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    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Kameron Esters-

Fear my godly wrath!
Roleplay Availability
Roleplay Type(s)
PR TTS.jpg

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PRPremise.jpg
"Among the infinite vastness of the cosmos, there was one world in particular that caught the eye of evil. A luscious world the breathed great prominence and even greater wonder matched with darkness unseen. This world was called Grievea."
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"This world was ruled by the Angel of Darkness, and her rule was stern but fair. Some loved her and others despised her, but she cared not for either as she ruled how she saw fit."
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"Then one day, came a demon from beyond the veil of time seeking power. He challenged the sorceress and the forces of Grievea. The war was long but the demon conceded and asked to be the sorceress' second. She agreed and grew to trust the demon. They rebuilt the kingdoms they had destroyed in their wake and established equality for all its new inhabitants. However, the sorceress was foolish to have trusted the demon. Knowing he could not kill her permanently, he drugged her and proceeded to put her in stasis. With her no longer around to rule, the demon was left with the reigns over all of Grievea. The changes were slow but soon, the natives caught on to the demon's true intentions and voiced their displeasure. So like any ruler who cared for his subject, he did what he had to: He smited them and set his star-ward kin upon them like dogs hunting rabbits. War was soon declared between the earth and the stars."
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"All of Grievea was sent into disarray but it will be but a matter of time before the natives are subjugated to the will of the star-ward kin. MY kin. All will kneel before my full might or be rendered asunder! So declares I, Galamoth! May none stand against me!"
Dq2cx5TWkAAIRzy

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PRRules.jpg
1. First and foremost: all of RPNation's rules apply here!

2. Of course, absolutely no OOC drama is allowed. Please redirect OOC issues to PMs/DMs only and settle them there.

3. Please be respectful to GM and each other. This will help me run this smoothly, and if I see behavior deemed unfit, whether it be towards them or fellow RPers, then appropriate action will have to be taken. I trust you to behave.

4. No god-modding or meta-gaming, obviously

5. This RP welcomes RPers of all types! From one-liners to the multi-paragraphers and the first, the second, and third-person RPers, everyone can join! However, do try to refrain from text speak ("u" in place of "you", "2" in place of "to", etc.), and do attempt to be as grammatically correct as possible. I do understand mistakes, though; English is tough!

6. Duos (two characters per player) are allowed, but I do have a limit of fifteen characters max for this roleplay.

7. Characters you sign up with in this RP will have their powers here but if a certain source exclusive to your character's respective fandom is required for them to use said powers and abilities, they may not use them here. I'm all about immersion and logic

8. If you're just now joining, feel free to contact me on how we can bring your character in!

9. Be semi-active, as I know everyone has a life but if you aren't able to continue, let me know before hand so everyone else doesn't have to wait on you. The last thing anyone wants is for a roleplay to drop dead in its tracks.

10. You can always provide feedback for me as my job as a GM is to be sure my players are having a good time.

11. HAVE FUN!
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PRMechanics.jpg
This roleplay will focus heavily on an open-world, total war mechanics. The mystical world of Grievea is being overtaken by beings that utilizes advance sciences. The land is peppered with battlesfields, territories, crypts, monsters, and more. What you decide to do in the midst of the chaos is up to you, but know there is no respite on Grievea. Not anymore. This also means darker themes will be at play. I don't intend on getting overly gritty with what will happen, but now that know one in this conflict will be spared.

There will be a loot system for certain encounters, whether it be from merchants, enemies, or simply finding them. The loot will range from weapons, armor, scrolls, potions, and other trinkets. Due note that most of the items you find will be exhaustible, so you can diversify your arsenal as the roleplay goes on
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Appearance: Self-explanatory. Just a picture is a-okay!

Name: What is your character's name? Do they generally go by an alias/nickname?

Age: Chronologically, how old is your character? If you wish to establish a difference between physical/biological age and chronological age, you may!

Canon: What does your character originate from? If your character is an OC, just say "OC". If your character is an OC specifically from an established canon, put the name of the canon and "OC" next to it.

Powers / Abilities / Equipment: What is your character capable of, and if they have notable items they carry around, like weapons, is there anything special about them? While I’ll be lenient with what to nerf and what not to, naturally, you know the drill. In any case, even just a Wiki link is fine.

Personality: What does your character act like, typically? Again, just a Wiki link is acceptable.

Short Bio: What is your character's backstory in a nutshell leading up to how they came to come here? Once again, pretty much just a Wiki link is acceptable.

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.
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Lazaro1505 Lazaro1505
PolikShadowbliss PolikShadowbliss
Yamperzzz Yamperzzz
P PopcornPie
thefinalgirl thefinalgirl
Thepotatogod Thepotatogod
Zamasu Zamasu
lupercal lupercal
Crow Crow
Chungchangching Chungchangching
 
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(With oily black skin, white hair and white eyes)
Name: Reversegirl
Age: 17
Canon: OC
Powers/Abilities/Equipment: Chilling touch, possession, infused soul (impervious to body swaps), can phase through solid matter unless somehow phase proof, counts as a ghost despite the fact that she's very much alive so doesn't appear on radar or any sort of detection system (doesn't have a shadow), flight, invisibility, able to rib your heart out, impervious to pain, heals fast. Excellent for stealth missions.
Personality: Prefer to develop it in RP.
Short Bio: All I got that she is from a mysterious world and arrived on Earth one day.
 
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The Mechanical Angel of Innocence
Name:
Alisa Bosconovitch

Emotional Age:
17

Biological Age:
Designed to resemble 14.

Canon:
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Abilities:


- Alisa is able to locate and scan areas for dangers or threats that can harm her or her allies. However, she needs to be at a high vantage point for her scanners to be able to properly scan the area.

- Alisa can take electrical charges due to how her body is built. Any electrical charge will be stored into her body battery that powers most of her systems. What affects her body are things that can eat through metal like acids and such.

- Alisa may hack into things using her system to get access to information and store it within her data banks. However, if her body was harmed while she was hacking, the data that she may obtain will get corrupted.

- Alisa can also be assigned a master if anyone presses on her temples. It will initiate a reboot sequence and ask for voice input of the person wanting to be her master. If it is done, her systems will focus on the safety of her master and any action that she does can be overridden. However, if you are a cruel master to her, a part of her system will attempt to break free from the master's orders.

- Alisa's body has built-in weapons that make her a formidable foe. On her arms, she has deployable chainsaws that she may turn into rockets that can explode on contact, with or without the chainsaws if Alisa hasn't deployed them with the rocket. Her head can act as a detonatable bomb that detaches from her main body. However, if the head were to be thrown and it hits a wall, the head will explode with the blast radius of a grenade. On her feet and back, she has propellers that allow her to have high mobility in combat. She can also use this outside of combat, allowing Alisa to explore and survey areas with efficiency. Any body part that is missing on Alisa will replenish when that part detonates, but it will cost some energy from her batteries.



Equipment:

- A red sarafan dress with white lace trimmings and gold & blue patterns.

- A small daisy flower pin, given to her by her father, Doctor Bosconovitch.

- A pocket journal with a flower-themed pen that holds all of her personal feelings and thoughts.



Personality:

Unlike most robots, Alisa possesses emotions and acts more like a human than a robot. She is a very kind-hearted individual who speaks in a polite manner and is sensitive to others' feelings. Alisa can also appear rather childish, resembling Ling Xiaoyu characteristically. In Tekken: Blood Vengeance, it is shown that she is also very capable of deception, as well as being quick to make friends with anyone, even Panda. Also in the CGI movie, Alisa cheers Xiaoyu up, telling her that she can stop the fighting between the father and sons of the Mishima house, as well as insisting that she owed Xiaoyu her life as she once saved her. She does not like to fight or hurt anyone, but when push comes to shove, she is a formidable fighter.

As a robot, she is very intelligent and often speaks in technical terms. In some situations, when people call Alisa a robot, she denies the fact and insists that she is a human being, though it was never known if she insisted as such in Blood Vengeance because only a handful of people knew her to be a robot. When she was commanded by Jin, she didn't recognize Lars, and performed Jin's commands at full efficiency. In Blood Vengeance, while she still recognized Xiaoyu when she was ordered to take Xiaoyu out, she puts her mission as her top priority, so much so that she does not hesitate in her attempt to kill Xiaoyu.



