Plots/Ideas/Other Stuff

AlbaGuBrath

"Scotland Forever"
(Okay, so this is where I'm going to store plots and ideas, maybe character sheets, other random stuff, etc. You can look through it if you want, and I welcome any comments you may have!)





  • A survival-based egg hatching roleplay. We can either have it to where I control Lao and the eggs, and your character(s) try to hatch them, or I can write for him and one of the eggs (probably the second),and then others can choose a egg to control and for others to hatch. This may get a bit confusing, but it was suggested to me as an alternative, so I'm willing to give it a shot. Once the eggs hatch, the creatures and the human(oid) characters will then go about trying to survive on the island, figure out a way off, and to discover more about what has brought them there. Laochan may become a friend or enemy to the characters, or may remain neutral.


    What is Egg-Hatching Anyway?
    Setting
    Plot
    IC Intro
    Characters



 
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(Storage for my Skyrim character/s)


Saorat ~ Female ~ Khajiit


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Art by chives at Neo




Faction: Stormcloak


Appearance: Medium height, gold-brown fur with black and white markings, yellow eyes, scars across nose from a skirmish when she was younger


Strengths: Loyalty, adaptability, quick learner, strong sense of honor


Weaknesses: Timid, stubborn, little education, has a knack for finding trouble


Personality: Growing up in Skyrim, she shares some of the beliefs of her neighbors, but differs in other respects. She holds honor and courage in high regard, but does not consider sneak attacks, ambushes, or guerilla warfare to be dishonorable, though agrees that harming civilians is. She has no qualms about running from a fight if the need arises, but remains defiant until that point.


While she has little love for the Imperials, she does not hate them or have any wish to destroy them, only drive them out. For this reason, she will usually accept surrender, though she has been known to lose her temper, which bothers her greatly.


She does not follow Talos herself, but respects him as any other. She is distrustful, but loyal, and could be described as paranoid or anxious.She has a hot temper, especially about touchy subjects, that she fights hard to keep under control. Most of the time it only manifests itself in a furious glare and clipped words, but it has broken out into a fight in the past.


Her education is very limited, mostly just basic math and survival skills, and can neither read nor write. However, she is insatiably curious and a quick learner and is always eager to add to her skillset. Because of her background, she is extremely frugal and good at making the most of whatever resources she has available. Even if she does happen to come into a bit of coin, she is loath to waste it, though she is generous in giving to others.


(Exactly how I play her depends on the current time-line. When she first arrives back in Skyrim and joins the Stormcloaks, she is much more touchy, hot-tempered, and embittered/suspicious toward others. She wants to be unattached and independent, and keeps most people at arm's-length.


After she begins to find a family and a cause to fight for, she begins to grow and mellows out somewhat, is less hyper-sensitive, and is slightly more confident. However, she also begins to feel guilt for some of the things she did in youth, for mistakes she has made since, and for the lives she has participated in ending.


Naturally, I write a bit differently for her after the war is over depending on which side wins, but in both cases she is proud of her part, continues to travel and explore, and wants to help other people who are suffering.)


Background: Saorat grew up in Riften to former traders who decided to settle down. Crime was a problem, of course, but the child didn't know any better and considered the place a paradise full of exciting places to explore with her best friend, Dubha. Living in Riften, however, and being Khajiit, the two were quickly being contacted by the Thieves' Guild. Saorat was a natural, but quickly developed a distaste for the shady lifestyle and for the suspicious glares she got whenever walking into a store. When she was old enough, she moved to Whiterun in hopes of getting a fresh start, but was met with the same response. Disgusted, she decided to leave Skyrim and return to her ancestral home and seek out her own people.


Once there, however, she found that she missed the mountains and snow, the proud people, and the rich songs of Skyrim. While Elsewyr was filled with people like her, she felt strange and out-of-place, and longed for the place she considered home. She worked to save up enough to return until finally, weary from travel and life, she saw the familiar landscape stretch before her. In her excitement, however, she didn't pay attention to where she was going and found herself caught in between a battle between the Imperials and Stormcloaks, and was taken prisoner.


