Flyck
Senior Member
So, I'm running a mix game consisting of some Solars, Abyssals, and a Lunar. Â Naturally, I set it up so the poor Terrestrials would bear the brunt of their wrath, and get pummeled in the first dungeon I threw them in. Â The fight was pretty much set clearly in the group's favor, with the 5 of them (6 counting NPC), squaring off against 3 dragon blooded, and 2 fangs of moderately armed/armored soldiers. Â Blood everywhere, yay.
Now, I figured there'd of course be a response from the Realm for this, especially considering the 3 DBs were originally sent in to only kill off a single NPC solar, and that (at least 3 of) the group of players were 'planned' to have been dealt with by the 3 (now dead DBs) and the rest of their brotherhood en-route to meet up with them. Â So. Â I came up with an idea. Â Having the players throw together Dragon Blooded, and run a 'Anathema-hunter' style game on the sideline of the main, with the players acting as their own antagonist-group... Â Granted, the majority of conflict between these 2 groups will be indirect, as telling players to play 2 opposing sides in a combat is a bit difficult (let alone actually doing it). Â But the idea would be that actions taken would affect the second group in some way, and that the idea would be to alternate the games. Â
Haven't fully gotten this plan in motion yet, and wanted to collect some opinions on the idea. Â What do you guys think?
Now, I figured there'd of course be a response from the Realm for this, especially considering the 3 DBs were originally sent in to only kill off a single NPC solar, and that (at least 3 of) the group of players were 'planned' to have been dealt with by the 3 (now dead DBs) and the rest of their brotherhood en-route to meet up with them. Â So. Â I came up with an idea. Â Having the players throw together Dragon Blooded, and run a 'Anathema-hunter' style game on the sideline of the main, with the players acting as their own antagonist-group... Â Granted, the majority of conflict between these 2 groups will be indirect, as telling players to play 2 opposing sides in a combat is a bit difficult (let alone actually doing it). Â But the idea would be that actions taken would affect the second group in some way, and that the idea would be to alternate the games. Â
Haven't fully gotten this plan in motion yet, and wanted to collect some opinions on the idea. Â What do you guys think?