lostbird
𝚓𝚊𝚍𝚎'𝚜 𝚐𝚏
scroll.
quarry at dawn
Charactersheet
Thank you everyone who has shown interest in Quarry at Dawn so far! If anyone has any questions before completing their cs, feel free to ask here, send me oranyasjoy a dm, or join the discord!
Deadline: July 23rd. If any extensions are needed, personally reach out and you will be given an extra three days to work on the sheet
BASICS
FULL NAME:
TAROT CARD & ROLE: (example: The Hierophant - The Figurehead)
AGE: 21 - 26
STAR SIGN:
PRONOUNS:
SEXUALITY:
CAMP OCCUPATION: (see the job board!)
VISAGE
FACIAL FEATURES: (hair, eyes, skin, notable features, etc)
FACE-CLAIM: (realistic only! if you rather not use real people, art is fine as long as it's a realistic painting, or stick to the facial features alone!)
BODY MODS: (any scars, piercings, tattoo's?)
PSYCHE
PERSONA: (brief description of their personality)
VIRTUES: (three to five virtues)
VICES: (three to five vices)
LIKES: (as many as you like, but explain WHY your oc likes xyz.)
DISLIKES: (as many as you like, but explain WHY your oc dislikes xyz.)
HISTORY
BACKGROUND: (how did your character end up at Evergreen Camp? were they originally a camper turned counsellor? are they just in need of a summer job? do they know a counsellor that suggested the position? what is their opinion about the Evergreen sisters' disappearance?)
REPUTATION: (if a returning counsellor, how are they perceived by the young campers, other counsellors, and by the Evergreen sisters? if a new counsellor, how do you expect them to be perceived?)
RUMOURS: (if returning only: has your character started a rumour about others, most notably the Evergreen sisters? are there any rumours floating around about themselves?)
THE SISTERS: (what personal relationship has your character had with renee and paige evergreen, if anything at all? if a new counsellor, what do you think the relationship WOULD have looked like?)
STATS
HONEST: 0 - 100%
CHARITABLE: 0 - 100%
BRAVE: 0 - 100%
ROMANTIC: 0 - 100%
CURIOUS: 0 - 100%
SURVIVAL: 0 - 100%
the hierophant
0 / 2
▲ Wisdom, conformity, traditions.
FIGUREHEAD; known for working at the camp the longest of all returning counsellors — they have been around enough to know how things should work, and exactly how to delegate to others. Notably, the Figurehead was very familiar with the Evergreen sisters and knows the extent of the rumour mill that surrounds them. Assists in supervising most of the classes and activities that run throughout the camp, and is passionate about the position and their level of authority. When the situation begins to escalate, will they be able to remain calm and keep a level-head, or will the pressure of leadership become too much?
▼ Personal beliefs, freedom, challenging the status quo.
REBEL; reluctant to be put into a box, the Rebel has always excelled at challenging those with authority over others. Whether by outright questioning people's motives through confrontation, or undermining them on the side, they will never be satisfied by doing things 'the normal way'. If a new counsellor, the Rebel would most likely play devil's advocate in discussions surrounding the mystery of the sisters' disappearance. If a returning counsellor, more than likely started one or two rumours themselves out of good fun and disdain for the hierarchy the sisters' have represented at the camp.
the lovers
0 / 2
▲ love, harmony, choices.
THE ARTIST; their chosen form of art (painting, sculpting, etc) has never failed to fix a shitty day, using it for escapism. The Artist was not only known as the counsellor that provided the most engaging class at Camp, but they also caught the eye of one of the Evergreen sisters; and it was impossible to escape unscathed. Was it love? Was it a summer fling? Why did it feel so soul destroying when the body was never found? Maybe that was the intention — to be so enraptured by the attention, it was only natural the disappearance was punishment for daring to fall for an Evergreen daughter.
▼ self-love, disharmony, imbalance.
THE HOT HEAD; quick to anger, quick to jump to conclusions, and even faster to fall in love with one of the Evergreen sisters. The Hot Head has returned to camp reluctantly, either out of a thirst for revenge — someone had to be responsible, right? Or, maybe because sleeping at night is no longer an option, because the Evergreen daughter sits behind their eyelids like a stubborn stray lash. What ever the case, the Hot Head intends to get answers, revenge, and sink into memories. Will the truth set them free, or down a path of destruction?
the sun
0 / 2
▲ positivity, warmth, success.
CITY NATIVE; they have lived in an apartment or penthouse their entire life. Maybe they crave a change of scenery, or a sense of purpose, to push limits and see what they're capable of out in the wilderness rather than surrounded by skyscrapers and the cushy life. If a new camp counsellor, the City Native is likely in for the shock of a lifetime: not only is Fairview Lake deep in the forest and scattered with a deposit of opal caves, vastly different from hearing traffic at their bedroom window all hours of the day, but stumbling upon the disappearance of two notable daughters and the enigma of the mystery around them? If returning, it would likely only be their second session, not quite adept at handling the outdoors as well as others are, and their opinion on the sisters is up to you.
▼ inner child, feeling down, overly optimistic.
NEWCOMER; befriending others may or may not come easily to them, what is true is they somehow are pulled into the fold effortlessly. What ever their reasons for attending Evergreen Camp, it becomes crystal clear they have missed a major event: Renee and Paige Evergreen, effectively MIA and likely dead. The Newcomer might bring it upon themselves to gather as much information about them as possible, and the circumstances surrounding the mystery — how could they be expected to do their job when the young campers are scared out of their minds, telling each other ghost stories at night, assuming the worst? Resolved to gain some semblance of truth, will the Newcomer be able to handle the existence of monsters, or find comfort in denial?
the moon
0 / 1
▲ fear, anxiety, intuition.
BEST FRIEND; the best and maybe only real friend of Renee Evergreen. They lived in Renee's shadow, knew the truth of who she was at her core, and loved her anyway. Maybe she treated others as less than, but never the Best Friend — no, she always kept them company, confided secrets they expect not even Paige knew of, told them of the weird noises she heard late at night and threatening notes left under her pillow. Someone needed to know and it was the Best Friend that was trusted beyond all others. They know the disappearance was no fucking accident, someone or something was behind it, and they won't rest until there's justice for Renee Evergreen.
▼ release of fear, repressed emotion, inner confusion.
BEST FRIEND; it was confusing to be the best friend of Renee Evergreen, the only real monster at Evergreen Camp. Subjected to torment and humiliation during the beginning of the 'friendship', the Best Friend began to do things for Renee out of fear, born from a promise to no longer be the focus of her negative attention. Instead, they would sit together in the cafeteria for supper. She would link their arms when walking to and from lessons with the younger campers. They have mixed emotions about the disappearance: forlorn at the sudden loss of companionship, grateful to never be bullied again. Devastated their best friend suffered an unknown fate, relieved beyond belief someone had the courage to deal with Renee Evergreen themselves. Conflicted, hurt, and scared are the ABC's of the Best Friend.
the fool
0 / 2
▲ beginnings, innocence, a free spirit.
ENTERTAINER; overly dramatic and theatrical, they can always be expected to say something out of pocket at the drop of a hat. They take great pride in their ability to make a funny quip if the situation calls for it, or even distract someone that's feeling down and in need of comfort. The Entertainer never is able to take things seriously, remembered for laughing during the initial interview with police following the disappearance of the sisters. Some believe that to be suspicious, others know them well enough to shrug it off — it's never easy to know the true emotions of the Entertainer, the world is their stage after all.
▼ holding back, recklessness, risk-taking.
DELINQUENT; known for mischief and trickery — consistently late to lessons and activities, always helping themselves to extra food during supper, encouraging the children to misbehave in order to have some real fun. Their pranks are harmless and their continued welcomed presence at camp is all thanks to the Evergreen sisters, having instantly found amusement in their mischievous ways. Renee found them to be quite useful in conducting her own 'pranks', however much less funny and much more harmful than the Delinquents, and Paige found herself genuinely laughing at the Delinquents boldness. Rumour has it that Paige and the Delinquent would often hole themselves up in the sports shed, smoking weed, and maybe more...?
the star
0 / 2
▲ hope, purpose, spirituality.
