Raymond_of_Clubs
the Yee to your Haw
Hello and welcome to my search thread!
It’s been a while since I’ve had a good long-term RP, and my attempts to revive old threads with periodical bumps turned out fruitless, so I’ve decided to make a new interest check. Some of the plots I offer are entirely new, while others are my recycled old ideas, though tweaked and rewritten. Feel free to look around and see if anything catches your attention!
But first let me tell you a bit about myself, as well as how I like my RP partners.
Now to the fun part - the plots!
That's it for my plots! Hope you find something to your liking here or got your own idea to offer! It's okay if not though. As a last resort, here's some fandoms I like - maybe that will spark an idea.
That's all I've got! Thank you for reading, and have a wonderful day!
It’s been a while since I’ve had a good long-term RP, and my attempts to revive old threads with periodical bumps turned out fruitless, so I’ve decided to make a new interest check. Some of the plots I offer are entirely new, while others are my recycled old ideas, though tweaked and rewritten. Feel free to look around and see if anything catches your attention!
But first let me tell you a bit about myself, as well as how I like my RP partners.
- My name is Ray, I go by he/they.
- I’m mostly in search of original plots and concepts. I’ve included a (pitifully shot) list of fandoms at the bottom of the thread on the off-chance that someone might have a plot in mind, but it’s quite an odd list, and I’m not too hopeful. In any case, original stories are always preferable.
- I write a lot. I love long, detailed posts, and focus on setting an atmosphere as much as showcasing the character, so expect replies that range from five whole paragraphs to novella-length responses. That said, I do tend to mirror my partner’s post length, and I can and will settle for much shorter rapid-fire replies for, say, dialogue.
- I write in third person, past tense.
- I love character-driven stories. Most of my plots revolve around friendship and family – found family, in most cases. I love exploring interesting character dynamics, adding side characters, and overall focusing a lot on the way the people I write and read about interact with one another.
- I’m not currently interested in writing romance. I don’t want to write with the purpose of creating romance. I’m fine with it happening between side characters, or between a side character and a main character, but I’m much more interested in other kinds of relationships.
- That said, a lot of my characters are queer or queer-coded. I ask that you do not contact me if this is an issue for you.
- I don’t understand doubling and I’m comfortable in my ignorance.
- My post frequency ranges from twice a day to once a month, but I’m almost always up for an OOC chat, and will gladly share my Discord. I enjoy plotting, discussing the RP, sending detailed reviews of everything I like about my partner’s posts, and simply making friends! This thread might come across a little cold, but I promise I’m not that official most of the time, and if we really do become friends, you have to ask me to stop sending dumb memes with captions like “Your Character energy”.
- My time zone is GMT+3. I’m active throughout the day and sometimes at night, as I have a hectic sleep schedule.
- That’s about it! But do feel free to ask if you want to know more about me and my RP habits!
- I’m looking for people who love writing as much as I do. If matching my post length is a struggle rather than a pleasure for you, we probably won’t match very well.
- Follow basic RP etiquette. Don’t control my character, don’t introduce key plot points without running it by me first – unless, of course, we agree to throw surprises at each other for fun, but even then, it should be done with consideration – and try to provide me with something to react to in your replies. There’s a reason I like to write with other people, and it’s not to receive responses that center entirely around your character’s reaction to my character’s actions, with nothing else added or moved forward.
- If you’re a minor, please tell me before we start the RP. It won’t cause any prejudice on my part, I promise. But there are subjects I’d rather not discuss with minors, and themes I would prefer not to touch, and I’d appreciate it if you respected my boundaries in this regard. I am myself of age.
- If you ever feel like the story we’re writing isn’t turning out the way you want it, if the RP is getting boring, if you want to change something or abandon the idea entirely, do tell me! There will be no hard feelings, and we’ll either come up with something better together or abandon it entirely and part ways on friendly terms!
- Lastly, I ask that you don’t code your messages with fancy fonts of aesthetic sizes, because my eyesight isn’t very good, and I find them hard to read. I don’t mind colors though, as long as they’re readable in dark mode.
- That’s it! If you like my plots and feel like we’d match, shoot me a PM! Tell me which idea you like and what character you’d like to play, what questions you have for me, and what – if any – ideas you have! Also, send me your favorite meme, cause I want to start a collection.
