Grey
Dialectical Hermeticist
This is intended as an introduction to system-supported roleplaying
August 17th, 2013
Seattle has had its share of tragedy and monsters - the disastrous WTO protests, the Mardi Gras Massacre, the Rainbow Killer. In this post-9/11 world fear of your neighbour, of the dark city streets, of the government allegedly sworn to protect you is rife, and we are understandably paranoid.
But no one was ready for John Whistler.
He took hostages at the Bank of America, and then he detonated a bomb, killing 89 people. Seattle is still reeling from the shock.
November 8th, 2013
You haven't slept for almost a week. After the bombing, you slept badly, sure - nightmares, restlessness, early rising. Now it's full-blown insomnia. You find yourself walking the rainy city streets by night, settling down for coffee in an all-night diner (sure, it won't help you sleep, but you weren't sleeping anyway - might as well stay alert, right?).
A few other lonely souls are in here, getting acquainted with the night. Maybe you're not the only one.
Hallucinations have begun to set in, so it'd be great not to be alone...
This is a game for five players.
It will be set in Onyx Path's World of Darkness, under the God-Machine Chronicle updates.
You do not require these books, nor any knowledge about them. Players without prior system experience are preferred.
This is a Horror game; there will be disturbing content - in particular self-harm, violence, and themes of domestic abuse.
I will be assigning characters to ease the transition, but you will have the choice to write your own character if you so desire and are free to expand or take liberties with the premade character you might be given. Note, however, that there will be minor restrictions on the types of characters welcome.
Our characters must have an artistic interest or outlet. There must be one police officer, one military veteran, and one librarian. They are ordinary humans with no knowledge of the supernatural beyond what they might have seen in fiction or read in mythology.
August 17th, 2013
Seattle has had its share of tragedy and monsters - the disastrous WTO protests, the Mardi Gras Massacre, the Rainbow Killer. In this post-9/11 world fear of your neighbour, of the dark city streets, of the government allegedly sworn to protect you is rife, and we are understandably paranoid.
But no one was ready for John Whistler.
He took hostages at the Bank of America, and then he detonated a bomb, killing 89 people. Seattle is still reeling from the shock.
November 8th, 2013
You haven't slept for almost a week. After the bombing, you slept badly, sure - nightmares, restlessness, early rising. Now it's full-blown insomnia. You find yourself walking the rainy city streets by night, settling down for coffee in an all-night diner (sure, it won't help you sleep, but you weren't sleeping anyway - might as well stay alert, right?).
A few other lonely souls are in here, getting acquainted with the night. Maybe you're not the only one.
Hallucinations have begun to set in, so it'd be great not to be alone...
This is a game for five players.
It will be set in Onyx Path's World of Darkness, under the God-Machine Chronicle updates.
You do not require these books, nor any knowledge about them. Players without prior system experience are preferred.
This is a Horror game; there will be disturbing content - in particular self-harm, violence, and themes of domestic abuse.
I will be assigning characters to ease the transition, but you will have the choice to write your own character if you so desire and are free to expand or take liberties with the premade character you might be given. Note, however, that there will be minor restrictions on the types of characters welcome.
Our characters must have an artistic interest or outlet. There must be one police officer, one military veteran, and one librarian. They are ordinary humans with no knowledge of the supernatural beyond what they might have seen in fiction or read in mythology.