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Fandom Plucked Threads (Characters)

Name: Jak/Mar
Appearance:
View attachment 734507
Universe: Jak and Daxter Series
Personality:
Jak was a brave and adventurous teen just wanting to have fun and mess around with his friend, Daxter only for Daxter to fall into a pit of Dark eco and turn into an ottsel. Jak’s life had been relatively calm when he ended up in Haven City and got tortured in a prison for two years before Daxter risked life and tail to get into the prison and get him out. Jak has a tough exterior, often getting angry at folks at first glance and once he trusts them, starts revealing his calmer interior. Jak becomes angry and his dark form controls his temper. Events change his life throughout Jak II and Jak is no longer angry, emotional and brooding and the Precursors gift him Light Jak in Jak III where he is able to balance his emotions with Light Jak, allowing him to calmly think things out and begin to mature more. He still hides an angry streak inside him.
Powers/Abilities:
Dark Jak:
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Dark Jak uses dark eco and such can
Dark Bomb: Can pound the ground, releasing a huge shockwave of dark eco streaking across the ground
Dark Giant: Can grow twice his size, increasing in size and shape
Dark Blast: Can shoot a wave of Dark eco at an enemy
Dark Invincibility: Can turn invisible for a short time (with crystals)
Strength and Claws: Dark Jak’s claws can slash and cut enemies along with paralyze them for a short time using dark eco electricity coming from his body.


Light Jak:
0b97fe5e2a63c62343c32d05e6153b83.jpg


Light Jak can:
Light Flight: Jak can fly through the air, along with gliding with his bluish translucent wings.
Light Regeneration: Light Jak can regenerate his health whenever he gets hurt or until his eco is used up. Can also be used on allies.
Light Shield: Light Jak grows a shield that can protect from enemy attacks.
Flash Freeze: Light Jak can freeze time for at least 3 seconds while enemies move slow, Light Jak can move in normal time.

Jak is also a racer and marksman in using a morph gun that can change into 16 different guns.

Eco channeler: Able to absorb and use the power of eco
Equipment/Belongings: A Morph gun that allows Jak to use all of his 16 guns provided he has the mod on it.
images



Mar's armor/ Precursor Armor
Hoverboard
Seal of Mar


Backstory:

ak is the prince of King Damas and an unknown Queen. He wonders Haven city as an orphan with no parents until Kor volunteers to watch over him with the Underground along with the “Shadow” and Torn. It’s not revealed until the older Jak returns to Haven City that the younger version is actually the “pure” version of Jak that Kor was looking for all along to open the precursor stone. Veger was planning to use the young Jak in his experiments before he escaped to the Underground.

As Jak grew so did his powers to use eco, Jak became quite the athlete able to run fast and swing from poles. As Jak reached Haven City, he was tortured for 2 years with dark eco, gaining him a dark eco form that created a another side to Jak that he particularly didn’t like about himself.

As Jak became angrier at himself and others, his main motives were revenge and anger against those who caused him pain. He became interested in guns, artifacts and so much more. Daxter helped to calm him down when he found him.

The later it gets in the series, the more Jak begins to change who he is and who and what he questions. He becomes less angry and revengeful and more lighthearted and mature, only holding his anger back.
Point taken: Ending of Jak 3
Agent 47: excellent choice
 
I wasn't sure if I could have two characters as a duo. That's why i'd ask.

Daxter goes with him, I agree but they separate by the end of Jak 3. That's why I was asking.
 
Well, it's up to you. I'm counting two characters who are usually together as one, so long as there's reasoning behind it. Jak and Daxter, Ratchet and Clank, etc.
 
Name: Sherif Hardin
Appearance: 28800F29-85B4-469F-AF44-F1D5E278F688.jpeg
Universe: B34BEE04-D0C6-496E-83A9-83C455B06373.png
Personality: The world he was once on had taught him one thing, in the business of hunting beasts, one must not get too attached to anyone, for they will die sooner or later. He is hard-to befriend but will be a loyal ally, helping those who find themselves in trouble. He also has a sense of upholding the law, trying to make those who commits an crime be punished at all costs, no matter the severity or reasoning behind the crime. But he does have a sense of humor, and those who manage to break through his tough shell would find a man who only wants to protect others, for he too had lost his own and he does not want that to happen to anyone else.
Powers/Abilities:
-Dark sight:B6767AD0-E102-4DD9-A7D3-C9124548F3BE.jpeg
Using this ability, he is able to detect things from not of this own realm, allowing him to search for things that are hidden or not seen by the normal eye. This ability also has a second part which is able to see others around them, highlighting them in a orange glow, but it has only five charges, each charge requiring 5 minutes in order to replenish.
Equipment/Belongings:
-Black Mamba (Nitro Express Rifle):4F1D03BC-7B67-41FD-9371-019DD57501E0.jpeg
An powerful shotgun like weapon that is able to deal incredible amounts of damage in short and medium range, but has a few downsides to it. It’s recoil is incredibly high and requires the user to steady his aim again before he is able to shoot again, and the amount of ammo Hardin has is eight, two inside the barrels and six in reserve, making it only used when absolutely necessary

-Fifty Laurels (Winfield M1873): A20807BD-FB8A-4F98-BF18-2D3EE8E749C6.jpeg
A quick fire weapon he has, which can either be slowly fired for perceive aim or rapidly fired, allowing him to shoot many bullets at an time before having to reload. At the time of leaving, he had 83 bullets to spare for his rifle, but will need to find more or alternatives in the future.

-Brass Flower (LeMat Mark II Revolver): 12F260BE-047A-4172-95E0-18BD5DD33A39.jpeg
The weapon he is most comfortable with, for it had always been at his side, and had almost forgotten count of how many times it saved his life in sticky situations. This gun is a slow firing but medium damage weapon that allows him to shoot seven times before reloading, the amount of ammunition left is 59.

-Machete: 346EC52B-4D1C-4DA1-9751-E2B8EA53BB5B.jpeg
A long bladed knife like weapon that is useful when trying to deal damage while not trying to alert anyone to his position.

-Vitality Shot: B4A4D68C-98E5-4FAE-A2F2-837DA6532510.jpeg
A small needle that when used, inserts a fresh batch of an liquid that heals back all of the health of its user, but he only had two left and is not willingly to give one up due to its importance.

Backstory: Not much is known about the Sherif past life, but what is known is that he is a member of a secret hunting society, their purpose is to remove the monstrosities that lay waste to the world. Some hunt for wealth, some for power. Some hunt to protect others, some fight for glory. But their purpose remains the same, which is to banish the unholy creatures back where they came from and collect their bounties, high risk but high reward. But even when in the same group, they are not keen of working together, and even kill each other in order to get the bounties that they had, willing to do so without remorse. He fights for the sole reason of protecting everyone in the world, killing these creatures for if they were to spread, they would only bring chaos and ruin in their path.

Point taken: He was taken from his world after getting into a fight with the Butcher,
A0A4CA62-76A9-461D-8113-1D729A518F1F.png
a monstrosity of the combined flesh of a pig’s head and rotten human body. He nearly finished the job of killing the Butcher in order to claim his bounty before suddenly being taken away from his world to a new one.

Theme:
 
Last edited:
Name: Sherif Hardin
Appearance: View attachment 734961
Universe: View attachment 734962
Personality: The world he was once on had reached him one thing, in the business of hunting beasts, one must not get too attached to anyone, for they will die sooner or later. He is hard-to befriend but will be a loyal ally, helping those who find themselves in trouble. He also has a sense of upholding the law, trying to make those who commits an crime be punished at all costs, no matter the severity or reasoning behind the crime. But he does have a sense of humor, and those who manage to break through his tough shell would find a man who only wants to protect others, for he too had lost his own and he does not want that to happen to anyone else.
Powers/Abilities:
-Dark sight:View attachment 734967
Using this ability, he is able to detect things from not of this own realm, allowing him to search for things that are hidden or not seen by the normal eye. This ability also has a second part which is able to see others around them, highlighting them in a orange glow, but it has only five charges, each charge requiring 5 minutes in order to replenish.
Equipment/Belongings:
-Black Mamba (Nitro express rifle):View attachment 734968
An powerful shotgun like weapon that is able to deal incredible amounts of damage in short and medium range, but has a few downsides to it. It’s recoil is incredibly high and requires the user to steady his aim again before he is able to shoot again, and the amount of ammo Hardin has is eight, two inside the barrels and six in reserve, making it only used when absolutely necessary

