Hazeron
Arch-Magos
[SIZE= 24px]Welcome to planetary Governor Quest![/SIZE]
You are Dimitri Kolchek, of the venerable House of Kolchek. An ancient debt has been paid by a Rogue Trader to your family in the form of a planet, and they have granted it to you to spread their legacy across the stars. Located in the Segmentum Tempestus, Luthenian Sector, this planet hides adventures and secrets waiting to be discovered.
Will you be a kind ruler, beloved by all, or a cruel despot who will face his death on the end of a gun barrel?
The mechanics of Planetary Governer quest are based off of the mechanics seen in Deus Ex Mechanicus, another quest that takes place in the 40k universe. All credit for these mechanics goes to Arankor, the author of Deus Ex Mechanicus on Space Battles.
Resource mechanics
Dramatis Personae:
Image:
Rogue Trader Charon De Lecette
The very Rogue Trader that granted your family the planet you now govern. Truth be told, you don't know much about her yet, not even her age. She seemed nice when she met you to discuss the terms of handing the planet over, but for all you know it could be a facade.
Age: ???
Height: Seemed to be about 5 and a half feet.
Image:
Hunter Otac Suiracis
An extremely boisterous and honorable man, Otac is a towering giant covered in the finest platemail, wielding a sword that would break lesser men. Along your walk, he claims that he is the greatest hunter of the city, and would always help someone in need. From what you have gathered of his personality, he is a braggart and a gentleman, with an intricate knowledge of "monster hunting" and combat in general.
Age: ???
Height: Somewhere above seven feet
Personal Relationship: 1/10, acquaintances
Image:
The Great Hunters
You are Dimitri Kolchek, of the venerable House of Kolchek. An ancient debt has been paid by a Rogue Trader to your family in the form of a planet, and they have granted it to you to spread their legacy across the stars. Located in the Segmentum Tempestus, Luthenian Sector, this planet hides adventures and secrets waiting to be discovered.
Will you be a kind ruler, beloved by all, or a cruel despot who will face his death on the end of a gun barrel?
The mechanics of Planetary Governer quest are based off of the mechanics seen in Deus Ex Mechanicus, another quest that takes place in the 40k universe. All credit for these mechanics goes to Arankor, the author of Deus Ex Mechanicus on Space Battles.
Resource mechanics
Throne Gelt: Main currency of the Imperium. Backed up by massive banking guilds of Terra, and their gold deposits. Usually dispersed in paper notes; some regions further from Terra are known to use solid gold coins instead.
Food-One unit of food is enough to feed fifty thousand people for a year
People-Needed to staff buildings, train specialists, and raise armies
Specialists-People with advanced training, allowing them to perform more complicated tasks.
Techpriests-Members of the Adeptus Mechanicus that understand mechanics, and how to repair machines.
Artisians-Craftsmen who work with hand tools and design more individualized objects.
Clergymen-People trained in the religion of the Imperium of Man.
Clerks-Experts in record keeping and administration.
Minerals: Require refinement before usage
Common- Basic everyday material for construction
Rare- Needed for more advanced systems, such as super heavies and mega construction.
Fuel- Covers a wide range of combustible hydrocarbons, mainly fossil fuels
Refined Resources: Main material used for all building, manufacturing, and upkeep.
Common- Steel, copper, gold, concrete, etc.
Rare- Admantium, ceramite, super conductors, etc.
Refined fuel- Promethium (known as 'gasoline' in the ancient terran language), coal
Power: Main source
Manufactured Goods: Can be sold for planetary wealth, or tithed to fufill Adeptus Administratum commands
Industrial- Mining equipment, machinery, industrial chemicals
Commercial- Cars, consumer appliances, entertainment devices
Military- Ammunition, spare parts, vehicles, weapons, explosives
Agriculture- Fertilizers, pesticides, farming equipment
Electronics- Cogitators, data slates, storage devices
Speciality Goods: Much harder to produce, but are worth much more in terms of wealth or tithing, as well as showing your planet's skill favorably. Require special buildings to produce.
