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Realistic or Modern Project: Sailor Character Pages

Necromantic

You faker than some Sweet 'N Low
Roleplay Availability
Roleplay Type(s)
Name:
Codename:
Age: (18+)
Gender:
Sexuality:

Personality:
Likes:
Dislikes:

History:

Civilian Appearance:

Transformed Appearance:
Transformation Trinket: (Optional)
"Mascot": (Optional)
Weapon:
Abilities:

On Mascots: About 50% of all Magical Girls and Boys have one. They are small, non humanoid beings capable of flight and can disappear at will (like Paimon). They're absolutely useless in combat, but they have a pocket dimension inside them that can be used as an inventory, which can be accessed by reaching into their mouth. Magical items can't be stored in them, they'll disappear once untransformed, so you can't bring anything that'll actually help you fight. So they're basically a cute, cuddly purse. Can be summoned outside of combat. Some talk, others don't.
 

  • Name: Sergeant Major Shanon DeLila
    Codename: Gun Bunny
    Age: 23
    Gender: Female
    Sexuality: Heterosexual but would probably put a bullet in your head if you flirted with her
 
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Name: Cassandra Fletcher

Codename: Azure Dragon

Age: 20

Gender: Female

Sexuality: Asexual

Civilian:

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Transformed:

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Her outfit consists of: White boots, blue skirt, white top with a blue heart and black dragon wing emblem, white cape with same emblem, and gold tiara with a single massive sapphire. She also has scaly wings with a six-foot wingspan

Personality: Cassandra is the shy, quiet girl in the corner. She has dreams of becoming a fashion designer, and can often be found sketching new designs or working with swatches of fabric. As Azure Dragon, she is much more confident, yet still willing to be the voice of reason. She tries to keep civilian casualties to a minimum, but it's not always easy, especially with the readily available nature of her element- she can often overcook her powers, for lack of a better term.

Likes: Fashion, cooking, reading

Dislikes: Rainy weather, snakes

History: Cassandra hails from a tiny town in Minnesota- she jokes that the biggest event she ever saw was Main Street getting a stoplight. One day, as she was walking home from school, a small blue dragon appeared from behind a bush. Her name was Tiamat, and she thought Cassandra had the mentality to become a great heroine. But evil never came to threaten the middle of nowhere, and it seemed that all that power was going to waste. Until Project Sailor came calling, and she got the chance to go out and fight the good fight. She's never even seen so much as a purse snatching, so she's a little wide-eyed, but she's eager to go.

Transformation Trinket: A gold ring carved in the shape of a dragon eating its own tail, with a sapphire in the mouth.

Mascot:

1611543564799.png

Tiamat, a well-meaning but dumb as rocks blue dragon

Weapon: A blue recurve bow. Oddly, she doesn't get a quiver or arrows, instead conjuring arrows of solid air right on the string. She can also duplicate the arrows mid-flight, but this is very exhausting.

Abilities: Flight- Cassandra's power over wind makes her an expert flyer, even by the standards of magical girls

Aerokinesis: Cassandra has several attacks and abilities that enable her to control the wind. She has various blast attacks as well as a circular windstorm to deflect incoming physical projectiles. Her ultimate attack, Vortex Blast, draws in all the air in a thirty-foot radius before unleashing it with the force of a tornado.
 
Name:
Chryska "Chris" Yamikaze
Codename:
Firestorm

Age: 18
Gender: Female
Sexuality: Bi-Sexual

Personality:
Chris is a young teenager who loves all things related to the Real Robot anime genera. She is nice to other people, yet sometimes she can be taken advantage of. This leads to comedic 'Fan service moments' that usually end with her being embarassed. She dreams to one day pilot her own giant robot, but till then, she's fine with being a Frame Arms Girl look-alike. Her personality is very flexible however, depending on what is going on.

Likes:
Robots
Mecha Anime
Having Friends

Dislikes:
Being Bullied (Being used as fan service)
Jellyfish (How are they even alive? It's a mystery she can't comprehend)
Snakes (More scared of them)

History:
A Japanese Russian transfer student who is beutiful in appearance. She gained her powers from a matter of circumstance, andin relation to her fairy, who is actually usefull unlike some others. She gets along with everyone pretty well.

Civilian Appearance:
kantai-collection-suzuya-green-hair-school-uniform-wallpaper-preview.jpg
Transformed Appearance:
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Transformation Trinket/"Mascot":
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Her mascot is known as Jetson. He is the fastest fairy alive and possesses amazing firepower, but it is ineffective on practically everything. However, he has the ability to combine with Chris via the popular mecha fusion technique "Docking Formation" at the expense of Chris's clothes, which are completely destroyed when the proccess happens. In exchange however, Jetson's own weapons are powered up, and Jetson himself acts like a sort of AI system to aid Chris during combat.

Weapons:
In magical girl form, Chris can summon two submachine guns with unlimited ammo for close to mid range combat. The missiles on the wings are transformable weapons. The larger missiles can turn into bazookas, as the smaller ones can become energy swords. Note that the energy swords are powered by and use magic to be activated, and are not a futuristic weapon, unlike the mecha anime counterpart.

Abilities:
Flight at mach 3
Advanced flying maneuvers
Enhanced vision, which allows Chris to see even in complete darkness
Lock-On Guidance System
 
Name: Urbosa Gerudo
Codename: Tempest
Age: 20 yo
Gender: Female
Sexuality: Pansexual

Personality: She doesn’t care how, if there’s a way to protect those she loves, Urbosa will do it. And she’s someone that won’t accept any comment that goes against something she believes.
Likes: Dance (mainly belly dancing), listen to music, read, rainy days
Dislikes: People who repeat themselves all the time

History:
Urbosa is a magical girl that in her civilian form works as a belly dancing instructor, something that she loves since she was a teenager.
About her magical form, she discovered a hair ornament in her grandmother’s things when she was around 15 yo, and when she touched the gorgeous trinket, she started to hear some voices, and after some time she learned that these voices were the creators of the Scimitar of the Seven, an equipment that provided power for a worthful user.

