• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic Planetary Governer Quest

Hazeron

Arch-Magos
[SIZE= 24px]Welcome to planetary Governor Quest![/SIZE]


You are Dimitri Kolchek, of the venerable House of Kolchek. An ancient debt has been paid by a Rogue Trader to your family in the form of a planet, and they have granted it to you to spread their legacy across the stars. Located in the Segmentum Tempestus, Luthenian Sector, this planet hides adventures and secrets waiting to be discovered.


Will you be a kind ruler, beloved by all, or a cruel despot who will face his death on the end of a gun barrel?


The mechanics of Planetary Governer quest are based off of the mechanics seen in Deus Ex Mechanicus, another quest that takes place in the 40k universe. All credit for these mechanics goes to Arankor, the author of Deus Ex Mechanicus on Space Battles.


Resource mechanics

Throne Gelt: Main currency of the Imperium. Backed up by massive banking guilds of Terra, and their gold deposits. Usually dispersed in paper notes; some regions further from Terra are known to use solid gold coins instead.


Food-One unit of food is enough to feed fifty thousand people for a year


People-Needed to staff buildings, train specialists, and raise armies


Specialists-People with advanced training, allowing them to perform more complicated tasks.
    Techpriests-Members of the Adeptus Mechanicus that understand mechanics, and how to repair machines.
    Artisians-Craftsmen who work with hand tools and design more individualized objects.
    Clergymen-People trained in the religion of the Imperium of Man.
    Clerks-Experts in record keeping and administration.


Minerals: Require refinement before usage
    Common- Basic everyday material for construction
    Rare- Needed for more advanced systems, such as super heavies and mega construction.
    Fuel- Covers a wide range of combustible hydrocarbons, mainly fossil fuels


Refined Resources: Main material used for all building, manufacturing, and upkeep.
    Common- Steel, copper, gold, concrete, etc.
    Rare- Admantium, ceramite, super conductors, etc.
    Refined fuel- Promethium (known as 'gasoline' in the ancient terran language), coal


Power: Main source


Manufactured Goods: Can be sold for planetary wealth, or tithed to fufill Adeptus Administratum commands
    Industrial- Mining equipment, machinery, industrial chemicals
    Commercial- Cars, consumer appliances, entertainment devices
    Military- Ammunition, spare parts, vehicles, weapons, explosives
    Agriculture- Fertilizers, pesticides, farming equipment
    Electronics- Cogitators, data slates, storage devices
    
Speciality Goods: Much harder to produce, but are worth much more in terms of wealth or tithing, as well as showing your planet's skill favorably. Require special buildings to produce.
    Artistic: Paintings, sculptures, music, literature
    Advanced military- Power armor, super heavies, exotic weaponry
    Advanced electronics- (True) computers, microprocessors, ECM/ECCM 


Storage: Resources can be stored for later use by building storage space for them. Any resource that goes over the storage amount is either discarded or sold immediatly.


Trade capacity: The capacity of the planet to transport and then sell resources. Each unit of resource requires one trade capacity; thus, it is more cost effective and rewarding to sell manufactured goods.
    
    
Time passing: 
Unless stated, all turns represent a years worth of (realspace) time ingame. No promises for how long that is in the warp.
All production qualities, such as resource yield or resource requirements, are assumed to be yearly.



Rolling:
All rolls shall be done using a d100 system; the higher the number, the better. A series of modifiers will be added depending upon the situation.



Skills: Skills will play a part when rolling for personal actions/diplomacy/etc. Each skill has a range of F to S, adding modifers to a roll


F-: Absolutely worthless, -30
F: Worthless, -20
F+: Almost not worthless, -10


D-: Not worthless, 5
D: Better, 10
D+: Minute knowledge, 15


C: Human average, 20


B-: Some training, 25
B+: Regular training, 25


A: Experienced, 30
A+: Very experienced, 35


S-: Expert, 40
S: Renowned expert, 45
S+: Amazing expert, 50



Military/defence:
Troop sizes are measured in regiments, and use a number of attack die to determine their effect during battle. A number of factors that are decided upon construction affect this. Each turn, a regiment also requires a certain number of supplies. Regiments can be built depending upon templates that can be designed at any time, by popular vote.
During combat, a roll shall be done to determine the tactical competency of both sides, than rolling shall commence based on troops involved. 



Population stats


Morale: The average measure of happiness in your population. Can be improved by a number of means.


Loyalty: How loyal your population is, and their respect for your regime. 


Health: The average health of the population.



Trading: 
Goods can be traded offworld for thrones, which can be used to buy resources, people, personnel, or other such things.


