance: Even if you provided a picture of your character, please try to describe your character's appearance in words here. Include details like height if possible.
Height: Unknown (Aprox. 5'-7" - 6'-0")
Clothing: Standard Hyperion uniform (Black Jacket, blue half-striped buttoned shirt, Black half-striped pants, shoes of unknown color, and striped socks) | All black (Black vest, black buttoned shirt, black pants, black socks and shoes)
Extras: Tattoo on the neck

Personality: Neutral Good/Evil

History:
Rhys is an ambitious man, and dreams of becoming the next Handsome Jack, trying his best to fill in his shoes. He gets along with two co-workers, Vaughn and Yvette, but maintains a rivalry with Vasquez.

Rhys' most notable features are his ECHO eye implant, which allows him to scan objects and reveal information about them, all of which are from the Hyperion database; and his mechanical right arm, which has a built-in interface. Rhys got his cyber ware to help him get ahead in the data-mining department. It was paid for by his quarterly bonus, which he received for arranging a lucrative (though controversial) Eridium mining deal.


While heading to his boss' office to earn his promotion, Rhys finds out that Vasquez has taken over the position by force, demoting Rhys to "assistant vice janitor". Having overheard Vasquez talking about purchasing a Vault Key, he then heads to Pandora with Vaughn to purchase the key using Hyperion's funds. It isn't long before he and Vaughn accidentally stir up trouble with the local bandits led by Rudiger and after requesting a Loader Bot to defuse the situation, the two of them enter the World of Curiosities, an antique shop owned by Shade. There, they find the body of Nakayama, taking his ID chip before meeting up with the dealer, August, and his girlfriend Sasha. Unbeknownst to Rhys, Vaughn and August, the key was a forgery made by Fiona, Sasha and their adoptive mentor Felix. As soon as they discover this, the deal is then crashed by the bandit leader Bossanova and Zer0. Bossanova escapes with the money, while Rhys and Vaughn take shelter within Felix's van and makes an alliance with him, Fiona and Sasha, leaving behind a vengeful August.

Rhys attempts to track the money using the ID drive he retrieved from Professor Nakayama's corpse in the antique shop. After plugging the drive into himself, Rhys collapses and blacks out. While he is unconscious, the rest of the group finds Bossanova's base, an abandoned Atlas warehouse. After Rhys wakes up, the group proceeds to infiltrate the facility. While Felix stays behind in the van as the getaway drvier, Rhys and Sasha are separated from Vaughn and Fiona, who get recruited into a bandit death race. Rhys and Sasha find a lift leading to the arena, but while trying to get it moving, Rhys' systems begin to malfunction, and he accidentally releases skags from nearby cages. While Rhys is attempting to make the lift work, a mysterious voice begins to taunt him. As Rhys manages to activate the lift, Zer0 arrives and helps them escape. The three of them arrive at the center of the arena, where Bossanova is hosting the death race. Rhys struggles to stay alive, but the briefcase is tossed around the racing arena, where Fiona and Vaughn are participating. Felix eventually recovers the case, but then announces his betrayal to Fiona. He attempts to open the case, not knowing there is a bomb linked to Vaughn's bio signature inside. The bomb explodes, destroying all the money inside and depending on player choice, either killing Felix or causing him to flee. As the group tries to figure out what to do next, Loader bot returns and causes Rhys to accidentally find an underground room containing Atlas prototype tech, including a strange item displaying a map of a Vault. At this point, the voice inside Rhys' head gets clearer, and as he turns around, he finds a hologram of Handsome Jack greeting him.

Powers/Abilities: May hack various programs | Information reveal (via the ECHO-eye implant) | Interface utilization (via his mechanical arm)

Weapons/Equipment: ECHO eye implant | Mechanical right arm

Theme Song:

Universe From: Tales from the Borderlands

Other: Trivia (few of them)​

  • Rhys' shoe size is 13 as stated by scanning Fiona in Episode 2 "Atlas Mugged".​
  • Rhys' ex-girlfriend is named Stacey.​
 
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  • Name: Lauriëeccaira
    Nickname: Earyende
    Age: 1452
    Gender: Female
    Species: Child of two Maiar. (One a Maiar of Ulmo, the other a Maiar of Yavanna.)
    Universe: Lord of the Rings and The Hobbit. (Combination of the books and the movies.)
 
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'For my kingdom.'​

Name: Parasoul Renoir

Other Names: Princess, Your Majesty, Sis (by Umbrella)

Gender: Female

Race: Human

Affiliation: Black Egrets

Appearance:
Height: 5' 10"
Weight: 156 lbs.
Measurements: 34DD-24-38

Personality: Parasoul, unlike her deceased father (who was a complete tyrant), is a firm, fair, wise, and diligent leader who vows to protect the kingdom with the Black Egrets by her side. Her childhood was centered around becoming a warrior that was worthy of her father's legacy. Underneath her serious personality is a noble leader who is thinking about what is best for her kingdom and her family. She attacks with grace, poise, and cunning to defeat her opponents and complete her missions. She prefers to take action over doing paperwork. Although she maintains a solemn demeanor, she tends to be furious whenever someone puts her loved ones in danger. For example, when Double and Valentine kidnapped Umbrella after realizing she has a unique bond with the Skullgirl, she was very determined to get her back.

When seeing the pain of others, Parasoul shows sorrow toward those who are suffering. This is evident during her quotes against Painwheel. She will notice her horrible disfigured body, saying to her "You poor girl... I never authorized this!". When she defeats Painwheel in battle, she will either apologize to her or states that "No one deserves this...", showing that Parasoul is a very caring leader and a kind ruler.

History: Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Wielding the living umbrella, Krieg, she fights with grace, poise and cunning to defend her family honor and destroy the Skull Heart so no one can repeat her mother’s terrible mistake.

Powers/Abilities: While having possessed no powers, her skill in her Living Weapon Krieg and her strategic intelligence can compensate this. She is also skilled in guns. She utilizes fencing in her main fighting style, though with the addition with some kicks and summoning her soldiers to battle. She also knows how to ride a motorcycle.

Weapons/Equipment: Krieg, an umbrella-shaped Living Weapon passed down throughout the Renoir family, currently wielded by Parasoul. Using its many eyes, it can shed Napalm Tears that can float in the air and can be detonated. In conjunction with this, she also has a Luger.

Theme Song:


Universe From: Skullgirls

Other:
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"Kill their soldiers, kill their wives, kill their children, they're cattle and live stock but above all, kill with pleasure."


Name: Malekith

Other Names: The Witch King, The True Heir of Aenarion

Gender: Male

Race: Dark Elf

Affiliation: Dark Elves

Appearance:
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Personality: The Witch King of Naggaroth possess a complex and tormented spirit. To all outsiders, they see the Witch King as a cruel tyrant, a bloodthirsty King who sought to dominate the world through great acts of cruelty, malice and arrogance. In part, this is true, for what is the Witch King if not a tyrant who reveled in bloodshed and misery to all others. Yet unlike the Druchii, whose soul is forever tainted by malice and evil born from their own desires for avarice, Malekith, through thousands upon thousands of years of pain and torment, retains a portion of what he previously was, a once proud prince of the Elven race, son of the famed Aenarion and heir to all that he has built. In him are two parts of his souls battling for dominance, one side seeking to uphold the greatness, pride and love that his father once embodied for his people, and in the other, a darkness which became tainted by his mother's ambition, seeking to claim all that was denied to him and right the wrongs that the world cast upon his shoulder.

History:
Malekith, the Witch King of Naggaroth, is the ruler of the Dark Elves or Druchii as they refer to themselves, and the son of Phoenix King Aenarion, the greatest Elven hero to have ever lived. Malekith is ancient and powerful beyond mortal reckoning, a being who has lived for thousands upon thousands of years, gathering a great treasure trove of magical power that few can rival within the world. Long ago, this mighty Lord of the Elven race sought to claim the Isles of Ulthuan by sheer force of will, cruelty and bloodshed, but the Flames of Asuryan denied his right to rule and left him scarred by fire and twisted with hatred.


Near death, Malekith would be taken away and healed by his mother, Morathi and taken to the lands of Nagarythe. From there, Malekith was encased in a suit of magical black-metal, the plates literally searing itself upon Malekith's own flesh. To the brow of the great horned helmet was welded the Circlet of Iron, and with his body transformed, Malekith took the persona of the Destroyer and now sought to reclaim that which was denied to him.

In the years since, Malekith has led many great wars against the High Elvenusurpers, but each time has been undone by cruel fate or the incompetence of his craven underling. Yet the Witch King is immortal and knows he will outlast those who foolishly believe themselves his betters. The day is fast approaching where old debts and insults will finally be paid, and Malekith will do anything within his power to hasten its arrival. Malekith firmly believes that if he can't rule Ulthuan, then no one else will.





Powers/Abilities: Powerful Dark Magic, skilled warrior.

Weapons/Equipment:

The Destroyer - Forged by the Witch King of Naggaroth himself, this blade is a symbol of the Dark Elves' determination to destroy the High Elves and all their works. The Destroyer's merest touch can unmake enchantments or even draw knowledge from the minds of unwary wizards.


Armour of Midnight - Malekith's rune-armour is forged from the hardest meteoric iron and protects against any mortal weapon. Constantly burns as if freshly forged.

Circlet of Iron - The Circlet of Iron is said to be older than the race of Elves and is a potent source of magical power.

Supreme Spellshield - The Supreme Spellshield absorbs magic and then unleashes the energy back at the foe.



Theme Song: If the character doesn't have a dedicated song, simply use the theme song from the work. Optional.

Universe From: Fantasy Battles

Other: Details such as trivia. Optional.
 
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"You had to piss him off"
"Wouldn't be any fun other wise"

Name
: Alpha and Bravo
Gender: Males
Race: Humans
Affiliation: Tactical Worldwide Operations (T.W.O)
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Appearance:
latest
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Personality:
Alpha is considered the "de facto" leader of the pair since he is often the one who comes up with the ideas and battle plans. He also keeps his hot-headed partner Bravo in check in tough situations and does his best to steer him in the right direction in order to complete the mission. Alpha also has a soft spot for animals.
While Alpha is focused, calm and collective in battle; Bravo is the complete opposite. He's gung-ho, tough as nails and always ready for a fight. But besides that, most of the time Bravo is a funny, wise guy comedian who loves to cracks jokes and make fun (especially of Alpha).

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History:
The game begins T.W.O. operatives Alpha and Bravo, saying how they believe nothing will go wrong. Ironically, the convoy's movement is interrupted by La Guadana. Alpha and Bravo survive with a handful of other operatives, but Cordova escapes. The screen cuts to 5 years earlier when Alpha and Bravo receive their masks and commence an operation to save multiple hostages in a cartel compound, but only find one hostage alive; a woman named Fiona. Salem abandons the others, believing that if he stays, he will die. Alpha, Bravo and Rios are successful in saving her, but Salem presumably dies.
The player is then returned to the present, where the their convoy is ambushed and they have to push their way past the cartel's forces to city hall for extraction. From there, a T.W.O. operative named Mason arrives and drives them out of the city but is killed when the cartel ambushes them on the road, forcing Alpha and Bravo to proceed to meet Mason's contact at an airplane scrapyard. Fighting cartel members along the road, you eventually meet the contact, Fiona. She then instructs them that P.I. and Castle are at the La Puerta resort, Cordova's T.W.O bodyguards. However, she also informs them that Cordova would be at the local church, which is a cartel compound.
The player then fights his way into and through the resort to find El Diablo, La Guadana's top lieutenant, who has killed P.I. and Castle, as well as having taken Cordova. The two then fight their way through the resort attempting to catch El Diablo, but he is able to escape via helicopter and destroy the resort. Alpha, Bravo, and Fiona manage to survive by landing in a swimming pool.
The trio soon arrives at the church, and Fiona agrees to stay behind and cover the exit while Alpha and Bravo go in to attempt to kill Cordova's captors. El Diablo discovers them, and orders his men to open fire. He then escapes with Cordova using Fiona's truck. Alpha, Bravo, and Fiona chase them with another truck, but encounter cartel reinforcements. The player destroys numerous enemy vehicles until a heavily-armoured destroyer truck begins to pursue them. After a strenuous battle, the destroyer is hit by a train, causing it to derail.
Cordova is saved by Bradley, but Bradley is eventually shot in the leg, rendering him unable to walk. Seconds later, a destroyer operated by El Diablo runs him over. Alpha, Bravo and Cordova attempt to flee, but hit a dead end and are then captured and tortured by the cartel. Bautista and El Diablo enter, and the latter reveals that he is Elliot Salem. Salem kills Cordova and leaves, then Alpha and Bravo escape the room. Alpha tells T.W.O. via radio that he and Bravo need extraction and Salem had betrayed them. Hunting down Salem, they found him and Salem orders his rather mentally unstable bodyguard to kill them and escapes. The duo kills the bodyguard and regroup with Chuy and Baker.
Rios receives word that Salem has gone rogue and wants him captured alive, although Alpha and Bravo disagree. Fiona meets them and believes that Salem and Bautista have fled to a ghost town. Alpha, Bravo and the others raid the hacienda, assisted by Mexican special forces. Bautista shoots Baker and holds Chuy at gunpoint as a threat but shoots him anyway and flees. Fiona runs after Bautista while a helicopter prevented Alpha and Bravo from chasing after Fiona. The duo can't find Fiona, so they interrogate a man who tells them Fiona is held at the quarry. Alpha and Bravo later find themselves being picked up by Rios via helicopter and go after Salem and Bautista while trying to save Fiona. Fiona is nearly saved by Alpha but an RPG forces Rios pull the helicopter up and then another RPG shoots the helicopter down. The duo escape while Rios goes down with the helicopter, who then is saved by them.
Our protagonists spot Fiona entering a compound to hunt down Bautista and Salem. Bautista is caught and then shot by Fiona. Bravo realizes it was all setup in order to make them chase after Salem. Salem grabs Fiona and points his pistol at her head. Salem tells Rios why he betrayed T.W.O., and then executes Fiona. Rios charges at Salem, but is shot in the abdomen and thrown onto the floor below. Salem escapes, pitting Alpha and Bravo against a small army. Rios changes his mind about capturing Salem; he wants his old companion dead. Alpha and Bravo find Salem in a courtyard and Salem attempts to kill them using an armoured vehicle.
However, the protagonists destroy the vehicle, leaving Salem vulnerable and on the ground. Bravo gets the honors of choosing Salem's fate. He does not kill Salem, who is taken away by Mexican soldiers. Bravo describes Salem's stay in prison as "20 or 30 years". It concludes with Rios, Alpha and Bravo being extracted, Alpha saying that "Fiona will be buried" and they "will have a long time off". The screen fades, and a cinematic of Salem etching the name "Alice" on his prison wall is shown
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Powers/Abilities:
Power of T.W.O.- Alpha and Bravo have been fighting together long enough to have formed some sort of...instinctual bond. They almost always know what the other's thinking, and can react accordingly. This level of coordination could help them accomplish things that an individual cannot. Additionally, long as one of them still stands, he can pick up the incapacitated other.
T.W.O Vision- Trademarked. T.W.O visions allows Alpha and Bravo for, a limited of time, tag hostiles and points of interests through their helmet's HUD. Additionally, the T.W.O vision highlights potential tactical or flanking maunders that Alpha and Bravo may under take in order to gain the upper hand.
Overkill- Alpha and Bravo have the ability to enter this "Overkill" mode where time slows down exponentially, essentially a slow-mo mode, allowing the two to perform actions much quicker, from moving to firing their weapons.
Special Forces- Pretty self-explanatory, the have been trained by the best of their world in the art of combat, and although they may not have crazy powers like everyone else, they're still deadly in their instincts, the way they maneuver, and use the weapons that they do have. Alpha and Bravo could put up a fight, to say the least, or get the hell out of their otherwise.
Metaknowledge- Alpha and Bravo come from a world not to dissimilar to the real world, meaning they would be able to recognize certain characters, although it should not be depended upon, as often they too have limited knowledge on these subjects.
(Some of the following weapons have been customized)
M4(Primary)
Ak-47 w/under-barrel grenade launcher(Primary)
DSR-1(Speical)
Franchi SPAS-12(Special)
M92(Side Arm)

M1911(Side Arm)
Grenades: Frag, Flash, Smoke
C4
Combat Knife

Stim Injector
Masks(Equipped with a HUD and radios)
(Additionally, the two can swap out their weapons for better, more advanced weapons)
Theme Song:

Universe From: Army of Two: The Devil's Cartel
Other:
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    "I'm Combat Ready!"

