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Fantasy Quest Characters

Tsuna

Wanderer
Name:

Age:

Gender:

Race: (Human, elf, demon, etc)

Class: (Swordsman, thief, ninja, mage, healer, etc)

Personality:

Powers/ Abilities:

Weapons:

Biography: (if you want)
 
Name: Skales

Age: 269

Gender: Male

Race: Serpentine

Class: Mage/warrior

Personality: Crazy at times. Deceptive

Powers/ Abilities: Power over time and sound, hypnotizing

Weapons: Sword, staff
 
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Name: Gabriel Ozare

Age: 29

Gender: Male

Race: Human

Class: Mage

Personality:
Gabriel is a stoic and mysterious man who tends to hide his feelings. He has a calm demeanor and tends to be completely unfazed by most of the events that occur, even at the sight of a dead body. Gabriel also doesn't jump to conclusions and prefers to analyze a situation carefully. Gabriel is very sensitive regarding the subject of his parents, going as far as to even lose his cool. Gabriel can be extremely scary when he is angry, sometimes he would straight up threaten someone. Doom and gloom aside, Gabriel seems to easily get emotionally upset, which is masked by his strong will. Even under calm situations, he sometimes lets his emotions get the best of him. Gabriel is known to have a soft spot for nature and animals.

Powers/ Abilities:
Summons: Using his spellbook, Gabriel can summon all kinds of weapons, magical beasts, and portals. The certain thing he summons can and will disappear after a short time.

Transformation: Using his spellbook can also transform anyone into any living creature. The transformation last for a short time and the transformation is slightly painful.

Weapons:
Gabriel owns a couple of daggers up his sleeves. Literally.

Biography: Gabriel was belonged to two loving parents that cared for him. They played games, explored the forest, and they helped Gabriel learn magic. Gabriel thought that nothing would ever separate them, until the day his parents fought in a war between Toga. While his parents were fighting, Gabriel was sent to live with his grandparents. 5 years later, the war finally ended, but Gabriel's parents never came home. Gabriel's hatred for Toga grew, and it slowly grew every single day. He would do anything to see his parents again, anything. When Gabriel was 19, he moved out of his grandparents' house to face the world head on. He later learned about a certain cult, a cult where you can learn nercomancy and bring back your loved ones from the grave. Gabriel would do anything to bring back his parents and see them again. He is still learning nercomancy, but he knows that he will see his parents again someday.​
 
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(don't worry he usually wears a long dark cloak instead of modern era clothes, this is just the best image i could find for his face and bodies appearance)

Name: Kuro-Shi (technically he has no last name, so when asked for specific last name/ first name he replies 'Kuro' for last name and 'Shi' as first, though it really can go either way)

Age: 15,000 (rounded up) (it can be argued that technically in demon time he's still a minor, he will vehemently deny these claims in the cutest and most immature way possible.)

Gender: male

Race: Demon

Class: Mage

Personality: Kuro-Shi, were one to care enough to give him an alignment test, would come out as Chaotic Neutral. To be entirely honest with everyone, he just wants the world to burn, and he could not care more about what everyone else thinks. As one could quite easily tell from his general outward persona, he's extremely bubbly and energetic, and usually cannot seem to calm down in most situations. What most people won't notice however, is that he's only so energetic around people he genuinely likes or cares about. When he's not with people he enjoys, he seems completely dead inside, giving off a blank and somewhat vacant stare as he does what he needs to get done. As it's very important to note, he has no moral code. You read that correctly, Shi cannot care less about the concept of right or wrong by himself, the thing that decides what's on and off the table are the people he's close too. He doesn't want to disappoint after all!

Powers/ Abilities:
His own body- you see, his very body functions as a magic channeling device. As demons horns and tails are actually meant for something other then just looking cool (at least this ones). This demons horns are meant for storing magic, he can store two different types at a time, one for each horn. His tail is used for channeling magic into and through his body, this method of channeling usually puts him at risk for magic overload. Other wise known as an extremely strong burst of pure magic energy that hurts everyone around him and usually ends up in him passing out at the end.