Now to the fun part - the plots!
Telling a mage not to practice their art is like telling a bird not to fly.
With the freedom of infinitely vast land at their feet, Muse A feels caged, suffocating, pinned to a piece of cardboard like a rare butterfly. Holding back the sparks that run between their fingers, they seek hope and reassurance in the tales of old. The legends speak of renowned sorcerers taming dragons, summoning storms, fighting for the freedom to use their gift for good when the crown feared it turning to evil. There were glorious battles, and tavern bards sing of them reluctantly for the price of a silver coin. Muse A pays.
Muse A listens.
They’re young. Their gift is untamed. In a world where a single spell can turn a thousand swords against you, nobody dares to teach them.
They keep searching.
Muse B isn’t old, but they feel like they’ve been walking this land for too long. The days where they called themselves an archmage are gone, and with the strain the hunt against sorcery is putting on them, they’re beginning to wonder if not following most former rebels’ fate of public execution was at all a good thing. The fastest road to happiness these days is the back-alley vendors shipping moon sugar from the eastern coast.
“I can’t believe I found you,” Muse A says, star-struck, and the glorious image they’ve conjured in their head crumbles at Muse B’s pitiful appearance. Their disappointment is strong, but their hope is stronger. “Teach me,” they say.
“No,” Muse B replies.
***
Summary: Two decades ago, following a series of rebellions, the crown completely outlawed magic within the kingdom. Muse A is a young – possibly teenage – magically gifted traveler looking for the legends of the old days, hoping to convince them to stir trouble again, as well as to become an apprentice of theirs. Muse B is an ex-revolutionary, one of the four most renowned mages who’ve ever lived, but they’ve lost all hope to fight against the crown, and now spend their days in misery, battling poverty and addiction. It’s up to Muse A to convince them there’s still some good in this weary world.
Notes:
With the freedom of infinitely vast land at their feet, Muse A feels caged, suffocating, pinned to a piece of cardboard like a rare butterfly. Holding back the sparks that run between their fingers, they seek hope and reassurance in the tales of old. The legends speak of renowned sorcerers taming dragons, summoning storms, fighting for the freedom to use their gift for good when the crown feared it turning to evil. There were glorious battles, and tavern bards sing of them reluctantly for the price of a silver coin. Muse A pays.
Muse A listens.
They’re young. Their gift is untamed. In a world where a single spell can turn a thousand swords against you, nobody dares to teach them.
They keep searching.
Muse B isn’t old, but they feel like they’ve been walking this land for too long. The days where they called themselves an archmage are gone, and with the strain the hunt against sorcery is putting on them, they’re beginning to wonder if not following most former rebels’ fate of public execution was at all a good thing. The fastest road to happiness these days is the back-alley vendors shipping moon sugar from the eastern coast.
“I can’t believe I found you,” Muse A says, star-struck, and the glorious image they’ve conjured in their head crumbles at Muse B’s pitiful appearance. Their disappointment is strong, but their hope is stronger. “Teach me,” they say.
“No,” Muse B replies.
***
Notes:
- I’d prefer to play Muse B for this plot.
- The set-up is a medieval fantasy world, but we could very well integrate it into a modern setting as well, to create something more unique.
- I imagine the dynamic as something of a found family, with Muse B becoming a parental figure for Muse A.
- It’s also a coming-of-age story for Muse A, whose blind optimism is bound to crash against the harsh reality of the world. But it’s not all entirely hopeless either, and Muse B will eventually grow to restore that hope within themselves.
- I’m hoping for a lot of action with this story, as well as a lot of bonding, and possibly some dark topics if my partner is comfortable with them.
The year is 4046, half a century since the first spatial rupture. In the city of New New York, Muse A is working against the mysterious forces of the unknown to preserve peace and keep the supernatural a secret from the public. Aimed with a laser gun and a wide variety of other deadly tech, they’re trained to evacuate the citizens, protect the area, and kill the monsters that arrive from the raptures on sight. Their work is entirely secret, the Agency that hired them – non-existent according to all government documentation, their methods of memory erasure in witnesses might be cruel, but their goal is noble: to defend, to preserve life.