THE BELIEVER; in touch with spirituality, they believe there's a supernatural explanation for any given situation. Working at camp during the summer was not preferable over keeping their head buried in a book about the magical properties of certain gemstones and minerals, or the range of ghosts, ghouls, spectres, banshee's — but the campers love the Believer's ghost stories they whisper over campfires when no one else is watching. Renee Evergreen never used to pay them attention until the fifth day of the 2001 session, suddenly inquisitive of mythologies and urban legends. If you ask the Believer today what happened to the Evergreen sisters that fateful night? The answer was obvious: there are monsters lurking in the wilderness. Renee Evergreen knew it. And so does the Believer.
▼ despair, self-trust, disconnection.
THE REALIST; a master of dead-pan responses, opting to be realistic over ridiculous. The Realist is the first to brush off any rumours or suspicions that can't be proven by facts. Their transparency comes across as negative to others. If returning to the camp, the Realist most likely is favoured among the young campers, finding their 'negativity' amusing and real, not fake positive for the sake of it. If new to the camp, the Realist might think they've turned up to the wrong place with the amount of conspiracy spreading among camp surrounding the mystery of the Evergreen sisters.
strength
0 / 2
▲ courage, persuasion, influence.
JOCK; one of the biggest reasons young campers sign up to return to Evergreen camp. An all-rounder with lessons and activities, the Jock's influence over others rivals even that of Renee Evergreen — able to persuade people, not out of fear, but inspiration. Are they as wholesome and positive as the campers remember them for, or is it all an act to have optimal control over how they are perceived by others? Did Renee avoid the Jock out of jealousy for how effortless it was for them to be so beloved? Are they eager to seize even more influence and power in the camp now that both Evergreen sisters are gone?
▼ inner strength, self-doubt, raw emotion.
BASKET CASE; ruled by their own emotions. There has never been an easy way to regulate how they feel at any given time, giving in to the urge to believe what they're told at face value in the moment, and overthinking it hours later — they come across as paranoid to others, but those that pay attention and know the Basket Case well enough understand the mental health problems plaguing them. Many will write them off as just that: a Basket Case, but the inner strength they have to move forward in the face of self-doubt and raw emotions should never be underestimated. Perhaps the disappearances frighten them, might exaggerate the paranoia even, but their survival instinct might save them all.
justice
0 / 1
▲ justice, truth, cause and effect.
BLOODLINE; a close relative of the Evergreen sisters (cousin, brother, sister, even a twin). Their reasons for attending the 2002 session comes from a sense of desire to understand the truth of Renee and Paige's disappearance and find some justice. The Bloodline is of the belief that there was a cause and effect that led to their untimely fates, that the truth must be hidden at the camp, and people must know more than they're letting on — if anyone is going to get to the bottom of the mystery, no matter what, they will.
▼ unfairness, lack of accountability, dishonest.
BLOODLINE; a close relative of the Evergreen sisters (cousin, brother, sister, even a twin). When threatening notes were found in their cabin the day after Renee and Paige's disappearance, stuffed deep inside a pillow case, the Bloodline knew instantly something was amiss. Someone was responsible. Someone knew something. It didn't matter to the Bloodline whether Renee ruined lives, or Paige spent the better part of her camp experience cleaning up Renee's messes, they don't deserve to pay for their sins with their lives — but someone will, and the Bloodline will make sure of it. Tit for tat.
temperance
0 / 2
▲ balance, purpose, patience.
GREEN THUMB; nature often feels like coming home. Taking up gardening as a hobby was unconventional at times, but extremely useful come applying for a counsellor position at Evergreen camp. They were in desperate need of someone to teach young campers how to make most of the simple ingredients, to forage and how to plant. The Green Thumb found a second home at the camp, adored by campers and other counsellors alike. It was only natural that Paige Evergreen floated into their corner, finding a getaway amongst the plants and the Green Thumb's ability to not treat Paige as anything special. The Green Thumb was understandably upset at her sudden disappearance, having found their own comfort in their mutual companionship.
▼ imbalance, self-healing, re-alignment.
EXCHANGE STUDENT; their first summer in the United States. It was required for the Exchange Student to find work during the summer by their host family and a sleep-away camp far away from the reality of their personal issues seemed like the best option. New to the counselling scene, to the very real mystery plaguing Fairview Lake, the Exchange Student quickly finds themselves confronted with terrifying truths about the state they have settled in. Do they find themselves an outsider, not just as a new counsellor but also a foreigner? Are they able to adjust quickly to the horrifying reality of two missing girls?
high priestess
1 / 2
▲ intuition, sacred knowledge, the subconscious mind.
HISTORY BUFF; a curious mind and a thirst for knowledge. They're known for their ability to always have an answer for everything, to make sense of the unthinkable, to shut down even the biggest pranksters at camp with an uncomfortable fact. If returning to Evergreen Camp, the History Buff likely cared little for the sisters up until their disappearance — not just as a potential mystery to solve and something to exercise their brain, but by how highly improbable it was to have only been an 'accident'. If new to camp, the History Buff will quickly find themselves sucked into the rumours around the sisters, unable to prevent themselves from eavesdropping and gathering as much information as possible.
▼ secrets, withdrawal, silence.
SKEPTIC; never convinced of anything other than what can be clearly seen and confirmed. Won't waste any time hearing nonsense about monsters, curses, and ghosts. Reality is far more interesting than fables, and the Skeptic has no problem offending people in order to get their point across in the face of insanity. They meet most conspiracies with an eye-roll and a shake of their head, disbelieving how gullible some people could be. When confronted with the truth, will the Skeptic accept reality for what reality is? Or will they be plagued by denial, unable to accept anything outside of their viewpoint?
the magician
1 / 2
▲manifestation, resourceful, power.
TECHIE;rather live in the future than the past. Being surrounded by nature isn't their first choice, much preferring to be home and playing Elder Scrolls or Resident Evil. Their reasons for attending summer camp is unknown to most, clearly only those most trusted by the Techie will know the mystery and intrigue surrounding them. One such person that found themselves interested in their circumstances was Renee Evergreen, incredibly focused upon in her bullying and humiliation tactics, almost able to rival the Best Friend (reversed only). When the sisters first went missing, the Techie was the last interviewed and left the camp in cuffs, marked a person of interest requiring further investigation. Two days later they were cleared, allowed to return to camp and pack their belongings (much to the suspicious glances of other counsellors and even campers) to go home in time with the others. Returning in 2002 is bittersweet... and maybe a terrible fucking idea.
▼ manipulation, poor planning, untapped talents.
TRAVELER; never lived in one place longer than two years. With a family that travels for work often, the Traveler has never understood what it meant to settle until attending Evergreen Camp six years ago. No matter where work carried their family, the Traveler always returned for summer camp, to a sense of normalcy in a life so full of change. On a surface level, some would assume the Traveler was one of the few people able to crack BOTH Evergreen sisters, often seen eating with Paige and assisting Renee with her activities if she needed a plus one. Little did most know that the Traveler had reason to hate both of them — yes, both of them.
the hermit
0 /2
▲ soul-searching, being alone, inner guidance.
BAND GEEK; used to being alone, but never truly feeling lonely. Not with an instrument in hand. A person of many talents, the Band Geek was skilled enough to travel outside of the country to play at numerous events and festivals, showcasing their talent. At Evergreen Camp, the reception was less popular in the eyes of Renee Evergreen — no matter how hard Paige tried to fend her sister away from the Band Geek. Some people assured them that maybe Renee felt threatened by their talents, having no skills other than manipulation herself. Others thought it was justified, the Band Geek played music so loud after all, the noise obnoxious especially in the hands of younger campers. Word has it: Renee Evergreen was in the midst of shutting down the Music lessons — could the Band Geek have killed Renee in an attempt to keep their summer job safe?
▼ isolation, loneliness, withdrawal.
CAREGIVER; a second nature to help others and put them first. With a specific aptitude for medicine and stitching up nasty wounds, the Caregiver is considered the most pivotal person at Evergreen Camp, if not for the safety measures they've introduced, it would no longer be able to run and function legally. They felt especially useless and, sometimes, like a failure when the sisters went missing and nothing could be done from their end. If they were found, then they could be of use — maybe save them from what ever affliction stole them away in the first place. Ideally, the Caregiver would be among the first to step up during a crisis — but would they be able to remain calm and remember what's important in the face of something supernatural?
coded by xayah.ღ
scroll.
quarry at dawn
Jobboard
Welcome to Evergreen Camp! We sport an impressive amount of activities and lessons for our campers, and we need somewhat experienced adults between the ages of twenty and twenty-six to provide comprehensive and exciting programs during the summer. Due to our wide range of offered programs and the length of sessions, choosing to work with us would be an excellent addition to any resume.
