Aviendha
Member
Strangeness has swept through Kaldisha bringing chaos and terror with it. Whole cities have vanished before peoples eyes, land forms are changing unnaturally and at drastic speeds, hostile creatures are roaming the land, and strange gods have taken over the domains of the gods. Exiled, the gods have taken to hiding in the land of mortals. One power remains within the gods possession. An ancient bond, long forgotten among mortals. The gods only have one to give, but their blessing allows you to gain powers beyond that of any normal being. In the city of Nagatha there is a dungeon that extends far into the earth known as the Labyrinth. How many floors it contains, no one knows. On each level there are vicious and powerful monsters, even traps are scattered across the floors in attempts to take the lives of foolish creatures that come within their reach. This point connects the world of Kaldisha to that of another. These monsters are trying to invade this world from the Labyrinth and there is only so much time before they break through as the true god's powers dwindle. It is your job, and that of other adventurers to stop them, you must reach the final level and close the portal.
Gods and Characters
- Gods appear as normal beings and act in a similar manner. They can give people blessings, abilities, spells, and even items such as potions. Gods also have the ability to heal their followers. Their blessings, although very similar, vary depending on the god. Same goes with abilities, spells, and items given, which will be given at random. All the abilities shown are only examples, there will end up being more than there are now, but you will likely get one on the ones shown. When you receive a god's blessing you become their partner, so choose wisely because you will have to live with them for the rest of the roleplay.
- God of War
-
Name: Turgildor
Apperance:
Gender: Male
Location:
Domains: Irrational War
Blessing: +Strength +Str
Abilities: Frenzy, Panic, Fear
- Goddess of the Hearth
-
Name: Chansa
Apperance:
Gender: Female
Location:
Domains: Hearth, Family
Blessing: +Health +Def
Abilities: Healing Aura, Warmth Aura, Wildfire
- God of Fire
-
Name: Alastor
Apperance:
Gender: Male
Location:
Domains: Fire, Smithing
Blessing: +Speed +Str
Abilities: Flame burst, Temperament, Ignite
- God of Light
-
Name: Ishaah
Apperance:
Gender: Male
Location:
Domains: Light, Healing, Music, Truth, Prophecy
Blessing: +Leadership +Mag
Abilities: Candlelight, Song of Seeking, Shield of Light
- Goddess of Wisdom
-
Name: Risana
Apperance:
Gender: Female
Location:
Domains: Wisdom, Strategy
Blessing: +Wisdom +Wpm
Abilities: Eye of Strategy, Hidden Knowledge, Inference
- Goddess of Nature
-
Name: Kayasti
Apperance:
Gender: Female
Location:
Domains: Nature
Blessing: +Wisdom +Mag
Abilities: Entangle, Moonlight, Call of The Wild
- Goddess of Alchemy
-
Name: Shoura
Apperance:
She looks like the girl in the location picture below
Gender: Female
Location:
Domains: Alchemy, Enchantment, Creation
Blessing: +Health +Mag
Abilities: Enchant, Inspector's Eye, Create
- Goddess of Ice
- Name: Thyana
Apperance:
Gender: Female
Location:
Domains: Winter, Frost, Cold
Blessing: +Endurance +Mag
Abilities: Aura of Ice, Freeze, Field of Frost
- God of the Sea
- Name: Eiredin
Apperance:
Gender: Male
Location: Lives in a watchtower by the sea but can usually be found at the alchemist's house
Domains: Oceans, Seas, Water, Aquatic Life
Blessing: +Acrobatics/Athletics +Mag
Abilities: Waterbreath, Tsunami, Watersense
- Goddess of Dreams
- Name: Padama
Apperance:
Gender: Female
Location:
Domains: Sleep, Dreams, Telepathy
Blessing: +Charm +Mag
Abilities: Sleep, Dream Weave, Telepathy
- Goddess of Beauty
- Name: Firyia
Apperance:
Gender: Female
Location:
Domains: Beauty, Love
Blessing: +Charm +Def
Abilities: Charm, Touch of Beauty, Mind Switch
- Goddess of Luck
- Name: Yuzian
Apperance:
Gender: Female
Location:
Domains: Luck, Destiny
Blessing: +Charm +Dex
Abilities: Luck, Cheater of Fate, Fabrication of Destiny