Tithing:
Every few turns (years), the administratum will demand an amount of resources determined by points. The value of these resources will depend upon several factors.



Research:
Research requires a named scientist character (such as a magos). Every year, a d100 roll is performed, and then any bonuses from facilities, staff, and the researcher themself is added to the roll. This contributes towards fufilling the research point requirement for whatever project they are assigned.



Reputation:
Your sway and standing with a given faction. Scales from 1 to 10, and affects diplomacy and trade with them.



Dramatis Personae:

Dimitri Kolchek


Protagonist and PC. Comes from the planet Cirius, an Imperial World of five billion souls. He is of the noble family Kolchek, who are renowned for sending their sons to become the greatest generals in the sector. He is a kind individual, who cares for the plight of those around him.


Age: 28


Height: 6' 4"


Skills



Spoiler



Martial: Your ability to use weaponry in combat.


B+


Tactics: Your ability to command troops and formulate plans.


B+


Diplomacy: Your ability to sway people to your position and negotiate deals.


A


Science: Your ability to comprehend the study of materials/objects/etc.


F- in all fields


Technology: Your ability to modify technology.


F-


Naval Tactics: Your ability to command starships.


C

Image: 


49128611d9657dbc0981e10dd10afcc7.jpg



Rogue Trader Charon De Lecette


The very Rogue Trader that granted your family the planet you now govern. Truth be told, you don't know much about her yet, not even her age. She seemed nice when she met you to discuss the terms of handing the planet over, but for all you know it could be a facade.


Age: ???


Height: Seemed to be about 5 and a half feet.


Image:


rose-of-sharon-cassidy-2.jpg



Hunter Otac Suiracis


An extremely boisterous and honorable man, Otac is a towering giant covered in the finest platemail, wielding a sword that would break lesser men. Along your walk, he claims that he is the greatest hunter of the city, and would always help someone in need. From what you have gathered of his personality, he is a braggart and a gentleman, with an intricate knowledge of "monster hunting" and combat in general.


Age: ???


Height: Somewhere above seven feet


Personal Relationship: 1/10, acquaintances 


Image:


 
Monster-Hunter-4-wallpaper-02.jpg



The Great Hunters

Marius Maclevania


The massive mountain of a man that forms the tank of the Great Hunters, he is a loud man who always speaks his mind and doesn't like things to be overly complicated. Ironically, he is extremely knowledgeable in science and philosophy. 


Age: ??


Height: About 8 feet


Personal Relationship: -2/10, disliked


Image:


f616898a3e73cc8afc9f8ab4065f1da7.jpg



Xerxes Lazuras


A thin, wiry "bowgunner" that serves as the group's marksman. He seems to be extremely paranoid, yet he gets along well with the other Great Hunters.


Age: About 30


Height: Around 5 feet


Personal Relationship: -2/10, disliked


Image:


http://vignette1.wikia.nocookie.net/monsterhunter/images/1/10/3rdGen-Medium_Bowgun_Equipment_Render_001.png/revision/latest?cb=20150310063431


Lillith Gaius


Lillith seems to be extremely commanding yet cool, acting carefree around you yet sending out a noticeable aura of command. 


Age: Seems to be 30


Height: About 5 feet


Personal Relationship: -2/10, disliked


Image:


http://vignette1.wikia.nocookie.net/monsterhunter/images/d/d1/FrontierGen-Kishin_Armor_(Blademaster)_and_Doji_Armor_(Gunner)_(Female)_Render_2.jpg/revision/latest?cb=20140322115048


John Weston


The calmest and most balanced of the four Great Hunters, Wetson has handsome boyish charm and the mysterious ability to wield swords 5 times his body weight.


Age: Around 20


Height: About 5 feet


Personal Relationship: -2/10, disliked


Image:


MonsterHunterLongSword.jpg
 
Last edited by a moderator:
  • I am a boy.
  • My name is Dimitri Kolchek.
  • I am a kind person; I empathize well with others.
  • My family had a long history with the Imperial Guard. I was trained from birth to be an officer.
  • A rogue trader had to pay my family an old debt, and decided to give us the planet.
 
  • I am a boy.
  • My name is Dimitri Kolchek.
  • I am a kind person; I empathize well with others.
  • My family had a long history with the Imperial Guard. I was trained from birth to be an officer.
  • A rogue trader had to pay my family an old debt, and decided to give us the planet.