Flight!- he can technically fly for a short period of time, that being said, he can really only keep it up for a short period of time. As well as it's more of a light hovering, this is because his wings are actually too small for his body.

Environmental magic- the way he channels his magic is in such a way, that unless he has a specific type of magic stored the magic he uses is highly dependent on his environment. (like a dark cave would cause him to begin storing dark magic)

Weapons: Usually just his own hands and body, though he does have a few small throwing knives on his person.

Fun Fact~: His favorite type of magic is dark, which is better known as the illusionist's type magic. He just loves causes mischief with it. He loves it so much so, that he consistently makes sure he always has it in stock. limiting his storage magic amount to the other horn.

Fun Fact~: When one gets over his childishness and general innocence, he's a very powerful mage that is completely unhindered by 'morality', he's also very volatile and unpredictable. That being said, who's to say he's fully on your side? Of course this is all just speculation!

Fun Fact~: He never got involved with the first few wars, not because he didn't want to, but because of his 'technical' minor state within the demon nations. Speaking of which, he's actually around 14,837 years old.
 
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Image courtesy Raph04art on Deviantart


Name: Solfrid Underdahl

Age: 26

Gender: Female

Race: Human

Class: Fighter

Personality: Singleminded, petty, and constantly frustrated

Powers/ Abilities: Above-average strength and fighting ability; superhuman inability to let anything go

Weapons: An ax, her own fists, her own skull, somebody else's skull

Biography: Solfrid was originally just a farm girl who had no stake in the conflict, being from a minor province on the far edge of the kingdom. However, one morning her family's farm was raided by an enemy scouting team who had gotten lost. Their meager amount of cattle were slaughtered and stolen, including a pig that Solfrid had been fattening herself. Her family tried their best to pick up and move on. After all, they said, we can always get another pig.

Solfrid did not want another pig.

She tracked down the scouting party and, managing to take them by surprise, beat them into submission, and retrieved the slaughtered animals. Most people would have chalked it up as a win at this point and moved on. Solfrid was not most people. Solfrid did not want another pig.

Solfrid refused to let the slight against her family and her pig go unpunished further, or live in a world where any idiot soldier could walk up and slaughter her pig. So went out into the world to ensure that no soldier would threaten her farm ever again. Ever. Through a long and roundabout path of broken teeth, broken bones and broken spirits, Solfrid only grew stronger as she fought her way through the world with the one thing that was always intact: her bloody-minded determination to beat down anything that might threaten her farm.

Through a long and roundabout path, Solfrid has arrived in the envoy of a message, that will hopefully end the war once and for all. And Solfrid is going to make damn sure that that message gets there, so that she doesn't have to get another pig ever again.
 
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Juzo Stina

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Name | Juzo Stina
Nickname | Ju
Gender | Female
Age | 16 (cat years | 80 (human years)
Race | Cat-human Hybrid
Class | Rogue/Thief
Abilities |
● Juzo has the ability to quickly adapt to the environment she's in. She has the abilities of both cats and humans. She is not physically 80; she does not age like normal humans do. She has enhanced agility, enhanced leap, enhanced flexibility, and everything a cat needs to survive a wilderness. This makes it easy for her to sneak from behind and perform a backstab, make it through obstacles, and even hear someone's footsteps from (not too) far away.

"Sneaky little devil~ Wanna know my secrets?"
Personality |
Ju is a very strong-willed girl, not wanting others to help her with anything she can handle. She hates the damsel-in-distress cliché. She is often seen with an emotionless face and has never been seen exhibiting emotions. A very mysterious girl, Ju can be found lurking in random places, in the shadows. She does not talk that much and usually responds with gestures, like pointing and nodding. She prefers not talking about her past. Nobody has ever seen her in water. People have claimed that they see her avoid big bodies of water like rivers and lakes. A part of her, or maybe even every fiber of her being, still fears water due to an incident that will never leave her memory.
Biography |
Ju was once a cat. A cat with a normal feline mind, living and wandering just at the border of the kingdom and the empire of Toga. However, a mage just happened to stumble across the cat. Turning the cat into a human, though with a few cat parts left, Ju was given her own mind. She was able to understand things more. She was able to use her feline abilities in human form. At first she saw it as a blessing. But her mind changed once she saw how cruel the world was.
That time was war. War between The Kingdom and the empire of Toga. Not used to being human, her emotions got the best of her. Not knowing what fear was, not knowing what anger was, she and some other rogues went on and attacked. She was furious at the fact that she was turned into a hybrid, she didn't want to deal with the troubles of being human. Year 450. The peace treaty was not signed.
As time went on, she began to learn more. She learned what regrets were. Never revealing what she did, she now seeks peace and redemption.






