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Fandom - R W B Y - Shades of War CS

Elysium

Nuts
This thread for accepted characters only. Please pm me your character for acceptance before posting it here.

- - -

(Appearance)

Name

Country of Origin

Age

Physique
(Brief description of height and weight, as well as other things that may not come across in your pic)

Race

Team
(Leave blank atm)

Year
(1-3)

Motivation
(Why become a huntsman?)

Personality

Semblance

Weaponry and Armor

Other
(Anything that didn't fit anywhere else. Delete if unneeded)

- - -

Teams/character list

Team Wilderness (WDRS)

Eisen Wren - Elysium
Madeline Daygem - AbsurdNerd
Rowan Auburn - Danidify
Siiva ex Machina - Thepotatogod

Team Harvest Gold (HARG)

Shiying Haumei - The Fabulous Emerald
Aiden Holt - YoungX
Jade Rayne - rooke
Venus Gyvate - . D O V E

Team Tango Pink (TNPK)

Alexander Truvelto - Symtho
Navi Belnair - Entity.Eclypse
Calpoly Ponoma - Thepotatogod
Kairn Gorm- The Fabulous Emerald

Team Eucalyptus (ECAP)

Eleanor Wintergreen - Aquamarie
Mila Chroma - Entity.Eclypse
Ashlynn Blackburn- Lonesniper87
Victor Powder - Baconater
 
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Name
Eisen Wren

Country of Origin
Vacuo

Age
19

Physique
Rather tall, and heavily built with dense, lean (and some not so lean) muscle. Black haired and gray eyed. Has some slight facial scarring on the right right of his head, and deeper scars all over his his legs and left arm, from years of fighting monsters and superpowered foes with nothing but his brains and brawn.

Race
Human


- - -

Team

Year
3rd

Motivation
To be the strongest, with or without a semblance. To accept every challenge and come out on top. No matter the cost.


- - -

Personality
Eisen is a fairly serious soul, one worn down by serious hard work and the stress of his "handicap". He's constantly training and studying, making sure he stays caught up with the pack.

He has a strong moral code, and follows it with an unbreakable will, but it's not necessarily the typical "good guy" set of standards. He will follow it, even if it breaks mission parameters. Despite this, he's never gotten in any actual trouble. Rumors say he's a favorite student of Ozpin's.

Despite all this, he's not a stick in the mud. He's social enough even if he's not the politest or most popular person around. He doesn't have a deceitful bone in his body, and generally fails to notice if he said something... unhelpful.

To sum it up: He's a social stoic.

Semblance
It's a cause for great stress/depression for Eisen. He's on his last year and he still doesn't have an active semblance.


Weaponry and Armor
Without a semblance, Eisen had to get creative with armor and weapons. In a world where others go more complicated, with transforming weapons and crazy elemental powers, Eisen went simpler.

After months of his last year at Signal just running through his combat training analytically, he developed the armor and sword to play on his particular strengths and movements.

Without moving parts and hidden bits, his seven foot Zweihander is deceptively light and nimble for its large size.

He has just enough armor to bolster his defenses based on careful planning based on past injury sites, but he remains agile and quick.

Eisen also carries a pair of handguns, just in case. A small caliber silenced one, and a high caliber revolver, for various scenarios. The revolver is dust ammo compatible.

Also has a run-of-the-mill hunting knife strapped to his thigh. It doesn't see much use in combat.

Other
His lack of a semblance is his darkest deepest secret. Select few know about it.


- - -

Relationships

Venus Gyvate - "My childhood best friend. We've known each other since before Signal."

(Rest tbd)
 
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latest


Venus Gyvatė
GENERAL

Name | Venus Gyvatė
Alias | Snake Queen
Age | 18
Race | Snake Faunus
Gender | Female
Year | Second
Home | Vacuo
Semblance | Egle - Venus' semblance allows her to conjure and manipulate physical illusions that can be applied to herself (to change her appearance and maintain a disguise) or used to trick others. The bigger the illusion the harder to maintain.

| APPEARANCE |

Venus is a beautiful girl who has white hair that reached down to her waist and porcelain skin. She looks fairly human except for her golden snake-like eyes and forked tongue. She covers her right eye using a flower-accessory (she lost her right sight when she took a blow from a grimm). She has an average female height and slim body.

| PERSONALITY |

Venus is an intelligent woman. Just like a snake, she's cunning and slippery. She knows exactly which buttons to press and how to make others dance around the tip of her fingers. The white-haired is intuitive and acts according to her own judgement. Despite being refined, she enjoys good pranks and is always up for causing mischief as long as it'll save her from boredom. She loves teasing people especially her friends. Venus is also wary of people she just met and tends to over-analyze things.

| WEAPONS & ARMORS |
Viper - It is a sharp, light and deadly white sword with golden carvings and a durable ribbon attached at the end of the hilt. The ribbon makes it possible for Venus to throw Viper around like a kurigama (chain-like scythe) and is efficient for ranged fighting as well as grappling.

Venom - A long black gauntlet which is usually equipped on her left arm. It is very useful for blocking and firing projectiles such as bullets. It can also be imbued with dusts. Venom has a special magnet used to call Viper and it's ribbon.

Venus is always wearing her trademark white fancy cape wherever she goes.

| RELATIONSHIPS |
Eisen Wren
- "Eisen is my childhood friend and we go way back. He may seem like a stick in the mud at first but he's actually a cutie~!"


D O V E
latest
 
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Name
Rowan Auburn

Country of Origin
Atlas

Age
18

Physique
Rowan stands at 5’5” and has a slim but slightly muscular build thanks to training.

Race
Human

Team
-

Year
2nd

Motivation
Coming from a family of somewhat renowned smiths and hunters, it is merely a tradition to partake in at least one of the two professions. Rowan chose the latter, preferring the battlefield over dull workplaces. Aside from following in his mother’s footsteps, Rowan also enjoys the thrill of battle as well as finding it an honourable job.

Personality
Seemingly gregarious in nature, Rowan isn't one known to be incredibly individualistic. He enjoys the presence of others and, due to him not being the most responsible or mature individual, quite often does require a companion to function properly.


