Sleek
Show me a good time, Jack!
Name
Jerome-092
Age
Chronologically 39, likely younger due to time spent in cryo-sleep.
Canon: Halo (Halo Wars 1/Halo Wars2)
Powers / Abilities / Equipment:
MJOLNIR MK. IV [Hybrid Mod.]:
MJOLNIR MK. IV Armor fitted with prototype thruster package systems, and shield systems. Due to damage sustained and leftover MJOLNIR GEN2 parts and systems left on the Henry Lamb research center, the Spirit of Fire's impromptu AI, Isabel, repaired the suit and upgraded parts of it. Unlike GEN1 armor, this suit features the ability to jump farther and perform extremely short periods of flight. The Shielding on the suit is also higher than baseline GEN1 armor. Comes standard with HUD, Energy Shielding, Magnetic Holsters, Motion Trackers, and has the ability to boost Speed, Strength, and reaction time.
SPARTAN-II Enhancements:
Jerome-092 was a part of the SPARTAN-II Program. As such, he has multiple enhancements such as
-Enhanced Speed of upwards of 40 km/h for extended periods of time
-Can lift several times his own body weight without the aid of his MJOLNIR suit
-Reaction times have been sped up, allowing Jerome to react to attacks and such much faster than normal humans
-Enhanced Neurological systems increasing critical thinking skills, overall intelligence, and more.
-Bones Coated in classified materials to make them nearly unbreakable.
Dual M6G Pistols:
Twin Standard Issue UNSC Magnum pistols. Each have a clip of about 10 rounds.
M6 G/GNR Spartan Laser:
Shoulder-mounted directed energy weapon. While not as advanced as other blasters or plasma weapons, the Spartan Laser can gut tanks in 1-2 shots, and completely eviscerate unprepared infantry. Needs a charge time between shots, but has a long range and near-instant speed.
Personality:
A Spartan through and through. Jerome is no-nonsense, tactically minded, and efficient. Jerome will crack jokes on the field and does banter with comrades, but as a Spartan, Jerome is most comfortable in combat situations.
Short Bio:
Jerome was conscripted into the SPARTAN-II project, headed by Dr. Halsey, during the pre-Covenant War Insurrection. When the rest of the project was augmented, Jerome-092, along with Alice-130, and Douglas-042, were frozen after their augmentations put them in a state of clinical death. Later, they were revived and given proper augmentation procedures. The three were assigned together as the SPARTAN-II Red Team. As the Human-Covenant War drug on, the three were sent to Arcadia where they helped the crew of the UNSC Spirit of Fire prevent the covenant from destroying evacuation spacecraft, and would assist the ship as it jumped to a Forerunner Shield World.
After destroying the planet to stop the covenant, Red Team, along with the rest of the ship, were frozen until 2558, where they awoke over the Forerunner Ark, now inhabited by a Covenant splinter faction called the Banished. After a brutal campaign, Jerome assisted and driving Banished forces away from the Ark's foundry, thereby launching a disabled Halo Ring to the Soell system to send a broadcast signal.
Jerome currently fights in small skirmishes all over the ring, helping the UNSC prevent the Banished from taking control
Other Info:
-Leader of SPARTAN Red Team.
-Technically a Petty Officer, First Class, Jerome was promoted to Commander as losses mounted on the Ark.
Jerome-092
Age
Chronologically 39, likely younger due to time spent in cryo-sleep.
Canon: Halo (Halo Wars 1/Halo Wars2)
Powers / Abilities / Equipment:
MJOLNIR MK. IV [Hybrid Mod.]:
MJOLNIR MK. IV Armor fitted with prototype thruster package systems, and shield systems. Due to damage sustained and leftover MJOLNIR GEN2 parts and systems left on the Henry Lamb research center, the Spirit of Fire's impromptu AI, Isabel, repaired the suit and upgraded parts of it. Unlike GEN1 armor, this suit features the ability to jump farther and perform extremely short periods of flight. The Shielding on the suit is also higher than baseline GEN1 armor. Comes standard with HUD, Energy Shielding, Magnetic Holsters, Motion Trackers, and has the ability to boost Speed, Strength, and reaction time.
SPARTAN-II Enhancements:
Jerome-092 was a part of the SPARTAN-II Program. As such, he has multiple enhancements such as
-Enhanced Speed of upwards of 40 km/h for extended periods of time
-Can lift several times his own body weight without the aid of his MJOLNIR suit
-Reaction times have been sped up, allowing Jerome to react to attacks and such much faster than normal humans
-Enhanced Neurological systems increasing critical thinking skills, overall intelligence, and more.
-Bones Coated in classified materials to make them nearly unbreakable.
Dual M6G Pistols:
Twin Standard Issue UNSC Magnum pistols. Each have a clip of about 10 rounds.
M6 G/GNR Spartan Laser:
Shoulder-mounted directed energy weapon. While not as advanced as other blasters or plasma weapons, the Spartan Laser can gut tanks in 1-2 shots, and completely eviscerate unprepared infantry. Needs a charge time between shots, but has a long range and near-instant speed.
Personality:
A Spartan through and through. Jerome is no-nonsense, tactically minded, and efficient. Jerome will crack jokes on the field and does banter with comrades, but as a Spartan, Jerome is most comfortable in combat situations.
Short Bio:
Jerome was conscripted into the SPARTAN-II project, headed by Dr. Halsey, during the pre-Covenant War Insurrection. When the rest of the project was augmented, Jerome-092, along with Alice-130, and Douglas-042, were frozen after their augmentations put them in a state of clinical death. Later, they were revived and given proper augmentation procedures. The three were assigned together as the SPARTAN-II Red Team. As the Human-Covenant War drug on, the three were sent to Arcadia where they helped the crew of the UNSC Spirit of Fire prevent the covenant from destroying evacuation spacecraft, and would assist the ship as it jumped to a Forerunner Shield World.
After destroying the planet to stop the covenant, Red Team, along with the rest of the ship, were frozen until 2558, where they awoke over the Forerunner Ark, now inhabited by a Covenant splinter faction called the Banished. After a brutal campaign, Jerome assisted and driving Banished forces away from the Ark's foundry, thereby launching a disabled Halo Ring to the Soell system to send a broadcast signal.
Jerome currently fights in small skirmishes all over the ring, helping the UNSC prevent the Banished from taking control
Other Info:
-Leader of SPARTAN Red Team.
-Technically a Petty Officer, First Class, Jerome was promoted to Commander as losses mounted on the Ark.