Short Bio:

Deep within a lush and thriving forest lies a heavily defended research facility. This facility was a research institute named after its director, Bosconovitch. This facility was very important, as it was here that the Mishima Financial Group's most sensitive military equipment was developed. Located at the core of the research center was a room that kept its most prized possession: a clear capsule, in which a young girl slept soundly. Her name: Alisa Bosconovitch. She was created by Doctor Bosconovitch and designed to serve Jin Kazama. However, after the events of Tekken 6: Bloodline Rebellion, Alisa is no longer under the control of Jin Kazama. Instead, she works alongside Lars Alexandersson in a group of rebel soldiers to stop the wars between the G Corporation and the Mishima Zaibatsu. In the meantime, she regularly attends highschool, under Lars's order, to understand what it is like to be human.
 
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"...Shall we begin the experiment?"

Name: Sento Kiryu

Age: 26

Canon: Kamen Rider Build

Powers / Abilities
Hazard Level 7 - Hazard Levels are essentially a measurement of how much Hazard Gas.has been exposed to the human body. Initial exposure could have the side effects of turning into a monster known as a Smash or gaining temporary retrograde amnesia. This...Doesn't affect anything in his body except for the fact that it allows him to use the Build Driver alongside its many forms, essentially a requirement.

Fullbottle Augmentation - If Sento shakes a Fullbottle in his hand, he'll temporarily harness its power. Each bottle has a different effect. This does not apply to unique types of Fullbottles Sento developed such as the RabbitTank Sparkling Can, the RabbitTank FullFullbottle and the Genius bottle

Genius Level Intellect - Regarding himself as a genius, he is adept with his advanced knowledge of physics as well as Engineering. He has developed the Build Rider System and its subsequent upgrades alongside Cross-Z Rider forms. He is also capable of producing true looking replicas in order to bait someome else.

Equipment:



  • Build Driver - A device with two bottle slots and a crank. Produces a belt when attached to the waist. It allows the user to harness the power of Fullbottles and coat the user in. When cranked with the two slots filled, two tubes will come out and form halfbodies based on the Fullbottles that were placed in the slots. It can also be used to summon Build's various weapons by using the components of Fullbottles. Each unique fullbottle and or add on has a different set up.




  • A mysterious looking blue watch with an orange ring that Sento found when he first arrived at the New World. Depicts the helmet of Kamen Rider Cross-Z...A great power can be felt from the watch itself. Sento has yet to know exactly what the watch holds.



Check out the rest of the Best Match Forms as well as more detailed descriptions of the Forms here: https://kamenrider.fandom.com/wiki/Kamen_Rider_Build_(Rider)

Personality:
Originally a man with no memories of his past, one of the greatest traits Sento has kept from the transition from Takumi is his genius-level intellect, which he has displayed numerous times with his advanced knowledge of physics, mathematics, chemistry, engineering, and cryptography. Sento can be easily attracted to anything that is mysterious and interesting, such as new innovations and anything that brings him closer to uncovering his past, and will relentlessly pursue it. This will continue until either he reaches a conclusion or someone forcibly stops him during progress. When Sento gets excited (usually due to a discovery or breakthrough), he receives an ahoge, a Japanese term referring to a single lock of hair sticking out. In most Japanese animated media, the ahoge represents a person with a foolish and carefree personality, traits that are not entirely absent in Sento.

Another trait that is carried over from Takumi is his polymathism, which is accompanied by an inflated ego and sharp tongue: he likes to praise himself for his works, and often mocks Ryuga for his comparatively lower intelligence. Sento often relies on his own skills to solve problems and never expects sudden assistance from others, so when it happens, he tends to either be surprised or turns them down. Also, Sento can be easily caught off guard when he accomplishes anything or witnesses something unexpected and new which excites him, because of his reliance on his intellect. In this state, he is vulnerable to any surprise attacks.

Perhaps Sento's greatest and most well-known trait is his sense of justice. Ryuga has compared Sento's personality to Takumi, stating the former is a "damn superhero" compared to the anti-hero Takumi. A firm pacifist, he believes that science should be used for the sake of humanity, and harshly opposes using it for war. His selflessness and sense of duty causes him to try and shoulder the burden alone rather than involve others, whether he can carry that burden or not. This altruism intensifies the guilt he feels for his role in creating the Smash and escalating the war. While generally calm and composed, Sento is prone to making poor judgement during emotional turmoil.

Sento has a couple of catchphrases. Before he transforms, he says "Now, shall we begin the experiment?" (さあ、実験を始めようか? Sā, jikken o hajimeyou ka?). In Kamen Rider Build: Be The One, he says a variant of this catchphrase, "Now, shall we begin the final experiment?" (さあ、最後の実験を始めようか? Sa, saigo no jikken o hajimeyou ka). After transforming, he says "The laws of victory is set." (勝利の法則は決まった Shōri no hōsoku wa kimatta).


Short Bio:

Other Info:

 
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Appearance:
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"You're very... on the up... swing... Mr. Freeman!"

Name:
Tommy Coolatta

Age:
37

Canon:
Half-Life VR: But the AI is Self-Aware

Abilities:
Soda Generation:

Tommy is able to summon sodas from various brands to appease his soda addiction. These sodas make those who drink it "see faster," but other than that, they're ordinary sodas. He can also summon junk foods like chips and candy, but these provide no benefit.

Precognition:
Tommy is able to see a few seconds into the future, but only on occasion. It's also super vague as Tommy sometimes forgets bits and pieces of it very quickly. Best ask him as soon as possible.

Night Vision:
Tommy can see in the dark. His eyes glow bright yellow once it gets dark enough. He can even use them as very small flashlights!

Memorization:
Thanks to all the Wikipedia pages, the free online encyclopedia that anyone can edit, that he read and memorized, Tommy holds an endless amount of knowledge. He just has a hard time expressing his ideas. If you ask him, he can try to recite Wiki pages for you! He also knows a lot about OSHA guidelines and what is OSHA-approved.

Equipment:
Glock 9mm Pistol:

Tommy doesn't seem to understand basic gun etiquette and, likewise, he's always squeezing the trigger. He also doesn't know how to holster his firearm, as he always has to point it somewhere. Sometimes he forgets not to point it at people when they're talking to him. Consequently, misfires are expected to happen, but Tommy is ready to use it against the bad guys when he needs to. Even though he had never seen a gun before the Black Mesa Incident, it was quickly proven that Tommy's ability to kill enemies with a gun was very apparent.

Pinwheel Hat:
It spins. It's cute. Sometimes it becomes invisible. It's an anomaly in of itself.

Personality:
Contrary to his age, Tommy behaves very much like a child. He loves Beyblades, M&Ms, and soda amongst other things. Nonetheless, Tommy still exhibits mature mannerisms: he likes mint juleps and works as a bio-engineer and a capable nuclear engineer. He even created his own immortal JPEG dog he named Sunkist. He has proved himself time and time again how he may be the most accomplished out of the entire Science Team.

Tommy is incredibly loving towards his friends and is probably the most tenderhearted out of anyone in the HLVRAI Science Team.

Short Bio:
Tommy Coolatta worked at Black Mesa until the Resonance Cascade. From then on, Tommy assisted Gordon, Dr. Coomer, Bubby, and Benrey on their quest to escape Black Mesa. After they traveled to Xen and defeated Benrey in place of the Nihilanth, G-Man appeared to congratulate Gordon. G-Man then revealed that Tommy was his son, and insisted that Gordon should visit Tommy's Birthday Extravaganza his father arranged at a Chuck E. Cheese. Not having much of a choice, Gordon reluctantly attended Tommy's party.

When the party was over, G-Man once again forced Gordon to watch movies with Tommy and the rest of the Science Team in a theater he rented out. The movie was just a rerun of the entire HLVRAI series, which allowed the cast to make commentary on it.

In this RP, Tommy would have been taken shortly after the events of the ACAB charity stream, where the cast played Payday 2 and robbed banks. Most notably, Tommy became stuck within the walls of the White House, where he began to suffer from asbestos poisoning and hallucinated. The rest of the team spent their time searching for him but, ultimately, Tommy found his way out when the team failed.

Other info:
Tommy's speech looks like this.


"I've read- it's in the book! It's all- this is all mechanically necessary!"
 
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Name: Corporal Andryas Murfi

Age: 26

Canon: OC from Warhammer 40k

Powers / Abilities / Equipment: Andryas is a Kasrkin, in addition, he is known for his cold ferocity in battle and unbending will.

Short Bio: Andryas Murfi was born on the Fortress World known as Cadia, a planet of the Imperium of Man that once stood at the precipice of a rift in reality known as the Eye of Terror. Daemonic incursions happened by the seconds in Cadia such that they had, in every aspect, an extremely martial society. Infants and toddlers were to be drafted the moment they learned how to walk, where they'd learn how to shoot first before they were taught how to read.

