[Rampancy] (Human Relations) Rampancy Character Skeletons

Crocmon

Pop-punk n' space magic. Not always in that order.
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Character Skeleton (Employees)


//Initializing Login


//Input 'LoginID'


//LoginID (string) given appropriate parameter


//Initializing Display of Employee Record


Name: [FIRSTLAST]


Callsign: [NICKNAME]


Age: [AGE]


Gender: [GENDER]


Photo ID: [Get the picture saved somewhere, and link it here or slap it in as an img tag]


Text Description: [Explain how your character moves and talks, things that the picture can't explain]


Class: [Pick one of the classes mentioned in the guide. You will be distributing these


Skill Points: [30 Points to start with, distributed here. Maximum points in one skill is 10]


Weapon Skills


-Grunt Weapons: [x] (Assault rifles, shotguns, pistols/SMGs)


-Heavy Weapons: [x] (Miniguns, flamethrowers, missile launchers)


-Marksmanship: [x] (Sniper Rifles, Revolvers)


-Melee: [x] (Any kind of melee, from fists to improvised weapons to combat knives)


-Miscellaneous Weapons: [x] (Grenades, throwing knives, mines)


Psionic Skills


-Telekinesis: [x] (Moving objects with your mind)


-Telepathy: [x] (Illusions and mind-reading [Mind-reading will NOT work on other PCs])


-Primal: [x] (Force blasts, barriers, psionic-enhanced physical attacks)


Stealth Skills


-Coercion: [x] (Talking with Red Shirts, negotiation rolls, etc)


-Lockpicking: [x] (Low-tech hacking)


-Hacking: [x] (Breaking computer firewalls, re-purposing codes)


-Acrobatics: [x] (Agility, dodging, etc)


Noncombat Skills


-Medicine: [x] (First aid, medical research, etc)


-Programming: [x] (Creating new defense systems, technological research, enhancing implants)


Biography: [Explain your character's past and how they got their perks.]


Employment: [Which Corporation they work for, or if they're freelance]


Funds: C100,000


Gear: [buy in Employee Catalogue]


Augmentations: [Keep track of augmentations of the cybernetic sort here]


Training: [Extra skillpoints earned from specialized training programs]


Genetic Enhancements: [Any genetic upgrades you've received by corporations]


Advantages: [Give them a name, then explain them. The Guide will have examples.]


Disadvantages: [When this bio is cleared, this text will read [REDACTED] ]


Humanity: [This is a percentage. Implants will have varying reductions to this, depending on severity]


Sanity: [This is a percentage. Psionic upgrades will reduce this due to your body's not able]


Roleplaying Sample: [Put this in a spoiler tag. Roleplay any scenario you wish]


//Information display complete.


//Have a nice day!


//Program end
 
Character Skeleton (CEO or Corporate Officials)


Name: [First and last]


Age: [Age]


Corporation of Employment: [What's the corporation they're in?]


Rank in Corporation: [Where are they in the scheme of things? CEO, Public Relations, what?]


Appearance: [Picture]


Description: [Description of mannerisms, how they hold themselves, no 'just look at the picture k lol' crap]


Likes: [Give me a few]


Dislikes: [Try to keep these points equal in number]


General Personality: [Are they forward-thinking, reclusive, what? Explain things like that here]


Augment/Psionic: [Give me which one your character is more proficient at. One or neither, not both]


Cybernetic Implants: [Tell me what they've had replaced or augmented cybernetically]


Psionic Powers: [Of Telekinesis, Telepathy, and Primal let me know which they have, if any]


Career History: [They weren't always a CEO. Tell me what they did previously here]


Biography: [Tell me what your character's past was like. Preferably, go back into young adulthood. Flesh this out somewhat. No one-liners, unless it's damn good]
 

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