BittyBobcat
Llama hand
Heyo! I'm Bitty and I use any pronouns. Other nicknames like Bit, Cat, or pretty much anything else are cool too. I'm not picky.
Before I say anything else, I would like to say that the title of this thread is denoting a preference and not necessarily a hard line. I generally don't write romance with another person's character, but I'm open to writing it if I've gotten to know my RP partner well enough (I probably won't think to consider it as an option unless you explicitely mention it though, and this doesn't mean all my characters are romancable). That said, since I'm not comfortable RPing romance with strangers because there's a lot of weird things you can end up falling into through that, pretty much every RP with me here is going to start off platonic (unless I already know you, of course, in which case you might get some leeway).
Here's some quick info about me, my style, and expectations for my RP partners. My specific interests are further down this post:
- I've been roleplaying for about 4 years and writing for as long as I can remember
- I say 1x1 like "one times one" and no one can stop me
- I generally write 200-500 words per post, though I'll do the occassional 1000+. I don't expect exact mirroring in length (especially not on those 1000+ posts), but semi-lit to lit is my preference for my partner's posts (wimpy posts from time to time are completely understandable, though).
- I'm cool with playing multiple characters if needed, but I don't require that of my partners
- Weekly replying is my usual rate (though do expect this to slow down from time to time because Life) but I'm cool with partners with slower rates as long as I'm informed going into it so I don't have to constantly go "Are they ghosting or planning to reply later?"
- I usually write in third-person past-tense, but if there's a reason to switch that up then I'm perfectly willing to do so. Partners of mine don't need to mirror that style if they don't want to so I ask that my partners allow me to keep my usual style as well unless there's a specific reason for it beyond mirroring
- I usually recycle characters, but I always do my best to make sure they fit the setting. The overlap is primarily a collection of themes and common backstory elements
- I really enjoy worldbuilding in custom settings (though moreso in the "I wonder if this affects this" than the maps and intracate political structures kind)
- Hopefully this goes without saying: I'm very much LGBTQ+ friendly. In fact, you might've guessed by now, I'm not cis (or het for that matter)
- I don't have an age requirement for my RP partners, but I do require that they act appropriate and mature. By which I mean be willing to communicate, be prepared for some elements that may be considered mature (mental illness/trauma and responses to it, addiction/similar things that might not technically fall under that label, dangerous and stressful situations, etc), and generally have the common sense to not be a jerk or anything like that
- That being said, I will avoid certain topics if asked. Please don't try to RP with me if you want to avoid serious themes altogether because I don't think we'd be good RP partners, but if you're trying to avoid specific ones then I don't mind
- You probably meet this standard, but just in case: I expect some amount of contribution from my RP partners. I won't complain about not knowing what to do sometimes, but if RPing with you feels like trying to force feed a dog medicine then we won't make good RP partners.
- Generally, my pull into RPs comes from investment in characters. I'm not a "fight scenes and action all the time" kind of person as the parts I enjoy most about RPing are things relying on the relationships between characters. I hold nothing against you if you are the more action-only type, but, if that's the case, I'm probably not the partner for you
So, with all that out of the way, let's get to the fun part. I've got all the stuff that interests me (and hopefully might interest you) sorted into four categories. General for miscellaneous info that doesn't really apply to anything specific such as genres I like and vague cravings, Characters for OCs of mine, Plots & Settings for specific settings/plots I have in mind (the plot proposed doesn't necessarily have to be used to use the setting paired with it), and Fandoms for fandoms I'm interesting in roleplaying in (though I feel obligated to say that I only really like fandom RPs for the setting and don't RP with canon characters).
Before I say anything else, I would like to say that the title of this thread is denoting a preference and not necessarily a hard line. I generally don't write romance with another person's character, but I'm open to writing it if I've gotten to know my RP partner well enough (I probably won't think to consider it as an option unless you explicitely mention it though, and this doesn't mean all my characters are romancable). That said, since I'm not comfortable RPing romance with strangers because there's a lot of weird things you can end up falling into through that, pretty much every RP with me here is going to start off platonic (unless I already know you, of course, in which case you might get some leeway).