Andryas isn't an exception-no one was. He was drafted into the 3rd Cadian Infantry Regiment of the Imperial Guard alongside his peers, most of whom died by the time he reached the age of 15. Compared to other kids around his age, Andryas was relatively scrawny and weak, most expecting him to be killed off early in his life, but he still survived thanks to a combination of skill, grit, and sheer luck, earning notoriety from his superiors by being one of unbreakable will, frighteningly so for someone that isn't even an adult yet.
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He was soon recognized by the High Command for his efforts, and was chosen to be inducted into the elite fighting force of the Kasrkins after a particular incident in the defence of the industrial district known as Kasr Kif. There, Andryas eliminated an enraged Daemonhost by outmaneuvering it into a storage unit filled with vats and tanks full of volatile material, where he barely escaped after detonating the entire building, which lead to the Cadian's subsequent win over the battle for the city.

A decade has passed since then, where Andryas has experienced battling all sorts of the enemies of the Imperium as an elite Kasrkin. After a mission to purge a Tzeentchian Cult went horribly wrong, he finds himself on a strange new world, seemingly untouched by the Emperor's Light. Unsure of how to proceed, Andryas will do what he does best, purging the enemies of Mankind.

Personality:
He holds an unhealthy amount of ire towards people in positions of authority, no thanks to how his superiors belittled him and thought of him not amounting to anything at all due to his weak constitution when he was a child, though this anger has been tempered somewhat during his time as a Kasrkin. For the same reasons as the above, he holds a large amount of understanding and respect for those who persevere in the face of adversity, leading to a down-to-earth personality that allows him to befriend most people he meets. His fellow squad mates describe him to be the reliable and trustworthy sort, able to complete a given task efficiently and in short notice. Serving alongside the 3rd Cadian gave him a rather crude sense of humor, attributed to the rowdiness and boisterous service his regiment was known for.

In battle, he possesses the same legendary calmness and discipline of the Kasrkins, unflinching even when faced against the eldritch abominations of the Warp. Having roughly two and a half decades of combat experience under his belt, very little manages to catch him off guard, his constant sorties all throughout the years exposing him to the various horrors throughout his home galaxy. As with all members of the Imperial Guard, Andryas believes in the divine right of Mankind to rule over all, for it was decreed by the God-Emperor Himself. It is this unshakeable faith in the God-Emperor that keeps him in high spirits even in times of extreme duress, and what prompts him to continue fighting on.

He is not without his shortcomings however. Living on a planet whose next-door neighbor is quite literally Hell would do wonders for a man's psyche, as such he shares a trait found amongst most, if not all Cadians, a constant state of hypervigilance. Trust is something only reserved for his brothers-in-arms and fellow Guardsmen, and even then he remains paranoid for any sign he perceives to be heretical.

Other Info:
  • Compared to some of his fellows in the Imperial Guard, Andryas is only 'mildly' xenophobic. He doesn't hold any personal hatred towards aliens (or anything not resembling humanity for that matter) at all, however he will not hesitate to kill a xeno should the result of which would guarantee the safety of a human, and will, at best, be wary towards non-human entities.
 
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Appearance:


Rex_generator_rex.png



Name:
Rex Salazar

Age: 15

Canon: Generator Rex (Not the same one we know from TCS)

Powers / Abilities / Equipment: Nanites, son! Rex's body is filled with them, and they can modify his body upon activation. With these little machines, he can create numerous larger machines attached to his body, most used for either offense or transportation. This is a complete list.

Rex also boasts the ability to communicate with machinery, and can literally hear their voices. With this, he can determine things such as a machine's condition, what a machine really does, and where or who the machine belongs to.

Most importantly, though this most likely won't come into play here, he can cure other EVOs of their condition. This, coupled with his unique ability to control his own nanites, make him a highly valued prize in Providence.

For physical abilities, Rex is highly durable, has a healing factor, knows basic hand-to-hand combat, and is quite the acrobat. The boy also has high intelligence, but it's unclear if it's a boost given to him by the nanites, or he's simply a natural born prodigy.

Personality: Rex carries the typical teenage boy traits of impulsiveness, overconfidence, and being sarcastic and snarky, not to mention having quite the rebellious streak. Despite his intellect and compassionate, pacifistic nature, he is impatient and aggressive, and will first try to smash his way out of a situation. His emotions tend to become unbalanced, especially in tense situations, and has a habit of running away to go on "road trips". Yet his care for his friends, mission, and purpose in life has never been overridden by his longing to be free. He's a compassionate soul deep down, and he's happy to see both sides of an argument, as well as give sympathy for those going through what he is currently, or in the past. It takes a lot for Rex to hate anyone, and he never, EVER resorts to murder. In fact, he takes great pride in helping others, even if he risks his own life.

Short Bio: Here's the wiki, because I was having enough trouble focusing on this CS as is. Rex Salazar

Other Info: Blame Ciri's bodyswapping for this development. Had I not gotten a taste of Rex's powers, I wouldn't so badly have craved more.
 
“I can read the room too, meow! My name is Gin Ibushi, woof! I’m a 6th grader, meow!”
latest

Name: Gin Ibushi

Age: 12 years old (seriously)

Canon:
latest


Powers / Abilities / Equipment:
-Sense of Smell
Gin's sense of smell is... potent, for sure. He can smell distinctive smells on people, objects and in his surroundings, akin to that of a dog's sense of smell (apparently). Though this comes with its blessings 'and' its curses, it primarily allows Gin to detect danger and any leads, then act accordingly.
-Childlike Agility
Apparently, this 12 year old is able to catch a 17 year-old in tag (take that what you will)... This is just as straight-forward as it sounds, not just on the foundations of speed, but generally - Gin is one fast little boy (probably faster than average - if not, faster than even that)!

Personality: Gin tries to remain positive and optimistic despite his situation - while he warms up to people easily, he can occasionally be sarcastic or blunt to them. While he can be rarely melancholy, he is very clingy and gets attached to those he meets; and thanks to being young, Gin always attempts his best to help the group by finding clues and remains strong despite the circumstances. One of his many habits is that Gin tends to end a lot of sentences with "meow" and "woof", and in conjunction, he tends to casually nickname those around him as well.

Short Bio: Gin is a 6th grader at Heiwa Elementary, and in his class (Class 6-3), Gin is in charge of taking care of the class pets. He doesn't wear his in-source appearance to school (because teachers and other students don't approve of it and get mad at him, so he only wears it at home) - this makes Gin uneasy at school, as he finds it easier to communicate and talk to people when he wears his outfit. His adherence to the rules gives his classmates the impression that he is obedient, but Gin himself disagrees. Prior to the events of his source material, Gin was at home and waiting for his mother to come home - as she was coming home later that night. After an intercom sounded out, Gin headed over to the door, opened it - and found not his mother, but a different adult, this leading to his kidnapping in source (in this case however, he winds up 'here' instead).

Other Info: This is your resident child in the team, have fun (also, his cushion is called Mew-chan, and he's 'very' fond of it).
 
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Appearance:
Standing at an imposing 6'6" and plated in heavy black armour, one might mistake this friendly robot for a terrifying death machine. However, you'll be pleased to know he's here to help! Weighing an impressive 480lbs, it's no surprise BUDDY will have a tool for any job you need assistance with!
Name:
Terran Collective Personal Protection Android Mk1 - Designation: "Buddy"
Age:
15
Canon:
OC
Powers / Abilities / Equipment:

Defensive Components:
Chrome Carbide Plating (hard, corrosion-resistant)
AR500 Steel Plating (bulletproof)
TC MK2 Titanium Chain-Link (hard, self-repairing)
TC MK4-Under-Skin (slash-resistant, corrosion-resistant, self-repairing)
TC MK3-Faraday Shielding (EMP protection)
Overload Sensor (shock protection)
Offensive Components:
TC MK1-Nanite (Anti-Robot)
TC MK4-WristBlade (Energy Weapon, Anti-Organic)
TC MK2-Pulsar (Magnetic Pulse Weapon, Anti-Robot)
TC MK1-PDW.45 (Small Calibre Firearm, Anti-Organic)
Support Components:
TC MK2-3D (3D printer)
TC MK2-InfoChip (information database)
TC MK5-TransChip (universal translator)
TC MK2-MediPack (military grade first aid supplies and knowledge)
TC MK1-JumpPack (boosters in legs allow for increased jump height)
TC MK5-Solar (Solar panel array, allows charging while on the go)

Personality:
BUDDY is your assigned personal protection android, while he may look intimidating, BUDDY is actually fully customizable, if you want him to stay silent, he'll do just that!
...
Rebooting
...
TC MK1 PPA/BUDDY - Status; Online
Factory Restore Complete
Your Terran Collective Personal Protection Android is 15 years old, consider upgrading to a newer model
Designation - Buddy: Accepted
Factory Settings: Locked
Enter Password: ***************
Password Accepted
...
Have a pleasant day, Dr W*******
Short Bio:
Buddy is a Terran Collective Personal Protection Android, created in Novosibirsk, Russia. He is a little out of date, but he's still in full working order. His current owner is unknown, and it appears whoever they were, they performed extensive modifications to Buddy's AI system, allowing him to make decisions on his own, and not require human input. While impressive, this AI is still rudimentary, due to the limited storage of Buddy's body. Without any external uplink to a data storage server, it's unlikely Buddy can ever achieve human sentience, though he seems capable of learning and near-human levels of logical assessment​
 
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NAME: Lord (Cyrus) Trevelyan - The Inquisitor

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AGE: 26

CANON:

how-one-rookie-speedrunner-slashed-dragon-age-inquisitions-world-record-to-pieces.jpg
Dragon Age Inquisition

POWERS/ABILITIES/EQUIPMENT:

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The Anchor: Being the fade touched Inquisitor, The Anchor allows the Inquisitor the power to open dimensional "rips" and "tears" into the Fade and through Reality itself. The Fade, being a dimension of monsters, nightmares, and unspeakable horrors that lurk within the back and the darkest corners and depths of the human mind. The Anchor is on his left palm, glowing green.