Though not the smartest boy around, Rowan definitely knows how to fight and as a result has built up quite the confidence. He isn't afraid of conflict, happily standing up for himself or others if necessary despite not quite being the most physically intimidating person around. Rowan sometimes tends to be a little too confident, often making reckless moves and not thinking out his actions.

Despite generally being a kindhearted and caring individual, Rowan sadly does own a short fuse and a major lack of anger management. He often reacts quite heavily towards both pain caused by words and physical violence, though his response to the latter is significantly worse. Cooling down is a difficult task, but often achieved by either his friends or through excessive fighting which often leads to the destruction of poor, innocent objects.

Semblance
Flare: The embodiment of Rowan’s little temper, this semblance allows for the generation and manipulation of fire. Flames created by himself generally do not harm him, allowing Rowan to safely use them around his own body. Rowan can maintain any fire for as long as he has enough energy, allowing him to keep something ablaze for an extended amount of time.

This ability is not utilized that much when fighting in a longer range, though Rowan can engulf his arrowheads in the fire to slightly boost his damage output. Flare excels in closer ranges, capable of overwhelming areas with fire in quick succession.

Flare is iconized by its connection to Rowan’s state of mind, specifically his anger. When calm, Rowan has to put much more energy into activating his semblance as well as getting less powerful results. However, the angrier he gets, the more flames he can generate and the hotter they are.

Weaponry and Armor
38fa68dbd60ee922a6d8aa9fadeb428a.jpg
Having a father as a weaponsmith makes it almost needless to say that Rowan’s weaponry was completely crafted by his ambitious parent. Utilizing the more complicit and modern Atlesian technology, Rowan’s wish for a bow was fulfilled and exceeded.

Rowan’s weapon of choice is dubbed ‘Maple’, a multi-range bladed bow accompanied by a specially crafted quiver and of course arrows. The bow itself has a compact form in which it is commonly carried that can be shifted into its active mode with the mere click of a button. Rowan can choose to either use Maple as a short bow or a longbow which is mostly decided by what range he will be fighting at. Both versions are capable of being used as a melee weapon thanks to the razor sharp blades covering almost the entirety of the outer side. It’s needless to say that a bow, however, is not the ideal weapon for close-range combat.

Maple itself isn’t actually much of a terrifying weapon, it’s the quiver it’s connected to that makes it strong. The steel quiver Rowan carries is completely filled with arrows that, thanks to the quiver, can be loaded with powdered dust to cause more extravagant outcomes. ‘loading’ dust into arrows is a simple thing to do thanks to the mechanisms worked into the item and weapons. Namely, the quiver’s ability to shuffle arrows into one specific spot where a temporary connection is made to it. Here, a consistent amount of powdered dust is ejected into the arrow before the connection is broken, allowing Rowan to safely grab and fire the arrow. Arrows will only be fueled by dust if Rowan presses one of the various buttons on the bow itself, which will then emit a signal to the quiver.

The different dusts utilized are as follows:
Fire dust: causes the head of the arrow to release a powerful explosion of flames upon contact, dealing significantly more damage than a regular arrow.


Ice dust: Releases a layer of ice upon anyone or anything hit by the arrow, temporarily restraining or disrupting movement. Powering an arrow with ice dust roughly gives it enough power to coat at least one entire human limb.

Steam dust: Used mostly as a utility, a steam dust powered arrow causes a large cloud of smoke to be released almost instantly on contact. This smoke doesn’t have much offensive strength, though it’s hard to look through and breathe in for a regular human being.

Wind dust: Arrows utilizing this particular dust release a powerful blast of wind upon contact, causing for quite a fierce knockback when successfully hitting a target.
 
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Victor Powder
Atlas

Age:

18

Physique

Standing at a shorter Height of 5'7 with long messy light blue hair and his eyes are a darker, more vibrant color of blue contrasted against his pale skin. Body wise Victor is pretty lean, mostly his arms, shoulders, and back from years of pulling a bowstring. His core and lower body are better built than his upper body from hiking in mountainous environments.

Race

Human

Team
ECAP

Year

2nd year

Motivation

Victor wants to prove that he's actually worth something, mostly to himself and to anyone who doubts him.

Personality

Reserved and quiet, Victor is an introvert at heart preferring to be alone at times and having trouble in social situations. While Victor can feel empathy twords other people he has trouble with sharing or expressing said feelings. Victor tends to bottle up his emotions, he hates making other people angry or causing them to be disappointed in him. Victor also suffers from low self-esteem, causing himself to doubt his own actions and to have a negative outlook on himself, and along with his tendency to be hard on himself is the only thing holding Victor back.

On a more lighter (and potentially funnier) note Victor is easily flustered, like VERY easily flustered. And in his first year Victor has showed alot of potential with his Aura manipulation and his fast reflexes, Agility, and speed.​


Semblance

Aura Manipulation

For a student Victor has a unnaturally strong aura (Similar to Jaune), and like other with stronger auras he can heal minor wounds quicker than other, but Victor's aura really comes into play with his semblance. Victor can openly manipulate his Aura far greater than any other hunter, even being able to create objects such as weapons out of it. Though as of now Victor has trouble controlling it without the help of any kind of accessories since he's trying to condense a large amount of power into one shape, also the weapons that Victor makes aren't indestructible and if they are broken he will feel pain in his chest as they are made out of his Aura which is a projection oh his soul. With the help of his gauntlet Victor can create a bow and a number of arrows, and in the latter half of his fist year Victor created a very short sword on his own, though it was unstable and it's blade was dull.

Weaponry and Armor

Ark Guantlet
A guantlets on Victor's left hand, it's main purpose is to assist Victor with his semblance mainly in creating his Aura bow.

Aura bow
Victor's maim weapon, a bow constructed out of pure aura, it's arrows are also made out of aura and when fired Victor can slightly change the direction midair, though it isn't anything drastic. With practice he could control them with more ease.

Aura sword
Victor hunted at creating an aura sword near the end of his first year though it was very unstable and weak, since then he's tried countless times to re-create it.