I would second this , for the sake of not forcing the OP to choose between two profiles  or more.  Its easier to make a decision as a digimon , but not so much as a human :P  


So many choices , not enough time :/
 
Last edited by a moderator:
@Omnimon @Shmuel


You lurch up out of bed, gasping and panting. You look around, before realizing that the voice was a dream. You could have sworn something was probing your mind, seeming to judge you for something or another. You can just faintly remember a symbol...


http://vignette3.wikia.nocookie.net/warhammer40k/images/a/a4/Inquisiton.png/revision/latest?cb=20120903081128


Velus 4, they called it. The Rogue Trader Charon de Lecette had discovered it some decades ago, and had bestowed ownership upon it to the noble house of Kolchek, on the planet Cirius. An idyllic world of oceans and plains, it much resembled the world you were currently orbiting. From the window in your quarters, you could see the great desert that made up most of the planet's main continent, dotted with large patches of what the cameras said were jungles. Untouched blue oceans covered around 60 percent of the planet, ensuring a humid environment worldwide.  Charon expressed his utmost gratefulness to your family upon sealing the debt, and promised to keep in contact. Your parents never did say what the debt was...


CONTACT ADDED: Rogue Trader Charon de Lecette


Dramatis Personae updated...


As you dressed and left your quarters, you got a message over your data-slate; a quick check showed confirmation of a ten billion Throne Gelt addition to your private account. Quickly thumbing yes, you silently thanked your parents for their investment into your colony, and walked to the bridge. Apparently, you had some people to meet.


It is rare for someone to be elevated so suddenly to such a high position in the Imperium, and the myriad factions and institutions that form the government of the Imperium have all approached you. Some come to insure your allegiance, others your piety; they all come bearing gifts, and their own agendas. While accepting a gift could be a great boon, it shall hold you in debt in the eyes of the gifter, and they shall expect great things from you.


[SELECT ONE GIFT FROM EACH ORGANIZATION. YOU ARE PERMITTED TO DECLINE GIFTS, BUT DO NOT EXPECT THE ORGANIZATION IN QUESTION TO BE HAPPY.]


Adeptus Mechanicus: The techpriests of Mars are...unique, to say the least. Technically, they are not part of the Imperium, with their own personal fiefdoms that supply the vast amount of goods the expansive Imperium needs to survive. They scorn the flesh as weak, and believe that inside each machine lies a spirit that must be appeased to keep technology functional. It is no surprise then that their liason arrived on a shuttle covered in their ornamentation, and the opening of the exit hatch released a torrent of holy incencse. The figure that stepped out was barely human, sporting more metal than flesh. Scuttling forward on spider like legs, the Fabricator of Forge World SK-11 (more popularly known as Skellion) quickly closed the distance between the shuttle and yourself, and curtly said in a flat, monotone voice "I am here to discuss your colony's place in the Machine God's plan." Hi-you know what, you have no fucking idea what gender this thing is-'s name was Golberg. Besides giving you everything needed to contact Skellion, this sets up a line for further negotiation with the Mechanicus. If you play your cards right, you could even get a magos or two, and research authorization!


-Several dozen techpriests. They are of average skill, but the Fabricator you spoke with seems extremely intent on getting rid of them for some reason. Surprisingly enough, they don't add any thinly veiled demands to their "gift".


-A copy of the STC needed to produce BANEBLADES. While you won't have the capabilities to mass produce Baneblades for some time, it's still reassuring to know the possibility exists. Of course, they expect a...few...samples of your industry in some time.


-While exploring an ancient human city from the DAoT, a group of explorators found a large stockpile of advanced cogitators in a building labelled "Best-Buy". They have decided to gift one to you, in hope of furthering your goal of civillizing a new world. Of course, they expect pay back; the priesthood of Mars never gives out "gifts". To support your efforts of replication, a single Magos has been sent to you, and you are granted temporary research rights to ONLY study the cogitator.


Adeptus Administratum: The grinding bureaucracy that ensures the Imperium continues to function, the Administratum is responsible for just about anything. They are the ones who organize the vast supply lines that feed the Imperial Guard, collect the tithes from planets, and store the documents that detail everything in the Imperium. Thus, it was unsurprising that they came to visit you. His name was High Adept Johanson. A stout, short man (in short, the image of a clerk), his skin pale from years of exposure to glow globes, met you during the process of arranging your Right Of Governance. He introduced himself with a shake, a jovial smile across his face. Like a used-autocarriage salesman, he espoused how happy he was to meet someone of your standing, and guaranteed the support of the Adeptus Administratum during your colonization. "As long as you pay the tithe, of course..."