Artistic: Paintings, sculptures, music, literature
Advanced military- Power armor, super heavies, exotic weaponry
Advanced electronics- (True) computers, microprocessors, ECM/ECCM
Storage: Resources can be stored for later use by building storage space for them. Any resource that goes over the storage amount is either discarded or sold immediatly.
Trade capacity: The capacity of the planet to transport and then sell resources. Each unit of resource requires one trade capacity; thus, it is more cost effective and rewarding to sell manufactured goods.
Time passing:
Unless stated, all turns represent a years worth of (realspace) time ingame. No promises for how long that is in the warp.
All production qualities, such as resource yield or resource requirements, are assumed to be yearly.
Rolling:
All rolls shall be done using a d100 system; the higher the number, the better. A series of modifiers will be added depending upon the situation.
Skills: Skills will play a part when rolling for personal actions/diplomacy/etc. Each skill has a range of F to S, adding modifers to a roll
F-: Absolutely worthless, -30
F: Worthless, -20
F+: Almost not worthless, -10
D-: Not worthless, 5
D: Better, 10
D+: Minute knowledge, 15
C: Human average, 20
B-: Some training, 25
B+: Regular training, 25
A: Experienced, 30
A+: Very experienced, 35
S-: Expert, 40
S: Renowned expert, 45
S+: Amazing expert, 50
Military/defence:
Troop sizes are measured in regiments, and use a number of attack die to determine their effect during battle. A number of factors that are decided upon construction affect this. Each turn, a regiment also requires a certain number of supplies. Regiments can be built depending upon templates that can be designed at any time, by popular vote.
During combat, a roll shall be done to determine the tactical competency of both sides, than rolling shall commence based on troops involved.
Population stats
Morale: The average measure of happiness in your population. Can be improved by a number of means.
Loyalty: How loyal your population is, and their respect for your regime.
Health: The average health of the population.
Trading:
Goods can be traded offworld for thrones, which can be used to buy resources, people, personnel, or other such things.
Tithing:
Every few turns (years), the administratum will demand an amount of resources determined by points. The value of these resources will depend upon several factors.
Research:
Research requires a named scientist character (such as a magos). Every year, a d100 roll is performed, and then any bonuses from facilities, staff, and the researcher themself is added to the roll. This contributes towards fufilling the research point requirement for whatever project they are assigned.
Reputation:
Your sway and standing with a given faction. Scales from 1 to 10, and affects diplomacy and trade with them.
Food-One unit of food is enough to feed fifty thousand people for a year
People-Needed to staff buildings, train specialists, and raise armies
Specialists-People with advanced training, allowing them to perform more complicated tasks.
Techpriests-Members of the Adeptus Mechanicus that understand mechanics, and how to repair machines.
Artisians-Craftsmen who work with hand tools and design more individualized objects.
Clergymen-People trained in the religion of the Imperium of Man.
Clerks-Experts in record keeping and administration.
Minerals: Require refinement before usage
Common- Basic everyday material for construction
Rare- Needed for more advanced systems, such as super heavies and mega construction.
Fuel- Covers a wide range of combustible hydrocarbons, mainly fossil fuels
Refined Resources: Main material used for all building, manufacturing, and upkeep.
Common- Steel, copper, gold, concrete, etc.
Rare- Admantium, ceramite, super conductors, etc.
Refined fuel- Promethium (known as 'gasoline' in the ancient terran language), coal
Power: Main source
Manufactured Goods: Can be sold for planetary wealth, or tithed to fufill Adeptus Administratum commands
Industrial- Mining equipment, machinery, industrial chemicals
Commercial- Cars, consumer appliances, entertainment devices
Military- Ammunition, spare parts, vehicles, weapons, explosives
Agriculture- Fertilizers, pesticides, farming equipment
Electronics- Cogitators, data slates, storage devices
Speciality Goods: Much harder to produce, but are worth much more in terms of wealth or tithing, as well as showing your planet's skill favorably. Require special buildings to produce.