Civilian Appearance:
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Transformed Appearance:
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Transformation Trinket:
View attachment 837488
A hair ornament that transforms into Urbosa’s scimitar, the source of her power.
(source of the image)

Weapon:

Scimitar of the Seven:
latest


Daybreaker:
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Abilities: Urbosa not only is skillful with her scimitar, but also knows how to control lightning: with literally a snap of her fingers she can summon a lightning that strikes her enemies. She also can strike lightning through her scimitar after concentrating some energy in the sword.
(how Urbosa usually fights; until time 2:20 of this video)
did you read the interest check?
 
Magister
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Penelope Ogata
Age:
24

Gender:
Female

Sexuality:
Uninterested

Personality:
Is she shy or just extremely introverted? That is the question most ask when they discuss Penelope Ogata. The answer is quite simple- she is neither. She isn't a misanthrope, nor does she have difficulty speaking to others. She is, in fact, just the very definition of aloof. She doesn't care enough about things that happen around her to stick her nose into them. If you have a problem, it isn't hers. Don't try to drag her into your rumormill or gossipmonger's market, she will magically vanish the moment everyone's eyes don't perceive her in their peripheral vision. Given her rather unflattering appearance, this sort of occurrence is more common than one would think. It has been theorised that she dresses and acts like she is so people lose interest in her as a person extremely quickly, even if they don't mean to. While certainly unfounded, this theory is exceedingly true.

She tries to portray herself in a cold, aloof light, dismissive towards others, and unfeeling of their emotions. After all, she isn't here to make friends, she is here as a newly graduated member of Project: Sailor. She's here to do her job, and she will let nothing get in her way of doing just that. Whining crybabies, loners that haunt corners, idiots who need to take a session of anger management, she stays away from it all. The drama is just not worth the time, and she doesn't want to get involved. Her duty is to protect the people, and that's what she means to do.

'People', by the way, also refer to her comrades. Despite her cold, distant personality, she is possibly one of the fastest to react when things get hairy, stepping up to bat once a life is threatened. She can be counted on to make split second decisions, but whether these decisions will be beneficial on the long run is none of her problem. She barely thinks about the 'later', cares little about the 'then', and fully focuses on the 'now'. When 'later' becomes 'now', only then will she sort things out. She will sort things out, one step at a time.

She’s not too big on authority, but recognises a solid plan when it is presented to her. She tries not to stray too far away from a predetermined strategy, and sticks with it as much as possible. Someone will, however, probably come around and mess it all up as they are want to do, so she puts some stock in the whole thing about well-laid plans. She is quite flexible when things do go south, and can switch tactics on the fly, if needed. That having been said, if there are problems that crop up within the unit, she will often fastball the complaints to Shanon or anyone else who's responsible. She’s not paid to deal with problems.

Likes:
Owls
Predator birds
Cats
Weapons
Professionalism

Dislikes:
Dogs
Physical contact
Being told the same thing repeatedly
Children
Sentimental crap
Deadweight

History:
An American-born Japanese. Penelope Ogata doesn’t exactly have a glowing record on her, and it seemed as if her aloof behaviour started early. She didn’t make much of an impression back when she was schooling, and eventually dropped out extremely early into college. At that point, she signed on with the military, and after the initial training, actually entered the Ranger School. Again, she didn’t make much of an impression on her peers, but given that she was actually capable of handling herself in military service, no one really bothered either. She didn’t excel, nor did she fall behind. In short, nothing interesting.

It was barely a week after she received her Ranger badge that things went to shit. She was one of the ‘lucky’ ones to have received the powers that suddenly cropped up all over the place. Penelope, however, kept this under wraps, choosing to stay quiet about it. She was content with her life in the military. She was smart to have done that, it seemed, as those who showed the ability to use that same power were also quickly whisked up to be put on the frontlines when things further spiralled down into chaos.

She ran with the Ranger Battalion for the next few years before someone from her platoon finally caught wind of her abilities. Attempting to avoid attention being thrown at her from the revelation, she quickly applied for a transfer, and sent in an application as well for Project: Sailor. Both of her applications were successful, and she soon found herself as part of the program. Not wanting to go back to the military, in fear that she would be given unwanted attention, she did her best in the academy, but not so well that she would stick out like a sore thumb. Following behind the uptight, professional bootshiner named Shanon, she came out as one of the top few graduates.

Civilian Appearance:
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Standing at about 5’8”, Penelope Ogata doesn’t stand out much from the crowd. Almost always seen in baggy, drab-colored clothing, she draws very little attention to herself on purpose. Even the frames of her glasses are made of cheap, translucent plastic. That said, she can be easily picked out from the crowd of her peers from the academy, seeing as she’s possibly the only normal-looking one out of the lot.

Transformed Appearance:
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Penelope’s transformation into Magister isn’t too remarkable. Her hair grows longer, sprouting two long twintails on the side of her hair, and her eyes turn completely red with gold rings within them. Her ‘uniform’ resembles that of what one would imagine on a mage from a fantasy novel, with primarily white colouration, and gold and blue secondary colors. With her costume comes a rather large hat not atypical of a mage’s too. While the hat looks as if it is billowing in the wind, it is actually a solid shape, and the gold metal on it helps hold the fabric in shape. When she transforms a second time, shifting into her 'knight' form, she manifests a cloak around her, as if to highlight that she isn't the hapless mage that she appears to be.

Transformation Trinket:
A diamond-shaped earring.