Here's some quick info about me, my style, and expectations for my RP partners. My specific interests are further down this post:
- I've been roleplaying for about 4 years and writing for as long as I can remember
- I say 1x1 like "one times one" and no one can stop me
- I generally write 200-500 words per post, though I'll do the occassional 1000+. I don't expect exact mirroring in length (especially not on those 1000+ posts), but semi-lit to lit is my preference for my partner's posts (wimpy posts from time to time are completely understandable, though).
- I'm cool with playing multiple characters if needed, but I don't require that of my partners
- Weekly replying is my usual rate (though do expect this to slow down from time to time because Life) but I'm cool with partners with slower rates as long as I'm informed going into it so I don't have to constantly go "Are they ghosting or planning to reply later?"
- I usually write in third-person past-tense, but if there's a reason to switch that up then I'm perfectly willing to do so. Partners of mine don't need to mirror that style if they don't want to so I ask that my partners allow me to keep my usual style as well unless there's a specific reason for it beyond mirroring
- I usually recycle characters, but I always do my best to make sure they fit the setting. The overlap is primarily a collection of themes and common backstory elements
- I really enjoy worldbuilding in custom settings (though moreso in the "I wonder if this affects this" than the maps and intracate political structures kind)
- Hopefully this goes without saying: I'm very much LGBTQ+ friendly. In fact, you might've guessed by now, I'm not cis (or het for that matter)
- I don't have an age requirement for my RP partners, but I do require that they act appropriate and mature. By which I mean be willing to communicate, be prepared for some elements that may be considered mature (mental illness/trauma and responses to it, addiction/similar things that might not technically fall under that label, dangerous and stressful situations, etc), and generally have the common sense to not be a jerk or anything like that
- That being said, I will avoid certain topics if asked. Please don't try to RP with me if you want to avoid serious themes altogether because I don't think we'd be good RP partners, but if you're trying to avoid specific ones then I don't mind
- You probably meet this standard, but just in case: I expect some amount of contribution from my RP partners. I won't complain about not knowing what to do sometimes, but if RPing with you feels like trying to force feed a dog medicine then we won't make good RP partners.
- Generally, my pull into RPs comes from investment in characters. I'm not a "fight scenes and action all the time" kind of person as the parts I enjoy most about RPing are things relying on the relationships between characters. I hold nothing against you if you are the more action-only type, but, if that's the case, I'm probably not the partner for you
Nobody ever gave much thought to the peacocks.
They stood, shining and scattered across the grounds like shards of bottle-glass after a particularly rambunctious party. Each of their polished metal gears clicked and whirred with a deliberate grace that never failed to fill a minute or two of awful conversation before it inevitably turned to politics or interpersonal drama (which, when it came to the royal family and their guests, was really just politics with a thin veil). As far as the outside world was concerned, they were curious trinkets designed for nothing further than decoration.
No one gave much thought to the peacocks or the fact that their tail feathers, beautiful as they might be, were just as much metal as the rest of them and sharper still than there was any decorative reason for. Not once had their eyes stopped for even a moment as they slid over serrated talons that would be found on no living, breathing peacock. And when the birds—if they could be called as much without doing the warm, feathered beasts a disservice—turned to watch them with unblinking eyes, never did they wonder if it was anything beyond registering a new object in the area.
Luca knew better.
He hadn’t gotten the chance to see them in action before (he suspected he wouldn’t want to anyway), but he had borne witness to the aftermath. Some poor fool who decided to climb over the fence in the middle of the night—maybe in an assassination attempt, maybe just to find some warm furnace wall to rest against until morning. Whatever the case the result was the same.
Hundreds of wounds. Each shaped into the single segment of a chevron V that matched with no blade Luca had ever encountered. Each made within a similar timeframe, for the blood that encrusted them seemed in no place to be hampered more by the halting of the hearts’ beating than the others.