Artistic: Paintings, sculptures, music, literature
Advanced military- Power armor, super heavies, exotic weaponry
Advanced electronics- (True) computers, microprocessors, ECM/ECCM
Storage: Resources can be stored for later use by building storage space for them. Any resource that goes over the storage amount is either discarded or sold immediatly.
Trade capacity: The capacity of the planet to transport and then sell resources. Each unit of resource requires one trade capacity; thus, it is more cost effective and rewarding to sell manufactured goods.
Time passing:
Unless stated, all turns represent a years worth of (realspace) time ingame. No promises for how long that is in the warp.
All production qualities, such as resource yield or resource requirements, are assumed to be yearly.
Rolling:
All rolls shall be done using a d100 system; the higher the number, the better. A series of modifiers will be added depending upon the situation.
Skills: Skills will play a part when rolling for personal actions/diplomacy/etc. Each skill has a range of F to S, adding modifers to a roll
F-: Absolutely worthless, -30
F: Worthless, -20
F+: Almost not worthless, -10
D-: Not worthless, 5
D: Better, 10
D+: Minute knowledge, 15
C: Human average, 20
B-: Some training, 25
B+: Regular training, 25
A: Experienced, 30
A+: Very experienced, 35
S-: Expert, 40
S: Renowned expert, 45
S+: Amazing expert, 50
Military/defence:
Troop sizes are measured in regiments, and use a number of attack die to determine their effect during battle. A number of factors that are decided upon construction affect this. Each turn, a regiment also requires a certain number of supplies. Regiments can be built depending upon templates that can be designed at any time, by popular vote.
During combat, a roll shall be done to determine the tactical competency of both sides, than rolling shall commence based on troops involved.
Population stats
Morale: The average measure of happiness in your population. Can be improved by a number of means.
Loyalty: How loyal your population is, and their respect for your regime.
Health: The average health of the population.
Trading:
Goods can be traded offworld for thrones, which can be used to buy resources, people, personnel, or other such things.
Tithing:
Every few turns (years), the administratum will demand an amount of resources determined by points. The value of these resources will depend upon several factors.
Research:
Research requires a named scientist character (such as a magos). Every year, a d100 roll is performed, and then any bonuses from facilities, staff, and the researcher themself is added to the roll. This contributes towards fufilling the research point requirement for whatever project they are assigned.
Reputation:
Your sway and standing with a given faction. Scales from 1 to 10, and affects diplomacy and trade with them.
Dramatis Personae:
Dimitri Kolchek
Protagonist and PC. Comes from the planet Cirius, an Imperial World of five billion souls. He is of the noble family Kolchek, who are renowned for sending their sons to become the greatest generals in the sector. He is a kind individual, who cares for the plight of those around him.
Age: 28
Height: 6' 4"
Skills
Spoiler
Martial: Your ability to use weaponry in combat.
B+
Tactics: Your ability to command troops and formulate plans.
B+
Diplomacy: Your ability to sway people to your position and negotiate deals.
A
Science: Your ability to comprehend the study of materials/objects/etc.
F- in all fields
Technology: Your ability to modify technology.
F-
Naval Tactics: Your ability to command starships.
C
Protagonist and PC. Comes from the planet Cirius, an Imperial World of five billion souls. He is of the noble family Kolchek, who are renowned for sending their sons to become the greatest generals in the sector. He is a kind individual, who cares for the plight of those around him.
Age: 28
Height: 6' 4"
Skills
Spoiler
Martial: Your ability to use weaponry in combat.
B+
Tactics: Your ability to command troops and formulate plans.
B+
Diplomacy: Your ability to sway people to your position and negotiate deals.
A
Science: Your ability to comprehend the study of materials/objects/etc.