    Name: Penny Polendina

    Other Names: Project PENNY

    Gender: Female

    Race: Android

    Affiliation: Atlas Military/Vale/Vortex's Faction

    Appearance:
    Penny had short, rather curly orange hair with a small ahoge on top that came down to her chin, and she wore a pink bow on the back of her head. She also had bright green eyes, light skin and freckles. She wore a whitish-gray old-fashioned blouse with short gray feminine overalls, as well as a black and green collar with a matching pair of stockings. A layer of skin concealed her metallic structure and spherical joints, and her irises bore similarity to the shutter of a camera.

    The green lines on the side of her stockings also appear to glow at times. She had what appears to be a small and thin backpack, though it has only been seen when she came to the aid of Ruby Rose in "Black and White" and when she fought against Russel Thrush and Sky Lark in "Never Miss a Beat". Otherwise, she is not seen to have this backpack; only her normal clothing is shown.

    Personality:
    Penny was amiable, excitable, kind and curious. She showed a distinct lack of social awareness, likely due to not having a lot of experience with human nature. When Ruby made an unconditional offer of friendship, Penny seemed both immensely pleased and somewhat surprised. Another small quirk is that Penny hiccuped whenever she told a lie.

    She also seemed to place great value on friendship, for she is greatly angered at the sight of Ruby getting knocked down by Roman's flare in "Black and White". She also placed trust in Ruby based on the latter promising that she is her friend in "A Minor Hiccup".

    Furthermore, Penny seemed to be immensely curious. Upon hearing that Blake has run away, she asked Ruby numerous questions, all related to Blake and friendship in general. Despite being told not to wander off, she still wandered Vale on her own.

    Penny showed insecurities about her artificial nature. Upon confiding in Ruby that she is a synthetic being, Penny was worried about how she would take the news. However, after seeing Ruby take it rather well, she was glad that Ruby did not care she was a machine, for what matters is her heart and soul.

    In "Dance Dance Infiltration", she was shown to enjoy dancing as she is seen dancing by herself between two Atlas Soldiers. Later that night, she's seen doing "the robot" with one of the soldiers.

    Penny's most notable trait was her kindness. She greeted the recently met Team RWBY with a jovial "Salutations!", complimented Weiss' hair, and offered to help Ruby track down Blake. In addition, she saved Ruby from a truck before asking the driver if he was okay, thanked Team CRDL during the Vytal Festival for the time she had, and told Pyrrha Nikos in the finals that it was a pleasure to finally meet her.

    Penny's stranger social quirks tone down as the series progresses. While her early appearances had her depicted as cheery, curious, and unfamiliar with most aspects of social interaction, these aspects appear to diminish with each subsequent appearance, and by the time of the Vytal Festival, Penny was barely distinguishable from her former self's naivete and volatile emotional state, sharing a conversation with Ruby about her plans to stay at Beacon and her teammate.

    History: Copy-paste from the wiki if you're a lazy piece of shit like me.
    rwby.wikia.com/wiki/Penny_Polendina/History

    Powers/Abilities:
    As an Android, Penny can do things any normal human can't do. Such as be VERY sneaky without making ANY noise, and possess superhuman strength.

    Weapons/Equipment:
    As seen in "Black and White", Penny was able to control numerous swords, kept in what appears to be a small mechanical backpack, with simple movements from her hands. She was able to manipulate every sword simultaneously without any difficulty at all, and could fire energy blasts when she brought them together, with the swords going into a special rotating configuration. This blast of energy was powerful enough to simultaneously slice multiple Bullheads in half, shooting them down. She could also put her swords into smaller rings in order to fire multiple weaker beams.

    The swords were connected to her, and possibly operated by, the use of thin strings attached to the hilts. Penny's 'strings' seemed to be quite strong and durable, as they were able to pull down a Bullhead and cut through Penny herself easily. The swords were able to fold in half lengthwise for easier storage.
    Theme Song: If the character doesn't have a dedicated song, simply use the theme song from the work. Optional.

    Universe From: RWBY

    Other: P R E C I O U S C I N N A M O N R O L L
 
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'Man of few words, aren't you?'
- Alyx Vance​

Name: Gordon Freeman

Other Names: Doctor Freeman, Anticitizen One, The One Free Man

Gender: Male

Race: Human

Affiliation: The Resistance

Appearance: Gordon stands at a rather average 5’11” (1.82m). He is slim and athletic from his constant running and combat. His hair is chestnut brown, and his green eyes are usually behind a pair of square black glasses. He wears his signature orange and grey Hazardous EnVironment (HEV) suit that protects him from radiation, blunt-force trauma, energy discharges. It comes with a built-in flashlight, Geiger counter, morphine administrator. It also comes with a radio, tracking device, and a Heads-up Display (HUD) which tracks health status and ammunition, along with suit power. It is protected by an electrically hardened armour/shield system that protects Gordon from damage, but needs to be charged. When fully charged, Freeman can survive a few dozen bullets from small arms fire, continuous fire, or even a direct hit from an RPG round. His Mk IV suit he wore during the Resonance Cascade was upgraded by Dr. Isaac Kleiner, and now comes with a zooming system, enhanced running capability, and antidote for neurotoxins.

Personality: Doctor Freeman is a man of few words. He speaks little, and his actions usually speak for him. As a theoretical physicist, he has high intellect, able to easily solve puzzles in a matter of minutes, sometimes even seconds. He also possess quick wit and combat reflexes in the heat of battle, commanding his troops to win firefights and engagements. He is a determinator, stopping at nothing until he accomplishes his goals at all costs.

History:
Gordon Freeman was born in Seattle, Washington, where he took a keen interest in theoretical physics, such as quantum mechanics and relativity. His earliest heroes are Albert Einstein, Stephen Hawking and Richard Feynman. After graduating MIT with a Ph.D. in theoretical physics, writing a thesis on Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array, he travelled to Austria to further his studies. There, he observes a series of teleportation experiments conducted by the Institute for Experimental Physics in Innsbruck. However, he becomes bored with the slow pace of research and begins to look for a job outside the education sector.

By coincidence, Freeman's MIT mentor Dr. Isaac Kleiner has taken charge of a research project at a government-owned, integrated research facility known as the Black Mesa Research Facility and offers Freeman a job. He accepts, hoping that at least part of the immense funding would go towards civilian applications of astrophysics and quantum computing.

By the time of Half-Life, Gordon is 27 years old and has been working, for a while, at the Black Mesa Research Facility under a "classified" administrative sponsor. There he owns a Level 3 Research Associate position. While he and his team are performing an experiment on sample GG-3883 in Sector C's Anti-Mass Spectrometer. The experiment goes wrong and triggers a Resonance Cascade. As a result, the space-time continuum is ruptured, allowing alien lifeforms to enter the Black Mesa facility. They immediately start killing any humans they can find.

Freeman finds himself hunted by two groups: the invading aliens and later the Hazardous Environment Combat Unit, a military clean-up team that has been sent to contain the situation, by silencing aliens and surviving personnel alike. Freeman manages to survive the chaos, impressing the few surviving scientists and security guards with his acts while quickly becoming the HECU's top priority target. Eventually, Gordon travels to Xen, the alien homeworld, where he manages to eliminate the alien "leader", the Nihilanth.

Upon recovering from his final encounter, Freeman is finally confronted by the mysterious G-Man, who has been observing Freeman from a distance throughout the entire game. The G-Man shows Freeman several locations throughout Earth and Xen, before finally offering him a choice: either agree to work for him and his mysterious "employers," or be left to die on Xen without any weapons and surrounded by hostile lifeforms. Half-Life 2 assumes that Freeman chooses to accept the G-Man's offer of employment. Gordon accepts and is put into statis for an extended period of time.

After roughly twenty years in stasis, Freeman wakes up on a train with two Citizens being 'relocated' to City 17, and as a Citizen himself (thus also wearing Citizen clothes). One Citizen remarks that he did not see Freeman get on the train, implying that he was brought onto the train in the middle of its journey. Freeman quickly learns that Earth has been conquered and occupied by the trans-dimensional Combine empire. He soon meets up with Barney Calhoun and Alyx Vance, and eventually joins the Resistance against the Combine.

Gordon battles the forces of the Combine in order to free humanity from its grasp. Already famous for his role in the Black Mesa Incident, Gordon quickly develops a legendary reputation among Earth's surviving human populace, who begin to refer to him by messianic titles such as 'The One Free Man'.

Shortly after his arrival, and having killed a significant number of Civil Protection troops whilst attempting to escape City 17, the Combine designated him Anticitizen One, a title that indicates the individual posing the greatest threat to their empire. After slaying scores of Combine soldiers and leading an assault against the Combine stronghold of Nova Prospekt, Gordon eventually sparks a full-scale rebellion against the Combine domination, in which he becomes a prominent combatant. Gordon infiltrates one of the Combine's footholds on Earth, the City 17 Citadel, and destroys its teleporter core by detonating the dark fusion reactor, rendering the Citadel inoperable.

Although caught in the reactor's explosion along with Alyx Vance, Gordon is rescued by the G-Man at the last second, who tells Freeman that he is impressed with his work and has "received several tempting offers for his 'services'." The G-Man finally informs Freeman that, rather than offering him "the illusion of free choice", the G-Man has taken the liberty of choosing for him, and deposits Freeman back in stasis until he is needed once again. Thus, Half-Life 2 concludes just as cryptically as its predecessor did.

The G-Man appears to talk to Gordon once again, but this time, he is interrupted by the appearance of a group of chanting, purple-glowing Vortigaunts, who take Gordon and Alyx away while blocking the G-Man's path. The G-Man appears most displeased by this development, and responds by scowling and darkly stating "We'll see... about that!"

Gordon regains consciousness under a pile of rubble and is found by Alyx and Dog. It is quickly revealed that the only way to escape the Citadel's explosion, which would obliterate virtually all of City 17, is to contain the Citadel Core which would stall the structure's detonation long enough for an escape. Gordon and Alyx attempt to do so, discovering in the process that the local Combine forces were deliberately trying to overload the Citadel's reactor in order to send a distress message to the Combine Overworld since the teleport core had been destroyed in Half-Life 2.

The Combine apparently consider this an acceptable outcome, considering the damage the Citadel had already taken; the subsequent explosion would destroy all of City 17 and much of the surrounding countryside which has been all but lost to human Resistance forces. Gordon and Alyx avert the destruction for a few hours and manage to escape the Citadel with a copy of the distress message and meet up with Barney and other survivors.

The pair eventually escape City 17 via an evacuation train as the Citadel goes critical. Evidently, the Combine message is successfully transmitted while several Combine Advisor pods escape from the Citadel at great speed. The train carrying Freeman and Alyx is still close to the city and is hit by the shock wave as the Citadel is destroyed. Their subsequent fate is revealed in Episode Two.

Episode Two begins almost directly where the previous episode ended. The train Gordon and Alyx were escaping on was caught in the shock wave from the Citadel explosion and derailed. Gordon and Alyx crawl out and begin to make their way to White Forest, the Resistance base where Eli Vance, Dr. Kleiner, and Dr. Arne Magnusson are waiting for them, encountering many obstacles on route.
Early in the journey, Alyx is severely wounded by a Hunter and only survives through the aid of several Vortigaunt allies. Alyx is saved through the use of a miraculous larval extract that Gordon retrieves from the Antlion hive. The G-Man briefly reappears to Gordon revealing that Alyx was under his watch as well - that he had "appraised" her and "plucked her from Black Mesa". He requests that Gordon safely escort her to White Forest as repayment for his own survival without explaining the reasons. He then proceeds to whisper to the unconscious Alyx an instruction to relay the message "Prepare for unforeseen consequences" to her father (this refers to the Resonance Cascade in the original Half-Life). Once Alyx recovers, they make their way to White Forest.

The journey is far from smooth, as Gordon is required to travel through a Headcrab-infested mining settlement that was used as a rebel outpost in order to retrieve a car to be used to make travel much faster. Then, on the road, the two encounter a radio tower and Alyx decides to send a warning about Combine forces they had witnessed heading in White Forest's direction. They linger for too long, however, and are ambushed by Hunters.

They later encounter a Combine Advisor in incubation who almost kills them when they destroy its life support but escape before being chased by a Hunter-Chopper into another rebel outpost. Gordon is then required to deal with a Combine Autogun while Alyx and the rebels repair their car. The Combine then set up a force shield ambush at the White Forest Inn where Gordon and Alyx are outnumbered and surrounded but manage to fight through.

Finally upon arrival at White Forest, Alyx gives Dr. Kleiner the data packet she retrieved from the City 17 Citadel before its destruction and Gordon is enlisted to help defend the base from an unexpected Combine infiltration. The data reveals the existence of the Borealis, an Aperture Science vessel thought to have been lost and containing some sort of advanced portal technology that Dr. Kleiner insists should be used against the Combine while Eli, haunted by the Black Mesa Incident, insists upon its destruction.

After Gordon destroys a Hunter and Strider assault force in order to protect Dr. Magnusson's rocket launch, Dr. Magnusson is able to use the data in his satellite which, using the old Black Mesa Array, is able to shut-down the Combine Superportal before it could open fully, which would have allowed a second Combine invasion.

As Gordon and Alyx prepare to depart for the Borealis, two Combine Advisors rip through the base and kill Eli. Fortunately Dog reappears in time to rescue Alyx and Gordon from the same fate. The episode ends with Gordon looking over Alyx weeping over her father's body, with the possibility that the Combine have now learned everything about the Resistance, the Borealis, and, debatably the G-Man, through Eli.

Powers/Abilities: No superpowers, just an incredibly badass theoretical physicist. Being a theoretical physicist whose thesis was titled Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures by Induction Through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array (aka 'shooting lasers at sciency crystals to see what happens'), Freeman is highly intelligent, and is a cunning combatant who can also solve numerous physics puzzles that constantly keep blocking his path for some reason. Thanks to his prior experience in surviving the Black Mesa Incident and the Uprising, Gordon has become skilled in all manners of war machines, from firearms to vehicles.