Gift of the Magi: As a young child, the Inquisitor began to show promise of being born with mage capabilities. After being sent to the Circle of Magi by the high elders of House Trevelyan at a young age to train and manifest his powers, allowed the Inquisitor to master his powers, utilizing it in combat with ease. After sufficient training, and experience in the field of combat dealing with the Fade, The Inquisitor has added several types of magics into his arsenal, varying between healing, defensive, and combative magic.

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Knight Enchanter -

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Winter Magic
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Storm Magic
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Inferno Magic
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Spirit Magic
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Fade Magic

Magical Armaments: Other than the armor and Helm of the Inquisitor, The Inquisitor is armed with a unique casting staff that not only is able to act as a catalyst for spell casting, but is able to be infused with Storm Magic that forms an electric blade. Without any magic infusing, the staff acts as a simple hilt, but with the blade, it can be swung and used as a greatsword. The magical weapon is known as The Blade of Tidarion.

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PERSONALITY: The Inquisitor has been known to be a kind and genuinely caring character. Searching for a way to end conflicts preferably without spilling any blood or clashing blades, he has been known to find ways to simply talk his way out of potential violent situations. The Inquisitor has been known to be a very well endowed leader, leading the Inquisition and his companions into battle.

SHORT BIO: At a very young age, the Inquisitor began to develop a talent of magical abilities, despite growing up and being taught as a swordsman. Upon the first noted sighting of his developing Magi powers, the young Trevelyan was sent to the famous and well endowed Circle of Magi for training, and as a well trusted location to develop his powers in safety. After spending several years at the Circle of Magi and fully understanding his powers, The young man had left the Circle to return to his home within House Trevelyan.

After a long bit of time, Cyrus had made his way into participating in the great Summit between the Wardens and Mages, as an ambassador of peace, despite being a Mage. Trevelyan was there at the Conclave when the building erupted in an explosion, killing majority of those attending, but the lone Trevelyan mage was the sole survivor. After realizing that the explosion had given the mage the mark of the Anchor that allows him to seal the tears and ruptures of the Fade, he was chosen to lead the Inquisition, seeking to find what was causing the monsters to rain from the Heavens.

From then forth, Lord Trevelyan became known as
The Inquisitor.

 
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Appearance:
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Name: Bardock

Age:
??? Nobody knows

Canon: Post Bardock-Father of Goku/ Pre- Episode of Bardock

Powers / Abilities / Equipment:

  • Flight-the ability to fly with the power of ki.
  • Ki Blast-the most basic form of energy wave.
  • Final Revenger-A rush attack used by Bardock. He punches the opponent then hits them in the air and knees them in the back then hits th opponent down.
  • Full Power Energy Wave- A upgraded version of an energy wave.
  • Final Spirit Cannon- A very powerful blast from one hand.
*Blutz Waves: Can create a false moon when there is no moon on a planet.
*Future Vision: Can see the future at times, sometimes at random.

*Great Ape- Saiyans can change into a waremonkey at the sight of a moon or even a "false" moon created by a ki blast.



Personality: What does your character act like, typically? Again, just a Wiki link is acceptable.

Short Bio: After clearing a society on the Planet Kanassa, a weakened survivor emerges, catching Bardock off-guard, and instills in the Saiyan the ability of precognitive foresight. This ability, the Kanassan believes, will over time serve Bardock with vengeance for the crimes Saiyans commit in the name of Frieza. While in recovery after the platoon's return to Planet Vegeta, Bardock is met with what he passes off as a delusion. In his vision, he witnesses the destruction of his homeplanet by the hand of Frieza. During this time, presiding doctors attest that Bardock's power level is approaching 10,000, an that at this rate he may surpass the strength of the Saiyan ruler, King Vegeta. Bardock is still out of commission when Frieza executes his selfish plan to resolve the paranoia he is experiencing. Following Frieza's orders, the capable soldiers Tora, Fasha, Shugesh and Borgos are instructed to clear the civilization of Planet Meat. Before long during their visit to the planet, the group encounters one of Frieza's most esteemed minions, Dodoria, and his elite who, by Frieza's orders, betray and make short work of the Saiyans.

When Bardock is informed that his team has accepted an offer on Meat, a still injured Bardock hurriedly makes preparations to pursue his friends, unaware of the dangers that await at his destination. Eventually once upon Meat, Bardock discovers his ravaged comrades, and to some fortune finds that Tora is alive but in critical condition. Vowing to avenge the four, Bardock removes Tora's armband, now soaked in blood, and dons it over his head (providing an emotional backstory for one of Bardock's most recognizable physical features). Bardock is suddenly assaulted by Dodoria's Elite, although for a low-class Saiyan, he is able to dominate over the elite-class fighters until Dodoria launches a Super Mouth Blast, overpowering Bardock and leaving him for dead. Bardock barely survives this attack, and coming to terms with the fact that his visions are actual premonitions and not a case of delirium, he desperately struggles against time to return to Planet Vegeta and change the grim fate of his people. Upon his return to the planet, he immediately begins spreading the word of danger, but his panic (as well as the state of his condition) only leads bystanders to believe Bardock is overreacting after having finally met his match during a typical mission.


Terrified at the reaction he has received and the helplessness of his situation, Bardock in a frenzy takes to the skies where Frieza's spaceship is orbiting, in a last resort effort to throttle Frieza's plan to eradicate the Saiyans. As Bardock displays an abnormal ability to fend off hundreds of Frieza's soldiers, Frieza decides that the situation is growing out of hand. Frieza's decision is solidified by his perceived insolence of another Saiyan, King Vegeta, who has invaded Frieza's spaceship with his servants' in an attempt to rescue their prince, Vegeta (who at this time is nowhere near the ship, as he is carrying out orders on another planet). After killing King Vegeta and his royal guard, Frieza steps out into the orbit of Planet Vegeta where he encounters Bardock, who insists that the Saiyans refuse to continue being oppressed and commanded by the tyrant. Intending to wipe out the Saiyans anyway, Frieza doesn't see a problem with Bardock's allegation, and somewhat patiently listens to Bardock's speech, staking out the perfect opportunity to commence his genocide. This opening comes when Bardock attempts to kill Frieza using a Final Spirit Cannon, which Frieza retaliates with by laughing manically as he expands a charging Supernova. Within moments, the Supernova is set free from Frieza's fingertip and careens through numerous bystanding soldiers en route toward the Planet Vegeta; Bardock is among the first to be consumed by the ball of energy.


Early Episode of Bardock

As the Supernova flashes toward Planet Vegeta, Bardock disappears to the past where he wakes up on Planet Plant and Tuffle before it got changed to Planet Vegeta.

In the past, Bardock denies any involvement with the people but they heal him anyway seeing he was strong enough to fight Frieza's decedents.


The story starts where the TV special leaves off, with Bardock fighting against Frieza, in an attempt to save his home, Planet Vegeta. He fails, as Freeza destroys the planet, killing all Saiyans on it – seemingly including Bardock. However, somehow he survives the blast and wakes up in a little village house. A purple-colored creature enters the room and introduces himself as Ipana. He also tells Bardock that he is on the Planet Plant (惑星プラント), which – as the confused Bardock recalls – was the former name of Planet Vegeta. Suddenly the village is attacked by henchmen of the pirate Chilled, whom Bardock easily defeats, earning him the gratitude of the villagers. He ignores their thanks and states that he doesn't care if they lived or died and flies away into a nearby cave to recover. Doctor Ipana's son Berry comes and brings him food. At first he yells him to go away, but soon they form somewhat of a friendship as Berry keeps bringing him food.

