ArkElectrum
New Member
Ember of the New Dawn:
Artisan Caste Raksha
Concept: A dashing prince of thieves who plans to steal victory from the Yozis and the Neverborn
Theme Song: Time of the World Revolution
Appearance: Hails from the far South, he has long white hair that trails into a blazing red fire, which dims and fades when he is attempting to be stealthy. His eyes are flashing gold. He is rather tall, enough that its quite noticeable, but somehow his height, like his fiery hair, manages not to inconvenience his attempts at stealth. The catlike-feet in the picture below are his boots designed to help him walk softly and silently.
Motivation: Support the reformation of the Transcendent Fellowship of the New Creation, currently by amassing important valuables (such as labs, demesnes, and rare artifacts) for their use and working towards reclaiming their Exaltations from the Yozis and the Neverborn.
Intimacies:
Members of the Transcendent Fellowship of the New Creation (Positive)
The Red Star Hawks (Positive)
Creation as a whole (Mostly Positive)
Creating Works of Masterful Craftsmanship (Positive)
Attributes:
Strength â—â—â—
Dexterity â—â—â—â—â— â—â—
Stamina â—â—â—
Charisma â—â—â—â—â— â—
Manipulation â—â—â—â—
Appearance â—â—â—â—â— â—
Perception â—â—â—â—â— â—
Intelligence â—â—â—â—â— â—
Wits â—â—â—â—â— â—â—
Abilities:
[C] Larceny â—â—â—
[C] Stealth â—â—â—â—
[C] Resistance â—â—
[C] Lore (First Age +1) â—â—â— 1.5BP
[C] Craft (Glamour, Fire, Air, Magitec) â—â—â—â—â— 1.5 BP
[F] Archery â—â—â—â— [Firewands +2]*
[F] Martial Arts â—â—â—
[F] Occult â—â—â—
Athletics â—â—â—
Investigation â—
Linguistics â—â— (Low Realm, Riverspeak, Native: Flametongue)
Dodge â—â—â—
Performance â—â—
War â—
*--from Surpassing Excellence: [Archery (Firewands)]
Virtues and Graces:
Compassion â—â—â—
Conviction â—â—
Temperance â—â—â—
Valor â—â—
Cup â—â—â—
Staff â—
Ring â—â—â—
Sword â—
Lure (Compassion): Always respond to a cry of distress
Backgrounds
Allies â— 1BP
Artifact â—â—â—â—â— 2BP
Retainers â—â— 1BP
Birth â—â—
Freehold â—â—
Gossamer â—â—â— 1BP
Style â—â—â—â—â— 7BP
Advantages
Essence â—â—â—
Motes: 30 [16 committed]
Essence (God-Monster Form) â—â—â—â—â—
Motes: 50 [26 committed]
Willpower â—â—â—â—â— â—
Equipment:
Cradle of the Clockwork Phoenix. Treasure â—â—â—â—â—.
A Waypoint Complex (Fair Folk p. 139). If evoked into Creation, manifests as a Mobile Repair and Fabrication Platform (Wonders of the Lost Age, p. 34).
As a Ring Shaping Weapon it has the following stats:
Speed 5, Acc +3, Damage +13, Defense -6, Range 12, Rate 1, Attune 5m.
Tirobhava Oath (Artifact â—â—â—â—)
"As long as the Yozis and the Neverborn hold the Shards of my allies, I shall walk in Creation as a Champion of the Sun, harassing his enemies, the Creatures of Darkness that threaten Creation, and offering relief to his followers."
Attune: 4m
Mutation Points: 6.
Grants Grace of the Infinite Revolving Spheres (4mp), Surpassing Excellency (1mp) [Archery(Firewands)], and Worker's Gift (1mp).
Samhara Oath: Artifact â—.
"Until the Transcendant Fellowship is reunited, I shall always be in readiness to heed the call of any member of the Fellowship who remains whole and true to the cause, and if they command, I shall rush to their aid."
Attune: 1m.
Mutation Points: 2
Grants the Defining the Parameters of Battle (1mp) {p. 214} and Racing Dragon Speed (1mp) {p. 217}
Shaping Armor: Artifact â—
Attune: 1m
Acts as equivalent value artifact armor in creation.