.
 
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Name: Leafy Graceheart

Age: 18

Gender: Male

Race: Half Elf

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Class: Rogue/Archer

Personality: Intelligent, Quiet, Loving, Courageous, Funny, Chef.

Powers/ Abilities: Elemental Arrows that do different attacks. (Normal Arrow=Critical Damage, Ice Arrow=Slows enemy attacks, Fire Arrow=Burning Damage, Earth Arrow=Heal ally if in critical condition the arrow doesn’t hurt.) Pure Marksmanship. Can use his dual assassin blades to kill enemies quickly if he needs to at close combat. He is mainly skilled at agility and pure marksmanship.

Weapons & Armor:
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Biography: Leafy grew up in the Elven Kingdom of Hervash to be a young prince. Though this was his destiny he preferred to help a lot more people and in a different kind of way than politically. He always trained hard in secret with the old war general trying to only make himself the best he possibly can when fighting and protecting his people it made him happier that way. One day Leafy gained a bit of courage and told his parents he was ready to explore life instead of being stuck in his kingdom, he parents were surprised by his actions but knew that he never spoke out about what he wanted and now that he finally did they could see that it was something he was passionate about. Now Leafy has grown a lot more as a person and as an adventurer and will be continuing to have fun experiencing the world and making new friends.
 
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Name: Professor Erym Ryker
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Age: 28
Gender: Male
Race: Human


Class: Cleric of Knowledge

  • He serves the gods of memory, discovery and mastery. His entire life he has studied within the confines of his church. His faith requires him to learn and experience as much of the world as possible, so as to gain clarity and understanding. His teachings insist on knowing anything before ever creating an impression of it, and thus he must always be open to new experiences and wisdom, even if sometimes he feels like it might contrast with his beliefs or convictions.
Personality: Keen, Inquisitive, Quiet, Observant, Perhaps a tad boring...
  • Erym is a quiet, studious man with a penchant for learning. From a young age, he has taken to books and study like a fish to water. As such, he tends to have vast swathes of literary knowledge, but very litter practical experience. Secretly he believes that this is sufficient, since having a theoretical understanding of the world should be enough since he won't ever interact with anything more than a meagre percentage of it. He will, however, go on this quest, simply because he feels that he might learn something on it, even if it is only that he had been right all along. If he meets a few interesting people along the way, then that would just be a bonus. Maybe he might just learn something from them as well. While he has the Title of Professor, it is only because he got a PhD in his university, and could not go beyond that. They decided to give him a limited teaching post, which he enjoyed for a while - and hopes to return to after his trip.
Powers/ Abilities: Celestial Magic, Divine Arcana, Ritual Based Magic
  • Healing Hands - He can place his hands on someone and they will heal at a much greater rate than normal, and be unable to bleed out or generally die from wounds - as he will stabilise them while in contact.
  • Divine Guidance - He can touch someone while they attempt a task, giving them supernatural aid in accomplishing the task.
  • Light - He can touch an object, which will then cast a bright light around itself. He can choose the brightness of it, from a small candle to a bonfire, and decide the colour.
  • Speak with the Dead - He can call back a body that is still capable of producing speech - thus lungs and throat intact - and have them answer a question. If they do not know, they simply die once more.
  • Divine Arcana - He can learn how to use an item, or a tool, or perform a skill with decent proficiency for ten minutes once a day, when praying to the gods of knowledge and learning.
  • RITUAL: Bless - He can bless a space, person or item(like water), which will make them or it resistant to evil magic, and will harm undead when either being hit with the item or entering the area.
  • RITUAL: Alarm - Set a ward of protection around an area, alerting the caster if someone who was not specified enters it, or approaches the area. It can also wake those inside the area, and warm them of danger via sound or telepathically.
  • RITUAL: Elixer - He can spend an hour to make a potion of healing, which heals minor scrapes and wounds. The potion only stays effective for a week, and thus he needs to make new ones every weekend, or when he uses them. The radiant magic, that makes these effective, can only sustain four at a time. making more renders the oldest one useless.
Weapons: Staff of Light - Nine Points (9pts) per day
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  • Radiance - (3pts) - A burst of sunlight erupts from the staff, blinding enemies in the area for a minute, and harming undead beings.
  • Shield - (1pt) - A shield expands around the caster, or a nearby ally, increasing their resistance to physical damage for a moment.
  • Healing Word - (2pts) - An ally within 60 feet heals from a minor/medium wound in a flash of radiant light.
Biography:
Erym was born in a small, mountain town, where he was quickly identified as the quieter, more inquisitive type among the children of the town. As such, his mother sent him to the local monastery to study with the priests rather than play with the other children in the dirt. He has never stopped being grateful towards her for this. Over time he became an aid on the holy days before eventually he was sponsored to go to the city and study further there. After a few years of further study, he paid to have his mother and father move to the city with him, and they now live in a comfortable home which he maintains for them. He left the church to begin working for a university where magic is studied, and he has not left since. He has had very few friends, and mostly speaks to people who he finds interesting. He spends most of his week reading or debating complex magical theory, while on the weekends he spends a few hours every day to help out at the nearest healing centre - where he heals the sick and the weak. He has come to enjoy these opportunities to use his magic since he very seldom gets the chance to practice. When his superiors heard of this mission, they insisted that he go, so that he might learn more of the world, and gain some practical experience. Trying very hard to not be reluctant, he has decided to try his best to make the best of the situation.
 