It wasn’t until he knocked on the workshop door to ask if he might continue his latest project and he caught a familiar glimmer of white metal feather tipped in crimson out of the corner in his eye before the door was slammed in his face that it clicked.
The following sleepless nights spent listening to the incessant whirr from the creatures stalking just outside his window gave Luca plenty of time to think about the peacocks, and now he rather wished he hadn’t because now he had to make his way through a yard full of them.
In other words, he was a dead man walking… or perching, to be more accurate.
Seeing as Luca valued his life, he wasn’t running into this half-cocked (though, given the context, he almost wished that to be the literal case—he couldn’t imagine the machines could function well if they were missing half their workings). He spent the better part of an hour watching from the windowed nook in the stables’ rafters where he had shoved himself after the initial attempt on his life, forming as much of a plan as he could manage.
He could only make out two from where he sat—Luca thanked whatever small sliver of luck was still on his side for a full moon and an unclouded sky that allowed the gleaming, white machines to be visible against the shadowed grass—but it seemed they rotated post about every ten minutes or so.
There were six of the foul fowls, one for each of the Graymin siblings (a thought he chose not to dwell on for the moment). He only managed to tell because there was one with a slightly dented feather that had disappeared for five rotations before finally returning to its post.
They didn’t seem very fast. Their short, stumpy legs—however elegant—could only cover so much ground in a step. Granted, it didn’t seem as if they were in any rush (the prowling way they turned their heads every few seconds to get a full sweep of their temporary territory attested to that), but he couldn’t imagine they’d be much quicker when it came down to it.
Given this pinprick of hope, he mentally charted his route. First to the bush he could hide behind, then to the flowerbeds, lay behind the fountain… on and on it went until he could imagine himself finally reaching the boathouse. It would be simple, he told himself. Quite literally a walk in the park.
To his credit, he did make it to the halfway point unnoticed. But one poorly timed trip and a clattering of garden-variety pebbles interrupted the precise whirring he’d fallen into the rhythm of and Luca made a mad dash for his next hiding spot, the fountain.
He shoved his back against it, holding a hand over his mouth lest his breathing grow too erratic to go unheard.
Silence. Then a quiet, click-click-aack. And another pause.
The unmistakable sound of spinning gears multiplied.
It had called its friends.
He glanced to his side, half expecting to see a metal beak staring back at him, but saw nothing aside from a bed of plantar rocks. For a dry-mouthed moment, Luca weighed the chances that reaching over would lead to him losing a finger.
Behind, the whirring’s growing closeness grew louder, and his decision was made for him.
His hand closed around the smooth, cold rock for only a second before he hurled it as far as it would go in the opposite direction of the boathouse.
There was another pause, gear quieting as whatever risk-assessment calculations the peacocks held ran, and then the clicking began to grow fainter. Luca breathed a muted sigh of relief and peeked around the corner just to be sure his path was once again safe.
Until he found a familiar be-beaked face inches from his own.
Damn his luck.
In a surge of panic-fueled strength Luca hadn’t even known he was capable of, he snatched another rock and slammed it into the creature’s head. Without taking a single moment to check what damage he’d done to it, he scrambled to his feet and bolted toward the bank of the river where he knew the boats were docked.
The ground flew beneath him, grass blurring into dirt and mud that, by some miracle, he avoided slipping in. All the while, a new creaking of the gears filled his ears like a thousand ice cubes cracking as they were dropped into warm liquid.
He chanced a glance over his shoulder and immediately regretted it.
The peacock’s feathers had folded up and over its back, then down so their tips reached the ground. Using these as a prop, it walked as a spider with an uncountable number of limbs, each one digging into the ground and kicking up clumps of clay as it ran.
With that image burned sharply in his mind, his legs churned faster still.
When he reached the boats, he realized with a lurch in his stomach that the knots were thick and tight. Having left the castle in such a hurry, he’d had no chance to gather supplies, and there wasn’t a single knife or other useful tool on his body.