Or so they’ve been told.
The truth is, nobody knows why the ruptures appear, when and where the next one will be, and how to close them. Teams of elite scientists are working day and night, yet can’t even begin to understand the way they function. So all Muse A has left is to fight a war that never ends.
That is, until Muse B arrives.
They wear a sword on their belt. The book in their hands is filled with written text, yet no database can recognize it. They appear in the middle of the city being evacuated, their dusty robe – a sharp contrast to the public’s colorful, neon-infused costumes. They seem frightened by rocket-cars and wind-scooters, sick with the artificial air, and confused with the notion of “New New York”, but when Muse A finds them and tries to lead them to safety, they protest, insisting they know how to close the rupture.
***
Summary: Muse A lives in a futuristic world, where they work for a secret agency to protect the public from dangerous creatures that come from an unknown phenomenon known as “spatial ruptures”. Muse B is a guest from a different universe, where the technology is still close to medieval, but the magical knowledge is vast beyond modern human comprehension. In an accident, while trying to close a similar rupture in their world, Muse B has been transported, and will now have to adjust to living in the future, as well as search for a way back. Muse A will assist them while trying to solve their own mysteries.
Notes:
Or so they’ve been told.
The truth is, nobody knows why the ruptures appear, when and where the next one will be, and how to close them. Teams of elite scientists are working day and night, yet can’t even begin to understand the way they function. So all Muse A has left is to fight a war that never ends.
That is, until Muse B arrives.
They wear a sword on their belt. The book in their hands is filled with written text, yet no database can recognize it. They appear in the middle of the city being evacuated, their dusty robe – a sharp contrast to the public’s colorful, neon-infused costumes. They seem frightened by rocket-cars and wind-scooters, sick with the artificial air, and confused with the notion of “New New York”, but when Muse A finds them and tries to lead them to safety, they protest, insisting they know how to close the rupture.
***
Notes:
- I don’t mind playing either role, but I have a potential character concept for Muse B.
- This plot centers around the slowly developing close friendship between Muse A and Muse B, as well as the dramedy of an outsider adapting to a world that’s unknown to them.
- There will be a lot of monster-fighting, as well as more grounded, simple scenes of Muse B being baffled and stumped by technology, and Muse A trying to apply science to magic. There’s also a possible plot thread about Muse A’s agency creating conspiracy and holding what they actually know about the ruptures' secret.
- I have a lot of ideas for this plot, actually! They’re a bit hard to explain in a search thread though, and I want to keep this brief, so I’ll leave it here for you to see if we vibe. If we do, feel free to PM me with your own thoughts, as well as questions, if you have any.
Every mage in the world, from a young pink-cheeked scholar to a seasoned master of their craft, has heard of the Ruins of Arcadia. Among the ancient walls, under the dust and rubble of the centuries past, there lay secrets beyond imagination. The Arcadians’ art of sorcery surpassed every known branch of teaching, every technique, and every library of spells and incantations. From the northern castles to the southern deserts, everyone dreamed of finding the long-lost city of knowledge.
Yet they could only dream.
Thick forests grew around the ruins. Tall mountains encased it. Deadly swamps infested with hungry creatures cut every road. Those who set out to find the Arcadian treasure returned wounded and frightened or didn’t return at all. Entire adventurers’ guilds came to desolation, kings lost armies, and inevitably, if slowly, the ruins turned into a legend to scare ambitious teens with, and nothing else.
It didn’t sit well with Muse A.
They studied magical arts for as long as they could remember, and made themselves quite a name. Hundreds of research expeditions, a staggering rate of success, dozens of books to their name, long lines of lords and dukes waiting to acquire their service, all of that – for one crowning mission. They’ve collected every adventure log they could find, they’ve prepared their finest amulets and most effective elixirs, they’ve loaded their horse with everything they might need in their travels, and finally, after years of preparation, they were ready to depart in search of Arcadia. All they were missing was a companion.
But who could they turn to? There was nobody they’d trust with a spellbook as well as they’d trust themselves, and no royal advisor or faithful servant would be of any use in their travels. Instead, they chose a sword for hire – and not just any sword! Muse B’s fame as a mercenary reached far and wide, and if their manners weren’t fit for the royal halls and their education in the matter of their expedition was less than superficial… Well, Muse A could look past that.