Inferno Piece: Artifact â—
Attune: 5m
{Taken from the Armorium.} Made to be wielded in the off-hand with no penalty. 3 shots per reload.
Speed 5, Acc +2, Damage 9L, Rate 2, Range 12, Attune 5, Tags: DW, F, S.
Magma Revolver: Artifact â—
Attune: 5m
{Taken from the Armorium.} Roll Dex+Archery when reloading to determine how many shots before the next reload, maximum 5. Can be dual-wielded with no off-hand penalties. Deals Piercing damage.
Speed 5, Acc +1, Damage 6L, Rate 3, Range 75, Attune 5. Tags: DW, P, S, *.
Book of Allies: Oneiromancy â—
Cost: 10m, 2g
Invocation Time: 1 scene.
Duration: The book lasts for one story or tale as appropriate. The Contacts created by the book last until the book fades away or one season, whichever is shorter.
This Waking Circle Oneiromancy takes the form of a small black leather-bound book. The book has permanent versions of Assumption of Wood Shape and The Naming of Secrets {p. 183}. The spell is first cast, roll the Lorekeeper's (Manipulation + Investigation). For each success the user gains 1 dot in Contacts, this cannot raise the user's contacts above the Lorekeeper's Essence. While this charm is technically a work of glamour, it does not provoke Glamour Resistance.
Advanced Gemstone Essence Capacitor: Artifact â—
Repair: 2
Capacity: 1m.
Anyone capable of attuning Artifacts may take a Miscellaneous Action to feed motes into it or draw motes from it. Pretty useless in combat time but I could use it out of battle to transfer motes among my group, say to save someone on the verge of calcifying from Essence loss. Also, it has a Repair rating of 2.
Cat's Paw Feet: Resources â—â—â—
Perfect Shoes. Grant a +2 bonus to Stealth (Move Silently) rolls.
Exceptional Gossamer Fighting Gauntlet: Gossamer â—â—â—
A character using Fighting Gauntlets can parry lethal attacks with their Martial Arts skill. Gossamer Bonus (+1 to accuracy and defense), Exceptional Bonus (+1 to accuracy, defense, and rate).
Speed 5, Acc +2, Damage +5B, Defense +4, Rate 3, Min Str â—. Tags: M.
Clinch:
Speed 6, Acc +1, Damage +3, Defense --, Rate 2, Min Str â—. Tags: C, M, P.
Freehold â—â—: Alcazar of the Sun
A fortress at the center of which stands a wide red tower topped with a giant golden clock that counts down the years since the fall of the Solar Deliberative. The wind around the palace travels in strange and winding ways, and gusts of fire occasionally wind through the air. It is located in the far South.
The Freehold produces 1 level-1 Cyst and 3 Pennants.
Charms:
=Assumption Charms=
Assumption of Fire (10m, 1g) {p. 156}
Assumption of Fire (1mp)
=Elemental Charms=
Sovereign Fire Mastery (1g) {p. 161}
World-Angering Elemental Mastery (1g) {p. 163}
Teeth of the World (1g) {p. 163}
Elemental Evokation (10m, 1g) {p. 162}
=Crafter Charms=
Essence Forging Art (3m, 0g)
Gossamer-Forging Art (5m, 1+g)
=World-Shaping Charms=
Heart Reigns Wisdom (1g) {p. 183}
=Feeding Charms=
Soul-Carving Artifice (3m, 1wp)
Ravishing the Created Form
Banquet of Crumbs
=God-Monster Style Charms=
Wyld Communion (5m) {p. 219} .
Spirit Flaying Meditation (1wp, 1g) {p. 219}
Being-Nonbeing Approach (1m, 2g) {p. 219}
God-Monster Stance (10m, 1wp) {p. 220}
=Body-Strengthening Charms=
Ox-Body (1g) {p. 191}
Ox-Body (0g) {p. 191}
=God-Monster Body Benefits=
Calling Upon The Dragon's Ire
Terrible Shaping Suasion
Heart-Stopping Numinous Power
Backstory
Artisan Caste Raksha
Concept: A dashing prince of thieves who plans to steal victory from the Yozis and the Neverborn
Theme Song: Time of the World Revolution
Appearance: Hails from the far South, he has long white hair that trails into a blazing red fire, which dims and fades when he is attempting to be stealthy. His eyes are flashing gold. He is rather tall, enough that its quite noticeable, but somehow his height, like his fiery hair, manages not to inconvenience his attempts at stealth. The catlike-feet in the picture below are his boots designed to help him walk softly and silently.
