• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Planeswalkers - The Ruined World Character Sheet

GreenEyedStranger

Servant of the Great Old One
Post here first before roleplaying. A like by me means your character has been approved and is ready to roleplay!

Char Sheet:

Name:

Age:

Race/Species: (Human? Construct? Gorgon? Werewolf? Sphinx? Lots of flexibility here. If you want a guidelines, look up races for Magic: The Gathering)

Appearance: (Pic or description, not too important)

Personality: (Note that personality should reflect on the chosen color type. Shouldn't be an exact representation of what I mentioned in the colors section, but general themes should be present.)

Mana Color: (May be a mixture of more than one, up to all five.)

Powers: (Powers should be in the realm of chosen colors. For example, a planeswalker who only bends black magic should not be able to manipulate lightning or fire)

Backstory:
(Not mentioned before, but to become a planeswalker, usually someone has to go through an extremely traumatic event, either emotionally, physically, or spiritually.)

Land of Origin:
(Locations will be included in the rp page)


Mana Colors:
images

Every planeswalker has one or more mana colors. These colors represent the general type of magic they control. Note that inside each sphere of magic there are multiple subsets. For example, blue could represent control over water, or mind magic, or more. There is a lot of flexibility here, so fill in something into the powers section relating to your color, and I will approve if reasonable.

Blue: Represents control, intellect, and flow. Those who take blue mana are frequently described as genius' or prodigies. Preferring to use intellect and mind games to win their battles, those of the blue are a cunning lot.

Red: Represents fire, anarchy, chaos, and rebellion. The perfect choice for any freedom fighter. Those of the red usually are impatient, yet passionate about most things in life. Winning battles with a lightning bolt or fire ball to the face is their preferred option.

Green: Planeswalkers who manipulate green magic are an interesting lot. Most have a fierce love for the wilds, and view nature as a stalwart companion. Preferring to be patient with their time and slowly draw power from nature until they become unstoppable is their type of style. With the onset of Nicol Bolas, most of the multiverses forests and jungles have been starved, making those who use green magic respected and revered.

White: Frequently associated with light and righteousness, Planeswalkers who manipulate White magic usually uphold the values of justice. Once devoted to the now extinct gods and angels, White Planeswalkers were known to protect the innocent across the ages. Preferring to shield and protect allies while calling upon holy powers to smite their enemies is iconic for white magic planeswalkers. Although Nicol Bolas exterminated all the gods and their angels, their memory and legacy is enough to power the vengeful white planeswalkers.

Black: Viewed through the ages as the most vile and twisted of the colors, Black doesn't usually deviate from those two words. Associated with demons, undead, and other horrific beasts, Black Planeswalkers are to be feared. Although there are quite a few exceptions, most are undeniably evil, corrupted by the magic they hold. Nicol Bolas and his servants have a natural affinity for black magic. However, there are countless individuals who harness Black Magic that were betrayed by Nicol Bolas' lies, and now desire vengeance. Decimating and humiliating the enemy, usually at the cost of self harm, is a Black Planeswalkers preferred choice of combat

Colorless: An extremely myserious lot, Colorless Planeswalkers come from all walks of life. Some, master artificiers, others may be constructs and golems given sentience. However, the most notable exception are the few who still worship the Eldrazi, horrific creatures from a universe devoid of color. Although Nicol Bolas has destroyed the gods, Emrakul remains trapped in the moon, and the other Eldrazi are dormant in the stars... Nevertheless, all Colorless Planeswalkers have a variety of combat styles, with no specific stereotype.


Lands of origin:

akh-thumb.jpg


As a Planeswalker, you will be able to travel through these lands. However, everyone has a birthplace. If you want the full backstory/lore of these lands, go to the Magic The Gathering lore pages for more. You may use Planes not mentioned in this section, as long as it is in MTG lore. I won't mention all of them just for convenience here.

Kaladesh:
Once a vibrant city full of innovation and wonder. It would be hard to walk through the streets and not see some fabulous clockwork mechanism someone just made from their home. Although it had it's share of evil, many people called it home, which may have been a reason for the resistance setting up it's headquarters here. However, Nicol Bolas directed most of his anger to the rebellions here, leaving Kaladesh a wasteland of twisted metal and horrific bio-mechanical creatures. What little resistance is left hides underground. The story starts here.

