Idea
The Pun Tyrant
Gesin Truthtale
Basics
Name: Gesin Truthtale [WIP]
Age: 49
Race: Cat-Person/Etheral hybrid
Gender: Male
Sexual Orientation: Straight
Occupation: (former) assassin and spy/ (current) owner of the "Fanged Grin"
Basics
Name: Gesin Truthtale [WIP]
Age: 49
Race: Cat-Person/Etheral hybrid
Gender: Male
Sexual Orientation: Straight
Occupation: (former) assassin and spy/ (current) owner of the "Fanged Grin"
- Appearance
Eyes: yellow
Body: slender and tall
Ethereal Form:
<p><a href="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1- 9_9 -11-26.png.8451eb5508eb05cd16d1aad16363b130.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="97511" src="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1- 9_9 -11-26.png.8451eb5508eb05cd16d1aad16363b130.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p> - Personality
Gesin is an old soul. His life has taught him the virtues of patience and understanding, making him one of the most mature people you`ll find. This also works for the advantage of his tactiful, planning nature, given it allows him to easily adapt to the need to change those plans. Still, he shows a tendency to overthink things, sometimes failing to act before it`s too late. This tendency also makes him a person that is not at ease around complete strangers, especially those he thinks are acting "too kind", often trying to read between the lines even if there is really nothing there, which can intimidate a lot of people.
However, expecting to find flaws in everyone is one of the things that makes Gesin so understanding. In fact, he`ll usually attempt to help out anyone he finds with their problems. Loving the idea of someone who`ll learn from him, one of his motto`s is "Give a man a fish and he`ll for a day, but teach him how to fish and he`ll eat from the rest of his days".
While mature and forgiving, he does not cease to quite enjoy teasing. There is a very playful side to him and if he ever finds something to tick you off, he`ll start using it nonstop. However, the best kind of prank in his opinion, is the one that can fulfill his inner desires. His inner PERVERTED desires.
Even if he does enjoy pranks, though, that doesn`t mean he doesn`t enjoy his time alone. "Talking to the wind" as he calls it, a little break for meditation. It really allows him to relax and think straight, for thinking is one of those things he is really good at, being not only very logical and quick-witted, but also extremely perceptive.
- Magic/Spells
Active:
*Knight`s command- He has a vast repertoire of weapons he can summon, and can master any weapon he comes in contact with. He can also attract weapons to his hands, as long as there isn`t an opposing force preventing it.
*Ethereal Mode- He can enter a state where he can surpass his own physical limits, and even cross matter.
*Weapon Enchant- He can place enchantments on his weapons that allow them to generate and shoot elements (the element is the element of the enchantment)
*Seal- he has the power to seal slain enemies within himself, increasing his own traits in return for the burden of keeping them sealed.
Passive:
*Ethereal insides: Although reconstructed, his body retains many of it`s former ethereal properties. In fact, the presence of an actual body caused many parts to enter a semi-ghostly state. This allows his body to work in ways that wouldn`t normally be impossible, as it would normally be harmful or too energy consuming. It also makes it so that he cannot be killed by the target of specific parts of the body.
Nervous system-much faster output and speed, to the point of generating a lot of excess electricity that can be released as a small-scale eletro-magnetic field around his skin.
Joints- can be inhumanely bent
Digestive system- Much stronger acids
Circulatory system- much faster production of blood
Lungs- can breath underwater
*Chrono Snail-slows down time slightly around himself and especially around his own mind.
*Perfect Vision- gives him the capacity to memorize, notice and analyse things that would normally be impossible to even notice or see. It also allows him to quickly understand his opponent`s technique, receiving information on that opponent regarding their powers and capabilities, as well as fighting style after every so many hits.
*Aerokinesis- Has minor wind control abilities.
*Echo-whenever he attacks or attempts to defend himself, three ghosts of alternative versions of him appear for a moment, doing the exact same action, but with a slight direction change. - Weapons and Equipment
Lance
Daggers
Fencing Swords
Broadsword
Bow and Arrows
Chains
Axes
Hammer
Shield
[others]
<p><a href="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1- 9_9 -14-33.png.e954a2121322754432fe45fb4f9be541.png" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="97512" src="<fileStore.core_Attachment>/monthly_2016_01/upload_2016-1- 9_9 -14-33.png.e954a2121322754432fe45fb4f9be541.png" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>
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