Other

Victor grew up on a very remote part of Atlas, away from the futuristic and militaristic Atlas that everyone knows about. Growing up in such a remote area is the reason for his social awkwardness.

Also his last name is a reference to Powder Blue which is a lighter shade of blue. Which looks similar to his hair color.

Relationships

I dunno other people are doing it so I'll just leave this here ¯\_(ツ)_/¯​
 
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Name
Mila Chroma

Country of Origin
Mistral

Age
17

Physique
She comes in at about 5’3ft (161cm) tall, making her a little bit on the shorter side of life and yet she has absolutely no issues with being that size, as for her weight. When it comes to weight she’s around 104 lbs (47 kg) which is to her is an average weight despite what the internet ad all of those health textbooks tell her about what she should weight. Her body is fit and small in frame, though that doesn’t mean she’s incapable of being strong as her muscle is tightly knit into that frame like a steel wire weaved into a basket to make a paper holding tray for an instructor. Her hair is dual colored as well as her having heterochromia, while her complexion is naturally pale she doesn’t look like some sort of vampire due to it.

Race
Human

Team
ECAP

Year
1

Motivation
Mila’s parents were both huntsmen who were on a team together and consistently went out on missions, she was left with her aunt each elder sister each time they left. But one day her parents didn’t come back… and because of this the two girls had to live and survive by themselves she began to realize what happened. Her sister had hid the note with the report on the casualties, and from this there were pictures included, she found them one night and blamed her sister for everything. From this she vowed that she wasn’t going to let those who let this happen have command, so she decided that she needed to become a huntress and take the control herself along with making the grimm pay for what happened. She also had a pure intention of keeping people safe deep down as she doesn’t wish for anyone else to suffer the fate of her parents but it’s masked by her desire for revenge.

Personality
Mila is generally a calmer person with sensitivity towards other people and their ideas, even to the point that she is caring for others in a large respect of her life. Though she knows she can get on peoples good side and in doing so she comes to be manipulative with people, having them do as she wished more times than not. This gives her a secretive edge as she has a hidden agenda overall, even to the point that she seem jealous of other’s ability to be so frivolous. At the same time as she is a bit negative in general she also can come to be very compassionate towards her companions, giving her a seemingly unstable way of action while she isn’t exactly unstable just a little… off at times.

Semblance
Velocity Manipulation, The ability to control the speed of an area or an object as it moves in direction. This can be anything from an opponent's weapon to her own body, this is like speed manipulation but instead of manipulating just her body and things attached to her she can manipulate elements in the environment around her.

Weaponry and Armor
Vengeance Queen:
This sword and pistol combo was constructed by Mila herself and is honestly one of her more proud creations. This weapon had prototype through four generations before getting to a perfected form, now it is merely tinkered with to improve further than it’s already set form.
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DlUN5Bcw99mAtqGYLcDi4O4wIMogV0e439nC3k0viEE_KBAf7J-Pat9pa0CkXrVqNYAbkjtCp004E_rahCpsFIzcET4mJI6OW9aE0WVurFOIdYqa-G509tVP47hyBAFPup9_3ob1
 
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(Appearance)
323036-b07640b5afc393d1413a70b63b191113.png


Name
Ashlyn Blackburn

Country of Origin
Atlas, Lived in Menagerie most of life

Age
17

Physique
me: obviously not Samus
Her hair is jet black, besides that, everything is in order

Race
Half-Canine Faunus, Half Human
Though it is obvious she is faunus, you could only point her out as human if she told you.

Team
ECAP
Year
2

Motivation
For training. What for she would not say.

Personality
Personality machine broke

Semblance
"Like a phoenix, I rise from my own ashes."
Reincarnation- This semblance is a rather simple but effective one: she can turn herself into a mist-like form where she can traverse past objects with ease that are normally much harder. It also allows for another means to dodge and counter attacks. However, this has several downsides as well. One of each being the exponential aura drain for continuous use, basically meaning it drains more aura as time goes on. The other, major one, is if she returns to a solid state in an object, for instance a pole, that pole is literally inside of her. Now as you can see that generates many problems.

Weaponry and Armor
Wolve's teeth- A set of four daggers that sit in a specially designed sheath at her hip. She can use them individually or with all four in one hand as a set of claws. They can also be thrown.

Hunter's Snare- A modifed bec de corbin, meant to be one-handed. It also has the form of a lever action rifle with a shortened barrel for one handed use.

Her armor consists of a lighter version of Atlesian field armor she had seen. The armor she wears is a light plate protecting her vitals, which is slash-resistant and can take several shots from most firearm types before compromising, if her aura were to completely fail. She had similar plating that extends to her shoulders and at her waist. She wears an undersuit that mainly protects her from blunt force trauma.

Her suit also comes with a special modification of her own design: Depending on the light present, it shifts color from white in bright light, then progressively darker until they hit a jet black in no light. The shift isn't noticeable with normal changes in light, but in sudden changes it would take a few minutes. She also wears a hooded cloak and coat that covers her armor and hides her daggers, also black.

Other
Has no idea who her father is, due to having moved to Menagerie to avoid ridicule.
Ties to White Fang suspected, but not confirmed.
Since someone went to thier name
Ashlyn references Ash, which is black, and Blackburn hopefully is obvious.
 
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Name
Siiva Ex Machina(DMN No. 004)


Country of Origin
Atlas


Age
5(May appear 17)


Physique
Heavier than an average girl, yet no shorter than 5 ft 1 inch.

Race
Android


Team
- - - -

Year
1

Motivation
Siiva was sent to the [Academy] in order for her to learn what it means to be a normal human and grow as one, despite her artificial nature.

Personality
Siiva is somewhat kind girl who may act childish from time to time due to her literal age. As an adroid and, potentially, one of the first Aura Generating Androids on Remnant, her knowledge of the world in general is limited considering that she was trained in her Father, Professor Machina's lab and ran a bunch of tests that would last 5 whole years. Though she was taught a lot of things; about Grimms, Semblances, and Huntsmen...The important stuff.

Her appearance makes her seem lonely(which she is) and distant, but if you offer to be her friend, she would immediately accept. Her father taught her that friends are supposed to be treasured and protected, so keeping true to his word, she would protect her allies from all harm.

Of course, the only time she would be reluctant to do so is when the offer came from a criminal or someone with a criminal record.
Semblance
Copy Machine ~ Siiva hasn't awakened to her Semblance just yet, but I'd like to give a general Idea of what she could do if ever it is unlocked. Copy Machine allows her to copy any weaponry, projectile, and even Semblance effects only after she gets hit by it. If she's hit and survives, she'd be able to reverse engineer what hit her and literally toss it back at the opponent. You know the Z Knuckle from Megaman Zero 4? It's like that since she can only copy one at a time.
Weaponry and Armor
IMG20180112145243.jpg IMG_20180112_145455.jpg

"You're talking about me...Right?"
Siiva is her own weapon, designed for combat purposes. Her back opens to reveal several floating orbs with what appears to be a single eye on them, allowing her view on the battlefield albeit one orb at a time. Simply put, she calls these 'Eyes'. The Eyes can fire off Dust from it's eye which makes for a great long ranged combat, usually lasers and such. If forced to close combat, the Eyes will solidify the Dust into varying blades.

Her arms have small cannons in them that would allow her the same weaponry as her Eyes, which is usually in her bracelets and/or palms.
Other
She protecc
She attacc
most importantly, she'll buy you a snacc
Her eyes change color depending on the dust she's using.
 
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Name: Shiying 'Shi' Huamei (Shiying means 'quartz' in Chinese, which is usually a colourless crystal commonly found in the Earth's crust. However, presence of other materials during the formation of quartz can change its colour, sometimes quite drastically. For example, quartz can be coloured blood red if iron is present during the formation. Huamei just means colourful, a reference to the properties of quartz and Shi's varied battle style.)

Country of Origin: Menagerie. He grew up in a fairly standard home, with a normal family and a normal upbringing with friends, education etcetera. There's nothing particularly important or eventful about where he lives or his family's past. If you were to ask him, chances are he'll say Vale.

Age: 19.

Physique: Shi is often quite popular with certain types of girl, and it is easy to see why. His face is like cut stone, with no blemishes or scars (Shi takes great pride in his appearance) and he is very well built. He practically radiates masculinity, and his height only adds to it. Standing around 188 centimetres and weighing in around 92 kilograms, he is tall, muscular and has an exotic handsomeness to him. On his back he has a tribal-styled wolf tattoo to represent his combat prowess, his combat style and his loyalty to his friends (and the fact that he is, in secret, a wolf faunus) coloured black. Secretly, he has wolf ears located roughly above his regular ears but he keeps his hairstyle in such a way that they are virtually invisible to a regular person. They are hiding in plain sight, if you will, as opposed to being covered by cloth or a hat like some other faunus like to do.

Race: Wolf faunus. He usually hides his wolf ears by keeping them flat against his head, like a normal wolf that is stalking prey, and hides them within his radical hair.

Team: Harvest Gold (HARG)
Shiying Haumei - The Fabulous Emerald
Aiden Holt - YoungX
Jade Rayne - rooke
Venus Gyvate - . D O V E

Year: 3. In all that time, very few people have discovered what he truly is - not even the teachers know.

Motivation: After hearing about all the prejudice against the faunus community due to extremists and terrorists such as the White Fang, Shi had made the decision fairly early in life to become a Hunter. This is so that eventually, when he has helped out humanity by dealing with Grimm, he can reveal himself to be a faunus and help reduce the anger and hatred towards his kind. Perhaps his contribution would be drabs in comparison to what is needed to have true equality, but he feels like even a little amount of help is better than nothing.

Personality: Shi is usually fairly quiet when left to his own devices - he isn't one to start conversations. However, when you start talking to him, you can quickly tell he is a man who can be talked with easily. He is quite charismatic and jovial, and enjoys a good chat or a funny joke, but at the same time he is incredibly respecting of others. He does has a fire within him, however, and becomes intense during combat or when he is angry. It can be a challenge to anger him, but it is probably common knowledge amongst his peers that racism of any kind (although, let's be honest, racism is only usually directed towards the faunus community) - he despises it. He feels that people should be judged on their actions in life, the routes they take and the reasons they walk those routes, and not what they appear like. He is fully aware of the White Fang and while he wholeheartedly disagrees with their methods, equality between humans and the faunus is something he can get behind. Despite his bare and minimalist clothing, suggesting he is fine with his skin on show, he isn't a fan of people touching his hair - he usually plays it off as a social thing, but in truth it is his ears that he wants to keep hidden. Can't have people poking at his hair if he wants them to stay hidden, after all.

Semblance: Wolf's Instinct - Shi has the ability to be able to sense living things around him in a half mile radius. However, to do this, he must first blind himself either by covering his eyes or whatever as ambient light can screw with the ability. The Instinct projects living creatures as if he could see them normally (they'd appear small at long distances) but he gains a general sense of where they are (meaning that he can act as a radar, and can vaguely sense where everything is, even if he isn't looking at them). He can also concentrate harder to pinpoint an exact living being. He can see what the living being is holding, but not what they are doing. He also cannot see other objects during this time, so usually performs the ability standing still - for example, he cannot see walls, traps, arrows etcetera.

This ability, mixed with his wolfish eyesight, allows him to passively see in the dark like most predatory faunus (Blake, a cat faunus, is a very good example of this as she can canonically see in the dark) and even see invisible people nearby - or, rather, see a haze or distorted image of them.

Weaponry and Armour: While he does wear armoured gloves and boots, it is mainly for offence over defence - he doesn't wear armour - even in combat against bigger enemies, he prefers manoeuvrability over defence. He believes that defence is only needed if you are easily hit in the first place, and all armour does for him is make it easier to hit him. As a result, he wears fairly standard, yet cultural, clothing designed for the agile fighter. His movements aren't hindered at all by his clothing as if he was wearing nothing at all, so his acrobatics can be used to full potential.