Amonkhet:
One of the first places to fall to Nicol Bolas' wrath. A brilliant beautiful city located in the oasis of a vast, near infinite desert filled with horrible monsters, with the only thing seperating the two being an enormous magically enchanted wall. However, evil had lurked in there even before Nicol Bolas' return. Fierce loyalty to the gods and the afterlife of the realm led to strange practices, which in the end were only lies to serve Nicol Bolas' will. Now that the wall was destroyed, the city was overwhelmed by demons and undead of the desert. Nothing remains but sand and blood.

Innistrad:
A strange, dark place that once was the location of a massive invasion of Eldrazi. It's inhabitants are seclusive and mysterious, with each person hiding their own secrets. Although Nicol Bolas' has not destroyed the realm entirely, he has it heavily quarantined and guarded by his hordes of creatures, who keep the townspeople silent and easily broken.

Ixalan:
A vast sprawling island home to ferocious dinosaurs, fierce tribes, and mysterious merfolk. Largely untouched by Nicol Bolas' fury, yet only because of the lack of anything significant. Although he intends to destroy it soon, it is not a priority for him.

Ravnica:
The city of guilds. An enormous city, filled with slums. Though once home to a variety of guilds from all walks of life, Nicol Bolas' corruption and the Guildpacts disappearance have led to crumbling of the society. Now, Nicol Bolas' personal guild rules over the city with an iron grip, suppressing all those who dare oppose them.

(If you wish to use a Land I didn't mention, make note of how it was affected by Nicol Bolas' corruption.)

Silvana Silvana
Magadude Magadude
Zoletres Zoletres
Gravitational Force Gravitational Force
Dalamus Ulom Dalamus Ulom

(IC page will be up shortly)
 
Post here first before roleplaying. A like by me means your character has been approved and is ready to roleplay!

Char Sheet:

Name:

Age:

Race/Species: (Human? Construct? Gorgon? Werewolf? Sphinx? Lots of flexibility here. If you want a guidelines, look up races for Magic: The Gathering)

Appearance: (Pic or description, not too important)

Personality: (Note that personality should reflect on the chosen color type. Shouldn't be an exact representation of what I mentioned in the colors section, but general themes should be present.)

Mana Color: (May be a mixture of more than one, up to all five.)

Powers: (Powers should be in the realm of chosen colors. For example, a planeswalker who only bends black magic should not be able to manipulate lightning or fire)

Backstory:
(Not mentioned before, but to become a planeswalker, usually someone has to go through an extremely traumatic event, either emotionally, physically, or spiritually.)

Land of Origin:
(Locations will be included in the rp page)


Mana Colors:
images

Every planeswalker has one or more mana colors. These colors represent the general type of magic they control. Note that inside each sphere of magic there are multiple subsets. For example, blue could represent control over water, or mind magic, or more. There is a lot of flexibility here, so fill in something into the powers section relating to your color, and I will approve if reasonable.

Blue: Represents control, intellect, and flow. Those who take blue mana are frequently described as genius' or prodigies. Preferring to use intellect and mind games to win their battles, those of the blue are a cunning lot.

Red: Represents fire, anarchy, chaos, and rebellion. The perfect choice for any freedom fighter. Those of the red usually are impatient, yet passionate about most things in life. Winning battles with a lightning bolt or fire ball to the face is their preferred option.

Green: Planeswalkers who manipulate green magic are an interesting lot. Most have a fierce love for the wilds, and view nature as a stalwart companion. Preferring to be patient with their time and slowly draw power from nature until they become unstoppable is their type of style. With the onset of Nicol Bolas, most of the multiverses forests and jungles have been starved, making those who use green magic respected and revered.

White: Frequently associated with light and righteousness, Planeswalkers who manipulate White magic usually uphold the values of justice. Once devoted to the now extinct gods and angels, White Planeswalkers were known to protect the innocent across the ages. Preferring to shield and protect allies while calling upon holy powers to smite their enemies is iconic for white magic planeswalkers. Although Nicol Bolas exterminated all the gods and their angels, their memory and legacy is enough to power the vengeful white planeswalkers.