-An old scribing kit dragged out of the bottomless storage closets of the Administratum. Rumored to be from the time of the Great Crusade, the kit includes strange, smooth white parchment and writing tools with an internal supply of ink.


-A crack squad of scribe-servitors, ready to take notes based on whatever you say. Only a 0.03 percent chance of error (or trying to kill you)!


-A silent man named Hans (Johanson didn't say his last name for some reason). Johanson assures you that he is the best accountant in the sector, and is actually a nice guy past the jet blue eyes, pale skin, platinum blonde hair, and Krieger accent. 


Adeptus Ministorum: You remember an ancient Terran saying someone once said; "There are no atheists in foxholes". While you are not sure what an atheist is, you assume it is some kind of heretic, and it is the Ministorum's duty to keep these heretical "atheists" out of the entrenchments of good, Emperor fearing guardsmen. The religious arm of the Imperial government is likely the second most powerful group in the entire Imperium, only trailing behind the Adeptus Mechanicus because of their lack of Titans. They wield the faith of the untold trillions of humankind, and lead their Women at arms, the Sisters of Battle, into conflict against the heretic and mutant. Cardinal Tiberius is old beyond belief, most of his form hidden under billowing robes and uncountable scrolls containing prayers to the Emperor. What you can see of his skin is puckered and deformed from age, and painted brown from years of sun exposure. A pair of gold inlaid bionics stare out from under his mitre. In a feeble voice, he announces "Greetings from the Shrine World Marius, Governer."


-A forty foot tall Golden statue of the Emperor, carved to perfection. They expect you to put it on your palace. 


-A copy of the Lectitio Divinitatus, hand made and signed by the nearest cardinal. 


-A choir of cherubs, and their accompanying enginseers. They want it singing 24/7.


Rogue Traders: The great merchants of the Imperium, allowed to go where they want and do things considered heretical for their lessers. Rogue Trader Josef Maxheart is one of the most famous Rogue Traders in the sector. Having been given his family's Warrant of Trade 75 years ago, he transformed his once small family into the largest provider of Ancient Terran texts and artifacts in the Imperium. He decides to personally meet you. He looks quite good for a 118 year old man, having the appearance of a 20 something young adult. His pearly white teeth are perfect, and he stands at an intimidating 6' 8". Jet black hair is swept down from his side, and he offers you a hand. In his hands his true age can be more clearly seen; covered in cuts and calluses, small scars he has acquired through decades of exploration. "Pleasure to meet 'ya, governer." He explains that he expects great things from you, and wouldn't mind if your planet could serve as a stopping post for him (as long as you accepted his generosity, of course!).


-On his travels, Maxheart has found many samples of ancient Terran garb. He offers to give you detailed notes on some of the lesser wear, and several personal examples of what he calls a "business suit". He assures you that while it doesn't have the same regality of Imperial Adeptus garb, it is pretty damn soft and seems professional.


-During his expedition to Ulturis IV many years ago, Maxheart discovered a cache of ancient Terran weaponry. While he has already sold most of it or put it into his vaults, he is willing to give you schematics and several samples of an ancient Terran auto-gun design. Besides being extremely reliable, it's propellant seems to be much more advanced than standard Imperial propellant, giving it more power than its size would suggest. Definitely better than a las-gun. Josef also says that it would be greatly appreciated if he happened to get a few of his own if you decide to manufacture them.


-During his exploration of the Ming system, Maxheart came across a resporitory of ANCIENT-ancient Terran goods. This includes a set of fine table ware constructed out of some form of ceramic, dozens of extremely beatiful vases, and a desk constructed out of ancient Terran wood. It is sure to impress any dignitaries or guests you entertain in your personal offices. Guard them well; worlds have fallen into war for less.


Adeptus Astra Militarum- The Anvil of the Imperium. The defenders of humanity in a galaxy of Xenos and Heretics. The Imperial Guard. Composed of uncountable trillions of soldiers, the Imperial Guard is the Imperium's vast bulwark of defence from the gibbering horrors that gaze upon humanity with hungry eyes. No one regiment is the same, coming from millions of different worlds and billions of different cultures. Some say, in hushed whispers, that they are the true leading force of humanity; the ones with the most power over the vast Imperium of Man. Others scoff, and tell them that only the Emperor rules mankind. Still, it is folly to say that they are weak. The Commistariat Officer who introduces herself to you seems to be the image of the model soldier; her auburn hair is perfectly cut to a regulation 4 inches, and her features are a beatiful mixture of femeninity and the angles of a soldier. "Officer Malaine at your service, my lord. I am here to act as your liason between your colony and this sector's defense forces."


