02
The Cast
Code by Serobliss / Vanity#8119
Re:SG
CHARACTER CREATION
◇ Spots are on a first approved first served basis.
◇ Current Submission Dateline: 8 / 12 / 2022
◇ You may use the code provided below or your own, as long as all the details are in order and pictures are properly sized.
◇ Use anime-themed pictures for character illustration
Current Open Class Positions:
Edenis / Human: [0/5]
Agent: [1/2]
Echo: [0/1]
GUIDE:
Name - (Character Name)
*PWR Stat Note: Distribute a total of 15 points.
Physique - (Character's physical prowess. Primarily affects strength [melee damage. Must have 4 points to carry heavy weapons], speed and dexterity. Also affects durability & regeneration.)
Willpower - (Affects Machine Savant, Atunity, Galvode Resonance ability strength magnitude. Affects Scrim turn-Splinter effectiveness. Also affects general character willpower)
Resonance - (Resonance density. Affects Resonator's ability to sustain their powers. Also contributes to ability effectiveness.)
Biological Gender - Male / Female
Race - (Race)
Age - (Echoes: 25 - 64. Agents: 21 - 25. Humans & Edenis: 20 - 40.)
*Echoes physical appearance is variable. SIN can be used to halt the aging process whenever required.
Class - (Character Resonance Class. Surge, Galvode, Scrim, Atunity, Machine Savant.)
FSF Attachment - (Which Forward Sanctum Fortress was your character attached to before being forced to retreat to FSF ANGELA? Note FSF ANGELA & FSF MARIA are the only ones standing.)
*Does not affect character ability. Just npc interactions. FSF ANGELA is starting point.
Sanctum Andlang (Mainly Americans, S. Americans, Canadians) - FSF ANGELA, FSF MAGDALENE, FSF TERESA
Sanctum Absynthium (Mainly Europeans) - FSF MARIA, FSF AGATHA
Sanctum Tengoku (Mainly Japanese, Korean, Chinese) - FSF HIMARI, FSF XINLIANG
Sanctum Aaru (Mainly Europeans, Russians, Indians) - FSF SOPHIA, FSF KATERINA, FSF MEERA
Sanctum Kayangan (Mainly South East Asians, Australians) - FSF ADELAIDE, FSF DAHLIA
Birthday - (Current Year: 2164. Shattered Heavens: 2157. Echoes: Must have been adults during SIN Infusions; Year 2100 - 2139. Agents: Year 2139 - 2143. Human/Edenis: Year 2124 - 2144)
Birthplace - (Any current world country, just add the word 'Neo-' e.g. Neo-Tokyo)
Handler - (For Echo only. Person in charge of administering SEVERENT in case of emergency. Can be pre-arranged as other Player Characters otherwise put deceased and GM will assign later on)
Codename - (One-word codename used during missions. All Agents are named after birds e.g. Crow)
Personality - (Short paragraph about character's personality)
Physical Identifiers - (Brief description of character's hair, eyes, built and other physical identifiers.)
Background - (Character history. At least 3 paragraphs. Agents: Child soldiers sourced from desperate families or unwanted children in orphanages, taken in by the Somnias Heavy Industry corporation to a secret lab and training facility. Once training is completed, they are used as covert mercenaries or assassins until Shattered Heavens.
Echoes were usually people of the middle upper or higher class of society. As they were the only ones who could afford SIN Infusions.)
Combat - (Armaments should be explained in detail and be power balanced. Particle compressors, energy weapons, and projectiles synonymous with near-future vibes are examples. Equipment can be small arms, grenades, battlefield medical kits and other tools.
Echoes: Does not have secondary armament. Put n/a.
Agents: Replace Secondary Armament with the below:
Humans / Edenis: 2 weapons, 3 equipment.)
Skill Flair - (Brief explanation of how your character likes to fight using their abilities or contribute during missions)
Codebreaker - (e.g. SOLIDUS DOMINA
The manifestation of Amelia's desire to liberate herself from being a mere pawn in the greater scheme of the world, refusing to let anything stand in her way of achieving greatness for the good of all. This desire was warped by the very fact that she was trained to be a combat machine early on in life and so coalesces in the form of a devastating attack, whereby she converts whatever weapon in her grasp and the OMNIs around her to fire a large stream of pure magical and physical energy; levelling whatever that stood in the way.)
Extras (optional)
Character Quote - (So you can sound edgy and cool)
Skills - (Up to 2 combat-related skills e.g. VECTOR Pilot training. No limit to non-combat abilities e.g. cooking.)
Code:
◇ Current Submission Dateline: 8 / 12 / 2022
◇ You may use the code provided below or your own, as long as all the details are in order and pictures are properly sized.
◇ Use anime-themed pictures for character illustration
Current Open Class Positions:
Edenis / Human: [0/5]
Agent: [1/2]
Echo: [0/1]
GUIDE:
Name - (Character Name)
*PWR Stat Note: Distribute a total of 15 points.
Physique - (Character's physical prowess. Primarily affects strength [melee damage. Must have 4 points to carry heavy weapons], speed and dexterity. Also affects durability & regeneration.)
Willpower - (Affects Machine Savant, Atunity, Galvode Resonance ability strength magnitude. Affects Scrim turn-Splinter effectiveness. Also affects general character willpower)
Resonance - (Resonance density. Affects Resonator's ability to sustain their powers. Also contributes to ability effectiveness.)
Biological Gender - Male / Female
Race - (Race)
Age - (Echoes: 25 - 64. Agents: 21 - 25. Humans & Edenis: 20 - 40.)
*Echoes physical appearance is variable. SIN can be used to halt the aging process whenever required.
Class - (Character Resonance Class. Surge, Galvode, Scrim, Atunity, Machine Savant.)
FSF Attachment - (Which Forward Sanctum Fortress was your character attached to before being forced to retreat to FSF ANGELA? Note FSF ANGELA & FSF MARIA are the only ones standing.)
*Does not affect character ability. Just npc interactions. FSF ANGELA is starting point.
Sanctum Andlang (Mainly Americans, S. Americans, Canadians) - FSF ANGELA, FSF MAGDALENE, FSF TERESA
Sanctum Absynthium (Mainly Europeans) - FSF MARIA, FSF AGATHA
Sanctum Tengoku (Mainly Japanese, Korean, Chinese) - FSF HIMARI, FSF XINLIANG
Sanctum Aaru (Mainly Europeans, Russians, Indians) - FSF SOPHIA, FSF KATERINA, FSF MEERA
Sanctum Kayangan (Mainly South East Asians, Australians) - FSF ADELAIDE, FSF DAHLIA
Birthday - (Current Year: 2164. Shattered Heavens: 2157. Echoes: Must have been adults during SIN Infusions; Year 2100 - 2139. Agents: Year 2139 - 2143. Human/Edenis: Year 2124 - 2144)
Birthplace - (Any current world country, just add the word 'Neo-' e.g. Neo-Tokyo)
Handler - (For Echo only. Person in charge of administering SEVERENT in case of emergency. Can be pre-arranged as other Player Characters otherwise put deceased and GM will assign later on)
Codename - (One-word codename used during missions. All Agents are named after birds e.g. Crow)
Personality - (Short paragraph about character's personality)
Physical Identifiers - (Brief description of character's hair, eyes, built and other physical identifiers.)
Background - (Character history. At least 3 paragraphs. Agents: Child soldiers sourced from desperate families or unwanted children in orphanages, taken in by the Somnias Heavy Industry corporation to a secret lab and training facility. Once training is completed, they are used as covert mercenaries or assassins until Shattered Heavens.
Echoes were usually people of the middle upper or higher class of society. As they were the only ones who could afford SIN Infusions.)
Combat - (Armaments should be explained in detail and be power balanced. Particle compressors, energy weapons, and projectiles synonymous with near-future vibes are examples. Equipment can be small arms, grenades, battlefield medical kits and other tools.
Echoes: Does not have secondary armament. Put n/a.
Agents: Replace Secondary Armament with the below:
Secondary Armament: [Codename] Shiverskin
This controversial technology implants Organic Metal Nanites (OMNis) into the subject whose DNA has been irreversibly altered to accept the foreign material. Shiverskin tech alters various sections of the subject's flesh and skin into a kind of dark matte organic metal, allowing the agent to utilize the OMNIs in a number of ways unique to their agent class. Before Shattered Heavens, using the Shiverskin abilities depleted OMNi density within the Agent, and if used too much, would be detrimental to their health. OMNi's could only be replaced by taking in a special supplement to regenerate supplies. However, after the discovery of Fractelum crystals, Somnias Heavy Industries found out that Fractelum implantation altered agent physiology to the point where their bodies could utilize innate Resonance or standard nourishment to replenish OMNi density.