Black: Viewed through the ages as the most vile and twisted of the colors, Black doesn't usually deviate from those two words. Associated with demons, undead, and other horrific beasts, Black Planeswalkers are to be feared. Although there are quite a few exceptions, most are undeniably evil, corrupted by the magic they hold. Nicol Bolas and his servants have a natural affinity for black magic. However, there are countless individuals who harness Black Magic that were betrayed by Nicol Bolas' lies, and now desire vengeance. Decimating and humiliating the enemy, usually at the cost of self harm, is a Black Planeswalkers preferred choice of combat

Colorless: An extremely myserious lot, Colorless Planeswalkers come from all walks of life. Some, master artificiers, others may be constructs and golems given sentience. However, the most notable exception are the few who still worship the Eldrazi, horrific creatures from a universe devoid of color. Although Nicol Bolas has destroyed the gods, Emrakul remains trapped in the moon, and the other Eldrazi are dormant in the stars... Nevertheless, all Colorless Planeswalkers have a variety of combat styles, with no specific stereotype.


Lands of origin:

akh-thumb.jpg


As a Planeswalker, you will be able to travel through these lands. However, everyone has a birthplace. If you want the full backstory/lore of these lands, go to the Magic The Gathering lore pages for more. You may use Planes not mentioned in this section, as long as it is in MTG lore. I won't mention all of them just for convenience here.

Kaladesh:
Once a vibrant city full of innovation and wonder. It would be hard to walk through the streets and not see some fabulous clockwork mechanism someone just made from their home. Although it had it's share of evil, many people called it home, which may have been a reason for the resistance setting up it's headquarters here. However, Nicol Bolas directed most of his anger to the rebellions here, leaving Kaladesh a wasteland of twisted metal and horrific bio-mechanical creatures. What little resistance is left hides underground. The story starts here.

Amonkhet:
One of the first places to fall to Nicol Bolas' wrath. A brilliant beautiful city located in the oasis of a vast, near infinite desert filled with horrible monsters, with the only thing seperating the two being an enormous magically enchanted wall. However, evil had lurked in there even before Nicol Bolas' return. Fierce loyalty to the gods and the afterlife of the realm led to strange practices, which in the end were only lies to serve Nicol Bolas' will. Now that the wall was destroyed, the city was overwhelmed by demons and undead of the desert. Nothing remains but sand and blood.

Innistrad:
A strange, dark place that once was the location of a massive invasion of Eldrazi. It's inhabitants are seclusive and mysterious, with each person hiding their own secrets. Although Nicol Bolas' has not destroyed the realm entirely, he has it heavily quarantined and guarded by his hordes of creatures, who keep the townspeople silent and easily broken.

Ixalan:
A vast sprawling island home to ferocious dinosaurs, fierce tribes, and mysterious merfolk. Largely untouched by Nicol Bolas' fury, yet only because of the lack of anything significant. Although he intends to destroy it soon, it is not a priority for him.

Ravnica:
The city of guilds. An enormous city, filled with slums. Though once home to a variety of guilds from all walks of life, Nicol Bolas' corruption and the Guildpacts disappearance have led to crumbling of the society. Now, Nicol Bolas' personal guild rules over the city with an iron grip, suppressing all those who dare oppose them.

(If you wish to use a Land I didn't mention, make note of how it was affected by Nicol Bolas' corruption.)

Silvana Silvana
Magadude Magadude
Zoletres Zoletres
Gravitational Force Gravitational Force
Dalamus Ulom Dalamus Ulom

(IC page will be up shortly)
Never mind.
 
Char Sheet:

Name: Trolvuru "T" Larkard

Age: 19

Race/Species: Human

Appearance:
Trolvuru Larkard.jpg
(Unhooded)
Unhooded Trolvuru Larkard.jpg

Personality: T spends most of his time thinking of ways to lie or ways to deceive people to do his work for him. From making elaborate plans, to just letting his good looks to do all the work, T is a expert at what he does. But T isn't just a good planner, but also a admirer of the dead. He finds the dead fascinating. The way the body works even after death, how easy it is to find out the life of the person just from looking at the bones and organs, even the clothes that they are wearing, fascinates him more than anything. With that said, he will prefer not to kill. In his opinion, killing people in combat is too messy and ruins the body. But if he needs to defend himself, he will fight, although very hesitant to hit any vital organs or cut off any limbs.