Fill out the below application for a chance to join our team for the summer session of 2002!
RETURNING / STARTING (please circleboldthe relevant term)
FULL NAME:
DATE OF BIRTH:
JOB(S) YOU ARE INTERESTED IN:
RELEVANT SKILLS: (at least three per job)
PREVIOUS EXPERIENCE: (not necessary)
DO YOU AGREE TO THE BELOW CONTRACT: (Y/N)
CONTRACT:
1. COMMITMENT TO CAMPERS. Our huge success here at Evergreen Camp is in large part our dedication to providing youth with extensive care and support during the summer. Our counselor's are not 'teachers' whose day is done once lessons are over, but 'friends' who enjoy meals, recreation, and free time with their campers. It's imperative to build rewarding bonds with the children to earn trust and respect, important traits that will carry on back home with hard-working families. Some students may find your involvement intrusive and difficult to accept, especially those coming from troubled homes, so the ideal candidate will exercise great patience and dedication to achieve a rewarding experience for yourself, and the campers.
2. SAFETY. You must be prepared to put the safety and, in some cases, the life of a camper before your own. We operate on a somewhat dangerous lake that, at a certain time of night, can be incredibly dangerous to swim in. Some campers may suffer from mental health and want a night-time swim, this has happened in the past and thankfully, did not have a fatal outcome. If such an instance happens again, you are expected to retrieve them even at risk of your own life. It is against Oregon law to knowingly endanger the lives of children which includes being a bystander to a preventable situation. There is also a cluster of mines and caves in our mountains - if a child happens to wander off and find themselves lost, missing, or stuck in a mine, you are again required to retrieve them at the potential loss of your own life.
3. CAMP SCHEDULES. We have agreed to the following schedule in order to be fair to our counselors and prevent burnout. With ten total activities and lessons, it's required for each counselor to perform their chosen job(s) at least five times a week. A single camp day should see four total activities/lessons/programs performed with breakfast, lunch, and dinner included.
It stands to follow as:
8:00AM: Breakfast
9:00AM: Orientation (Supervisor will explain the activities for the day, and reiterate the rules campers must follow in accordance to the lesson)
9:30AM: Activity One (Music/Drama, Arts & Crafts, or Nature)
11:00AM: Free Time (campers can use this time to visit the Recreation room, or spend their time freely under supervision)
12:30PM: Lunch
01:30PM: Activity Two (Sports, Swimming/Lifeguard, or Boating/Sailing)
03:00PM: Free Time
04:30PM: Activity Three (Survivalist, or Farming)
06:00PM: Dinner
07:30PM: Free Time (it's down to the counselor's discretion on whether to involve the campers in a game or movie night before lights out)
09:30PM: Lights Out
Counselor's are expected to be awake by 06:30AM and in bed by 11:00PM.
4. DRUGS & ALCOHOL. It is prohibited for campers and counselor's alike to engage in any illegal or reckless activities when attending Evergreen Camp. Failure to act in accordance with this rule with supporting evidence will result in immediately expulsion from the camp and the inability to ever be accepted back to our summer program.
MUSIC & DRAMA
0 / 2
Both positions require counselors that are either skilled in music (varying instruments, singing, etc) or drama, educating our young campers in theatre and potentially capable of organising campers to produce a play for the final weekend of camp.
NATURE
0/1
Position is seeking someone with knowledge of nature: plants, insects, reptiles. How to identify the various species of those categories. How to treat bites and stings.
SURVIVALIST
0/3
Various positions open! Looking for people qualified in Archery (an elective of campers requiring parental permission), how to make fire, build tents, identify landmarks and read maps/compasses, etc.
ARTS & CRAFT
0/1
Looking for a person able to provide multiple arts and crafts activities over the two week period with varying lessons that aren't repeatable! Encouraged to establish a project that can be taken home at end of session.
sports.
0/3
Sports instructors capable of soccer, volleyball, badminton, baseball, and/or golf. Must be able to communicate effectively with children and provide lessons that optimise exercise and learning.
swimming
0/2
Two positions available: one as a swimming instructor prepared to swim multiple times a week and capable of ensuring all campers are wearing sunscreen. Another for a lifeguard, must include lessons for campers, but first job is to always be available during swimming lessons in case of emergency. Both MUST be able to perform CPR.
BOATING
0/2
Experience in operating a motorized boat as well as a kayak. Must be able to perform CPR and capable of swimming long distances in case of emergency.
farming
0/2
Various roles seeking those capable of teaching campers how to plant seeds, care for plants, collect eggs from chickens in order to use as an ingredient for cooking, and basic gardening.
Cooking
0/1
Position does not require interaction with young campers. Your job is to provide nutritional meals for campers and counselor's alike every day. You may be assisted by other counselor's when needed.
nurse & crisis aid
0/2
Position for a nurse, capable of treating surface wounds, sprains, cuts and scrapes, with adequate bandage knowledge. Position for crisis aid, able to be approached by campers needing mental health assistance, to call parents or family if a camper requests so, or seek out emergency services should they be required.
supervisor
0/1
Job requirement is to inform campers at orientation of the daily activities after breakfast. Must accompany campers to and from lessons, with a reprieve whilst campers are busy during their programs. Your orders come from the Camp Director, in which you are able to delegate to other counselor's.
substitute
0/2
Two positions, favouring those that have been former counselors. Quick learners that are all-rounders, capable for filling in for any activity required of them in case of emergency, illness, or otherwise.
coded by xayah.ღ
Deadline: July 23rd. If any extensions are needed, personally reach out and you will be given an extra three days to work on the sheet ![Hugging face :hugging: 🤗](/styles/twemoji/1f917.png)
BASICS
FULL NAME:
TAROT CARD & ROLE: (example: The Hierophant - The Figurehead)
AGE: 21 - 26
STAR SIGN:
PRONOUNS:
SEXUALITY:
CAMP OCCUPATION: (see the job board!)
VISAGE
FACIAL FEATURES: (hair, eyes, skin, notable features, etc)
FACE-CLAIM: (realistic only! if you rather not use real people, art is fine as long as it's a realistic painting, or stick to the facial features alone!)
BODY MODS: (any scars, piercings, tattoo's?)
PSYCHE
PERSONA: (brief description of their personality)
VIRTUES: (three to five virtues)
VICES: (three to five vices)
LIKES: (as many as you like, but explain WHY your oc likes xyz.)
DISLIKES: (as many as you like, but explain WHY your oc dislikes xyz.)
HISTORY
BACKGROUND: (how did your character end up at Evergreen Camp? were they originally a camper turned counsellor? are they just in need of a summer job? do they know a counsellor that suggested the position? what is their opinion about the Evergreen sisters' disappearance?)
REPUTATION: (if a returning counsellor, how are they perceived by the young campers, other counsellors, and by the Evergreen sisters? if a new counsellor, how do you expect them to be perceived?)
RUMOURS: (if returning only: has your character started a rumour about others, most notably the Evergreen sisters? are there any rumours floating around about themselves?)
THE SISTERS: (what personal relationship has your character had with renee and paige evergreen, if anything at all? if a new counsellor, what do you think the relationship WOULD have looked like?)
STATS
HONEST: 0 - 100%
CHARITABLE: 0 - 100%
BRAVE: 0 - 100%
ROMANTIC: 0 - 100%
CURIOUS: 0 - 100%
SURVIVAL: 0 - 100%
![Hugging face :hugging: 🤗](/styles/twemoji/1f917.png)
BASICS
FULL NAME:
TAROT CARD & ROLE: (example: The Hierophant - The Figurehead)
AGE: 21 - 26
STAR SIGN:
PRONOUNS:
SEXUALITY:
CAMP OCCUPATION: (see the job board!)
VISAGE
FACIAL FEATURES: (hair, eyes, skin, notable features, etc)
FACE-CLAIM: (realistic only! if you rather not use real people, art is fine as long as it's a realistic painting, or stick to the facial features alone!)
BODY MODS: (any scars, piercings, tattoo's?)