Still, he leapt into a dinghy and began frantically tugging at the rope holding it to the dock.
The gleaming white monster of knives and teeth didn’t slow.
His fingers scrabbled uselessly against wood and thread, earning him more than a few splinters in the process. He could almost feel the heat of steam flowing from cracks within the machine’s exterior.
Luca pulled his hands back in an attempt to reassess where to pull at the knot.
A bladed feather slammed down in their place.
Luca scrambled backward and beneath one of the dinghy’s benches. Knives flickered between the cracks, but it provided cover enough that his torso wasn’t instantly punctured.
The white metal flashed so brilliantly in the moonlight that he couldn’t distinguish feather from head. It all dissolved into a flashing mass of cuts and rage. For a split second, he watched its mouth open as if to call for the others just in case the unlikely event that it lost its quarry came to pass, but no sound came out. The beak he could now see was crushed seemed too far gone to function properly—and, with it, any sounding equipment it possessed.
Somehow, in this chaos, he felt himself drifting backward as if caught in the river’s current.
Between death-defying rolls away from the blades, he felt it increase. The force pulling him back was speeding up and, at the same time, the number of pointed impacts against himself and the boat’s bottom lessened until, finally, there were none.
He coughed, uncertain nerves prickling behind the adrenaline roaring in his ears. Light filtered down from above.
With a terrified slowness, Luca pushed himself out from under the dinghy’s bench and sat up.
The coast drifted by quickly now that he was drifting into the stronger currents. Along it ran a white metal peacock with a half-broken skull, apparently unable to leave the property-line. He watched it, eyes wide and silent, until eventually he passed the far reaches of the castle’s grounds and the bird slowed to a frustrated stop, still attempting to caw for its allies.
Luca sat up straighter and glanced along the boat’s sides. The rope was still tied to the boat, but when he fished the trailing end out of the water he found that it had been cut cleanly by what had to be one of the bird’s own blades.
Warm blood dripped down his forehead, and—judging by the stinging along his limbs—other, thankfully nonvital, places as well. Dropping the rope, he laid back on the floor of the dinghy, eyes facing the sky. And he laughed. An incredulous, manic, wet sort of laugh.
Distantly on the horizon, the twilight-purple sky became edged with orange.
They stood, shining and scattered across the grounds like shards of bottle-glass after a particularly rambunctious party. Each of their polished metal gears clicked and whirred with a deliberate grace that never failed to fill a minute or two of awful conversation before it inevitably turned to politics or interpersonal drama (which, when it came to the royal family and their guests, was really just politics with a thin veil). As far as the outside world was concerned, they were curious trinkets designed for nothing further than decoration.
No one gave much thought to the peacocks or the fact that their tail feathers, beautiful as they might be, were just as much metal as the rest of them and sharper still than there was any decorative reason for. Not once had their eyes stopped for even a moment as they slid over serrated talons that would be found on no living, breathing peacock. And when the birds—if they could be called as much without doing the warm, feathered beasts a disservice—turned to watch them with unblinking eyes, never did they wonder if it was anything beyond registering a new object in the area.
Luca knew better.
He hadn’t gotten the chance to see them in action before (he suspected he wouldn’t want to anyway), but he had borne witness to the aftermath. Some poor fool who decided to climb over the fence in the middle of the night—maybe in an assassination attempt, maybe just to find some warm furnace wall to rest against until morning. Whatever the case the result was the same.
Hundreds of wounds. Each shaped into the single segment of a chevron V that matched with no blade Luca had ever encountered. Each made within a similar timeframe, for the blood that encrusted them seemed in no place to be hampered more by the halting of the hearts’ beating than the others.
It wasn’t until he knocked on the workshop door to ask if he might continue his latest project and he caught a familiar glimmer of white metal feather tipped in crimson out of the corner in his eye before the door was slammed in his face that it clicked.
The following sleepless nights spent listening to the incessant whirr from the creatures stalking just outside his window gave Luca plenty of time to think about the peacocks, and now he rather wished he hadn’t because now he had to make his way through a yard full of them.
