Dusky
Succubus
I'm working on a rather large roleplay, both in depth and in sheer size. Right now my current problem is figuring out a method for keeping the plot and time moving when it can take days of irl time just to pass a few hours in many RPs. That's something I want to avoid, so I was drafting up some plans of action.
I was considering posting a "plot goal" for each game day - gussied up to fit within the context of each storyline, of course - and making it a policy to end a game day after no more than X number of days - probably 3 to 5. The issue with this is that while it might make players feel like they have more of a point of reference and a direction, and it would keep things moving, they also might feel more constricted and obligated.
I was curious as to how everyone else handles this kind of problem?
I was considering posting a "plot goal" for each game day - gussied up to fit within the context of each storyline, of course - and making it a policy to end a game day after no more than X number of days - probably 3 to 5. The issue with this is that while it might make players feel like they have more of a point of reference and a direction, and it would keep things moving, they also might feel more constricted and obligated.
I was curious as to how everyone else handles this kind of problem?