Later that day, the escaped comrades of the captured soldiers returned with reinforcements and were able to free them, including the bewildered Khajiit, who followed them to safety. She was surprised to find that, contrary to her embittered imagination, they didn't immediately condemn her as a criminal, and was even welcomed by an old friend. She stayed for a short while before turning towards Riften again, but discovered that she had little wish to return to the crime and filth of the city, and asked to join her friend.


Because she had little motivation to fight and no experience with war, however, she grew sick after the first battle and wished to leave. But, her friend reminded her of her oath and duty to uphold it, and though she vehemently spat that didn't need Nord honor, inside she knew they were right. She remained in the army, but still felt unhappy and hollow. She listened to the other soldiers speak of generations-old farms, spouses and children back home, their love for their land and their homes, and found herself wishing that she had something like that to fight for. After a time, however, she began to realize that she did. Though she wouldn't have imagined it before, she felt a comradeship with the others and fought for them in the same way they fought for families back home. She still shrinks from killing and hates to see the death of friend or foe, but is determined to protect her friends and the values they cherish.


Beliefs: Saorat's original motivations for joining were mostly a desire to prove herself to be more than a trader or criminal, and nearly deserted after her naivete was shattered by reality, but eventually she came to truly believe in the cause. Though she is extremely distrustful and somewhat frightened of the Imperial soldiers, she harbors no hatred for them as a whole, though she may hold a grudge against particular individuals. Her wish is to end the fighting and to protect herself and her comrades until it does, and will usually accept surrender or spare the helpless if possible.


She neither loves nor hates Talos, but holds him in a sort of detached respect and is sympathetic to those affected by his banning. Though she has never admitted it to anyone for fear of ridicule or being declared a traitor to her kind, she is troubled by the thought of dying away from the people she has grown to cherish, and secretly hopes that the Nord deities would be willing to accept an outsider into the afterlife.


As one who has often been the target of prejudice, Saorat strongly disagrees with the sentiment expressed by some that only the Nords should remain in Skyrim and sympathizes with other races that have been targeted. It is her belief that all people should be welcome in the province, though she is uncomfortable with the political presence of the High Elves and believes that they ought not to be meddling in the affairs of a land beyond their own.


Saorat holds a deep respect for Ulfric Stormcloak, though mixed with a good measure of fear, and regards him as a good leader. However, she dislikes his treatment of outsiders, fears his temper to be potentially dangerous, and is uncomfortable with the manner of his taking power. Because of the respect he has earned from the Nords and his willingness to take a stand against the Empire and the elves, she considers him to be a strong and competent leader. Although she is not entirely certain if his actions were solely from a desire to protect Skyrim or if personal ambition played a part as well, she hopes that he will prove to be a good king. 


Other: Saorat fights almost exclusively with a bow, and is deadly accurate. She prefers to find a good place she can shoot down from or around, and manage to reach another location before her opponent reaches her, though she wastes little time with this if the situation arises. Her speed and agility serve her well in this capacity, as she is generally able to escape serious injury in one-on-one combat. She is not very physically strong, though, and wears light armor, so if it does come to hand-to-hand fighting, she usually has to flee until she can recover.


In a pinch, she has a handful of novice spells at her disposal, but is completely untrained with any sort of blade. In her hands, a sword just flails wildly and a shield is only a burden. If trapped with no bow or magic, she'd be better off just to fight with fists and claws.


She abhors anything smacking of dark magic, from soul trapping to necromancy, and refuses to have anything to do with it, those who use it, or Daedra. She is terrified of water.



Dubha ~ Female ~ Khajiit



Faction: Unaligned


Appearance: Black fur with barely discernible dark brown markings, green eyes, slight build


Strengths: Quick-witted, outgoing, cunning, persuasive


Weaknesses: Ruthless, holds a grudge, flighty, lonely


Background: Dubha grew up as an orphan in Riften, but ran away to the Ratway to escape Grelod and talked one of the inhabitants into pretending to adopt her. The caretaker despised her more than any of the other children, and so was happy to see her go. When Grelod was finally killed, none was more pleased than Dubha, who still hates the woman with everything in her. Her new "parent" turned out to be a member of the Thieves' Guild and began training her in the art of stealth.