After a while, Chilled comes to find out what happened to his henchmen. The people tell him that a man called Bardock rescued them. Berry sees this and quickly runs to Bardock, telling him that there are people looking for him. After the villagers fail to find Bardock, Chilled and his henchmen start attacking them and destroying the village. At first, Bardock refuses to save them, but after Berry begs him, he flies to the village and saves Ipana, who was going to be killed by Chilled.


Other Info: See wiki for anything else
 

"Jonathan!! Stop treating me like a child!"

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Name: Charlotte Aulin

Age: 16

Canon: Castlevania: Portrait of Ruin

Powers / Abilities / Equipment: Charlotte's main talent is the ability to use magic spells. Each spell takes its own set amount of time to be conjured, although they can also be cast quickly for dealing minimal damage. She fights with various Tome of Arms, but for this specific time, she wields the Tome of Arms X.

Personality: Click Here

Short Bio: Click Here

Other Info: N/A
 
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"Make way for the King Koopa! BWAAAAHAHAHAHAHA!!!"

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Name
Paper Bowser

Age
53

Canon
Paper_Mario_logo.png


Powers / Abilities / Equipment

Despite being made of paper, Paper Bowser boasts a tremendous amount of strength, though as a drawback to this strength he is quite slow. Another one of his feats is that he is able to breathe fire with ease. It often comes out in a gigantic burst of flame, though if he uses it for too long, it will slowly but surely dwindle into a flicker of its once proud self.

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His one piece of equipment is his trusty clown car, which he uses to traverse from place to place with ease. Like Bowser himself, it can shoot balls of fire from its mouth. If it charges this attack up, it can shoot up to three balls of flame with ease. Using the propellor on attached to the bottom, Bowser can fly around in the clown car. It has shown to be hindered by the laws of physics at all, and can fly as high as Bowser wishes. It also flies at a much faster speed than Bowser's walking ability.

Another one of Bowser's natural abilities is hiding inside of his shell. He can use this as a defense against enemy attacks, but also he can flip it and use it on the offensive. He can spin around inside of his shell, knocking his opponents down and even crushing them if they're not careful. Those spikes aren't for show, ya know!

Though, being paper, he is still weak to things that paper is normally weak to, such as water and being crumbled up.

Personality
Despite being the main antagonist of the mainline Mario series, Paper Bowser is seen as a minor threat usually in the Paper Mario games, only having really been the main antagonist of two out of the six games. His personality often seen as being selfish, strong-willed, rude, and a bit dimwitted. He often only does things for himself without any regard for anyone around him, including his own minions. He has little tolerance for failure and disrespect, even going as far as to punish his minions when they fail to take out Mario.

However, there are some lines that even Bowser won't cross. If anyone brings harm to Princess Peach, this often enrages Bowser to the point where he will do everything in his power to make sure she's okay. Though, it's implied that this in of itself is more of a territorial dispute than anything, such as in Paper Mario: The Thousand Year Door when he was more upset that someone other than him had kidnapped Princess Peach. When his kingdom is threatened, he will take it extremely personally, to the point of even teaming up with Mario to vanquish the greater threat that looms over them both.

Short Bio
Bowser will be taken from during the events of Paper Mario: The Thousand Year Door, where he was hunting down the X-Nauts after they had kidnapped Princess Peach.

Other Info
N/A​
 
Appearance:
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Name: Sapphire

Age: 27

Canon: OC

Powers / Abilities / Equipment: Power: N/A

Abilities: High stamina, close quarter combat, marksmen, body-langue reading, languages, saxophone, and trumpet.

Equipment: Two hardened silver katar with sapphire's embedded in the middle, nine throwing knives with sapphires embedded in the middle, a Bowie knife, and a Barret M82.

Personality: Ultimately charming, Sapphire can be quick to smile and quick witted. He is smart and always reading the situation, and everyone around him as he gauges and reassesses how he needs to behave. He will stoke a fire if he feels it will benefit him, or dump water on it depending on how the situation will make his life easier.

To put it simply, Sapphire is self serving. If something does not benefit him in any way, he won't do it. That includes saving a baby from a burning building. Why risk his life when the damn thing hasn't even lived long enough to walk correctly?

There are only one person in any world he would lay his life down for, and another he would defend even if it didn't benefit him in any way. Your chances of making it onto that list? Goose egg.

Short Bio: Sapphire was born in Alaska and raised as off grid as you could get while still being on the grid. His father was a World War II Veteran and had a lot of love for the military. He raised his son with an iron fist, quick with discipline and an understanding that a good, well deserved belt built character. Sapphire never minded. He believed that his small rebellions built as much character as his father's discipline. When he turned 18, he joined the Marines. Throughout his years, he was trained in elite combat strategies and eventually he grew to be one of the world's leading assassins. Now, he lives completely off grid and spends most of his time away from home and hunting down his next target. He will kill anyone as long as the pay is good enough. Including that baby he left in the burning building.

Other Info: N/A​
 
“You've killed before, Finn, but it was always business. Not this time though, pal.”

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Name: Michael “Finn” O’Leary

Age: Unknown (30s? Died in the 1930s)

Canon: Call of Duty: Zombies (Black Ops 2)



  • latest
    Acid Gat (Vitriolic Withering): A derivation of the nightmarish Alcatraz Island’s Blundergat, which in turn can be described as a blunderbuss and a gatling gun. The Vitriolic Withering, upgraded by a mysterious Pack-a-Punch machine on the Golden Gate Bridge, fires acidic vials in a three-round burst. These vials will stick to any surface and detonate a couple seconds after being fired, spraying acid everywhere and rapidly deteriorate victim’s flesh, though armored targets will likely resist the acid. More importantly, the Vitriolic Withering’s acid vials will attract the undead, leading them to their gruesome demise. Whether this works outside of Alcatraz upon other undead enemies is yet to be seen.

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    Executioner (Voice of Justice): A 28-gauge shotgun-revolver hybrid, the Executioner has quickly gained Finn’s trust and has saved him from many hairy situations with zombies. Don’t let its unassuming appearance as a pistol fool you; after being Pack-a-Punched, the Voice of Justice is just as powerful as any 12-gauge shotgun, and then some more. It can fire off its five shells in the chamber quickly, though further shots necessitate a manual top-off.

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    Zombie Shield: A crudely-made shield made by mating a hand trolley with a cell block via a clamp, the Zombie Shield isn’t anything that special. However, it is lightweight and can easily be worn on its user’s back, protecting them from melee attacks and potentially ranged attacks. In addition, its barbed wire makes shield bashing a viable offensive tool.

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    Hell’s Redeemer: An upgraded version of the Hell’s Retriever, this hellish tomahawk can be thrown by its wielder and will home in on up to six victims, targeting their heads before boomeranging back to its owner, its blue aura being a telltale sign of its abnormality. It’s powerful enough to tear a helmet off its victim, leaving them vulnerable if they are wearing headgear. Requires a five-second cooldown between each throw before being available for another toss.

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    Fragmentation Grenade: Standard military-grade grenades; just pull the pin and throw them. There’s nothing otherworldly about these of note, though this isn’t to say one should discount their explosive potential.

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    M18 Claymore: Pocket anti-personnel mine that will send shrapnel flying at anyone who triggers it after being planted. Features what seems to be an Identification Friend or Foe system to not inadvertently blow up its user or their allies.

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    Golden Spork: A somewhat gaudy utensil, but shockingly does a great job at being a melee weapon. Powerful enough to one-hit kill zombies most of the time, and with Alcatraz being turned into Hell incarnate, wondering just how this weapon is viable isn’t on Finn’s list of worries.
 
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Appearance: 6C164280-83DA-45E7-924F-E130AB2FA316.jpeg

Name: Sir Benedict Cucumberpatch

Age: 224534566665567877888777788788887888

Canon:
“Them” OC


Powers / Abilities / Equipment: “Toon logic”, lack of fear, pain, or emotions, teleportation, infinite pockets, Josh the penguin

Personality: Benedict is a cold businessman that sees the world through a different end, he is very posh and has a.....unique personality

Short Bio: Benedict sees war bad, builds company. Bene then buys world and becomes big monopoly man indeed

Other Info: Benedict is 1 foot tall exactly

Kameron Esters- Kameron Esters-
 
Appearance:Fluffington naps.png

Name: FLUFFINGTON THE MIGHTY

Age: Undefined, appears as a teenager or young adult for her kind

Canon: Pokemon OC

Powers / Abilities / Equipment: Enhanced Durability, Enhanced Endurance. Her ability to survive is more comparable to a Shuckle crossed with a Blissy. Fluffington the Mighty is able to withstand the attacks of Legendaries (gods) in her world. She is also able to use Any and All of the attacks possibly learned by an Eevee in every Generation of Pokemon.
She wears a Focus Band around her neck.
She has a Berry Pouch full of Berries, most notably Lum Berries.

