Koyuki
The Ruler and Savior of Wonderland
Captain - Ainsley Devlin - Female - (Koyuki)
Firstmate - (Open)
Quartermaster - (Open)
Boatswain - (Open)
Sailing Master - (Open)
Navigator - (Open)
Master Carpenter - (Open)
Pilot - (Open)
Master Gunner - (Open)
Gunner - (Open)
Sail Maker - (Open)
Cooks - (Open) (Open)
Surgeons - (Open) (Open)
Cooper - (Open)
Cabin Boy - (Open)
Striker - (Open)
Powder Monkey - (Open)
Musicians - Conner McKinley - Male - (Beowulf), (Open) (Open)
((The Captain gets to choose the name.))
Captain - (Open)
Firstmate - (Open)
Quartermaster - (Open)
Boatswain - (Open)
Sailing Master - (Open)
Navigator - (Open)
Master Carpenter - (Open)
Pilot - (Open)
Master Gunner - (Open)
Gunner - (Open)
Sail Maker - (Open)
Cooks - (Open) (Open)
Surgeons - (Open) (Open)
Cooper - (Open)
Cabin Boy - (Open)
Striker - (Open)
Powder Monkey - (Open)
Musicians - (Open) (Open) (Open)
Grand Master - (Open)
Knight Commander - (Open)
Knight Sergeant - (Open)
Knight Banneret - (Open)
Knight Errant/Bachelor - (Open)
Squires/Footmen - (Open) (Open)
Most pirate captain's were democratically elected by the ship's crew, and possess qualities of leadership and courage that inspire their crew to follow them and rely on their acumen in battle. Daring and decisive during any engagement, the captain is commonly looked upon with respect, as a knowledgeable leader of men/women. During chase or in a battle the captain's power is absolute and he/she can discipline anyone who disobeyed his/her orders. He/She also has life or death power over anyone taken as prisoner.
The captain has skills in navigation and seamanship, but first and foremost he/she has the type of personality required to hold together a rowdy crew of seamen. Other than battle, the captain usually would be delegating most of the everyday tasks to the quartermaster or other junior officers. He/She needs to be overseeing all shipboard activity with the barest level of discipline necessary to keep an even keel. Since most pirate captain's were elected, they could be replaced at any time by a majority vote of the crewmen. For example some captains were voted out and removed for not being as aggressive in the pursuit of prizes as the crew would have liked. And others were abandoned by their crews for being a little too bloodthirsty and brutal. A few were even murdered by their own men.
The first mate on a pirate ship is the man the Captain picks as his/her second in command. In the event the Captain is killed the job falls to the quartermaster. Some ships also had second, third, even fourth mates creating a chain of command. Some pirate ship crews had this position as the captain's right-hand man and the one who would assume his/her role if he/she were killed in battle or could no longer perform his/her duties. This was often considered the job of a lieutenant in a regular navy, and on most pirate ships the quartermaster and First Mate were often the same person.
The quartermaster is next in line after the captain in exercising authority over the crew. His/Her authority on the ship takes up where the captain's leaves off. Whenever the ship is not in chase or battle, the quartermaster makes most of the decisions regarding the day-to-day ship activities.
The Quartermasters main purpose was the distribution of things. He/She distributed rations, powder, work, prize, and punishment. Pirates didn't trust authority and therefore saw no reason to let all the power of a ship rest on one man/woman. Therefore they split the power between the Captain, who led the ship in battle and navigated the ship, and the Quartermaster, who usually led the way on any boarding party, and kept custody of all prize or booty. As expected all gold, silver, or coin was taken, but beyond that, it was the quartermaster who decided what else was worth taking. He made his decisions based on time and on how much room the ship had. If the ship was already cramped, spices and exotic materials may be burned rather that stolen.
During the Golden Age of Piracy, most British and Anglo-American pirates delegated unusual amounts of authority to the Quartermaster who became almost the Captain's equal. The Captain retained unlimited authority during battle, but otherwise he/she was subject to the Quartermaster in many routine matters. The Quartermaster was sometimes elected by the crew to represent their interests and he received an extra share of the booty when it was divided. Above all, he protected the Seaman against each other by maintaining order, settling quarrels, and distributing food and other essentials.The quartermaster also watched over the treasure until it was divided among the crew. The quartermaster who did the dividing, with the crew's supervision, and there was rarely a dispute about how the loot was divided. The quartermaster also settled individual quarrels and if need be, acted as a witness to any duels, to insure that duels were fair and just.Serious crimes were tried by a jury of the crew, but the Quartermaster could punish minor offenses. Only he could flog a seaman after a vote from the Crew. The Quartermaster usually kept the records and account books for the ship. He/She also took part in all battles and often led the attacks by the boarding parties. If the pirates were successful, he/she decided what plunder to take. If the pirates decide to keep a captured ship, the Quartermaster often took over as the Captain of that ship.