Muse B has never heard of Arcadia, and if they were ever going to learn how to read, it wouldn’t be to learn about some old ruins. They love drinking, meat, and slaying monsters that bother people, and if their guild is sending them on a contract to escort some researcher into the middle of nowhere – well, that’s fine by them, and they’re not interested in details.
Getting along will be a tough load of work.
***
Summary: Muse A is a well-educated court mage on a quest to find the ruins of a lost city. Muse B is a barbarian swordsman who’s been hired to accompany them.
Notes:
Yet they could only dream.
Thick forests grew around the ruins. Tall mountains encased it. Deadly swamps infested with hungry creatures cut every road. Those who set out to find the Arcadian treasure returned wounded and frightened or didn’t return at all. Entire adventurers’ guilds came to desolation, kings lost armies, and inevitably, if slowly, the ruins turned into a legend to scare ambitious teens with, and nothing else.
It didn’t sit well with Muse A.
They studied magical arts for as long as they could remember, and made themselves quite a name. Hundreds of research expeditions, a staggering rate of success, dozens of books to their name, long lines of lords and dukes waiting to acquire their service, all of that – for one crowning mission. They’ve collected every adventure log they could find, they’ve prepared their finest amulets and most effective elixirs, they’ve loaded their horse with everything they might need in their travels, and finally, after years of preparation, they were ready to depart in search of Arcadia. All they were missing was a companion.
But who could they turn to? There was nobody they’d trust with a spellbook as well as they’d trust themselves, and no royal advisor or faithful servant would be of any use in their travels. Instead, they chose a sword for hire – and not just any sword! Muse B’s fame as a mercenary reached far and wide, and if their manners weren’t fit for the royal halls and their education in the matter of their expedition was less than superficial… Well, Muse A could look past that.
Muse B has never heard of Arcadia, and if they were ever going to learn how to read, it wouldn’t be to learn about some old ruins. They love drinking, meat, and slaying monsters that bother people, and if their guild is sending them on a contract to escort some researcher into the middle of nowhere – well, that’s fine by them, and they’re not interested in details.
Getting along will be a tough load of work.
***
Summary: Muse A is a well-educated court mage on a quest to find the ruins of a lost city. Muse B is a barbarian swordsman who’s been hired to accompany them.
Notes:
- I would prefer the role of Muse B since I already have an idea for a character.
- This idea plays off of contrast. Two people from vastly different social backgrounds, masters of two different crafts, embark on a journey with a common goal. This is sure to prompt a lot of comedy, as well as some potential drama, and, in the end, an interesting character dynamic.
- I’m really looking for a friendship plot here. When I think about the two Muses, the words “lesbian – gay solidarity” come to mind, so take from that what you will.
- This is probably the most basic medieval fantasy idea I’ve ever had, and I am very excited about it, don’t judge me.
The town is cursed. Everybody knows that. No cellphone connection, no TV signal – the place is isolated, almost to a self-sufficient degree, and after years of mischief nobody is surprised by their windows creaking at midnight, doors opening on their own, or ghostly voices whispering in their ears.
And they know where to come for help. There, on the edge of the main street, under a big colorful sign – a shop of all sorts of goods, from rare antiques to general utilities, lighters, watches, matches, soaps, batteries and the like. A cozy, welcoming shop, always open at the crack of dawn, always the last to close. Run by two friendly shopkeepers: a man in his thirties who fixes broken radios and ships elite tobacco for small favors or less, and a kid no older than ten who looks nothing like him.
The town doesn’t talk about them much. In the five years they’ve been settled here, the locals grew to like them fine, and the passing travelers don’t pay them enough attention to even visit the shop. When yet another clueless newcomer made their home in town, the shop hardly attracted their attention, and they’d keep avoiding it in the future if not for the new, smaller sign on the door: “Now hiring!”
And what a coincidence – they’re in dire need of a job.
***
Summary: This one is a bit difficult to explain. There is a town, and weird things are happening in it. There is a shop, and it seems to be the center of all those things. There is Your Character (YC), who’s just arrived and needs a job, and notices the shop is hiring but doesn’t know anything about its “deeper secrets”. That’s about it.
Notes:
And they know where to come for help. There, on the edge of the main street, under a big colorful sign – a shop of all sorts of goods, from rare antiques to general utilities, lighters, watches, matches, soaps, batteries and the like. A cozy, welcoming shop, always open at the crack of dawn, always the last to close. Run by two friendly shopkeepers: a man in his thirties who fixes broken radios and ships elite tobacco for small favors or less, and a kid no older than ten who looks nothing like him.
The town doesn’t talk about them much. In the five years they’ve been settled here, the locals grew to like them fine, and the passing travelers don’t pay them enough attention to even visit the shop. When yet another clueless newcomer made their home in town, the shop hardly attracted their attention, and they’d keep avoiding it in the future if not for the new, smaller sign on the door: “Now hiring!”
And what a coincidence – they’re in dire need of a job.
***
Notes:
- The plot centers around YC nosing about and encountering more and more supernatural stuff until they eventually figure out what the shop is all about.
- The focus is not the plot though. It’s the atmosphere.
- This is set up as a found family plot. My Characters (MCs) are a lonely middle-aged man and a ten-year-old girl. Is YC a family person or are they all on their own in a new town? Do they have a child or a younger sibling to take care of? MCs will accept YC into their small cozy family regardless, and if solving a supernatural mystery or two is what it takes for them to bond, then so be it.
- I’ve actually had this plot for YEARS, it’s very dear to me, and MCs are all done and fleshed out, and I’m DYING to find someone who gets the… vibe of this, y’know? So here’s to hoping.
- Sorry about the title of this thing, by the way. I'll see myself out.
Muse A is a private investigator. When the case of an underground black market first attracted their attention, they had no idea how deep it was going to go. Now, after weeks of disguising, lying, spying, blending in, and spinning an intricate web of false identities, they’ve finally got themselves a seat at the biggest auction of the season.
The assortment of clients was what attracted their attention first. Everyone looked spectacularly rich, yes, but also foreign, like many of them actually took flights to be here. The level of security was the next thing to surprise them, and they were glad the guards at the entrance didn’t find the pistol they hid in a strap holder around their ankle. They expected the lots to be stolen goods at first but soon started to suspect something much worse. Arms? Organs? They shuddered at the thought.
The management didn’t waste their time with less impressive goods. To the cheers of the crowd, the first and only lot was wheeled in – a massive iron cage. Inside it was Muse B, a non-human creature.
***
Summary: Muse A, a private eye, attends an underground auction, where Muse B is being sold.
Notes:
The assortment of clients was what attracted their attention first. Everyone looked spectacularly rich, yes, but also foreign, like many of them actually took flights to be here. The level of security was the next thing to surprise them, and they were glad the guards at the entrance didn’t find the pistol they hid in a strap holder around their ankle. They expected the lots to be stolen goods at first but soon started to suspect something much worse. Arms? Organs? They shuddered at the thought.
The management didn’t waste their time with less impressive goods. To the cheers of the crowd, the first and only lot was wheeled in – a massive iron cage. Inside it was Muse B, a non-human creature.
***
Notes:
- I have a potential character for Muse B but actually wouldn’t mind either role.
- This plot centers around friendship. I somewhat expect Muse A to help Muse B out, or at least attempt to do so, but none of the following events are pre-planned, so it’s all open to improvisation (and therefore fun!)
- A story of the “I have a monster in my basement!” variety, the way I imagine it.
Muse A thought orcs weren’t real.
Tooth fairies weren’t, and neither were the forest goblins that stole young boys if they wandered too far from the village! Elves were real – they’ve seen elves. They had pointy ears, and their language curved softly, like a pigeon’s song. Seen dwarves too. They had a dwarf at the village – a small, stout man with a huge beard. A very generous one – let them have an apple from their fruit shop when they were hungry. Apples were no substitute for meat though. Didn’t fill their hungry stomach.
Ma used to tell them about orcs. How huge and strong they are, how fierce, how scary. They weren’t scared! They were going to become a soldier one day! The local guards wouldn’t take them into training until they turned twelve, but that’s alright, they could manage until then. Never mind that they never learned how to hold a sword – ma said dad would show them when he came back from war.