While running around the city enjoying her freedom, she ran into another Khajiit girl called Saorat. Saorat had never seen Khajiit other than her parents and was so startled that she turned tail and ran. Dubha pursued her, intent on making a new friend, until she caught up and tackled her to the ground. The two fought tooth and nail, Dubha for the fun of it and Saorat in terror, until they tumbled over into the river below. Dubha had been playing in the water for as long as she could remember and made her way to the walkway in a thrice, but Saorat couldn't swim and was quickly sinking. Dubha jumped back in and pulled her to safety, whereupon Saorat hared her way back home. But when the two met later in the marketplace, Dubha offered to teach her to swim and she reluctantly agreed. The two soon became fast friends.


Dubha was in many ways the opposite of her friend. Where Saorat was reserved and cautious, Dubha was exuberant and full of life. She was always creating "adventures" for the two cubs to run off on, whether chasing fish in the river or "borrowing" a horse for a midnight joy-ride. Dubha was always the one who came up with these escapades and was the one who got them out when things didn't go as planned. She was a master at hiding in the shadows, navigating in silence, and talking her way through anything. When she and Saorat were old enough, Dubha led them through the Ratway to the Ragged Flagon so they could officially join her family together.


The two worked together on every job, Dubha usually doing the lifting while Saorat kept watch, and she loved every moment of it. But when Saorat left Riften and the Guild, she was devastated by the betrayal. One wouldn't know it to see her, for she laughed louder, boasted bigger, and worked harder than she ever had before, eventually earning a bit of a name for herself among her peers. But she was still deeply hurt and looked to even more challenging and risky jobs to distract her mind.


Beliefs: Dubha doesn't really think much about the War, other than how it affects her and the Guild directly, and mostly considers it a conflict of men. She doesn't care much for either side, but especially dislikes the rhetoric of some of the Nords she has heard in the inns. However, this dislike is not strong enough to prevent her from taking a job from either side, though she wouldn't seek them out.


While she does have a sense of right and wrong, it is fairly limited. For the most part, 'right' is whatever is good for her or the Guild, doesn't hurt the innocent (those who she considers mistreated or helpless), and gets out of trouble. She is on good terms with all of the beggars in Riften and regularly exchanges work, food, or coin for their information and secret hiding places. She will not take any job that will harm them.


Regarding her former friend, Dubha considers her to be a traitor in abandoning her in Riften and terribly ungrateful for rejecting the opportunity for advancement the Guild offered them. She doesn't know that Saorat has joined the rebels or is even back in Skyrim, but if she did, she would be even more appalled that she has sided with the Nords who gave them such trouble.


Ruadh ~ Male ~ Nord


Faction: Stormcloak Noble


Appearance:


Strengths:


Weaknesses:


Personality:


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(Fantasy characters)


Aldair Wave-Rider

(I use him for my Kingdom of Cunara, though he could be adapted for another fantasy roleplay.)


Basic Info
IC Narration
Relationships



Kulean

(Same as Al. Very much WIP.)


Basic Info
Background
Relationships



Ealasaid Dorclan

Basic Info
Background/Personality
Relationships



Spiorad

(WIP/Needs developing)


Basic Info
IC Narration
OOC Notes
Relationships
 
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(Vaguely historical-ish chars.)


Alastair Suilglas

(Pirate dude. He can be adapted a bit if necessary. He was designed for a historical based pirate roleplay, but doesn't have to be real-world. He's also a pretty old character, so he could probably use some tweaking.)


Basic Info
Appearance
Personality
Background
 
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Doctor Who


William Grey

Basic Info
Personality
Background
 
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Sorta nation-building? I made this for a roleplay, but didn't get to use it. I'm keeping it here in storage or if ever decide to do another roleplay with it.


Basic Info
Map
History
Government
Religion/Culture
Miltary
 
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