-Fifty Laurels (Winfield M1873): View attachment 734971
A quick fire weapon he has, which can either be slowly fired for perceive aim or rapidly fired, allowing him to shoot many bullets at an time before having to reload. At the time of leaving, he had 83 bullets to spare for his rifle, but will need to find more or alternatives in the future.

-Brass Flower (LeMat Mark II Revolver): View attachment 734975
The weapon he is most comfortable with, for it had always been at his side, and had almost forgotten count of how many times it saved his life in sticky situations. This gun is a slow firing but medium damage weapon that allows him to shoot seven times before reloading, the amount of ammunition left is 59.

-Machete: View attachment 734976
A long bladed knife like weapon that is useful when trying to deal damage while not trying to alert anyone to his position.

-Vitality Shot: View attachment 734977
A small needle that when used, inserts a fresh batch of an liquid that heals back all of the health of its user, but he only had two left and is not willingly to give one up due to its importance.

Backstory: Not much is known about the Sherif past life, but what is known is that he is a member of a secret hunting society, their purpose is to remove the monstrosities that lay waste to the world. Some hunt for wealth, some for power. Some hunt to protect others, some fight for glory. But their purpose remains the same, which is to banish the unholy creatures back where they came from and collect their bounties, high risk but high reward. But even when in the same group, they are not keen of working together, and even kill each other in order to get the bounties that they had, willing to do so without remorse. He fights for the sole reason of protecting everyone in the world, killing these creatures for if they were to spread, they would only bring chaos and ruin in their path.

Point taken: He was taken from his world after getting into a fight with the Butcher,
a monstrosity of the combined flesh of a pig’s head and rotten human body. He nearly finished the job of killing the Butcher in order to claim his bounty before suddenly being taken away from his world to a new one.

Theme:

I like his look, if only the game wasn't first person
 
I hope this is still open!!!

Name: Fennorian Ravenwatch
Appearance:
600px-ON-npc-Fennorian.jpg
Universe: Aurbis (Elder Scrolls Online: Greymoor)
Personality: Fennorian is a polite, albeit shy type of person. He prefers books and magic and other scholarly pursuits to more athletic affairs. But don't mistake him, he still is perfectly capable of being incredibly dangerous. He doesn't like showing that side of himself, though, and is rather sweet. 10/10 good boy
Powers/Abilities: Is a vampire, so can do the whole shadow/mist walk thingy, needs to survive by drinking blood, sensitive to direct sunlight, and has incredible strength and speed. Don't worry though, he only feeds off of willing donors, and actually doesn't like feeding directly. He prefers to let them bleed into his flask or another container to drink from. He's also an alchemist and mage, knowledge able on restoration magic mostly, and potion making.
Equipment/Belongings: He has a travel alchemy set (This was actually in the game, don't judge me) his flask of blood, and two daggers along with a Restoration Staff.
Backstory: He is a Ravenwatch vampire, and as such, is considered "good", and is somehow related to the head of the House, although that is unclear. He was finally allowed to venture on his own in service to the House, finding himself at first the Unhallowed Grave, and then in Western Skyrim where he found out about the Icereach Coven, and their alliance with the Gray Host. I don't want to spoil more of the Greymoor chapter, as it just came out, but if you want to learn more on his back story without spoilers THIS is a good article to read!
Point taken: Just after the end of the Greymoor zone quest
 

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