PSYCHE
PERSONA: (brief description of their personality)
VIRTUES: (three to five virtues)
VICES: (three to five vices)
LIKES: (as many as you like, but explain WHY your oc likes xyz.)
DISLIKES: (as many as you like, but explain WHY your oc dislikes xyz.)
HISTORY
BACKGROUND: (how did your character end up at Evergreen Camp? were they originally a camper turned counsellor? are they just in need of a summer job? do they know a counsellor that suggested the position? what is their opinion about the Evergreen sisters' disappearance?)
REPUTATION: (if a returning counsellor, how are they perceived by the young campers, other counsellors, and by the Evergreen sisters? if a new counsellor, how do you expect them to be perceived?)
RUMOURS: (if returning only: has your character started a rumour about others, most notably the Evergreen sisters? are there any rumours floating around about themselves?)
THE SISTERS: (what personal relationship has your character had with renee and paige evergreen, if anything at all? if a new counsellor, what do you think the relationship WOULD have looked like?)
STATS
HONEST: 0 - 100%
CHARITABLE: 0 - 100%
BRAVE: 0 - 100%
ROMANTIC: 0 - 100%
CURIOUS: 0 - 100%
SURVIVAL: 0 - 100%
the hierophant
▲ Wisdom, conformity, traditions.
FIGUREHEAD; known for working at the camp the longest of all returning counsellors — they have been around enough to know how things should work, and exactly how to delegate to others. Notably, the Figurehead was very familiar with the Evergreen sisters and knows the extent of the rumour mill that surrounds them. Assists in supervising most of the classes and activities that run throughout the camp, and is passionate about the position and their level of authority. When the situation begins to escalate, will they be able to remain calm and keep a level-head, or will the pressure of leadership become too much?
▼ Personal beliefs, freedom, challenging the status quo.
REBEL; reluctant to be put into a box, the Rebel has always excelled at challenging those with authority over others. Whether by outright questioning people's motives through confrontation, or undermining them on the side, they will never be satisfied by doing things 'the normal way'. If a new counsellor, the Rebel would most likely play devil's advocate in discussions surrounding the mystery of the sisters' disappearance. If a returning counsellor, more than likely started one or two rumours themselves out of good fun and disdain for the hierarchy the sisters' have represented at the camp.
the lovers
▲ love, harmony, choices.
THE ARTIST; their chosen form of art (painting, sculpting, etc) has never failed to fix a shitty day, using it for escapism. The Artist was not only known as the counsellor that provided the most engaging class at Camp, but they also caught the eye of one of the Evergreen sisters; and it was impossible to escape unscathed. Was it love? Was it a summer fling? Why did it feel so soul destroying when the body was never found? Maybe that was the intention — to be so enraptured by the attention, it was only natural the disappearance was punishment for daring to fall for an Evergreen daughter.
▼ self-love, disharmony, imbalance.
THE HOT HEAD; quick to anger, quick to jump to conclusions, and even faster to fall in love with one of the Evergreen sisters. The Hot Head has returned to camp reluctantly, either out of a thirst for revenge — someone had to be responsible, right? Or, maybe because sleeping at night is no longer an option, because the Evergreen daughter sits behind their eyelids like a stubborn stray lash. What ever the case, the Hot Head intends to get answers, revenge, and sink into memories. Will the truth set them free, or down a path of destruction?
the sun
▲ positivity, warmth, success.
CITY NATIVE; they have lived in an apartment or penthouse their entire life. Maybe they crave a change of scenery, or a sense of purpose, to push limits and see what they're capable of out in the wilderness rather than surrounded by skyscrapers and the cushy life. If a new camp counsellor, the City Native is likely in for the shock of a lifetime: not only is Fairview Lake deep in the forest and scattered with a deposit of opal caves, vastly different from hearing traffic at their bedroom window all hours of the day, but stumbling upon the disappearance of two notable daughters and the enigma of the mystery around them? If returning, it would likely only be their second session, not quite adept at handling the outdoors as well as others are, and their opinion on the sisters is up to you.
▼ inner child, feeling down, overly optimistic.
NEWCOMER; befriending others may or may not come easily to them, what is true is they somehow are pulled into the fold effortlessly. What ever their reasons for attending Evergreen Camp, it becomes crystal clear they have missed a major event: Renee and Paige Evergreen, effectively MIA and likely dead. The Newcomer might bring it upon themselves to gather as much information about them as possible, and the circumstances surrounding the mystery — how could they be expected to do their job when the young campers are scared out of their minds, telling each other ghost stories at night, assuming the worst? Resolved to gain some semblance of truth, will the Newcomer be able to handle the existence of monsters, or find comfort in denial?
the moon
▲ fear, anxiety, intuition.
BEST FRIEND; the best and maybe only real friend of Renee Evergreen. They lived in Renee's shadow, knew the truth of who she was at her core, and loved her anyway. Maybe she treated others as less than, but never the Best Friend — no, she always kept them company, confided secrets they expect not even Paige knew of, told them of the weird noises she heard late at night and threatening notes left under her pillow. Someone needed to know and it was the Best Friend that was trusted beyond all others. They know the disappearance was no fucking accident, someone or something was behind it, and they won't rest until there's justice for Renee Evergreen.
▼ release of fear, repressed emotion, inner confusion.
BEST FRIEND; it was confusing to be the best friend of Renee Evergreen, the only real monster at Evergreen Camp. Subjected to torment and humiliation during the beginning of the 'friendship', the Best Friend began to do things for Renee out of fear, born from a promise to no longer be the focus of her negative attention. Instead, they would sit together in the cafeteria for supper. She would link their arms when walking to and from lessons with the younger campers. They have mixed emotions about the disappearance: forlorn at the sudden loss of companionship, grateful to never be bullied again. Devastated their best friend suffered an unknown fate, relieved beyond belief someone had the courage to deal with Renee Evergreen themselves. Conflicted, hurt, and scared are the ABC's of the Best Friend.
the fool
▲ beginnings, innocence, a free spirit.
ENTERTAINER; overly dramatic and theatrical, they can always be expected to say something out of pocket at the drop of a hat. They take great pride in their ability to make a funny quip if the situation calls for it, or even distract someone that's feeling down and in need of comfort. The Entertainer never is able to take things seriously, remembered for laughing during the initial interview with police following the disappearance of the sisters. Some believe that to be suspicious, others know them well enough to shrug it off — it's never easy to know the true emotions of the Entertainer, the world is their stage after all.
▼ holding back, recklessness, risk-taking.
DELINQUENT; known for mischief and trickery — consistently late to lessons and activities, always helping themselves to extra food during supper, encouraging the children to misbehave in order to have some real fun. Their pranks are harmless and their continued welcomed presence at camp is all thanks to the Evergreen sisters, having instantly found amusement in their mischievous ways. Renee found them to be quite useful in conducting her own 'pranks', however much less funny and much more harmful than the Delinquents, and Paige found herself genuinely laughing at the Delinquents boldness. Rumour has it that Paige and the Delinquent would often hole themselves up in the sports shed, smoking weed, and maybe more...?
the star
▲ hope, purpose, spirituality.
THE BELIEVER; in touch with spirituality, they believe there's a supernatural explanation for any given situation. Working at camp during the summer was not preferable over keeping their head buried in a book about the magical properties of certain gemstones and minerals, or the range of ghosts, ghouls, spectres, banshee's — but the campers love the Believer's ghost stories they whisper over campfires when no one else is watching. Renee Evergreen never used to pay them attention until the fifth day of the 2001 session, suddenly inquisitive of mythologies and urban legends. If you ask the Believer today what happened to the Evergreen sisters that fateful night? The answer was obvious: there are monsters lurking in the wilderness. Renee Evergreen knew it. And so does the Believer.
▼ despair, self-trust, disconnection.
THE REALIST; a master of dead-pan responses, opting to be realistic over ridiculous. The Realist is the first to brush off any rumours or suspicions that can't be proven by facts. Their transparency comes across as negative to others. If returning to the camp, the Realist most likely is favoured among the young campers, finding their 'negativity' amusing and real, not fake positive for the sake of it. If new to the camp, the Realist might think they've turned up to the wrong place with the amount of conspiracy spreading among camp surrounding the mystery of the Evergreen sisters.
strength
▲ courage, persuasion, influence.