In other words, he was a dead man walking… or perching, to be more accurate.
Seeing as Luca valued his life, he wasn’t running into this half-cocked (though, given the context, he almost wished that to be the literal case—he couldn’t imagine the machines could function well if they were missing half their workings). He spent the better part of an hour watching from the windowed nook in the stables’ rafters where he had shoved himself after the initial attempt on his life, forming as much of a plan as he could manage.
He could only make out two from where he sat—Luca thanked whatever small sliver of luck was still on his side for a full moon and an unclouded sky that allowed the gleaming, white machines to be visible against the shadowed grass—but it seemed they rotated post about every ten minutes or so.
There were six of the foul fowls, one for each of the Graymin siblings (a thought he chose not to dwell on for the moment). He only managed to tell because there was one with a slightly dented feather that had disappeared for five rotations before finally returning to its post.
They didn’t seem very fast. Their short, stumpy legs—however elegant—could only cover so much ground in a step. Granted, it didn’t seem as if they were in any rush (the prowling way they turned their heads every few seconds to get a full sweep of their temporary territory attested to that), but he couldn’t imagine they’d be much quicker when it came down to it.
Given this pinprick of hope, he mentally charted his route. First to the bush he could hide behind, then to the flowerbeds, lay behind the fountain… on and on it went until he could imagine himself finally reaching the boathouse. It would be simple, he told himself. Quite literally a walk in the park.
To his credit, he did make it to the halfway point unnoticed. But one poorly timed trip and a clattering of garden-variety pebbles interrupted the precise whirring he’d fallen into the rhythm of and Luca made a mad dash for his next hiding spot, the fountain.
He shoved his back against it, holding a hand over his mouth lest his breathing grow too erratic to go unheard.
Silence. Then a quiet, click-click-aack. And another pause.
The unmistakable sound of spinning gears multiplied.
It had called its friends.
He glanced to his side, half expecting to see a metal beak staring back at him, but saw nothing aside from a bed of plantar rocks. For a dry-mouthed moment, Luca weighed the chances that reaching over would lead to him losing a finger.
Behind, the whirring’s growing closeness grew louder, and his decision was made for him.
His hand closed around the smooth, cold rock for only a second before he hurled it as far as it would go in the opposite direction of the boathouse.
There was another pause, gear quieting as whatever risk-assessment calculations the peacocks held ran, and then the clicking began to grow fainter. Luca breathed a muted sigh of relief and peeked around the corner just to be sure his path was once again safe.
Until he found a familiar be-beaked face inches from his own.
Damn his luck.
In a surge of panic-fueled strength Luca hadn’t even known he was capable of, he snatched another rock and slammed it into the creature’s head. Without taking a single moment to check what damage he’d done to it, he scrambled to his feet and bolted toward the bank of the river where he knew the boats were docked.
The ground flew beneath him, grass blurring into dirt and mud that, by some miracle, he avoided slipping in. All the while, a new creaking of the gears filled his ears like a thousand ice cubes cracking as they were dropped into warm liquid.
He chanced a glance over his shoulder and immediately regretted it.
The peacock’s feathers had folded up and over its back, then down so their tips reached the ground. Using these as a prop, it walked as a spider with an uncountable number of limbs, each one digging into the ground and kicking up clumps of clay as it ran.
With that image burned sharply in his mind, his legs churned faster still.
When he reached the boats, he realized with a lurch in his stomach that the knots were thick and tight. Having left the castle in such a hurry, he’d had no chance to gather supplies, and there wasn’t a single knife or other useful tool on his body.
Still, he leapt into a dinghy and began frantically tugging at the rope holding it to the dock.
The gleaming white monster of knives and teeth didn’t slow.
His fingers scrabbled uselessly against wood and thread, earning him more than a few splinters in the process. He could almost feel the heat of steam flowing from cracks within the machine’s exterior.
Luca pulled his hands back in an attempt to reassess where to pull at the knot.
