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Portal at the End

Aviendha

Member
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Strangeness has swept through Kaldisha bringing chaos and terror with it. Whole cities have vanished before peoples eyes, land forms are changing unnaturally and at drastic speeds, hostile creatures are roaming the land, and strange gods have taken over the domains of the gods. Exiled, the gods have taken to hiding in the land of mortals. One power remains within the gods possession. An ancient bond, long forgotten among mortals. The gods only have one to give, but their blessing allows you to gain powers beyond that of any normal being. In the city of Nagatha there is a dungeon that extends far into the earth known as the Labyrinth. How many floors it contains, no one knows. On each level there are vicious and powerful monsters, even traps are scattered across the floors in attempts to take the lives of foolish creatures that come within their reach. This point connects the world of Kaldisha to that of another. These monsters are trying to invade this world from the Labyrinth and there is only so much time before they break through as the true god's powers dwindle. It is your job, and that of other adventurers to stop them, you must reach the final level and close the portal.


Gods and Characters

  • Gods appear as normal beings and act in a similar manner. They can give people blessings, abilities, spells, and even items such as potions. Gods also have the ability to heal their followers. Their blessings, although very similar, vary depending on the god. Same goes with abilities, spells, and items given, which will be given at random. All the abilities shown are only examples, there will end up being more than there are now, but you will likely get one on the ones shown. When you receive a god's blessing you become their partner, so choose wisely because you will have to live with them for the rest of the roleplay.





    God of War
    Name: Turgildor


    Apperance:


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    Gender: Male


    Location:


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    Domains: Irrational War


    Blessing: +Strength +Str


    Abilities: Frenzy, Panic, Fear


    Goddess of the Hearth
    Name: Chansa


    Apperance:


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    Gender: Female


    Location:


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    Domains: Hearth, Family


    Blessing: +Health +Def


    Abilities: Healing Aura, Warmth Aura, Wildfire


    God of Fire
    Name: Alastor


    Apperance:


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    Gender: Male


    Location:


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    Domains: Fire, Smithing


    Blessing: +Speed +Str


    Abilities: Flame burst, Temperament, Ignite


    God of Light
    Name: Ishaah


    Apperance:


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    Gender: Male


    Location:


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    Domains: Light, Healing, Music, Truth, Prophecy


    Blessing: +Leadership +Mag


    Abilities: Candlelight, Song of Seeking, Shield of Light


    Goddess of Wisdom
    Name: Risana


    Apperance:


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    Gender: Female


    Location:


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    Domains: Wisdom, Strategy


    Blessing: +Wisdom +Wpm


    Abilities: Eye of Strategy, Hidden Knowledge, Inference


    Goddess of Nature
    Name: Kayasti


    Apperance:


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    Gender: Female


    Location:


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    Domains: Nature


    Blessing: +Wisdom +Mag


    Abilities: Entangle, Moonlight, Call of The Wild


    Goddess of Alchemy
    Name: Shoura


    Apperance:


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    Gender: Female


    Location:


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    Domains: Alchemy, Enchantment, Creation


    Blessing: +Health +Mag


    Abilities: Enchant, Inspector's Eye, Create


    Goddess of Ice
    Name: Thyana


    Apperance:


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    Gender: Female


    Location:


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    Domains: Winter, Frost, Cold


    Blessing: +Endurance +Mag


    Abilities: Aura of Ice, Freeze, Field of Frost


    God of the Sea
    Name: Eiredin


    Apperance:


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    Gender: Male


    Location: Lives in a watchtower by the sea but can usually be found at the alchemist's house


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    Domains: Oceans, Seas, Water, Aquatic Life


    Blessing: +Acrobatics/Athletics +Mag


    Abilities: Waterbreath, Tsunami, Watersense


    Goddess of Dreams
    Name: Padama


    Apperance:


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    Gender: Female


    Location:


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    Domains: Sleep, Dreams, Telepathy


    Blessing: +Charm +Mag


    Abilities: Sleep, Dream Weave, Telepathy


    Goddess of Beauty
    Name: Firyia


    Apperance:


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    Gender: Female


    Location:


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    Domains: Beauty, Love


    Blessing: +Charm +Def


    Abilities: Charm, Touch of Beauty, Mind Switch


    Goddess of Luck
    Name: Yuzian


    Apperance:


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    Gender: Female


    Location:


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    Domains: Luck, Destiny


    Blessing: +Charm +Dex


    Abilities: Luck, Cheater of Fate, Fabrication of Destiny


    God of Magic
    Name: Eldariel


    Apperance:


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    Gender: Male


    Location:


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    Domains: Magic


    Blessing: +Knowledge +Mag


    Abilities: Elemental Burst, Arcane bolt, Energy Drain


    Goddess of Agriculture
    Name: Jadia


    Apperance:


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    Gender: Female


    Location:


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    Domains: Wine, Agriculture


    Blessing: +Health +Dex


    Abilities: Drunken Haze, Wine of the Unknown, Farmer's Hand


    God of Thieves
    Name: Lazarus


    Apperance:


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    Gender: Male


    Location:


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    Domains: Thieves


    Blessing: +Stealth +Wpm


    Abilities: Illusion, Thieves Eye, Trickery


    God of the Earth
    Name: Osath


    Apperance:


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    Gender: Male


    Location:


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    Domains: Earth, Rock


    Blessing: +Endurance +Str


    Abilities: Earthquake, Landslide, Erosion


    Goddess of Balance
    Name: Hosanna


    Apperance:


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    Gender: Female


    Location:


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    Domains: Balance, Justice, Retribution, and Vengeance


    Blessing: +Leadership +Wpm


    Abilities: Eye for an Eye, Oath of the Forsworn, The Form of Justice


    Goddess of Time
    Name: Miyazu


    Apperance:


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    Gender: Female


    Location:


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    Domains: Time, Beginnings, Endings, Passages/Gateways


    Blessing: +Knowledge +Dex


    Abilities: Time Shift, Slow Time, Passage of Beginnings


    God of the Sky
    Name: Kyanta


    Apperance:


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    Gender: Male


    Location:


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    Domains: Sky, Weather


    Blessing: +Speed +Dex


    Abilities: Lighting field, Storm Shield, Static wave


    God of the Dead
    Name: Nidashma


    Apperance:


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    Gender: Male


    Location:


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    Domains: Death


    Blessing: +Feared +Mag


    Abilities: Call of the Dead, Revive, Plague


Mechanics-When raising your stats, after their initial placement, instead of being given points to divide up into sections your stats will rise based off your actions. For example, If you were to only block, your Def would rise, If you were to only attack your Str would rise, etc. So don't expect your dexterity to magically rise if all you are doing is blocking. You cannot see how much your stats have grown unless you ask your god, at which time the points will then become active.


-There is no means of teleportation yet, so if you are to go down 10 floors you must go back through those floors the reach the surface.



-To level up you must accomplish an important feat such as defeating a boss, or killing a monster of a much higher level than your own. -Leveling will not be as frequent.


-It is possible that quests may appear from citizens in the city in which case they will be posted on a board inside the guild's post.





Setting-In between every ten floors there is a safe floor where the creatures are not hostile and there are no traps.


-At the entrance to every floor there is a boss. Every tenth boss is dramatically harder than the ones before it.



-Monsters have a crystal at their core that contains magical properties. No one yet knows why the crystal is there, but there is a guild's hall near the entrance of the dungeon where these crystals can be traded in for money. The lower the level the more they are worth.



-There are few towns inside the dungeon, logically because it is filled with monsters, but any that may exist are built on safe floors. These villages contain items for adventurers and act as support areas where you can repair your equipment and rest. However, because of their location prices are higher.


FloorsNew Floor


Floor 1: Daedalus Street


UpdatesOnce you have created a character go ahead and pick a god by going to their house to receive their blessing. Anyone is free to join at any time even if the roleplay is already far in the story.
 

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