-A mastercrafted bolt pistol, inalid with gold.


-A mastercrafted power sabre; a perfect ornamental piece!


-A great-coat hand sewed by the best tailors in the sector. Imperial Guard green, and with gold thread along the seams.
 
ARCHIVE POST: OPENING. IGNORE THIS

It is the 41'st Millenium, and it is only war.


For ten thousand years, the God Emperor of Mankind has sat upon his Golden Throne, guiding humanity in a state of eternal undeath. Without his vast physic power, the Astronomican, a great guiding beacon in the Hellish Warp, the Imperium of Man shall fall apart. Beset on all sides by heretics and vile aliens, the Imperium is the last bastion of sanity and humanity in a galaxy frothing with war and hatred. Trillions of soldiers defend the uncountable masses of humanity which occupy the galaxy spanning Imperium; yet even the assistance of the Space Marines, humanity's greatest warriors, the Imperium barely holds on. The great scientific advancements of the past have been lost to barbarism and cargo cultism, and the now revered technology is treated as mystical. Thousands of minor Xeno races threaten humanity with their insane, inhuman taste for pain and agony, and the all consuming threat of the Tyranids slowly works it's way towards Holy Terra, the heart of the Imperium. Even more dangerous are the dark things that are not of this realm, those things that claw their way out of nightmares and into reality. It is a time of unimaginable danger and darkness, where humanity is teetering on the brink of collapse. Forget the power of science, understanding, and diplomacy. For in this dark time, there is only war, and the laughter of thirsting Gods.


However, there is hope. Word speaks of the Luthenian sector, in the Segmentum Tempestus. Whilst the worlds of the Luthenian sector are constantly marauded by Xeno corsairs and unholy abominations, rumors tell of unimaginable treasures and knowledge from a time long gone. Some say the veil between this universe and others are weak there; some say it is haunted by the ghosts of things that never were. Every day, millenia old knowledge and artifacts are recovered, and it is only a matter of time until this change is felt over the entire Imperium. This is your home, and it is where you shall make your mark.


I want you to remember who you are...


Words and images try and stir you to consciousness...who are you?


[]I am a boy


[]I am a girl


My name is...


Good, good. Now, which word describes you the best?


(Choose one)


[]I am a kind person; I empathize well with others.


[]I am a great thinker; all I do is read and think.


[]I can wrap anyone around my finger. My charisma is unmatched.


[]I am stubborn, and slow to change.


Alright. Now, which family do you think sounds like yours?


(Choose one)


[]My family was the richest on the planet. We had multiple businesses, and close ties to the Governer.


[]My family was composed of philosophers and professors. I grew up surrounded by books and science.


[]My family was very pious. I know the Emperor is watching over me.


[]My family had a long history with the Imperial Guard. I was trained from birth to be an officer.


That is good. We are almost done...now, how did you happen to come about ownership of Velus 4?


(Choose one)


[]The Adeptus Mechanicus gave the planet to us as a gift because my family found several STC's


[]A rogue trader had to pay my family an old debt, and decided to give us the planet


[]For our service to the Astra Militarium, my family was awarded a planet to govern.
 
Adeptus Mechanicus:


BANEBLADE STC


Adeptus Administratum:


Old Scribing Kit


Adeptus Ministorum:


Refuse gift.


Rogue Traders:


Auto-gun Schematics and Samples


Adeptus Astra Militarum:


Mastercrafted Power Sabre
 
Adeptus Mechanicus :


A copy of the STC needed to produce BANEBLADES.   <- technology , esp if you can reproduce it , is def far more important then anything else.


Adeptus Administratum: A silent man named Hans    <- Talented people , needed if your the governor , you can't do everything by your self.


Adeptus Ministorum:  A choir of cherubs, and their accompanying enginseers. They want it singing 24/7   <-- would aid in keeping the population calm and happy..... I hope O.o . 


Rogue Traders: Auto-gun Schematics and Samples : See Adeptus mechanicus reason .


Adeptus Astra Militarum: A mastercrafted bolt pistol, inalid with gold.  <- Its a weapon that that can double as a ceremonial piece !
 
@Omnimon @Shmuel


[x]-A copy of the STC needed to produce BANEBLADES.


Golberg stepped closer to you, and quickly handed you a case, before whispering "It's already gene locked to you. We expect some samples of your product in 15 years." He quickly backed away, and you flipped open the case to see an STC. The label at the top read BANEBLADE (for some reason, it was in all uppercase letters).


STC GOT: Standard pattern BANEBLADES.


