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Multiple Settings 𝓟𝓮𝓷𝓾𝓶𝓫𝓻𝓪 — 𝕠𝕡𝕖𝕟

penumbra
About
Hello, my name is Zeda and I come to you with a few plot pitches! I have both original settings and fandom ones, although, I only enjoy writing with OCs. If one of these pitches tickles your mind, make sure you message me directly and tell me about yourself. Also, make sure you mention whether you are looking for a romantic or platonic relationship for our OCs, and talk about your initial ideas for a character. Keep scrolling to see the plots 8) Important Note: This is only relevant for non-platonic plots. I only play male characters - any gender is great for yours. ME -26 y/o. -500-2k words per post. -replies 2-3 times per week. YOU -20 y/o+ -300+ words per post. -replies at least once a week. BOTH -chill, never any pressure or demands for a response. -communicate ideas or story beats that would be fun. -discuss characters before starting. no profile is required, but communicating with each other about their history, personalities, etc is important. -illustrated or written fcs The actual plots are below!
Original Plots
Warfare
Gang Violence, Modern, Realistic
Two rival gangs stalk the streets of a major urban city. Outbreaks of violence are frequent; the policing force is more concerned about safeguarding the wealth of the upper echelon than supporting the disprivileged. Illicit substances are exchanged in place of currency and the government is always waiting with eager hands for their cut. It's the natural order. The truth of existence within the city. You'll seldom find one willing to stand apart and fight it - instead, kind, well-meaning children tend to fall into the pit - or vanish entirely before they're able to make a difference. Muse A is an officer for one of the main gangs laying claim to the city. They were born into the circle and were grateful enough to hold a high enough position to not have to deal with much of the grunt work. They have seen the ugly side of their dealings and have gotten intimately close, yet they've never truly tasted the irons of blood on their tongue. Their experience is curated - they are not one to step into the crosshairs. Muse B is a new hire with a tentative history. Distrust is penned across their name and their recruitment is more akin to wanting to keep a dangerous person close. Muse B has knowledge, wit, and something exceedingly rare - a shred of empathy. They have dirt on the gang that could create a massive upheaval and leave behind a rift in power great enough to disrupt the powers that control the city entirely. Their recruitment is mutually beneficial; they get to keep an eye on the gang, and the gang gets to keep them an arm's reach away.
Venture
Sci-Fi, Space Travel, Adventure, Fantasy(?)
The world is dying. A plague ravishes one pole of the planet to the next, wiping away every form of life it infects. It rips into their cells and bursts them at the seams, leaving an unending trail of disease that devastates any unlucky individual that it seeps into. It is called the Greyrot and it has been left to assault life for the last few decades. Technology is not sophisticated and vaccines have yet to be developed - any implements used to stifle the flow of illness are remedial and ineffective. Humanity has been pushed to live in small, sterile domes, rarely venturing outside the city they are born in. Populations are tightly controlled to prevent overpopulation. Those who venture outside these domes are never to return. Muse A and B resolve themselves to venture outward despite the risks, sneaking out one night to discover what lingers outside of the walls of the only home they've known. It is under the cover of night that they discover an ancient vessel with an array of controls that are unknown to them. It is by pure accident, or coincidence, that the spacecraft then shuttles to life. With roaring engines and brightness the likes of which they have never seen, the vessel tears through the atmosphere and breaks the sky, traveling toward worlds unknown. Perhaps they venture forward in search of a cure for their homeworld, to find the origin of that ship and how it found their planet. Perhaps… it is simply to see what lingers beyond the bleakness of space.
Urban Rec.
Modern, Horror, Humor
Film is a medium of art that transcends all else, it offers a window into a venue that the viewer has never explored. Urban exploring is a way to carve a path of adventure into an already conquered world—to see the fragmentations of lives that have been left behind. Muse A and B adhered strictly to this line of thought and had even made a modest living from the venture. A shared YouTube channel is their vessel of choice, hosting an array of videos where they explore dilapidated buildings: old churches, schools, and abandoned homes. The desire to succeed is high, yet competition is steep. Horror is what sells— as Muse A would tell you. As long as they create a compelling narrative, it does not matter what is *real.* Muse A has made a habit of incorporating fake horror gimmicks into their videos. Edited shadows, whispering specters, and the clamor of moving objects superimposed into the background are some elements that they have made a habit of including. Muse B thinks differently, if something is not authentic, then there is no point pursuing it. They are in the game for the art, for the exploration, for the thrill of adventuring. They want to bring the sensation they feel in their chests to the screens of their viewers. After one particular recording session, things become *odd* around Muse A. Something truly harrowing has followed them. Muse B thinks it is just Muse A being an idiot, that they have suddenly turned the viewbaiting into peak desperation. The cheap scares become more frequent in their recordings. Muse A seems more on edge, overreacting with every little noise. But the scars on Muse B’s back tell the story that whatever is following them could very well be real.
Fandoms
JJK
Walking calamities drag their feet across the nation, imposing their will on the weak and unwitting. Ryomen Sukuna is a disaster unlike any other, he destroys because he can, and he dominates because it is the cold hard reality of his prominence - unadorned and unapologetic. Unstoppable, all-powerful, until he wasn't. The vacuum left behind by his absence is almost more dangerous than the man himself. The allure of power is a saccharine thing, and those who have survived the era of Sukuna's dominance are fast in their attempts to fill it. The small are trampled over in the desperate attempt to claim ownership over the land left behind by Sukuna's fracturing. This story is a telling of the rise of power of two sorcerers, and their struggle to shape the world left behind by the felling of Ryomen Sukuna.
Fallout
The world is burned. Scored and reduced to cinders by the weapon of man and the delusion of power. All that remains is poison, it is seeded deep into every animal, human, and plant. You won't even know you are dying until you hear that Geiger counter beat; rebuilding is hard when the very earth you stand on is trying to kill you. But, what if it did not need to be this way, what if there was a solution to the impediment driving a stake into every fledgling civilization? Rumors have begun to spread across the remains of the Big Apple, of a serum capable of imprinting a resilience to radiation on par with Super Mutants - without the mutation. The rumor draws on powers from across the remnants of America, spurred on to travel to the remains of New York - all to chase a dream. Although they do not yet know it, two individuals are about to be wrapped up in a conspiracy as old as the country itself - all in search of a rumor.
 
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