They wondered if there were any orcs at war. Huge, strong creatures, in their mind, were exactly what a war needed. They’d probably have to go to war someday too, even if ma wouldn’t like it. Maybe if she wasn’t so nice to them all the time, they wouldn’t have to rely on the fruits from the old dwarf so much.
The words “huge” and “strong” were stuck in their head as they took in the sight of Muse B. Between “fierce” and “scary” ma forgot to mention orcs were also green, but maybe that was from a sickness. One would have to be sick, with not one but three arrows sticking out of them. There were holes in the orc’s side, too – the kind a pitchfork would make. Ma said people didn’t like orcs.
Muse A liked that one.
Moving slowly, heavily, leaving red traces on the trail, the orc stopped a few steps away from them and said something. They couldn’t understand a single word.
***
Summary: Muse A is a kid whose mom died and whose dad went to war. The kid lives in a village, barely managing to not go hungry. One day, wandering a bit too far onto an old lonely trail, they meet Muse B – a battle-worn wounded orc who seems to have been chased away from every human settlement and doesn’t speak a word of Common.
Notes:
Tooth fairies weren’t, and neither were the forest goblins that stole young boys if they wandered too far from the village! Elves were real – they’ve seen elves. They had pointy ears, and their language curved softly, like a pigeon’s song. Seen dwarves too. They had a dwarf at the village – a small, stout man with a huge beard. A very generous one – let them have an apple from their fruit shop when they were hungry. Apples were no substitute for meat though. Didn’t fill their hungry stomach.
Ma used to tell them about orcs. How huge and strong they are, how fierce, how scary. They weren’t scared! They were going to become a soldier one day! The local guards wouldn’t take them into training until they turned twelve, but that’s alright, they could manage until then. Never mind that they never learned how to hold a sword – ma said dad would show them when he came back from war.
They wondered if there were any orcs at war. Huge, strong creatures, in their mind, were exactly what a war needed. They’d probably have to go to war someday too, even if ma wouldn’t like it. Maybe if she wasn’t so nice to them all the time, they wouldn’t have to rely on the fruits from the old dwarf so much.
The words “huge” and “strong” were stuck in their head as they took in the sight of Muse B. Between “fierce” and “scary” ma forgot to mention orcs were also green, but maybe that was from a sickness. One would have to be sick, with not one but three arrows sticking out of them. There were holes in the orc’s side, too – the kind a pitchfork would make. Ma said people didn’t like orcs.
Muse A liked that one.
Moving slowly, heavily, leaving red traces on the trail, the orc stopped a few steps away from them and said something. They couldn’t understand a single word.
***
Notes:
- I’d prefer to play Muse B, the orc.
- This plot is extremely fun to me specifically because of the language barrier between the characters. Two completely different people who can’t understand one another at all. Would they communicate in gestures? Would they learn from each other? I want this to be a journey, and I want us to write this journey together.
- This is yet another found family plot. Whether Muse A’s father is alive or not is up to us, and so is Muse B’s reason for straying so far away from their own people. But the fact that both characters are extremely lonely is as clear as day. It would be interesting to watch them find unexpected warmth and companionship in one another.
- It's. It's a very cute story, actually. I love this concept because it has the potential to be really emotional, and soft, and hit me right in the feels. Do you feel the same? If yes, then we might be a right match.
That's it for my plots! Hope you find something to your liking here or got your own idea to offer! It's okay if not though. As a last resort, here's some fandoms I like - maybe that will spark an idea.
- Team Fortress 2. This dress-up game with shooter elements has captured my heart. Not really interesting in OCs, tenth classes, or anything of the sort, but would maybe like to write something of the more canon (and probably extremely gay) variety.
- One Piece. I’m not caught up on anything past Dressarosa, but it was better pre-timeskip anyway. No plot, just lots of love for this story.
- JJBA. I… actually don’t have anything to say here.
- Skyrim. You can tell I make references to it, actually – I think I put one in one of my plots. But I mostly borrow, never actually had an RP set in the world proper.
That's all I've got! Thank you for reading, and have a wonderful day!
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