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Elicia Sozark
full
Basic Information
Name:
Elicia Sozark

Age:
17

Gender:
Female

Race:
Human

Class:
Duelist
Personalty
Personality:
While Elicia appears to be strict and cold, she is rather caring and loyal. Her aura she gives out is definitively a cold one and her gaze dares anyone to fight her, but this is just the result of her upbringing. She may be quiet at first, but if she trusts you, she'll talk. Her air and presence is very noble-like, but when in combat, she is as merciless as winter. At other times, she'll simply stick to herself, training herself or eating food.
Physique & Abilities
Powers/Abilities:
  • Duelist - Elicia is a swordswoman who prioritizes speed and agility over raw power. Often seen dualwielding sister blades, she has adopted the Sozark Blade Technique that borders on dancing. Prioritizing consecutive attacks and piercing strikes, she can face off practically anyone and anything.
  • Nobility - Coming from the House of Sozark, her actions are touched with elegance and etiquette. This may be part of the reason why her fights look like dances. She is nimble in both swordplay and wordplay, allowing her to get in and out of tough situations. Of course her ability in conversation isn't very useful considering the aura she always has.
  • Magic User - She knows some basic magic, stuff that an adventurer like herself would need; healing, speed, jump, sword slash, the simple stuff. She'll most often use buff magic though.

Equipment:
  • The Blades of Lifeless Beauty - Two blades with elegantly designed hilts and guards. One is shorter than the other, often to be used as the side guard of the main blade. Both are extremely strong and light, having not suffered even a chip. Only the metallic color gray exists on it, giving it the name "Lifeless Beauty." Always kept on Elicia's sides, they are the Sozark Heirloom.
  • Outfit - A simple and light yet high quality set of clothes, Elicia's outfit is one standard for adventure seeking nobles. Dyed in white, dark blues, and black, her clothes consist of a cape with simple embroidery, a set of underclothes, light and flowing dress shirt and skirt, simple pants, a leather tunic, and boots. A small fabric rose is pinned onto her left collar to make herself more noble like, by protest of her mother. Everything is weather resistant, but don't provide much protection other than that, save for the tunic. Several hanging belts are connected to her tunic and provide holds for her scabbards and pouches.
Biography
History:
Elicia Sozark was born to the Sozark House, a noble family boasting a long lineage of swordsmen and swordswomen. They have created their own style of combat, utilizing two uneven blades, and have used it to both defend and entertain the courts. In recent generations, they no longer sought knighthood, but rather chances to refine their blades through adventuring. Even though the war brought Elicia's father to the front, She was still influenced by his warrior attitude. After years of training, Elicia took the heirlooms and became an adventurer when she was 14. She has found her own variation of her family's technique, as every Sozark before her has, and now wishes to continue to refine herself while serving her kingdom.