ROLLING FOR ADMINISTRATUM: SMUEL WINS


[x]-Scribing kit


Before he left, Johanson quickly realized something and gave you a suitcase. "Ah, we arranged a gift for you as well. Some nice writing materials in there."


ASSET GOT: PEN AND PAPER!


ROLLING FOR MINISTORIUM: OMNIMON WINS (I THINK)


[x]-A choir of cherubs


After Tiberius left, you were waiting for the next representative when a terrifying mixture of dead children implanted with mechanical parts and enginseers poured through the door. After several minutes of profuse swearing, they said that they were at your command. As they left the room, you shivered. Damn Eclessiarchy...


ASSET (?) GOT: CHERUB CHOIR!


[x]-Ancient Auto Gun STC


Some time after the meetings were done, several Armsmen onboard the colonial ship carried a crate into your room. Inside was an STC printout, three rifles, and a combination of what you guessed were reagent vials. You picked up one of the guns, and inspected it; even with your knowledge of weaponry (which you had plenty of, owing to your upbringing), you couldn't really identify it. It used multiple wooden components, mainly in the stock and frame, while the receiver and barrel appeared to be made of stamped metal. Not even a glance at the title on top of the STC helped; you have never heard of an AK-47, or any weapon from the AK family.


ASSET GOT: AK-47


STC GOT: AK-47, MODERN SMOKELESS POWDER


ROLLING FOR ASTRA MILITARIUM: SHMUEL WINS!


[x]-Mastercrafted power saber


The two Guardsmen accompanying Malaine bow down, and present to you a sheathe with sword present. You take the sword out and inspect it, before expertly giving it a few swings. Nodding, you thank her, and she leaves.


After the lengthy meetings, you were summoned to the bridge. Apparently, they had found something of interest planetside. According to their scans, the planet was covered in an array of megafuana. However, there also appeared to be a primitive civilization. While their observations have only spotted primitive villages and cities, they assure you there is civilization on that planet. The largest settlement is a large city near the largest desert on the largest continent. They appear to have aerial capability in the form of zepplins and blimps, and large desert travelling "sand gliders" constantly travel from the city. They want orders.


[]-Ignore the primitives and colonize away from them, waiting to contact them at a later date.


[]-Send an expedition to the largest city.


        []-Go with them (optional).


[]-Kidnap some of the locals and interrogate them.


[]-Write in. 
 
[]-Write in. 


Infiltrate their institutions ( if they have any )  , get a clear view of the politics, economy, etc use that to start a propaganda war to convince said population to join your side ? :P


Reason :  Easier to convince a neutral side to join you, instead of trying to fight a bloody guerilla type war , or be outright rejected and lose face. + its less costly ...... in lives and $$ and material ....
 
@Shmuel @Omnimon


ROLLING FOR DESTINYYYYYY: 2. SHMUEL WINS! 


After several seconds of thought, you order the captain to prepare a sortie, and quickly march to your room to prepare yourself. After donning the only armaments you have (those being a light flak vest, your recently acquired power sabre, and a shitty .38 holdout pistol), you make your way to the hanger after waiting several minutes for word to come in that the sortie is ready. After a 20 minute trip (Emperor fuck, this ship needs a tram), you finally reach the hanger, where a 'small' sortie of 40 armsmen stand, equipped with a mixture of combat shotguns, autoguns, and standard Imperial Guard flak armor. Boarding 4 Valkyries, the procession quickly flies planetside, the ship having moved in atmosphere to allow the Valkyries to operate. You elect to have the Choir in a separate Valkyrie.


After 20 minutes of tapping your finger on the trauma bars, you finally land in the center of the city. Your guards quickly fan out, creating a safe perimeter, and you step out, surveying the area around you. The first thing you recognize is the state of dress of the people around you; if they're not wearing simple affairs of linen and cloth, they're wearing ridiculous armor that appears to be made out of bone or metal, and wielding huge swords as large as you are made out of what appears to be bone. The buildings around you are constructed of mudbrick, giving it a nice desert feel, and the paths are paved with cobble. Oh, there is also a small cat like Xeno staring at your group with wide eyes, safely behind a shop counter peddling wares. It's customers also stare at you in shock. Now that you mention that, everyone is staring at you in shock.


(The Xeno in question)


591890.jpg



-[] Loudly announce that you are now planetary Governer


-[] Introduce yourself, and ask to be shown to the governer of the city


-[] Order your men to shoot the Xeno


EDIT: Added shouts at top to warn you guys that I posted
 
Last edited by a moderator:
-[] Introduce yourself, and ask to be shown to the governor of the city


" Take me to your leader"  .....quoth the alien .... no wait.. human ?  Wait...we ARE human , right ? Not Orks... I think O.o .
 