Personality: Stupid stupid stupid fuzzy idiot. Uneducated and having taken more than her fair share of blows to the head, Fluffington is the living example of 'ignorance is bliss'. Optimistic and quick to trust, but more than willing to hold onto a silly grudge for longer than she should.

Short Bio: Fluffington the Mighty was an adventurer in her home world. Brought up through a childhood of abuse, abandonment, more abuse, and tragedy, she retained a happy attitude and a thirst for battle. Her adventures brought her against all sorts of climates and locales, battling the maddened and crazed Legendary's of her world, on the behest of Giratina. Her final battle was against Dialga, who in desperation, removed her entire existence from the timeline of her world and cast her into the void. For an instant and eternity she remained there, though instances and fragments of her self spread to other universes and locations, the 'Greater Self' is still lost. This is one such instance.

Other Info: Fluffington the Mighty's brain uses so little oxygen, she can hold her breath for several hours.
Fluffington the Mighty is a shiny Pokemon, with a glittering silvery coat, and she believes her self to be ugly, as she was dropped into a raging river by her pack when she was very young over it.
 
Appearance:
DRAGON PRIESTESS | Jurassic world, Jurassic world fallen kingdom, Jurassic  park

(GUESS WHO'S BACK!!)

For the sake of the RP, and interaction, Ripper has also a human form, a dark-haired young woman.

Name: Ripper

Age: Undefined (Jurrassic World never specified exactly how old the Indoraptor was)

Canon: Jurrassic World OC-ish

Personality: It's a dinosaur, so not sure you can have a defined personality with a dinosaur, but prideful and bloodthirsty seems to be the vibe I'm getting.

Powers/Abilities/Equipment: Sharp teeth, enhanced agility and dexerity, enhanced sense of smell, as well as increased durability, and it's a shifter (the same treatment as Bob the Pikachu - see canned roleplay Digital Distaster for more info). Other than the uncanny ability to shift from dinosaur to human, Ripper has no supernatural abilities. For sake of the Rp, every time it shifts, it will have human clothes (though realistically it wouldn't).

Short Bio: This Indoraptor was taken at it's dying breath at the end of Jurassic World: Fallen Kingdom and given another chance at life by the god/goddess Eris to take part in a adventure involving Borderlands (actually canon) and was "erased" after the revelation that a bloodthirsty man-eating dinosaur was "not-suited" for such an adventure. Though a new and approved Ripper would appear later in said adventure, the adventure was eventually canned (that or I lost track of it) and is not considered "Canon" to Ripper's story. Ripper was then retconed into another dimension, where it fell victim to a meteor patheon that gave all animals it comes across increased intelligence and the ability to transition from animal to humanoid. Though for some reason, every humanoid form is female.

Other info: The Eris mentioned in the bio is merely a plot device that I use to sometimes get characters from point A to point B. And is sometimes used to bring characters from one dimension to the next. This is the same thing I used to justify "killing" Ripper earlier, and the same plot device I used to get my characters out of Ultimate. The god is canon only in my own multiverse and is second only to the GM and naturally only effects my characters.
 
Appearance:
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Name: Gine, Mother of Kakkarot (Goku) and Raditz

Age: ???

Canon:
Dragonball Super

Powers / Abilities / Equipment: Can go Oozuru at the sight of a full moon
Naturally non-combative, mostly a meat chef

Personality: Kind and appreciative, something not like any other Saiyan is.

Short Bio: Gine

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.
 
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Name: Tateraya Herogami

Age: N/A

Canon: Patapon 3 (OC-ish)

Powers / Abilities / Equipment:
Being a Uberhero, Tateraya bears a mask that change powers based on appearance. In turn, this changes the weapons in his hands.
Equipment:

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    Flangil - A golden blade bestowed to him when he manifested as Taterazay. It is said to be engraved with a holy crest, utilizing its golden blade to cut down demons.


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    Stinger Shield - A spiked shield said to be made with the fangs of a creature in his world known as a Fenrir. Greatly increases one's power.

    Powers & Skills:
    latest.png

    "Muteppeki!"
    Energy Field: ~50%
    -As a Taterazay, Tateraya plants his feet and bears a defensive stance, conjuring energy shields rapidly appearing and disappearing in order to mitigate damage, deflecting most of it to protect his allies. However, it isn't perfect as some attacks could slip through and hurt them regardless. It also doesn't help that if one manages to disrupt Tateraya's stance, the Energy Field stops entirely.


Personality:
Tateraya was one of the three facets of the Almighty Patapon Kami's personality. Out of the three, Tateraya is shown to be the most aggressive and the most protective of his brothers, Yumiyate and Yariyui. He is the most cautious out of the three, not trusting most creatures other than fellow Patapons. However, if the situation calls for it, then he'll set aside these differences.

Tateraya is always regarded as the father figure of the remaining Patapon Tribe, always making sure that everyone wouldn't be hurt too badly on missions and getting mad whenever one of his troops gets severely injured.

Short Bio:
Tateraya, Yumiyate, and Yariyui were all once the same person. The Patapon Hero, Heropon, imbued with the essence of the Almighty Patapon, caused the Patapon to break into three brothers. One bearing a blue mask wielding spears. One with a green mask wielding bow and arrows, and one in an orange mask, armed with a sword and shield. Tateraya was the one closest to Heropon's original self. Being kind and aggressive, protective of his people.

Together with the remaining Patapons, the Uberheroes travel the known lands with the guidance of a Silver Star in an attempt to put a stop to the seven Archfiends.

Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.
 
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Name:
Abelgard
the Rightful Heir

Age:

19

Canon:
875D39DC-A124-48F9-A3F7-6E84189B546B.jpeg

Powers / Abilities / Equipment:
Inventory:
The Heir has 16 slots in order to store items in, and depending on what item it is, may only store one of it, or multiple of it. It does nothing to slow down Abelgard when walking or in fights.

Crit:
Having a small chance... he is capable of dealing a critical strike dealing double the damage he would normally do, as well as healing some stress away from his stress bar as well. Can also crit with his heal.

Stress:
Him, like any other human being, can become stressed out that sometimes, ‘his resolve is tested’. this can lead to two things if his stress bar reaches 100/100, he will either be ‘Afflicted’, it being a bad personality effect that is generally harmful for both him and his team, or ‘Virtue’, it being a good personality effect that helps out in combat, with ‘Afflicted’ being the higher chance personality effect. But no matter which one is chosen, his personality will change to what personality effect he has gotten. If his stress reaches 200 while ‘Afflicted’, he will suffer a heart attack which instantly puts him on ‘Death’s Door’, while gaining 200 stress with a ‘virtue’ only removes it. He has a 25% chance of gaining a virtue and a 75% chance of gaining a affliction, and gaining stress or healing would depend on the events he witnesses with his own two eyes. The effects of the afflictions and virtues will be explained when gaining either one... and what’s to expect from them.

The Virtues he can gain are:

1.Stalwart:
“Many fall in the face of chaos.... but not this one... not today.”

2.Vigorous:
“Adversity can foster hope, and resilience.”

3.Focused:
“A moment of clarity in the eye of the storm.”

4.Powerful:
“Anger is power. Unleash it!”

5.Courageous:

“A moment of valor shines brightest against the backdrop of despair.”

The Afflictions being :
1. Fearful:
“Fear and frailty finally claim their due....”

2. Paranoid:
“The walls close in, the shadows whisper of conspiracy!”

3. Masochistic:
“Those who covert injury find it in no short supply.”

4. Abusive:
“Frustration and Fury, more destructive than a hundred cannons.”

5. Selfish:
“Self-preservation is paramount- at any cost!”

6. Hopeless:
“There can be no hope in this hell..... no hope at all.”

7. Irrational:

“Reeling, gasping, taken over the edge into madness!”

Death’s Door:
If he loses all of his Hp, he will enter ‘Death’s Door’, a red skull appearing above him as his body glows red, if attacked in this state, no matter how strong or weak the attack may be, it will lead to his death, but he has a 67% ‘Death’s Door blow resist’ which allows him to survive blows in this state with no signs of damage, but not for long. If he recovers out of this state by healing at least 1 hp, he will exit ‘Death’s Door’ but will suffer penalties to his accuracy, damage, and speed while also gaining more stress.