 
Name: Leafy Graceheart

Age: 23

Gender: Male

Race: Half Elf


Class: Rogue/Archer

Personality: Intelligent, Quiet, Loving, Courageous, Funny, Chef.

Powers/ Abilities: Elemental Arrows that do different attacks. (Normal Arrow=Critical Damage, Ice Arrow=Slows enemy attacks, Fire Arrow=Burning Damage, Earth Arrow=Heal ally if in critical condition the arrow doesn’t hurt.) Pure Marksmanship. Can use his dual assassin blades to kill enemies quickly if he needs to at close combat. He is mainly skilled at agility and pure marksmanship.

Weapons & Armor:

Biography: Leafy grew up in the Elven Kingdom of Hervash to be a young prince. Though this was his destiny he preferred to help a lot more people and in a different kind of way than politically. He always trained hard in secret with the old war general trying to only make himself the best he possibly can when fighting and protecting his people it made him happier that way. One day Leafy gained a bit of courage and told his parents he was ready to explore life instead of being stuck in his kingdom, he parents were surprised by his actions but knew that he never spoke out about what he wanted and now that he finally did they could see that it was something he was passionate about. Now Leafy has grown a lot more as a person and as an adventurer and will be continuing to have fun experiencing the world and making new friends.
Nightingale armor huh? Nice. And those blades look like Legolas' blades.
 
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Name: Jenina Huffington

Age: 18

Gender: Female

Race: Human

Class: Marksman

Personality: Jenina is best described as a "energetic mad gunner". When close, she is a very friendly person and can easily get angry or flustered. She can be an airhead at times and goes around being clumsy, but she is very hardworking in her duties of being a warrior serving the kingdom. She is most likely to be the "best girl" of the party.

Powers/ Abilities:
  • Marksmanship: As a gunner, Jenina is proficient in any form of ranged weaponry and can fire them with high accuracy and precision. However, she leans more on guns than traditional bow and arrows. She claims to never miss a target, despite the fact that her main weapon can cause collateral damage.

  • Magical Aura: While she has no knowledge of magic, Jenina has a magical aura that comes from the crystal within her cannon. This aura provides her with a boost of her physical parameters such as her strength, speed, and most of all, her accuracy and precision. The aura also acts as a magical barrier, though it can only reduce the magical attacks that hit her by half.
Weapons:
  • Magitech Cannon: Her main weapon is a large handheld cannon powered by a magical crystal built within it. The cannon can fire blasts of magical energy and it can release a more powerful version of it by charging. Because of the destructive nature of the weapon, Jenina would have to use it when she is given no choice.

  • Basic Pistol: Her secondary weapon is a pistol that shoots metal pellets. This is what she mainly use to compensate her reservation of her cannon. As the name implies, it is the most basic gun that gunners can only use, mostly new recruits, but Jenina is most proficient with it and that she has many experiences with the gun.

Biography: The technology in the world, especially her home kingdom and Toga's, has been advancing very recently. Airships are soaring, castles have defensive mechanisms, and most of all, the guns are introduced. This would eventually give birth to the 'Gun Brigade', and Jenina is among its ranks.

When she was young, before guns were introduced, her parents introduced her with the wonders of magic, which both of them are proficient. However, there is this problem; Jenina has no magical potential, and so to compensate it, her parents introduces her to bow and arrows. Upon reaching her teens, by the time where guns are a fresh thing, a group of intruders invaded her household, killed her parents, and looted the whole building.