Weapons/Equipment:
  • Crowbar: Gordon’s iconic melee weapon. It is a simple tool that has been shown to be effective in bashing in the heads of zombies, and breaking open wooden crates to receive the items inside.
  • Pistol: A USP Match that fires 9mm rounds. It is a reliable and accurate weapon. Combine that with a high fire rate and low recoil, it becomes a deadly and versatile weapon.
  • SMG: A compact and fully automatic firearm. It is a H&K MP7 with an inbuilt grenade launcher. It has two fire modes: a fully automatic primary fire with high rate of fire but poor accuracy, and a secondary which fires a contact grenade that explodes on impact.
  • Grenade: The Combine MK3A2 Grenade is a thrown weapon that explodes after a few seconds. It comes with a blinking red light and beeping timer.
  • Shotgun: A powerful close-range weapon. It is a modified SPAS-12 pump-action shotgun with two barrels. It can fire both barrels at the same, doubling its already devastating power.
  • Revolver: A .357 Colt Python revolver. It is incredibly powerful and accurate, but low ammo capacity and low fire rate.
  • Crossbow: Long-range sniper weapon that fires red-hot rebar. It is ruthlessly effective against distant, unsuspecting opponents, but is difficult to utilize in melee combat or against fast-moving opponents due to its very slow reload and the low velocity of the projectile.
  • RPG: The RPG is one of the most powerful handheld weapons used by the Resistance. It fires laser-guided rockets steered by the weapon's wielder, and is devastating at any range.
  • Pulse Rifle: The Overwatch Standard Issue Pulse Rifle is a weapon powered by Dark Energy. It is a fully automatic assault rifle that fires pulse projectiles that deal high damage, and can fire Dark Energy Balls that disintegrates anything it touches.
  • Gravity Gun: The Zero Point Energy Field Manipulator, also known as the Gravity Gun, is a tractor beam-type device originally designed to handle hazardous materials, but now has been repurposed to be a weapon. The Gravity Gun has two fire modes: a primary that releases a bolt of energy that launches the target with tremendous force. Its secondary fire allows it to pick up nearby objects. From this, the objects can be launched with incredible force. Combining these two make it a powerful weapon. It is considered to be one of Gordon’s trademark weapons.
  • HEV Suit: Gordon wears his signature orange and grey Hazardous EnVironment (HEV) suit that protects him from radiation, blunt-force trauma, energy discharges. It comes with a built-in flashlight, Geiger counter, morphine administrator. It also comes with a radio, tracking device, and a Heads-up Display (HUD) which tracks health status and ammunition, along with suit power. It is protected by an electrically hardened armour/shield system that protects Gordon from damage, but needs to be charged. When fully charged, Freeman can survive a few dozen bullets from small arms fire, continuous fire, or even a direct hit from an RPG round. His Mk IV suit he wore during the Resonance Cascade was upgraded by Dr. Isaac Kleiner, and now comes with a zooming system, enhanced running capability, and antidote for neurotoxins.
Theme Song:



Universe From: Half-Life

Other: Guy literally doesn't talk at all. Mostly communicates through sign language (and his crowbar).
 
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    'I won't forget.'

    Name: Stella

    Other Names: Black Rock Shooter

    Gender: Female

    Race: Alien Clone

    Affiliation: Independent

    Appearance:
    Stella takes the appearance of a blue-eyed teenage pale-skinned girl with long black hair tied in uneven ponytails, with the right being shorter than the left. During battle a blue flame appears from her eye in order to increase the power of her attacks and activate abilities. Around her neck is a pair of dog tags and she also has two scars on her midriff that resemble barcodes.

    Stella has two canonical outfits throughout the course of the game.

    Her first outfit is called "Normal Suit" (ノーマルスーツ, nōmaru sūtsu), which is the default outfit for Grays. She wears a black jacket with a white stripe down both sleeves and the logo of the UEF-PSS on her left shoulder. Additionally, all-black gloves can be seen at the end of the sleeves. The jacket covers a black string bikini and below, a pair of black shorts with various pouches affixed to it. She wears black boots with a similar pattern to her jacket and a pouch on her right thigh.

    Later in the game, with the original outfit heavily damaged, she obtains new clothes called "Booster Unit" (ブースターユニット, būsutā yunitto) from Nana Gray, which has a small jet engine affixed to a pair of mechanical wings mounted on the lower back of her jacket. This outfit grants better heat management during evasive manuveurs in-game.

    She also possesses 2 weapons, the Black Blade and the Rock Cannon, which can both be upgraded to grant BRS more firepower and slashing capabilities. They have different designs than the previous weapons she had.

    Personality:
    Stella is rather silent and inexpressive, speaking very little aside from questions and responses. At this point, she appears to have low memory capacity, as things that are most obvious to most people (I.E., handshakes) are unknown to her and must be demonstrated for her.

    As she bonds with the rest of the PSS members, she begins to become more interactive and sociable; she is noted to become more talkative with both friend and foe alike. As she develops more of her emotions, she begins to display a greater concern for her allies. She also discovers a more playful side, such as deliberately flying the Brunhilde improperly when Rothcol poked fun at her for smiling. At the end of a mission in Moscow, she risks her life to save a can of cherries from XNFE's attack, as it was a last memento from Rothcol.

    History: Copy-paste from the wiki if you're a lazy piece of shit like me.
    Stella was born on 22nd September 2035, and was named Stella by Professor Gibson. Gibson, who had abandoned everything else he had worked for, took Stella with him and fled from his research facility in Russia 3 days later and went back to live in San Francisco.

    Knowing that Stella would suffer the same flaw of deteriorating memory as the past clone soldiers, Professor Gibson later began his research to help preserve Stella's memory from an external device. With help from his techicians, he successfully made a stasis tube that would help Stella increase physical strength while retaining her memories. Professor Gibson decided to contact the UEF and formally announces Stella's existance, considering her as the last hope of mankind.

    Stella was confined to the stasis tube at the age of 6, despite her refusal. Project 12 was announced, with the plan of having Stella to stay in the tube for 12 years so she would be prepared to fight the aliens.

    However, in 2051, the aliens began their 3rd wave of invasion with numbers of Armaments greater than the first two. On the 25th of September, the remaining 12 UEF members, who were also the last men on Earth, woke Stella 3 years earlier than planned due to the urgency of the situation.

    Stella is one of the last residents on a dead Earth, joining the last stand of the remaining forces of Earth to fight against beings called the Seven Apostles. She is considered to be the ultimate weapon, whose abilities are the only hope to save Earth from utter destruction.
    Powers/Abilities: Superpowers, all that.
    Aggressor Module - A trigger in her left eye that increases her strength, speed and defense. As long as her eye is lit, the Aggressor is active.
    Superhuman Strength, and Durability - Self explanatory.
    Overheat System - Stella operates her weapons directly on her body. Using her weapons and Equipment too much and she'll overheat, leaving her open for about 5 seconds
    Weapons/Equipment: Can be any weapon or piece of equipment your character has acquired over the course of their adventure.
    Black Cannon - It's a giant cannon that Stella wields in one hand. This cannon fires off flame covered rocks that act like small meteorites. It can charge these rocks so that it may shoot a larger, plasma like shot.
    Black Blade - A black colored sword that's known to slice through metal with ease.
    Booster Unit -The Jet engine equipped on her back allows her to go fast.
    Theme Song: If the character doesn't have a dedicated song, simply use the theme song from the work. Optional.

    Universe From: Black Rock shooter: The Game

    Other: Details such as trivia. Optional.
 
Kaneki Ken
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Name: Kaneki Ken

Other Names: One Eyed King, Haise Sasaki, Black Reaper, HS, #240, and several others.

Gender: Male

Race: Artificial Half Ghoul

Affiliation: Currently independent. Was originally the leader of Goat.

Apperance: Ken stands at around 5 feet and 7 inches, and has posses an athletic and muscular build from years of training and fighting. Untidy white hair runs down to just at his eyes, apparently in desperate need of a haircut. He typically wears his mask(seen in the picture) in an attempt to conceal his face and rarely removes it now. A collared black coat is worn over his sleeveless battle suit and a pair of black gloves conceal his scaled forearms. Black trousers and boots make up the rest of his outfit.

Personality: Ken's personality truly depends on who he is around. The smiling somewhat of a dork that only Touka and those close to him see and the metaphorical (and literal) mask he shows to the public and his own kind. The all powerful, wise One Eyed King whose wish is to bring peace among the humans and ghouls. Strategic, calm and optimistic he tries to look the part of a leader, but all that ended up was his own doubts and inability to rely on others to bring about the near destruction of his group. Perhaps if he had learned to not take everything on his own then he wouldn't be here.

History:
Ken Kaneki is the main protagonist of Tokyo Ghoul and Tokyo Ghoul:re, and the husband of Touka Kirishima. Formerly, he was a human studying Japanese Literature at Kamii University, living a relatively normal life. However, this soon changed after Rize Kamishiro's kakuhou was transplanted into him, transforming him into a one-eyed ghoul. After joining Anteiku as a part-time waiter, he learned how to live as a ghoul and eventually became known as Eyepatch.

After being captured by Aogiri Tree, he underwent a drastic personality change and after escaping, formed a group with the goal of protecting those precious to him and exterminating individuals threatening his place of belonging. His kakuja's distinct appearance earned him the alias Centipede.

Two years following his defeat against Kishou Arima, he lived under the identity of Haise Sasaki, an Associate Special Class Ghoul Investigator who formerly served as the mentor of the CCG's Quinx Squad. His memories were initially lost to him, but regained during the Tsukiyama Family Extermination Operation. Six months after the operation, ghouls came to know him by the moniker of the Black Reaper.

After defeating Arima and Eto having unveiled their joint plan to raise a one-eyed ghoul who could stand as the hope for all ghouls, he calls himself the One-Eyed King. Kaneki has since then formed the organization he named Goat, which until recently resided in the underground chambers under the 24th ward, where he married Touka Kirishima, who is carrying his child.

When the Oggai Squads, Juuzou Suzuya, and Hanbee Abara among others invaded the outpost, Kaneki engaged them to buy time for Touka and other members of Goat to escaped. Kaneki was then defeated in conflict with Hanbee and Juuzou, and then mocked by Kichimura Washuu in his state of helplessness, having lost all limbs save his head. Kaneki then summoned all his strength, and regenerated instantly, devouring all of the Oggai, using the thought of Touka to drive him on. However, this was exactly what Furuta intended, and Kaneki then morphed into the Dragon a huge, uncontrollable kagune which he was trapped inside for three days.

However, I've changed things around. I'm having him wind up here just before his lost battle between Juuzou and Hanbee

Powers/Abilities:
Ghoul Physiology: After inheriting Rize Kamishiro's kakuhou, Kaneki has displayed a unique healing factor, as well as a rinkaku kagune and increased physical power. Due to the hybrid vigor, Kaneki's abilities are said to be more potent than those of a natural-born ghoul.

Rinkaku Kagune: Kaneki initially displayed his kagune in his fight against Koutarou Amon, possessing three tentacles and having little control over them. After his torture, Kaneki was able to produce four tentacles in his battle with Yakumo Oomori, which were capable of pinning down and overwhelming an incomplete kakuja. During the raid on Kanou's lab, Kaneki's kagune further developed into six tentacles, albeit in an unstable mental state, and while he fought Kishou Arima, Kaneki was able to manifest eight tentacles which are able to be shaped into small hands, which have an enormous range and destructive force enough to damage V14's pillars. As Haise Sasaki, he is able to control and manipulate the shape of his kagune at will, and command the tentacles to process different tasks at once. He is also noted to have a better control over his kagune than natural-born ghouls. In his fight with Karren von Rosewald and Eto Yoshimura, Sasaki was able to shape his kagune into more intricate forms, and his kagune is greatly larger, with the potency of neutralizing Owl's kakuja. After devouring Eto's kakuja, his kagune is able to form multiple eyes and mouths.

Rinkaku Kakuja: After constant cannibalization, Kaneki has developed into an incomplete kakuja. In this form, Kaneki was able to easily overwhelm Yukinori Shinohara, who wielded the Arata armor, and to fight on par with Koutarou Amon while the latter was armed with Arata proto, as well as injure him by ripping his arm off. While using his kakuja, Kaneki goes into a mindless state, losing all aspects of his personality In his last confrontation with Kishou Arima, Sasaki's kakuja was capable of completely destroying IXA and Owl, while maintaining his personality and sanity. In the fight against Suzuya and Abara both clad with Arata armors, he was still able to inflict extensive damage on both investigators, requiring Abara to execute a suicide attack in order to create an opening against Kaneki. Kaneki's first kakuja takes the form of two large tentacles resembling centipedes and a beak-like structure on his head. His second kakuja forms a carapace covering on his whole face, and a kagune-like claw where his hand is. His third kakuja encases his upper half and forms a koukaku-like blade. The fourth version of his kakuja manifests as bulkier body armor and claws and the carapace covering his face becomes similar to a one-eyed dragon with a fully fanged jaw.

Superhuman Strength: As Banjou paid a visit to Anteiku, Kaneki accidentally knocked him unconscious with an elbow kick. Kaneki was able to rip a lamp post from asphalt and strike one of the Bin brothers with it. When fighting Ayato Kirishima, Kaneki forcibly smashed Ayato through multiple floors of the 11th ward building. During his sparring sessions with Banjou, Kaneki threw the ghoul around without much effort.

Superhuman Speed: Kaneki was capable of evading Narukami's condensed projectiles, while assaulting Arima. While he engaged Yukinori Shinohara in a fight, Kaneki was traveling at immense speed, quick enough for Shinohara not being able to track his location. In his fight with Karren, Sasaki was able to maneuver and dodge her rapid kagune attacks, swiftly approaching her from behind towards the end of the motion. Sasaki has also shown the ability to parry Arima's numerous Owl attacks while facing him in Cochlea. On his way to meet with Takizawa, Ayato, and Kurona for their infiltration of the CCG laboratory, Kaneki was pursued by V agents and he dodged their attacks with extreme ease and swiftness while making his escape at the same time. In his conflict with Naki, Kaneki effortlessly dodged Naki's attempts to assault him.

Superhuman Endurance: During his second encounter with Nishiki, Kaneki was able to endure multiple blows from the ghoul in his weakened, starving state. When he was fighting Shachi, Kaneki maintained consciousness after being smashed through the floor and walls of Kanou's Underground Laboratory. After being pierced through the abdomen by Amon, Kaneki was still able to survive and recover from his injuries. During his encounter with Arima at V14, Kaneki continued fighting despite his critical head injures, which would be fatal even to a ghoul. As Sasaki, he survived being pierced by Serpent's kagune, and eventually overpowered the ghoul despite being grievously wounded. Sasaki overpowered Karren von Rosewald and Eto with a severed hand, gradually using his kagune as replacement. He seemed unfazed when Kishou Arima stabbed him multiple times through the abdomen, as he also took countless severe cuts to his body in his fight with Owl and was still able to keep fighting. Even after prolonged fight against Suzuya and Abara which saw Kaneki taking critical damage, getting dismembered and losing his healing factor, he was still able to manifest his kagune and killing Hajime Hazuki and after that, slaughter the rest of the Oggai squad.

Kagune Manipulation: After his confrontation with Eto, Sasaki is able to manifest his kagune as the form of his hand, controlling it willingly. During his fight with Arima, Kaneki was using his kagune as replacements for his arms and legs in order to recover more quickly to counter the investigator. He also can create complex structures involving traps and nets, and command his kagune to speak as well.

Immense Pain Tolerance: Kaneki possesses great tolerance to pain, evident during his fight with Naki when he twists and breaks his own leg in order to land a kick, his only reaction being a faint smile.

Weapons/Equipment: His kagune, that's all he has other other than his wits.

Universe From: Tokyo Ghoul

Other: Kaneki has a habit of touching his chin with his left hand when he is hiding something. This habit appears to be subconscious, as he still does it even after his memory loss.

Side Note: If anything needs to be explained to anyone I can gladly help them or just link them to the wiki. I'm pretty knowledgeable about the series.

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'¿ƃuos ɹno ɹɐǝɥ noʎ uɐƆ ¡Ɛ ʇuǝƃ∀'

Name: Callie (we don't learn her last name)

Other Names: Agent 1

Gender: Female

Race: Inkling

Affiliation: None

Appearance: While Marie is somewhat subdued and loose in design, Callie is wilder and excitable.Her tentacles, which are black with a purplish pink tinge at the ends, are very long and tied in a large bow on the back of her head, leaving the ends to dangle, along with a bang swept to the right of her face. She has large, angular eyes with gold irises and light brown pupils in the shape of a plus or a 'ninja star'. Her eye markings end in small points, and her eyebrows are large and oval shaped. Her ears are slightly narrower, longer, and upturned than those of the average Inkling, and on them she wears a pair of chunky, milky white earrings. Her outfit, which appears to be a romper with a corset and purplish pink lacing in the back and puffy shorts, is black with a reflective texture, as if covered in sequins. On the front are three magenta marks, which, somewhat morbidly, are made to look like the cuts made in squid when it is cooked. With this outfit, she wears magenta tights, white gloves, and a small, white, pointed neck accessory giving the impression of a shirt collar. On her feet, Callie wears a pair of black wedge shoes with a texture similar to leather, which has a shiny purplish pink material on the bottom and two pink buttons on either side of the ankle. She wears a pink and white hat resembling the Japanese fast food Ikayaki on her head, and has a birthmark on her left cheek.

Personality: Callie is very cheerful and excitable, and is usually seen with a grin on her face. She is rather fond of puns, and uses them from time to time; a habit that tends to annoy her cousin a little. She is often quite optimistic and caring; she thanks her Splatfest team for doing their best, whether she won or not. Unlike Marie's sarcastic comments, Callie seems to always have something happy and innocent to say. She looks at the bright side of things when she's commenting about stages. Her favorite Special seems to be the Bomb Rush.

She seems to gravitate toward exciting, outdoor activities, such as driving, running around, and going camping. However, she has expressed having a fear of heights, skateboarding, and even Bluefin Depot, and cannot ride a bicycle or drive, which is ironic as she represented cars in the Cars vs. Planes Splatfest. Some of her Splatfest choices are mostly energetic and uplifting, for example, her choices Fit, Love and Perfect Body. She also loves to eat and often talks about food, much to the chagrin and occasional disgust of Marie. Her favorite food appears to be chips. Easily distracted by cute, pretty, or striking things, many of her stage comments are about something totally irrelevant to the battle. Callie also seems to have a fascination with clothing and makeup.

History:
Callie was raised in Calamari County. At a young age, she became interested in singing and entered Inkopolis' first annual Youth Folk-Singing Contest with her cousin, Marie. Their stunning performance earned them a standing ovation from the audience, as well as a first place trophy and certificate. This success made them instant pop icons.
After moving to Inkopolis, Callie worked at Walleye Warehouse with Marie for some time before eventually becoming the Squid Sisters idol group.
Then, the Octarians captured the Great Zapfish. With the help of Captain Cuttlefish and Agent 3, the Squidbeak Splatoon as a whole defeated D.J. Octavio and saved the day.
No more than two years later, the Octarians struck again, capturing Callie in the process, and Agent 3 and the Captain were off on something of a business trip. She fought against Agent 4 and Marie before Marie charger'ed Octavio's hypnoshades off her face.

Powers/Abilities: MAGIC ISN'T REAL

Weapons/Equipment: Can be any weapon or piece of equipment your character has acquired over the course of their adventure.
Hero's Roller- An ink-powered weapon with which you can crush foes underneath... if you can close the distance first. You can also "flick" with it, throwing a barrage of ink forward either in a long-reaching vertical swing, or a wide- horizontal swing.
Hero's Dualies- A more modern re-imagining of the ever-iconic Splattershot model. Allows for the user to "dodge-roll" out of the way of an enemy and their attacks, which is seen as the defining feature of the Dualies.
Hero's Ink Tank- A tank of ink that sits snugly onto the back of an Inkling. Can collect excess ink generated by the inkling, for use in their weapons.

Theme Song:


Universe From: Splatoon
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Other: Callie is more of a roller main than her cousin, Marie. Together, their names sound similar to "Calamari", which is discovered by Marie mid-Octavio fight.
 
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    'You're about to have...a bad hair day. (Samson)'

    Name: Filia Medici (And Samson)

    Other Names: Kid (by Samson)

    Gender: Female

    Race: Human

    Affiliation: Medici Mafia

    Appearance:
    Height: 5' 4"
    Weight: 142 lbs.
    Measurements: 34C-26-39

    Personality: Filia is a kind and friendly young lady, with the tendency to give people the benefit of the doubt and approach them in a friendly manner. Consequently, this also makes Filia rather naïve, as she struggles to identify hostile persons without being explicitly told so and even then hesitates to fight back.

    Samson is shown to be a brash and rowdy parasitic symbiote. Despite those qualities, he is shown to be quite protective and supportive of Filia.

    History: Filia was once just an average schoolgirl, but one day woke up without any memories and a second mouth on the back of her head. She was now playing host to a parasite named Samson, an unruly mop of demonic hair with incredible power. With no memories or anyone to turn to for help, if she ever hopes to piece together her forgotten past and survive the inevitable clash with the Skullgirl, Filia will need to trust this mysterious being.

    Powers/Abilities: Filia and Samson share a symbiotic relationship, and it is this relationship that forms the basis for their fighting style. Samson is able to attack from a distance by turning his tendrils into long tentacles with sharp razor-like ends. He can also attack from afar with hairball spit attacks. Filia herself does not really do any fighting on her own; instead, Samson fights and she just walks him from place to place. They do have some team attacks, such has when she sticks her arm out so Samson can turn her hair into gator teeth. Filia seems to have above average possibly super human endurance; whether or not this comes from Samson is unclear.

    Weapons/Equipment: In truth, Samson is Filia's only weapon.

    Theme Song:


    Universe From: Skullgirls

    Other:
    latest

 
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"It's-a me! Mario!"

Name: Mario Mario

Other Names: "Jumpman", "Bro" (By Luigi), “Super Mario”

Gender: Male

Race: Human

Affiliation: Mushroom Kingdom

Appearance: Mario's appearance is timeless- his unique, yet relatively simplistic outfit combined with his unmistakable physical appearance has only served to contribute to his status as an icon. He is a short, stocky young man- his height ranging in the lower end of 5 feet tall. Despite his athleticism, agility and endurance, his overall physique is still rather pudgy. Though his moustache makes him look middle-aged, in reality, he is only around 25 to 26 years old. He has a large, round nose and a full head of brown hair, with three short cowlicks in the shape of a sprout near the back of the top of his head (on the rare occasion you see him without his cap).

Mario would simply not look the same without his moustache, being large, long, bushy and well-kept, pointed upwards at the sides and styled into what appears to be a semi-circular pattern. He wears his trademark "plumber" outfit almost everywhere he goes, consisting of light blue overalls with yellow buttons over a bright red, long-sleeved shirt, tucked underneath a pair of white gloves with a notable collar at the neck. On his feet, he wears a pair of light brown work shoes. Last, but not least, he wears his classic red cap, completed with a white circle in its centre, emblazoned with a red "M" insignia.

Personality: Mario is a kind, cheerful, courageous and playful man- though, indeed, sometimes he can come across as cocky or even headstrong, depending on the situation. Generally, however, he is a man with an iron sense of justice and morality who stands for what is right, and a man who has a passionate love for food; especially Italian food. Mario has proven himself to be a competent fighter, all-around sports player, and party lover, showing good sportsmanship for his wins and losses, even complimenting his opponents if he fails to come in first place. This does not mean he likes losing, however, and will not take losses lightly- he is still fiercely competitive and a very determined man.

When faced with failure or dire odds, Mario is never one to give up- without fail, he will follow through until the end. He has proven himself on multiple occasions to be an impressively resourceful and intelligent man with a tendency to turn near-impossible situations around, such as when he and Luigi navigated Bowser's body by exploiting changes within, coming up with moves such as Drill Bros., or even from Mario and Luigi's incredibly extravagant yet just as effective Bros. Attacks. Finally, it is shown that Mario has a love for animals, and enjoys music, particularly opera and new-wave Europop, though he seems to have a soft spot for jazz, as well.

Mario has been shown on a few occasions to have an overbearing attitude towards his brother, Luigi- however, this is mostly good-natured teasing between the two brothers, with Mario's outgoing, "big-brother" personality perhaps rubbing against Luigi's more timid, introverted nature. Additionally, Mario is much more impulsive and aggressive than his brother and is willing to enter dangerous situations all alone, often aiming to solve problems quickly with his actions. While Mario welcomes help and partners during his adventures, at times he might resent the implication that he needs help in the first place. Despite this, he enjoys their company. He and Luigi have an unbreakable brotherly bond- though Mario has gone on adventures alone in the past, Luigi will, most of the time, accompany him- they make an excellent team, and will stop at nothing to help each other. When Mario retires, it is revealed that he plans to hand full control of his plumbing business to Luigi. Overall, he is an excellent brother and role model- even if Luigi does, at times, feel jealous.

History:
Powers/Abilities:

  • Extreme Agility/Jumping Ability: Mario is incredibly nimble, able to cover distances, reach areas and perform feats that anyone else would find to be absolutely impossible. He can jump incredibly high, many times his own height. He is capable of many acrobatic manoeuvrers, such as his Long Jump and Spin Jump- though perhaps his more well-known moves include the Wall Jump and the Ground Pound- which, when used, will seemingly increase his weight dramatically, causing him to hurtle to the ground at incredible speeds. His agility and jumping ability make him difficult to hit in combat and serves him well in attacking.
  • Expert Vehicular Driver: Mario is experienced in driving and handling all sorts of vehicles, and has mastered the quad-bike, motorbike and other traditional racing vehicles.
  • Skilled Combatant: Mario has his own style of martial arts, revolving mostly around jumping. This mostly came to fruition after defeating the martial arts master, Jinx- combined with his agility and his proficiency in hand-to-hand combat, he is truly an opponent to be feared when in battle.
  • Bros. Attacks: The Bros. Attacks between him and Luigi are attacks that make their enemies shiver in their boots. Though extravagant and incredibly tiring to use, when executed correctly, they can wreak devastating damage on their foes together. Mario does need his brother Luigi to perform these, obviously.
  • Enhanced Durability/Stamina: Despite his less-than-optimal physique, Mario has been shown to take quite the beating and still stand up and fight afterwards. Similarly, he has been shown to run and jump non-stop and perform other such explosive actions for a very long time, and still come out okay at the end of it. Whether this is due to physical training or due to an innate ability or power he possesses is unknown, but it is an admirable quality of his- nevertheless, he is still a human being, and will feel pain and suffering as a human would.
  • Enhanced Strength: In spite of his small size, Mario is able to pick up and swing incredibly heavy foes, such as Bowser. Though this causes him strain, he can lift objects and enemies multiple times his own size.
  • Hand-To-Hand: Mario possesses immense skill in the art of hand-to-hand combat, displaying many powerful techniques of his own when in battle. Despite being more of an all-rounder when it comes to combat, his hand-to-hand skills are something to be feared along with his jumps.
  • Firebrand: Mario has the ability to create and manipulate fire, thanks to the teachings of the Fire God and the Jellyfish Sisters. Though this usually comes in the form of fireballs, he can sometimes manipulate it into something more, such as when using his Fire Bros. attack, where he can throw many fireballs in one place to store it as one massive fireball, or, as a more drastic measure, his Mario Finale move, where he can dish out an awe-inspiring blast of fire. However, he cannot use this all the time- the more he uses these sorts of attacks without taking time to cool down, the weaker his other fire attacks will become. Moves like the Mario Finale, though devastating in their own right, will render him unable to use his fire powers at all for a period of time.

Weapons/Equipment:

  • Hammer: A large, sledgehammer-like apparatus, the hammer is and has been a very reliable tool for the Mario Bros., able to break through certain objects, cause damage to their foes, and even knock back certain attacks.
  • Super Mushroom: Mario has two of these in his possession at present. When ingested, the Super Mushroom's mystical healing properties take effect on the individual who used it- though the mushroom is not a miracle product, and as such will likely not completely heal very serious ailments such as lost limbs, it certainly helps.
Theme Song:




Universe From: Super Mario Bros.

Other:
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"I'm-a Luigi! Number-a one!"

Name: Luigi Mario

Other Names: "Green 'Stache" (Mostly by Bowser), "Bro" (By Mario) "Sonny" (By Professor E. Gadd), "The Green Thunder"

Gender: Male

Race: Human

Affiliation: Mushroom Kingdom

Appearance: Luigi's appearance, though definitely notable in its own right, is quite similar to that of his brother, Mario. Though Luigi does not, perhaps, get the same level of attention and recognition as his brother does, this is unjust- and Luigi's appearance is just as iconic as his brother's. Though still standing on the lower end of five feet tall, Luigi is a few inches taller than Mario. Additionally, he is notably slimmer physically, with a thinner face, slightly longer neck, and with eyes a lighter shade of blue than his brother's. He, too, has a large, round nose. His hair is more of an auburn or dark maroon colour, with two short cowlicks at the back of the top of his head.

Luigi's moustache, too, is part of what completes his appearance. Like his brother's, it is long, bushy, and well-looked after. Unlike his brother's, however, his moustache is less ragged- a dark brown colour and pointed at the top, neatly smoothed into what appears to be a single semi-circle at the bottom, before continuing to the other side of his moustache. Luigi, too, often wears his trademark "plumber" outfit, consisting of notably darker blue overalls with yellow buttons, over a bright, long-sleeved green shirt tucked into his white gloves with a collar at its neck. He wears light brown work shoes on his feet. Finally, he wears his green cap on his head, completed with a white circle in the middle emblazoned with a green "L" insignia. The "L" stands for "winner".

Personality: Luigi is often portrayed as rather timid, and, in extreme cases, as a little bit of a coward. He is extremely worrisome and considerably self-conscious, and despite him gaining considerable popularity in recent years, he often feels he is overlooked in favour of his brother- especially after having lived in his shadow for many years. This is untrue, however- Luigi has entire fan club led by Toadia (who claims to be his biggest fan), and many other Mushroom Kingdom residents. Luigi has very strong emotions, and strongly appreciates any kind gesture towards him and those who he cares about- sometimes shedding tears. On the other side of the coin, he is very sensitive when someone insults or takes a jab at him. Like Mario, he has a soft spot for animals, and is horrified by animal cruelty.

Despite his fears, concerns, and hesitations, there is one thing that cannot be disputed- that Luigi is a refined, thoughtful, incredibly kind-hearted individual- he holds the same morals and has the same sense of justice as his brother, and, in spite of danger and initial overwhelming fear, he will usually proceed regardless, as long as he feels what he is doing is right. Luigi is physically proven to be a large-hearted person, as shown when he hits the Aurora Block, a block with the ability to match the size of the person who struck it, the block grows to massive size and flattens him. Even though he may be scared, he will always step in to help others. Luigi is often reluctant to act with violence, preferring to work things out diplomatically- and, unlike Mario, he seems to think things through more thoroughly before diving in.

In spite of his fears, Luigi is able to overcome them and act as a hero when necessary- especially when others are in danger. He has saved the Mushroom Kingdom along with his brother many different times, and will not stand for injustice of any sort. One of his biggest fears seems to be his fear of ghosts- or phasmophobia- however, this has been shown to lessen ever-so-slightly over the course of his many adventures, and has, in fact, adopted a polterpup- a ghost dog. Luigi seems to have an eye for art and is a slight neat freak, and enjoys gentle, smooth music.

Luigi looks up to his brother. They share an unbreakable bond together- though there is occasional sibling rivalry between the two, and though Luigi occasionally feels jealous and overshadowed by Mario, he laments that he wishes to be a "great hero like my brother Mario", admiring him and his actions to a great extent. He has saved Mario on multiple occasions, mostly from King Boo and his forces. They make an excellent team together, with Luigi viewing Mario as an important role model. In summary, Luigi can be described as timid and cautious, yet kindhearted, brave at times, and willing to protect what is right.

History:
Powers/Abilities:

  • Extreme Agility/Jumping Ability: If Mario is nimble, then Luigi is even more so. He can jump an awe-inspiring height; marginally higher than Mario, even, and certainly many times his own height, being the best jumper in the Kingdom. He is capable of Mario's acrobatic manoeuvrers and then some, such as his Long Jump, Spin Jump and Wall Jump- he can even perform the Ground Pound- which, when used, will also increase his weight dramatically, causing him to hurtle to the ground at incredible speeds (though with perhaps not the same strength as his brother). His agility and jumping ability make him difficult to hit in combat and serves him well in attacking- perhaps too well, as Luigi is rather clumsy, and will often find ways to slip or hurt himself when moving at fast speeds or performing intense acrobatics.
  • Expert Vehicular Driver: Like Mario, Luigi, too, is experienced in driving and handling all sorts of vehicles, achieving mastery with the quad-bike, motorbike and other traditional racing vehicles.
  • Skilled Combatant: Though Luigi is hesitant to fight in the first place, when he does, he should be feared just as much as his brother. He is experienced and a competent fighter, possessing many secret techniques of his own- his flexibility and agility make him a very tough opponent to fight, especially in hand-to-hand, and especially when paired with his brother.
  • Secret Techniques: Luigi is not one to be underestimated- he is capable of many difficult to execute, yet extremely effective, secret techniques. For example, he can perform the Super Jump Punch, where he channels his energy into one devastating, explosive uppercut. Luigi needs to be very close to his enemy for this, however, otherwise the attack will merely scuff the opponent and leave him vulnerable. Though this causes slight damage to himself, he is capable of the Green Missile attack- as well as many more.
  • Bros. Attacks: The Bros. Attacks between him and Mario are attacks that make their enemies shiver in their boots. Though extravagant and incredibly tiring to use, when executed correctly, they can wreak devastating damage on their foes together. Luigi does need his brother Mario to perform these, obviously.
  • Enhanced Durability/Stamina: Despite his less-than-optimal physique, Luigi has certainly been shown to take quite the beating and still stand up and fight afterwards. Similarly, he has been shown to run and jump non-stop and perform other such explosive actions for a very long time, and still come out okay at the end of it. Whether this is due to physical training or due to an innate ability or power he possesses is unknown, but it is an admirable quality of his- nevertheless, he is still a human being, and will feel pain and suffering as a human would.
  • Enhanced Strength: Despite him not being as strong physically as Mario, Luigi still possesses considerable strength, and is able to pick up and swing incredibly heavy foes and objects. Though this causes him strain, he can lift certain objects multiple times his own size.
  • Thunderhand: Luigi has the ability to create and manipulate electricity, thanks to the teachings of the Thunder God and the Jellyfish Sisters. Though this mostly comes in the form of thunderbolts (an orb of electricity) and lightning bolts, he can manipulate this into something much more, such as through his many Bros. Attacks, or being able to fire a massive beam of electricity, similar to the Mario Finale. Also like Mario, this attack becomes weaker the more he abuses it- firing devastating beams to match the Mario Finale, for example, will render him unable to use his thunder powers at all for a period of time.
Weapons/Equipment:

  • Hammer: A large, sledgehammer-like apparatus, the hammer is and has been a very reliable tool for the Mario Bros., able to break through certain objects, cause damage to their foes, and even knock back certain attacks.
  • 1-Up Mushroom: Luigi has one of these in his possession. When ingested, the 1-Up Mushroom can revive a fallen or unconscious comrade. It is unknown if this has any effect on the dead.

Theme Song:




Universe From: Super Mario Bros.

Other:
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'Ramirez! DO EVERYTHING!'
- Sergeant Foley
Name: James Ramirez

Other Names: Private Ramirez

Gender: Male

Race: Human

Affiliation: US Army Rangers

Appearance: No one knows what Ramirez looks like, since he's always wearing his Ranger gear, though he stands at around 6'0" (1.82m), and has an athletic build.

Personality: Since Ramirez does not speak at all, his personality is largely unknown. However, as he follows all of Sgt. Foley's orders without questions, he is completely loyal to the United States and his superiors. He's also more of the strong, silent type, letting his actions talk for him.

History: Ramirez and his squad respond to an unexpected Russian invasion and move to Virginia. They then help friendly troops extract "Raptor", a High-Value Individual, and then go on to Arcadia to rescue trapped civilians with the help of the Stryker armored vehicle codenamed "Honey Badger".

After destroying AA batteries threatening the civilian's evacuation transport, the Rangers move to a devastated Washington D.C., where U.S. troops are fighting a desperate battle against Russian troops to defend the capital. Hunter Two-One assaults and attempts to clear the Department of Commerce building, eliminating a 'crows nest' of Javelin Missiles and an M82 which they turn against the invaders, buying the evacuation site valuable time. They board a UH-60 Black Hawk and assault Russian ground forces, only to get shot down by SAM missiles over the SAM sites on the Department of Justice building. After their helicopter crashes, Ramirez finds himself trapped in the Black Hawk with injuries and the squad is swarmed by Russian forces. As they run out of ammo, Pvt. Wade is killed while handing Ramirez an M4A1, Dunn is wounded, and several squads of enemy soldiers assault their position while a nearby Havoc helicopter blinds the surviving Rangers with its searchlight.

All hope seems lost until an ICBM launched by Captain Price air-bursts, over Washington D.C.. The resulting EMPknocks the enemy Havoc and all other aircraft, Russian or American, out of the sky. The Rangers help Ramirez out of the helicopter and retreat with his squad into a nearby building while the crashing helicopters kill the attacking troops. After encountering a friendly runner, Pvt. Vaughan, who tells them to get to Whiskey Hotel, they fight their way through some office buildings. Despite heavy resistance from the Russians, they eventually regroup on the White House Lawn, where U.S. stragglers under the command of Colonel Marshall are attempting to retake Whiskey Hotel (The White House). Marshall orders the squad to proceed up the left and they fight through extremely heavy Russian resistance. After fighting through the desperate Russian troops, Ramirez and another Ranger take point and make their way to the roof. They wave green signal flares to call off the friendly airstrikes that are part of the "Hammerdown Protocol." He then sees other green flares on other buildings across the ruined Washington D.C.. Following this, he regrouped with the rest of his unit and prepared to move out to further repel the Russian invasion.

Powers/Abilities:
  • Inhuman Durability: Ramirez is far more durable than a normal human, being able to shrug off multiple gunshot wounds, close-proximity explosions, and helicopter crash landings. Also managed to survive a nuke.
  • Reflexes: Ramirez is fast enough to react and dodge grenades and rockets.
  • Stamina: Ramirez packs a ridiculous amount of endurance and stamina, being able to continue running for miles. However, for some reason, he can only sprint for around ten seconds before stopping to catch his breath, before starting again.
  • Regenerating Health: Ramirez is apparently Wolverine as he can regenerate his health, such as from gunshot wounds and even RPGs to the face when out of combat.
  • Do Everything: With the magic code phrase 'Ramirez! [INSERT ACTION HERE]!', Ramirez can perform impossible acts such as destroying a tank with a knife and taking out a fighter jet with a Super Soaker. Only people designated as his superiors can trigger this.
Weapons/Equipment:
  • SCAR-H: A selective fire assault rifle used by American special forces.
  • M9: Semi-automatic pistol. Not very damaging, but reliable with plenty of 9mm ammo.
  • Frag Grenades: Grenade that does area damage.
  • Flashbangs: Non-lethal grenade that blinds and deafens the target when detonated.
  • Knife of Instakilling: Combat knife that kills regular enemies in one hit. Short range means it is only used as a last resort.
  • Night Vision Goggles: Gear that lets Ramirez see in the dark with a green tint.
  • Rugged Smartphone: Heavy-duty mobile phone that allows for communication, GPS, and other utilities.
Theme Song:


Universe From: Call of Duty: Modern Warfare

Other:
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Aimee was the smartest girl in school . Not very popular , not very cool ----
Description of Aimee

Name: Aimee Brightower


Other Name(s) / Nickname(s) : None ( However she was always called "Geek" in a negative connotation some way, shape or form back when she was at Home )


Gender: Female


Race: Human


Appearance: Many people would depict her as 'Average' and 'Dull' . Aimee was shown to be a teenage girl with short brown hair,blue eyes and pink lips. In both the opening theme song and first appearance in the episode "Welcome to Galaxy High" her original outfit was shown to be a pink headband with a bow on it, a long sleeve collar shirt with a pink vest, a dark blue skirt that reach down to her legs, white knee socks and brown shoes.


Affiliation: Basically herself. She has no one to call a friend, since this takes place prior to her being accepted for Galaxy High.


Personality: Brandished as a nerd , Aimee Brightower could be described as a sensitive geek who could always be seen carrying a book of some kind with her. She is seen as a kind, but studious person, who desperately wants some sort of companionship with anyone, be it friends or something greater. SHe can be a bit reclusive and even sarcastic at times due to constant feelings of rejection and hatred poured out on her. However, if one could unlock the inner beauty she has, she would be an excellent traveling companion for practically anyone.
HIstory: Unfortunately, we don't get much of one throughout Galaxy High. All that is known is that she went to High-School and got incredibly high grades in school .


Powers and Abilities:
- Genius Level Intelligence: Her intelligence was highlighted well in the series. She was practically able to outsmart herself out of almost any situation , able to figure out how Alien stuff worked, and many other feats. They also described her as the smartest human on Earth , placing her far above that of Sherlock Holmes & Albert Einstein, despite her young age.


Weaknesses: She literally a average human with ridiculous intelligence. So, she can be killed by anything that can kill a human. She can be outsmarted, but it would take


Other: She never had any friends growing up.
 
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"Oh, shut up!! You don’t know the first thing about strength! You turn your back on people, you run away when things get too hard, you put others in harm’s way instead of yourself!! You might be powerful, but that doesn’t make you strong."
Name:
Yang Xio Long
Other Names: E.g. The One They Fear, Anticitizen One, etc. Can also include nicknames.
Gender:
Female
Race: Human
Affiliation:
Beacon Academy
Team RWBY

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Appearance:
latest
Personality:
Yang's voice actress, Barbara Dunkelman, has said that when Yang's character was described to her, she was described as "the kind of person who would teach someone how to swim by pushing them in the water". This speaks volumes about how Yang approaches most things in life. She is very straightforward and confident.
Yang is also described as being a cheerful, energetic and bright young lady. She is arguably the most flippant, carefree and adventurous member of her team, frequently making sarcastic comments and jokes even in the heat of battle and often taking combat and hostile situations lightly. Yang is very sociable and extroverted, even in unfamiliar situations. Yang's love of adventure is the main reason she decided to become a Huntress. Blake considers Yang the personification of the word "strength".
However, Yang's "brawler" fighting style is evocative of her personality. Her anger, one of her main assets in battle, can lead her to act predictably. When her hair is cut during battle, her resulting anger leads her to attacking with straight, blunt force. Additionally, a grudge against Neopolitan led to frustration on Yang's part, which quickly cost her the battle and almost her life. Her thoughtless anger led to the quick loss of her right arm in a short encounter with Adam Taurus.
Despite these things, Yang is deceptively mature. She is extremely nurturing, particularly toward her younger sister, Ruby. Yang pushes her into being outgoing and also worries a great deal for her sister across the many battles they fight in. This protective and encouraging nature extends to Blake and Weiss as well. Yang is worried for Blake on several occasions, such as when she runs from her team and when she suffers from sleep and appetite problems, opening Yang to discussing her stubborn past. What Yang does not reveal is that she suffers from abandonment issues, blaming herself for her mother not sticking around.
However, after the deaths of Pyrrha Nikos and Penny Polendina, the losses of her right arm and her partner, Blake, Yang sinks into a reclusive depression. The mention of her missing partner agitates her; she gives Ruby the cold shoulder and outright ignores her sister when she says, "I love you". Over months, Yang rebounds from this reclusive nature. Though she suffers from PTSD, she tries to keep moving forward, partially for her father's sake when feeling she holds him back. After overhearing her father and Doctor Oobleck talking about Ruby outside her window, she accepts the wisdom of her father, Oobleck and Professor Port and dons her new robotic arm.
When training with her new limb, she learns how to balance her driven and positive nature without overconfidence or agitation. She paints her arm to match her style, changes to a new outfit and heads to Mistral, though Taiyang believes she has not overcome the personality that cost her arm. While traveling Mistral to reunite with Ruby, she continues to struggle with her PTSD, which manifests in her left arm shaking when she encounters stress.
History:
Enough Clutter, here's the down and up: Yang Xiao Long/History
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Powers/Abilities:

Yang's fighting style is much more aggressive than that of her teammates. She uses a barehanded fist-fighting style and her Ember Celica. She is quite agile, able to dodge an onslaught of Ursai, and gunfire with ease. Since gaining her prosthetic arm, Yang has taken to using its armored surface defensively, shielding herself from firearms, and staving off attacks to gain greater ground on her opponents, incorporating its advantages into her improved fighting style following further instruction from her father, Taiyang Xiao Long.
She is also the physically strongest of the group. Her strength is displayed on numerous occasions, such as when her punch sent a fully grown man several feet into the air and through a glass pillar without the enhancement of her weapon, and in "Players and Pieces", where she was able to keep the mouth of a Nevermore open with one arm long enough to deliver multiple shots down its throat.
Like all Huntsmen and Huntresses, Yang has had her Aura unlocked, coating her body with a shield powered by her soul, which helps protect her, especially when her aggressiveness gets her into bad situations. Even with her Aura unlocked her durability is also noticeably high, as showcased in her doubles match with Weiss against Flynt Coal and Neon Katt during the Vytal Tournament, where she withstood numerous hits from Neon during the bout's opening stages, and powered through the effects of Flynt's weapon, knocking him out and securing victory for her side shortly after.
Weapons/Equipment:
Ember Celica- They appear as bracelets at first, but when activated, they cover Yang's hands and forearms gauntlets, acting as arm guards. The gauntlets have a golden color and the shells inside are red and orange. Inside there are chambers that holster a magazine consisting of 12 shells, giving 24 shots in total when both gauntlets are fully loaded. A silver-ish gray barrel is concealed in the front of the gauntlet, aligned between the knuckles of the index and middle finger. The gauntlets' offensive function is rooted in creating pulses of raw kinetic energy. They emit flashes of light resembling explosions or flames, and are capable of knocking enemies back great distances. However, they either have no solid projectiles, or the projectiles explode in contact with another surface. The red shells probably explode on contact, as seen when Melanie Malachite slices a shell in half, causing both halves to hit the floor in two separate explosions. This is further supported by the fact that enemies are knocked back, but lack exit or entrance wounds that would be characteristic of being shot with a solid object. Of course, the lack of injuries could also be due to the use of Aura. They are incredibly powerful, as a single punch from Yang knocked an entire dance floor outwards in a wave-like quake movement, knocking multiple foes off their feet with ease. Similar to Ruby Rose with Crescent Rose, Yang uses Ember Celica for both attack and mobility, punching enemies and firing shots at them or using the recoil from the explosions to propel her great distances. In "Heroes and Monsters", Yang had a costly encounter with Adam Taurus, involving Adam severing her right arm along with its respective gauntlet. It is unknown if the weapon was recovered afterwards. In "Taking Control", Yang spray painted the remaining gauntlet yellow along with her robotic arm. Her robotic arm has a shotgun function similar to Ember Celica's installed.
Bumblebee- Being Yang's personal bike, it shares her yellow-themed color scheme. It appears to be a sport bike, with a design emphasizing speed and aerodynamics. The sides of the engine compartment include supercharger intakes; a close view of the rear wheel whilst the vehicle is in motion shows a complex high-ratio gearing in operation. These all indicate that the bike has a very powerful engine and the capability to use that power efficiently. In an interesting variation on the motorcycle design, Bumblebee does not have a kickstand for balance when it is parked. This suggests that it may use some form of gyro-stabilization or have an as-of-yet-unseen and unspecified non-physical stabilizing system to keep it upright when stationary. However, this may also simply be an oversight.
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Theme Song:

Universe From: RWBY
Other: Details such as trivia. Optional.
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"Sniping your enemy is like hunting any other animal. Fire at the wrong moment and your chance will be forever lost. Patience, if we reveal our position to Amsel's men, this fountain will be our grave."
Name: Viktor Reznov
Other Names: The Wolf, Hero of Berlin, Tricky Vik, The Russian
Gender: Male,
Race: Human
Affiliation:
Soviet Army
Appearance:
latest
Personality:
Sgt. Reznov is fiercely patriotic, loyal, and brutal. He has a real pride in his nation, and truly believes in the communist regime. He feels that when the war is over he will return to the Motherland as a hero. Reznov delivers extremely powerful speeches to soldiers under his command, and he frequently berates Private Chernov for not being as brutal as Petrenko against the Germans. Despite this fact, when Chernov is killed Reznov shows that he had a deep-seated respect for the late soldier. His loyalty ties into his love for his country, and he is prepared to kill for Russia. He shows a huge amount of loyalty to Dimitri Petrenko, and frequently tells stories of the events in Stalingrad alongside Dimitri.
History:
Just read his bio here: Viktor Reznov
Powers/Abilities:
Hunter- Viktor used to be a deadly, until he suffered some injuries that makes it almost impossible to steady his aim. Even so, Viktor has the instincts, the skill, and the experience...but most importantly, Viktor has the patience, in order to wait for the right moment to strike.
Soviet Veteran- A veteran of World War 2, he knows much about combat and how to lead his comrades in a fight.
Inhuman Durability and Reflexes- Like many in his world, Viktor seems to have the ability to resist and recover a bullet wounds, explosions, even fire, while being capable of dodging the incoming bullets. It's a wonder how he ever got his trigger ginger blown off.
Cheating Death- Some how, Viktor's manage to come back time and time again, usually dragging his comrade along with him.
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Weapons/Equipment:
AK-47(Assault Rifle)- "Fully automatic with high power. Effective at medium range."
Makarov (Pistol)-"Semi-automatic with medium capacity and power. Effective at close range."
Dragnov(Sniper Rifle)- "Semi-automatic with medium capacity and power. Effective at close range."
Not that Viktor has much use for it, given the fact that his trigger finger has been blown off, but you never know....
Machate- Viktor's signature CQC weapon, usful for carving up game or the enemy.
Knife- Your Standard CQC weapon
Molotov Cocktail- "Use your Molotovs! Let them burn in their posts!"
RGD-33- "Fragmentation grenades are very effective anti-personnel devices. The high explosive charges reduce their metal casing to flying fragments, causing considerable blast damage. Though they're ineffective against armoured vehicles, they are extremely useful for clearing out entrenched infantry positions."

Theme Song:

Universe From: Call of Duty: World at War
Other: Details such as trivia. Optional.
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"You were good, I was better."
Name
: Rico Rodriguez
Other Names: Scorpio, Aquila (Eagle),Fratre (Brother)
Gender: Male
Race: Human
Affiliation:
The Agency
Medici
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Appearance
:
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Personality:
Rico use to be more gritty, now he's a lot more mello about the outlook of life. Don't get him wrong, when shit needs to get done he'll buckle down to get it done. But he really is more enthusiastic about what he does, especially when it comes to giant explosions, although he does try to keep civilans out of the line of fire.
History:
Read it here: Rico Rodriguez
Powers/Abilities:
CIA Trained- Trained in everything from shooting to the hacking. After all, he's a veteran insurgent.
Beyond the Human Limit- Years of training and experience has conditioned Rico's body way beyond what normal humans can do. Rico is quite the acrobatic, capable of keeping his balance even at high altitudes in the air. Rico is also capable of shrug off most gunfire and explosions.
Skilled Pilot/Driver- Pretty self-explanatory, capable of piloting just about any vehicle with great proficiency.
Hijacking- Anything that is piloted by anything usually can be hijacked by Rico for his own needs.
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Weapons/Equipment:
Hatchan 03(Grappler)- The JC3 version was invented and built by Dimah. According to her the one from Just Cause 2 is "outdated" and "there is now a lesser chance of violent limb detachment", but one time she had to quickly rush over to Rico to avert an explosion in the grappler. It's now possible to retract the cable between two objects that are grappled together, and the capbles are strong enough to keep vehicles tied together. Rico can have 6 cables out at a time, and can use his grappler for everything from melee to hajacking vehicles.
Parachute- A single retractable parachute, pretty self explanatory. Can be used in tandem with either the grappler or with the wingsuit.
Bavarium Wingsuit- The wingsuit is a set of small wings attached to Rico's clothing to allow the player to glide through the air while Skydiving. The "Bavarium Wingsuit" has the following effects:​

  • A Bavarium-powered booster is added to Rico's back. This is a small rocket engine with a blue exhaust. The boost feature can only be used for a limited amount of time and needs to "cool off" to regenerate. Similar to vehicle nitrous and the Dual Parachute Thrusters.
  • When about to crash into an object, Rico can kick himself away from the object.
  • SAMs in Medici and at the EDEN Airship will shoot at Rico while wingsuiting.
  • The Bavarium-powered engine also contains a machine gun and rockets. The rockets are homing and can lock on to enemy vehicles and sabotage destructible objects. The machine gun will shoot straight ahead and have to be aimed by pointing Rico into the direction you want to shoot. This rocket launcher and machine gun also have unlimited ammo and are a very useful way of destroying destructibles without using your handheld weapons.
  • It is now possible to properly land without crashing or having to switch to the Parachute.
  • It is also possible to take off from the water using the Bavarium wings it as well as use it to quickly propel Rico while underwater.
CS Predator(Assault Rifle)- "The Predator is a solid mid-range assault rifle that has found a lot of popularity amongst people who like shooting at each other."
Dual CS Spectre Mark V(Pistol)- "The CS Spectre boasts an attractive all-steel construction and rear sights, but the first thing your enemies will notice is that it feels like a face punch."
UVK-13(Rocket Launcher)-"The reloadable UVK-13 rocket launcher isn't just an anti-tank weapon; it's an anti-everything weapon!"
Grenades-
Self-explantory, throwable that goes boom
GE-64- They can be planted, or dropped while parachuting. While parachuting Rico can drop GE-64 and it will stick to the first object it contacts. GE-64 can only be placed when Rico is standing (or grappled to) a few feet away. It's possible to set up to 5 at any one time once fully upgraded. The explosions can be used to demolish almost any vehicle or structure with a single detonation.
Theme Song:

Universe From: Just Cause 3
Other: Details such as trivia. Optional.
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"Who wants some Wang?"
Name
: Lo Wang
Other Names: Asshole
Gender: Male
Race: Human
Affiliation: Smith Masamune's Ninja Organization
Appearance:
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Personality:
Lo Wang is fearless and headstrong. He never runs away from battle and meets it full head on. The most well known trait of Wang is his silver tongue. He also seems to be perversive towards females, especially young ones. Lo Wang seems to possess high moral compass as when Zilla became corrupted and wanted to take over Japan, Wang didn't want to be any part of that and left. Through the course of the game, Wang seems to grow in character, even admitting being an asshole towards others.
History:
We have enough clutter so here's the link: Shadow Warrior 2
Powers/Abilities:
Chi Powers- Chi is essentially energy that a person can exert from the body that can allow them to do all kinds of cool mystic stuff from vanishing to healing one’s self. It used to be that you had to spend long periods of time training yourself in order to be even to use a small fraction of such skills, but now an’ days thanks to the Zilla corp, any random Johnny on the street can levitate.
Dash an’ Double Jump- Lo Wang can infinitly dash about a short distance at a time, he can also double jump, and even then dash.
Healing Flame- The skill creates a healing wave that heals every damaged cell in your Lo Wang's body. This skill regenerates his health as long as he’s concentrated in this stance.
Chi Blast- This skill creates a powerful Chi-Blast that knocks enemies away. Chi-Blast is useful, when you need to escape the battlefield to heal.
Vanish- This skill that lets Lo Wang to become invisible, reappearing on his next attack, allowing him to inflict more damage on his surprised enemies
Grip of Darkness- This skill summons black spikes, which penetrate opponents and temporarily immobilizes them.
Weapons/Equipment:
L’il Wang-"This katana got ice in its veins, blood in its eyes, hate in its heart, and love on its mind."- A simple katana for simple ways. The katana is best for short to medium range combat, combined with Chi attacks.
Kazaguruma - "This modern take on a triple-edged Haladie dagger is based on ancient Hindu and Syrian designs, but with extra Silicon Carbide." The Kazaguruma are close-range dual-wielded melee weapons capable of fast attacks. They resemble oversized tri-bladed shurikens, and are often spun when used in special attacks or when blocking.
Warrrsaw- "Some artists work with wood, others with flesh. Finally there's tool for both of them." It`s a chainsaw, and since Lo Wang is not a lumberjack, you`ll have to settle for hewing meat and bone with this handy implement
Devolver Anaconda- "Nothing beats the simplicity of a revolver. Did he fire six shots or only five?- Decent damage and refire rate make Anaconda a good firearm for a person with good aim, and good range of behavior-altering mods it can accept give it good versatility. Dual-wielding this revolver is possible and viable, as long as you stick to close quarters fights - but keep an eye on the ammo supply, as reloading takes quite a while longer while going akimbo.
Hauer-"Mom's Hamburger Recipe: Point this in the general direction of your enemies. Pull trigger. You're the best, Mom!" This weapon does its best damage up close, and greatly benefits from upgrades that increase critical damage. Its primary drawback is the fact that it is slow to reload, and sometimes Lo Wang will flip the weapon over as he's reloading it.
Duel Sidekick-"For the true ninja marksman. Shoots 600 rounds per minute, feels like you're holding a katana." Sidekick- "For the true ninja marksman. Shoots 600 rounds per minute, feels like you're holding a katana."- Spray and pray. Maybe concentrate on praying. A fast firing weapon equipped with a duel wield mod that let's it put out a ludicrous amount of damage.
Bullseye & Barton- "Made from steel and carbon, this compound bow puts holes in things so hard." The Bullseye & Barton tends to fill out the sniping and bosskilling niches, at least until something hotter comes along. As a projectile weapon, it can accept a number of interesting modification upgrades.
One Trick Pony- "The One Trick Pony has one trick. It's a pretty good trick." The name says it all. It`s got one trick, but it`s a good one. One shot nature of this grenade launcher requires either retreating or switching to other weapon after each shot, but as an opening shot or from an ambush, it can really bring the hurt to enemy.Use it so soften up the crowd before finishing them off with shotguns or melee, or use it as a boss-killer weapon, if you can do the circle-strafe well. Vanishing or simply using dash for hit and run tactics also works well, and the languid pace of use does help conserve the ammo.
Lo Wang's Car- "Car, sweet car." A Nissan Datsun 240z that belongs to Lo Wang
Theme Song:

Universe From: Shadow Warriors 2
Other:
Kamiko, the genius daughter of an infamous criminal mastermind, also stuck in Wang's head, it's why Wang will argue with seemingly no one sometimes. No one else can communicate with her but Wang, though Kamiko can communicate with others through Wang. Can give some interesting tips and even sense the emotions presence of nearby living beings. Also can teleport, but has to do it between statues.
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"You two… You're gonna go far, but only if you keep learning, if you never stop moving forward."
Name
: Qrow Branwen
Other Names: Uncle Qrow, Dusty Old Qrow
Gender: Male
Race: Human.
Affiliation:
Beacon Academy
Vale