"Mascot":
Orpheus
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A round, winged creature that resembles an owl in appearance. It is notably too round to be an actual owl, but its appearance is quite fitting. Orpheus is notably quite wise and knowledgeable on many topics, and Magister consults it whenever she requires advice. It speaks with a deep, male voice. Given that Orpheus is an extension of Penelope’s psyche, talking to it is more akin to her talking to herself, and the action alone comforts her somewhat. He seems to manifest as the logical side of Penelope’s psyche, so she doesn’t have to be.

Weapon:
Magister seemingly wields a staff with an ornate head, using it as a medium to channel her magic. While usable as a melee weapon, it’s pretty cruddy as one.

Magister can, however, summon a different weapon. Featuring a similar star-shaped symbol on its guard as the staff’s head, and a ‘blade’ that is but a round blade with no edge and a blunt tip, it is clear that this sword is the cane’s alternate form or its true form. As a weapon alone, it’s not very threatening. It’s invulnerable to external damage, and cannot be broken by conventional means, but that alone won’t let it kill monsters. That’s where Magister’s abilities make it shine. Literally.

Abilities:
Truelight: Magister’s main form of magic. She can create and wield bright, burning bolts of blue light, and is capable of sending powerful missiles made of such light at enemies. The projectiles are noticeably quite slow as compared to actual bullets, but hit extremely hard and can sometimes burn through soft flesh.

Truelight Blades: Magister’s true ability, however, is to fashion Truelight into the forms of blades, creating weapons that burn brightly with the glow of the light. While more often used to turn a blunt implement into a sword, she can fashion blades without requiring a medium to summon them on, wielding them telekinetically rather than physically. These Truelight Blades, however, often don’t do much damage when they do hit, and are easy to parry or block. Having no actual physical momentum behind them, they don’t pose much of a threat. Their owner, however, will almost always be close by, and being distracted or pinned down by these blades spell doom to their target.

Truelight Sword: Channeling Truelight into Magister’s own unique weapon, or onto any other blunt implement for that matter, transforms it into a Truelight Sword. As light as they were without the blade, a Truelight Sword is a lightweight longsword with a much stronger blade than a regular Truelight Blade, and is much more reliable as a damage-dealing weapon. This is Magister’s specialty, and all of her actual hard work goes into this. Magister is encouraged to wield her own unique sword to channel this spell, however, as normal, human implements used to channel it will eventually literally evaporate from trying to hold Truelight for long periods of time.

Truelight Greatsword: A larger, much more powerful version of the Truelight Sword. Larger, and much more dangerous, the Truelight Greatsword cleaves through nigh everything with ease. Summoning it alone, however, taxes Magister greatly, so when this spell enters the arena, it’s usually Magister’s ‘go big or go home’ moment.

Combat: Magister is skilled in melee. In particular, she's especially deft with a longsword, and noticeably adept in other bladed weapons. Her reflexes are quick enough to dodge most projectiles and she is capable of parrying and riposting in melee. Her ability is mostly drowned out by the fact that she has no actual off-combat mobility.
 
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aim01.jpgName: Mina Klauss
Codename: Sickle
Age: 24
Gender: Female
Sexuality: Homosexual

Civilian Appearance:
A strapping young woman with a set bags constantly haunted what is an otherwise very pretty set of eyes, and an incredibly plain sense of fashion. In her day to day life, Mina can usually be seen wearing a generic shirt of some sort or another, and a pair of beat-up jeans. She isn't much for makeup, beyond the stuff she found increased her hireability by a significant percent, and even when she's having fun her wardrobe is pretty sparse. Generally speaking, if she 'dolls herself up', the most you'll catch her wearing is a band-tee and some eyeliners. Ever since her apartment got incinerated, she hasn't even bothered buying any new skirts.​

Personality:
A laid back young woman who, under normal circumstances, probably wouldn't be caught dead working a government job. Mina isn't a woman with a particularly huge amount of ambition. She never looked up to heroes of justice as a child, nor has she ever fantasized about becoming a millionaire celebrity. The magical alter ego aside, she is by all means a very average person.​
By her former coworkers, she was previously known as a surprisingly strong worker. While she definitely isn't going to be performing at 150% in hopes of scooping up a promotion, Mina is also the kind of person who never needs to be told to do something twice. The way she sees it, whether she's on shift slacking off or doing her job, she's not going to get any more free time anyway, so she might as well do what she's paid for.​
Despite her stoic demeanor, she's also of a fairly friendly sort. With a lack of both hobbies and ambitions in her life, after all, there isn't much left for her to do with her time other than chatting shit and watching television. So, while she isn't exactly a bubbly young school girl with stars in her eyes and wanderlust in her heart, Mina is as reliable a conversationalist as they come. That is assuming that you aren't like, an annoying piece of shit, or something.​
Likes:
  • The beach.
  • Dogs.
  • Sunset and rise.
  • Storms.
  • Sleeping.
Dislikes:
  • Sourpusses.
  • Smoke-free zones.
  • Cooking.
  • Libraries.
  • Gyms.
History:
Barista. Vacation. Big Monster. Out of a Job. Rent. That jumble of words would just about summarize why Mina decided to involve herself in Project Sailor.​
When girls first got magical and shit started to fly into the proverbial fan, Mina was already a young woman. She moved out of her parents' at a fairly young age, and immediately entered the workforce. She'd never had a passion for much, except for living comfortably and going on probably ill-advised nighttime strolls, so college was never of much interest to her. Even when monsters started to roam the earth and she awakened to her powers, a humble life of night shifts at the local 24/7 cafe was enough for her. Fighting for truth, justice, and everything else nice in the world sounded lovely and all, she also wagered that it had a much higher mortality rate than brewing coffee for overworked salary men. That, and her magical getup was like, really embarrassing.​
Really, if things had a habit of going Mina's way more often, she'd still be living her quiet little life. Things, however, tend to lack a certain level of benevolence in this day and age. After three years of not using her vacation days, Mina had by chance found herself forced to take some time off work, so she decided to visit Hawaii. It was nice, the sun was hot, she'd burned herself redder than a bloodbath in half a day flat, and when she got home the city block that both her apartment and workplace was located on had been leveled to the ground.​
And, well, you don't tend to get a bond refund or a severance package when both your boss and landlord are buried under a pile of rubble. Especially when it's the same pile of rubble.​
So, there she found herself. Out of a job, basically homeless, and almost flat broke after spending her paycheck on room service and fancy pineapple cocktails; to top it all off, the only marketable skill she had in her pocket was making a decent cup of coffee. Well, that, and unfortunately, the ability to turn into a Magical Girl.​
To cut a long night spent decision making short, she decided that she'd rather enroll in Project Sailor and risk her life fighting against scary monsters, than risk a lot of other things sleeping on the streets of New York City while she looked for a new barista gig.​