Devastated, Jenina runs away, calling herself a coward for not protecting her home and her family, but then a voice reached out to her. She followed the voice until she stumbles upon a large magical cannon laying by the grass. She picked up the cannon, which let's out a magical energy that would soon forever change her life. Few years later, the war of the two kingdoms have come, and with the treaty not yet signed, Jenina is ill-determined to make peace to the two kingdoms and end this petty war once and for all.
 
Everyone your characters are officially in the roleplay.

For Skales,
Power of time can be possibly too powerful, can you tell me more about it?

For Ryker,
Healing hands and Sacred Flame may be too strong.

Your character can heal people I think being able to stop anyone from dying is too much. For Sacred Flame, I think attacking another human's soul is too strong. If your character was an evil creature I could understand it. A human wouldnt be able to hurt another human's soul in this story unless you want to explain it more to me. Killing a person in the story is okay, not their soul.
 
Okidoki - I was trying to modify a few spells from D&D such as spare the dying and obviously healing hands. It was mostly supposed to when you are bleeding out on the battlefield - to keep you from dying from physical injury until further healing could be done. I did not mean for it to be interpreted as being that powerful, as it will only replace emergency medical care. If medical intervention could not have saved them, then this magic would not be able to either. Also, Sacred flame is supposed to not harm the body but to 'spirit' damage. Its effects should be minimal, especially against good souls. I will remove it anyway since I was not sure whether I wanted a damage spell. I think I will just be a support class.

So, remove sacred flame and specify that healing hands is basically emergency healing like CPR, RESUSCITATION and Blood Loss management without having to do it with his hands, but rather with magic. And that the spell requires concentration and contact, meaning he can't do anything else while casting it. Would that be okay?

EDIT - Oops, forgot to tag you Tsuna Tsuna
 
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Oh I understand. Yeah you can keep those spells, Sacred Flame can be used against monsters and evil people just not normal people. You dont have to change your character.
 
Okidoki - I removed Sacred Flame anyway. I prefer to just be support. I will blind the enemies and make the allies more powerful and heal them. Fighting directly does not fit him. It makes no sense. Just shields all the way.
 
Everyone your characters are officially in the roleplay.

For Skales,
Power of time can be possibly too powerful, can you tell me more about it?

For Ryker,
Healing hands and Sacred Flame may be too strong.

Your character can heal people I think being able to stop anyone from dying is too much. For Sacred Flame, I think attacking another human's soul is too strong. If your character was an evil creature I could understand it. A human wouldnt be able to hurt another human's soul in this story unless you want to explain it more to me. Killing a person in the story is okay, not their soul.
Skales can temporarily freeze time and slow it down. He can only do it so often though and has to rest. The amount of time he has to rest depends on how long he slows or stops time.
 
Name: Tristen

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Age: 21

Gender: Male

Race: Human

Class: Swordsman

Powers/ Abilities:

Ice elementalist

Novice healer

Weapons: Sword

Personality: Tristen has leadership qualities but likes to work alone. He can be friendly and help others, or distant and look out for himself.

Bio: Tristen is a hunter looking for the warrior that forced him unto being an ice wielder.
 
I didn't include this in my initial character post, but I thought it would be useful to write down what my character is carrying at the start of the RP, so it doesn't seem like I'm pulling anything out of my ass later.

Inventory:
-A one-handed ax, sharp, worn on the belt
-A large round shield, wooden with an iron frame, carried on one shoulder when not in use
-Heavy padded clothing, worn
-A leather cuirass, armlets, and long boots, all worn
-A water skin, worn on the belt
-A small money pouch, worn on the belt
-A small shoulder bag, worn on the opposite shoulder as the shield, containing:
--A flint and tinderbox
--A whetstone
--A small knife
--A small amount of food
--Rope, a blanket
--Several spare ax heads, wrapped in cloth
--Several spare ax handles, carried dangling from the bag
--A letter from her mother, carefully wrapped
-A silver-plated ax head, carefully hidden and secured in one of the layers of her cuirass
 