Equip Slot 1: Shiverskin [Ability Name]
An ability that relates to nanotech on the body. Has one active function and one passive function. Think ironman.
e.g. Shiverskin Bastion
Somnias Nightingale Agents can utilize their Shiverskin in the form of an ability called Bastion. During battle, a Nightingale can deploy OMNi fragments which float around them, acting as a kind of passive armour. In passive form, it blocks attacks by simply being in the right place at the right time (basically coming between a bullet and an Agent's face); this is not entirely reliable as their positioning requires the Agent to direct them consciously with full focus (perhaps only good for blocking random fragments and debris on the battlefield, rather than actual attacks). Bastion's true application is fully realized when the Agent shifts their focus to direct the OMNi's to accumulate en-masse, forming a wall or dome of cover. Will by no means impenetrable, Bastion does serve its purpose in basically being disintegrated along with whatever energy or projectile it obstructs.
This controversial technology implants Organic Metal Nanites (OMNis) into the subject whose DNA has been irreversibly altered to accept the foreign material. Shiverskin tech alters various sections of the subject's flesh and skin into a kind of dark matte organic metal, allowing the agent to utilize the OMNIs in a number of ways unique to their agent class. Before Shattered Heavens, using the Shiverskin abilities depleted OMNi density within the Agent, and if used too much, would be detrimental to their health. OMNi's could only be replaced by taking in a special supplement to regenerate supplies. However, after the discovery of Fractelum crystals, Somnias Heavy Industries found out that Fractelum implantation altered agent physiology to the point where their bodies could utilize innate Resonance or standard nourishment to replenish OMNi density.
Equip Slot 1: Shiverskin [Ability Name]
An ability that relates to nanotech on the body. Has one active function and one passive function. Think ironman.
e.g. Shiverskin Bastion
Somnias Nightingale Agents can utilize their Shiverskin in the form of an ability called Bastion. During battle, a Nightingale can deploy OMNi fragments which float around them, acting as a kind of passive armour. In passive form, it blocks attacks by simply being in the right place at the right time (basically coming between a bullet and an Agent's face); this is not entirely reliable as their positioning requires the Agent to direct them consciously with full focus (perhaps only good for blocking random fragments and debris on the battlefield, rather than actual attacks). Bastion's true application is fully realized when the Agent shifts their focus to direct the OMNi's to accumulate en-masse, forming a wall or dome of cover. Will by no means impenetrable, Bastion does serve its purpose in basically being disintegrated along with whatever energy or projectile it obstructs.
Skill Flair - (Brief explanation of how your character likes to fight using their abilities or contribute during missions)
Codebreaker - (e.g. SOLIDUS DOMINA
The manifestation of Amelia's desire to liberate herself from being a mere pawn in the greater scheme of the world, refusing to let anything stand in her way of achieving greatness for the good of all. This desire was warped by the very fact that she was trained to be a combat machine early on in life and so coalesces in the form of a devastating attack, whereby she converts whatever weapon in her grasp and the OMNIs around her to fire a large stream of pure magical and physical energy; levelling whatever that stood in the way.)
Extras (optional)
Character Quote - (So you can sound edgy and cool)
Skills - (Up to 2 combat-related skills e.g. VECTOR Pilot training. No limit to non-combat abilities e.g. cooking.)
Code:
Code:
[border="0; padding: 34px 0 14px;
--character: url('https://i.pinimg.com/564x/c7/a0/7b/c7a07be2d865435749bdb1154cf5d4d0.jpg');
--size: cover; --pos: 50% 50%;