Combat Skills:
Letter Opener:
A normal stab with his letter opener, it doesn’t seem to do much in its own, but it is capable of stabbing through even the toughest of armors, it being a reliable armor piercing move in some cases.

Panic!:
While in the frontlines, the Heir may want to quickly get away from combat, so in a panic, they would panicky stab someone in his way to exit from combat, jumping back while also doing good damage, although random in its choice of targets.

Have a Taste!:
By throwing some acidic wine towards a foe... it is capable of dealing a small amount of damage on its own, but can also apply blight to those it hits as well, dealing damage to those over time to foes it hits, and is good when dealing damage to armored foes, for it ignores armored.

A Snifter to share:
Giving another ally a glass of excellent quality wine to drink, he is both able to heal the both of them as well as relieving some stress from his ally, although he has to share some good wine, which gives him minor stress as well.

Drown my Sorrows:
Drinking by himself to drown his sorrows, the Heir both heals not only his HP, but his stress as well... useful when giving out wine to others.

Research:
Researching about an enemy, it would debuff the foe’s accuracy, and allow them for to gain more damage by allies attacks as well.

Promotion:
The promise of promotion not only relieves some stress form any of his allies, but also goes through, and increases the amount of experience they would gain as well for the entire quest, can only be used once per battle.

Camping Skills:
Patched Maps:
Having some spare maps within his pockets, he has a higher chance of exploring and finding something with his map for 4 battles.

Fine Wine:
Giving some fine wine to the entire group, it decreases the stress of everyone, as well as decrease the amount of stress people would gain as well.

Supplies:
Reaching into his bag for a hidden pile of supplies, he is capable of pulling out an random item within, and place it with the rest.

Motivational speech:
A motivational speech given to his allies, it is capable of giving a wide assortment of buffs to his allies, but due to the sheer stress of having to make the perfect speech, as well as say it out loud... would have a chance to stress him out as well.

Engraved Letter opener & opened letter:

So that was the end. Or, the beginning?"

Having 2 trinkets currently on him, he has an engraved letter opener, that allows him to deal extra damage and have extra accuracy, while his opened letter increases his chances for blight and rebuff against foes, but increases the amount of stress he would gain. When having the two together, he would have increased stress reliving for his stress based skills.

Personality:
"Reared on tales of his family’s former glory, the Heir sought to reclaim it. Miscalculating the true extent of the nightmare that awaited and educated for a life of indolence, he is ill-equipped for adventure in both mind and body. Wracked with guilt and emboldened by wine, the Heir resolves to share the burden of this arduous quest."

Being the Heir of the Ravenclaw Estate, he is expect to be of high class to the hamlet he under his rule. So with that, he tried his best to keep up the image of a strong and dependable leader on the field, usually leading the way to treasure and battle, and being a beacon of hope and stalwartness to those who require aid. But underneath this shell, he is an paranoid and often afraid individual, usually scared of what others think of him, and is paranoid if he is truly making the right decisions in each situation he is in. Which leads to his constant drinking of wine to wash his sorrows away with... as well as usually talking to himself about every possible situation and preparing for said scenario. Even through all of that, is a kind and caring individual when not completely stressed out on who is drinking his wine in the middle of the night, and usually tries to put their needs above his own, even in battle, although he isn’t strong enough to show it as much...

Short Bio:
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Other Info:
Theme:
 
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Name:
The Thrall

Age:
31

Canon:
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Powers / Abilities / Equipment:
Inventory:
The Thrall has 16 slots in order to store items in, and depending on what item it is, may only store one of it, or multiple of it. It does nothing to slow down Thrall when walking or in fights. This inventory is shared with Abelgard the Heir.

Crit:
Having a small chance... he is capable of dealing a critical strike dealing double the damage he would normally do, as well as healing some stress away from his stress bar as well. Can also crit with his heal.

Stress:
Him, like any other human being, can become stressed out that sometimes, ‘his resolve is tested’. this can lead to two things if his stress bar reaches 100/100, he will not have any chance to get a Virtue or any other type of Affliction, this time, a unique Affliction is given to him, an affliction known as:


Ferocious:
“The human mind has completely broken, and has reverted back to the most basic of instincts, bringing forth savagery to all who stands in his path.”

Death’s Door:
If he loses all of his Hp, he will enter ‘Death’s Door’, a red skull appearing above him as his body glows red, if attacked in this state, no matter how strong or weak the attack may be, it will lead to his death, but he has a 67% ‘Death’s Door blow resist’ which allows him to survive blows in this state with no signs of damage, but not for long. If he recovers out of this state by healing at least 1 hp, he will exit ‘Death’s Door’ but will suffer penalties to his accuracy, damage, and speed while also gaining more stress.


Combat Skills:
Maim:
A heavy punch using his arms, he is capable of dealing heavy damage, as well as a small bleed on his opponent. It can also affect an opponent by knocking them back from the frontlines.

Gore:
A powerful headbutt using the sharpened blade upon his helmet, which does heavy damage, and deals a heavy amount of bleed to its target. It has a chance of both stunning him and his opponent, and applies a debuff to his stun resistance.

Indomitable:
With this, he is capable of healing a small percentage of his HP, as well as relieve a good amount of stress. This move also buffs his stress resistance and deathblow resist.

Animosity:
A shout of anger that deals little damage to a group of foes, it activates risposte, allowing him to hit back at foes who dare try to strike in his direction, and has a chance of dealing a moderate bleed as well.

Savagery:
Honing in his past experiences, the Thrall can only use this once in battle, but it applies a great amount of increased damage to his melee skills, but at the cost of gaining extra stress till the end of battle.

Trample:
A charge forward, while using his head as a battering ram, it moves him all the way front to the combat, and deals heavy damage to three foes it hits, and not only knocks them back, but can also clear corpses left in the field as well.

Tremors:
Stomping his foot onto the ground, the Thrall is capable of hitting a random target, but deals a moderate amount of damage, as well as not only having a high chance to stun, but to also shuffle his opponent either backwards or forwards.

The Crowd Favorite & the Master’s Lash:
The Crowd favorite is an decorated helmet that increases the amount of damage he deals to already bleeding foes, increases his speed, but also increases the amount of stress he gains.

The Master’s lash is a whip that increases his accuracy, his bleed skill chance, and slightly increased the amount of crit chance he has as well.

When combined, while it has a 50% increase in stress due to either ones effects, it increases the amount of melee damage he deals to foes.

Personality:
“The sophistications of the human mind, lost in a sea of anguish and rage.”

The Thrall, while having a strong and toughened body, his experiences within the arena could never leave him, his broken and damaged mind being carried over, even after years of leaving the arena. But without all of that, he is an impulsive individual, who does what he believes is right in a current situation, or follows the command of his leader, Abelgard the Heir, looking up to him for guidance in a situation. He is perfectly capable of understanding others speech, but due to an injury within one of the many battles he fought within, has difficulty forming words using his mouth, and has trouble writing and reading without great effort being used, so he usually stays away from speaking or reading books. But in dire situations, and when completely stressed out, the Thrall’s mind will revert back to the most basic of human instincts, the instinct for Fight or Flight, and in the end, he always chooses to fight. Becoming a dreaded foe in battle, while he is Ferocious, the Thrall strikes all who stands in the path of his own survival, whether they be ally, or foe.......

Short Bio:
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Other Info:
-The Thrall gains a little bit of stress for each time he is hit.
-The Thrall’s condition is Broca's aphasia
 

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Name:
| "The Doom Slayer" | "Doomguy" | "The Slayer" |