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Name:
Percy Irithyl

Age:
17

Gender:
Male

Race:
Human

Class:
Spellblade

Personality:
Youngest of three siblings in House Irithyl and Percy is constantly compared and overshadowed by his two older brothers, and Percy can't help but to see himself as inferior to them. He hasn't accomplished as much as they have and he isn't as strong as them. This drives Percy to uphold his family name and to bring glory to his house, just like his brothers and father once did. Speaking of Percy's father, Percy resembles him greatly with looks and personality. Percy is noble, kind, and he can't stand injustice. He isn't afraid to call someone out, or do the right think even though everyone disagrees with him. Percy believes that House Irithyl should fight and injustice and protect the weak.

Powers/ Abilities:
  • Elemental Blade - Being a member of House Irithyl can imbue his sword with magic, coating it in fire, electricity, water, and even stone. Other than pure damage based enchantments there's also spells that poison or silence enemies. Or they simply weaken enemies for his teammates to finish them off.
  • Swordsman- Percy is a competent and skilled swordsman, being trained by his two older brothers.

Weapons:

  • Mythril Longsword - A sword belonging to Percy's eldest brother Gustav. Given to Percy after their father's death.


Biography:
House Irithyl is distinguished and respected noble house throughout the kingdom. House Irithyl has served the royal family for countless generations with most prominent generals and scholars coming from house Irithyl. If the kingdom is ever in danger then House Irithyl will always be ready to defend it. Alexander Irithyl previous head of House Irithyl and father of Percy, Delita, and Gustav Irithyl. Alexander served as a general during the war against Toga, leading his men into battle Alexander won countless victories until peace was finally made. While Alexander was at war Percy was born and after a few months his mother grew ill and passed away and Percy during his early years Percy was mainly raised by servants and his two older brothers. After the war Alexander returned home and properly raised Percy, growing quite fond of the young boy and the two quickly became close... though as time went on Alexander slowly became ill, just like his wife. Alexander passed away when Percy was 16 (One year before this rp takes place) The whole kingdom mourned for his death and his eldes son Gustav took his place as head of the house. Now Percy sets out to prove himself of the Irithyl name.
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Name:
Gustav Irithyl

Age:
37

Rank:
General, head of House Irithyl

Class:
Ark Knight - A upgraded version of Spellblade

Short Synopsis:
Gustav can come off as cold and calculative, he lack the charisma of his father, but he possesses his skill. Clever and manipulative, Gustav only thinks about himself and how he can obtain power... even if that means poisoning your own parents and causing wars between nations. Gustav believes that House Irithyl should be in power (Basically Gustav poisoned Alexander so that he could become the head of House Irithyl, and he is trying to cause a war between his own kingdom and Toga to gain more power. Nobody knows of his plans at the moment).








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Name:
Delita Irithyl

Age:
28

Rank:
Royal Guard, member of House Irithyl

Class:
Holy Knight

Short Synopsis:
Compared to his brothers Delita is the most skilled, while he lacks the tactical genius of Gustav and the Charisma of Percy he is regarded to be the best swordsman in the kingdom. Unlike his brothers Delita has devoted himself to the church, becoming a holy knight before being assigned to protect the king and his family.
 
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Name: Rai

Age: 14

Gender: Male

Race: Human

Class: Barbarian

Personality: Rai is hot-headed and unpredictable, going head-on without a plan in battle. He's a happy go lucky, an outgoing and cheerful individual, at times annoying. He still has traits of a child, besides he has a heart.

Powers/ Abilities:
  • Super strength: Rai has strength beyond that of a normal human being but this applies when he's angry.
  • Running: Rai is able to run faster than an adult since his small size and stamina.
  • Magic transferring: Rai can transfer magic between themselves and others. Since his body stores magic, he mainly uses them to fuel his hammer in order for it to function.
  • Berserk mode: Berserk Mode is Rai's ultimate trump card despite not realising it. Where not only does his emotions change into drastic measures, but his strength and speed increase to insane measures. According to him, he becomes uncontrollable, as his rampage lasts for a whole day unless (somehow) someone special is able to stop him.