Last edited by a moderator:
@Shmuel @Omnimon


A strange urge comes over you, and you quickly look down at your hands. Nope, you're pretty sure you are a human.


Raising an eyebrow, you turn away from the Xeno. It seemed harmless enough, and the simple fact that it wasn't a gibbering monstrosity that couldn't coexist with humans at all was probably grounds for sanctioning. You haven't really seen many sanctioned xenos, considering most of them tended to never leave their system after the Imperium tells them what the galaxy is like. Also, it looked pretty damn adorable. A few 'squees' from your men showed you that you weren't the only one that thought so. You smiled towards the surprised crowd, and gave them a little wave. A few of them coughed, and waved back. You quickly turn to a nearby Armsman, who realizes what you want and heads back inside the Valkyrie, before coming out with a megaphone. Thanking him, you address the crowd. "If you understand me, raise your hand." The entire crowd raises their hands. "You ALL know Low Gothic? Good, good... Now, onto business. My name is Dmitri Kolchek, of the family Kolchek. I hail from the Imperium of Man, and have been sent here to welcome this planet and it's inhabitants into the fold of the Imperium." 


The crowd starts murmuring, glancing at your party with surprise. You continue. "If any of you would be so kind, I would like to meet the leaders of this city, to begin negotiations." 


"I SHALL GUIDE YOU!" A boisterous voice declares, as a man shoves his way through the crowd. He is hidden beneath thick plates of metal and repurposed bone, and a huge broadsword hangs from a sling on his back. He stands at a stunning seven feet, and your eyes widen at how he towers over even your tallest guards. "I, Otac Suiracis, the fifth of his name, shall guide you to the Great Hunter's Lodge!" A person near him coughs awkwardly, and says "Yeah, follow him..."


CONTACT ADDED: OTAC SUIRACIS


Dramatis Personae updated...


The city is quite the sight, if you say so. According to...Otac, Loc Lac City has stood for centuries, a bastion against the megafauna that plague the planet. Apparently, the local big game hunters (called 'Hunters', simply enough) used it as a resting and gathering place before going on forays into the desert. Parts of the city almost seem to be carved out of bone or rock, and a dizzying array of colors and weapons fill the street. Practically everyone was armed in some way, yet a sense of joviality and HIGH ADVENTURE seemed to fill the air. It was very nice. Finally, you came upon the great lodge itself. A towering structure carved from what appears to be a tusk the size of a skyscraper, it was an awe inspiring sight.


Apparently the Great Hunters were out on a hunt. Otac looks at you embarrassed, but assures that they would be back soon. If not, he knows where their camp is. 


[]-Fuck it, we're going out there


[]-Just wait for their return; however long that will take
 
[]-Just wait for their return; however long that will take


Might as well, could also scout out the area and learn more about their customs , etc through Otac .... Before the rest of the hunters get back .
 
@Omnimon @Shmuel


You settle in for the long run, ordering one of your Valkyries to do a scouting run around the desert surrounding the area. You also took some time to talk with Otac, getting to know more about him and this planet.


As expected from a planet with this technological development, Otac does not know much besides local customs. While it is better connected than most planets, due to zepplins and what he calls "dragonships", and they have some nifty weaponry, such as the large automatic crossbows, his description seems to suggest a society that has the average technological level of a feudal world, but with a more tribalistic society reminiscent of the ones developed on Fenris, or primitive feral worlds. Otac also seems to harbor a deep hatred for the megafuana (which he called monsters) that plagued the planet; apparently, he feels that they are holding back societal prosperity and advancement. Your secondary conclusion on him, based upon your discussion, paints him as a kind man who legitimately wants to help others out. However, the discussion serves to reinforce your image of him as a hopeless braggart, as established during your earlier walk with him.


RELATION WITH OTAC: 0->1


After a few hours of talking, surrounded by bodyguards and curious onlookers, the crowd starts mumbling and moving aside. The Great Hunters step forward. There are four of them, each wearing different armor and wielding different weapons. However, their equipment is levels above even Otac's. One of them steps forward, and a female voice says "I take it you're the man from the stars?" 


"Yes I am, madam."


Where do you want the negotiations to take place


[]- Invite them onboard your (temporary) ship, the Frigate Dauntless Night, in an attempt to wow them with your power


[]- Hold the negotiations planetside, in the great lodge


[]- Write in
 
[]- Invite them onboard your (temporary) ship, the Frigate Dauntless Night, in an attempt to wow them with your power


Might as well talk in a different area and show them your power . Plus if something does go awry , you'd have your own people to count on instead of being surrounded by far too many hostiles....
 