His weapon, that he dubs 'Alexandrite' (because alexandrite is a gemstone that changes colour based on the amount and type of light shone on it. In sunlight, it becomes green while in artificial light it becomes red), is a quarterstaff styled weapon with sharpened edges and can be folded away to create a baton. When it is sheathed, it can also be used like a baton as the entire design of the weapon is designed to be tough and hard wearing so that it does not break when fighting heavily armoured creatures/people. However, he rarely uses it like that as he has more training with it as a quarterstaff. While it does have a spike at the bottom for use as a spear/javelin, he prefers to use it as a blunt weapon since he can use it in a more agile way. Of course, that doesn't mean he can't use it like a spear or a javelin - in fact, he is very proficient with all aspects of his weapon.

However, Alexandrite has another function. Due to the vast differences of Grimm and other enemies, his quarterstaff has been designed to help deal with changes in opponents. Therefore, the quarterstaff has four storage cells for dust - earth, fire, water and air dust - that provide different effects out of the top of the quarterstaff (the opposite end to the spearhead) once a button is pressed on the main body of the staff. When Earth mode is active, a stony spear appears on the blunt end of his staff. Not only does this add an extra sharp point to the weapon, but it also has the effect where if the button is pressed again explodes, sending fragments of stone outward. This is especially devastating if the stone spike is already embedded into something, as it just shreds the enemy's insides and armour. Given time, the spike regenerates by itself - around five to ten seconds. When Fire mode is active, the existing spike starts blazing with tremendous heat, and the blunt end of the staff acts basically like a white hot cattle prod. When Air mode is active, swirling winds engulf the spear end making it fly faster and truer through the air, dealing a heftier hit upon impact. Slamming the blunt end into someone emits thunderous force, knocking them back/over. Water mode, finally, acts like a freezing rod - even to the point where it can crack thin metals and other materials.

While it takes virtually no dust to maintain an elemental mode, Alexandrite's dust function requires a lot of dust to start a mode up. As a result, while Shi can use a mode for seemingly endless amounts of time, he can only use each mode twice before needing to reload the dust.

7f539ba128a6784111d66be867772026--rwby-oc-ninja-weapons.jpg

Other: Shi also has training in various martial arts and stealth techniques which, mixed with his more animalistic instincts (due to being a faunus), has given a better agility than most people. While his strength is pretty much the same as a human's his build, his general speed, stealth, climbing - he can even wallrun - and various other skills are enhanced. Not to mention he knows martial art techniques such as Taekwondo, Kung Fu and other general ones.

He uses a special type of hair gel on his hair that is waterproof and more resilient, just to help his ears stay hidden even under stressful situations.

 
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(hopefully ill get yo draw her soon, but this is pretty close)

Name: Eleanor Victoria Wintergreen (can give her nickname .3.)

Country of Origin: Mistral

Age: 18

Physique: Eleanor is on the short side, about 5’3 in height. Curvy body type with cute childish facial features, not a very intimidating look to her. Her hair is long, poofy with soft curls in a deep chocolate brown. Dark brown eyes, light tan skin with freckles on her nose and cheeks. A pair of brown fluffy ears, the left one always drooping, show off her dog faunus tait. Three things you will always see her wearing is a large Blue ribbon tied up in a bow holding up her hair. On her head the large goggles that use to belong to her father. As well as a sapphire pendant that her mother gave her the last day she saw her. She wears lots of blues along with a royal blue cloak (when in her fighting outfit).

Race: Dog Faunus

Team: Team Eucalyptus (ECAP)
Eleanor Wintergreen - AquaMarie
Mila Chroma - Entity.Eclypse
Ashlynn Blackburn- Lonesniper87
Victor Powder - Baconater

Year: 3rd year

Motivation: To help and protect others from the dangers of the world. As well as to follow in her family's footsteps and become a future huntress.

Personality: Friendly, bubbly, nurturing and kind. Will always try her best to help those around her. Very expressive and tends to get excited about things she loves. Though at times she might seem a bit childish, she is quite smart and knows when to be serious. As well she can be quiet when meeting new people, she tends to keep her distance, watching and observing them before showing her true self.

Semblance: Shabonikinesis (Bubble Manipulation). Simple but useful, the bubbles can be used as a distraction and a cushion when falling. Eleanor can infuse the bubbles with dust (this can make them into little bombs). She can also change the size of a bubble, using it as a force field (though it only lasts for a bit). A large number of bubbles at once and large ones can take up a lot of her energy.

Weaponry and Armor: Destiny- A blue and silver bow, beautifully decorated with wave-like curves at the end. The bow splits into dual style arm blades, the end curves of the bow reach past her elbows. The arrows she uses are specially constructed; they are color-coded arrows with a hollow chamber located just behind the arrowhead. These chambers are filled with dust to provide additional effects such as igniting the enemy or encasing them in solid ice by letting the Dust out through vents on the chamber. The arrows can be retrieved and reused, and come apart into the arrowhead, Dust chamber, shaft, nock, and fletchings. She keeps spare pieces, as well as a few vials of Dust in her belt pouches.
She is mainly a long range fighter, which is why her weapon mainly stays in bow form. Her fighting style is being backup for her team members. (Example is encasing the grim into ice when her team is overwhelmed making them easier targets for her fellow fighters to destroy). She only goes into close-range combat when she's either out of arrows or cornered. As well as using her blades as a shield by placing her arms together.
Splitting her bow into her two blades can be risky since if one blade is disarmed or destroyed, the weapon is unable to combine back into its Bow form.
3d69aae86b940e5289e32cd814842d8c.jpg(Her compat outfit, the black stays as black. Though the orange is dark blue and the yellow is actually a light blue)

Other: Eleanor is from a small mountain village, where her parents Allister and Elena were great hunters. After losing both her parents at a very young age she was taken in by her grandfather Theron. A semi-retired hunter, who owns a shop, selling and repairing items for other hunters. Eleanor had a very normal childhood and learned to be a huntress from her grandfather.
Her archery skills are to the point, know for her great skills in her hometown. She is quick on her feet and a great climber of trees. Her hearing and sense of smell are strong due to being a dog faunus. She loves to cook and bake aside from reading fantasy adventure books. Eleanor hates and is terrified of thunder and lightning. Very loud noises and strong smells will overpower her. Though she is agile when fighting she is quite clumsy when walking normally. She dislikes large fires and hates watching her friends get hurt and being completely on her own. The overuse of her semblance can cause her to grow tired or pass out.
 