Weapons:
  • Rai's Hammer: Rai's Hammer is a size-shifting hammer. Despite its appearance, the hammer is powerful enough to smash through rocks with no excessive effort, even metal and heavy armor with a single strike. Capable of dealing massive amounts of damage, yet is graceful enough for swift and fluid movements. Though it gets heavier whenever he swings the hammer in shifting mode or without it up to ten swings. (The hammer can shift up to a size of a house, and the more it gets bigger, the heavier and stronger it gets)

Biography: Rai was an orphan in the west, gravely abandoned by his parents, guessing it was their mistake of raising him. So one day Rai was disciplined by an elderly man that was a former guard of the capital who poorly raised him like a dog, then one afternoon he left and become a stray child for the rest of his life. He later lived in the forest, feeding himself with theft and burglary from campsites to a fortress of the Toga army. Five Moons later, he was found in the snow by a traveler on the other side of the world, he slowly taught him how to fight and how to eat worms and insects. At some point, Rai was adopted (again), this time a group of adventurers and heroes whose goal is to save the kingdom from evil. Apparently, Rai was seen enjoying his life to save the kingdom, he was seen holden a hammer in his hand, unknowingly stolen from somebody and owning a kitten named "kitten".
 
Name:
Arisa Heikki

Age:
24


Gender:
Female


Race:
Human

Height
5'5

Appearence:

superthumb.jpg


Clothing:
(Cloak is completely black)
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(Wears simpler clothing underneath it to blend with the crowd when she removes the cloak)
(Might wear a light, leather armor if required)


Class:
Thief that utilizes simple magic, although she also learned a bit about scouting to help her escape in dangerous situations


Personality:
Normally a quiet, reserved person, Arisa usually spends most of her time observing and listening, only speaking or engaging in a conversation when she feels like it's needed or when she isn't doing anything else. When trying to steal from someone she strike small talk with the person and acts completely different to her normal self only to gain their trust and attempt to take something from the person while she is leaving



Powers/ Abilities:
"Speechcraft":

Arisa has learnt the value of convincing people, and will attempt to do so to gain food, money, a discount or to convince people to something for her.

Basic magic:
Due to her small contact with wizards and magic in general, she has only bothered to learn two simple spells, one which reduces her footsteps noise for about twenty to forty seconds if she is completely focused. (It doesn't completely silence the footsteps, but you'd need a very trained ear to hear them) and one that summons a small ball of light that illuminates her path

Above average proficiency with the daggers and the shortsword
(Not really much to explain here, and it's nothing absurd)

Keen Vision:

Working as a thief has increased Arisa's awareness, and as such she can more easily identify potential targets, threats or traps.

Light step:
Since she is a thief, she tries to step as lightly as possible to avoid making noise, so this, paired with keen vision allows her to avoid most traps



Weapons:
Two 9 inches daggers that she bought off a fence (as in, stolen goods merchant) in another city, she has saved enough gold to have it enchanted with a poison effect

A shortsword with odd runes written on the blade, stolen off of a priest years ago, she usually keeps it sheated inside the cloak

Biography:
(Since you put "If you want", I might as well straight up ask to be sure, do I need this to be approved?)

Extra:
She carries with herself in a small pack under her cloak a bunch of healing herbs/potions in case she finds herself wounded.



(Alright, this should be good enough for my first CS in about a year and to my return to rpn)​
 
Name: Safeguard

Race: Forerunner Safeguard sentinel

Age: Unknown

Class: Mage

Appearance:

Sentinol.jpg

Height: About 2 feet tall.

Personality: Safeguard is the quiet type. In fact he doesn't even speak words. However he doesn't need to when it's all shown through his body language and the color of the glow between his metal body parts.

Powers/Abilities:

Flight

Ranged weaponry

High agility

Weapons:

Sentinel beam: A high powered beam capable of cauterizing anything it touches.

Swarm support: Can summon the tens of millions of other safeguard sentinels that reside everywhere. Also they all look exactly identical to each other.

Biography: Not much to say about him. Really.

Extra info: He is powered by magic in this case
 
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