dreadful02.jpgTransformed Appearance:
In contrast to Mina's usual sensibilities, her Magical Girl form could most easily be described as regal if you're nice, and gaudy if you're not. It comes equipped with an iron crown that's hell on the neck, a lot of exotic fur, and a chilly midriff. Mina herself prefers not to transform unless it's necessary, since she finds both the outfit and what it does to her kind of embarrassing, but she also supposes it's better than what some other girls have to put up with.​

Transformation Trinket: An iron cross inlaid with a darkly-colored ruby.

"Mascot":
A giant Mosquito named Count who is about as charming as you'd imagine a talking mosquito would be. He voice is high, his attitude is whiny, and his form is gross, but Mina seems to think that she's a chill enough dude regardless. Unfortunately, though, he is about as useless as he is annoying, since his thin tube-mouth makes it just about impossible to access his hammer space.​

Weapon:
Blood Driver - An ornately decorated iron long-hammer, The Blood Driver is used as a tool for Mina's magic as often as it is a weapon. Mina is able to cast her spells through The Blood Driver in addition to her own body, allowing her to use it as a bat to launch projectiles, or just accelerate the weapon itself into her enemy's skull.​

Abilities:
  • Red Oil - Blood is fuel, and the enemy is your gas pump. For a Magical Girl, Mina doesn't actually have all that much power knocking about it her body. Instead, she's able to convert blood, be it her own or the freshly spilled gore of her enemies into magic, which she can use to fuel her abilities. She's able to absorb freshly spilled blood through any exposed part of her body and store it for later use, but her 'stock' is lost when her transformation is undone. "Freshly spilled", as an aside, seems to mean any blood spilled within the last hour.
  • Crimson Plastic - Mina is able to use her stocked blood to create crimson-red constructs. These can take any shape or size, but they don't have any special properties other than being pretty durable. She'll usually use this to first form an alternative weapon of some sort that's good at drawing blood, in order to enable her Velvet Nitro.
  • Velvet Nitro - The real meat and potatoes of her abilities, Mina can 'ignite' and expel to blood stored inside of her body in order to propel herself, or something else at immense speeds. She typically shes this to either blitz an opponent down with pure speed and a flurry of strikes from her Blood Driver, or she launches stakes formed through Crimson Plastic at them like a sort of gory, rapid fire railgun.
 
Name: Elsa Myers
Codename: Snow Girl
Age: 19
Gender: Girl
Sexuality: Heterosexual

Personality: Sweet, friendly, and kind. She has no desire to hurt anyone, but gets angry when she sees injustice happening to the weak. Being spontaneous and impulsive, she can struggle to get tasks fully completed and she hates routine. Not the brightest person around, she can sometimes take actions designed to help but creates more problems. She gets enthusiastic about little things just like children do. She loves being around little kids because deep down she is one. She is overly emotional and can cry easily. Her emotional nature and childlike enthusiasm makes her immature for her age.

Likes: Candy, winter, kids, baby animals, all things cute.

Dislikes: Sensitive to heat, injustice, routine, acting like an adult, expectations forced upon her.

History: Elsa grew up in the Rockies. One day while walking through the mountain snow, she saw a baby deer step onto thin ice and fall in. Elsa rushed over and saved her. A snow fairy saw this act of bravery and gave her powers.

Civilian Appearance:

594cc380359a81888a5f2801fa933073.jpg

Transformed Appearance:

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Mascot: Prixie

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She loves to dance and gets excited when Snow Girl prevails. Prixie won’t be of any helping in defeating evil, but she will join in the victory celebration.

Weapon: She has a long spear that she can throw at great speed over long distances. When she fires a spear, another one magically appears.

Abilities:

Conjuring Winter Creatures: These are any winter creature, such as snowman, ice dragon, snowshoe hare, etc. These creatures don’t always do what Elsa wants, they have a mind of their own.

Cyrokinesis: Able to use snow and ice for devastating effects. From blizzards to flying ice and all things cool. One thing she can’t do is magically melt the snow or ice.
 
Name: Elsa Myers
Codename: Snow Girl
Age: 19
Gender: Girl
Sexuality: Heterosexual

Personality: Sweet, friendly, and kind. She has no desire to hurt anyone, but gets angry when she sees injustice happening to the weak. Being spontaneous and impulsive, she can struggle to get tasks fully completed and she hates routine. Not the brightest person around, she can sometimes take actions designed to help but creates more problems. She gets enthusiastic about little things just like children do. She loves being around little kids because deep down she is one. She is overly emotional and can cry easily. Her emotional nature and childlike enthusiasm makes her immature for her age.

Likes: Candy, winter, kids, baby animals, all things cute.

Dislikes: Sensitive to heat, injustice, routine, acting like an adult, expectations forced upon her.

History: Elsa grew up in the Rockies. One day while walking through the mountain snow, she saw a baby deer step onto thin ice and fall in. Elsa rushed over and saved her. A snow fairy saw this act of bravery and gave her powers.

