White Masquerade
QuirkyAngel's Red Oni
How It All Works
Mechanics - Part 1: Dice
If you don't know already, the site has what you call a dice-roller. It can be found here: https://www.rpnation.com/dice. Or by clicking the Dice link next to Members on the black row near the top of the page.
On the dice page, you will see a blue button that says roll.
When you click it, there will be 4 white spaces. For this role-play, we will only be using the 2nd and 3rd. Roll a total of dice, means how many dice you want to roll. Set this to one.
Faces, means the number of sides on the die. Set this to fifty-one.
When you're done, click roll. Your username will come up with what you rolled as a link and BBCode. Copy the BBcode and place it in your post. It will look like this:
[dice]4921[/dice]
We will always be using one die with fifty-one faces. That's it for part 1!
Mechanics-Part 2: Condition
Condition is your Pokemon's health. The stronger your pokemon, the higher the condition. If your Pokemon's condition reaches 0, it will faint.
Charmander: 4
Bulbasaur: 4
Squirtle: 4
Or
Charmander: 3
Bulbasaur: 2
Squirtle: 2
Geodude: 2
Pidgey: 2
Ralts: 1
Or
Blastoise: 7
Charmeleon: 5
It all has to add up to 12. That's it for part 2!
Mechanics-Part 3: Battle
If your number is higher than the opponent = the attack hits and their Pokemon loses 1 condition. At zero, their Pokemon faints.
If your number is equal to or lower than the opponent, they can block or dodge the attack; whatever they choose to do. Their Pokemon does not lose any condition.
After you dodge/block an attack, you can either attack back, or switch to another Pokemon and attack with them. You can only switch out after a dodge/block, and before you attack.
Easy! That's it for part 3!
Mechanics-Part 4: Pokemon Type Chart
Yes; this RP will have strengths and weaknesses. When you attack another Pokemon and the hit works, look at this chart. The 2x means double. Take away 2 condition instead of one. The 0x means the attack doesn't affect that type at all. Take away 0 condition. The red 1/2x means the attack is half. Take away 0.5 condition. The white 1x means take away 1 condition like usual.
Click the chart to make it bigger. Finished. That was the last section! If you have any questions, ask me in the OOC!
Mechanics-Part Bonus: Forfeit
You may forfeit a match at any time.
Mechanics - Part 1: Dice
If you don't know already, the site has what you call a dice-roller. It can be found here: https://www.rpnation.com/dice. Or by clicking the Dice link next to Members on the black row near the top of the page.
On the dice page, you will see a blue button that says roll.
When you click it, there will be 4 white spaces. For this role-play, we will only be using the 2nd and 3rd. Roll a total of dice, means how many dice you want to roll. Set this to one.
Faces, means the number of sides on the die. Set this to fifty-one.
When you're done, click roll. Your username will come up with what you rolled as a link and BBCode. Copy the BBcode and place it in your post. It will look like this:
[dice]4921[/dice]
We will always be using one die with fifty-one faces. That's it for part 1!
Mechanics-Part 2: Condition
Condition is your Pokemon's health. The stronger your pokemon, the higher the condition. If your Pokemon's condition reaches 0, it will faint.
- Every player will start off with 12 condition that they can split up in any way they'd like. A few examples are here:
Charmander: 4
Bulbasaur: 4
Squirtle: 4
Or
Charmander: 3
Bulbasaur: 2
Squirtle: 2
Geodude: 2
Pidgey: 2
Ralts: 1
Or
Blastoise: 7
Charmeleon: 5
It all has to add up to 12. That's it for part 2!
Mechanics-Part 3: Battle
- Whenever your Pokemon attacks, roll a die. Your opponent then has to roll a die to dodge/block.
If your number is higher than the opponent = the attack hits and their Pokemon loses 1 condition. At zero, their Pokemon faints.
If your number is equal to or lower than the opponent, they can block or dodge the attack; whatever they choose to do. Their Pokemon does not lose any condition.
After you dodge/block an attack, you can either attack back, or switch to another Pokemon and attack with them. You can only switch out after a dodge/block, and before you attack.
Easy! That's it for part 3!
Mechanics-Part 4: Pokemon Type Chart
- In the case of double types, you will need to add and subtract the weaknesses and strengths. It will get a little confusing, so ask me and I will do it for you. I'm sure another player would be willing to help you out too.
Click the chart to make it bigger. Finished. That was the last section! If you have any questions, ask me in the OOC!
Mechanics-Part Bonus: Forfeit
You may forfeit a match at any time.
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