JOCK; one of the biggest reasons young campers sign up to return to Evergreen camp. An all-rounder with lessons and activities, the Jock's influence over others rivals even that of Renee Evergreen — able to persuade people, not out of fear, but inspiration. Are they as wholesome and positive as the campers remember them for, or is it all an act to have optimal control over how they are perceived by others? Did Renee avoid the Jock out of jealousy for how effortless it was for them to be so beloved? Are they eager to seize even more influence and power in the camp now that both Evergreen sisters are gone?
▼ inner strength, self-doubt, raw emotion.
BASKET CASE; ruled by their own emotions. There has never been an easy way to regulate how they feel at any given time, giving in to the urge to believe what they're told at face value in the moment, and overthinking it hours later — they come across as paranoid to others, but those that pay attention and know the Basket Case well enough understand the mental health problems plaguing them. Many will write them off as just that: a Basket Case, but the inner strength they have to move forward in the face of self-doubt and raw emotions should never be underestimated. Perhaps the disappearances frighten them, might exaggerate the paranoia even, but their survival instinct might save them all.
justice
▲ justice, truth, cause and effect.
BLOODLINE; a close relative of the Evergreen sisters (cousin, brother, sister, even a twin). Their reasons for attending the 2002 session comes from a sense of desire to understand the truth of Renee and Paige's disappearance and find some justice. The Bloodline is of the belief that there was a cause and effect that led to their untimely fates, that the truth must be hidden at the camp, and people must know more than they're letting on — if anyone is going to get to the bottom of the mystery, no matter what, they will.
▼ unfairness, lack of accountability, dishonest.
BLOODLINE; a close relative of the Evergreen sisters (cousin, brother, sister, even a twin). When threatening notes were found in their cabin the day after Renee and Paige's disappearance, stuffed deep inside a pillow case, the Bloodline knew instantly something was amiss. Someone was responsible. Someone knew something. It didn't matter to the Bloodline whether Renee ruined lives, or Paige spent the better part of her camp experience cleaning up Renee's messes, they don't deserve to pay for their sins with their lives — but someone will, and the Bloodline will make sure of it. Tit for tat.
temperance
▲ balance, purpose, patience.
GREEN THUMB; nature often feels like coming home. Taking up gardening as a hobby was unconventional at times, but extremely useful come applying for a counsellor position at Evergreen camp. They were in desperate need of someone to teach young campers how to make most of the simple ingredients, to forage and how to plant. The Green Thumb found a second home at the camp, adored by campers and other counsellors alike. It was only natural that Paige Evergreen floated into their corner, finding a getaway amongst the plants and the Green Thumb's ability to not treat Paige as anything special. The Green Thumb was understandably upset at her sudden disappearance, having found their own comfort in their mutual companionship.
▼ imbalance, self-healing, re-alignment.
EXCHANGE STUDENT; their first summer in the United States. It was required for the Exchange Student to find work during the summer by their host family and a sleep-away camp far away from the reality of their personal issues seemed like the best option. New to the counselling scene, to the very real mystery plaguing Fairview Lake, the Exchange Student quickly finds themselves confronted with terrifying truths about the state they have settled in. Do they find themselves an outsider, not just as a new counsellor but also a foreigner? Are they able to adjust quickly to the horrifying reality of two missing girls?
the high priestess
▲ intuition, sacred knowledge, the subconscious mind.
HISTORY BUFF; a curious mind and a thirst for knowledge. They're known for their ability to always have an answer for everything, to make sense of the unthinkable, to shut down even the biggest pranksters at camp with an uncomfortable fact. If returning to Evergreen Camp, the History Buff likely cared little for the sisters up until their disappearance — not just as a potential mystery to solve and something to exercise their brain, but by how highly improbable it was to have only been an 'accident'. If new to camp, the History Buff will quickly find themselves sucked into the rumours around the sisters, unable to prevent themselves from eavesdropping and gathering as much information as possible.
▼ secrets, withdrawal, silence.
SKEPTIC; never convinced of anything other than what can be clearly seen and confirmed. Won't waste any time hearing nonsense about monsters, curses, and ghosts. Reality is far more interesting than fables, and the Skeptic has no problem offending people in order to get their point across in the face of insanity. They meet most conspiracies with an eye-roll and a shake of their head, disbelieving how gullible some people could be. When confronted with the truth, will the Skeptic accept reality for what reality is? Or will they be plagued by denial, unable to accept anything outside of their viewpoint?
the magician
▲ manifestation, resourceful, power.
TECHIE; rather live in the future than the past. Being surrounded by nature isn't their first choice, much preferring to be home and playing Elder Scrolls or Resident Evil. Their reasons for attending summer camp is unknown to most, clearly only those most trusted by the Techie will know the mystery and intrigue surrounding them. One such person that found themselves interested in their circumstances was Renee Evergreen, incredibly focused upon in her bullying and humiliation tactics, almost able to rival the Best Friend (reversed only). When the sisters first went missing, the Techie was the last interviewed and left the camp in cuffs, marked a person of interest requiring further investigation. Two days later they were cleared, allowed to return to camp and pack their belongings (much to the suspicious glances of other counsellors and even campers) to go home in time with the others. Returning in 2002 is bittersweet... and maybe a terrible fucking idea.
▼ manipulation, poor planning, untapped talents.
TRAVELER; never lived in one place longer than two years. With a family that travels for work often, the Traveler has never understood what it meant to settle until attending Evergreen Camp six years ago. No matter where work carried their family, the Traveler always returned for summer camp, to a sense of normalcy in a life so full of change. On a surface level, some would assume the Traveler was one of the few people able to crack BOTH Evergreen sisters, often seen eating with Paige and assisting Renee with her activities if she needed a plus one. Little did most know that the Traveler had reason to hate both of them — yes, both of them.
the hermit
▲ soul-searching, being alone, inner guidance.
BAND GEEK; used to being alone, but never truly feeling lonely. Not with an instrument in hand. A person of many talents, the Band Geek was skilled enough to travel outside of the country to play at numerous events and festivals, showcasing their talent. At Evergreen Camp, the reception was less popular in the eyes of Renee Evergreen — no matter how hard Paige tried to fend her sister away from the Band Geek. Some people assured them that maybe Renee felt threatened by their talents, having no skills other than manipulation herself. Others thought it was justified, the Band Geek played music so loud after all, the noise obnoxious especially in the hands of younger campers. Word has it: Renee Evergreen was in the midst of shutting down the Music lessons — could the Band Geek have killed Renee in an attempt to keep their summer job safe?
▼ isolation, loneliness, withdrawal.
CAREGIVER; a second nature to help others and put them first. With a specific aptitude for medicine and stitching up nasty wounds, the Caregiver is considered the most pivotal person at Evergreen Camp, if not for the safety measures they've introduced, it would no longer be able to run and function legally. They felt especially useless and, sometimes, like a failure when the sisters went missing and nothing could be done from their end. If they were found, then they could be of use — maybe save them from what ever affliction stole them away in the first place. Ideally, the Caregiver would be among the first to step up during a crisis — but would they be able to remain calm and remember what's important in the face of something supernatural?
▲ Wisdom, conformity, traditions.
FIGUREHEAD; known for working at the camp the longest of all returning counsellors — they have been around enough to know how things should work, and exactly how to delegate to others. Notably, the Figurehead was very familiar with the Evergreen sisters and knows the extent of the rumour mill that surrounds them. Assists in supervising most of the classes and activities that run throughout the camp, and is passionate about the position and their level of authority. When the situation begins to escalate, will they be able to remain calm and keep a level-head, or will the pressure of leadership become too much?
▼ Personal beliefs, freedom, challenging the status quo.
REBEL; reluctant to be put into a box, the Rebel has always excelled at challenging those with authority over others. Whether by outright questioning people's motives through confrontation, or undermining them on the side, they will never be satisfied by doing things 'the normal way'. If a new counsellor, the Rebel would most likely play devil's advocate in discussions surrounding the mystery of the sisters' disappearance. If a returning counsellor, more than likely started one or two rumours themselves out of good fun and disdain for the hierarchy the sisters' have represented at the camp.
the lovers
▲ love, harmony, choices.