A bladed feather slammed down in their place.
Luca scrambled backward and beneath one of the dinghy’s benches. Knives flickered between the cracks, but it provided cover enough that his torso wasn’t instantly punctured.
The white metal flashed so brilliantly in the moonlight that he couldn’t distinguish feather from head. It all dissolved into a flashing mass of cuts and rage. For a split second, he watched its mouth open as if to call for the others just in case the unlikely event that it lost its quarry came to pass, but no sound came out. The beak he could now see was crushed seemed too far gone to function properly—and, with it, any sounding equipment it possessed.
Somehow, in this chaos, he felt himself drifting backward as if caught in the river’s current.
Between death-defying rolls away from the blades, he felt it increase. The force pulling him back was speeding up and, at the same time, the number of pointed impacts against himself and the boat’s bottom lessened until, finally, there were none.
He coughed, uncertain nerves prickling behind the adrenaline roaring in his ears. Light filtered down from above.
With a terrified slowness, Luca pushed himself out from under the dinghy’s bench and sat up.
The coast drifted by quickly now that he was drifting into the stronger currents. Along it ran a white metal peacock with a half-broken skull, apparently unable to leave the property-line. He watched it, eyes wide and silent, until eventually he passed the far reaches of the castle’s grounds and the bird slowed to a frustrated stop, still attempting to caw for its allies.
Luca sat up straighter and glanced along the boat’s sides. The rope was still tied to the boat, but when he fished the trailing end out of the water he found that it had been cut cleanly by what had to be one of the bird’s own blades.
Warm blood dripped down his forehead, and—judging by the stinging along his limbs—other, thankfully nonvital, places as well. Dropping the rope, he laid back on the floor of the dinghy, eyes facing the sky. And he laughed. An incredulous, manic, wet sort of laugh.
Distantly on the horizon, the twilight-purple sky became edged with orange.
So, with all that out of the way, let's get to the fun part. I've got all the stuff that interests me (and hopefully might interest you) sorted into four categories. General for miscellaneous info that doesn't really apply to anything specific such as genres I like and vague cravings, Characters for OCs of mine, Plots & Settings for specific settings/plots I have in mind (the plot proposed doesn't necessarily have to be used to use the setting paired with it), and Fandoms for fandoms I'm interesting in roleplaying in (though I feel obligated to say that I only really like fandom RPs for the setting and don't RP with canon characters).
- Found family. I literally never get tired of it
- A good balance of angst, fluff, and hurt/comfort. I don't like grimdark "everything sucks all the time" because that gets boring quick, I need something to lighten things up on ocassion
- I'm down for pretty much any genre, but fantasy, semi-realistic (meaning realistic with some specific unrealistic elements like superpowers or werewolves), and sci-fi are some of my favorites
- Urban Fantasy
- Superheroes but make it dark by thinking about it too hard because the genre in general is full of things most people would consider wrong or likely to cause problems. Child soldiers, lack of superhero regulation (because, honestly, if they were an actual part of law enforcement that'd be fucked up), etc.
- Werewolves/werecreatures/hybrids (bonus if they act a little bit like the animal they turn into so you get fun moments like werewolves chasing frisbees)
- A character has unexpectedly acquired a child for some reason and now they have no idea what to do with it (bonus if they try to convince themself they're not going to start getting attached to/caring about the kid and then proceed to do exactly that)
(Note: Though they are sorted into specific categories of mains and sides, this only describes tendency. Expect these categories to be very flexible. I honestly might be more inclined to play a character listed as a side if I think they'd fit well just for the change in pace.
Also, if you're curious about any of these characters, feel free to ask about them. I've got some more unmentioned here, but I didn't feel like adding them at the moment.)
Common Mains
Luca “Gray” Graymin - A tired, tired workaholic usually played at the age of 36, though I’ll sometimes put him at 24 or 17 to fit a setting or to just catch him at a different stage of his life. He’s the kind of tired that makes him look like a different person when he doesn’t have eye bags and stubble. Nearly all older versions of him are grumpy and paranoid, while most younger versions of him are people-pleasers. In some universes the origin of the nickname Gray is that he misspoke his name as “Gay” when he met a hot guy at a gay bar and he had to backtrack.
