Sheridan Boyce
New Member
I've got an idea for some armor for one of the players in my upcomming DB game, which reacts to getting hit by lashing out with essence in a form that mirrors the offending attack, but as this is only the second artifact I've ever created, I wanted to get some imput from you guys.
Perfect Mirror Essence Striking Armor
Artifact â—â—â—
This brilliantly polished jade armor uses the wearer's own essence to lash out at any that peirce it's defenses, by creating a weapon of pure essence to inflict it's vengence. Â Spear to a spear, fist to a fist, blade to a blade.
In game terms, anytime the wearer is attacked in hand to hand combat and there is leftover damage after both Stamina and armor soak is applied, the armor gets a free attack against the attacker, which automatically hits. Â The pool consists of one automatic success for each base Essence the wearer has, plus one die per unsoaked point of damage. Â Apply the new target's soak as normal.
In addition, the type of damage dealt the the wearer determines the type of damage dished out to the new target, a bashing attack is avenged with bashing damage and so on.
Each time the armor responds in this way, it drains a number of motes from the wearer, 1 mote for a bashing attack, 2 motes for a lethal attack, and 3 motes for an aggravated attack. Â The wearer can respond with a lesser damage type at the lower mote cost, or can even decide not to respond at all.
Soak: 8 bashing, 5 lethal
I don't know about fatigue and that stuff, as well as commited essence totals, but as I said, I've only created one artifact, a sword fro my Solar character, so I could use some pointers on how that stuff is calculated, as well as opinions on the armor, it's cost and so on.
Thanks.
Perfect Mirror Essence Striking Armor
Artifact â—â—â—
This brilliantly polished jade armor uses the wearer's own essence to lash out at any that peirce it's defenses, by creating a weapon of pure essence to inflict it's vengence. Â Spear to a spear, fist to a fist, blade to a blade.
In game terms, anytime the wearer is attacked in hand to hand combat and there is leftover damage after both Stamina and armor soak is applied, the armor gets a free attack against the attacker, which automatically hits. Â The pool consists of one automatic success for each base Essence the wearer has, plus one die per unsoaked point of damage. Â Apply the new target's soak as normal.
In addition, the type of damage dealt the the wearer determines the type of damage dished out to the new target, a bashing attack is avenged with bashing damage and so on.
Each time the armor responds in this way, it drains a number of motes from the wearer, 1 mote for a bashing attack, 2 motes for a lethal attack, and 3 motes for an aggravated attack. Â The wearer can respond with a lesser damage type at the lower mote cost, or can even decide not to respond at all.
Soak: 8 bashing, 5 lethal
I don't know about fatigue and that stuff, as well as commited essence totals, but as I said, I've only created one artifact, a sword fro my Solar character, so I could use some pointers on how that stuff is calculated, as well as opinions on the armor, it's cost and so on.
Thanks.