Mana Color: Black and Blue

Powers: He can raise the dead and control them. These zombies are stronger than normal humans (or creature it used to be) and unfeeling. With that said, these zombies have some intelligence, although it's just as much as T allows. You don't want to have your zombies too smart, it never works out.
If T feels like it, he can actual give these zombies enhancement, although it has to be one zombie at a time. These enhancements included: speed, strength, flight, and defense. It should be noted that after 3 minutes of these enhancements being placed, 30 minutes after being summon, or just being dismissed by T, these zombies return to being dead corpses.

Backstory: T was born into a life of wealth. He got everything he needed, wanted, or wished for. Life was boring. No. More than boring. Tasteless. Then one day when he was 17, a band of demons came and killed his family and nearly killed him to, leaving him with out a arm. This was the day he truly taste what the world was. Death. And he enjoyed the taste He got up and using the knife he usual ate with, cut off his now dead fathers arm. He then sowed it on to his own as a reminder of what happened, reminder of the first taste of death, but strangely enough he could move the arm. Not feel anything from it, just move it. When he pointed this arm towards one of his family members, they rose with a emotionless face. Under normal circumstances someone would panic from any of this, but all T did was examine this, now undead, body. For some reason he couldn't understand, he couldn't focus on anything else but this walking corpse. He examined the cuts, burns, and even opened up the bodies stomach to see what it ate before it died. He couldn't stop himself anymore. When he finally snapped out of it, he left the house leaving multiple body parts from different people in his birth home. After a few months, he found a master who taught him of this power to raise the dead. The final step of this training however, was to kill his master. T was sadden by this, not because it was his master, but because it was a waste of a perfectly good body. But he still did it. After that, he's been traveling. Looking for more dead that fascinate him.

Land of Origin: Amonkhet
(Sorry if the backstory was a little bit too much.)
 
Name: Deucalion "Duke" Creshna.

Age: 29yrs

Race/Species: Human

Appearance:
declan_by_kir_tat-d423ddi.jpg

Personality: Duke is a stalwart young man with an unshakable morale code. He believes in the good in all things, even darkness. As such he toes the line of duality on most things in his life. Finding equal joy in sunshine or rain. He acknowledges that for good to exist evil must as well, for one cannot exist without the other. And so he attempts to live within that same grey area. He is neither good nor evil, he is simply a part of a larger picture.

Mana Color: White & Black

Powers:
Holy Aura - Duke can coat himself in an aura of white mana which can heal him or others and increase the base physical might of a being. It can also generate powerful defensive barriers. He can also use this to augment an item such as a sword or a shield. In dire needs his aura can even be used to call angels down from their plane to aide him in battle.

Unholy aura- Another aura used more so for destruction. This black aura eats away at the life force of those who it touches allowing Duke to absorb health from others. In addition it is a highly corrosive energy that decays its way through most defenses. Using this aura he can smite foes with bolts of black negative energy which is very deadly. It can also be used to call fourth powerful demons. But that is not a free transaction.

Backstory: Duke has no idea what world he initially came from. He just knows that it was a terrible place. A place where the world itself turned upside down in random events call roils. His family were wealthy and powerful people in this world. Yet eventually all things come to an end. In this worlds case it came in the form of massive tentacled monstrosities called the eldrazi. He watched as a behemoth the size of a mountain brought its body down on his palace. Yet instead of death he was met with a cool breeze. When he had awoken he was in the land of innistrad. That was fifteen years ago. In his time here he has used his large amounts of power to overcome many obstacles and attain wealth and power as a hunter of both man and beast.

Land of origin: innistrad
 
W.I.P



latest

--Name--
Ash Raven

Age:
17

--Race/Species--
Vampire

--Appearance--
Shokudaikiri.Mitsutada.full.1834244.jpg

--Personality--
Ash is a very cold and rebellious guy. He usually breaks the rules, even if there is only one rule. He can be a bit snarky and sarcastic at times. He can be cold and rude at times. He's also a bit too honest. He's very smart and intelligent as well. He is extremely feisty. Most girls call him "eye candy" because of his good looks.

--Mana Color--
Red, Blue

--Powers--
o Fire and Water Manipulation (Red and Blue)
oPanmnesia
o Uh... wings of fire? BQ wings... haha... fml {A JOKE. NOT A REAL POWER.}

--Backstory--
WIP

--Land of Origin--
Amonkhent

large.jpg
 

Users who are viewing this thread

Back
Top