Civilian Appearance:

View attachment 840159

Transformed Appearance:

View attachment 840160

Mascot: Prixie

View attachment 840161

She loves to dance and gets excited when Snow Girl prevails. Prixie won’t be of any helping in defeating evil, but she will join in the victory celebration.

Weapon: She has a long spear that she can throw at great speed over long distances. When she fires a spear, another one magically appears.

Abilities:

Conjuring Winter Creatures: These are any winter creature, such as snowman, ice dragon, snowshoe hare, etc. These creatures don’t always do what Elsa wants, they have a mind of their own.

Cyrokinesis: Able to use snow and ice for devastating effects. From blizzards to flying ice and all things cool. One thing she can’t do is magically melt the snow or ice.
no
 

  • 929c6116f648d95606eee982c747464e.jpg
    Name: Catori Morales
    Age: 19
    Gender: Femme
    Sexuality: Closeted Pansexual. (Thanks Mom...)

    Personality:
    Soft-Spoken and reserved, Catori isn't the one to steal the spotlight on her own, rather, she enjoys simply watching those around her, supporting the antics of her friends and comrades from afar. That's not to say she won't join the antics, as she's often willing to join in the actions, especially when it comes to singing and dancing, as those are held close to her culture, and of her family. Holding the bonds she makes close, it's quite common that her friends have received several trinkets from Catori, as to promise them good fortunes or to drive away what evils plague them.

    Yet, in combat, Catori is a different animal all together. Her soft-spoken reservation is stripped away, and her emotions are left bare for all to see. She becomes much more vocal, and shows some leadership qualities to deal with any situation possible. While feeling the pressures of combat, she feels emboldened by her magic, which she believes are "The spirits of Nature" which inhabit her to aid in restoring Nature's balance.

    Likes:
    Animals in General, Her Heritage, Coffee, Hunting, Stargazing, hearing the stories of others.

    Dislikes:
    Waste, Monsters, Disrespect, Spicy foods, Foods with nuts in them (Allergies).

    History:
    To be re-written.... As I need to learn how to remember. >.<

    Civilian Appearance: With Black braided hair accented with usually a couple of feathers, Catori is a rather average in stature. Tending to wear clothing from her home, Catori is oft seen wearing a long sleeve shirt and long pants with boots, her main staple is the feathers she constantly keeps in her hair.

 
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b93c29a6c5ebe873d64d5f382e069ca6.jpg
Name:
"... Garnet."
Garnet Galatea
Nicknames:
"Big Brother", by Pearl, generally sarcastically
"Masochist" or "Freak", by his coworkers, frequently
"Doctor", by people who can't seem to remember his name, sometimes
Codename:
Undertaker
Age:
22, one hour older than Pearl
Physical Gender:
Male
Gender identity:
Male
Sexuality:
Straight? Bisexual? Gay? Pain? He doesn't know, he's not looking. Or maybe he doesn't think people should waste their time with him.

Skills:
Medical Prodigy- Though he may not look like it, he could very well already be a doctor if he went to college.
High pain tolerance... Or being a sadomasochist, if you want to get technical
He's good in hand to hand combat, though he's clearly not been trained- he was merely a delinquent in highschool
Being pretty level headed about things
Doting on Pearl
Plays the guitar
His sense of direction is so bad you could almost consider how easily he gets lost a talent
Shockingly fast at typing
Chasing cats so he can pet them
He claims to be good at singing
Being oblivious to what's going on around him

Powers:
Death shall not take thee- Given it's dramatic name by him. Garnet has a unique healing power, which can fully heal anybody, but only if they are fatally wounded. Say, if he wanted to heal a broken leg, he would need to first inflict something that could be life threatening. He can also use this on himself, but the same limitation applies. Using this power on himself will over exert his magic and he'll straight up pass out, whereas it's less exhausting to use it on other people and he can reach two or three. Why this limitation? To stop me from breaking every bone in his body multiple times in one fight.

Wound Transference- He can transfer an injury from one person to another person/himself. Though it's not quite useful against most monsters, as they have a different skeletal structure and he's still working out how to transfer to them, it's quite useful when used in tandem with Death shall not take thee, depending on if he can handle the pain. It's easier to transfer particularly bad injuries to himself and then inflict something life threatening on himself after the battle is over than it is to stab everyone who comes to him with a broken leg.

Weapons:
An apparently infinite amount of scalpels. Typically used like throwing knives.
A comically large syringe. The kind of shit you'd see in anime.
Poison, which can be summoned in large amounts or enough to fill his comically large syringe.

Personality:
"...?"
Garnet is a quiet person, rarely speaking unless spoken to. That's probably for the best, considering he has a shockingly... gruesome sense of humor. Though he's a bit stiff and dense at the best of times, it'd be hard to classify him as a "bad guy", he just seems to have exchanged social skills for intelligence. He's more inclined to go with what other people want to do than make his own decisions, though whether this is just his personality or because he struggles to voice his own opinions is unknown.

He has what can only be called an unhealthy devotion to Pearl and is highly protective of him. Even if he wasn't highly masochistic, he'd still be willing to risk injuring himself to ensure that his twin is happy.

Civilian Appearance:
Floated to left, he's 6'1".

Magical Girl Appearance:
latest

Other (optional):
He smokes. He claims he doesn't care about the damage it does because "Death shall not take thee heals any damage to my body", but it's unclear if it actually heals the damage smoking does.
He's gynophobic, which rarely shows through with his quiet personality due to the fact that he doesn't talk much. It only becomes prominent when a woman talks to him, when he'll start to shy away. Ironically, he doesn't seem to be afraid of Shanon and has never had trouble talking to her.