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Appearance:
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Personality:
Qrow is a rude, blunt, cynical, sometimes crass, yet cool-headed and nonchalant individual. It's acknowledged that he's an alcoholic as Glynda Goodwitch states that "He's always drunk!". He openly criticizes the Atlas military for occupying Vale and mistreating Ozpin during the Vytal Festival. Qrow's dislike of Atlas is brazen enough for him to immediately get into a brawl with Winter Schnee upon encountering her, and personal enough for him to back down at the last second just for the chance to humiliate Winter in front of James Ironwood. He also shows a level of cockiness when he taunts Winter into attacking him.
His mischievousness is consistent, for he shows in "Lessons Learned" that he's immature enough to be willing to distract Yang with a sexual quip in order to claim victory over her when playing a video game. He also has a mercurial attitude towards his age: disgusted at the notion of being called old by his nieces, but willing to use it as an excuse to leave uncomfortable conversations.
This childish facade, however, belies the demeanor of a veteran Huntsman. While watching the Vytal Festival Tournament, he openly expresses displeasure and lack of approval while observing the matches, even as far as calling one a mess. He hinted to his nieces that his time out in the field has hardened him, which made the much safer displays of strength on the broadcast seem tame and benign in comparison.
Qrow is shown to be tender at heart despite his rough demeanor, and cares for both nieces dearly, he is also very self-conscious about his Semblance to the point self-loathing, aware of its possible impact to people around him, he makes a point to keep his distance from those he cares about. He saved Yang and Ruby from being killed by Grimm when they were very young and later took Ruby under his wing and trained her in scythe-wielding, allowing her to pursue her dreams as a Huntress. "It's Brawl in the Family" and "Lessons Learned" also show that he is very close to his nieces and plays the part of the childish uncle, ruffling Ruby's hair when he sees her again, playing video games with his nieces and not being above distracting them to claim victories.
He's also very cautious, warning Ruby and Yang to not let their past near-victories against Roman Torchwick and the White Fang go to their heads. Although cautious with them, he has faith in his nieces' potential as Huntresses, encouraging them to continue learning throughout their time at Beacon, saying they will go far after graduating. He's also very aware of Yang's desire to find her mother, Raven, making an unsuccessful effort to conceal her face when he shows his nieces the Team STRQ picture, and quickly putting it away when he notices Yang's fixation on her.
In "Family", it is shown that unlike his sister, Qrow despises killing and is upset with Raven for not contacting Yang, especially after she knew her daughter had lost her arm. He values family, and finds his sister's concept of it to be skewed, his value for family is strong to the point he suggested that Raven return to help in the fight against Salem, implying he still cared for her, despite everything she had done. However this changes In "The More the Merrier", as after Qrow found out Raven joined forces with Cinder and set a trap for him and the rest, he then claims that he no longer sees her as family anymore.
Despite Qrow general dislike of authority and rules, he seems extremely loyal to Ozpin and places great trust in him. He is shown to disregard those whom he perceives as betraying him and in "Rest and Resolutions", Qrow quickly defends Ozpin from Yang's accusations. He holds religion in doubt, but he takes Ozpin's word on the previous existence of the brother gods and their Relics.
History:
It would honestly be easier if you read his bio here: Qrow Branwen/History
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Powers/Abilities:
Aura- Aura is a necessary energy source for all Huntsmen, being a powerful ally in battle. It is also required in order to trigger the use of Dust, which oftens serves as ammunition or power for some weapons. Aura, as demonstrated by various characters, has the ability to do the following: Defense: Aura is mainly used for defensive purposes, capable of blocking out attacks. While users of Aura will not be hurt as long as their Aura is up, they can still feel sensations such as pain and heat. It requires training to always subconsciously have a cloak of Aura on. Offense: Demonstrated by Ren in the forest, as he sends a shock wave of force propelling a fang through the snake's head, causing it to explode. Additionally it has stated that all tools and equipment are conduits for a person's Aura. Healing: It also seems that those with a strong enough Aura can heal minor wounds. However it appears that the healing is automatic and not caused at will. Activation: A huntsmen's semblance sometimes would require activation, upon which Aura is used and drained in order to utilize and maintain a huntmen's semblance.
Bad Luck Qrow- Qrow's Semblance brings misfortune wherever he goes, and unlike most Semblances, his is almost constantly active and uncontrollable, with random spikes leading to incidents as small as a glass being knocked onto the floor in "New Challengers..." or as significant as a blocked attack chopping off the corner of a building in "Punished". His Semblance can come to his advantage in a fight, such when Tyrian Callows falls through an old roof. His Semblance does not discriminate on who it affects, which causes him to keep his distance from the people he cares about. According to Kerry Shawcross, he can also choose to amplify his Semblance when he wishes, in which case it uses Aura.
Transformation- It's more useful then you would think, as Qrow has the power to transform into a crow. This makes him harder to spot and grants him the ability of flight.
Veteran Huntsmen- Despite his reputation as a frequent alcoholic, Qrow is nevertheless one of the most capable Huntsmen in the series. Qrow is wise enough to be part of Ozpin's inner circle, which includes high-ranking individuals like James Ironwood and Beacon's Glynda Goodwitch. A testament to his strength and skill, is that even while under the influence, he was able to match Winter Schnee, a high ranking Atlas official, in armed combat, easily making a fool of her, despite her status as a highly trained huntress. His skill and power is so great that Mercury Black, a professional assassin who can casually defeat trained 2nd Year Huntsmen-in-Training like Yatsuhashi Daichi and Coco Adel, was seen terrified of his presence and immediately flees on sight. Even among his peers, Qrow is a greatly feared and formidable Huntsman, with even the likes of James Ironwood and Dr. Arthur Watts being wary of his combat prowess and reluctant to engage him in battle. Even when disarmed, he simply resorted to fisticuffs to beat Tyrian Callows back with ease, despite the latter's status as one of Salem's most trusted followers showing himself to be proficient in hand-to-hand combat, able to deliver several quick staggering blows and a kick strong enough to put some distance between him and his opponent. Qrow was also able to track and protect Team RNJR for months without their knowledge, and all the while was battling hordes of Grimm along the way, without much difficultly. Qrow is strong enough to smash a crater into the ground with his sword, cut through metal poles, as well as release Aura arcs. Qrow has also shown proficient accuracy with Harbinger as a throwing weapon, as seen in his fight with Tyrian when he launched his sword into the ground in mid fall to act as a foothold to regain traction and control of the battle. Qrow has been shown to be incredibly resilient and durable, to both toxins and physical force. It took a substantial amount of time for Tyrian's venom to work its way through his bloodstream, even with Qrow drinking alcohol, which would make the venom spread even faster. Also, Qrow was seen taking powerful Dust enhanced blows from Hazel Rainart, an incredibly strong unarmed fighter who is able to fight off multiple trained huntsman at once, and yet managed to continue the fight.
In addition to strength and durability, Qrow is shown to be extremely fast and agile, dodging attack from someone as fast and mobile as Winter Schnee. He was also able to keep up with Tyrian Callows, who's own speed proved difficult for someone as quick as Ruby Rose.
Weapons/Equipment:
Harbinger- Harbinger is able to take on four forms. The first form shown is a single-edged greatsword with a clockwork mechanism of indeterminate nature built into the space above the hilt, and a pair of parallel hand guards is set beneath. A pair of shotgun barrels are also situated on either side of the main blade, although it is unknown whether they are functional in this state. When swung, the sword appears to make a number of clicking and ratcheting sounds, but it is unclear whether this is significant or simply a sound effect.
The top half of the blade can be retracted into its base, forming a more compact portable mode, which is how Qrow normally carries Harbinger outside of battle. The hilt itself seems to contain some kind of control mechanism which serves to extend, curve, and retract the blade.
Harbinger has also been demonstrated to have a ranged mode, in which the blade folds forwards, making the shotgun barrels more prominent. The shotguns appear to be fired using a trigger in the hilt. The rounds have a buckshot-like spread.
Theme Song:

Universe From: RWBY
Other: Details such as trivia. Optional.
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"It always ends in a fight."

Name: James Buchanan Barnes, or "Bucky" for short.

Other Names: White Wolf, the Winter Soldier, "Manchurian Candidate"

Gender: Male

Race: Human, though with his vibranium arm, he's somewhat of a cyborg.

Affiliation: The Avengers/Team Cap

Appearance: Tall, muscular, and has the hair and beard of Jesus Christ, James Buchanan Barnes wears a navy blue jacket as a callback to his gear back in World War II as a Howling Commando. Below that, he wears brown cargo pants with gray boots. His eyes are hazel brown and his hair only barely reaches his shoulders.

Personality: Troubled by a haunting past, James Buchanan Barnes remains quiet yet observant. He's lived his whole life fighting wars, so social interaction has never been his greatest ally either. However, to those he trusts, he can come off as lightly sarcastic.

History: Upon joining the US Military to fight for his country, James never expected his life to go the way it did. The soldier, along with the whole of the 107th Company, was captured and placed in jail cells in a HYDRA Facility in Switzerland. When saved by the famous Captain America, Bucky joins his squad of Howling Commandos and takes down various HYDRA outposts throughout the rest of the second World War. However, when attempting to hijack a HYDRA train and kidnap Dr. Arnim Zola, Bucky Barnes was thrown off the side and fell to his supposed death in the Winter of 1945.

That was not the case however. HYDRA found Bucky's body and mended his wounds, giving a new metallic arm. Almost immediately, Bucky became a weapon for HYDRA and was brainwashed countless times during his time as the Winter Soldier. In 1999, the Winter Soldier was sent on a mission to steal a blue serum from the trunk of the car. Upon the success of his mission, HYDRA created the "Most Elite Death Squad", a band of HYDRA soldiers turned Super Soldiers. They turned out stronger, faster, and smarter than the Winter Soldier. The "MEDS" were locked up soon enough; deemed too dangerous even for HYDRA. However, HYDRA had plans for them in the future, in case of any future wars.

In 2014, Steve Rogers discovered the Winter Soldier. After a brief fight to the death, the Winter Soldier was revealed to be Bucky Barnes, a shock to the whole world and most especially Steve. The Winter Soldier began to ask questions, which led to more brainwashing. When tasked with stopping Captain America from destroying the Triskelion Helicarriers, the Winter Soldier was once again met with the strange feeling of his past. Even when atop of Steve, beating him to death, the Winter Soldier couldn't kill Steve. After the crashing of the Helicarriers, the Winter Soldier salvaged Steve from the water and brought him to shores. Thus, the Winter Soldier was gone once again.

When a man named Helmut Zemo frames the Winter Soldier for bombing the UN Headquarters, the search for Bucky grew in an even larger scale, as Zemo had pissed off the Wakandans as well. Captain America finds James Barnes and the two are soon pursued by the Black Panther, a figure of Wakandan history. When arrested by the War Machine, Bucky finds himself locked up in a large box-like prisoner cell, while Steve and the Black Panther, T'Challa, are sent to office cells. Bucky's interrogator happens to be Helmut Zemo, who tries to brainwash Bucky into becoming the Winter Soldier. It works, and he nearly escapes Berlin until his helicopter is stopped by Steve Rogers. The two head to the Berlin Airport, along with Sam Wilson "the Falcon". Steve, Bucky, and Sam meet up with Hawkeye, Scarlet Witch, and Ant-Man, and the six of them attempt to take a Quinjet but the Pro-Registration side nearly stops them. This side includes Tony Stark, James Rhodes, T'Challa, Natasha Romanoff, Vision, and a mysterious newcomer by the name Spider-Man.

Steve and Bucky escape in the Quinjet, but are silently followed by the Black Panther and Iron Man. Steve and Bucky land in Siberia and enter an Abandoned HYDRA base, hoping to find Zemo and the Most Elite Death Squad. However, when they arrive, they find out that Zemo killed them in their sleep. Tony arrives and forms a truce with the two. T'Challa arrives too but follows from behind, only watching. Zemo shows Steve, Bucky, and Tony a video clip from 1999. The clip shows the Winter Soldier popping the wheel of a car and letting it crash into the side of the road. The Winter Soldier kills the driver, who turns out to be none other than Howard Stark; Tony's father. After beating him to death, the Winter Soldier heads to the other side of the car to strangle Tony's mother, who's too injured to fight back. Finally, the Winter Soldier extracts the replica Super Soldier Serum from the trunk and shoots the camera.

A fight pursues between Tony and Steve/Bucky. In the end, Buck's metallic arm is burned off and Tony's suit is destroyed. Steve walks off without his shield and Bucky without arm. Meanwhile, T'Challa finds Helmut Zemo, who is awaiting suicide. When T'Challa finds out it was Zemo who bombed the UN, he lets go of the hatred and spares Zemo, telling him that Justice will come soon enough. T'Challa aids Steve and Bucky and delivers them to Wakanda for hiding, while also arresting Zemo and delivering him to the CIA. Bucky is put under to further experimentation on him, in hopes of removing the Winter Soldier trigger words and memories.

After being treated, Bucky is healed from his past and resides in a Wakandan hut near a lake. Here he is given the title "White Wolf" and is briefed by Shuri, the sister of King T'Challa, on the modern world.

Finally, when the Black Order sends their Outriders to Wakanda, Bucky must return to the war to make sure they don't retrieve the Mind Stone from the android Avenger Vision.

Powers/Abilities: Before Captain Steve Rogers rescued him from a HYDRA facility during WWII, Bucky was given a close replica dosage of the Super Soldier Serum by Dr. Arnim Zola. This serum allowed him to survive a long fall from a train in 1945 and the loss of his left arm. His strength and durability rivals that of Captain America.

Weapons/Equipment: Other than his metallic arm, Bucky carries a M249 SAW Paratrooper fitted with SureFire 100-round casket magazine. Basically, big gun. Barnes also carries a small dagger with him at all times.

Theme Song: I'm aware Bucky already has a theme song, but it's more of the Winter Soldier's theme and is too dark for this Bucky, who now goes by White Wolf.


Universe From: The Marvel Cinematic Universe

Other: Sebastian Stan learned how to wield a dagger in close range combat and the scene where he, as the Winter Soldier, fought Steve Rogers in "Captain America: The Winter Soldier" and he flips his knife is 100% real. I respect a guy like that.
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'I woke up in a morgue. Now I hunt. I kill. I consume. I become.'

Name: Alexander James Mercer

Other Names: Blacklight, ZEUS, the Monster of Manhattan, DX-1118 C

Gender: Technically genderless, typically male

Race: Sapient Virus

Affiliation: None

Appearance: Being a shapeshifter, Alex can assume the form of anyone he had consumed before. However, he normally defaults to his original human form due to the Blacklight virus recreating his body down to genetic level. In this form, Mercer appears as a caucasian with very pale skin, although this could be the result of the virus as he appeared tanner in his human pictures. His light electric blue eyes also have a sickly grey tinting around him. His usual expression is either neutral or a perpetual scowl. While rarely seen without his hood, he has short curly brown hair slicked back. The ‘clothes’ worn by Alex aren’t actually clothes, but simply biomass mimicking the outfit worn by human Alex the night of his death. He wears three layers of clothes on his upper body: a partially-buttoned white shirt, a half-zipped plain grey hoodie, and a black leather jacket with a red tribal design on its back. It should be noted that the tribal design faintly glows in the dark. On his lower body is a pair of worn blue jeans and black shoes. As his clothes are part of his biomass, he cannot take them off without shapeshifting. Alex stands at a rather respectable 6’1” (1.85m) and has a sturdy and athletic build in his default human form at most times, though this may change due to amount of biomass. He tends to radiate a murderous aura wherever he goes.

Personality: Due to a childhood of abuse and neglect, Alex is cold, paranoid, and borderline sociopathic. He is a cynical and jaded individual who does not like talking and company. Before his human death at Penn Station, he released the Blacklight virus on Manhattan out of spite for those who wronged him. He hardly takes human costs into account as he freely consumes random civilians in order to replenish his biomass. However, he is not completely heartless, as he deeply cares for his younger sister Dana, standing in as a parental figure. The human Alex was also involved in a romantic relationship with his then-girlfriend Karen Parker. Alex is also highly intelligent, obtaining a doctorate and becoming one of Gentek’s top scientists by the age of twenty-nine. As Blacklight, he has the knowledge of hundreds of scientists, soldiers, and civilians, and every single living organism he had previously consumed. Alex also tends to get angry quickly, lashing out at those who displease him.

History:
Alex Mercer was born on July 16, 1979, where he spent his childhood in poverty. He spent his first nine years in foster care, and finally returned to his biological mother when he turned ten, though he was better off without her. He was the only parental figure for his sister Dana, and the two of them would play games and watch scary movies together. It is assumed that Alex practiced martial arts, as he has great combat prowess as Blacklight.

His high intellect and aptitude in science provided him an opportunity to leave behind his troubled past. He trusted no one, had no friends, couldn't care less about what others thought of him, and found solace only in his work. By the time he was hired by Gentek, Mercer was a borderline sociopath. He knew this, and didn't care.

After earning a doctorate degree in genetics at Columbia University, Mercer was hired by Gentek and became the head of the Blacklight project at Gentek. Alex's team was tasked with engineering weaponized viruses from samples given to them by the government. The samples that were provided exhibited curious behavior, including mimicry and retention of genetic information from infected hosts. With Mercer’s help, the team soon engineered a particularly virulent and potent virus codenamed 'Blacklight'. Mercer’s skill in altering genes made him a valuable asset to Gentek; his work was years ahead of his nearest competitor.

Despite his successes, Alex Mercer was considered a potential liability by Blackwatch, an elite army created to combat exotic threats. Over time, Gentek became scrutinized by Congress and investigations were proposed. Fearing an information leak, Blackwatch decided to cover it all up. Mercer, due to his paranoid nature, began to launch his own secret investigation on Gentek. With the assistance of his sister Dana, an investigative reporter, Mercer realized that Gentek employees associated with the Blacklight project were being silenced by Blackwatch; usually with a bullet between the eyes in a dark alley.

When he learned that a general purge was about to be unleashed upon the Gentek scientists, Mercer fled, fearing for his life. In the event he was caught, Mercer had brought insurance—he had smuggled a vial of the Blacklight virus out of quarantine and taken it with him. He also mailed a laptop with classified documents to Dana. But Blackwatch was too quick for him. While attempting to escape the city by train, Mercer was cornered in Penn Station by Blackwatch agents. In a fit of frustration and rage, he threw the vial to the floor, smashing it and unleashing a biological apocalypse. He was promptly shot by Blackwatch operatives. The virus began to spread to everyone in the station.

As he fell, he collapsed onto the viral sample, becoming infected as he died. His body was taken back to Gentek in a body bag. Little did they know, as he was transported, the virus was reconstructing Mercer's body, cell by cell; his biomass feeding the virus as it replicated the still-living matter it had infected.