Motivation: Support the reformation of the Transcendent Fellowship of the New Creation, currently by amassing important valuables (such as labs, demesnes, and rare artifacts) for their use and working towards reclaiming their Exaltations from the Yozis and the Neverborn.
Intimacies:
Members of the Transcendent Fellowship of the New Creation (Positive)
The Red Star Hawks (Positive)
Creation as a whole (Mostly Positive)
Creating Works of Masterful Craftsmanship (Positive)
Attributes:
Strength â—â—â—
Dexterity â—â—â—â—â— â—â—
Stamina â—â—â—
Charisma â—â—â—â—â— â—
Manipulation â—â—â—â—
Appearance â—â—â—â—â— â—
Perception â—â—â—â—â— â—
Intelligence â—â—â—â—â— â—
Wits â—â—â—â—â— â—â—
Abilities:
[C] Larceny â—â—â—
[C] Stealth â—â—â—â—
[C] Resistance â—â—
[C] Lore (First Age +1) â—â—â— 1.5BP
[C] Craft (Glamour, Fire, Air, Magitec) â—â—â—â—â— 1.5 BP
[F] Archery â—â—â—â— [Firewands +2]*
[F] Martial Arts â—â—â—
[F] Occult â—â—â—
Athletics â—â—â—
Investigation â—
Linguistics â—â— (Low Realm, Riverspeak, Native: Flametongue)
Dodge â—â—â—
Performance â—â—
War â—
*--from Surpassing Excellence: [Archery (Firewands)]
Virtues and Graces:
Compassion â—â—â—
Conviction â—â—
Temperance â—â—â—
Valor â—â—
Cup â—â—â—
Staff â—
Ring â—â—â—
Sword â—
Lure (Compassion): Always respond to a cry of distress
Backgrounds
Allies â— 1BP
Artifact â—â—â—â—â— 2BP
Retainers â—â— 1BP
Birth â—â—
Freehold â—â—
Gossamer â—â—â— 1BP
Style â—â—â—â—â— 7BP
Advantages
Essence â—â—â—
Motes: 30 [16 committed]
Essence (God-Monster Form) â—â—â—â—â—
Motes: 50 [26 committed]
Willpower â—â—â—â—â— â—
Equipment:
Cradle of the Clockwork Phoenix. Treasure â—â—â—â—â—.
A Waypoint Complex (Fair Folk p. 139). If evoked into Creation, manifests as a Mobile Repair and Fabrication Platform (Wonders of the Lost Age, p. 34).
As a Ring Shaping Weapon it has the following stats:
Speed 5, Acc +3, Damage +13, Defense -6, Range 12, Rate 1, Attune 5m.
Tirobhava Oath (Artifact â—â—â—â—)
"As long as the Yozis and the Neverborn hold the Shards of my allies, I shall walk in Creation as a Champion of the Sun, harassing his enemies, the Creatures of Darkness that threaten Creation, and offering relief to his followers."
Attune: 4m
Mutation Points: 6.
Grants Grace of the Infinite Revolving Spheres (4mp), Surpassing Excellency (1mp) [Archery(Firewands)], and Worker's Gift (1mp).
Samhara Oath: Artifact â—.
"Until the Transcendant Fellowship is reunited, I shall always be in readiness to heed the call of any member of the Fellowship who remains whole and true to the cause, and if they command, I shall rush to their aid."
Attune: 1m.
Mutation Points: 2
Grants the Defining the Parameters of Battle (1mp) {p. 214} and Racing Dragon Speed (1mp) {p. 217}
Shaping Armor: Artifact â—
Attune: 1m
Acts as equivalent value artifact armor in creation.
Inferno Piece: Artifact â—
Attune: 5m
{Taken from the Armorium.} Made to be wielded in the off-hand with no penalty. 3 shots per reload.