This position may be compared to the modern chief petty officer. The Boatswain supervised the maintenance of the vessel and its supply stores. He/She was responsible for inspecting the ship and it's sails and rigging each morning, and reporting their state to the captain. The Boatswain was also in charge of all deck activities, including weighing and dropping anchor, and the handling of the sails. A ship of any size would require the boatswain to oversee several junior officers who would share his responsibility for the crew's morale and work efficiency as well as the maintenance and repair of the hull, rigging, lines, cables, sails, and anchors.
On a large ship there was usually more than one Mate aboard. The Mate served as apprentice to the Ship's Master, Boatswain, Carpenter and/or Gunner. He/She took care of the fitting out of the vessel, and examined whether it was sufficiently provided with ropes, pulleys, sails, and all the other rigging that was necessary for the voyage. The Mate took care of hoisting the anchor, and during a voyage he checked the tackle once a day. If he observed anything amiss, he would report it to the ship's Master. Arriving at a port, the mate caused the cables and anchors to be repaired, and took care of the management of the sails, yards and mooring of the ship.
This is the officer who is in charge of navigation and the sailing of the ship. He/She directs the course and looks after the maps and instruments necessary for navigation. Since the charts are often inaccurate or nonexistent, his/her job is a difficult one. It is said that a good navigator is worth his/her weight in gold. He/She is perhaps the most valued person aboard a ship other than the captain because so much depended upon his/she skill. Many Sailing Masters are forced into pirate service.
A person in this apprenticed trade worked under the direction of the ship's Master and/or Boatswain using their skill to not only repair battle damage to masts, yards, hatches, and the hull, but to keep the ship's leaky seams in check with wooden plugs and oakum fibers. He/She would often have separate quarters combined with a workspace. Each carpenter would usually have an assistant in apprenticeship. There could probably be no more highly regarded artisan in a pirate ship crew when your life and livelihood depended on the soundness of the wood around and beneath you.
? See "Note on Mates" above ?
The Master Gunner is responsible for the ship's guns and ammunition. This includes sifting the powder to keep it dry and prevent it from separating, insuring the cannon balls were kept free of rust, and all weapons were kept in good repair. A knowledgeable Gunner is essential to the crew's safety and effective use of their weapons.
A gunner would be the leader of any separate group manning the artillery. His/Her special skill would be in aiming, but he/she would oversee the four to six men/women required to take the gun through the steps of loading, aiming, firing, resetting, and swabbing for the next load. He/She would also work to ensure the gun crew's safety in avoiding dangerous overheating or excessive recoiling of the weapon. A master gunner would help to coordinate the timing and accuracy of the individual crews, especially when a broadside was ordered.
In charge of maintaining all of the fabrics and canvases of the ship. Sails, Flags, etc.
Another highly valued position, surgeons would often be grabbed from crews of captured ships, although they would not be ordinarily be asked to sign the articles. He/She would be expected to deal with colds, fevers, or sexual diseases with an assortment of mercurial medicines or other current treatments, and the carnage of battle often required amputations in hopes of saving the wounded. In the lack of a surgeon, a carpenter or even a cook would be asked to fill in. A carpenter would be certain to have the similar tools and cutting experience, but a cook as a surgeon would be quite a stretch.
More often than not, a cook would be a disabled pirate who was allowed to stay on ship if he/she could make food that didn't kill crewmembers. Perhaps it was felt that if a pirate crew survived his/her cooking, he/she could make something to help heal as a stand-in surgeon.
Those who could play drums, bagpipes, trumpets, accordions, fiddles, and other instruments were so well liked that they escaped torture if captured by pirates. With entertainment at a premium on most uneventful days at sea, they would be expected to play a jig to dance to, lead a shanty for work tempo, or provide dinner music. Musicians would usually play prior to and during a battle, blaring out martial tunes, nautical favorites, or simple loud noise to inspire the crew.
((I'm not very educated on knights so....))
The head of an order of chivalry.
Knight Commander is the second most senior grade of seven British orders of chivalry, three of which are dormant. The rank entails admission into knighthood, allowing the recipient to use the title 'Sir' or 'Dame' before his/her name.
The soldier sergeant was a man of what would now be thought of as the 'middle class', fulfilling a slightly junior role to the knight in the medieval hierarchy.
A knight of an ancient English order of knighthood that was commonly conferred as a reward for valor on the field of battle and that entitled the holder to bear a banner rather than the pennon of a knight bachelor.
A knight not belonging to any particular order.
A young nobleman acting as an attendant to a knight before becoming a knight himself.
The Isabella -
Pirate Ship 2-
((Again up to the captain.))
Knight's Ship -
- All RpN rules apply
- No Mary-sue's/Gary-stew's
- No godmodding
- Your character can be a bully but you can't
- If you wish to be something else like other than what I have up please ask me, let me know what the purpose is, and don't be offended if you can't be please.
- The password is your favorite magical creature in the other section.
- Don't be a Debbie Downer or a Negative Nancy please.
- Have fun.
- If you do escape and they catch you you're killed on the spot.
- All RpN rules apply
Last edited by a moderator: