fraxiom
monkeying around
intro
SON OF NYX
HOZIER
overview.
At Camp Half-Blood, there's always something stirring.
The year is 2024. It's the first day of summer. Soon, the cabins will be filled with semi-divine kids from America and beyond, ready to face up to whatever challenge Capture the Flag is going to bring them. There will be new faces. There will be old ones. There will be memorials for the people who didn't make it to join them around the campfire. All of this is pretty normal.
Underneath all of this is a noise. From the depths, a low hum reverberates out and upwards. It's the sound of a silent room, of ancient blood gurgling from where it's been smeared. Across the ocean, in a remote and oft-visited natural park, a rumour spreads among locals of a lake that, against all laws of reality, has started glowing. On the airwaves, a politician once considered to have a career that was dead in the water is whispering and nudging in all of the right places, adamant that the scoop he holds is one of a lifetime, and it's working.
Early this morning Camp Jupiter was surrounded by men and women with guns, tanks and loud, angry voices. Right now, it's a military operation: The Roman demigods of San Francisco have been discovered by mortals, and it won't be long before the ones in Long Island are uncovered too. A few of these Roman youths escaped through the border and have arrived at Camp Half-Blood's doorstep, both requesting refuge and demanding answers.
This morning, some will wake from the tail of a dream about an iridescent pool of water, of a pack of vicious dogs tearing through a mountain range, of an all but forgotten sword catching the light of the dewy morning sun, of a cauldron, rusted and ancient, and then a great earthquake. Like all dreams of prophecy, it's rather vague.
Whether the Greek and Roman demigods will be able to live in harmony at Camp Half-Blood is only one question. The other is whether they will be able to organise against this threat to their lives, their futures and their secrets.
roles
roles.
GREEK DEMIGODS
unlimited
The typical residents of Camp Half-Blood, children of the Greek pantheon of Olympian major and minor gods.
ROMAN DEMIGODS
unlimited
Seeking refuge from a home under siege, these demigods will arrive at the beginning of summer with the facts of their escape and the terrible fate on the horizon.
DUAL LEGACIES
unlimited
It's no secret that demigods tend to fall for other demigods, and sometimes this can culminate in children with powers from two godly grandparents.
OTHERS
on request
Villains, monsters, demigods belonging to other pantheons all go here.
rules
rules.
rule one.
To begin, there will only be 3 children of the Big Three available to play. This number may change as more people join and the characters become more populated. Otherwise, feel free to make as many or as few demigods from major and minor deities as you'd like. Demigods from pantheons other than the set Greco-Roman must be discussed with me before they're created, for ~*~plot reasons~*~
rule two.
Demigods are limited to the age of 20 aside from those in special circumstances (i.e cabin counsellors). There can be only be one cabin counsellor in each cabin, and must be Greek demigods.
rule three.
Dual-legacies (the child of two demigods) may have a variety of abilities, but please don't make them too overpowered. Dual legacies should be limited to one major offensive/defensive ability from each parent. There are 5 available dual Big Three legacies (i.e a grandchild of Poseidon & Hephaestus, or Zeus & Hades); these will not take up one of the 3 Big Three spaces.
intro
roles
rules
THERE'S NO SPACE
in the valley of the
gods
genre
pjo, adventure
status
accepting
gms
fraxiom
spots open
unlimited
♡coded by uxie♡