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Name: Aiden Holt


Country of Origin
Vacuo

Age
17

Physique
Rather slim but not too bare bones. Body has muscle but it’s on a rather just above-average level and isn’t overbearing.

Race
Human

Team
(Leave blank atm)

Year
1

Motivation
He wishes to become a Huntsman in order to find an actual goal in his life. Aiden believes that the experiences he’ll learn will ultimately help him in finding a real purpose.

Personality
Aiden is someone who takes risks if it has a good success rate. Though that isn’t to say that he always plays it safe. Sometimes he will bend the rules if the situation should call for it. Being a free-spirited boy, he is generally a social, cool and collected person. He is also the sort of person that loves different styles and cultures. Despite seeming like someone who knows what he wants to do in his life, he actually has a longing to find some actual meaning in his life.

Semblance
N/A for now. Will get one later.

Weaponry and Armor
Change Aura Baton - CAB: Twin Short Baton-like weapons that Aiden wields. Each weapon has two flat circles on each end which can house in dust. Both circles on each end can extend from each top in order to form a long staff. The weapon is able to change into different modes by utilizing both aura and dust. The extendable ends can be used for various forms such as staffs, rapiers, pistols, sniper and etc depending on usage. Another feature of the extendable ends is it’s ability to flex and turn like a whip which as made through using a chain sword as inspiration. In total there is the base form, the baton, and the three other forms, staff, chain whip and rifle. Everything else is an extension of using aura and dust.

Other
  • Loves making attack names
 
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Name

Jade Rayne

Country of Origin
Mistral

Age
17

Physique
Jade stands at 5' 11" tall with a lean muscle build.

Race
Faunus- Jaguar
Like some other feline faunus, Jade possesses enlarged canines and retractable claws.

Team
(Leave blank atm)

Year
1

Motivation
Jade longs for the thrilling, adventurous, and dangerous life associated with that of a Huntsman. He also hopes to become skilled enough he could become one of the youngest teachers at one of the main Huntsman academies.

Personality
Jade is typically the relaxed and carefree individual, spending a lot of time lounging about when he isn't training. He is a hardworking person, but will act on whim and impulse which can hinder his teamwork at times.

Semblance
Terrakinesis
Jade can create earthen constructs by reshaping the earth around him. He can only make up to three constructs and must concentrate to keep them intact.

Weaponry and Armor
Dragon's Spirit
Twin five cylinder revolvers that transform into ice pick kamas for close quarters combat. They are decorated with oriental style dragons wrapped around the barrel/blade

Other
(Anything that didn't fit anywhere else. Delete if unneeded)

((Sorry for never putting that up. I apparently wasn't watching the thread and so never received notifications.))
 
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Name
Navi Bellnair

Country of Origin
Vacuo

Age
17

Physique
Navi is a thin girl in body who has a rather sleek way of movement,that in the fact she is small in frame overall. Her height is close to 5’3ft (161cm) making her quite short and yet somewhat normal if you go off of how her family looks, as for her weight. While it is impolite to ask a lady she is 101lbs (45kg) which is fairly light and puts her as being slightly underweight. Her skin is tanned slightly due to being in the sun more often than not when she was growing up, Though many wouldn’t believe it the only indication of her being a faunus is the ears atop her head leaving the rest of her looking fairly human.

Race
Faunus (Rabbit)

Team
TNPK

Year
1

Motivation
The reason why Navi signed up to do this in the first place is because of her brother, he was a huntsman and always bragged about how great he was as soon as he had come back from a mission. Her parents always bragged on him and turned a blind eye to all her accomplishments, so she vowed to prove him wrong and come out on top. Therefore she plans to go out and take the top spot from her brother, in truth though it’s because she admires her brother and wants to do as he did. Go out and protect people who can’t protect themselves and keep them from worrying about things outside.

Personality
Navi is a competitive person, wanting to be the best of the best and become an elite if possible. But she is a bit lacking in trust when it comes to people as she doesn’t want to wander into someones trap and then suddenly they’ve ambushed her with her guard down so she’s slower to trust and quicker to suspect. Though when someone does gain her trust she will try her hardest to do her best for them, unless put to another side and choosing between her morals and them. If that’s the case her morals will win as she’s a morally righteous woman, and while she’s good with morals she struggles tremendously with love and romance since it’s… not easy for her in the slightest.

Semblance
Manipulation of Flashpoint, in the most basic form of explanation she can change the temperature in which any item could combust. This can also be confused with the idea of creation of flames, but that idea is incorrect. That being said she can not catch an item on fire, but rather change the temperature to which it can be ignited due to gases in the air.

Weaponry and Armor:
Athena’s Bane- This weapon is a sleeve gauntlet, which is an unusual style of weapon in that it acts like an sleeve of armor and a weapon. But the trade off for this is that it takes up an entire arms worth of space so typically those who wield them only use one as to keep an arm free for more delicate matters. This is a user engaged weapon, in being that the user must choose to cause the secondary bladed fingers which are manipulated as normal appendages to extend. They are strong as the strongest blade but can be broken or blocked.
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_lyWZwAAK9ThQacYcuesFL1oQRoW1QWo0Jvg1qh8vBWnMKfcjiESTOk0LOeKiJJFCKI9swmJ6ozaC6uYqZLsX_3ifNUz7m_t612mgw9j6n_oMYn4r0rU_bDtUMm3sKLETz_Vy0v5
 
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Name

Calpoly Ponoma(Cal Poly Ponoma Green)
Country of Origin
Vale
Age
16
Physique
His height is 5 ft flat, so he may be around the height of a few girls of his age. He weighs just about an average teenager and in his casual attire, his hair is also green.

Race
Human
Team
_ _ _ _

Year
1

Motivation
(Why become a huntsman?)
Calpoly hopes to support his family in order to rise them out of certain poverty by attending [academy]. However, he also wants to support those in need and be the one to protect them from certain harm...Like a superhero would.

