Purgatory

Mwahahahaahaha! Give me an Lever, and I shall move the world. Givve me an army, and I shall conquer it....


Thing is, my Char isnt half as good at strategy as I am.. Waaahh!
 
I read through that- and.. Well.... Ahh.. it seems to me that the way you did it.... theres no way to command an Army reliabaly- which is, well... contradictory- unless you would be doing it through descending chains of officers..
 
Well, yes, no one man can shout loudly enough to order an entire army. I'll revise the rules at some point for various boosts, but right now, you need runners and officers. Unless you have some ideas I may want to take on board?
 
Well- not per se, but if you're going to integrate it into the whole system- allow for magical aids, in this process, and perhaps- a seperate skill ,for tactics, and leadership? The two are not one and the same- you can be an inspiring, charismatic, leader, who peopel follow happily- and a shit strategist.
 
These rules are the ones used when Vera commanded folks, yes? If so, I think they work well. I mean; there is still some refinement to be done but overall I think combat moves relatively smoothly.

SephirothSage said:
Well- not per se, but if you're going to integrate it into the whole system- allow for magical aids, in this process, and perhaps- a seperate skill ,for tactics, and leadership? The two are not one and the same- you can be an inspiring, charismatic, leader, who peopel follow happily- and a shit strategist.
There are separate for tactics and leadership skills on the sheet. Tactics is rolled to see how well you're doing, and leadership is to keep morale up. Really good leadership rolls can bolster your tactics dicepool.
 
SephirothSage said:
Well- not per se, but if you're going to integrate it into the whole system- allow for magical aids, in this process, and perhaps- a seperate skill ,for tactics, and leadership? The two are not one and the same- you can be an inspiring, charismatic, leader, who peopel follow happily- and a shit strategist.
I will be adding rules for magical aids later; they're not common and therefore not baked into the default rules for command.


But, as example - Heartwrights and Heartwright-made artefacts could boost your effective Leadership for the purposes of troop numbers and allow you to coordinate them better.
 
These all sound pretty cool. Makes me wish that Alastor had a group of "merry men" to all go get their throats slit at some point.


Though for actual armies facing each other, Remnants has actually one of the best systems for that, that I've seen so far. Simple and easily adapted to Crucible.
 
Silvertongued said:
These all sound pretty cool. Makes me wish that Alastor had a group of "merry men" to all go get their throats slit at some point.
Though for actual armies facing each other, Remnants has actually one of the best systems for that, that I've seen so far. Simple and easily adapted to Crucible.
Haven't read that chapter yet. I'll go look it up after I update Skies
 
Silvertongued said:
These all sound pretty cool. Makes me wish that Alastor had a group of "merry men" to all go get their throats slit at some point.
Though for actual armies facing each other, Remnants has actually one of the best systems for that, that I've seen so far. Simple and easily adapted to Crucible.
Have you looked at the Legend of the Five Rings mass combat rules for the most recent edition? We used them a few times in a game down here, and they're gorgeous. Damn near flawless.
 
Alexandra said:
Have you looked at the Legend of the Five Rings mass combat rules for the most recent edition? We used them a few times in a game down here, and they're gorgeous. Damn near flawless.
Oh yeah, they are pretty good. The whole honor and movement aspects really worked when getting down to players in the field. What I meant more was the mechanics from deciding who wins a battle between two armies, even without interference from the players.
 
Silvertongued said:
Oh yeah, they are pretty good. The whole honor and movement aspects really worked when getting down to players in the field. What I meant more was the mechanics from deciding who wins a battle between two armies, even without interference from the players.
Couldn't find anything but the standard rules. Can you give me the gist?
 
Grey said:
Couldn't find anything but the standard rules. Can you give me the gist?
Armies are separated into five numbers. Morale and Fatigue, Troop Quality, Relative Size, Tactical Advantages, and Strategy and Leadership. These numbers each can go up to 6, and the army with the bigger number "wins". The only one you get to roll for is Leadership and strategy, and that's only if you're actually involved in that.


That said, the players can bring the enemy army's number through the regular means. Destroying morale through terror tactics, disrupting supply lines for equipment, poisoning to reduce size, laying traps, killing leaders, sapping fortifications, that kinda thing.


Page 109 or 110 of the book.
 
Cool, thanks. That does sound pretty good. I'll look into it more and see if I have any ideas.
 
SephirothSage said:
Hey... am I gunna get goin anytime soon?
Yes, I just need to handle placement of a few characters. You should have your thread by Sunday.
 
Sorry Grey,


I believe we both were. It seemed to me at last post you were about to engage Alder with Shana, for a test.


So I was waiting for that to play out as we watched, and Vikk was tending to Horaces injury.


I somehow missed setting email notices on this thread, so I have been missing this activity, my apologies.
 
Figured you would play that out and then want me to take on the Lady Lydia for the final test, then bring the party back indoors was my guess.
 
I've noticed you like opportunities to react, so I left it open before starting. I'll cover the combat in a single post, and then you can test Lydia before heading inside.
 
Well, no worries. In general, just so we don't have a lag like that for no reason, I try to post back on the heels of whenever you post. If you ever see more than 24hrs pass after you post back to me, just buzz me. I wouldn't ever let it go unless I'm in a body cast or abducted by aliens... :)
 
KnightofShadows said:
Well, no worries. In general, just so we don't have a lag like that for no reason, I try to post back on the heels of whenever you post. If you ever see more than 24hrs pass after you post back to me, just buzz me. I wouldn't ever let it go unless I'm in a body cast or abducted by aliens... :)
Post edited.
 

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