Mercer woke up in a morgue on a slab just as two scientists were about to cut open his torso with a scalpel for an autopsy. The two men panicked and fled, terrified of Mercer. Mercer didn't understand why they were so frightened and had no recollection of his previous life. He ran after the scientists in an attempt to escape also.

Though Mercer was now an amnesiac, he was sufficiently aware to realize that the Blackwatch soldiers were certainly not friends when he saw them kill the two scientists as they tried to escape the facility. The soldiers noticed him, but his body regenerated the damage caused by their fire instantly. Surprising both the soldiers and himself, Mercer cleared the several feet high fence around the facility in a single leap. After escaping, he found himself trapped in Manhattan, being pursued by the military. He soon discovered that he had the ability to consume others and take on their appearance and memories, along with their special skills. With no recollection of his own past, Mercer decided to track down those responsible for his situation and consume them in order to uncover the truth behind what has been done to him, caught between the Blackwatch Special Forces and an ever-growing population of civilians infected by the virus he released.

On consuming Lt. Charles Perri he learned the whereabouts of his sister. Mercer hoped that his sister, Dana, would have some information regarding what happened to him, so he attempted to make contact with her. However, when he arrived at her apartment, he saw soldiers stationed around the building. He consumed a Blackwatch commander and, taking on his appearance, easily infiltrated their perimeter. When Alex entered he saw Dana being held by a Blackwatch soldier. Dana headbutted the Blackwatch soldier just as Mercer impaled him with his fist. Dana was terrified having witnessed this, but Mercer convinced her to help him.

Dana told Mercer that she knew there was something wrong going on at Gentek. She did not know what had happened to Alex either, but was able to tell him what he had told her prior to his memory loss. She told Mercer that he had her researching the Gentek organization for weeks. When she went looking for him to relay her findings, he had already disappeared. The conversation incited a flashback, in which Mercer remembered seeing the ID card of Dr. McMullen. Dana then lead Mercer to a new safe house, the home of Dana's friends, who were out of town for the year. Dana already had all of the files she could get on Gentek stored in the apartment.

Dana wasn't able to tell Mercer what it all meant, but insisted that the two of them work together to uncover whatever conspiracies were at work. Dana told Mercer that since Blackwatch was waiting for her at her apartment, they must also be waiting at his. Mercer arrived at his apartment and uncovered further hints of his past life. He saw a photo of himself and Dana with a graduate certificate from the University of New York. He also saw a photo of himself with a blonde woman. When he touched the photo he experienced a flashback in which he saw himself with the woman, his ex-girlfriend Karen Parker. When the flashback was over, it was apparent that the onset of these flashbacks was painful to him. As he was recovering, Blackwatch detonated a bomb that had been planted in the apartment, meant to kill him. He astonishingly survived without a scratch, despite having been thrown out of a window and down to the streets several stories below. Mercer hunted down and consumed the man who gave the order to detonate the bomb.

Mercer recognizes the girl. Dana tells him that the file has only two names in it: Alex Mercer and Elizabeth Greene, the girl in the photo. The file also says that she is being isolated in the Gentek building. When Mercer went to free Greene, she cryptically told him that "The time for waiting is over" and threw him across the room. Greene then disintegrated a wall by touch and sent Hunters after him as he escaped. She then took charge of the infected. He also located his ex-girlfriend, Karen Parker.

Dana continued to assist Mercer in locating his targets, while Karen promised him a cure for his disease. She first claimed that he needed to find her different samples of the virus destroying Manhattan, but once he arrived inside a nearby Hive, Mercer was ambushed by Blackwatch specialist Captain Robert Cross who used both the infected and his own soldiers as cannon fodder while he tried to take Alex down. Mercer ended up defeating him, but Cross turned the tables by distracting Mercer by mentioning 'Penn Station' and triggering a painful flashback. He injected Mercer with a biological weapon while he was distracted. Due to the parasite Cross had injected him with, Mercer couldn't use his special powers aside from his superhuman strength and speed. He still managed to escape from Blackwatch.

Mercer returned to Dana who showed him that Blackwatch was keeping an eye on a doctor for McMullen, Dr. Bradley Ragland. Dana then told Mercer that if he finds him, Ragland can help them get to McMullen. Before Mercer left, she showed him what she found about Hope, Idaho and Greene but Mercer said Hope was an experiment. She asked how he could know that, forcing Mercer to admit that he had killed a great number of people and their minds and memories were now within him. Dana was shocked by what her brother has become.

However, with the help of Dr. Ragland, Mercer was cured, restoring his abilities and gaining him the armor and blade powers as a result. During all of this, Mercer was placed as the number one terrorist threat in the entire United States due to treasonous activities against the United States and her allies. During one of Mercer and Dana's meetings, Dana was kidnapped by a Leader Hunter, a larger and stronger version of the normal hunters. Alex pursued this Leader Hunter across the city, but was ultimately unable to rescue Dana. With the help of Dr. Ragland, Mercer located and consumed the same Leader Hunter that kidnapped Dana, learning of her location in the core hive in the center of the city. Mercer was eventually able to penetrate the hive, where he confronted Elizabeth Greene.

Elizabeth Greene told Mercer that Dana was "with us now". During a struggle, Greene seemingly bests Mercer, but he was able to inject Greene with a syringe containing the parasite as it had been extracted from him. Greene's body rejected the parasite immediately and she vomited up a large amount of biomass, from which the Supreme Hunter was born. Mercer defeated the Supreme Hunter and saved Dana. As he left, a sinister clawed hand began to regenerate and rise from the remain of the hunter, showing the Supreme Hunter was far from done. The unknown contact later revealed as Captain Cross. As the conspiracy unfolds, with the assistance of an unidentified contact, the origins of Mercer, the virus and Elizabeth Greene were uncovered.

In 1969, the government had tested a virus codenamed Redlight in Hope, Idaho. This virus was designed as a biological warfare agent, targeting those of a predetermined race. The virus unexpectedly mutated into something far deadlier, infecting the whole population of Hope. Elizabeth Greene was the sole survivor of the incident; her body welcomed the virus rather than dying from it and it had rewritten her genetic code, along with that of her son, who was taken from her by Blackwatch and codenamed Pariah. This inspired the government to continue research into the virus, cooperating with the Gentek corporation. Scientists at Gentek locked Greene in a cell which had been used to research Blacklight, the new virus present in Greene. They continued to study the different strains of the virus that formed throughout her system as a means of accelerating the biological weapons program. Before long, the military began to deploy a new biological agent, Bloodtox, engineered to kill the virus and its hosts.

When the chemical was deployed across the city, the infection went underground to escape it, and subsequently amassed beneath the surface. The anonymous contact told Mercer to aid the military in pumping the Bloodtox directly into the ground. They hoped that it would drive the virus to the surface, allowing Blackwatch to fight it directly. Elizabeth Greene, now embedded in Mother a new viral organism, came to the surface and engaged Mercer in combat. Mercer killed Mother and consumed Greene.

He then attempted to confront McMullen, the Head of Research and founder of Gentek. After a grueling battle with Marines and Blackwatch between him and his target, Mercer confronted McMullen and moved in to consume him to find out what he knew. McMullen committed suicide before Mercer had the chance. It became apparent that General Randall planned to nuke Manhattan to destroy the virus. The mysterious contact, revealed to be Captain Cross, then guided Mercer to consume Colonel Taggart, who was attempting to flee the city. Cross had been ordered to capture Taggart and had Mercer impersonate him in order to get onto the USS Ronald Reagan where the bomb was being held.

Cross betrayed Mercer once on the ship, and was revealed to be the Supreme Hunter having consumed Cross at some point and taken his form. It battled Mercer on the deck of the Reagan and was subsequently decapitated by Mercer. Mercer boarded a helicopter and dropped the nuclear bomb into the Atlantic Ocean, allowing it to detonate at sea but leaving himself well within the blast radius. His remains washed up on the city shore as lumps of red tissue, but he was able to take human form after consuming a crow that attempted to devour him.

Mercer walks off thinking to himself, "What have I become? Something less than human, but also something more..." Later, Manhattan is seen in a recovering state, with the virus almost completely destroyed. After stopping the nuclear threat, Alex, having lost all faith in humanity as a result of his actions, leaves Manhattan and travels around the world in order to find true purpose and something to believe in.

Powers/Abilities: Alex's shapeshifting powers grant him superhuman physical abilities well beyond that of a normal human.
  • Superhuman Strength: His incredible strength allows him to lift cars, trucks, the destroyed remains of tanks, APCs, and helicopters and throw them great distances. He is far stronger than any normal human or most basic Infected, able to kill a regular human with a single, glancing blow and manhandle the infectious residents of Manhattan. Mercer is capable of punching holes through almost anything if necessary, including a two-foot steel door.
  • Superhuman Speed: Mercer's speed is likewise enhanced. He can achieve running speeds surpassing any vehicles including Helicopters. Alex is also able to break the sound barrier when jumping, and is able to dodge Greene’s Crimson Shockwave, which is done when Elizabeth projects small amounts of biomass fast enough to shatter buildings. He can run up skyscrapers and reach their tops in seconds.
  • Superhuman Agility: He can perform amazing parkour feats such as flips and rolls and maneuvers over and around vehicles and debris with little trouble. His leg strength allows him to leap nearly ten stories into the air. Mercer can run up sheer vertical surfaces and cling to walls for an indefinite period of time. Mercer is also capable of gliding, by ejecting small amounts of mass for further propulsion.
  • Superhuman Durability: Mercer's endurance far exceeds that of a human's by leaps and bounds. His body no longer possesses weak bones or vital organs, rendering him immune to otherwise debilitating injury. This biological change allows him to survive falls from any height completely unharmed. Bullets of any caliber will pass through his body, causing very little damage that heals instantly. He can withstand direct hits from rockets, hellfire missiles and tank shells, which cause only moderate damage. The superhumanly strong blows of the various type of Hunters and super soldiers cause the most damage of any type of attack. His superhuman stamina allows him to be physically active at all times without tiring. Mercer's body is greatly increased that he can survive extreme blunt trauma, he can survive through collapsing buildings fall on him and walk out of the rubble as it was nothing. Mercer can take shots from a rocket launcher and can only be push back a bit by the force without blowing to pieces like a normal human.
  • Passive Regeneration: Mercer's body has vast powers of self-regeneration. So long as he is properly nourished, Mercer can restore his health and heal any wounds within moments. He can heal a small amount of his health even without consuming any creature. Examples include regenerating bullet wounds instantly after being shot, regenerating a massive hole in his face after being shot point-blank by General Randall, and reconstructing his entire physical form from nondescript piles of biomass and the biomass of a crow within minutes of being blown apart by a nuclear explosion. Mercer also seems to have a robust immune system. Though unable to counter a parasite which had been introduced into his body without outside help, he gained a growing immunity to bloodtox with repeat exposure.
  • Superhuman Senses: Mercer's vision and hearing are enhanced, allowing him to see beyond the visible spectrum and hear across great distances even with physical insulation. He has thermal vision which allows him to locate heat signatures, and infected vision which can detect large concentrations of the virus and tap into the hive mind itself.
  • Adaptability: The Blacklight Virus is capable of adapting itself to certain elements after a continuous exposure to said element. For example, in the comic book, after being inhibited and slowed down by more than 10Gs of gravitational force, he then walked away from it as if the force never even existed.
  • Consumption: Alex can consume living beings in order to replenish his biomass. He also assimilates their memories in the process, and gains the ability to take on their appearance.
  • Disguise: Disguise is a defensive ability of Alex. This ability allows him to "disguise" himself as the last human target he has consumed. This ability allows Mercer to alter his exterior to resemble the consumed, also gaining their memories and abilities.
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Weapons/Equipment:
  • Claws: Claws are the primary antipersonnel and an offensive ability evolved within Alex Mercer. When activated, the biomass of his arms shifts into three-fingered, one-thumbed talon-like appendages that can be used to effortlessly shred flesh and bone, allowing dismemberment of human-sized enemies with ease. Alex can lunge with these claws to quickly get to targets. Groundspike is an upgrade and an extension to the Claws. It is highly effective for short or longer-ranged area attack. The biomass from the Claws is channeled into the ground to erupt and impale a targeted enemy or a tight group of enemies.
  • Whipfist: The Whipfist is one of many abilities Alex has at his disposal. It consists of an extendable, elongated appendage with a blade at the end. Given its unique status as a ranged attack, the Whipfist is usually the weapon of choice when opposed by the recurring Helicopters or distant enemies. Mercer can grab distant targets with this ability. The Street Sweeper ability helps in dismembering multiple foes surrounding him with an eccentric 360-degree swath.
  • Blade: The Blade is an offensive power employed by Alex Mercer. Mercer gained this ability along with the armour power, once the parasite was removed from his body. When Mercer activates this ability, an elongated double ended blade forms from the base of the right elbow, turning hid arm into a giant razor-sharp cutting weapon. The Blade is extremely effective in close contact, and although the area of effect is very localised, the blade's basic attacks dish out higher damage than those from any of the other powers. While this power may be utilised against basic infantry units, its true destructive capability is in attacking vehicles and large infected creatures such as hunters or brawlers.
  • Musclemass: Musclemass increases Alex's melee damage twofold and increases the speed at which he strikes. At its base level, a charged attack will turn any human enemy it strikes into bloody chunks; once upgraded, even a glancing blow will cause this. Objects thrown with Musclemass will hit harder, fly further, and move faster than objects thrown at Alex's normal strength; upgrades will augment the speed and distance. All of Alex's Combat abilities, save for the Devastators, will be enhanced by Musclemass.
  • Hammerfists: The Hammerfists are Alex's anti-vehicle ability. By shifting large amounts of biomass into his fists, Alex Mercer is able to create massive, hammer-like hands to crush his enemies with. Hammerfist Smackdown is a slow but highly damaging slam attack. Capable of destroying early armoured vehicles with a single direct hit, but at the cost of attack speed. While charging the power, Mercer is susceptible to being interrupted by attacks. Otherwise, a fully charged attack has the effect of delivering two shocks upon anything within range.
  • Armour: The Armour consists black plates of hardened biomass; formed all around the body. While in this form, Alex Mercer is equivalent to a humanoid tank. This ability increases damage resistance overall, at the cost of movement and the ability to parkour.
  • Shield: The Shield power is incredibly useful defence ability. It soaks up damage automatically until it shatters and regenerates automatically. The Shield can be left activated permanently but will disable the ability to perform parkour.
  • Devastators: Limit-breaker attacks that the Alex can initiate. It causes a massive area damage to his surroundings at the cost of using up a portion of his critical mass health to execute.
    • Tendril Barrage: The Tendril Barrage causes barbs made of hardened tendons to erupt from Alex's body in every direction, impaling everything around them for a fair distance. The ground version has a certain quirk of causing additional "vacuum" damage, that is nearby objects and enemies sustain another round of damage when the tendrils retract. This is absent in the air version.
    • Groundspike Graveyard: The Groundspike Graveyard is similar to the Groundspike power granted by the Claws. When used, it causes massive spikes of biomass to erupt from the ground, creating a deadly circle of spikes in close proximity to Alex. It is highly effective against hardened targets like Armor and buildings, but less effective than the Tendril Barrage against larger organic enemies due to its shorter range and smaller amount of spikes.
    • Critical Pain: Critical Pain fires a mass of hardened tendons from Alex's hands to crush a single target. It is Alex's most damaging move, but can only be used to hit a single target. Anything that happens to be between Alex and the target will also be affected by the area air pressure caused from it
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Universe From: [PROTOTYPE]


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