--bg: url('https://i.imgur.com/UcMdmQ0.jpg'); background: var(--bg) no-repeat 50% 100%; background-size: cover"][border=0; padding: 0; box-sizing: border-box; margin: 0 auto; width: clamp(250px, 100%, 1050px); background: rgba(255 255 255 / 90%); display: flex; flex-flow: row wrap; justify-content: center; box-shadow: 0 0 10px rgba(0 0 0 / 40%)][border=0; padding: 0 10px; box-sizing: border-box; width: clamp(250px, 100%, 600px)][border=0; padding: 0; margin: 35px auto 0; box-sizing: border-box; width: clamp(250px, 100%, 500px)][border=0; padding: 0; font: normal 300 14px Bebas Neue; color: #262626]Retalis Concordia Legions[/border][border=0; padding: 0; font: normal 300 5.3vh Oswald; color: #262626; line-height: 0.93; margin-left: -1px]Name Here[/border][border=0; padding: 0; color: #262626; line-height: 1; margin: 5px 0 15px; font-size: 14px]
Physique...........◆◆◆◆◆◇◇◇◇◇[5/10]
Willpower.........◆◆◆◆◆◇◇◇◇◇[5/10]
Resonance.......◆◆◆◆◆◇◇◇◇◇[5/10]
Handler.............Name[/border][/border][border=0; padding: 0; box-sizing: border-box; width: clamp(250px, 100%, 500px); margin: 0 auto; overflow: hidden][border=0; padding: 0 18px 0 0; box-sizing: content-box; width: 100%; height: 420px; overflow-x: hidden; overflow-y: scroll; color: #262626; font-size: 13px][comment]
[/comment][border="0; padding: 1px 0 0 8px; font-family: 'Roboto Condensed', sans-serif; border-left: 4px solid #262626; font-size: 15px; line-height: 1"]BIOLOGICAL GENDER / RACE / AGE[/border][border="0; padding: 1px 0 0 8px; font-family: 'Roboto Condensed', sans-serif; border-left: 4px solid #262626; font-size: 15px; line-height: 1; margin-top: 8px"]CLASS | FSF ATTACHMENT[/border][border="0; padding: 1px 0 0 8px; font-family: 'Roboto Condensed', sans-serif; border-left: 4px solid #262626; font-size: 15px; line-height: 1; margin-top: 8px"]BIRTHDAY / BIRTHPLACE[/border][comment]
[/comment][border="0; padding: 0; margin-top: 15px; font-family: 'Roboto', sans-serif; font-size: 13px; text-align: justify; color: #161616; line-height: 1.43"][border=0; padding: 0 0 3px; font: normal 300 20px Bebas Neue; border-bottom: 1px solid #595959; margin-bottom: 8px; color: #262626]Overview[/border]CODENAME: XXXX
PERSONALITY blurb[/border][comment]
[/comment][border="0; padding: 0; margin-top: 15px; font-family: 'Roboto', sans-serif; font-size: 13px; text-align: justify; color: #161616; line-height: 1.43"][border=0; padding: 0 0 3px; font: normal 300 20px Bebas Neue; border-bottom: 1px solid #595959; margin-bottom: 8px; color: #262626]Physical Identifiers[/border]DESCRIPTION blurb[/border][comment]
[/comment][border="0; padding: 0; margin-top: 15px; font-family: 'Roboto', sans-serif; font-size: 13px; text-align: justify; color: #161616; line-height: 1.43"][border=0; padding: 0 0 3px; font: normal 300 20px Bebas Neue; border-bottom: 1px solid #595959; margin-bottom: 8px; color: #262626]Background[/border]BIODATA blurb
[/border][comment]
[/comment][border="0; padding: 0; margin-top: 15px; font-family: 'Roboto', sans-serif; font-size: 13px; text-align: justify; color: #161616; line-height: 1.43"][border=0; padding: 0 0 3px; font: normal 300 20px Bebas Neue; border-bottom: 1px solid #595959; margin-bottom: 8px; color: #262626]Combat[/border][size=4][b]Primary Armament | Name:[/b][/size] Explanation
[size=4][b]Secondary Armament | Name:[/b][/size] Explanation
[size=4][b]Equip 1 | Name:[/b][/size] Explanation
[size=4][b]Equip 2 | Name:[/b][/size] Explanation
[size=4][b]Equip 3 | Name:[/b][/size] Explanation
[size=4][b]Skill Flair:[/b][/size] Explanation
[size=4][b]CODEBREAKER | Name:[/b][/size] Explanation
[/border][comment]
[/comment][border="0; padding: 0; margin-top: 15px; font-family: 'Roboto', sans-serif; font-size: 13px; text-align: justify; color: #161616; line-height: 1.43"][border=0; padding: 0 0 3px; font: normal 300 20px Bebas Neue; border-bottom: 1px solid #595959; margin-bottom: 8px; color: #262626]Extras[/border][font='Cinzel']"YOUR QUOTE HERE"
[size=4][b]Skills:[/b][/size][/font]
[/border][/border][/border][/border][comment]
[/comment][border=0; padding: 0; padding: 0; box-sizing: border-box; width: clamp(250px, 100%, 450px); height: 600px; background: var(--character) no-repeat var(--pos); background-size: var(--size); position: relative; overflow: hidden][border=0; padding: 0; position: absolute; right: 1%; bottom: 2.4%; transform: rotate(-90deg); font: normal 12px Oswald][url=https://www.pixiv.net/en/artworks/92362895][border=0; padding: 0; display: inline-block; color: rgba(50 205 205 / 60%)]KANE[/border][/url][/border][/border][/border][border=0; padding: 0; text-align: center; color: #a6a6a6; font: normal 300 7px Jost; opacity: 92%; margin-top: 10px]CODE / [url=https://www.rpnation.com/members/arknight.89406/][border=0; padding: 0; display: inline-block]SEROBLISS[/border][/url][/border][/border]