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Fandom Pokemon GX - Rules and Game Mechanisms

Battle Mechanism - Pokemon Moves

Heal moves:
Recover 1 heart. Can be used outside of battle.

Status Inflicting Moves: Roll an additional 10 sided die, or 6 sided die, if the attack is a success. Status may be inflicted. We’ll be using math to determine whether or not the status is inflicted.

10% status – roll 10 on a ten sided die

30% status – roll 10, 9, 8 on a ten sided die

50% status – roll 10, 9, 8, 7, or 6 on a ten sided die. Or roll a 4, 5, 6 on a six sided die. Your choice.

70% status – don’t roll 1, 2, or 3 on a ten sided die.

33% status – roll 5 or 6 on a six-sided die.

66% status – don’t roll 1 or 2 on a six sided die.

DoT statuses (Burn, poison, etc): Victim loses 0.2 hearts over 5 turns.

Statuses like Paralyze, Flinch, Frozen, Sleep: Victim cannot roll for next 1 turn.

Dodge: Rather than attacking, you can call your pokemon to dodge instead. Simply roll your character/pokemon’s die. If you win the roll, your pokemon avoids damage and gains a +3 on their next attack for surprise factor.


Moves that help dodging: Non-offensive moves that adds 5 to die roll, but only when attempting to dodge. Currently includes Dig, Future Sight, Fly, and DoubleTeam. More may be added later.

Buff moves: Varies. If roll wins, buff activates and lasts 3 turns. No heart is lost. If roll loses, opponent attacks first, and gets a free hit. Compare the two dices. If the losing roll is less than half of the winning roll, buff was not activated due to interruption. Generally:

Speed/Accuracy buffs: +2 speed (# of die)

Power buffs: +10 offense (dice side)

Damage reducing buffs (Iron Defense, Harden, Protect, etc): Super effective attacks become normal, Normal becomes not very effective, Not very effective becomes immunity, for the duration of the buff.

Weather Changing moves:
Creates an extreme weather field that lasts 3 turns. Activation is similar to a buff move.

Rain Dance -- doubles the dice side when using water moves, cuts the dice side when using fire moves. Thunder cannot be dodged.

Sunny Day—doubles the dice side when fire moves, cuts the dice side when using moves. SolarBeam and Morning Sun get doubled effect.

SandStorm – Types not ground, rock, or steel lose 0.5 heart each turn.

Hail – Types not ice lose 0.5 heart each turn.
 
Level 100 is the Max!
It's come to my attention that capping the stats a pokemon can achieve will prevent a pokemon from being too broken. Really, it's always been something I'd considered, but I was lazy and figured I could hold off on deciding until it becomes an issue...

Maximum Offense: 100
Maximum Speed: 10
Maximum Hearts: Probably 100.

As always, rules are subjected to change upon my whim^^ In addition, Lengendaries, or pokemon purely for story purposes (NPC) may go beyond this cap.
 

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