Theme song (optional):
 
Shion.%28No.6%29.full.728111.jpg
Name: Kaito Fujiwara
Age: 25
Gender: Female, doesn't correct people who think she's male because it's a hassle.
Sexuality: Straight

Personality:
"Do you want to die? ...Just kidding!
She is...a strange person, to say the least. On the surface, Kaito doesn't seem to be a half bad person. Sociable, friendly, she seems like the kind of person to have a lot of friends. Truly, she has a difficult time forming bonds with people if she doesn't see any benefit in being around them in the long run. Looking into her, she could probably be considered a high functioning sociopath. Despite this, she's generally very polite and even playful to the people around her, predominately because she's doesn't want to burn all of her bridges before she even known if she needs them. Against all odds, she doesn't dislike other people- In fact, it's quite the opposite. She's quite extroverted and adores spending time with other people. She just sees most as expendable or stepping stones to get where she wants to be.

Despite her lack of actual empathy and twisted view of other people's lives, she had a deep rooted desire to be around other people- more specifically to have other people pay attention to her. She hides it well, but spending her childhood in and out of hospitals and without many friends, she was very lonely and doesn't want to feel like that again. She wants people to like her. She needs people to want her.

Her sense of humour ranges from dry to outright gruesome, which makes her jokes less than ideal. Additionally, she's very fond of puns, which are generally better that jokes about death and the like. Her sense of humor hardly matches with the personality that she shows the rest of the world, but so what if what she actually feels about human lives sometimes slips through? She doesn't see the problem with it.

If she does come to like a person, it easily becomes painfully obvious. They're some of the few people that she'll actually touch, and it's commonplace for her to grab their arms- she won't admit it, but she does this so that they'll stay around her longer. If she's holding onto them, they can't leave until she either lets go or they pry their arm away from her, right? She genuinely cares about the people she actually befriends.
Likes: Crepes!
Dislikes: Rope, being touched, questions about her scars

History: [Data Expunged]

Civilian Appearance:

Transformed Appearance: [Data classified]
Extras: Mission control. Unclear whether or not she's a Magical Girl. Seems to have failing health and her hair has rapidly lost pigment over the last year, but she's still on active duty? There are rumours of her having sadistic tendencies floating around, but no reliable sources. Married.
 
Theme||Iron Lotus by Mili



47ca4553e8a92802ed5f562248f36f40f0447de8.jpg [Name]
Ira Ico

[Codename]
Black Hectare

[Age]
22

[Gender]
Female

[Sexuality]
Bi

[Personality]
They are them, I am me. A singular line of logic that stops sympathy short, ends empathy early. A promise of distance that informs every cold-hearted action that makes up her day to day activities. Keep them at arm's length, far enough to ward off a mutually assured bad time. Ira's sour mood isn't set against the backdrop of a tragic past, or insecurities that trap the heart. It's a preference. A mindset born of a propensity for the taste of vile words. Where the devil may care she does not. The only solace she'll offer the layman is her desire to stay at arm's lengths, keeping herself where she belongs. But she's happy, wading in the bile of her happiness, content in her ways, enough to claim she's more than happy with thriving in the bog-standard of her life.

[+Likes/-Dislikes]
+City lights
+People having fun (away from her)
+Whales
-Sweets
-You (for poor reasons)
-Being a hindrance

[History]
Could things have been made better if Ira knew the acceptance of a family? Or maybe if she knew the warmth of peers. Maybe, maybe not. Useless musings. What Ira knows to be true is that she never needed to feel as though she belonged. Her home was as welcome as a foster home could be, but she didn't need it. Her class was as welcoming as a group of snot-nosed brats could be, but she didn't want it. So if Ira was to recall the younger days she would recall days spent alone, days spent yelling, fighting with words as sharp as swords, and sometimes fists as clubs. And she'd recall a smile on her face the whole time. If there's one thing she could say of note about her past, is that it's consistent. Ever since she was young she never knew herself to make an effort to understand others. So she lived the easy life of mundane loneliness.

Though she'd never make an effort to mention it, the kindness she had been shown by her family was something that stuck in her mind always. Inexplicable. The kindness of those kids, and of Mr. and Mrs.Ico. Her family tired by water, always so damn kind. She could never forget them. After all, Ira needs to pay them back on and all before she can feel at peace, attaining her dream of being alone truly.

So when her powers as a magical girl began to manifest, when the wildfire within began to dance across her fingertips she knew what she had to do. There was no hesitation in Ira taking her leave from that old foster home. Bidding a fond farewell, and wishing a silent hope that she would never have to trouble them again. To Project Salor, to her ticket out of there. And yet, even 2000 miles from home, Ira still has the gull to send a postcard to the loving family she left behind.


sample_1f966eb0d31753826004f15c7b04997f9d0e6868.jpg [Transformed Appearance]
The flames that wrap and dance become her only armor. The heat haze becomes the sign that she's done all the transforming she cares to do.

[Weapon]
A combat knife, practically, sensible, and often forgotten about in lieu of the preferred fist.

[Abilities]
~Heat Rising: Burning Passion~
As success leads to success, her fire only rises higher. Ira's abilities become more potent as she does better, as she fights cooler. Upon activation Ira's body becomes enhanced, stronger, faster, more durable, heating up. As the conflict continues and Ira gets into the groove she begins to manifest fire. She's able to control these wisps of heat to her limited will. Once she reaches a fever pitch, both her body and fire reach a level of terrifying might. A veritable snowball effect. However, the inverse is true. As Ira is put on the backfoot, she becomes weaker. If her attempts to gain tempo are stopped outright, she'll lose the heat. Though, it's not impossible to lose in a cool way. The biggest caveat of her own ability by far, her own flames harm her.