@Omnimon @Shmuel


You gave the four a short bow, and said "My name is Dmitri Kolchek. I take it you are the Great Hunters?" You grin at how you turned the question around, and she nods. "Yes we are. So, what do you want?" You raise an eyebrow at the woman's brashness; the people of this planet probably haven't been exposed to any nobility for a long time. You continue "I'd like to give you a tour of my ship, before settling in for negotiations." This time, the largest of the four, a man in plate armor that would make an Astartes blush, said "Ship? You got a Dragon ship around or something?" 


"I don't know what a Dragon ship is, but I do have a ship. Not in the sense that you would know it, though." He nods, and the four huddle around again, whispering. After about 15 seconds, the first woman turns back to you, and said "We'll go." You are somewhat taken aback at their willingness to go off into the unknown, surrounded by unknown soldiers, with no guard; were they that confident of their abilities? Nodding, you start walking off, and say over your shoulder "The shuttles are this way."


------------


"...What the hell is that thing? How will it even fly?" The largest of the four was currently shouting at your Valkyrie. You ignored him, and led the hesitant group into the back, followed by your guards. The rest of your men were getting back into their respective Valkyries, preparing for the journey back to the Dauntless Night. You sat down in one of the seats, while several armsmen instructed the Great Hunters on how to strap in. After several minutes of pre-flight checks, filled with awkward mumbling from the Great Hunters. Finally, the Valkyries took off. The four shouted in alarm, desperately clutching onto their seats with a death grip. With a smile, you said "Did I mention my ship is in space?"


After 30 minutes of screaming, sweating, and furious praying to an unknown deity (you'd have to get the chaplain on that later), the Valkyrie finally docks with the Dauntless, which was currently hanging around in high orbit so the Valkyries could actually function. You showed the awed Great Hunters out of the Valkyrie, into the cavernous hanger. Hundreds of ships were in the hanger alone, and a honor guard of dozens of armsmen stood at attention in front of the Valkyrie. You grin directly at the four, and say "What do you think?"


"Thi-this is amazing!"


"How can something like this even exist?"


"You sure this is a ship?"


"I have no words..."


-[] Take them on a tour of the ship, to further awe them with your power


-[] Immediately retire to the lounge for the negotiations
 
-[] Take them on a tour of the ship, to further awe them with your power


Might as well try to see if you can get more concessions from them.....maybe ?  Or show them how futile it is to rebel :P  
 
-[] Take them on a tour of the ship, to further awe them with your power


Might as well try to see if you can get more concessions from them.....maybe ?  Or show them how futile it is to rebel :P  

I have to go with the Digimon on this one. ;)
 
@Shmuel @Omnimon


SKILLS TAB UPDATED


The tour took quite some time. It was nothing sensitive, of course; the gun bays, the bridge, the engine room. Throughout most of the tour, the four were amazed by the technology and sheer size of the ship. However, you noticed that they seemed...disturbed at some sections. The gun bays in particular made them quiet, seeing thousands of half starved, deaf people forced to lug shells the size of buildings into cannons (a small broadside was fired to showcase the power of the ship to the four). You feel as if they are simultaneously amazed and terrified by your technology. 


+10 bonus to diplomatic rolls with Great Hunters, -2 to relationship with each



Along the way, you take the time to personally introduce yourself to each of them. The massive fellow went by the name of Marcus Maclevania, who was probably one of the most incredulous of everything he saw. The nervous blonde with the giant bowgun was named Xerxes Lazuras. When you offered a hand to him, he just kind of stared at it for a few seconds before walking away. The...absolutely stunning woman was named Lillith; apparently, she was an expert at using polearms. She practically oozed confidence, and had the aura of an Imperial Officer. Finally, there was John Wetson; a boyish man that made you question your sexuality just by looking at him. Women swooned as you toured the ship, and by the time everyone reached the dining hall (set up for a diplomatic meeting, as per your orders), he had already attracted the attention of 8 of your naval officers (at least one of them was a man).


When everyone was finally settled in, meals were placed down, and servants dismissed, the conversation would begin. Marcus was the first to speak. "I have to admit, this ship is the most amazing thing I've seen in my life...however, me and my friends have to question your treatment of the crew..." 


BEGIN NEGOTIATIONS!


Choose the topics you wish to discuss, as well as what you want your general tone to be like. Bonuses to the more descriptive topics.
 

Users who are viewing this thread

Back
Top