THE ARTIST; their chosen form of art (painting, sculpting, etc) has never failed to fix a shitty day, using it for escapism. The Artist was not only known as the counsellor that provided the most engaging class at Camp, but they also caught the eye of one of the Evergreen sisters; and it was impossible to escape unscathed. Was it love? Was it a summer fling? Why did it feel so soul destroying when the body was never found? Maybe that was the intention — to be so enraptured by the attention, it was only natural the disappearance was punishment for daring to fall for an Evergreen daughter.
▼ self-love, disharmony, imbalance.
THE HOT HEAD; quick to anger, quick to jump to conclusions, and even faster to fall in love with one of the Evergreen sisters. The Hot Head has returned to camp reluctantly, either out of a thirst for revenge — someone had to be responsible, right? Or, maybe because sleeping at night is no longer an option, because the Evergreen daughter sits behind their eyelids like a stubborn stray lash. What ever the case, the Hot Head intends to get answers, revenge, and sink into memories. Will the truth set them free, or down a path of destruction?
the sun
▲ positivity, warmth, success.
CITY NATIVE; they have lived in an apartment or penthouse their entire life. Maybe they crave a change of scenery, or a sense of purpose, to push limits and see what they're capable of out in the wilderness rather than surrounded by skyscrapers and the cushy life. If a new camp counsellor, the City Native is likely in for the shock of a lifetime: not only is Fairview Lake deep in the forest and scattered with a deposit of opal caves, vastly different from hearing traffic at their bedroom window all hours of the day, but stumbling upon the disappearance of two notable daughters and the enigma of the mystery around them? If returning, it would likely only be their second session, not quite adept at handling the outdoors as well as others are, and their opinion on the sisters is up to you.
▼ inner child, feeling down, overly optimistic.
NEWCOMER; befriending others may or may not come easily to them, what is true is they somehow are pulled into the fold effortlessly. What ever their reasons for attending Evergreen Camp, it becomes crystal clear they have missed a major event: Renee and Paige Evergreen, effectively MIA and likely dead. The Newcomer might bring it upon themselves to gather as much information about them as possible, and the circumstances surrounding the mystery — how could they be expected to do their job when the young campers are scared out of their minds, telling each other ghost stories at night, assuming the worst? Resolved to gain some semblance of truth, will the Newcomer be able to handle the existence of monsters, or find comfort in denial?
the moon
▲ fear, anxiety, intuition.
BEST FRIEND; the best and maybe only real friend of Renee Evergreen. They lived in Renee's shadow, knew the truth of who she was at her core, and loved her anyway. Maybe she treated others as less than, but never the Best Friend — no, she always kept them company, confided secrets they expect not even Paige knew of, told them of the weird noises she heard late at night and threatening notes left under her pillow. Someone needed to know and it was the Best Friend that was trusted beyond all others. They know the disappearance was no fucking accident, someone or something was behind it, and they won't rest until there's justice for Renee Evergreen.
▼ release of fear, repressed emotion, inner confusion.
BEST FRIEND; it was confusing to be the best friend of Renee Evergreen, the only real monster at Evergreen Camp. Subjected to torment and humiliation during the beginning of the 'friendship', the Best Friend began to do things for Renee out of fear, born from a promise to no longer be the focus of her negative attention. Instead, they would sit together in the cafeteria for supper. She would link their arms when walking to and from lessons with the younger campers. They have mixed emotions about the disappearance: forlorn at the sudden loss of companionship, grateful to never be bullied again. Devastated their best friend suffered an unknown fate, relieved beyond belief someone had the courage to deal with Renee Evergreen themselves. Conflicted, hurt, and scared are the ABC's of the Best Friend.
the fool
▲ beginnings, innocence, a free spirit.
ENTERTAINER; overly dramatic and theatrical, they can always be expected to say something out of pocket at the drop of a hat. They take great pride in their ability to make a funny quip if the situation calls for it, or even distract someone that's feeling down and in need of comfort. The Entertainer never is able to take things seriously, remembered for laughing during the initial interview with police following the disappearance of the sisters. Some believe that to be suspicious, others know them well enough to shrug it off — it's never easy to know the true emotions of the Entertainer, the world is their stage after all.
▼ holding back, recklessness, risk-taking.
DELINQUENT; known for mischief and trickery — consistently late to lessons and activities, always helping themselves to extra food during supper, encouraging the children to misbehave in order to have some real fun. Their pranks are harmless and their continued welcomed presence at camp is all thanks to the Evergreen sisters, having instantly found amusement in their mischievous ways. Renee found them to be quite useful in conducting her own 'pranks', however much less funny and much more harmful than the Delinquents, and Paige found herself genuinely laughing at the Delinquents boldness. Rumour has it that Paige and the Delinquent would often hole themselves up in the sports shed, smoking weed, and maybe more...?
the star
▲ hope, purpose, spirituality.
THE BELIEVER; in touch with spirituality, they believe there's a supernatural explanation for any given situation. Working at camp during the summer was not preferable over keeping their head buried in a book about the magical properties of certain gemstones and minerals, or the range of ghosts, ghouls, spectres, banshee's — but the campers love the Believer's ghost stories they whisper over campfires when no one else is watching. Renee Evergreen never used to pay them attention until the fifth day of the 2001 session, suddenly inquisitive of mythologies and urban legends. If you ask the Believer today what happened to the Evergreen sisters that fateful night? The answer was obvious: there are monsters lurking in the wilderness. Renee Evergreen knew it. And so does the Believer.
▼ despair, self-trust, disconnection.
THE REALIST; a master of dead-pan responses, opting to be realistic over ridiculous. The Realist is the first to brush off any rumours or suspicions that can't be proven by facts. Their transparency comes across as negative to others. If returning to the camp, the Realist most likely is favoured among the young campers, finding their 'negativity' amusing and real, not fake positive for the sake of it. If new to the camp, the Realist might think they've turned up to the wrong place with the amount of conspiracy spreading among camp surrounding the mystery of the Evergreen sisters.
strength
▲ courage, persuasion, influence.
JOCK; one of the biggest reasons young campers sign up to return to Evergreen camp. An all-rounder with lessons and activities, the Jock's influence over others rivals even that of Renee Evergreen — able to persuade people, not out of fear, but inspiration. Are they as wholesome and positive as the campers remember them for, or is it all an act to have optimal control over how they are perceived by others? Did Renee avoid the Jock out of jealousy for how effortless it was for them to be so beloved? Are they eager to seize even more influence and power in the camp now that both Evergreen sisters are gone?
▼ inner strength, self-doubt, raw emotion.
BASKET CASE; ruled by their own emotions. There has never been an easy way to regulate how they feel at any given time, giving in to the urge to believe what they're told at face value in the moment, and overthinking it hours later — they come across as paranoid to others, but those that pay attention and know the Basket Case well enough understand the mental health problems plaguing them. Many will write them off as just that: a Basket Case, but the inner strength they have to move forward in the face of self-doubt and raw emotions should never be underestimated. Perhaps the disappearances frighten them, might exaggerate the paranoia even, but their survival instinct might save them all.
justice
▲ justice, truth, cause and effect.
BLOODLINE; a close relative of the Evergreen sisters (cousin, brother, sister, even a twin). Their reasons for attending the 2002 session comes from a sense of desire to understand the truth of Renee and Paige's disappearance and find some justice. The Bloodline is of the belief that there was a cause and effect that led to their untimely fates, that the truth must be hidden at the camp, and people must know more than they're letting on — if anyone is going to get to the bottom of the mystery, no matter what, they will.
▼ unfairness, lack of accountability, dishonest.
BLOODLINE; a close relative of the Evergreen sisters (cousin, brother, sister, even a twin). When threatening notes were found in their cabin the day after Renee and Paige's disappearance, stuffed deep inside a pillow case, the Bloodline knew instantly something was amiss. Someone was responsible. Someone knew something. It didn't matter to the Bloodline whether Renee ruined lives, or Paige spent the better part of her camp experience cleaning up Renee's messes, they don't deserve to pay for their sins with their lives — but someone will, and the Bloodline will make sure of it. Tit for tat.
temperance
▲ balance, purpose, patience.
GREEN THUMB; nature often feels like coming home. Taking up gardening as a hobby was unconventional at times, but extremely useful come applying for a counsellor position at Evergreen camp. They were in desperate need of someone to teach young campers how to make most of the simple ingredients, to forage and how to plant. The Green Thumb found a second home at the camp, adored by campers and other counsellors alike. It was only natural that Paige Evergreen floated into their corner, finding a getaway amongst the plants and the Green Thumb's ability to not treat Paige as anything special. The Green Thumb was understandably upset at her sudden disappearance, having found their own comfort in their mutual companionship.
▼ imbalance, self-healing, re-alignment.
EXCHANGE STUDENT; their first summer in the United States. It was required for the Exchange Student to find work during the summer by their host family and a sleep-away camp far away from the reality of their personal issues seemed like the best option. New to the counselling scene, to the very real mystery plaguing Fairview Lake, the Exchange Student quickly finds themselves confronted with terrifying truths about the state they have settled in. Do they find themselves an outsider, not just as a new counsellor but also a foreigner? Are they able to adjust quickly to the horrifying reality of two missing girls?
the high priestess
HISTORY BUFF; a curious mind and a thirst for knowledge. They're known for their ability to always have an answer for everything, to make sense of the unthinkable, to shut down even the biggest pranksters at camp with an uncomfortable fact. If returning to Evergreen Camp, the History Buff likely cared little for the sisters up until their disappearance — not just as a potential mystery to solve and something to exercise their brain, but by how highly improbable it was to have only been an 'accident'. If new to camp, the History Buff will quickly find themselves sucked into the rumours around the sisters, unable to prevent themselves from eavesdropping and gathering as much information as possible.
▼ secrets, withdrawal, silence.
SKEPTIC; never convinced of anything other than what can be clearly seen and confirmed. Won't waste any time hearing nonsense about monsters, curses, and ghosts. Reality is far more interesting than fables, and the Skeptic has no problem offending people in order to get their point across in the face of insanity. They meet most conspiracies with an eye-roll and a shake of their head, disbelieving how gullible some people could be. When confronted with the truth, will the Skeptic accept reality for what reality is? Or will they be plagued by denial, unable to accept anything outside of their viewpoint?
the magician
TECHIE; rather live in the future than the past. Being surrounded by nature isn't their first choice, much preferring to be home and playing Elder Scrolls or Resident Evil. Their reasons for attending summer camp is unknown to most, clearly only those most trusted by the Techie will know the mystery and intrigue surrounding them. One such person that found themselves interested in their circumstances was Renee Evergreen, incredibly focused upon in her bullying and humiliation tactics, almost able to rival the Best Friend (reversed only). When the sisters first went missing, the Techie was the last interviewed and left the camp in cuffs, marked a person of interest requiring further investigation. Two days later they were cleared, allowed to return to camp and pack their belongings (much to the suspicious glances of other counsellors and even campers) to go home in time with the others. Returning in 2002 is bittersweet... and maybe a terrible fucking idea.
▼ manipulation, poor planning, untapped talents.
TRAVELER; never lived in one place longer than two years. With a family that travels for work often, the Traveler has never understood what it meant to settle until attending Evergreen Camp six years ago. No matter where work carried their family, the Traveler always returned for summer camp, to a sense of normalcy in a life so full of change. On a surface level, some would assume the Traveler was one of the few people able to crack BOTH Evergreen sisters, often seen eating with Paige and assisting Renee with her activities if she needed a plus one. Little did most know that the Traveler had reason to hate both of them — yes, both of them.
the hermit
▲ soul-searching, being alone, inner guidance.
BAND GEEK; used to being alone, but never truly feeling lonely. Not with an instrument in hand. A person of many talents, the Band Geek was skilled enough to travel outside of the country to play at numerous events and festivals, showcasing their talent. At Evergreen Camp, the reception was less popular in the eyes of Renee Evergreen — no matter how hard Paige tried to fend her sister away from the Band Geek. Some people assured them that maybe Renee felt threatened by their talents, having no skills other than manipulation herself. Others thought it was justified, the Band Geek played music so loud after all, the noise obnoxious especially in the hands of younger campers. Word has it: Renee Evergreen was in the midst of shutting down the Music lessons — could the Band Geek have killed Renee in an attempt to keep their summer job safe?
▼ isolation, loneliness, withdrawal.
CAREGIVER; a second nature to help others and put them first. With a specific aptitude for medicine and stitching up nasty wounds, the Caregiver is considered the most pivotal person at Evergreen Camp, if not for the safety measures they've introduced, it would no longer be able to run and function legally. They felt especially useless and, sometimes, like a failure when the sisters went missing and nothing could be done from their end. If they were found, then they could be of use — maybe save them from what ever affliction stole them away in the first place. Ideally, the Caregiver would be among the first to step up during a crisis — but would they be able to remain calm and remember what's important in the face of something supernatural?
Welcome to Evergreen Camp! We sport an impressive amount of activities and lessons for our campers, and we need somewhat experienced adults between the ages of twenty and twenty-six to provide comprehensive and exciting programs during the summer. Due to our wide range of offered programs and the length of sessions, choosing to work with us would be an excellent addition to any resume.
Fill out the below application for a chance to join our team for the summer session of 2002!
RETURNING / STARTING (please circlebold the relevant term)
FULL NAME:
DATE OF BIRTH:
JOB(S) YOU ARE INTERESTED IN:
RELEVANT SKILLS: (at least three per job)
PREVIOUS EXPERIENCE: (not necessary)
DO YOU AGREE TO THE BELOW CONTRACT: (Y/N)
CONTRACT:
1. COMMITMENT TO CAMPERS. Our huge success here at Evergreen Camp is in large part our dedication to providing youth with extensive care and support during the summer. Our counselor's are not 'teachers' whose day is done once lessons are over, but 'friends' who enjoy meals, recreation, and free time with their campers. It's imperative to build rewarding bonds with the children to earn trust and respect, important traits that will carry on back home with hard-working families. Some students may find your involvement intrusive and difficult to accept, especially those coming from troubled homes, so the ideal candidate will exercise great patience and dedication to achieve a rewarding experience for yourself, and the campers.
2. SAFETY. You must be prepared to put the safety and, in some cases, the life of a camper before your own. We operate on a somewhat dangerous lake that, at a certain time of night, can be incredibly dangerous to swim in. Some campers may suffer from mental health and want a night-time swim, this has happened in the past and thankfully, did not have a fatal outcome. If such an instance happens again, you are expected to retrieve them even at risk of your own life. It is against Oregon law to knowingly endanger the lives of children which includes being a bystander to a preventable situation. There is also a cluster of mines and caves in our mountains - if a child happens to wander off and find themselves lost, missing, or stuck in a mine, you are again required to retrieve them at the potential loss of your own life.
3. CAMP SCHEDULES. We have agreed to the following schedule in order to be fair to our counselors and prevent burnout. With ten total activities and lessons, it's required for each counselor to perform their chosen job(s) at least five times a week. A single camp day should see four total activities/lessons/programs performed with breakfast, lunch, and dinner included.
It stands to follow as:
8:00AM: Breakfast
9:00AM: Orientation (Supervisor will explain the activities for the day, and reiterate the rules campers must follow in accordance to the lesson)
9:30AM: Activity One (Music/Drama, Arts & Crafts, or Nature)
11:00AM: Free Time (campers can use this time to visit the Recreation room, or spend their time freely under supervision)
12:30PM: Lunch
01:30PM: Activity Two (Sports, Swimming/Lifeguard, or Boating/Sailing)
03:00PM: Free Time
04:30PM: Activity Three (Survivalist, or Farming)
06:00PM: Dinner
07:30PM: Free Time (it's down to the counselor's discretion on whether to involve the campers in a game or movie night before lights out)
09:30PM: Lights Out
Counselor's are expected to be awake by 06:30AM and in bed by 11:00PM.
4. DRUGS & ALCOHOL. It is prohibited for campers and counselor's alike to engage in any illegal or reckless activities when attending Evergreen Camp. Failure to act in accordance with this rule with supporting evidence will result in immediately expulsion from the camp and the inability to ever be accepted back to our summer program.
Fill out the below application for a chance to join our team for the summer session of 2002!
RETURNING / STARTING (please circle
FULL NAME:
DATE OF BIRTH:
JOB(S) YOU ARE INTERESTED IN:
RELEVANT SKILLS: (at least three per job)
PREVIOUS EXPERIENCE: (not necessary)
DO YOU AGREE TO THE BELOW CONTRACT: (Y/N)
CONTRACT:
1. COMMITMENT TO CAMPERS. Our huge success here at Evergreen Camp is in large part our dedication to providing youth with extensive care and support during the summer. Our counselor's are not 'teachers' whose day is done once lessons are over, but 'friends' who enjoy meals, recreation, and free time with their campers. It's imperative to build rewarding bonds with the children to earn trust and respect, important traits that will carry on back home with hard-working families. Some students may find your involvement intrusive and difficult to accept, especially those coming from troubled homes, so the ideal candidate will exercise great patience and dedication to achieve a rewarding experience for yourself, and the campers.
2. SAFETY. You must be prepared to put the safety and, in some cases, the life of a camper before your own. We operate on a somewhat dangerous lake that, at a certain time of night, can be incredibly dangerous to swim in. Some campers may suffer from mental health and want a night-time swim, this has happened in the past and thankfully, did not have a fatal outcome. If such an instance happens again, you are expected to retrieve them even at risk of your own life. It is against Oregon law to knowingly endanger the lives of children which includes being a bystander to a preventable situation. There is also a cluster of mines and caves in our mountains - if a child happens to wander off and find themselves lost, missing, or stuck in a mine, you are again required to retrieve them at the potential loss of your own life.
3. CAMP SCHEDULES. We have agreed to the following schedule in order to be fair to our counselors and prevent burnout. With ten total activities and lessons, it's required for each counselor to perform their chosen job(s) at least five times a week. A single camp day should see four total activities/lessons/programs performed with breakfast, lunch, and dinner included.
It stands to follow as:
8:00AM: Breakfast
9:00AM: Orientation (Supervisor will explain the activities for the day, and reiterate the rules campers must follow in accordance to the lesson)
9:30AM: Activity One (Music/Drama, Arts & Crafts, or Nature)
11:00AM: Free Time (campers can use this time to visit the Recreation room, or spend their time freely under supervision)
12:30PM: Lunch
01:30PM: Activity Two (Sports, Swimming/Lifeguard, or Boating/Sailing)
03:00PM: Free Time
04:30PM: Activity Three (Survivalist, or Farming)
06:00PM: Dinner
07:30PM: Free Time (it's down to the counselor's discretion on whether to involve the campers in a game or movie night before lights out)
09:30PM: Lights Out
Counselor's are expected to be awake by 06:30AM and in bed by 11:00PM.
4. DRUGS & ALCOHOL. It is prohibited for campers and counselor's alike to engage in any illegal or reckless activities when attending Evergreen Camp. Failure to act in accordance with this rule with supporting evidence will result in immediately expulsion from the camp and the inability to ever be accepted back to our summer program.
MUSIC & DRAMA
POSITIONS AVAILABLE: 0 / 2
Both positions require counselor's that are either skilled in music (varying instruments, singing, etc) or drama, educating our young campers in theatre and potentially capable of organising campers to produce a play for the final weekend of camp.
NATURE
POSITIONS AVAILABLE: 0 / 1
Position is seeking someone with knowledge of nature: plants, insects, reptiles. How to identify the various species of those categories. How to treat bites and stings.
SURVIVALIST
POSITIONS AVAILABLE: 0 / 3
Various positions open! Looking for people qualified in Archery (an elective of campers requiring parental permission), how to make fire, build tents, identify landmarks and read maps/compasses, etc.
ARTS & CRAFTS
POSITIONS AVAILABLE: 0 / 1
Looking for a person able to provide multiple arts and crafts activities over the two week period with varying lessons that aren't repeatable! Encouraged to establish a project that can be taken home at end of session.
SPORTS
POSITIONS AVAILABLE: 0 / 3
Sports instructors capable of soccer, volleyball, badminton, baseball, and/or golf. Must be able to communicate effectively with children and provide lessons that optimise exercise and learning.
SWIMMING
POSITIONS AVAILABLE: 0 / 2
Two positions available: one as a swimming instructor prepared to swim multiple times a week and capable of ensuring all campers are wearing sunscreen. Another for a lifeguard, must include lessons for campers, but first job is to always be available during swimming lessons in case of emergency. Both MUST be able to perform CPR.
BOATING
POSITIONS AVAILABLE: 0 / 1
Experience in operating a motorized boat as well as a kayak. Must be able to perform CPR and capable of swimming long distances in case of emergency.
FARMING
POSITIONS AVAILABLE: 0 / 3
Various roles seeking those capable of teaching campers how to plant seeds, care for plants, collect eggs from chickens in order to use as an ingredient for cooking, and basic gardening.
COOKING
POSITIONS AVAILABLE: 0 / 1
Position does not require interaction with young campers. Your job is to provide nutritional meals for campers and counselor's alike every day. You may be assisted by other counselor's when needed.
NURSE & CRISIS AID
POSITIONS AVAILABLE: 0 / 2
Position for a nurse, capable of treating surface wounds, sprains, cuts and scrapes, with adequate bandage knowledge. Position for crisis aid, able to be approached by campers needing mental health assistance, to call parents or family if a camper requests so, or seek out emergency services should they be required.
SUPERVISOR
POSITIONS AVAILABLE: 0 / 1
Job requirement is to inform campers at orientation of the daily activities after breakfast. Must accompany campers to and from lessons, with a reprieve whilst campers are busy during their programs. Your orders come from the Camp Director, in which you are able to delegate to other counselor's.
SUBSTITUTE
POSITIONS AVAILABLE: 0 / 2
Two positions, favouring those that have been former counselors. Quick learners that are all-rounders, capable for filling in for any activity required of them in case of emergency, illness, or otherwise.
POSITIONS AVAILABLE: 0 / 2
Both positions require counselor's that are either skilled in music (varying instruments, singing, etc) or drama, educating our young campers in theatre and potentially capable of organising campers to produce a play for the final weekend of camp.
NATURE
POSITIONS AVAILABLE: 0 / 1
Position is seeking someone with knowledge of nature: plants, insects, reptiles. How to identify the various species of those categories. How to treat bites and stings.
SURVIVALIST
POSITIONS AVAILABLE: 0 / 3
Various positions open! Looking for people qualified in Archery (an elective of campers requiring parental permission), how to make fire, build tents, identify landmarks and read maps/compasses, etc.
ARTS & CRAFTS
POSITIONS AVAILABLE: 0 / 1
Looking for a person able to provide multiple arts and crafts activities over the two week period with varying lessons that aren't repeatable! Encouraged to establish a project that can be taken home at end of session.
SPORTS
POSITIONS AVAILABLE: 0 / 3
Sports instructors capable of soccer, volleyball, badminton, baseball, and/or golf. Must be able to communicate effectively with children and provide lessons that optimise exercise and learning.
SWIMMING
POSITIONS AVAILABLE: 0 / 2
Two positions available: one as a swimming instructor prepared to swim multiple times a week and capable of ensuring all campers are wearing sunscreen. Another for a lifeguard, must include lessons for campers, but first job is to always be available during swimming lessons in case of emergency. Both MUST be able to perform CPR.
BOATING
POSITIONS AVAILABLE: 0 / 1
Experience in operating a motorized boat as well as a kayak. Must be able to perform CPR and capable of swimming long distances in case of emergency.
FARMING
POSITIONS AVAILABLE: 0 / 3
Various roles seeking those capable of teaching campers how to plant seeds, care for plants, collect eggs from chickens in order to use as an ingredient for cooking, and basic gardening.
COOKING
POSITIONS AVAILABLE: 0 / 1
Position does not require interaction with young campers. Your job is to provide nutritional meals for campers and counselor's alike every day. You may be assisted by other counselor's when needed.
NURSE & CRISIS AID
POSITIONS AVAILABLE: 0 / 2
Position for a nurse, capable of treating surface wounds, sprains, cuts and scrapes, with adequate bandage knowledge. Position for crisis aid, able to be approached by campers needing mental health assistance, to call parents or family if a camper requests so, or seek out emergency services should they be required.
SUPERVISOR
POSITIONS AVAILABLE: 0 / 1
Job requirement is to inform campers at orientation of the daily activities after breakfast. Must accompany campers to and from lessons, with a reprieve whilst campers are busy during their programs. Your orders come from the Camp Director, in which you are able to delegate to other counselor's.
SUBSTITUTE
POSITIONS AVAILABLE: 0 / 2
Two positions, favouring those that have been former counselors. Quick learners that are all-rounders, capable for filling in for any activity required of them in case of emergency, illness, or otherwise.
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