- God of Magic
- Name: Eldariel
Apperance:
Gender: Male
Location:
Domains: Magic
Blessing: +Knowledge +Mag
Abilities: Elemental Burst, Arcane bolt, Energy Drain
- Goddess of Agriculture
- Name: Jadia
Apperance:
Gender: Female
Location:
Domains: Wine, Agriculture
Blessing: +Health +Dex
Abilities: Drunken Haze, Wine of the Unknown, Farmer's Hand
- God of Thieves
- Name: Lazarus
Apperance:
Gender: Male
Location:
Domains: Thieves
Blessing: +Stealth +Wpm
Abilities: Illusion, Thieves Eye, Trickery
- God of the Earth
- Name: Osath
Apperance:
Gender: Male
Location:
Domains: Earth, Rock
Blessing: +Endurance +Str
Abilities: Earthquake, Landslide, Erosion
- Goddess of Balance
- Name: Hosanna
Apperance:
Gender: Female
Location:
Domains: Balance, Justice, Retribution, and Vengeance
Blessing: +Leadership +Wpm
Abilities: Eye for an Eye, Oath of the Forsworn, The Form of Justice
- Goddess of Time
- Name: Miyazu
Apperance:
Gender: Female
Location:
Domains: Time, Beginnings, Endings, Passages/Gateways
Blessing: +Knowledge +Dex
Abilities: Time Shift, Slow Time, Passage of Beginnings
- God of the Sky
- Name: Kyanta
Apperance:
Gender: Male
Location:
Domains: Sky, Weather
Blessing: +Speed +Dex
Abilities: Lighting field, Storm Shield, Static wave
- God of the Dead
- Name: Nidashma
Apperance:
Gender: Male
Location:
Domains: Death
Blessing: +Feared +Mag
Abilities: Call of the Dead, Revive, Plague
- Kunai
-
Basic Information
Name: Kunai
Appearance:
Age: 784 Years
Race: Elven Soul Reaper
Height: 5'11"
Weight: 187 lbs
Personality:
Background:
Title:
Patron God:
Class: Paladin
Personal Skills:
Equipment: No Armor- Protection Class: 0; Speed: 35ft
Starting Weapon: Katana
Stats;
Natural Ability:
Speed: 10
Strength: 3
Acrobatics/Athletics: 5
Wisdom: 10
Knowledge: 10
Charm: 0
Stealth: 0
Leadership: 0
Feared: 5
Endurance: 3
Health: 4
Fighting Ability:
Str . . . A5
Def . . . A15
Wpm . . . A15
Dex . . . A20
Mag . . . A0
Magic
Abilities
Skills
- Mira
-
Basic Information
Name: Mira
Gender: Female
Appearance: Mira isn't stupid knowing that any old savage could take advantage of long hair she keeps her brown hair short. she has blue eyes like most of her family it's common where she lives really.
Age: 18
Race: Human
Height: 5'7"
Weight:130 lbs
Personality: Mira's personality can be described in a sentence. Kind to friends but, a bitch to her enemies. Let's go into more detail though so you know what';s up with her. She's pretty confident in herself and her fighting capabilities, comes along with being praised as a natural. When it comes to her friends she carries a bit of a sarcastic sense of humor and she as said an outright bitch to people she doesn't like and she's not afraid to show it. Hunting of monsters and bounties has been in her family line for generations and she carried an amoral attitude about it it's simply her job and nothing more. when it comes to Gods/ Goddesses she doesn't care for them preferring to do things all on her own it makes her feel even tougher. Although she doesn't throw magic and other trickery out the window, seeing them as tools that are required for her job and she seeks to study them. Even if she carries "I don't really care." attitude on the job and with most people. Indifferent at best in most situations although she can be serious good luck getting her to be. The whole time though she's watching and learning, observing your every move so she knows your weaknesses.
Background: For generation's Mira's family has taken pride in monster hunting along with bounty hunting. They also protect their local village when necessary but, besides the point. Mira is a part of this family and newest adult in the family. She's been trained in one way or another most of her life to be good at what she's destined to do. Yet even with all this skill she lacks experience, and here experience can be found. So her family sent her to conquer the dungeon or die trying. Mean while the rest of her family as more pressing matters to handle...
