Grey
Dialectical Hermeticist
I've got mass combat rules around here somewhere...
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...ominous, much...?Grey said:I've got mass combat rules around here somewhere...
There are separate for tactics and leadership skills on the sheet. Tactics is rolled to see how well you're doing, and leadership is to keep morale up. Really good leadership rolls can bolster your tactics dicepool.SephirothSage said:Well- not per se, but if you're going to integrate it into the whole system- allow for magical aids, in this process, and perhaps- a seperate skill ,for tactics, and leadership? The two are not one and the same- you can be an inspiring, charismatic, leader, who peopel follow happily- and a shit strategist.
I will be adding rules for magical aids later; they're not common and therefore not baked into the default rules for command.SephirothSage said:Well- not per se, but if you're going to integrate it into the whole system- allow for magical aids, in this process, and perhaps- a seperate skill ,for tactics, and leadership? The two are not one and the same- you can be an inspiring, charismatic, leader, who peopel follow happily- and a shit strategist.
Haven't read that chapter yet. I'll go look it up after I update SkiesSilvertongued said:These all sound pretty cool. Makes me wish that Alastor had a group of "merry men" to all go get their throats slit at some point.
Though for actual armies facing each other, Remnants has actually one of the best systems for that, that I've seen so far. Simple and easily adapted to Crucible.
Have you looked at the Legend of the Five Rings mass combat rules for the most recent edition? We used them a few times in a game down here, and they're gorgeous. Damn near flawless.Silvertongued said:These all sound pretty cool. Makes me wish that Alastor had a group of "merry men" to all go get their throats slit at some point.
Though for actual armies facing each other, Remnants has actually one of the best systems for that, that I've seen so far. Simple and easily adapted to Crucible.
Oh yeah, they are pretty good. The whole honor and movement aspects really worked when getting down to players in the field. What I meant more was the mechanics from deciding who wins a battle between two armies, even without interference from the players.Alexandra said:Have you looked at the Legend of the Five Rings mass combat rules for the most recent edition? We used them a few times in a game down here, and they're gorgeous. Damn near flawless.
Couldn't find anything but the standard rules. Can you give me the gist?Silvertongued said:Oh yeah, they are pretty good. The whole honor and movement aspects really worked when getting down to players in the field. What I meant more was the mechanics from deciding who wins a battle between two armies, even without interference from the players.
Armies are separated into five numbers. Morale and Fatigue, Troop Quality, Relative Size, Tactical Advantages, and Strategy and Leadership. These numbers each can go up to 6, and the army with the bigger number "wins". The only one you get to roll for is Leadership and strategy, and that's only if you're actually involved in that.Grey said:Couldn't find anything but the standard rules. Can you give me the gist?
Yes, I just need to handle placement of a few characters. You should have your thread by Sunday.SephirothSage said:Hey... am I gunna get goin anytime soon?
Post edited.KnightofShadows said:Well, no worries. In general, just so we don't have a lag like that for no reason, I try to post back on the heels of whenever you post. If you ever see more than 24hrs pass after you post back to me, just buzz me. I wouldn't ever let it go unless I'm in a body cast or abducted by aliens...