F- in all fields
Technology: Your ability to modify technology.
F-
Naval Tactics: Your ability to command starships.
C
Image:
Rogue Trader Charon De Lecette
The very Rogue Trader that granted your family the planet you now govern. Truth be told, you don't know much about her yet, not even her age. She seemed nice when she met you to discuss the terms of handing the planet over, but for all you know it could be a facade.
Age: ???
Height: Seemed to be about 5 and a half feet.
Image:
Hunter Otac Suiracis
An extremely boisterous and honorable man, Otac is a towering giant covered in the finest platemail, wielding a sword that would break lesser men. Along your walk, he claims that he is the greatest hunter of the city, and would always help someone in need. From what you have gathered of his personality, he is a braggart and a gentleman, with an intricate knowledge of "monster hunting" and combat in general.
Age: ???
Height: Somewhere above seven feet
Personal Relationship: 1/10, acquaintances
Image:
The Great Hunters
Marius Maclevania
The massive mountain of a man that forms the tank of the Great Hunters, he is a loud man who always speaks his mind and doesn't like things to be overly complicated. Ironically, he is extremely knowledgeable in science and philosophy.
Age: ??
Height: About 8 feet
Personal Relationship: -2/10, disliked
Image:
Xerxes Lazuras
A thin, wiry "bowgunner" that serves as the group's marksman. He seems to be extremely paranoid, yet he gets along well with the other Great Hunters.
Age: About 30
Height: Around 5 feet
Personal Relationship: -2/10, disliked
Image:
http://vignette1.wikia.nocookie.net/monsterhunter/images/1/10/3rdGen-Medium_Bowgun_Equipment_Render_001.png/revision/latest?cb=20150310063431
Lillith Gaius
Lillith seems to be extremely commanding yet cool, acting carefree around you yet sending out a noticeable aura of command.
Age: Seems to be 30
Height: About 5 feet
Personal Relationship: -2/10, disliked
Image:
http://vignette1.wikia.nocookie.net/monsterhunter/images/d/d1/FrontierGen-Kishin_Armor_(Blademaster)_and_Doji_Armor_(Gunner)_(Female)_Render_2.jpg/revision/latest?cb=20140322115048
John Weston
The calmest and most balanced of the four Great Hunters, Wetson has handsome boyish charm and the mysterious ability to wield swords 5 times his body weight.
Age: Around 20
Height: About 5 feet
Personal Relationship: -2/10, disliked
Image:
The massive mountain of a man that forms the tank of the Great Hunters, he is a loud man who always speaks his mind and doesn't like things to be overly complicated. Ironically, he is extremely knowledgeable in science and philosophy.
Age: ??
Height: About 8 feet
Personal Relationship: -2/10, disliked
Image:
Xerxes Lazuras
A thin, wiry "bowgunner" that serves as the group's marksman. He seems to be extremely paranoid, yet he gets along well with the other Great Hunters.
Age: About 30
Height: Around 5 feet
Personal Relationship: -2/10, disliked
Image:
http://vignette1.wikia.nocookie.net/monsterhunter/images/1/10/3rdGen-Medium_Bowgun_Equipment_Render_001.png/revision/latest?cb=20150310063431
Lillith Gaius
Lillith seems to be extremely commanding yet cool, acting carefree around you yet sending out a noticeable aura of command.
Age: Seems to be 30
Height: About 5 feet
Personal Relationship: -2/10, disliked
Image:
http://vignette1.wikia.nocookie.net/monsterhunter/images/d/d1/FrontierGen-Kishin_Armor_(Blademaster)_and_Doji_Armor_(Gunner)_(Female)_Render_2.jpg/revision/latest?cb=20140322115048
John Weston
The calmest and most balanced of the four Great Hunters, Wetson has handsome boyish charm and the mysterious ability to wield swords 5 times his body weight.
Age: Around 20
Height: About 5 feet
Personal Relationship: -2/10, disliked
Image:
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