Peter Rilenhou - Abandonment issues McGee. He’s impulsive, resulting in both a short temper and also frequently running off to do something fun (and usually dangerous) that’s popped into his head. He also has the heart of a puppy in that anyone giving him so much as an ounce of affection will immediately become someone he cares about very much. Peter has no concept of what healthy ways to cope with emotions are and will furiously bury them under a false veneer of confidence and anger/cheerfulness (depending on the universe) given a sliver of a chance. Usually played around the 14-16 years old.
Common Sides
Plume Inkvine - Edgy little shit who takes offense to being called edgy even though it’s very fitting. Commonly given an antagonistic (though not necessarily villainous) role and then also commonly subjected to a redemption arc (much to their chagrin). They are usually the product of childhood indoctrination into something bad (depends on the universe what it is exactly) and later rebellion against said bad thing. Angry 99% of the time. Kind of like a kitten that’s screeching at you and then you pick them up and they start pouting. Usually played around 17-22 years old depending on the kind of role I want them to be playing in the plot.
Cyra “Dr. Dusk” Iduska - As you can tell, she’s usually played as a medical professional (or medical student depending on the universe). Overworked, cares about everyone she has to take care of but also will rant at people for doing stupid shit (when it comes to the characters she usually ends up being around, “good patient” is pretty much never applicable), doesn’t get paid enough for this shit. Will fight someone in the back of a Denny’s parking lot. Generally played as a young adult, though I don't think I've hammered down an exact age yet.
Buzz Tereshkova - You could spill soup in their lap and they’d apologize to you. Soft-hearted he/they demiboy who feels responsible for anything that goes wrong around him. Usually an older brother figure and/or mentor figure to slightly-more-mentally-stable Peters (unless he dies, in which case it rapidly becomes an extremely not-mentally-stable Peter). 17-24 age range.
Anthony “Ant” Bao - Usually Gray’s boyfriend/husband. If flirted with, he will amplify and return the energy (with Gray’s permission if they’re in a relationship at that moment in time). Easygoing, great cook, and can and will drag you into talking about your feelings over homemade croissants. He’s also a gymnast and the guy that Gray was talking to when he earned his nickname in the tidbit mentioned in Gray’s profile. Probably one of the most emotionally available characters I’ve ever written.
Pest - Gray’s cat. He secretly named her Pesto (as in “basil pesto”) and Pest is just a shortening of it but he’ll never willingly admit to this.
If you're curious about any of these plots or settings, feel free to ask about them! For most of these, I have other ideas that I haven't fully explained here because that would take more time than it's probably worth when I don't know if anyone is interested in it or not. And remember that I'm happy to separate the setting from the plot!
Second Pick - Superheroes, modern, somewhat Marvel/DC-esque
Superpowers aren't common, but many people have them. They come from various origins and about 2% of people have one. These powers have existed for as long as human history can remember and, since sometime around the ending of WWII, an international organization has been regulating superhumans. This organization—known as ARCEP (Association for the Research and Control of Enhanced Persons), or ARC for short—isn't outwardly wrong. They support civil rights for superhumans and run hero agencies in order to aid emergency services such as law enforcement and disaster relief.
Unfortunately, the widespread commercialization of heroes and pre-existing problems present when they were created has lead to some less-than-upstanding practices from ARC. Many heroes are (unbeknownst to the general public) minors or started working in the industry when they were minors. The prioritization of media image has led to a number of coverups when heroes did things that would otherwise (rightfully) ruin their reputation. Oftentimes, those that are considered more "media friendly" are given the hero role while those that don't fit the exact image ARC wants but would likely be more capable at the job are passed up.