Personality
Being born in a family of Dust Merchants, Calpoly has extensive knowledge of Dust and it's many different variations. Calpoly was taught how to manage a store at the age of 6 and has helped his family's small store for a few years until he unlocked his Semblance.

If his friends were to describe him, is that he is stupidly kind, often putting other's welfare before him which leads him to be more beaten up when his friends would get into trouble trying to take all the hits.

This drive comes from the Huntsman he met that saved his family when the Grimm attacked them while they're getting home with the full supplies. Calpoly was in awe when he watched the man beat the Grimm, and he aspired to be one.

Semblance
Dust Cowl - A recently known Hereditary Semblance which allows Calpoly to absorb Dust in order to generate a protective Aura around him, usually colored Lightning depending on the Dust. It works like an enhanced Aura, behind able to use Dust elements at close range without the use of weapons. However, Calpoly discovered by himself that this semblance can be channeled through a weapon, allowing him to create enhancements to his weapon that would make it long ranged via energy slashes/shots.

Dust Cowl allows the user to project the Dust's effects through any surface except for Wind and Gravity Dust which can be used as projectiles. However, doing so will completely drain the Dust from the Dust Cowl, prompting him to refill again.

Dust Cowl can also be actived on certain body parts, allowing it to last for more than 30 minutes.

Dust Cowl's ability can only last for a minutes tops before having to absorb another Dust.

Weaponry and Armor
images

His weapons are simple Metal Gauntlets and a Pistol-blade, loaded with Dust rounds. There's nothing special about them. He calls the gauntlets "All Might" and the Gun "Peace Sign"

He stores various Dust cartridges on his costume's bags in order to active his Semblance.
Other
I got inspired by Deku from BNHA Okay?
 
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(Appearance)
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Name: Madeline Daygem

Country of Origin: Atlas

Age: 15

Physique: 92LB, 4'7, slim build with long legs and a short torso.

Race: Human

Team: (Leave blank atm)

Year: -1

Motivation: What else am I supposed to do? Everything else is boring... or criminal.

Personality: Snarky and fun-loving, very mischievous and a little clumsy.
Very hyperactive and lacks proper discipline or uniformity.

Semblance: Able to predict several seconds into the future, and anticipate opponents moves/outcomes of certain scenario. Her aura deactivates for a minute and her attacks are weaker after using the ability.

Weaponry and Armor
Two discs which hover above the ground which she rides upon. Strong magnets in her gloves and sneakers allow her to manipulate them with a simple gesture, but not fully throw them at anything. She is mainly a hit-and-run style fighter, and works well as a distraction.

Other: Madeline was admitted into the school early because (in part) of a lack of parents capable of caring for her, and no one who she could live with.
(Also, lack of content. Oops.? Nah, this is long enough)
 
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Name:
Alexander Truvelto

Country of Origin
Vale

Age
18

Physique
Standing at 6'7 weighing around 250 pounds Alexander is a highly muscular goliath of a man. He possesses a set of golden eyes and short hair that he keeps unkempt at most times unless attending a social event. He has a fair complexion that highly compliments his milky white skin and due to his immense size has clothing that tends to fit snugly around his entire body.

Race
Human

Team
TNPK

Year
3rd Year

Motivation
Alexander wishes to carry on his families legacy and to become a permanent part of history to where everyone will know his name

Personality:
Alexander is often given the nickname the "Gentle Giant" due to his immensely pacifist nature towards fellow Huntsmen. He does not wish to fight a meaningless scuffle unless it is specifically for training or against the Grimm. He's a bit dense and obnoxious sometimes often being completely oblivious to what is being said or explained to him. He is Kind, amicable, and highly protective of his teammates often defending them both inside and out of battle. Being extremely trusting of those around him he is highly naive and gullible to where he almost believes everything he's told. While intimidating in appearance and possessing the traits of a straight barbarian he prefers to stay calm and collective in battle often attempting to judge his opponent based off their movements rather then just swinging randomly with his sword.

Semblance

Weight Manipulation: Through physical touch Alexander is able to completely shift an objects weight. At most he can only perform his semblance on a total of two objects for maximum of six minutes. He is able to either increase or decrease the objects weight by a total of three hundred pounds either making something extraordinarily heavy or making it as light as a feather. This ability also works on himself and on his opponents items, but cannot directly effect their actual body if they do not wish it.

Weaponry and Armor
Grace: A silver greatsword he wields with his immense strength. Overall the blade reaches around four and a half feet long and nearly a foot in width. It possesses no special features as it doesn't turn into any other weapon nor uses dust.

Viole: Viole is a large silver shield used mostly to make up for his lack in speed often sheltering from most attacks he can't avoid. It is around sixty inches in diameter and like his sword possesses no other special qualities.
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Other: Alexander was born into a family of Huntsmen who were will known due to their numerous accomplishments over the years. Like his father he was massive in size and possessed incredible strength which he continually used in his training sessions with his father. Alexander was indeed a slow learner towards the beginning, but soon started picking up his fathers techniques after sheer practice for numerous hours everyday. While being a huntsman was indeed his dream he wanted something much more then to just a simple warrior for good. He wanted to inspire future generations and have his name be a symbol for everyone to look up to. He wanted to inspire the next generation of Huntsmen to not only strive to better themselves in combat, but as a loving individual as well.
 
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Name: Kairn Gorm (Cairngorm is a synonym of smoky quartz, and is exclusively used in Scotland due to the smoky quartz deposits under the Cairngorm mountains. Quartz is also piezoelectric, which is where his abilities come from).

Country of Origin: Kairn is originally from Atlas, up north in the cold, but has lived for eight years in Vacuo and two years in Vale. His accent still portrays him as an Atlasian.

Age: 17.

Physique: Kairn's northern blood doesn't betray him, and it is easy to tell why. Standing at an impressive 193 cm (6 feet 4 inches), and weighing in around 110 kg (about 245 lbs), Kairn towers over most people. His weight isn't fat, either, and his wide shoulders and cinder block abs he could easily lift twice his weight with no issue. He has a very northern face, with his chiselled jaw and his deep-set eyes. With his piercing blue eyes and deep brown hair, and even the stubble he is growing out, he is certainly considered handsome. He has no scars, tattoos or blemishes on the rest of his body.