Title:
Patron God:
Class: Fighter
Personal Skills: Combat, Observation and Athletics
Equipment: Mira's brought with her a family set of leather armor it's not full in the sense it covers everything yet it covers everything it needs too shedding off some protection in return for a bit of nimbleness.She wears cloth underneath to fill in the gaps and avoid having exposed skin. Her weapon of choice is a naginata the weapon her family has trained her with since birth sure she has trained in others but, not to the extent with which she has trained with her naginata.
[Starting Equipment: Hide Armor- Protection Class: 1; Speed: 30ft]
[Starting Weapon: Naginata]
Stats
Natural Ability
Speed: 10
Strength: 7
Acrobatics/Athletics: 10
Wisdom: 4
Knowledge: 6
Charm: 1
Stealth: 0
Leadership: 0
Feared: 0
Endurance: 7
Health: 5
Fighting Ability
Str . . . A15
Def . . . A15
Wpm . . . A5
Dex . . . A20
Mag . . . A0
Magic
Abilities
Skills - Daniel Skarsun
-
Basic Information
Name: Daniel Skarsun
Gender: Transgender
Appearance:
Age: 26
Race: Hybrid of Human/Bunny
Height: 6'3
Weight: 167 Ibs (76 kg)
Personality: Daniel Skarsum is mixed personality. He is every personality. Including Bipolar, meaning he can go from OMG RANDOM HUG to KICK IN THE BALLS! He is very shy though aswell, and usually happy or scared.
Background: Skarsun's generation of his family all have disabilities or are transgender or such. It's a weird trait for his family, but it's how they are. They are also known for magic, monster hunting, fighting, and such.
Title:
Patron God:
Class: Rouge, Necromancer
Personal Skills: Athletics (Very Flexible), Acrobatics, and, Necromancy. And also his favorite of all skills...... FLIRTING!
Equipment: Well, his normal clothing, current wear, is shown in appearance. On top of his normal clothing he wears normal leather
Hide Armor- Protection Class: 1; Speed: 30ft
Starting Weapon: Double Sided Scythe
Stats
Natural Ability
Speed: 6
Strength: 6
Acrobatics/Athletics: 10
Wisdom: 2
Knowledge: 5
Charm: 10
Stealth: 5
Leadership: 3
Feared: 3
Endurance: 1
Health: 1
Fighting Ability
Str . . . A12
Def . . . A4
Wpm . . . A10
Dex . . . A20
Mag . . . A0
Magic
Abilities
Skills
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Mechanics-When raising your stats, after their initial placement, instead of being given points to divide up into sections your stats will rise based off your actions. For example, If you were to only block, your Def would rise, If you were to only attack your Str would rise, etc. So don't expect your dexterity to magically rise if all you are doing is blocking. You cannot see how much your stats have grown unless you ask your god, at which time the points will then become active.
-There is no means of teleportation yet, so if you are to go down 10 floors you must go back through those floors the reach the surface.
-To level up you must accomplish an important feat such as defeating a boss, or killing a monster of a much higher level than your own. -Leveling will not be as frequent.
-It is possible that quests may appear from citizens in the city in which case they will be posted on a board inside the guild's post.
Setting-In between every ten floors there is a safe floor where the creatures are not hostile and there are no traps.
-At the entrance to every floor there is a boss. Every tenth boss is dramatically harder than the ones before it.
-Monsters have a crystal at their core that contains magical properties. No one yet knows why the crystal is there, but there is a guild's hall near the entrance of the dungeon where these crystals can be traded in for money. The lower the level the more they are worth.
-There are few towns inside the dungeon, logically because it is filled with monsters, but any that may exist are built on safe floors. These villages contain items for adventurers and act as support areas where you can repair your equipment and rest. However, because of their location prices are higher.
FloorsNew Floor
Floor 1: Daedalus Street
UpdatesOnce you have created a character go ahead and pick a god by going to their house to receive their blessing. Anyone is free to join at any time even if the roleplay is already far in the story.
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