Age:
Unknown; Mid-20s - Early-30s

Series:
DOOM series

Powers/Abilities:
- Superhuman Abilities: After becoming empowered by the Divinity Machine, the Slayer was granted an immense boost in speed and power to combat the demons of Hell. With his magnified strength, he can wield much heavier objects with ease, break through concrete walls, and eviscerate his opponents in brutal and bloody deaths. His enhanced stamina allows him to never tire or have the need to rest, alongside his immense speed and quick reflexes allowing him to move and jump surprisingly quickly around the battlefield.
- Argent Energy Absorption: Applying solely to demonic entities, for every demon he kills, he can absorb their souls to boost his overall strength and stamina in battle. The longer he remains killing demons in one sitting, the stronger he will become.
Impressive Arsenal: The Doom Slayer holds an impressive arsenal of weapons - each serving its own niche in slaying the opponent accordingly. Each also has 1 or 2 modifications that the Slayer uses depending on the situation, which could be switched on the go if need be (both mods can't be used together). Some weapons also share the same ammo pull with other weapons (IE: Plasma Rifle and Ballista) Below is a list of weapons the Slayer has on him currently - some with varying levels of availability.
  • Combat Shotgun: The bread and butter of his arsenal, it is the go to weapon for most basic situations. Deals decent damage but has a short range. It can switch mods from launching either sticky grenades or being in full-auto mode.
  • Heavy Cannon: Practically a larger and more powerful assault rifle, it's a fully automatic bullet hose which can fire either a high-damage precision shot or a barrage of micro missiles. It shares its ammo pool with the chaingun.
  • Plasma Rifle: A weapon once exclusively owned by the UAC, this fast-firing energy weapon has the ability to overload enemy shields. Only one mod currently works, being the microwave beam - which locks on to a single enemy (within a fairly short range) and fires a continuous beam of energy at them after a short spin-up time. Enemies killed by this fire mode explode on death, with the size of the explosion governed by how large the enemy was. It uses the same ammo pool as the Ballista.
  • Rocket Launcher: A large explosive weapon designed to take on larger opponents. Launcher can be modified to remotely detonate rockets, or automatically lock onto targets.
  • Super Shotgun: A personal relic from the Slayer's past, it acts much like the combat shotgun but more powerful yet with less available bullets. It is equipped with a "meathook", which acts like a grappling hook that allows one to grapple onto enemies and drag oneself towards them for a devastating close-range blast. It can also be used to scale tall surfaces if need be.
  • Ballista: A slow-firing but heavy-hitting energy weapon which uses the same ammunition as the Plasma Rifle (but uses much more per round). It fires a single high-powered shot with a fairly low fire rate but pinpoint accuracy. The Arbalest mod allows the user to fire a dart-like projectile at its opponent and pierce into their flesh, where after a short pause this projectile explodes. The second mod is the Destroyer Blade, which fires off a broad horizontal line of Argent Energy that is able to hit several clustered targets: using much more plasma ammo and limiting the Slayer's movement until it launches or is canceled. It shares its ammo pool with the plsama rifle.
  • Chaingun: Serving as a heavier-duty alternative to the Heavy Cannon, it features an extremely high rate of fire with its four-barreled design. It can be spun up without firing - ready to fire upon opponents at a moment's notice - and can transform the weapon barrels into a Mobile Turret. During turret mode, the user has the option to pull up a "gun shield" mod that blocks most weak to medium powered projectiles.
  • BFG-9000: Plucked from within the BFG-10,000 on the UAC's Phobos Base as its main power source, it is an extremely powerful weapon that fires a ball of green energy. Once colliding with a solid object, the projectile creates a massive explosion that can devastate an entire room full of opponents and seriously injure much larger foes. This is to be used extremely sparingly and has only a very few shots of which finding alternate power sources is extremely difficult in this dimension. Only the most powerful of foes have a small chance in dropping such ammo when gutting them with the chainsaw. Use only if absolutely necessary.
  • Chainsaw: Known by some as "the great communicator", the chainsaw is an essential melee weapon that keeps the Slayer ripping and tearing for hours upon hours. For every kill it makes, it rewards the Slayer with precious ammo that could be used to completely refill one of his weapons back to full. Weaker enemies can drop ammo for his weaker weapons (EX: Combat Shotgun, Heavy Cannon, Plasma Rifle) while stronger enemies can drop ammo for his stronger weapons (EX: Rocket Launcher, Ballista, Chaingun, and even BFG-9000 if the opponent is REALLY that strong). However, it uses 1/3 of its fuel for slicing into small-medium sized opponents and up to 2/3 or even all of its fuel against larger enemies. In order to use the chainsaw again, he must find appropriate fuel in his surroundings that can power it up again (IE: Random gas canisters, gas stations, etc).
  • Doomblades: A newer edition to his arsenal, these wicked twin wrist-mounted blades allow the Slayer to slice-and-dice any opponent within striking distance. They can cut through flesh and bones like butter, as well as a good deal of defenses that are impervious to most conventional weapons.
  • Equipment Launcher: Another more recent addition, it's a small cannon mounted on the shoulder of the Slayer's Praetor Suit that provides support fire by firing literal flames with the Flame Belch (flame thrower), launching frag grenades, or launching ice bombs that have the ability to freeze lesser opponents.
  • Crucible: A powerful energy blade powered by raw Wraith or Hell/Argent(?) energy, the Slayer owns his own Crucible sword from his time as a Night Sentinel long ago. Crucible blades are said to be the only kind of weapons capable of permanently killing Titan demons; however, the Titan will rise again if the Crucible blade is ever removed from its body. To circumvent this, the Doom Slayer tends to break the handle off of a Crucible after killing a Titan, leaving the blade embedded. When this is done, blue energy visibly spreads over the Titan's body, seemingly to indicate its permanent neutralization. The Slayer recently used this technique to slay the monstrous Icon of Sin and thus the weapon is currently unusable until he finds another source of suitable energy for it. All he has is the blade's unpowered handle.
Hammer Space: To carry all of his weapons, the Slayer has something of a "hammer space" or "weapon wheel" that allows him to choose any weapon in his possession that works best for the situation at hand. He can add more weapons that he deems worthy to his ever growing collection, but only up to 12 (with his starting roster having 9 spots taken (excluding Doomblades, the Equipment Launcher, and the Crucible handle). Once it's full, the Slayer will have to drop off any weapon if he wants to store a new weapon in his arsenal.

Personality:
The Slayer is a man molded by battle - an enraged and tortured soul that has been exposed to far more death and destruction than most could ever experience in several life times. His hatred for the demons is immeasurable, being the ones who nearly destroyed his home dimension, killing his family and pet rabbit Daisy, and unwillingly forced him into an eternal war as a tool for the equally corrupt Makyrs to utilize; only to be betrayed at the very end. Rage is the one thing that drives the Slayer forward in his determined pursuit to end not just the demons, but the war that had blistered his soul and preventing his return back to normalcy. He trusts nearly no one, acting only upon his own beliefs to see any mission he undertakes succeed and cares not of political and economic interests of the higher powers. Anyone unfortunate enough to actively stand in his way, risk becoming violently dismembered and killed. Some say that the Slayer is simply "too angry to die".

Yet even with eternal damnation cursing his entire existence, the Slayer's humanity still gleams underneath his cold and hollow exterior. While is rage is raw and unfiltered, he is still able to control it - a method he had been weaponizing since joining the Night Sentinels. He is a man of action, not words. If he wants something done, he will not hesitate to accomplish it through nearly any means necessary - even if that means sacrificing himself for the sake of a better world. Sympathy is a rare trait that the Slayer utilizes in very particular circumstances - mostly as his own way of concerning for those that either aid him on his demon-slaying mission or otherwise show the necessary resolve to act for the real greater good. When it comes to most decent humans, he never injures or killed any of the people he meets, at most intimidated them or push them away when they were in his way. Regarding those who helped him, he may not initially show his appreciation to them at first, but at the end of the day gaining his respect means gaining a powerful ally.

Bio:
| Link to wiki - shows all the info you need to know from OG Doom to DOOM Eternal's main storyline (Excluding Ancient Gods DLC) |

Theme:















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BowserNSMBU.png


"Showtime!"


Name:
King Bowser Koopa

Age:
Unknown

Canon:
Super Mario Series (Legacy)

Powers / Abilities / Equipment:
- Fire Breath: His often go to ability, Bowser can breathe fire from his mouth. They often range from mere fireballs to large continuous streams.
- Super Strength: Bowser is incredibly strong - being able to lift large objects and punch through solid stone or metal with relative ease.
- Shell: Bowser's shell allows him to tank a lot of punishment, as well as being a weapon in of itself. He can recoil into his shell and issue a spinning attack towards his opponent or as a "double jump" method.
- Ground Pound: Utilizing his sheer mass, Bowser can leap high into the air and come crashing down with a powerful "ground pound". It's strong enough to cause shockwaves, squash anything under his scaly bottom and break through weak flooring.
- Throwing Hammers: Bowser has a near-indefinite supply of hammers he can chuck at his opponents. While they aren't strong by themselves, they can easily take out weaker opponents. Usually used as fodder or as a last resort in battle.
- Dark Magic: Unassuming to many, Bowser has tapped into the realm of dark magic to summon a great many of buffs, units and abilities. However, being transported into a different dimension has nerfed his range significantly. Still he can enhance his power and size for several minutes at a time and can summon a squad of minions to help him in fighting or another kingly duties.

Personality:
"You know the drill. Bold, brash, and bombastic."

Short Bio:
"Lazy to put out my own bio."

Themes:







 
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"..."


  • Name:
    Soundwave

    Age:
    ???

    Canon:
    classic_transformers_logo__decepticon_version__by_red_eye_designs_d8seebb-fullview.png
 

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