Race: Human. Not much else to say about that.

Team: Tango Pink (TNPK)
Members:-
Alexander Truvelto - Symtho
Navi Belnair - Entity.Eclypse
Calpoly Ponoma - Thepotatogod
Kairn Gorm- The Fabulous Emerald

Year: 1.

Motivation: To be honest, he didn't want to be an electrician like his father. After he left Vacuo for Vale, due to his father getting work elsewhere, he stopped being his father's apprentice. Therefore, he was often left with his grandfather while his father was at work, who used to regale unto him tales of glory fighting the Grimm. From there, he began training hard to be able to fight with modern remakes to his grandfather's old weapons.

Personality: Kairn, despite initial appearances, is surprisingly smart. While he never went to any school higher than primary, he has been working with his father since he was 12 until about two years ago. In those three years assisting his father in the electrician field of work, he has picked up a fair few things. As a result, he is astonishingly good at maths - you have to be if you want to work in a mechanical or electrical vocation. He is good with both electronics and electrical appliances, and can fix most things electrical, assuming he has the time, parts and money to do so. While he seems to enjoy this as a hobby, he does not want to turn it into a job - hence why he joined as a Hunter. When out in the field, or in combat, he is surprisingly militaristic and serious. He uses hand gestures to communicate, moves from cover to cover, prepares ambushes and so on. This is mainly down to his grandfather's teachings.

When 'at ease', however, he is a bit quiet. He is friendly enough, and his eyes sparkle when seeing friends, but he is so used to moving to and from places he has become quiet in his years. He's had to leave behind so many friends, he's almost too afraid to make new ones. If you do break that outer shell, however, he is a sweet boy with a heart of gold. He'll never do wrong by you, and if he does he'll be apologising for weeks unless you stop him. He loves to laugh and banter with friends, as most people do, and can get on with most people.

Semblance: Terawatt Touch - Kairn can electrify various parts of his body (mainly the hand) and deliver a powerful shock through it. While not fatal, it can leave painful burns and even cause temporary paralysis to those without an aura to protect them. The shock can even temporarily magnetise ferrous metals, which can be disastrous to weapons with intricate moving parts or anything like that. For example, magnetising a metal sword and shield may, if the wielder isn't expecting it, pin the pair together for around twenty seconds rendering both virtually unusable. Passively, Kairn is immune to the effects of magnets and electricity, alongside his equipment.

Weaponry and Armour: He wears a very militaristic commando suit - the sort black ops might wear - given to him by his grandfather. While it can help protect against blunt damage, it is mainly designed for agility over pure armour. It is virtually the equivalent of hardened leather armour. It does, however, come with a pouch belt and plenty of holsters for his weapons. The holsters are magnetic, providing a more fluent first strike on enemies. That, and he can, in theory, strap his weapons wherever he feels like it.

Due to the nature of Grimm - some being small, some being humongous - Kairn has learned that varied weaponry really does help against them. As a result, he owns three blades, as opposed to the one:-
- Kilowatt - a small dagger designed mainly for close combat fighting, Kilowatt is highly effective against small targets. It allows Kairn the freedom of movement needed to deal with the more agile of foes. The design of it is similar to that of a parrying dagger, and it has an external canister for lightning dust allowing him to discharge electrical energy through the dagger into whatever is touching it. This includes metal weaponry he parries. Of course, he is also trained to use Kilowatt in his off-hand.
- Megawatt - designed for general use, if he doesn't know what the enemy is, Megawatt consists of a combat shotgun built into a sword. While the shotgun can fire regular pellets, those pellets can be electrified if Kairn so chooses. This reduces the actual range of the gun by a bit, but heavily electrified pellets and flesh don't get along well.
- Gigawatt - this heavy, large blade is something that Kairn only reserves for big things. While the blade itself is pretty nasty, like most greatswords, Gigawatt has another feature. With the flick of a switch, the blades come apart to reveal two magnetic rails hidden inside. The railgun feature only has two shots in it before needing a reload of a lot of lightning dust, overheats like mad so Kairn can't fire another one for around a minute and the recoil isn't exactly great, but the electrified pellet that Gigawatt fires is enough to tear through buildings and Grimm, flies faster and longer than sniper rounds and deals a veeeery painful shock that'll probably send you flying. In short, don't stand at the end of Gigawatt or you'll probably regret it.

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Vale Police Department
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NAME: Canis C. Azar

ALIASES: None known

DESCRIPTION: Estimated 25 years of age; 5'11", approx. 140 lbs, hair color ???, eye color ???, Faunus type: Canine (retractable claws.)

LOCALITIES FREQUENTED: Menagerie, Atlas, Vale: specifics unknown

FAMILY BACKGROUND: Single; father: Russet Ieovos, Human (incarcerated); mother: Jade Canis, Canine faunus (deceased)

CRIMINAL ASSOCIATES: Adam Taurus, Sienna Khan, all of the White Fang, Roman Torchwick.

CRIMINAL HISTORY: Found guilty of Hostage-taking, Kidnapping, Insurgency, Murder of all degrees, Battery, Robbery, disrupting & causing violence at peaceful protests. Arrested and sentenced to life for murder & acts of terrorism; was held by VPD for 3 days before he escaped.

M.O.: Is one of the highest ranking members of the White Fang in all sects. From Vale he participates in directing and acting out of terrorist attacks, robbery, and kidnapping.

AURA: Unlocked: Orange-red color, unusually high levels.

WEAPONRY: Dual handaxes, attached to wrist-mounted devices by long chains. Has been seen using the chains to pull the weapons back to him after throwing them, disarming opponents, sweeping the blades in wide arcs at extended range and occasionally as make-shift grappling hooks; Dust capable: Unknown

SEMBLANCE: Unknown.

THREAT LEVEL: Graduated-Huntsman level 7, considered highly dangerous and not to be engaged by police forces. If sighted, recommend alerting nearby graduated Huntsman and Huntresses.​
 

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