~Cool Off: Break Time~
A passive ability that only occurs after Heat Rising has ended. This ability works to rapidly restore her body from burn wounds inflicted on her while Heat Rising was active. However, such an ability isn't instant and is easily slowed down if Ira moves around too much. Not to mention, the more burn wounds the longer the recovery, and the more painful the recovery therein.

b23a66c4688aea860a7d97add1547ba0d7ef1a15.jpg Heat Rising
- Ira gets stronger as she does cool things
- Her powers gradually unlock in the order of Strength -> Fire -> Enhanced strength&fire
- So long as Ira keeps doing increasingly cooler and cooler things her powers will continue to increase
- Ira will lose power if she messes up or her attempts at cool actions are stopped or if she's being outshined
- Her own flames can hurt her, they have to originate from close to her

Cool Off
- Heals the burn wounds gained while her other ability is active
- Doesn't heal wounds gained before Heat Rising or after she's fully healed
- Healing is slowed when she moves around
- Healing a lot of wounds takes longer
- Healing hurts

~Alternative Interpretation: Another Blaze~
An Ico family secret, a skill that is kept close to the heart, where none may lay their eyes on it. At least until Ira herself chooses to shine like a star.
 

Name: Clara E. Lane
Codename: Faust
Age: 22
Gender: Female
Sexuality: Straight

Personality:
Clara used to be a cheerful, kindhearted woman. She is constantly out playing with her friends and the gang she had befriended. Treated like one of the boys, she became brave enough to venture into the unknown, yet still gets scared when her life is in grave danger, thus, leading her to have some level of paranoia when she heard the news about the black van kidnapping magical girls. The past 6 years changed that as she had faced countless monsters while she fled south. Though she still retains her bravery, she would often let Mephistos do all the fighting, fearing that she would do the wrong thing and endanger more and more people. Due to how traumatic her magical awakening was, she became more reserved, opting to only speak when needed to. Although she's often observed to act more open around Mephistos.

Despite her age, Clara is rather indecisive, due to things often happening without her knowledge, leaving her with little to no choice in some matter. As such, she is reliant on Mephistos when they were still fleeing south, knowing that he'll make the right choices for her.

Likes: Mephistos, Rubies, milk, a peaceful life
Dislikes: Black Vans, Kidnapping, Forceful people

History:
Clara was the daughter of a german jewelry saleswoman and a US Marine Sailor. Though her father was always away at sea, she lived comfortably and happily with her mother in her jewelry store, her business, though stagnant, earns just enough to live by. Although that didn't really mattered if Clara's mother was stupid rich. Though, unlike most rich parents, Clara's mother believed that street smarts are important, letting Clara go out and befriend even the most despicable of fiend. Which is why she used to be good friends friends with a local gang up until she was 18, when people suddenly started to gain magical powers.

In the 17th of June, 2018, a rival gang shared in Brooklyn started expanding their turf, led by a Magical Girl who decided to use her powers to essentially ensure that the conflict would end by eliminating the opposition. Being attacked by this magical girl awakened something in Clara, signaled a voice in her head telling her to dodge. But she didn't, cowering and covering her face with her arms, hoping that the magical attack would miss. In a flash of light, her buckle transmogrified along with her body, and when opened her eyes, all she saw was a large, red gemstone in front of her, acting as a shield. That was her first transformation. With the voice in her guiding her, Clara managed to win against the opposing gang's Magical Girl, soon imprisoning her in between large crystal formations with small spaces in between the bars. After the battle, she managed to walk herself home before she passed out in front of the gates.

Asleep for nearly 2 weeks, imagine her surprise when a small, red imp was sitting beside you in your bed. Of course you would scream. The imp would immediately hide underneath her pillow, just as her mother came into her room, glad that her daughter was still alive. It was here that she was informed that everything's going wrong in Brooklyn. From raging gang wars, to innocent girls being kidnapped by black vans. It was anarchy, and her father finally got into contact with them after a year of being in duty, asking to meet them at the port. With her mother saying that she'll go met up with Clara's father, Clara was asked to help with the jewelry store while she was gone.

While Clara's mother was gone, Clara had met and interacted with the Imp she saw when she woke up, calling himself Mephisto. Clara, recalling reading the folklore Faustus, asked if he's going to take her soul. Mephisto laughs, stating that he's simply her old friend from long ago. Clara doesn't remember making a friend with an imp, though that didn't matter much. Hearing what happened to the Magical Girls, Clara locked up the buckle she wore that day, hoping that she wouldn't have to use it anymore. Days turn into months, and her mother was still away. During such time Mephisto learnt a lot of things. From utilizing her transformed form's powers to making himself bigger, much more humanoid. Because of this, there were several close calls where Clara's almost exposed as a magical girl, but luckily, didn't.

Clara thought she would be able to live through this weird time until the monsters appeared out of nowhere when she was going for a Grocery run. Luckily enough, Mephisto was there to defend her until they're cornered by the monster in her own home. That's when Mephisto told Clara to use the belt buckle, recalling how it was first used to bring Mephisto to life. Seeing that the case where the buckle was kept in was destroyed, Clara reluctantly transformed, eliminating the monster in Brooklyn. Before they can even rest, the rumored black van arrived at the scene alongside several cars. Fearing that it'll be her turn to be taken, Clara fled the state through the rooftops, leaving behind shards of gems which she used to push back her pursuers. Hopping from state to state, beating monsters and managing to evade the cops along the way, she landed on Florida after months of fleeing. Around this time, Project Sailor was established, and laws were passed on the Magical Girls now being unable to use their powers.

For a few years, Mephisto and Clara pondered on joining Project Sailor. Mephisto wanted to join up because he says he'll be bored if he wouldn't be able to fight anymore. Clara argues that they're already fugitives for evading the black vans to begin with. So they compromised with them opening a jewelry store in Florida, where they, themselves would make their jewelry out of the Gemstones they can make. Things were going swell, up until 2020, where Clara's finally approached by someone from Project Sailor, noticing her gems all being the same cut, deducing that she was one of the magical girls that managed to escape the government's capture, she was offered to join Project Sailor, or be arrested for evading arrest for 3 years.