The plot would start soon after a hero (or multiple) goes missing. The replacements aren't what ARC would usually consider hero material, but they've been selected because they were simply the next best option. The second pick, if you will. Conflict would center around finding the missing hero(es) and learning how to fill the hero role while possibly having the entire concept absolutely ruined by the insider information that comes with doing the job.
Scales and Feathers - High Fantasy, medieval-ish, gryphon/griffon/however-you-want-to-spell-it riders, wyvern riders, inspired by Runt of the Litter by Choice of Games
A century long war between the keepers (gryphon riders) and the tamers (dragon/wyvern riders, I'll say wyverns throughout this but I'm cool with changing it to dragons) has finally come to an end. The tamers have lost and the keepers have begun occupation, but there is still hope for the tamers. The keepers seek assimilation, not extermination. They lay claim to the land and its people, but they don't necessarily seek to antagonize anyone while tensions are still high and resources spent during the war remain unreplaced.
For the first time in living memory, gryphons and wyverns are being kept in stables side by side. Thralls, a servant class that is forbidden from becoming keepers, are learning how to take care of wyverns as well as gryphons. They begin to learn that the tamers have never enacted a system anything like the thralls of the Keeper's kingdom. With the pre-existing tensions and the rebellion beginning to stir, there's so many places this plot could go that I think it'd be a bit silly to list them all before I knew anyone was interested, so if you're curious about plot ideas I have or have any ideas of your own, message me about it.
Vices - Modern, semi-relistic, powers
Sometimes, when you indulge in a bad habit, bad things will happen. In this world, sometimes that bad thing is you simultaneously get a minor superpower that often is discriminated against. In other words, you get a Vice.
Exactly why people get Vices is unknown, but there are a few ideas about it. Consistently, those with Vices also have a related bad habit that negatively affects them and/or the people around them. As the bad habit worsens, lessens, or changes, the Vice will change accordingly. For example, someone addicted to smoking might gain the ability to smell what other people are addicted to. Someone who regularly makes poor decisions based on their emotions might cause other people around them to be more impulsive. If either of these people stop these habits entirely, their Vice (meaning the powers they gained) would disappear with it.
Not everyone with a bad habit gets a Vice and the severity of the habit doesn't necessarily affect whether one gets a Vice in the first place or not. However, this is a common misconception. People often believe that the Viced are inherently dangerous or throwing away their lives without taking the time to understand what got them to whatever place they're at in their life.
The plot would depend a lot on which characters we put in, so I'll just say that I'm planning on playing a Viced character and I'm happy for my RP partner to play either kind of character as long as they're happy with their character.
Once again, just to be sure it's noted: I do not like having canon characters in fanom RPs. Please do not ask me to do an RP that includes them because I just don't enjoy it.
Also, if I have a specific plot in mind for a fandom, it will be attatched. Otherwise I don't really have much in mind.
- The Bright Sessions
- The Magnus Archives
(spoilers up to episode 197) The Usher Foundation was far from a branch of the Magnus Insitute. It began that way. For the first few years of its existence, the entire place stunk of the Eye. Then the Web had a better idea. Though she had her ideas when it came to the rituals, one could never be too safe. Why not use the Foundation to prevent a few? Basically, the Usher Foundation has been functionally taken over by a Web avatar and those working in it research and stop the rituals before they can happen. Expect canon to be played fast and loose with since I know technically it's supposed to take a while between failed rituals to get up the energy to do it again, so technically these rituals probably shouldn't canonically be able to happen.
- The Mechanisms (I specifically like the Ulysses Dies at Dawn and Once Upon a Time (in Space) settings, but the rest are cool too)
- Wolfwalkers
- My Hero Academia
- How to Train Your Dragon
- Star Wars but the last time I watched the movies was when I was a small child so please don't crucify me if I don't know the lore, I just realy enjoy the aesthetic and possible conflicts from that. In particular, something Clone Wars-esque would be up my alley.
- SCP
- Marvel/DC/Spiderverse (especially spiderverse)
- Avatar the Last Airbender
- Percy Jackson and the Olympians
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