Speed 5, Acc +2, Damage 9L, Rate 2, Range 12, Attune 5, Tags: DW, F, S.
Magma Revolver: Artifact â—
Attune: 5m
{Taken from the Armorium.} Roll Dex+Archery when reloading to determine how many shots before the next reload, maximum 5. Can be dual-wielded with no off-hand penalties. Deals Piercing damage.
Speed 5, Acc +1, Damage 6L, Rate 3, Range 75, Attune 5. Tags: DW, P, S, *.
Book of Allies: Oneiromancy â—
Cost: 10m, 2g
Invocation Time: 1 scene.
Duration: The book lasts for one story or tale as appropriate. The Contacts created by the book last until the book fades away or one season, whichever is shorter.
This Waking Circle Oneiromancy takes the form of a small black leather-bound book. The book has permanent versions of Assumption of Wood Shape and The Naming of Secrets {p. 183}. The spell is first cast, roll the Lorekeeper's (Manipulation + Investigation). For each success the user gains 1 dot in Contacts, this cannot raise the user's contacts above the Lorekeeper's Essence. While this charm is technically a work of glamour, it does not provoke Glamour Resistance.
Advanced Gemstone Essence Capacitor: Artifact â—
Repair: 2
Capacity: 1m.
Anyone capable of attuning Artifacts may take a Miscellaneous Action to feed motes into it or draw motes from it. Pretty useless in combat time but I could use it out of battle to transfer motes among my group, say to save someone on the verge of calcifying from Essence loss. Also, it has a Repair rating of 2.
Cat's Paw Feet: Resources â—â—â—
Perfect Shoes. Grant a +2 bonus to Stealth (Move Silently) rolls.
Exceptional Gossamer Fighting Gauntlet: Gossamer â—â—â—
A character using Fighting Gauntlets can parry lethal attacks with their Martial Arts skill. Gossamer Bonus (+1 to accuracy and defense), Exceptional Bonus (+1 to accuracy, defense, and rate).
Speed 5, Acc +2, Damage +5B, Defense +4, Rate 3, Min Str â—. Tags: M.
Clinch:
Speed 6, Acc +1, Damage +3, Defense --, Rate 2, Min Str â—. Tags: C, M, P.
Freehold â—â—: Alcazar of the Sun
A fortress at the center of which stands a wide red tower topped with a giant golden clock that counts down the years since the fall of the Solar Deliberative. The wind around the palace travels in strange and winding ways, and gusts of fire occasionally wind through the air. It is located in the far South.
The Freehold produces 1 level-1 Cyst and 3 Pennants.
Charms:
=Assumption Charms=
Assumption of Fire (10m, 1g) {p. 156}
Assumption of Fire (1mp)
=Elemental Charms=
Sovereign Fire Mastery (1g) {p. 161}
World-Angering Elemental Mastery (1g) {p. 163}
Teeth of the World (1g) {p. 163}
Elemental Evokation (10m, 1g) {p. 162}
=Crafter Charms=
Essence Forging Art (3m, 0g)
Gossamer-Forging Art (5m, 1+g)
=World-Shaping Charms=
Heart Reigns Wisdom (1g) {p. 183}
=Feeding Charms=
Soul-Carving Artifice (3m, 1wp)
Ravishing the Created Form
Banquet of Crumbs
=God-Monster Style Charms=
Wyld Communion (5m) {p. 219} .
Spirit Flaying Meditation (1wp, 1g) {p. 219}
Being-Nonbeing Approach (1m, 2g) {p. 219}
God-Monster Stance (10m, 1wp) {p. 220}
=Body-Strengthening Charms=
Ox-Body (1g) {p. 191}
Ox-Body (0g) {p. 191}
=God-Monster Body Benefits=
Calling Upon The Dragon's Ire
Terrible Shaping Suasion
Heart-Stopping Numinous Power
Backstory
Forged as an Oath Child, one of five Created at the time, between the powerful Unshaped Lord Ssuzarek, He Who Internalizes that Which is Not of Himself, and a group of three Solars and two Lunars, lead by a legendary Eclipse Casete called Flower of the Infinite Shrouds of Chaos who, in his time, was known as the Solar Deliberative's unmatched expert on the Fair Folk, his detractor's claimed he was practically a Raksha himself, and the many Fair Folk, Raksha and even some Unshaped, told stories of the amazing tales he wove far outside the boarders of Creation. This was well into the days of the High First Age, and this Fellowship had realized that Creation was rapidly becoming too small for the endeavors of the Exalted.
Ember remembers stories of the group's first meeting, the meeting that led to his creation. The rapid tension that swept the room when they all turned to a reclusive Solar whose name and accomplishments are utterly forgotten by history because he devoted the majority of every hour of every day of his millenia long existence to studying the nature of Essence and the Shinma, with the question "is it possible that the Solars will destroy Creation itself?" The grave silence that came over them when he said "Yes." The insecurity and uncertainty of the seventh member, far younger than the rest who had devoted his life to becoming Creation's foremost expert on crystals. The loss of the third member, a great Artificer named Kal Bax who, in his arrogance, rejected the claims of the rest of the group, and sought instead perfection within Creation. Until finally, the three Solars, two Lunars, one Rashka and one great Unshaped Lord remained. They shared the belief that Creation was good, but it was too limiting. So they looked outward contemplating the birth of new Primordials, the discovery of new Realms within the sea of the Wyld, the transformation of their own natures, and, at their core, the project which one member had been engaged since the First Age, the genesis of a new Creation build from the ground up, just as the Primordials did so long ago. Each undertaking was epic in scope, and each individual endeavor wove into a greater whole. The Ember of the New Dawn believed that there could be no greater story than this, a thousand roles to play, each the stuff of great legends, and when they where finished with their new Creation, that was just the beginning of a whole new world rife with an entirely new horizons of stories undrempt of, one that might change the Raksha and Unshaped around it just as the first Creation did in its time, inspiring new dreams and new ways to redefine one's self. It was incredible, and there was nothing like it. Then the Usurpation came, the Solars where sealed away, and the project was doomed. Ember, an Artisan, felt that he had been cheated of the opportunity to take part in creating the greatest work of craftsmanship ever, and was resentful for that, but there was nothing he or his fellows could do, Creation was sealed off to them.
Then the Great Contagion happened, and everyone and their cousin came wooping and hollering into Creation looking to dissolve the whole thing back to the Wyld. It wasn't a good time to be one of those who spoke out against the Crusade. Ember learned that the hard way, and was rather painfully Vexed and Incumbered to help the war effort. When the Balorian Crusade was driven back, he was freed from his Incumberances, the people he owed them to where dead, but still dimenished. Flash forward to the present day, where he has managed to regain a considerably portion of his powers and his noble status. While he was a part of the Lapis Court for a time, he left because it didn't sit well with him, and started his own band, the Red Star Hawks, noble thieves, who stole both from mortals and Fair Folk, taking especial pleasure in targeting Dynasts and members of the Church of Balor. One such individual, a member of the Church of Balor named Szal, was impressed by Ember's style and the scope of his dreams, so he joined up with Ember's Red Star Hawks as second-in-command and cast aside his religion (having found something much more fun to do). When the Solars were released as Green Sun Princes and Death Knights, Ember of the New Dawn knew what he must do, still compelled to find and unite the Transcendent Fellowship he decided that he would steal victory from the Yozis and Neverborn, seizing their prized Exaltations from them and leading them back to the light of the Unconquered Sun.
.
Current Body
Permanent Assumption of Fire [1mp]
World-Angering Elemental Mastery [1g]
Teeth of the World [1g]
Heart reigns Wisdom [1g]
Ox-Body x1 [1g]
Being-Nonbeing Approach [2g]
TOTALS:
6g.
4mp (temporary)
1mp (permanent)
Health
-0 []
-1 [] [] []
-2 [] [] [] [] []
-4 []
I []
Movement
Move: 12
Dash: 18
Experience
Unspent Experience: 2XP.
=Advantages=
Essence 2=>3 16XP
=Graces=
Ring 3=>4 9XP
Sword 1=>2 6XP
Staff 1=>2 6XP
=Charms=
Elemental Evokation 6XP
Permanent Assumption of Fire Shape 6XP
Wyld Communion 6XP
Spirit Flaying Meditation 6XP
Being-Nonbeing Approach 6XP
God-Monster Stance 6XP
Ember remembers stories of the group's first meeting, the meeting that led to his creation. The rapid tension that swept the room when they all turned to a reclusive Solar whose name and accomplishments are utterly forgotten by history because he devoted the majority of every hour of every day of his millenia long existence to studying the nature of Essence and the Shinma, with the question "is it possible that the Solars will destroy Creation itself?" The grave silence that came over them when he said "Yes." The insecurity and uncertainty of the seventh member, far younger than the rest who had devoted his life to becoming Creation's foremost expert on crystals. The loss of the third member, a great Artificer named Kal Bax who, in his arrogance, rejected the claims of the rest of the group, and sought instead perfection within Creation. Until finally, the three Solars, two Lunars, one Rashka and one great Unshaped Lord remained. They shared the belief that Creation was good, but it was too limiting. So they looked outward contemplating the birth of new Primordials, the discovery of new Realms within the sea of the Wyld, the transformation of their own natures, and, at their core, the project which one member had been engaged since the First Age, the genesis of a new Creation build from the ground up, just as the Primordials did so long ago. Each undertaking was epic in scope, and each individual endeavor wove into a greater whole. The Ember of the New Dawn believed that there could be no greater story than this, a thousand roles to play, each the stuff of great legends, and when they where finished with their new Creation, that was just the beginning of a whole new world rife with an entirely new horizons of stories undrempt of, one that might change the Raksha and Unshaped around it just as the first Creation did in its time, inspiring new dreams and new ways to redefine one's self. It was incredible, and there was nothing like it. Then the Usurpation came, the Solars where sealed away, and the project was doomed. Ember, an Artisan, felt that he had been cheated of the opportunity to take part in creating the greatest work of craftsmanship ever, and was resentful for that, but there was nothing he or his fellows could do, Creation was sealed off to them.
Then the Great Contagion happened, and everyone and their cousin came wooping and hollering into Creation looking to dissolve the whole thing back to the Wyld. It wasn't a good time to be one of those who spoke out against the Crusade. Ember learned that the hard way, and was rather painfully Vexed and Incumbered to help the war effort. When the Balorian Crusade was driven back, he was freed from his Incumberances, the people he owed them to where dead, but still dimenished. Flash forward to the present day, where he has managed to regain a considerably portion of his powers and his noble status. While he was a part of the Lapis Court for a time, he left because it didn't sit well with him, and started his own band, the Red Star Hawks, noble thieves, who stole both from mortals and Fair Folk, taking especial pleasure in targeting Dynasts and members of the Church of Balor. One such individual, a member of the Church of Balor named Szal, was impressed by Ember's style and the scope of his dreams, so he joined up with Ember's Red Star Hawks as second-in-command and cast aside his religion (having found something much more fun to do). When the Solars were released as Green Sun Princes and Death Knights, Ember of the New Dawn knew what he must do, still compelled to find and unite the Transcendent Fellowship he decided that he would steal victory from the Yozis and Neverborn, seizing their prized Exaltations from them and leading them back to the light of the Unconquered Sun.
.
Current Body
Permanent Assumption of Fire [1mp]
World-Angering Elemental Mastery [1g]
Teeth of the World [1g]
Heart reigns Wisdom [1g]
Ox-Body x1 [1g]
Being-Nonbeing Approach [2g]
TOTALS:
6g.
4mp (temporary)
1mp (permanent)
Health
-0 []
-1 [] [] []
-2 [] [] [] [] []
-4 []
I []
Movement
Move: 12
Dash: 18
Experience
Unspent Experience: 2XP.
=Advantages=
Essence 2=>3 16XP
=Graces=
Ring 3=>4 9XP
Sword 1=>2 6XP
Staff 1=>2 6XP
=Charms=
Elemental Evokation 6XP
Permanent Assumption of Fire Shape 6XP
Wyld Communion 6XP
Spirit Flaying Meditation 6XP
Being-Nonbeing Approach 6XP
God-Monster Stance 6XP