Seeing no way out, Clara and Mephisto decided to finally join the Government's Project Sailor, after being put through 3 years of Military Training, they finally join up with the rest of the Magical Girls at Project Sailor.

Transformation Trinket:
icon.png
The Contract Buckle. It looks like a belt buckle and works like one. Kind of. In order for Transformation to be initiated, Mephisto, the Imp, requires to be bonded with the human host, Clara. Pressing the colored buttons will cause the center to glow, and transformation would be fully initiated.

"Mephisto The Imp"


A Small, Demon Imp manifested when Clara initially tapped into his new Magical Girl ability in 2018. Claims to be her imaginary friend when she was young, finally given form. He can supposedly shapeshift, growing and shrinking his body at will, his maximum size is that of a young adult--around 5'5 ft in height. Despite its appearance, though, he is only as strong as human being. Before Clara was forcefully enrolled into a Magical School, Mephisto would often disguise himself as a human male with slick back hair and red highlights, often wearing leather jackets. As the source of Clara's power, he is capable of accessing a fraction of Faust's abilities such as Gemstone Manipulation and Construct Creation. His favorite creation is a large, anime-like sword.

He can bond with its host, Clara, in order to combine their strengths to perform superhuman feats such as lifting heavy metals as well as using a small fraction of Faust's ability to create gems that, which, he could only make small, knife like shards. He prefers to be his own entity, though.

Mephisto is required to bond with Clara whenever she needs to transform, and is only able to do so when he is within 100m radius from Clara. When he does so, Mephisto goes incorporeal. He is essentially a key to starting the metaphorical magical girl engine which is the 'Contract Buckle'. When bonded, Mephisto acts as Clara's navi, giving advice on their next move together as well as handling casting magic without Clara doing it herself. Mephisto is capable of taking over Faust when he deems it fit. When he does this, Faust becomes much more rash and close combat oriented.



Weapon:
Obligation and Will - The black and blue stick with a white tip and red gem that Faust holds. It's sides are sharp enough to act as her sword, and flexible enough to be a whip. However, its main function is to cast magic by shooting out magic orbs or utilizing Faust's abilities

Abilities:
Superhuman Capabilities - Suppose this is standard for all Magical Girls. Jump High, stamina good, amazing strength, endurance/durability great. Though, Faust prides herself with her durability, able to survive great falls with little to no injury. She is able to lift a metal beam all on her own one time to save people.

Gemstone Manifestation - Faust's main ability is to create gemstones out of thin air. These gems are highly reflective and as durable as diamonds, making them a great defensive surface as well as an offensive means of attack. Faust can choose the size in which these gems manifest, from giant shield-like crystal formations to small shards. Mephisto prefers to use this ability when he's in control.

Crystal Construct Manipulation - Faust could shape her gems however she pleases, thus, it should be no surprise that could make those creations moves, similar to how the Green Lantern utilizes his lantern's light. However, depending on who's in control, Faust could only make either crystal objects or creatures Clara was the one who founded this ability, which makes her capable of making crystal creatures, which she can command telepathically, while she is capable of making crystal objects, she cannot make them as larger than herself. Mephisto can only muster up small creatures, but excels in creating objects.

Trivia: Yes, this is inspired by Kamen Rider and PreCure.
 
Name: Marcel Hardcove

Codename: Viperion

Age: 23

Gender: Male

Sexuality: Homosexual

Personality: While he is in his everyday appearance, Marcel is a very caring person. He’s the type of person everyone believes is too nice. He tries to be helpful to others, but sometimes lets out some smart remark, though not on purpose. He’s shy with people at first but eventually opens up to them over time. He’s also loyal to his friends and family. When he’s in his magical state, he’s a lot bolder and more brazen. He won’t hesitate to hold his tongue or intimidate others when he the need call for it and won’t hesitate to hit back when someone attacks him, though only if they throw the 1st punch. He is also a lot more of a shameless flirt. He often hits on both men and women, though with women it’s more of a joking matter whereas with men he’s far more serious. He also tends to be a lot more vicious when he’s in his magical state, not shying away from what needs to be done, even if he doesn’t want to. He tries not to be overconfident with who he is no matter which state he’s in.

Likes: His magical state, animals, travel

Dislikes: People who play the victim, bitter foods, condescension

History: Marcel had an average life. He grew up, had a good family, made some friends, but for his entire life he felt as if he wasn’t all there. He knew how to act with others he felt hollow. As if fate heard his call, he one day was aware of his magical state, which was revealed to him when Bronx flew into his room, literally hitting him in the face. To him when he found out that he had powers, was able to do things that others couldn’t, he finally felt whole. He felt as if he could be more than what he thought he was, that he was finally someone whole. Bronx had wanted him to use his powers responsibly yet Marcel would use them for personal gain also. He sometimes used his powers just because he could and not for any problem in particular. He uses them to sometimes pick up guys and other times to take the few stray bills or something not too expensive.

Civilian Appearance:
1612942600507.png

Transformed Appearance:
1612942654347.png

Transformation Trinket: Butterfly knife

"Mascot": Bronx
1612942670998.png

Weapon: Chains that he can make appear out of anywhere which have can have weapon attachments on them, often a small blade. He can layer them as armor, make them move in different ways, even alter the temperature, size, and thickness of them and how the links appear. They can move around as if they are like serpents which can control and have them move at very fast speeds almost fast enough not to see. The only things that he cannot make them come out of are living things.

Abilities:

After Image- Marcel has the power to make a copy of himself. This copy is incapable of moving or making noise. The copy will only last for limited amount of time or if he is a certain distance away. The copies have a one hit limit and he can only create 6 after which one has to be destroyed. He can create a copy to take a hit for him but if he uses this power too fast or creates too many copies at once they’ll fail to show up properly. He can also only create copies of himself in whatever position he is in.
 

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